Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 20:00:09 Player: ILikeVoltron Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3484) 3484 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7519 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 96/300 Energy 54/100 System Corruption 12% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Jamming Amplifier Jamming Amplifier > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Thermal Shield High-powered Tractor Beam Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Machine Analyzer IFF Parser Improved Targeting Computer ECM Suite > --- WEAPON ----------- Autogun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Phase Shifter Layered Light Armor Plating Thermal Shield EM Disruption Field Hacking Suite High-powered Tractor Beam Drone Bay Heavy Plasma Cannon Gauss Rifle Improved Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Great Maul [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 4 | . . 2 . 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 81 | 1 8 16 10 6 7 3 30 Power 8 | . . 2 1 1 . . 4 Engine 6 | . . 2 1 1 . . 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 20 | . 4 4 1 1 4 . 6 Treads 3 | . 2 1 . . . . . Leg 2 | . . . . . . . 2 Wheel 15 | . 2 3 1 1 4 . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 3 5 3 1 1 2 9 Device 14 | 1 2 2 1 . . 2 6 Storage 2 | . 1 1 . . . . . Processor 6 | . . 2 1 1 . . 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 . 1 . 1 Artifact . | . . . . . . . . Weapon 28 | . 1 5 5 3 2 1 11 Energy Gun 3 | . . . . 2 . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | . 1 . 2 . 1 . 6 Ballistic Cannon 8 | . . 2 1 1 1 1 2 Launcher 3 | . . 1 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 Parts Lost 33 | . 1 3 1 . 10 . 18 Power 6 | . . . . . 2 . 4 Propulsion 14 | . . 2 . . 4 . 8 Utility 6 | . 1 . 1 . 1 . 3 Weapon 7 | . . 1 . . 3 . 3 Highest Loss Streak 10 | . 1 2 1 . 10 . 7 To Critical Strikes . | . . . . . . . . Average Backups 16 | 6 11 19 19 19 11 13 16 Power 1 | 1 1 1 2 2 . . . Propulsion 3 | 4 4 5 6 5 1 1 . Utility 7 | . 4 6 7 7 7 9 8 Weapon 4 | 1 2 5 3 4 2 2 6 Tool/Special . | . . . . . . . . Unused Backups 30 | 6 1 8 2 1 . . 12 Power 4 | 1 . 2 . 1 . . . Propulsion 4 | 2 . 2 . . . . . Utility 11 | 1 . 1 2 . . . 7 Weapon 11 | 2 1 3 . . . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 92 99 99 99 94 100 77 Engine 8 | . 14 11 9 7 5 7 4 Treads 3 | . 15 5 . . . . . Leg 1 | . 7 . . . . . 1 Wheel 20 | . 4 16 26 30 28 30 17 Device 9 | . 6 11 6 7 7 13 15 Storage 9 | . 14 14 9 7 7 7 4 Processor 14 | . . 17 18 22 15 15 11 Protection 1 | . . . 2 . 5 1 . Energy Gun 4 | . 14 . . 6 5 7 . Ballistic Gun 6 | . 14 1 5 2 6 7 9 Ballistic Cannon 6 | . . 6 13 8 7 7 3 Launcher 1 | . . 7 1 . . . . Impact Weapon 2 | . . 7 5 4 . . . Peak Build Rating 55 | 8 8 17 26 39 39 40 55 Average Rating 26 | 6 7 13 22 34 35 39 42 On Entrance 22 | 6 8 8 17 26 38 39 40 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 Naked Turns 56 | . . . . . . . 56 Heaviest Build 79 | 13 50 57 62 65 67 67 79 Greatest Support 56 | 20 40 40 36 48 48 48 56 Greatest Overweight (x) 6 | . 2 5 1 1 1 1 6 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 8 16 20 20 20 20 20 16 Most Carried 20 | 8 17 20 20 20 20 15 20 Average Carried 16 | 6 11 19 19 19 11 13 16 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 8 16 20 20 20 12 15 3 Class Distribution -------------------- 51% | Mutant 23% | Skirmisher 9% | Gunner 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3030 | 217 270 507 592 209 436 70 729 Remotely 178 | 32 . . . . . 70 76 Salvage Created 3344 | 99 270 623 488 203 492 150 1019 Parts 169 | 5 18 52 22 2 20 4 46 Haulers Intercepted 4 | . . 2 . . . . 2 Recyclers Shooed 3 | 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 14 4 . Prevented 1 | . . . . . 1 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 72 | . 8 13 12 1 17 3 18 Guns 23 | . 8 . 5 . 3 2 5 Cannons 24 | . . 5 3 . 9 1 6 AOE 24 | . . 8 4 . 5 . 7 Classes Destroyed 16 | 2 3 7 2 . . . 2 Worker 13 | . . 6 1 1 . . 5 Builder 10 | . . 1 2 1 . . 6 Tunneler 1 | 1 . . . . . . . Hauler 4 | . . 2 . . . . 2 Recycler 4 | 1 . . 1 1 . . 1 Mechanic 3 | . . 1 1 . . . 1 Operator 1 | . . 1 . . . . . Watcher 7 | . 1 5 1 . . . . Swarmer 10 | . 3 . 3 . 1 . 3 Grunt 35 | . 5 8 4 . 9 3 6 Brawler 1 | . . 1 . . . . . Duelist 3 | . . . 1 . 1 . 1 Sentry 12 | . . 4 3 1 2 . 2 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . 1 . 1 . 1 Programmer 4 | . . . . . . . 4 Wasp 3 | . . . . . 3 . . Best Kill Streak 13 | 2 3 11 7 2 13 3 11 Combat Bots Only 13 | . 3 5 4 1 13 3 6 Max Kills in Single Turn 3 | 1 1 3 2 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 586 | . 69 42 55 27 89 5 299 Missed 198 | . 25 17 16 10 27 1 102 Hits 388 | . 44 25 39 17 62 4 197 Melee 13 | . . 1 . . 3 . 9 Projectile 375 | . 44 24 39 17 59 4 188 Critical Strikes 10 | . . 1 . . 2 . 7 Damage Taken 6174 | . 455 537 536 131 1354 64 3097 Core 1413 | . 85 193 58 22 198 . 857 Absorbed by Shields 96 | . . 10 . . . . 86 Regen/Repaired (Parts) 20 | . . 11 9 . . . . Core Remaining (%) 74 | 100 66 51 89 . . 68 . Volleys Fired 197 | 7 32 41 35 3 25 4 50 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 135 | 60 60 60 80 135 123 123 104 Shots Fired 372 | 14 64 51 70 9 55 10 99 Gun 200 | 14 64 2 29 6 20 6 59 Cannon 106 | . . 18 25 3 28 4 28 Launcher 66 | . . 31 16 . 7 . 12 Special . | . . . . . . . . Kinetic 245 | 7 32 20 54 3 39 8 82 Thermal 44 | 7 32 . . . . . 5 Explosive 66 | . . 31 16 . 7 . 12 Electromagnetic 17 | . . . . 6 9 2 . Robot Hit Streak 32 | 9 8 32 6 15 19 8 27 Robot Miss Streak 4 | 2 3 . 2 . 2 1 4 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 258 | 10 40 33 40 12 36 7 80 Core Hits 190 | 4 17 45 32 1 32 6 53 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 5 | . 1 . 1 1 . . 2 Critical Strikes 12 | . 1 1 3 1 3 1 2 Destroy 2 | . 1 . 1 . . . . Blast 5 | . . 1 1 . 2 1 . Corrupt 1 | . . . . . 1 . . Smash 4 | . . . 1 1 . . 2 Melee Attacks 51 | . . 19 9 10 . . 13 Impact 51 | . . 19 9 10 . . 13 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 19 | . . 3 5 3 . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10048 | 94 492 1794 1449 485 1501 186 4047 Guns 2421 | 94 492 25 258 115 222 83 1132 Cannons 1850 | . . 264 256 49 680 103 498 Explosions 3784 | . . 1217 438 . 599 . 1530 Melee 1993 | . . 288 497 321 . . 887 Ramming . | . . . . . . . . Kinetic 3688 | 41 245 289 514 49 776 144 1630 Thermal 300 | 53 247 . . . . . . Explosive 3784 | . . 1217 438 . 599 . 1530 Electromagnetic 283 | . . . . 115 126 42 . Impact 1993 | . . 288 497 321 . . 887 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 4 4 11 Average Corruption 4 | . . . . . 4 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . 10 6 9 Message Errors 5 | . . . . . 2 1 2 Matter Fused 4 | . . . . . 1 . 3 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 3 | . . . . . 2 . 1 Data Loss (minor) 6 | . . . . . 3 1 2 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 1118 | . . 181 331 256 14 . 336 Projectiles 24 | . . . 8 . . . 16 Explosions 178 | . . 93 . . 14 . 71 Melee 916 | . . 88 323 256 . . 249 Knockbacks 22 | . . 4 4 2 4 2 6 Impact 7 | . . 1 3 2 . . 1 Kinetic 15 | . . 3 1 . 4 2 5 Secondary . | . . . . . . . . Self-Inflicted Damage 398 | . . 199 34 . 48 . 117 Shots 17 | . . 8 3 . 3 . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 387 | 40 72 24 55 155 174 387 187 Average Temperature 48 | 19 27 8 25 88 75 143 30 Received Heat Transfer 1288 | . 180 153 180 42 345 36 352 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 10 | . . 2 3 3 . . 2 Combat Hostiles 1 | . . . . 1 . . . Parts Fried 20 | . . 1 5 7 . . 7 Impact Corruptions 28 | . . 4 11 7 . . 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 675 | 125 550 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 91 | 100 100 88 83 100 . . 89 Level 1 8 | . . 11 16 . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 310 | 5 80 310 309 133 . . 295 Initial 133 | . . . 122 133 . . . Average 65 | 1 22 85 116 38 . . 64 Influence Increases 2440 | 10 207 613 451 63 315 70 711 Destroy 0b10 Robot/C 1380 | . 160 260 240 20 280 60 360 Destroy 0b10 Robot/NC 215 | 10 5 80 30 15 . . 75 Destroy Leader 312 | . 42 94 62 10 20 10 74 Successful Hack 37 | . . 9 16 12 . . . Disable Machine 135 | . . 75 30 . . . 30 Destroy Structure 256 | . . 95 58 6 . . 97 Lose Combat Pursuer 105 | . . . 15 . 15 . 75 Influence Decreases 2200 | 10 207 323 448 356 308 77 471 Entered New Map 330 | . . . 168 160 . 2 . Time Decay 1550 | 10 197 298 270 196 208 75 296 Lost Part 320 | . 10 25 10 . 100 . 175 Squads Dispatched 10 | . 2 2 . 1 . . 5 Investigation . | . . . . . . . . Extermination 3 | . . . . 1 . . 2 Reinforcement 7 | . 2 2 . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 9 | . 2 2 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 11 34 17 2 20 7 43 Peak Tracking Total 11 | . 4 6 5 1 7 4 11 Tactical Retreats 9 | . . 2 1 . 3 . 3 ECM-based Alert Blocks 4 | . . 3 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 10 | . . 5 2 . 1 . 2 Max in Single Turn 1 | . . 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 18 | . 1 7 4 4 . . 2 Terminals 9 | . 1 4 2 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 2 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 5 | . . 2 . 3 . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 2 15 7 9 . . 4 Successful 21 | . . 12 5 2 . . 2 Failed 14 | . 2 2 2 6 . . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts 2 | . . 1 . 1 . . . Manual 5 | . 2 1 2 . . . . Terminals 15 | . 2 5 4 2 . . 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . 2 3 . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 15 | . . 8 . 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 3 3 . . . . Part Schematic 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 9 | . . 7 . 2 . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 5 | . . 3 . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 4 2 3 . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 3 . 2 . . . Parts Repaired 2 | . . 1 1 . . . . Time 64 | . . 32 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . . 1 ROAM 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 3631 | . 286 833 400 554 584 190 784 IFF 109 | . . . . . . . 109 Terrain 1783 | . . 63 299 554 584 40 243 Structural 210 | . . . . . . . 210 Seismic 285 | . 285 . . . . . . Machine Analysis 2104 | . . . . 553 584 190 777 ECM 1274 | . 1 775 101 . . . 397 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4397 | 60 596 833 596 554 584 190 984 Spaces Moved 2848 | 23 260 477 321 444 522 169 632 Core 152 | . . . . . . . 152 Treads 193 | . 121 72 . . . . . Legs 166 | 23 84 . . . . . 59 Wheels 2337 | . 55 405 321 444 522 169 421 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 110 100 105 95 95 95 50 Average Speed 110 | 120 172 124 105 101 95 95 100 Slowest Speed 240 | 120 240 240 105 105 95 95 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . 2 . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 29 | 4 38 48 31 10 78 7 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug 23 | . . 11 2 7 . . 3 Terrain Destroyed 355 | . . 121 91 7 34 . 102 Melee 22 | . . 11 2 7 . . 2 Projectile 11 | . . . . . 4 . 7 AOE 322 | . . 110 89 . 30 . 93 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3668 | 42 342 632 497 527 561 187 880 Wait 343 | 10 27 38 105 46 2 10 105 Move 2841 | 22 259 476 320 443 521 168 632 Hop . | . . . . . . . . Pick Up 63 | 2 11 20 3 7 2 2 16 Fast Attach 20 | 1 . 1 2 . . . 16 Attach 31 | . 2 6 2 2 10 . 9 Detach . | . . . . . . . . Swap 65 | . 8 16 16 8 1 3 13 Drop 43 | . 3 15 5 8 . . 12 Fire 197 | 7 32 41 35 3 25 4 50 Melee 51 | . . 19 9 10 . . 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 3) 61 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x2 713 | -9/Materials | Central database locked down 988 | -9/Materials | Repaired Shield Generator 1276 | -9/Materials | Discovered new exit (range 10) 1472 | -9/Materials | Discovered new exit (range 16) 1490 | -9/Materials | Entered another Materials area 1490 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1551 | -8/Materials | Repaired Arm. Wheel 2069 | -8/Materials | Discovered new exit (range 11) 2086 | -8/Materials | Entered Factory 2086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -7/Factory | Central database locked down 2562 | -7/Factory | Discovered new exit (range 16) 2640 | -7/Factory | Entered Lower Caves 2643 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2701 | -7/Lower Caves | Crushed by falling debris 2732 | -7/Lower Caves | Lost 10 parts (2p4n1u3w) 2733 | -7/Lower Caves | Destroyed 13 combat bots 2768 | -7/Lower Caves | Learned location of Zion (-6) 2779 | -7/Lower Caves | Ambushed by wild Derelicts 3071 | -7/Lower Caves | Build established: Skirmisher 3139 | -7/Lower Caves | Spotted B-75 Beast 3157 | -7/Lower Caves | Learned Factory emergency access door positions 3189 | -7/Lower Caves | Discovered new exit (range 16) 3224 | -7/Lower Caves | Entered another Lower Caves area 3239 | -7/Lower Caves | Discovered new exit (range 10) 3414 | -7/Lower Caves | Entered Factory 3414 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4024 | -6/Factory | Lost 7 parts (1p3n2u1w) 4064 | -6/Factory | Allied Derelicts emerged from ambush trap array 4154 | -6/Factory | Cargo convoy interrupted 4196 | -6/Factory | Lost 3 allies 4198 | -6/Factory | Released all parts (10) 4227 | -6/Factory | Lost 3 parts (1p1n1u) 4237 | -6/Factory | Core integrity fell below 50% 4350 | -6/Factory | Core integrity fell below 20% 4369 | -6/Factory | System corruption reached 10% 4398 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04326_ M-13 Machinist destroyed. 04328_ X-72 Disruptor destroyed. 04330_ The unstable cave ceiling collapses. 04331_ System corrupted: Energy discharge (-51). 04333_ Mic. Nuclear Core destroyed. 04333_ Destroyed Mic. Nuclear Core. 04334_ The unstable cave ceiling collapses. 04337_ TF Node disabled. 04337_ Imp. Sensor Array tumbles out of TF Node. 04337_ Imp. Signal Interpreter tumbles out of TF Node. 04338_ Hvy. Rocket Launcher destroyed. 04341_ The unstable cave ceiling collapses. 04347_ Arm. Huge Wheel destroyed. 04348_ Pulse Rifle destroyed. 04350_ The unstable cave ceiling collapses. 04364_ Critical hit (Burn: +50). 04367_ System corrupted: Component data lost. 04368_ Arm. Huge Wheel destroyed. 04385_ GH&H7X7QVL