Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 22:06:54 Player: Kate+Gabe4evr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (4178) 4178 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 10533 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 48 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 71/300 Energy 381/525 System Corruption 43% Temperature Cool (13) Movement Treading (160) Location -5/Extension Parts ------- > --- POWER (2) -------- Fission Core Neutrino Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Advanced Cooling System Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (6) ------- Autogun Autogun Heavy Machine Gun KE Penetrator KE Penetrator Improved Proton Missile Launcher > --- INVENTORY (5) ---- Light Angular Momentum Engine Neutrino Core Improved Medium Armor Plating Layered Light Armor Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Matter Compressor Improved Light Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Heavy Phase Cannon Enhanced Autogun Gauss Rifle Mass Driver Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Light Treads Light Treads Light Treads Improved Heat Sink Transmission Jammer Hardened Medium Armor Plating Long-range Tractor Beam Disruptor Cannon Heavy Phase Cannon Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Improved Plasma Cutter [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Slots Evolved 10 | . . 2 2 . . 2 . . 4 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 3 | . . . 1 . . . . . 2 . . . Weapon 4 | . . 1 1 . . 1 . . 1 . . . Parts Attached 111 | 6 2 12 4 9 10 4 15 1 15 1 1 31 Power 15 | 1 1 . . 1 2 1 . . 3 . 1 5 Engine 8 | 1 . . . 1 2 1 . . 2 . . 1 Core 7 | . 1 . . . . . . . 1 . 1 4 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 8 2 2 1 1 4 1 1 . . 7 Treads 28 | 2 . 7 2 2 1 1 4 1 1 . . 7 Leg 1 | . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 1 1 1 1 4 . 2 . 5 . . 10 Device 10 | . 1 . . 1 2 . 1 . 1 . . 4 Storage 6 | 1 . 1 . . . . . . 4 . . . Processor 1 | . . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 1 . 1 . 1 . . . . 6 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 . 3 1 5 3 2 9 . 6 1 . 9 Energy Gun 4 | 1 . 1 . 2 . . . . . . . . Energy Cannon 4 | . . 1 . . . . . . 3 . . . Ballistic Gun 20 | 1 . 1 1 3 3 . 5 . . . . 6 Ballistic Cannon 7 | . . . . . . 2 1 . 3 1 . . Launcher 2 | . . . . . . . . . . . . 2 Special Weapon 3 | . . . . . . . 3 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . . Corrupted Parts 5 | . . . . . . . . . . . . 5 System Corruption 30 | . . . . . . . . . . . . 30 Parts Lost 19 | . . 1 . 3 1 . 6 . 3 3 1 1 Power 2 | . . . . 1 . . . . . . 1 . Propulsion 5 | . . . . . . . 4 . . 1 . . Utility 4 | . . . . . 1 . 1 . 1 1 . . Weapon 8 | . . 1 . 2 . . 1 . 2 1 . 1 Highest Loss Streak 4 | . . 1 . 1 1 . 4 . 1 3 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 90 94 96 99 99 98 95 100 97 38 3 72 Engine 6 | . 8 . . 8 9 7 7 7 7 2 . . Core 2 | . 5 11 9 . . . . . 1 2 3 8 Treads 25 | . 28 28 27 27 27 30 26 30 23 8 . 19 Device 7 | . 4 11 9 9 8 7 7 7 5 2 . 11 Storage 9 | . 14 11 9 9 9 7 7 7 15 6 . . Protection 6 | . . . 5 9 9 7 6 7 5 2 . 9 Energy Gun 7 | . 14 18 18 18 14 7 4 . . . . . Energy Cannon 1 | . . 1 . . . . . . 5 4 . . Ballistic Gun 18 | . 14 11 18 16 21 17 13 30 16 2 . 17 Ballistic Cannon 4 | . . . . . . 11 17 7 11 5 . . Naked Turns 121 | . . . . . . . . . . 56 20 45 Heaviest Build 104 | 12 15 24 32 32 37 47 48 45 101 104 14 65 Greatest Support 92 | 40 40 60 63 63 63 83 83 80 90 90 3 92 Greatest Overweight (x) 4 | . . 1 . . . . 2 . 1 1 4 1 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 15 15 5 5 Average Capacity 10 | 6 8 9 10 10 10 10 10 10 13 9 5 5 Most Carried 15 | . 3 10 10 10 10 10 10 10 15 14 5 5 Average Carried 8 | . 1 7 9 9 9 9 9 9 11 8 4 4 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 15 5 5 5 Final Carried 15 | . 3 10 10 10 10 10 9 10 15 5 5 5 Class Distribution -------------------- 55% | Scavenger-Tank 24% | Scavenger-Executioner 9% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Executioner | -5/Extension Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Matter Collected 3209 | 188 101 234 56 315 341 . 771 119 288 12 10 774 Remotely . | . . . . . . . . . . . . . Salvage Created 4451 | . 90 847 192 577 1029 . 747 . 367 . . 602 Parts 223 | . 4 64 7 35 42 . 21 . 19 . . 31 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Combat Hostiles Destroyed 98 | . 2 18 4 16 15 . 19 . 11 . . 13 Melee 1 | . . . . . . . . . . . . 1 Guns 73 | . 2 18 4 16 15 . 5 . 5 . . 8 Cannons 20 | . . . . . . . 14 . 6 . . . AOE 3 | . . . . . . . . . . . . 3 Classes Destroyed 13 | . 1 6 . 1 2 . 1 . 1 . . 1 Worker 3 | . . 1 . . 2 . . . . . . . Builder 1 | . . . . . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . . . . Recycler 3 | . . . . . 3 . . . . . . . Operator 1 | . . . . . . . . . 1 . . . Watcher 3 | . . 2 . . 1 . . . . . . . Swarmer 26 | . . 3 . 7 . . . . 8 . . 8 Grunt 41 | . 2 10 2 5 10 . 10 . 1 . . 1 Brawler 3 | . . . . 2 . . 1 . . . . . Duelist 2 | . . 1 1 . . . . . . . . . Sentry 20 | . . 4 1 2 2 . 7 . . . . 4 Hunter 3 | . . . . . 3 . . . . . . . Programmer 3 | . . . . . . . 1 . 2 . . . Best Kill Streak 9 | . 2 5 2 9 5 . 8 . 4 . . 4 Combat Bots Only 9 | . 2 4 2 9 3 . 8 . 4 . . 4 Max Kills in Single Turn 4 | . 1 2 1 2 2 . 1 . 2 . . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Hostile Shots Fired 513 | . 2 65 14 78 54 . 149 . 57 6 14 74 Missed 145 | . . 21 6 30 11 . 43 . 11 . 4 19 Damage Taken 6332 | . 35 596 127 515 667 . 1592 . 949 285 222 1344 Core 1563 | . . 57 . 16 71 . 408 . 156 231 110 514 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 100 85 . . 84 . . 41 . . . . Volleys Fired 217 | . 3 48 12 33 32 . 35 . 22 5 . 27 Largest 6 | . 2 3 4 4 4 . 5 . 6 3 . 6 Hottest 338 | . 70 138 133 175 172 . 225 . 338 186 . 185 Shots Fired 760 | . 6 108 48 126 125 . 154 1 97 14 . 81 Gun 599 | . 6 106 48 126 125 . 71 . 50 . . 67 Cannon 147 | . . 2 . . . . 83 1 47 14 . . Launcher 14 | . . . . . . . . . . . . 14 Special . | . . . . . . . . . . . . . Kinetic 495 | . 3 48 24 54 74 . 133 1 82 9 . 67 Thermal 233 | . 3 60 24 72 51 . 21 . 2 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 32 | . . . . . . . . . 13 5 . 14 Robot Hit Streak 27 | . 6 27 9 18 14 . 22 . 8 7 . 19 Robot Miss Streak 8 | . . 3 3 5 4 . 5 . 8 1 . 2 Penetration Max 1 | . . . . . 1 . 1 . 1 . . . Secondary Targets 10 | . . 2 1 4 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . Shots Hit Robots 485 | . 6 75 33 72 85 . 105 . 43 12 . 54 Core Hits 218 | . 4 40 10 30 41 . 47 . 24 . . 22 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . 2 . 1 . 1 . . . Critical Strikes 27 | . . 5 1 1 5 . 8 . 5 1 . 1 Burn 12 | . . 5 1 1 3 . 2 . . . . . Destroy 6 | . . . . . 2 . 1 . 2 . . 1 Blast 8 | . . . . . . . 5 . 3 . . . Corrupt 1 | . . . . . . . . . . 1 . . Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9674 | . 78 992 412 939 1415 . 2682 . 1369 257 . 1530 Guns 6326 | . 78 972 411 939 1388 . 1009 . 607 . . 922 Cannons 2404 | . . 20 . . . . 1532 . 595 257 . . Explosions 836 | . . . . . . . 114 . 165 . . 557 Melee 51 | . . . . . . . . . . . . 51 Ramming 57 | . . . 1 . 27 . 27 . 2 . . . Kinetic 6314 | . 39 469 165 399 773 . 2304 . 994 249 . 922 Thermal 2579 | . 39 523 246 540 615 . 237 . 231 . . 148 Explosive 114 | . . . . . . . 114 . . . . . Electromagnetic 559 | . . . . . . . . . 142 8 . 409 Impact . | . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . . 51 Piercing . | . . . . . . . . . . . . . Highest Corruption 43 | . . . . . . . 1 1 3 12 12 43 Average Corruption 8 | . . . . . . . 1 1 2 10 12 24 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 61 | . . . . . . . 4 6 7 5 3 36 Message Errors 13 | . . . . . . . . 1 2 2 1 7 Matter Fused 16 | . . . . . . . 1 2 4 1 . 8 Heat Flow Errors 5 | . . . . . . . . 1 . . . 4 Energy Discharges 9 | . . . . . . . 1 1 1 . 1 5 Data Loss (minor) 5 | . . . . . . . 1 . . 1 1 2 Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 1 . 1 Weapon Failures 5 | . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 77 | . . . . . . . . . 3 . . 74 Projectiles 3 | . . . . . . . . . 3 . . . Explosions 48 | . . . . . . . . . . . . 48 Melee 26 | . . . . . . . . . . . . 26 Knockbacks 14 | . . . . . . . 13 . 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . . 11 . 1 . . . Secondary 2 | . . . . . . . 2 . . . . . Self-Inflicted Damage 290 | . . . . . . . 63 . . . . 227 Shots 11 | . . . . . . . 1 . . . . 10 Rammed 10 | . . . 1 . 5 . 3 . 1 . . . Targets Rammed 12 | . . . 1 . 7 . 3 . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . Highest Temperature 632 | . 45 72 135 320 530 . 632 109 584 276 . 234 Average Temperature 138 | . 27 22 55 72 116 . 225 74 250 132 . 93 Received Heat Transfer 1653 | . 18 249 63 180 261 . 585 . 81 . 36 180 Effects 35 | . . . . . 3 . 17 . 15 . . . Shutdowns 9 | . . . . . 1 . 2 . 6 . . . Energy Bleed 5 | . . . . . 1 . 3 . 1 . . . Interference 9 | . . . . . 1 . 5 . 3 . . . Matter Decay 3 | . . . . . . . 1 . 2 . . . Short Circuit 2 | . . . . . . . 2 . . . . . Damage (minor) 3 | . . . . . . . 1 . 2 . . . Damage (core) 4 | . . . . . . . 3 . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . 1 6 3 2 . 1 . . . . . Heat Transferred 6986 | . 111 1781 719 1522 1739 . 740 . 224 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . 2 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Peak Influence 580 | . 50 382 278 580 387 86 497 193 209 15 25 229 Initial 282 | . . 20 161 180 282 86 39 193 . 12 10 7 Average 170 | . 21 178 206 395 261 86 271 98 53 6 21 96 Maximum Alert Level 2 | . . 1 1 2 1 . 2 . 1 . . 1 Low Security (%) 63 | 100 100 53 53 8 26 100 36 100 98 100 100 94 Level 1 29 | . . 46 46 39 73 . 30 . 1 . . 5 Level 2 7 | . . . . 52 . . 33 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 2 . 3 . 3 . . . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 . . . Reinforcement 5 | . . . . . 2 . 2 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . 1 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Distress Signals 12 | . . 5 1 . 4 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 2 24 7 17 22 . 23 . 15 6 1 20 Peak Tracking Total 10 | . 2 4 4 10 4 . 6 . 5 6 1 8 Tactical Retreats 9 | . . . 1 2 . . 4 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Traps Triggered 2 | . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Machines Disabled 10 | . . 2 . . 1 . 2 . 2 . . 3 Max in Single Turn 1 | . . 1 . . 1 . 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Machines Accessed 6 | . . . 1 . . . . 1 . . 1 3 Terminals 4 | . . . . . . . . 1 . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 . Total Hacks 7 | . . . 2 . . . . 1 . . 1 3 Successful 3 | . . . 1 . . . . 1 . . 1 . Failed 4 | . . . 1 . . . . . . . . 3 Catastrophic 3 | . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 4 | . . . . . . . . 1 . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . . . . . . 1 . Terminal Hacks 1 | . . . . . . . . 1 . . . . Record 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Total Allies 4 | . . . . . . . . . . 1 . 3 Largest Group 2 | . . . . . . . . . . 1 . 2 Highest-Rated Group 51 | . . . . . . . . . . 31 . 51 Highest-Rated Ally 31 | . . . . . . . . . . 31 . 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . 10 . 10 Total Damage 387 | . . . . . . . . . . 125 . 262 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Turns Passed 6985 | 87 240 669 147 536 1612 61 648 782 1337 104 70 692 Spaces Moved 3091 | 50 141 303 62 249 423 34 236 484 567 122 53 367 Core 228 | 2 . . . . . . . . . 112 53 61 Treads 2850 | 48 141 290 62 249 423 34 236 484 567 10 . 306 Legs 13 | . . 13 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 160 160 162 50 50 50 Average Speed 166 | 155 160 162 160 160 162 162 176 161 219 65 121 142 Slowest Speed 320 | 160 160 240 160 160 163 162 320 162 242 242 250 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 30 23 9 36 30 1 36 91 16 61 1 30 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . 1 Terrain Destroyed 83 | . . . . . 2 . 41 1 23 . . 16 Melee . | . . . . . . . . . . . . . Projectile 44 | . . . . . 2 . 21 1 19 . . 1 AOE 39 | . . . . . . . 20 . 4 . . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Was Fac Ext Total 4405 | 56 149 388 79 309 1270 40 340 484 615 138 57 480 Wait 876 | 1 2 19 . 13 786 . 25 . 1 2 2 25 Move 3079 | 49 140 302 61 247 422 33 235 483 567 121 52 367 Hop . | . . . . . . . . . . . . . Pick Up 20 | . 2 3 . 1 4 1 2 . 4 . 1 2 Fast Attach 44 | 6 1 4 1 2 . 2 5 . 3 . 1 19 Attach 17 | . . 1 1 1 1 1 3 . 5 1 . 3 Detach 3 | . . 1 . . . . . . 2 . . . Swap 50 | . 1 7 2 6 9 1 7 1 7 . . 9 Drop 46 | . . 3 1 6 9 2 3 . 3 9 1 9 Fire 217 | . 3 48 12 33 32 . 35 . 22 5 . 27 Melee 2 | . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 12 | . . . 1 . 7 . 3 . 1 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 18 | . . . . . . . 1 . . . . 17 Trap . | . . . . . . . . . . . . . Miscellaneous 21 | . . . . . . . 21 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -5/Extension History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 834 | -9/Materials | Build established: Scavenger-Gunner 918 | -9/Materials | Discovered new exit (range 15) 997 | -9/Materials | Entered another Materials area 997 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1090 | -8/Materials | Garrison activated, responded to threat 1143 | -8/Materials | Identified exit to Garrison 1144 | -8/Materials | Entered Garrison 1168 | -8/Garrison | Triggered checkpoint 1230 | -8/Garrison | Installed Relay Interface Framework 1356 | -8/Garrison | Build established: Scavenger-Tank 1431 | -8/Garrison | Destroyed 9 combat bots 1432 | -8/Garrison | Triggered checkpoint 1659 | -8/Garrison | Discovered new exit (range 12) 1680 | -8/Garrison | Entered Materials 3265 | -8/Materials | Discovered new exit (range 15) 3292 | -8/Materials | Entered Factory 3292 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3340 | -7/Factory | Discovered new exit (range 8) 3353 | -7/Factory | Entered Storage 3702 | -7/Storage | Core integrity fell below 50% 3723 | -7/Storage | Destroyed 8 combat bots 3813 | -7/Storage | Lost 4 parts (2n1u1w) 3993 | -7/Storage | Discovered new exit (range 4) 4001 | -7/Storage | Entered Recycling 4642 | -7/Recycling | Discovered new exit (range 16) 4783 | -7/Recycling | Entered Factory 4783 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5076 | -5/Factory | Build established: Scavenger-Executioner 6083 | -5/Factory | Garrison activated, responded to threat 6120 | -5/Factory | Sucked down chute 6120 | -5/Factory | Entered Waste 6121 | -5/Waste | Met a frightened Derelict 6135 | -5/Waste | EMP discharged 6135 | -5/Waste | System corruption reached 10% 6135 | -5/Waste | Spotted C-40 Crusher 6141 | -5/Waste | Spotted C-40 Crusher 6151 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6165 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6168 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6173 | -5/Waste | Spotted C-40 Crusher 6182 | -5/Waste | Spotted C-40 Crusher 6184 | -5/Waste | Spotted C-40 Crusher 6199 | -5/Waste | Lost 3 parts (1n1u1w) 6201 | -5/Waste | Spotted C-40 Crusher 6216 | -5/Waste | Discovered new exit (range 15) 6224 | -5/Waste | Entered Factory 6252 | -5/Factory | Discovered new exit (range 6) 6294 | -5/Factory | Entered Extension 6318 | -5/Extension | Core integrity fell below 50% 6334 | -5/Extension | Core integrity fell below 20% 6374 | -5/Extension | Lost 3 allies 6692 | -5/Extension | System corruption reached 30% 6969 | -5/Extension | Rescued a captive Derelict 6971 | -5/Extension | Rescued a captive Derelict 6986 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06956_ Identified Adv. Cooling System. 06960_ R-10 Processor collects Corrupted Autogun. 06964_ U-05 Engineer lays Concrete. 06967_ R-10 Processor collects Lgt. Nuclear Core. 06967_ U-05 Engineer lays Concrete. 06967_ W-25 Informer sends out distress signal. 06968_ U-05 Engineer lays Concrete. 06969_ Destroyed Unknown Hover Unit. 06969_ System overload, Sealed Heavy Doors opened. [Achievement: Just Shoot The Terminal] 06969_ U-05 Engineer lays Concrete. 06971_ System corrupted: Matter fused (-9). 06971_ U-05 Engineer lays Concrete. 06971_ R-10 Processor collects VTOL Module. 06971_ U-05 Engineer lays Concrete. 06974_ Acquired 70 matter. 06975_ U-05 Engineer lays Concrete. 06980_ U-05 Engineer builds a Wall. 06985_ U-05 Engineer lays Concrete. 06986_ System corrupted: Energy discharge (-136). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????#######?????????????????????????????????????? | | ?????# # #?????????????????????????????????????? | | ###### # ##???????########??????????????????????? | | [ = ######### """ #??????????????????????? | | ###### ! + "Y" !#??????????????????????? | | ?????# ###### " " #??????????????????????? | | ?####### #????# #??????????????????????? | | ?#T# ###### = !*#??????????????????????? | | ?" # #"""##! *#??????????????????????? | | ?" ####"T"####/####??????????????????????? | | ?# # u #??????????????????????? | | ?### %= #??????????????????????? | | #### ^^ % #??????????????????????? | | ^ w % @#??????????????????????? | | #### ############""T ;## #??????????????????????? | | ?# T#?????????#""" ### #??????????????????????? | | ?##""##?????????######### #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????u #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????R???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 32 Energy Capacity 525 Matter Stores 419 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Shoot The Terminal Streaker \\IAMDERELICT Challenges ------------ None Game ------ Seed TractorHellfireCloak Manual? 0 Play Time 00:35:17 Cumulative 15.8 hours Start 2024.04.28 @ 21:19:48 End 2024.04.28 @ 22:06:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a6ee9ef-2ece-423c-bdfd-a6502465f16f