Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 12:37:16 Player: Beef Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2266) 2266 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 5336 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 357 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Trap Scanner Melee Analysis Suite Recoil Stabilizer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Structural Scanner Improved Targeting Computer Recoil Stabilizer Hacking Suite Improved EM Shotgun Improved EM Shotgun Rocket Launcher Mining Laser [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 78 | 9 7 10 8 18 26 Power 10 | 1 2 1 . 2 4 Engine 8 | 1 1 1 . 2 3 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 21 | 4 2 3 3 5 4 Treads . | . . . . . . Leg 17 | 2 2 3 3 5 2 Wheel 4 | 2 . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 2 2 2 2 8 Device 10 | 1 1 2 2 1 3 Storage 2 | 1 1 . . . . Processor 4 | . . . . . 4 Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 1 4 3 9 10 Energy Gun 16 | . 1 3 1 7 4 Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon 3 | . . . . 2 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 23 | . . 1 . 3 19 Power 3 | . . . . . 3 Propulsion 7 | . . . . 1 6 Utility 5 | . . 1 . . 4 Weapon 8 | . . . . 2 6 Highest Loss Streak 9 | . . 1 . 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 96 96 99 79 Engine 9 | . 9 5 11 11 7 Core 1 | . 4 8 . . . Leg 28 | . 28 28 32 32 17 Device 15 | . 14 11 20 16 12 Storage 11 | . 14 14 11 11 6 Processor 1 | . . . . . 6 Hackware 3 | . . . . 5 8 Energy Gun 13 | . 4 18 10 20 10 Energy Cannon 3 | . . 7 10 . 1 Ballistic Gun 4 | . 23 2 . . . Naked Turns . | . . . . . . Heaviest Build 30 | 14 21 29 30 30 27 Greatest Support 39 | 32 20 20 30 39 36 Greatest Overweight (x) 2 | . 1 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 8 Most Carried 10 | 7 10 10 10 10 10 Average Carried 8 | 3 8 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 7 10 10 10 7 4 Class Distribution -------------------- 51% | Scavenger-Mutant 45% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1191 | 298 217 136 114 160 266 Remotely 373 | 156 217 . . . . Salvage Created 3119 | 60 267 298 454 1125 915 Parts 164 | 4 16 24 21 65 34 Haulers Intercepted 7 | . 1 . 2 3 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 59 | . 5 8 10 20 16 Guns 43 | . 5 8 6 18 6 Cannons 8 | . . . 4 1 3 AOE 8 | . . . . 1 7 Classes Destroyed 12 | 1 2 2 2 3 2 Worker 1 | . . . . . 1 Builder 1 | . . 1 . . . Hauler 7 | . 1 . 2 3 1 Recycler 4 | 1 . 1 . . 2 Operator 1 | . . . . 1 . Watcher 4 | . . . 2 1 1 Swarmer 11 | . . 5 4 . 2 Grunt 34 | . 5 3 3 12 11 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Protector 1 | . . . . 1 . Sentry 11 | . . . 3 6 2 Best Kill Streak 7 | 1 1 5 4 7 7 Combat Bots Only 7 | . 1 3 4 7 6 Max Kills in Single Turn 4 | 1 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 3 | . . . . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 365 | . 20 46 48 92 159 Missed 103 | . 6 6 16 26 49 Damage Taken 3632 | . 201 363 348 948 1772 Core 926 | . . 59 79 221 567 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 214 | . . . 153 61 . Core Remaining (%) 67 | 100 . 76 . 25 . Volleys Fired 196 | 2 22 22 32 65 53 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 40 65 126 126 126 145 Shots Fired 357 | 4 44 44 64 115 86 Gun 289 | 4 44 41 38 107 55 Cannon 41 | . . 3 26 3 9 Launcher 18 | . . . . . 18 Special 9 | . . . . 5 4 Kinetic 62 | 4 40 12 6 . . Thermal 106 | . . 7 32 54 13 Explosive 18 | . . . . . 18 Electromagnetic 171 | . 4 25 26 61 55 Robot Hit Streak 18 | 2 5 9 10 18 15 Robot Miss Streak 5 | 1 4 5 3 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 2 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 250 | 3 25 22 44 89 67 Core Hits 145 | 2 12 10 17 51 53 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . 2 1 1 Burn 4 | . . . 2 1 1 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5573 | 30 271 405 986 1543 2338 Guns 3214 | 30 271 286 446 1424 757 Cannons 861 | . . 76 486 76 223 Explosions 1445 | . . 43 54 38 1310 Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 436 | 30 221 78 107 . . Thermal 1637 | . . 128 393 589 527 Explosive 903 | . . . . . 903 Electromagnetic 2592 | . 50 199 486 949 908 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Matter Fused 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 120 | . . . 26 . 94 Projectiles 26 | . . . 26 . . Explosions 94 | . . . . . 94 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . 23 . 10 28 Shots 3 | . . 1 . 1 1 Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 327 | . 29 108 327 105 79 Average Temperature 43 | . 9 49 75 21 22 Received Heat Transfer 1521 | . 129 18 99 411 864 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 15 | . . . 4 4 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 3167 | . . 235 1038 1285 609 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 1 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 652 | 5 155 223 447 652 567 Initial 232 | . 3 17 86 117 232 Average 256 | 1 63 160 259 372 364 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 39 | 100 100 48 27 23 . Level 1 37 | . . 51 59 25 67 Level 2 23 | . . . 13 51 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 1 1 9 3 Investigation 7 | . . 1 1 5 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 1 2 Assault 3 | . . . . 3 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 7 | . 1 . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 9 9 12 36 29 Peak Tracking Total 9 | . 2 3 4 7 9 Tactical Retreats 7 | . 3 . 1 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 6 | . . 1 1 1 3 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 16 | . . 1 3 10 2 Terminals 8 | . . . 1 7 . Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 52 | . . 1 11 30 10 Successful 30 | . . 1 9 14 6 Failed 22 | . . . 2 16 4 Catastrophic 6 | . . . . 6 . Database Lockouts . | . . . . . . Manual 13 | . . . . 11 2 Terminals 25 | . . . 4 21 . Fabricators . | . . . . . . Repair Stations 15 | . . . 7 8 . Recycling Units 1 | . . . . 1 . Scanalyzers 8 | . . . . . 8 Garrison Access 2 | . . . . . 2 Terminal Hacks 12 | . . 1 3 8 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Open Door 2 | . . 1 . 1 . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . . 1 1 . Terminal Index 1 | . . . . 1 . Alert Level 2 | . . . 1 1 . Unreport Threat 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . . 6 5 . Scan Component 6 | . . . 3 3 . Repair 5 | . . . 3 2 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 6 | . . . . . 6 Insert Component 4 | . . . . . 4 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . . 3 7 2 Full Trace Events 7 | . . . 1 6 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 3 2 . Time 236 | . . . 90 146 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 12 | . . . . 12 . Largest Group 10 | . . . . 10 . Highest-Rated Group 88 | . . . . 88 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 69 | . . . . 69 . Total Damage 725 | . . . . 725 . Kills 15 | . . . . 15 . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2968 | 97 525 386 550 888 522 Spaces Moved 1559 | 64 277 148 302 439 329 Core 111 | 6 . . . . 105 Treads . | . . . . . . Legs 1363 | 44 277 148 302 439 153 Wheels 85 | 14 . . . . 71 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 127 | 109 155 181 120 120 98 Slowest Speed 190 | 120 190 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 22 26 20 62 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 4 2 Terrain Destroyed 124 | . . 1 7 6 110 Melee . | . . . . . . Projectile 6 | . . . . 4 2 AOE 118 | . . 1 7 2 108 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2178 | 85 339 224 426 678 426 Wait 240 | . 5 28 73 129 5 Move 1554 | 63 276 147 301 438 329 Hop . | . . . . . . Pick Up 52 | 7 13 8 7 10 7 Fast Attach 25 | 9 . . 2 5 9 Attach 18 | . . 3 2 3 10 Detach 6 | 2 . . . . 4 Swap 35 | . 7 7 4 10 7 Drop 50 | 2 16 9 5 16 2 Fire 196 | 2 22 22 32 65 53 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 163 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 623 | -10/Materials | Entered Mines 762 | -10/Mines | Build established: Scavenger-Mutant 762 | -10/Mines | Met a Derelict shopkeep closing up shop 951 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 963 | -10/Mines | Found Prototype Device 968 | -10/Mines | Identified Exp. Sensor Array 990 | -10/Mines | Discovered new exit (range 7) 1009 | -10/Mines | Entered Materials 1009 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1010 | -9/Materials | Discovered new exit (range 7) 1076 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Identified exit to Storage 1206 | -9/Materials | Repaired Aluminum Leg 1233 | -9/Materials | Repaired Aluminum Leg 1417 | -9/Materials | Repaired Pulse Rifle 1559 | -9/Materials | Entered Storage 1697 | -9/Storage | Met a pair of Derelict thieves 1789 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1950 | -9/Storage | Lost 9 allies 2027 | -9/Storage | Identified exit to Recycling 2027 | -9/Storage | Identified exit to Materials 2216 | -9/Storage | Repaired Imp. Heat Sink 2252 | -9/Storage | Core integrity fell below 50% 2283 | -9/Storage | Build established: Mutant 2303 | -9/Storage | Destroyed 7 combat bots 2359 | -9/Storage | First assault squad dispatched 2442 | -9/Storage | Repaired Exp. Sensor Array? 2447 | -9/Storage | Entered Materials 2447 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2809 | -8/Materials | Garrison activated, responded to threat 2861 | -8/Materials | Lost 9 parts (4n3u2w) 2883 | -8/Materials | Core integrity fell below 50% 2942 | -8/Materials | Core integrity fell below 20% 2969 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- local area. 02944_ U-05 Engineer builds a Wall. 02946_ The unstable cave ceiling collapses. 02948_ System corrupted: Matter fused (-5). 02948_ The unstable cave ceiling collapses. 02948_ U-05 Engineer builds a Wall. 02949_ Rocket Launcher destroyed. 02952_ Carbon-fiber Leg destroyed. 02952_ R-06 Scavenger collects Med. Storage Unit. 02952_ U-05 Engineer builds a Wall. 02954_ U-05 Engineer lays Concrete. 02955_ System Shield destroyed. 02955_ Lgt. Deuterium Engine destroyed. 02955_ U-05 Engineer lays Concrete. 02956_ The unstable cave ceiling collapses. 02957_ R-06 Scavenger collects Prototype Energy Gun. 02957_ U-05 Engineer builds a Wall. 02959_ U-05 Engineer lays Concrete. 02960_ U-05 Engineer builds a Wall. 02961_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | " ??? # ??????????????????????????? | | """#?### ??????????????????????????? | | " ## ??????????????????????????? | | " # ???????????????????????????? | | " # ????????????????????????????? | | # #????????????????????????????? | | # ##########???????????????????? | | " # ### #???????????????????? | | # ### #???????????????????? | | ### """ #?###########???????? | | ###! """ #?# #???????? | | ## #?# """ """ #???????? | | # #?# """ """ #???????? | | # ### """ """ #???????? | | + #???????? | | ######### #### #???????? | | #???# # u #?# #???????? | | ###???# # ##?# #???????? | | ????# # #########+#####???????? | | * #??# gg #?????????? | | #??# #?????????? | | " #??# #### /] #?????????? | | " #??## #??# /] #?????????? | | " #???# #??### ] #?????????? | | ####???## ##????# ##?????????? | | ????????# #?????# @ #??????????? | | ????????# #?????# """ #??????????? | | ????????# #?????# """ #??????????? | | ????????########?????# """ #??????????? | | ?????????????????????# """ #??????????? | | ?????????????????????# """ #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# ?? #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? +??????????? | | ?????????????????????????][ #??????????? | | ?????????????????????????][ ???????????? | | ?????????????????????????? ???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mining Laser | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ShieldEnhancedStabilizer Manual? 0 Play Time 00:34:17 Cumulative 42.7 hours Start 2024.07.13 @ 12:05:19 End 2024.07.13 @ 12:37:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb5e9ee1-0a35-4fa5-bf97-b1cd5f796d86