Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 23:58:53 Player: melthusia Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (514) 514 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1559 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Medium Matter Pod (0) Improved Targeting Computer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod EM Pulse Gun [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Core Shielding Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 23 | 6 16 1 Power 3 | 2 . 1 Engine 3 | 2 . 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 7 . Treads 1 | . 1 . Leg 6 | 2 4 . Wheel 1 | . 1 . Hover . | . . . Flight 1 | . 1 . Utility 6 | . 6 . Device 1 | . 1 . Storage 3 | . 3 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 9 | . 1 8 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 2 | . 1 1 Weapon 3 | . . 3 Highest Loss Streak 8 | . 1 8 To Critical Strikes . | . . . Average Backups 3 | . 4 3 Power . | . . . Propulsion . | . 1 . Utility 1 | . 1 2 Weapon . | . 1 . Tool/Special . | . . . Unused Backups 7 | . 6 1 Power . | . . . Propulsion 3 | . 3 . Utility 3 | . 2 1 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 92 | . 96 76 Engine 12 | . 14 8 Treads 2 | . 2 . Leg 20 | . 20 19 Wheel 2 | . 2 . Device 2 | . 2 . Storage 12 | . 13 11 Processor 1 | . 2 . Protection 7 | . 6 10 Energy Gun 4 | . 3 8 Ballistic Gun 12 | . 12 9 Launcher 5 | . 6 . Special Melee Weapon 5 | . 5 8 Peak Build Rating 8 | 5 8 8 Average Rating 6 | 4 6 7 On Entrance 4 | . 5 7 Avg Prop Armor Cover (%) 6 | . 5 16 Naked Turns . | . . . Heaviest Build 31 | 8 29 31 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 10 | . 3 10 Average Overweight (x) . | . . 2 Largest Inventory Capacity 15 | 5 15 15 Average Capacity 10 | 5 10 15 Most Carried 8 | 2 8 4 Average Carried 3 | . 4 3 Final Capacity 15 | 5 15 15 Final Carried 4 | 1 4 3 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 606 | 257 349 . Remotely . | . . . Salvage Created 546 | 34 512 . Parts 57 | 4 53 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | 1 17 . Guns 6 | 1 5 . AOE 12 | . 12 . Classes Destroyed 8 | 1 7 . Worker 1 | . 1 . Builder 4 | . 4 . Tunneler 2 | . 2 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 9 | . 9 . Grunt 9 | 1 8 . Best Kill Streak 6 | 1 6 . Combat Bots Only 4 | 1 4 . Max Kills in Single Turn 4 | 1 4 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 148 | 9 47 92 Missed 32 | 2 13 17 Hits 116 | 7 34 75 Projectile 116 | 7 34 75 Critical Strikes 6 | . 1 5 Damage Taken 1530 | 80 446 1004 Core 525 | 10 112 403 Absorbed by Shields . | . . . Redirected to Shielding 45 | . 4 41 Core Remaining (%) 73 | 96 51 . Volleys Fired 41 | 6 30 5 Largest 2 | 2 2 2 Hottest 60 | 60 60 60 Shots Fired 76 | 12 54 10 Gun 57 | 12 35 10 Cannon . | . . . Launcher 19 | . 19 . Special . | . . . Kinetic 41 | 6 30 5 Thermal . | . . . Explosive 19 | . 19 . Electromagnetic 16 | 6 5 5 Robot Hit Streak 8 | 8 8 4 Robot Miss Streak 6 | 1 6 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 40 | 9 26 5 Core Hits 49 | 2 47 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 3 | . 3 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1396 | 93 1247 56 Guns 338 | 89 195 54 Cannons . | . . . Explosions 1052 | . 1052 . Melee . | . . . Ramming 6 | 4 . 2 Kinetic 195 | 38 137 20 Thermal . | . . . Explosive 1052 | . 1052 . Electromagnetic 143 | 51 58 34 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 8 | . 8 . Projectiles . | . . . Explosions 8 | . 8 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 96 | . 95 1 Shots 3 | . 3 . Rammed 1 | . . 1 Targets Rammed 4 | 3 . 1 Kicked 3 | 3 . . Crushed . | . . . Highest Temperature 70 | 32 70 24 Average Temperature 17 | 18 17 14 Received Heat Transfer 603 | 42 99 462 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | 1 . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 70 | 100 58 100 Level 1 29 | . 41 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 350 | 20 350 66 Initial 66 | . . 66 Average 124 | 1 174 13 Influence Increases 658 | 20 622 16 Destroy 0b10 Robot/C 360 | 20 340 . Destroy 0b10 Robot/NC 55 | . 55 . Destroy Leader 86 | . 86 . Successful Hack 1 | . . 1 Disable Machine 45 | . 45 . Destroy Structure 96 | . 96 . Lose Combat Pursuer 15 | . . 15 Influence Decreases 658 | 20 464 174 Entered New Map 92 | . . 92 Time Decay 546 | 20 454 72 Lost Part 20 | . 10 10 Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | 1 27 5 Peak Tracking Total 5 | 1 3 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts 1 | . 1 . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 9 3 Successful 8 | . 5 3 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Record 4 | . 1 3 Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 2 | . 2 . Process 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . 2 . Recycled Matter 110 | . 110 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . 3 . Non-combat 3 | . 3 . Combat . | . . . Robot Hacks Applied 3 | . 3 . parse_system 2 | . 2 . no_distress 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 557 | . 557 . Optics 242 | . 242 . Sensors 315 | . 315 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2099 | 267 1463 369 Spaces Moved 1162 | 214 806 142 Core 65 | 34 . 31 Treads 166 | . 166 . Legs 899 | 180 608 111 Wheels . | . . . Hover . | . . . Flight 32 | . 32 . Fastest Speed 50 | 50 120 190 Average Speed 164 | 108 164 246 Slowest Speed 550 | 120 280 550 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 8 70 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 88 | . 88 . Melee . | . . . Projectile . | . . . AOE 88 | . 88 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1289 | 236 902 151 Wait . | . . . Move 1160 | 213 805 142 Hop . | . . . Pick Up 33 | 7 25 1 Fast Attach . | . . . Attach 20 | 5 13 2 Detach 2 | . 2 . Swap 7 | 1 6 . Drop 18 | 1 17 . Fire 41 | 6 30 5 Melee 3 | . 3 . Ram 1 | . . 1 Kick 3 | 3 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 1 | . 1 . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 143 | -11/Scrapyard | Discovered new exit (range 8) 268 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 1015 | -10/Materials | Discovered new exit (range 18) 1361 | -10/Materials | Discovered new exit (range 15) 1731 | -10/Materials | Entered another Materials area 1731 | -9/Materials | Evolved 2 slots: Weapon x2 2081 | -9/Materials | Core integrity fell below 50% 2094 | -9/Materials | Core integrity fell below 20% 2100 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Condensed matter is contained within the unit until it reaches a certain quota, at which point it is transferred to the nearest [DSF]. K-01 Serf collects debris. Critical hit (Burn: +37). Y-45 Defender misfires. Ion Engine destroyed. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. EM Pulse Gun destroyed. Datajack destroyed. Ion Engine destroyed. Aluminum Leg destroyed. Assault Rifle destroyed. Core Shielding destroyed. Critical hit (Burn: +37). Slammed into Y-45 Defender. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? #???????????????????????????? | | ????????????????????? ###????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #?? ????????????????????? | | ??????????????????????# ###+#???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ########????????????? | | ??????????????????# # +?????? | | ??????????????????# * + ##+#####????????????? | | ????????????????????### ### #???????????????????? | | ????????????????????### #?# #???????????????????? | | ????????????????????# #?# #???????????????????? | | ????????????????????# #?# #???????????????????? | | ????????????????????# #?#k#???????????????????? | | ????????????????????# ###g####????????????????? | | ????????????????????# # #????????????????? | | ????????????????????#u # #????????????????? | | ????????????????????# Y@ #????????????????? | | ????????????????????# #### #????????????????? | | ????????????????????# #??# #????????????????? | | ????????????????????# #??# #????????????????? | | ????????????????????# #################??????????? | | ????????????????????# ??????????? | | ????????????????????# ?????????? | | ????????????????????# ????????????? | | ????????????????????# ###?????????????? | | ????????????????????# #???????????????? | | ????????????????????# +???????????????? | | ????????????????????# #######???????????????? | | ????????????????????# #?????????????????????? | | ?????????????????####+###+########???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # """"" *!!#???????????????? | | ?????????????????# # """"" *!!#???????????????? | | ?????????????????# # """"" !! #???????????????? | | ?????????????????# #+##########???????????????? | | ?????????????????# # # #???????????????? | | ?????????????????# + + """ #???????????????? | | ?????????????????# # # """ #???????????????? | | ?????????????????###### # """ #???????????????? | | ?????????????????# # + #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness For Emergencies Only Junior Dev Let's See Who's Tougher Loot Pinata One Hack Too Far Spot Them First Storm Trooper Challenges ------------ None Game ------ Seed CobblerOmegaRigger Manual? 0 Play Time 00:29:07 Cumulative 0.4 hours Start 2026.06.02 @ 23:23:24 End 2026.06.02 @ 23:58:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/X11 Map View 28x22 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 549d1d24-83fe-414b-b1e6-3334f196c86c