Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 13:25:34 Player: Zane Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1342) 1342 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5857 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 153/190 System Corruption 12% Temperature Critical (518) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (8) ------ Scrap Suit Large Storage Unit Surveybot 17 Chip Improved Targeting Computer Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- Wave Gun Heavy Machine Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY (15) --- Micro Fission Core Heavy Treads Improved Heat Sink Compact Matter Pod (0) Visual Processing Unit Seismic Detector Improved Weapon Cycler Improved Focal Shield Hardlight Generator Long-range Tractor Beam Drone Bay (0/2) KE Penetrator Faulty Antimatter Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Surveybot 17 Chip Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Machine Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Micro Fission Core Heavy Treads Improved Heat Sink Compact Matter Pod Visual Processing Unit Seismic Detector Improved Weapon Cycler Improved Focal Shield Hardlight Generator Long-range Tractor Beam Drone Bay KE Penetrator Antimatter Cannon Improved Plasma Cutter [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Surveybot 17 Chip Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Wave Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 6 | . . . . 6 Weapon 2 | . . . . 2 Parts Attached 44 | 8 4 . 4 28 Power 7 | 1 1 . 1 4 Engine 5 | 1 1 . 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 8 | 3 1 . . 4 Treads 7 | 2 1 . . 4 Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 . . 2 11 Device 5 | 1 . . . 4 Storage 2 | 1 . . 1 . Processor 5 | . . . . 5 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 14 | 2 2 . 1 9 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 . 1 5 Ballistic Cannon 3 | . . . . 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . 1 . . 19 Power 4 | . 1 . . 3 Propulsion 2 | . . . . 2 Utility 7 | . . . . 7 Weapon 7 | . . . . 7 Highest Loss Streak 14 | . 1 . . 14 To Critical Strikes . | . . . . . Average Backups 9 | 4 7 8 10 8 Power . | . 1 1 . . Propulsion 1 | 1 2 2 2 1 Utility 4 | . 2 3 5 4 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 18 | . 4 . 2 12 Power 1 | . . . . 1 Propulsion 3 | . 2 . . 1 Utility 10 | . . . 2 8 Weapon 3 | . 2 . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 99 100 100 83 Engine 11 | . 13 14 14 4 Core 1 | . . . . 3 Treads 23 | . 28 28 28 11 Device 12 | . 14 14 14 8 Storage 11 | . 14 14 14 5 Processor 4 | . . . . 16 Hackware 1 | . . . . 4 Protection 1 | . . . . 4 Ballistic Gun 24 | . 28 28 28 14 Peak Build Rating 77 | 7 8 8 16 77 Average Rating 25 | 5 7 8 13 61 On Entrance 7 | . 7 8 8 16 Avg Prop Armor Cover (%) 9 | 9 . . . . Naked Turns . | . . . . . Heaviest Build 68 | 11 11 11 30 68 Greatest Support 70 | 40 40 40 40 70 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 11 15 Most Carried 15 | 5 8 8 15 15 Average Carried 9 | 4 7 8 10 9 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 5 8 8 15 15 Scrap Suit Usage (%) 5 | . . . . 19 Parts Cannibalized 1 | . . . . 1 Class Distribution -------------------- 69% | Mutant 8% | Tank 6% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -7/Scraptown Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1128 | 232 203 . 50 643 Remotely . | . . . . . Salvage Created 1295 | 65 262 . . 968 Parts 87 | 8 22 . . 57 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 31 | . 9 . . 22 Guns 25 | . 9 . . 16 Cannons 2 | . . . . 2 AOE 4 | . . . . 4 Classes Destroyed 11 | 1 3 . . 7 Worker 1 | . . . . 1 Builder 5 | . . . . 5 Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Watcher 2 | . . . . 2 Swarmer 15 | . 6 . . 9 Grunt 7 | . 3 . . 4 Duelist 1 | . . . . 1 Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 10 | 2 3 . . 10 Combat Bots Only 5 | . 3 . . 5 Max Kills in Single Turn 7 | 1 1 . . 7 Gunslinging 1 | . . . . 1 Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 285 | . 39 . . 246 Missed 62 | . 9 . . 53 Hits 223 | . 30 . . 193 Melee 4 | . . . . 4 Projectile 219 | . 30 . . 189 AOE 1 | . . . . 1 Critical Strikes 6 | . . . . 6 Damage Taken 4250 | . 269 . . 3981 Core 1105 | . 20 . . 1085 Absorbed by Shields 373 | . . . . 373 Regen/Repaired (Parts) 220 | . . . 217 3 Core Remaining (%) 96 | 100 . . 92 . Volleys Fired 135 | 26 30 . . 79 Largest 4 | 2 2 . . 4 Hottest 179 | 40 40 . . 179 Shots Fired 335 | 52 60 . . 223 Gun 313 | 52 60 . . 201 Cannon 20 | . . . . 20 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 316 | 52 60 . . 204 Thermal 17 | . . . . 17 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 20 | 5 6 . . 20 Robot Miss Streak 4 | 4 4 . . 3 Penetration Max 2 | . . . . 2 Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 225 | 28 33 . . 164 Core Hits 92 | 8 17 . . 67 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 6 | . . . . 6 Critical Strikes 10 | . . . . 10 Burn 1 | . . . . 1 Destroy 9 | . . . . 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4017 | 250 253 . . 3514 Guns 2980 | 250 253 . . 2477 Cannons 342 | . . . . 342 Explosions 682 | . . . . 682 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 2975 | 250 253 . . 2472 Thermal 347 | . . . . 347 Explosive 682 | . . . . 682 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 3 3 . 12 Average Corruption 5 | . 2 3 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . 2 . . 46 Message Errors 10 | . . . . 10 Matter Fused 13 | . 1 . . 12 Heat Flow Errors 8 | . 1 . . 7 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles . | . . . . . Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 9 | . 1 . . 8 Targets Rammed 9 | . 1 . . 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 541 | . 230 . . 541 Average Temperature 131 | . 62 . . 138 Received Heat Transfer 489 | . 60 . . 429 Effects 15 | . . . . 15 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 555 | . . . . 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 . . 98 Level 1 1 | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 220 | 5 163 . . 220 Initial . | . . . . . Average 71 | . 50 . . 90 Influence Increases 1182 | 15 282 . . 885 Destroy 0b10 Robot/C 620 | . 180 . . 440 Destroy 0b10 Robot/NC 60 | 15 5 . . 40 Destroy Leader 136 | . 42 . . 94 Successful Hack 83 | . 40 . . 43 Disable Machine 75 | . . . . 75 Destroy Structure 88 | . . . . 88 Lose Combat Pursuer 120 | . 15 . . 105 Influence Decreases 930 | 15 196 62 24 633 Entered New Map 66 | . . 42 24 . Time Decay 644 | 15 186 20 . 423 Lost Part 200 | . 10 . . 190 Lost Ally 20 | . . . . 20 Squads Dispatched 9 | . 2 . . 7 Investigation 3 | . . . . 3 Extermination 2 | . . . . 2 Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 13 . . 39 Peak Tracking Total 8 | . 3 . . 8 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 5 | . . . . 5 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 17 | . 3 . 4 10 Terminals 6 | . 3 . . 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 81 | . 13 . 28 40 Successful 65 | . 8 . 28 29 Failed 16 | . 5 . . 11 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . 8 . . 8 Terminals 21 | . 13 . . 8 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 15 | . . . . 15 Scanalyzers 13 | . . . . 13 Garrison Access 2 | . . . . 2 Terminal Hacks 33 | . 5 . 28 . Record 28 | . . . 28 . Part Schematic 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 13 | . . . . 13 Recycle Component 2 | . . . . 2 Process 3 | . . . . 3 Report Inventory 2 | . . . . 2 Retrieve Matter 4 | . . . . 4 Retrieve Components 2 | . . . . 2 Scanalyzer 10 | . . . . 10 Insert Component 3 | . . . . 3 Analyze 1 | . . . . 1 Retrieve Study 6 | . . . . 6 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 6 | . 3 . . 3 Terminals 6 | . 3 . . 3 Botnet 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 . . 10 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 2 . . 1 Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 6 | . . . . 6 Part Studies Acquired 6 | . . . . 6 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . . 2 Recycled Matter 179 | . . . . 179 Retrieved Matter 179 | . . . . 179 Retrieved Components 3 | . . . . 3 Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . . 1 EXPLORE 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 5812 | 54 925 40 3741 1052 Terrain 583 | . . . . 583 Seismic 5812 | 54 925 40 3741 1052 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 6849 | 245 925 40 3743 1896 Spaces Moved 3623 | 102 287 26 2323 885 Core 6 | 1 . . . 5 Treads 3616 | 100 287 26 2323 880 Legs . | . . . . . Wheels 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 158 160 160 160 163 Slowest Speed 500 | 160 160 160 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 6 55 5 90 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 3 | . . . . 3 Terrain Destroyed 50 | . . . . 50 Melee . | . . . . . Projectile 13 | . . . . 13 AOE 35 | . . . . 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 4416 | 141 706 25 2353 1191 Wait 544 | . 373 . 8 163 Move 3619 | 101 286 25 2322 885 Hop . | . . . . . Pick Up 46 | 6 6 . 11 23 Fast Attach 12 | 6 1 . . 5 Attach 24 | 1 . . . 23 Detach 1 | . . . . 1 Swap 13 | 1 3 . 5 4 Drop 13 | . 6 . 7 . Fire 135 | 26 30 . . 79 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 8 | . 1 . . 7 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 14) 246 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 735 | -10/Materials | Identified exit to Mines 1058 | -10/Materials | Discovered new exit (range 6) 1171 | -10/Materials | Entered Subcaves 1172 | -10/Subcaves | Approached by a straggling Scientist 1204 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1208 | -10/Subcaves | Build established: Scavenger-Mutant 1211 | -10/Subcaves | Entered Scraptown 1211 | -7/Scraptown | System corruption cleaned by C-Scrubber 1348 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1551 | -7/Scraptown | Visited SPCMW 1572 | -7/Scraptown | Visited TADAMA 1609 | -7/Scraptown | Visited IN-MT5's Study 1628 | -7/Scraptown | Visited Assassins FH 1667 | -7/Scraptown | Build established: Mutant 1868 | -7/Scraptown | Visited Red Mages 1943 | -7/Scraptown | Visited CR-KLE's Repair Center 1956 | -7/Scraptown | CR-KLE repaired 5 parts 1975 | -7/Scraptown | Visited Shadow of the Wyrm 2058 | -7/Scraptown | Discovered new exit (range 13) 2213 | -7/Scraptown | Visited UFD Registry 2213 | -7/Scraptown | Registered with UFD as "Ionbrain" 2287 | -7/Scraptown | Visited Research Penetration Think Tank 2325 | -7/Scraptown | Visited Scrap Suit Storage 2385 | -7/Scraptown | Visited Supply Room 2415 | -7/Scraptown | Visited Cartography Club 2553 | -7/Scraptown | Visited Observation Area 2615 | -7/Scraptown | Visited Derelict Rescue Squad 2642 | -7/Scraptown | Visited Chapter 10 2665 | -7/Scraptown | Visited Abandonware Association 2687 | -7/Scraptown | Visited Infowarlord's Domain 2988 | -7/Scraptown | Found Exp. Terrain Scanner 3017 | -7/Scraptown | Visited Science Testing Area 3143 | -7/Scraptown | Found Scrap Suit 3253 | -7/Scraptown | Found Surveybot 17 Chip 4833 | -7/Scraptown | Met Optimus 4833 | -7/Scraptown | Accepted into 0bPrime 4940 | -7/Scraptown | Discovered new exit (range 5) 4954 | -7/Scraptown | Entered Factory 4954 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x6, Weapon x2 5174 | -5/Factory | Discovered new exit (range 29) 5278 | -5/Factory | Identified exit to Factory 5429 | -5/Factory | Build established: Scavenger-Skirmisher 5934 | -5/Factory | Fabricated Hvy. Treads (x1) 6059 | -5/Factory | Core integrity fell below 50% 6084 | -5/Factory | Lost 14 parts (2p2n4u6w) 6265 | -5/Factory | Build established: Mutant 6497 | -5/Factory | Discovered exit to Factory (range 14) 6586 | -5/Factory | Build established: Tank 6630 | -5/Factory | System corruption reached 10% 6635 | -5/Factory | Core integrity fell below 20% 6851 | -5/Factory | Core destroyed Last Messages --------------- (Destroy). 06844_ G-50 Soldier destroyed. 06844_ HV Slug penetrates Earth. 06846_ Power failure, Lgt. Deuterium Engine shutdown. 06846_ Slug penetrates Wall. 06847_ Power failure, Lgt. Angular Momentum Engine shutdown. 06847_ K-01 Serf collects debris. 06847_ Slug penetrates H-66 Slayer. 06847_ HV Slug penetrates H-66 Slayer. 06847_ HV Slug penetrates U-05 Engineer. 06847_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06849_ Slug penetrates Wall. 06850_ System corrupted: Hyp. Coil Gun jammed. 06850_ Targeting Computer melted. 06850_ H-66 Slayer destroyed. 06850_ Slug penetrates W-25 Informer. 06851_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ??????????????# """"""" # ########## | | ??????????????# + | | ??????????????# # ####+## | | ??????????????# **! # #??# | | ??????????????# **! # ######+##+## | | ??????????????# ** # # | | ??????????????# # =#[ = | | ??????????????# # +! | | ??????????????#######+###### #[ | | ???????############## #??# # # | | ???????# # #??### # | | ???????# "" # #???## # | | ???????# """ # ####;# # | | ???????# |! S" # # # | | ???????# |! """ # # #### | | ???????# """ + # #??? | | ???????# # = w # #??? | | ???????# """ """ # *%= [ ##############??? | | ???????# """ """ # uk% ##???????????????? | | ???????# """ """ " [ #????????????????? | | ???????# +* +????????????????? | | ???????# ##### #######????????????????? | | ???????#### ######"##???# #??????????????????????? | | ??????????##????# ##????# #??????????????????????? | | ????????????????##??????#=#??????????????????????? | | ????????????????#########@#??????????????????????? | | ????????? !%=#??????????????????????? | | ????????????????#######%###??????????????????????? | | ?????????????????????#[#?????????????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 1210 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Hvy. Machine Gun | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Lgt. Assault Rifle | -5/Factory | Hacked Gauss Cannon | -5/Factory | Hacked Arm. Medium Treads | -5/Factory | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed PersonalSuperchargedAutogun Manual? 0 Play Time 00:58:38 Cumulative 45.0 hours Start 2025.11.12 @ 12:23:00 End 2025.11.12 @ 13:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6eb3485-93fc-4426-bdb0-f0dbbef2e2ab