Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.01 @ 21:54:09 // Winter2021/Sauler Player: Heavyrisk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (273) 1365 Value Destroyed (16355) 16355 Prototype IDs (15) 300 Alien Tech Used (4) 800 Bonus (8110) 8110 TOTAL SCORE: 35830 Bonus ------- High Alert Combat Kills 2031 Follower Combat Kills 835 Entered Garrisons 1200 Used RIF Installer 2500 Win 3000 Friendly Fire -1456 Cogmind --------- Core Integrity 1353/1600 Matter 195/300 Energy 264/440 System Corruption 17% Temperature Cool (-188) Movement Walking (111) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Active Sensor Suite Advanced Reaction Control System Relay Coupler [NC] (2) Relay Coupler [Sentry] (2) > --- WEAPON (3) ------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY (20) --- Particle Reactor Compact Particle Reactor Light Quantum Reactor Armored Heavy Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Matter Compressor (250) Relay Coupler [Sentry] (29) Heavy Neutron Cannon Enhanced Nova Cannon Compact Mass Driver Compact Linear Accelerator Long-range Missile Launcher Advanced Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Active Sensor Suite Advanced Reaction Control System Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Particle Reactor Compact Particle Reactor Light Quantum Reactor Armored Heavy Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Matter Compressor Relay Coupler [Sentry] Heavy Neutron Cannon Enhanced Nova Cannon Compact Mass Driver Compact Linear Accelerator Long-range Missile Launcher Advanced Remote Datajack Advanced Remote Datajack [Rating: 208] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Myomer Leg Treads Medium Treads Leg Myomer Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Artifact Phase Armor Weapon Enhanced Nova Cannon Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Slots Evolved 18 | . . 2 2 . . . 2 . . . . 2 . . 2 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 2 1 . . . . . . . . . . . . . 1 . . 1 . 1 Utility 10 | . . . 1 . . . 2 . . . . 2 . . 1 1 1 . . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 520 | 6 3 26 4 14 4 17 30 37 56 3 . 10 24 5 5 14 84 16 34 4 49 75 Power 40 | 1 1 2 . 1 . 3 1 1 7 . . 1 1 . 1 . 5 3 5 . 1 6 Engine 14 | 1 1 2 . 1 . 3 . . 3 . . . 1 . 1 . 1 . . . . . Core 7 | . . . . . . . 1 1 4 . . 1 . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . 4 3 5 . 1 6 Propulsion 139 | 2 . 14 1 4 2 8 4 21 10 . . 3 5 1 1 2 15 2 6 1 20 17 Treads 23 | . . 2 . . . . . . 1 . . . . . . . 5 . . 1 10 4 Leg 111 | 2 . 12 1 4 2 8 4 16 9 . . 3 5 1 1 2 10 2 6 . 10 13 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 164 | 1 2 . 2 5 1 1 11 6 16 2 . 3 10 3 2 10 30 6 12 2 15 24 Device 67 | . 1 . . 3 1 1 3 . 2 1 . 1 4 2 . 4 16 2 3 1 7 15 Storage 10 | 1 1 . . 1 . . . . 1 . . . . . . . 2 . 3 . 1 . Processor 10 | . . . . . . . . . 2 . . . . . . 2 5 . . . . 1 Hackware 30 | . . . . . . . 2 1 4 . . . . 1 1 2 3 . 5 1 5 5 Protection 45 | . . . 2 1 . . 6 5 7 1 . 2 6 . 1 2 4 3 . . 2 3 Artifact 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 177 | 2 . 10 1 4 1 5 14 9 23 1 . 3 8 1 1 2 34 5 11 1 13 28 Energy Gun 10 | 1 . 7 . . . . . . . . . . . . . . 2 . . . . . Energy Cannon 21 | . . . . . . 1 1 . . . . . . . . . 1 1 . . 3 14 Ballistic Gun 22 | 1 . 1 . . . . 4 4 11 . . . . . . . . . 1 . . . Ballistic Cannon 38 | . . 1 1 2 1 2 2 . . 1 . 1 5 . . 1 11 . 6 . 3 1 Launcher 11 | . . 1 . 1 . 2 1 1 . . . . 1 . . . 1 . 1 . 1 1 Special Weapon 49 | . . . . . . . 3 2 7 . . 1 . 1 . 1 15 1 1 1 6 10 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . 1 . . 3 2 5 . . 1 1 . . . 3 3 2 . . 2 Piercing Weapon 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . 1 . . 1 . . . . 4 4 . . . 3 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Parts Lost 62 | . . 4 . 3 3 1 3 . . . . . 6 1 . 4 10 1 8 . 9 9 Power 6 | . . . . . . . . . . . . . . . . . 2 . 3 . . 1 Propulsion 30 | . . 2 . 1 2 1 3 . . . . . 4 1 . 2 5 . 2 . 4 3 Utility 17 | . . . . 2 . . . . . . . . 1 . . 2 . 1 3 . 4 4 Weapon 9 | . . 2 . . 1 . . . . . . . 1 . . . 3 . . . 1 1 Highest Loss Streak 7 | . . 1 . 2 3 1 2 . . . . . 3 1 . 3 3 1 4 . 7 2 Average Slot Usage (%) 90 | . 89 99 100 99 99 100 98 99 96 88 84 73 82 86 87 83 90 79 78 91 86 89 Engine 3 | . 14 11 9 9 9 9 3 . 5 7 7 5 . 6 11 10 3 . . . . . Core 1 | . . . . . . . 3 7 1 . . . 5 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 5 9 8 8 8 7 Treads 2 | . . . . . . . . . . . . . . . . . 2 4 3 4 12 5 Leg 30 | . 28 42 45 45 44 45 37 35 37 38 38 33 33 33 29 26 24 23 24 26 11 25 Device 10 | . 3 11 9 8 9 9 9 . . . . 6 12 13 12 11 10 14 9 17 10 20 Storage 6 | . 14 11 9 9 9 9 7 7 7 7 7 6 6 6 5 5 4 4 7 4 4 4 Processor 1 | . . . . . . . . . 2 7 7 . . . . 1 10 . . . . . Hackware 8 | . . . . . . . 3 15 12 7 7 3 . 3 9 11 8 4 8 17 18 13 Protection 6 | . . . 9 9 9 9 14 14 11 6 7 9 12 8 4 5 5 7 2 . 4 1 Energy Gun 1 | . 14 16 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 8 . . . . . . . . . . . . . . 2 6 Ballistic Gun 1 | . 14 1 . . . . 5 4 8 8 . . . . . . . . . . . . Ballistic Cannon 4 | . . 3 18 17 18 9 4 . . 3 7 5 9 9 1 . 5 2 1 . 5 . Special Weapon 2 | . . . . . . . 1 6 3 . . . . 3 5 5 3 1 1 3 2 2 Slashing Weapon 1 | . . . . . . . 2 3 2 . . . . . . . . 3 3 4 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 11 31 33 39 43 43 44 49 42 84 77 77 85 87 83 84 83 122 122 134 132 144 145 Greatest Support 219 | 20 20 43 53 53 53 53 60 65 85 85 85 85 90 90 85 85 141 125 148 148 219 203 Greatest Overweight (x) 1 | 1 1 1 . . . 1 . 1 . . . . 1 1 . 1 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 14 14 14 14 14 14 14 16 19 20 18 19 19 19 19 18 19 17 18 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 15 15 15 15 15 15 15 20 20 20 20 20 20 20 19 19 20 19 20 20 20 Class Distribution -------------------- 43% | Scavenger-Mutant 14% | Bothacker-Mutant 11% | Scavenger-Skirmisher 11% | Scavenger-Assassin 7% | Botlord-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Assassin | -5/Factory Bothacker-Assassin | -4/Factory Bothacker-Mutant | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Assassin | -3/Garrison Bothacker-Mutant | -2/Research Botlord-Mutant | -2/Garrison Scavenger-Assassin | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Matter Collected 11431 | 265 46 408 . 338 198 477 423 654 976 185 . 61 1428 101 81 149 1962 393 594 100 1360 1232 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13024 | 105 344 1118 . 249 157 573 375 876 840 103 . 61 1151 17 136 384 1747 343 681 . 698 3066 Parts 621 | 6 9 44 . 22 13 33 32 42 45 10 . 3 32 3 7 17 99 12 33 . 25 134 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 9 | . 1 2 . . . . . . 1 . . . . . . . 1 1 . . . 3 Parts Field Recycled 28 | . . . . . . . . . . . . . . . . . 13 3 . . 12 . Retrieved Matter 389 | . . . . . . . . . . . . . . . . . 145 25 . . 219 . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Combat Hostiles Destroyed 244 | . 4 29 . 11 4 16 11 14 14 4 . 1 22 . 1 4 34 3 17 . 14 41 Melee 41 | . . . . . . . 1 4 4 . . 1 . . 1 4 5 3 9 . 3 6 Guns 42 | . 4 16 . . . . 4 6 9 3 . . . . . . . . . . . . Cannons 125 | . . 7 . 8 4 13 3 . 1 1 . . 22 . . . 24 . 4 . 10 28 AOE 29 | . . 3 . 3 . 3 3 4 . . . . . . . . 5 . 4 . . 4 Classes Destroyed 20 | 2 1 5 . 1 . . 2 1 2 . . . 1 . 1 . 2 2 . . . . Worker 4 | . . 1 . . . . . . . . . . . 1 . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycler 8 | 1 2 . . . . . . . 1 . . . . . . . 1 . . . . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Operator 3 | . . 1 . . 1 . . . . . . . . . . . . 1 . . . . Watcher 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . Swarmer 42 | . . 3 . . . . 7 4 1 3 . . . . . . 8 . 6 . 5 5 Cutter 11 | . . . . 3 . 3 . . . . . . 2 . . . . . 3 . . . Grunt 90 | . 4 19 . 7 3 11 1 5 4 . . . 12 . . 3 7 . 5 . 4 5 Brawler 5 | . . . . . . . . 1 3 . . . 1 . . . . . . . . . Duelist 6 | . . 1 . . . 1 . . . . . . 1 . . . . . . . . 3 Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 24 | . . 6 . 1 1 1 1 1 3 . . 1 6 . . . . . . . 3 . Specialist 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Hunter 22 | . . . . . . . 1 3 . 1 . . . . . . 3 3 2 . . 9 Programmer 42 | . . . . . . . 2 . 1 . . . . . 1 2 15 . . . 2 19 Heavy 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Best Kill Streak 7 | 1 3 4 . 3 3 3 4 4 2 3 . 1 7 1 2 2 5 2 4 . 3 5 Combat Bots Only 7 | . 3 4 . 3 3 3 4 4 2 3 . 1 7 . 1 2 5 2 4 . 3 5 Max Kills in Single Turn 3 | 1 1 2 . 3 1 2 3 3 1 1 . 1 1 1 1 1 2 1 3 . 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 3 . 2 3 3 . . . . . . . . 2 . 3 . . 3 Melee 1 | . . . . . . . 1 1 1 . . 1 . . 1 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Damage Taken 22955 | . 357 1363 . 534 413 811 919 564 1148 199 . 262 1654 61 157 416 2680 239 3079 . 3564 4535 Core 2536 | . 120 207 . 49 33 74 79 60 210 18 . . 94 . 18 80 152 . 574 . 521 247 Absorbed by Shields 2507 | . . . . . . 30 . 88 . . . . 764 . . 5 990 57 124 . 49 400 Reduced by Siege Mode 104 | . . . . . . . . . . . . . . . . . . . . . 104 . Redirected to Core 608 | . . . . . . . . . . . . . . . . . . . 364 . 244 . Core Remaining (%) 71 | 100 52 48 . . . 71 . . . . 47 . . 88 98 93 . . 36 . 64 84 Volleys Fired 923 | 5 25 82 . 30 13 48 31 103 77 7 . 5 79 5 . 7 159 6 19 . 73 149 Largest 3 | 2 2 2 . 2 2 2 2 2 2 2 . 1 2 1 . 1 3 1 3 . 3 3 Hottest 360 | 70 70 106 . 88 88 119 76 56 58 60 . 60 114 57 . 30 198 66 198 . 252 360 Shots Fired 1463 | 10 48 159 . 58 26 88 53 115 108 12 . 5 109 5 . 7 224 6 43 . 115 272 Gun 334 | 10 48 133 . . . . 28 34 69 8 . . . . . . 4 . . . . . Cannon 826 | . . 23 . 57 26 85 16 . . 4 . 3 109 3 . . 151 1 38 . 83 227 Launcher 19 | . . 3 . 1 . 3 1 2 . . . . . . . . 3 . 2 . . 4 Special 284 | . . . . . . . 8 79 39 . . 2 . 2 . 7 66 5 3 . 32 41 Kinetic 728 | 5 23 31 . 57 26 41 44 34 69 12 . 3 109 3 . . 151 1 38 . 71 10 Thermal 577 | 5 25 125 . . . 44 6 71 21 . . . . . . . 51 . . . 12 217 Explosive 19 | . . 3 . 1 . 3 1 2 . . . . . . . . 3 . 2 . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | 4 9 15 . 5 7 9 9 21 20 2 . 3 8 1 . 4 27 4 7 . 19 9 Robot Miss Streak 5 | 2 3 4 . 3 2 3 4 2 4 2 . . 5 1 . 2 3 1 3 . 2 5 Penetration Max 1 | . . . . . . . . 1 1 . . . 1 . . . 1 . . . 1 . Secondary Targets 4 | . . 1 . . . . . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 1084 | 6 31 120 . 34 17 48 36 94 98 5 . 13 79 1 3 18 150 21 52 . 94 164 Core Hits 458 | 3 13 50 . 19 8 29 19 42 34 4 . 3 42 1 2 10 73 5 22 . 18 61 Critical Kills 5 | . . . . . . . . . 2 . . . . . . . . . . . . 3 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 92 | . 3 11 . 2 . 3 1 3 4 . . . 20 . . 2 26 . 5 . 7 5 Burn 12 | . 2 10 . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 4 | . 1 . . . . . . . 3 . . . . . . . . . . . . . Blast 55 | . . 1 . 2 . 3 1 . . . . . 19 . . . 21 . 2 . 6 . Sever 14 | . . . . . . . . 3 1 . . . 1 . . . 3 . 3 . 1 2 Puncture 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . Melee Attacks 247 | . . . . 1 . . 14 10 17 . . 14 14 . 3 19 28 26 47 . 10 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 201 | . . . . 1 . . 14 10 17 . . 14 14 . . . 4 26 47 . 10 44 Piercing 46 | . . . . . . . . . . . . . . . 3 19 24 . . . . . Sneak Attacks 57 | . . . . . . . 4 5 14 . . . . . 2 2 6 14 1 . 9 . Combat Hostiles 42 | . . . . . . . 2 5 11 . . . . . 1 1 5 7 1 . 9 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42645 | 63 347 2106 . 929 411 1364 1256 2333 3016 147 . 390 4085 60 277 615 6145 3320 3555 . 4665 7561 Guns 4404 | 63 342 1372 . . . . 398 820 1243 112 . . . . . . 54 . . . . . Cannons 18464 | . . 388 . 786 394 1201 169 . . 35 . . 2935 . . . 3817 . 585 . 2483 5671 Explosions 3026 | . . 333 . 143 . 163 199 259 . . . . . . . . 989 . 500 . . 440 Melee 14824 | . . . . . . . 447 615 1530 . . 387 1141 . 256 601 831 3320 2467 . 2088 1141 Ramming 570 | . 5 13 . . 17 . . . 22 . . 3 9 60 21 14 . . 3 . 94 309 Kinetic 14869 | 24 84 450 . 786 394 601 567 820 1243 147 . . 2935 . . . 3817 . 585 . 2084 332 Thermal 9356 | 39 258 1310 . . . 600 43 639 221 . . . . . . . 508 . . . 399 5339 Explosive 3026 | . . 333 . 143 . 163 199 259 . . . . . . . . 989 . 500 . . 440 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 13367 | . . . . . . . 447 615 1530 . . 387 1141 . . . 231 3320 2467 . 2088 1141 Piercing 1457 | . . . . . . . . . . . . . . . 256 601 600 . . . . . Highest Corruption 20 | . . . . . . . 1 1 7 7 7 . . . . 5 17 17 20 . 1 17 Average Corruption 8 | . . . . . . . 1 1 5 7 7 . . . . 3 12 17 18 . 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 313 | . . . . . . . . 7 51 11 4 . . . . 3 89 28 37 . 5 78 Message Errors 74 | . . . . . . . . 2 10 1 . . . . . 1 22 9 8 . 4 17 Matter Fused 71 | . . . . . . . . . 17 4 1 . . . . 1 17 7 9 . . 15 Heat Flow Errors 34 | . . . . . . . . . 4 . 2 . . . . . 13 3 3 . . 9 Energy Discharges 37 | . . . . . . . . 2 5 2 1 . . . . . 13 3 4 . . 7 Parts Rejected 7 | . . . . . . . . . . . . . . . . . 3 1 . . . 3 Data Loss (minor) 51 | . . . . . . . . 3 10 3 . . . . . 1 9 1 6 . 1 17 Data Loss (major) 17 | . . . . . . . . . 5 . . . . . . . 5 2 2 . . 3 Misfires 6 | . . . . . . . . . . 1 . . . . . . 3 . 1 . . 1 Alerts 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . . 1 2 1 . . . Weapon Failures 9 | . . . . . . . . . . . . . . . . . 1 . 2 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3577 | . . 22 . 15 16 9 137 56 242 . . . 194 9 . . 349 1686 92 . 501 249 Projectiles 547 | . . . . 8 16 1 1 . . . . . 25 . . . 228 . . . 104 164 Explosions 157 | . . 22 . 7 . 8 . . . . . . . . . . 117 . . . . 3 Melee 2873 | . . . . . . . 136 56 242 . . . 169 9 . . 4 1686 92 . 397 82 Knockbacks 100 | . . 1 . 6 7 10 2 . . . . . 22 . . . 28 . 8 . 10 6 Impact 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Kinetic 91 | . . 1 . 5 7 9 2 . . . . . 21 . . . 26 . 8 . 8 4 Secondary 6 | . . . . 1 . 1 . . . . . . 1 . . . 2 . . . 1 . Self-Inflicted Damage 350 | . . 49 . 46 . 51 . . . . . . . . . . 119 . 85 . . . Shots 7 | . . 1 . 1 . 2 . . . . . . . . . . 1 . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 34 | . 2 2 . . 1 . . . 7 . . 1 1 2 2 1 . . 2 . 1 12 Kicked 34 | . 2 2 . . 1 . . . 7 . . 1 1 2 2 1 . . 2 . 1 12 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | 50 311 26 . 250 197 312 . 23 272 36 129 24 307 . . 13 404 180 260 . 372 376 Average Temperature 84 | 23 166 7 . 80 93 94 . 9 71 14 55 13 89 . . 5 88 85 68 . 94 103 Received Heat Transfer 3671 | . 207 543 . 252 252 393 30 165 276 . . 90 376 . 45 30 97 . 191 . 571 153 Effects 15 | . 1 . . . . 4 . . 2 . . . 1 . . . 2 . . . 5 . Energy Bleed 5 | . . . . . . . . . 2 . . . . . . . . . . . 3 . Interference 9 | . 1 . . . . 3 . . . . . . 1 . . . 2 . . . 2 . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 37 | . . . . . . . . . . . . . . . . . . . . . 37 . Longest Duration 22 | . . . . . . . . . . . . . . . . . . . . . 22 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 1 Robots Melted 6 | . . 3 . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 6 | . . 3 . . . . . . . . . . . . . . . . . . . 3 Parts Melted 35 | . 1 14 . . . 1 . . . . . . . . . . . . . . . 19 Heat Transferred 15357 | 111 925 4366 . . . 868 148 2146 577 . . . . . . . 1591 . . . 296 4329 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Peak Influence 1167 | 10 131 636 268 447 387 718 535 796 477 . . 203 870 594 427 284 690 737 927 526 610 1167 Initial 521 | . 6 55 268 174 217 121 376 269 417 . . 116 142 456 285 208 67 387 471 521 394 355 Average 402 | 2 58 306 268 351 316 433 418 478 217 . . 116 520 464 309 207 298 575 673 525 513 544 Maximum Alert Level 4 | . . 2 1 2 1 3 2 3 2 . . 1 3 2 2 1 2 3 3 2 2 4 Low Security (%) 17 | 100 100 19 . 13 3 19 . . 50 . . 93 9 . . 28 18 . . . . 5 Level 1 34 | . . 63 100 37 96 23 48 19 33 . . 6 32 . 97 71 68 4 . . 10 30 Level 2 36 | . . 16 . 48 . 38 51 67 16 . . . 22 100 2 . 13 85 61 100 89 30 Level 3 10 | . . . . . . 17 . 12 . . . . 35 . . . . 9 38 . . 30 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . 7 . . 1 . 5 . 6 . . 2 . 3 1 2 11 3 . . . 13 Investigation 14 | . . 3 . . . . . . . . . 2 . 1 1 . 3 2 . . . 2 Extermination 17 | . . . . . . . 2 . 1 . . . . . . 2 5 . . . . 7 Reinforcement 16 | . . 4 . . 1 . . . 4 . . . . 2 . . 3 1 . . . 1 Assault 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . 3 . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 11 | . . . . . . . . . . . . 2 . 1 1 . 3 2 . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 19 | . . . . . . . . . 2 . . . . . . . 2 1 1 . 4 9 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Distress Signals 13 | . 1 4 . . . . 2 . . . . . 3 . . . . 2 . . . 1 Communications Jammed 148 | . . . . . . . . . 58 . . . . 18 . . 41 . . . . 31 Distress Signals 86 | . . . . . . . . . 34 . . . . 18 . . 3 . . . . 31 Times Spotted 419 | . 7 41 . 11 8 19 18 19 40 4 1 2 32 6 5 12 55 10 23 . 38 68 Peak Tracking Total 12 | . 5 6 . 3 3 5 5 6 5 3 4 1 6 5 4 4 6 4 12 . 8 6 Tactical Retreats 34 | . . 1 . 1 1 2 . 4 4 . . . 4 . . . 6 2 2 . 4 3 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Traps Triggered 26 | . . 1 . 2 . 4 . 5 4 . . . 5 1 . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Machines Disabled 36 | . . 1 . 1 1 5 4 2 3 . . . 2 . . . 4 4 2 . 2 5 Max in Single Turn 2 | . . 1 . 1 1 2 2 1 1 . . . 1 . . . 1 1 1 . 1 1 Garrison Access 6 | . . . . . . . 1 . 1 . . . . . . . 1 . . . . 3 Garrison Relay 12 | . . . . 2 . 2 . 2 . . . . 2 . . . . . 2 . 2 . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Machines Accessed 47 | . 2 4 1 . 2 . 3 . 5 . . 6 . 1 1 . 7 4 . 2 . 9 Terminals 22 | . 2 1 . . 1 . 1 . 1 . . 3 . . . . 3 3 . 1 . 6 Fabricators 6 | . . . . . . . . . 1 . . 2 . 1 1 . 1 . . . . . Repair Stations 3 | . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Recycling Units 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Garrison Access 11 | . . . 1 . 1 . 2 . . . . 1 . . . . 1 1 . 1 . 3 Total Hacks 91 | . 6 8 1 . 4 . 7 . 11 . . 10 . 3 1 . 15 7 . 2 . 16 Successful 36 | . . 5 1 . 1 . 2 . 4 . . 3 . 2 . . 4 4 . 2 . 8 Failed 55 | . 6 3 . . 3 . 5 . 7 . . 7 . 1 1 . 11 3 . . . 8 Catastrophic 13 | . 2 . . . . . 1 . 2 . . 2 . . 1 . 1 1 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . . 6 . . 3 . 3 . 3 . . 3 . 3 1 . 5 . . . . 2 Terminals 49 | . 6 3 . . 3 . 2 . 1 . . 7 . . . . 7 6 . 1 . 13 Fabricators 10 | . . . . . . . . . 3 . . 2 . 3 1 . 1 . . . . . Repair Stations 7 | . . 2 . . . . . . 3 . . . . . . . 2 . . . . . Recycling Units 6 | . . 3 . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . . . . 3 . . . . . Garrison Access 15 | . . . 1 . 1 . 5 . . . . 1 . . . . 2 1 . 1 . 3 Terminal Hacks 10 | . . 1 . . . . . . . . . 1 . . . . . 3 . 1 . 4 Record 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . 2 . . . . . . . . . . . . . Scan Component 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . Repair 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 11 | . . . 1 . 1 . 2 . . . . 1 . . . . 1 1 . 1 . 3 Unlock Access 6 | . . . 1 . 1 . 1 . . . . 1 . . . . . 1 . 1 . . Seal Access 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . 3 Unauthorized Hacks 7 | . . 2 . . . . . . . . . 1 . 2 . . 1 . . . . 1 Terminals 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Restock 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 2 . . 2 . 2 . 5 . . 5 . 1 1 . 7 2 . . . 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . Time 64 | . . 26 . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Used RIF Installer 5 | . . . . 1 . 1 . 1 . . . . 1 . . . . . . . 1 . Signal Jammer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 94 | . . . . . . . 2 5 13 . . 1 . 1 1 3 12 4 2 . 24 26 Non-combat 26 | . . . . . . . . . 4 . . . . 1 . 1 6 . . . . 14 Combat 68 | . . . . . . . 2 5 9 . . 1 . . 1 2 6 4 2 . 24 12 Robot Hacks Applied 102 | . . . . . . . 2 5 13 . . 2 . 1 . 5 14 4 2 . 26 28 map_walls 5 | . . . . . . . . . . . . . . . . . 2 . . . . 3 drop_inventory 1 | . . . . . . . . . . . . . . . . . . . . . . 1 ignore_parts 2 | . . . . . . . . . . . . . . . . . . . . . . 2 purge_threat 5 | . . . . . . . . . 1 . . . . . . . 2 . . . . 2 block_reporting 1 | . . . . . . . . . . . . . . . . . . . . . . 1 map_route 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . 5 mark_security 1 | . . . . . . . . . 1 . . . . . . . . . . . . . disable_scanner 2 | . . . . . . . . . . . . . . . . . . 2 . . . . find_shortcuts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . find_garrison 3 | . . . . . . . . . 1 . . 1 . . . 1 . . . . . . scatter_targeting 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . spike_heat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . overload_power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . amplify_resonance 4 | . . . . . . . . . 2 . . . . . . . 2 . . . . . wipe_record 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 reboot_system 10 | . . . . . . . . . 3 . . . . . . 1 1 1 . . 4 . overwrite_iff 39 | . . . . . . . 1 4 2 . . . . . . 2 2 1 1 . 18 8 streamctrl_low 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 streamctrl_high 3 | . . . . . . . 1 . . . . . . . . . 1 . . . 1 . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . 1 formatsys_high 8 | . . . . . . . . . 2 . . . . . . . 1 . 1 . 1 3 Relay Couplers Released 56 | . . . . 9 . 9 . 8 1 . . . 7 . . . 2 . 10 . 10 . Machine Destruction 56 | . . . . 9 . 9 . 8 1 . . . 7 . . . 2 . 10 . 10 . Attached 30 | . . . . . . . 2 1 4 . . . . 1 1 2 3 . 5 1 5 5 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 1 . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Total Allies 52 | . . . . . . . 2 4 4 . . . . . 1 1 5 1 2 . 19 13 Largest Group 2 | . . . . . . . 1 1 1 . . . . . 1 1 2 1 1 . 2 1 Highest-Rated Group 171 | . . . . . . . 21 16 43 . . . . . 49 58 120 56 64 . 104 171 Highest-Rated Ally 171 | . . . . . . . 21 16 43 . . . . . 49 58 64 56 64 . 64 171 Total Orders 7 | . . . . . . . . . . . . . . . . . 3 . . . 1 3 STAY 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 AID 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 Ally Attacks 158 | . . . . . . . 4 14 9 . . . . . . 4 14 3 5 . 60 45 Total Damage 5053 | . . . . . . . 77 191 231 . . . . . . 47 464 136 221 . 1516 2170 Kills 22 | . . . . . . . 1 . 2 . . . . . . . 4 1 1 . 4 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Turns Passed 19620 | 98 357 988 62 652 413 912 808 1234 1823 345 110 659 1347 389 177 556 2523 623 759 89 1770 2926 Spaces Moved 11469 | 58 146 416 44 432 272 553 505 699 1109 262 92 458 786 197 133 362 1359 366 372 69 907 1872 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . Treads 490 | . . . . . . . . . . . . . . . . . . . . . 490 . Legs 10895 | 51 146 416 44 432 272 553 505 622 1109 262 92 458 786 197 133 362 1359 366 372 69 417 1872 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 77 | . . . . . . . . 77 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 64 120 120 120 114 114 114 120 120 115 120 118 118 118 111 Average Speed 121 | 123 186 122 120 120 120 120 120 115 120 120 120 119 117 119 120 123 119 120 120 118 146 113 Slowest Speed 250 | 190 190 190 120 120 120 190 120 190 120 120 120 120 190 190 120 190 190 120 190 118 250 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 26 | 5 29 33 6 43 17 60 13 58 18 43 11 9 63 7 4 7 22 26 46 2 50 45 Regions Visited 22 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . 1 . 1 . . . . 1 . 1 1 1 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . . . . . . 1 1 1 . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Spaces Dug 102 | . . . . 9 . 8 1 11 . . . 6 . 3 . 2 23 5 1 . . 33 Terrain Destroyed 507 | . . 28 . 9 5 89 9 17 . 5 . 6 26 3 . 2 117 5 27 . 30 129 Melee 37 | . . . . . . . 1 . . . . 2 . . . 2 13 5 . . . 14 Projectile 226 | . . 3 . . 5 . 4 . . 5 . 4 26 3 . . 49 . 20 . 30 77 AOE 244 | . . 25 . 9 . 89 4 17 . . . . . . . . 55 . 7 . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac Fac Res Qua Gar Res Gar Acc Total 15279 | 72 185 745 53 506 332 715 622 941 1452 281 91 548 1064 346 144 443 1973 500 553 75 1260 2378 Wait 1455 | . 4 171 . 16 37 59 19 34 128 4 . 33 106 131 . 23 243 68 58 . 155 166 Move 11445 | 57 145 415 44 430 271 551 505 697 1108 261 91 458 784 196 133 361 1358 365 370 69 905 1871 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 219 | 4 5 21 3 3 4 7 11 11 13 2 . 12 18 1 2 8 36 3 8 2 28 17 Fast Attach 158 | 6 2 6 . 2 1 1 5 11 15 2 . 3 9 1 . 3 27 8 14 . 18 24 Attach 137 | . . 6 2 2 2 3 5 1 3 1 . 6 9 1 3 11 29 2 16 2 16 17 Detach 50 | . 1 2 . . . . . . 2 . . 3 2 . . 4 17 2 8 . 3 6 Swap 226 | . 1 14 2 10 1 13 20 25 38 . . 1 6 3 2 . 28 7 4 2 15 34 Drop 320 | . . 26 2 7 2 15 12 35 34 4 . 12 21 2 . 6 48 13 7 . 36 38 Fire 923 | 5 25 82 . 30 13 48 31 103 77 7 . 5 79 5 . 7 159 6 19 . 73 149 Melee 247 | . . . . 1 . . 14 10 17 . . 14 14 . 3 19 28 26 47 . 10 44 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 33 | . 2 2 . . 1 . . . 7 . . 1 1 2 1 1 . . 2 . 1 12 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . 5 . 18 . 13 10 . . . 15 4 . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Quarantine -3/Garrison -2/Research -2/Garrison -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 3) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x2 759 | -9/Materials | Build established: Scavenger-Mutant 782 | -9/Materials | Repaired Aluminum Leg 1381 | -9/Materials | Core integrity fell below 50% 1426 | -9/Materials | Discovered new exit (range 16) 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -8/Materials | Identified exit to Garrison 1506 | -8/Materials | Entered Garrison 1587 | -8/Garrison | Triggered checkpoint 1698 | -8/Garrison | Discovered new exit (range 9) 1716 | -8/Garrison | Installed Relay Interface Framework 1766 | -8/Garrison | Triggered checkpoint 1810 | -8/Garrison | Garrison Relay disabled 2000 | -8/Garrison | Garrison Relay disabled 2158 | -8/Garrison | Entered Materials 2267 | -8/Materials | Lost 3 parts (2n1w) 2570 | -8/Materials | Identified exit to Garrison 2571 | -8/Materials | Entered Garrison 2598 | -8/Garrison | Triggered checkpoint 2620 | -8/Garrison | Garrison Relay disabled 2734 | -8/Garrison | Triggered checkpoint 2832 | -8/Garrison | Discovered new exit (range 9) 2883 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Phase Generator disabled 3218 | -8/Garrison | Triggered checkpoint 3321 | -8/Garrison | Garrison Relay disabled 3407 | -8/Garrison | Discovered new exit (range 12) 3430 | -8/Garrison | Expanded RIF knowledge: Structural Interface 3483 | -8/Garrison | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Utility x2 4040 | -7/Factory | Garrison activated, responded to threat 4291 | -7/Factory | Identified exit to Garrison 4291 | -7/Factory | Entered Garrison 4321 | -7/Garrison | Garrison Relay disabled 4470 | -7/Garrison | Triggered checkpoint 4659 | -7/Garrison | Discovered new exit (range 12) 5030 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 5318 | -7/Garrison | Triggered checkpoint 5320 | -7/Garrison | Garrison Relay disabled 5525 | -7/Garrison | Entered Factory 5891 | -7/Factory | Discovered new exit (range 15) 6289 | -7/Factory | Repaired Carbon-fiber Leg 6754 | -7/Factory | Found Prototype Device 7227 | -7/Factory | Discovered new exit (range 10) 7348 | -7/Factory | Entered Lower Caves 7383 | -7/Lower Caves | Encountered a Warlord checkpoint 7522 | -7/Lower Caves | Core integrity fell below 50% 7674 | -7/Lower Caves | Discovered new exit (range 13) 7693 | -7/Lower Caves | Entered another Lower Caves area 7738 | -7/Lower Caves | Discovered new exit (range 9) 7803 | -7/Lower Caves | Entered Factory 7803 | -6/Factory | Evolved 2 slots: Utility x2 7804 | -6/Factory | Identified Active Sensor Suite 8110 | -6/Factory | Build established: Scavenger-Skirmisher 8462 | -6/Factory | Identified exit to Garrison 8462 | -6/Factory | Entered Garrison 8692 | -6/Garrison | Triggered checkpoint 8714 | -6/Garrison | Garrison Relay disabled 8924 | -6/Garrison | Triggered checkpoint 9127 | -6/Garrison | Destroyed 7 combat bots 9129 | -6/Garrison | Lost 3 parts (2n1w) 9372 | -6/Garrison | Discovered new exit (range 9) 9516 | -6/Garrison | Triggered checkpoint 9594 | -6/Garrison | Discovered new exit (range 10) 9611 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 9672 | -6/Garrison | Triggered checkpoint 9699 | -6/Garrison | Garrison Relay disabled 9809 | -6/Garrison | Entered Factory 10162 | -6/Factory | Discovered new exit (range 20) 10162 | -6/Factory | Discovered new exit (range 56) 10196 | -6/Factory | Identified exit to Factory 10198 | -6/Factory | Entered another Factory area 10198 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10260 | -5/Factory | Found Hvy. Reflective Plating 10301 | -5/Factory | Discovered new exit (range 5) 10306 | -5/Factory | Identified exit to Upper Caves 10337 | -5/Factory | Discovered new exit (range 15) 10371 | -5/Factory | Identified exit to Factory 10375 | -5/Factory | Entered another Factory area 10375 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10449 | -4/Factory | Discovered new exit (range 27) 10534 | -4/Factory | Build established: Bothacker-Assassin 10701 | -4/Factory | Lost 3 parts (2n1u) 10908 | -4/Factory | Identified exit to Research 10931 | -4/Factory | Entered Research 10931 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11098 | -3/Research | Build established: Bothacker-Mutant 11445 | -3/Research | Spotted B-86 Titan 11671 | -3/Research | Lost 3 parts (1p1n1w) 11679 | -3/Research | System corruption reached 10% 11961 | -3/Research | Destroyed B-86 Titan 12590 | -3/Research | Found Active Sensor Suite 13449 | -3/Research | Discovered new exit (range 4) 13453 | -3/Research | Identified exit to Quarantine 13454 | -3/Research | Entered Quarantine 13500 | -3/Quarantine | Found Alien Slashing Weapon 13500 | -3/Quarantine | Identified Sigix Broadsword 13774 | -3/Quarantine | Build established: Scavenger-Assassin 13820 | -3/Quarantine | Found Alien Artifact 13820 | -3/Quarantine | Identified Phase Armor 13958 | -3/Quarantine | Found Alien Artifact 13958 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 13958 | -3/Quarantine | Warped through subspace 14040 | -3/Quarantine | Found Alien Energy Cannon 14040 | -3/Quarantine | Identified Core Cannon 14071 | -3/Quarantine | Identified exit to Garrison 14077 | -3/Quarantine | Entered Garrison 14088 | -3/Garrison | Triggered checkpoint 14262 | -3/Garrison | Triggered checkpoint 14333 | -3/Garrison | Garrison Relay disabled 14424 | -3/Garrison | Triggered checkpoint 14514 | -3/Garrison | Triggered checkpoint 14535 | -3/Garrison | Lost 4 parts (1n3u) 14575 | -3/Garrison | Core integrity fell below 50% 14718 | -3/Garrison | Discovered new exit (range 10) 14773 | -3/Garrison | Garrison Relay disabled 14836 | -3/Garrison | Entered Research 14836 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14925 | -2/Research | Identified exit to Garrison 14925 | -2/Research | Entered Garrison 14976 | -2/Garrison | Triggered checkpoint 15046 | -2/Garrison | Spotted B-90 Cyclops 15068 | -2/Garrison | Build established: Bothacker-Mutant 15094 | -2/Garrison | Triggered checkpoint 15141 | -2/Garrison | Garrison Relay disabled 15320 | -2/Garrison | Triggered checkpoint 15453 | -2/Garrison | Build established: Botlord-Mutant 15551 | -2/Garrison | Triggered checkpoint 15616 | -2/Garrison | Lost 7 parts (2n4u1w) 15653 | -2/Garrison | Destroyed B-90 Cyclops 16138 | -2/Garrison | Triggered checkpoint 16144 | -2/Garrison | Triggered checkpoint 16243 | -2/Garrison | Discovered new exit (range 10) 16267 | -2/Garrison | Expanded RIF knowledge: Program Shield 16479 | -2/Garrison | Garrison Relay disabled 16695 | -2/Garrison | Entered Access 16695 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17821 | -1/Access | Found Active Sensor Suite 18076 | -1/Access | Garrison activated, responded to threat 18236 | -1/Access | Discovered new exit (range 7) 18355 | -1/Access | System corruption reached 10% 18515 | -1/Access | Build established: Scavenger-Assassin 18945 | -1/Access | First assault squad dispatched 19464 | -1/Access | Garrison activated, responded to threat 19534 | -1/Access | Discovered new exit (range 20) 19621 | *** | Escaped! Last Messages --------------- >>Layout(Zone) Retrieving Zone 1D layout... Downloaded map data. 19542_ System corrupted: Matter fused (-5). 19545_ ALERT: Rogue bot located, Programmers report to Access Zone 7K. 19557_ RIF repels hacking attempt against Warden 10b. 19561_ System corrupted: Component data lost. 19561_ RIF repels hacking attempt against Warden 10b. 19561_ Slug penetrates P-80 Master. 19561_ Slug penetrates Sealed Freight Elevator. 19564_ RIF repels hacking attempt against Warden 10b. 19564_ Slug penetrates P-80 Master. 19564_ Destroyed Gamma Rifle. 19567_ Slug penetrates P-80 Master. 19567_ P-80 Master destroyed. 19577_ System corrupted: Component data lost. 19578_ U-05 Engineer builds a Wall. 19614_ Main Access Shell breached. 19621_ System corrupted: Energy discharge (-158). [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# =[ | | ??????????????????????????????????????????# = | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ! = | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ???????????????????????????????????????? # | | ???????????????????????????????????????? ####+### | | ???????????????????????????????????????? + | | ???????????????????????????????????????##### | | ???????????????????????????????????????????# | | ????????????????????????????###????????????# | | ???????????????????????????? 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"""""" #?????? | | # + "T %# """""" #?????### | | # # "" + """""" #?????# | | # # ###+########### """""" #?????# | | # ###### #????# """""" #?????# | | # #????# #????# #?????# | | ##########????#"" #????# =#??#### | | ??????????????#"" #????#! #??# | | ??????????????#"T #######+## ##??# | | ??????????????#"" # # # [#### | | ??????????????#"" # *%[ * = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Coolant Potential 100 Energy Generation 45 Energy Capacity 650 Matter Stores 377 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 25 Resistance: EM 15 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 12 Core Analysis 10 Recoil Reduction 7 Relay Coupler Types 5 Relay Coupler Value 129 Item Schematics ----------------- System Purifier | -3/Quarantine | Archive Hdn. Centrium Wheel | -3/Quarantine | Archive Cld. Gravmag System | -3/Quarantine | Archive Adv. Energy Well | -3/Quarantine | Archive Nanosword | -3/Quarantine | Archive Exp. Melee Analysis Suite | -3/Quarantine | Archive Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Archive E-15 Imp | -3/Quarantine | Archive Y-72 Warden | -3/Quarantine | Archive A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Phase Armor High-powered Transdimensional Reconstructor Core Cannon Achievements -------------- 30k Club Ultimate Loadout Challenges ------------ None Game ------ Seed FusionIntegratedWeb Manual? 0 Play Time 06:59:52 Cumulative 299.2 hours Start 2021.12.31 @ 17:57:23 End 2022.01.01 @ 21:54:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7be36d6b-b603-4123-b062-8083984b0582