Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 02:08:25 Player: OBLIQUE Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (96) 480 Value Destroyed (2766) 2766 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (3152) 3152 TOTAL SCORE: 15658 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 552 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 80/100 System Corruption 7% Temperature Cool (20) Movement Core (150) Ox2 Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Improved Force Booster > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced System Shield Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Lightpack 2.0 Enhanced Optical Array Improved Cloaking Device Improved Propulsion Shielding Hacking Suite System Shield Improved System Shield Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Enhanced Nuclear Core Fusion Compressor Antimatter Reactor Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Impulse Thruster Advanced Power Amplifier Advanced Weight Redist. System Enhanced Optical Array Enhanced Optical Array Precision Matter Filter Improved Force Booster Improved Force Booster Transmission Jammer Improved Phase Shifter Improved Phase Shifter Advanced Phase Shifter Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device Improved Medium Armor Plating Graphene Brace Advanced Corruption Screen Advanced Recalibrator Terrabomb Terrabomb Matter Neutralizer Matter Neutralizer Matter Neutralizer Matter Neutralizer Precision Assault Rifle Enhanced Hardcell Cannon Chainsword Power Sword Enhanced Force Lance [Rating: 155] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Graphene Brace Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Weapon Shielding Weapon Mini Assault Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Slots Evolved 16 | . . 2 . . . 2 2 2 . . . . 2 . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Utility 10 | . . 2 . . . 2 2 2 . . . . 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 92 | 6 8 10 2 2 . 5 7 4 5 2 . 5 2 3 8 1 2 7 . 9 4 Power 14 | 1 2 2 . . . 1 . . 1 . . . . . 3 . . 2 . 2 . Engine 8 | 1 2 2 . . . 1 . . 1 . . . . . . . . 1 . . . Core 6 | . . . . . . . . . . . . . . . 3 . . 1 . 2 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 20 | 2 3 2 1 1 . 1 1 . 2 . . 1 1 1 1 . . 2 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . Wheel 13 | . 3 2 1 1 . 1 1 . 2 . . 1 1 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . . . . Flight 4 | . . . . . . . . . . . . . . . 1 . . 2 . 1 . Utility 39 | 1 2 3 1 . . 2 2 4 2 1 . 2 . . 4 1 2 2 . 6 4 Device 11 | . . . . . . . . 1 1 . . 1 . . . 1 1 1 . 2 3 Storage 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . Processor 12 | . . 3 1 . . 1 2 3 1 . . . . . . . 1 . . . . Hackware 8 | . . . . . . . . . . . . . . . 4 . . . . 4 . Protection 6 | . 2 . . . . . . . . 1 . 1 . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 19 | 2 1 3 . 1 . 1 4 . . 1 . 2 1 2 . . . 1 . . . Energy Gun 1 | . . . . . . . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . . . . . 1 1 . . . . . . 1 . . . . . . . Ballistic Cannon 11 | . 1 3 . 1 . . 2 . . 1 . 2 . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 1 1 . . . . . . 1 . . . . . 1 Parts Lost 54 | . 1 3 . . . 2 . 2 3 3 . 4 3 13 . . 4 . 1 . 15 Power 8 | . 1 . . . . . . 1 . 1 . . . . . . 2 . 1 . 2 Propulsion 14 | . . 2 . . . 1 . . 1 . . 1 2 3 . . . . . . 4 Utility 23 | . . 1 . . . . . 1 2 1 . 3 1 3 . . 2 . . . 9 Weapon 9 | . . . . . . 1 . . . 1 . . . 7 . . . . . . . Highest Loss Streak 13 | . 1 2 . . . 2 . 2 2 3 . 2 2 12 . . 4 . 1 . 13 To Critical Strikes 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Average Backups 22 | 1 5 7 7 7 6 12 19 29 36 37 37 35 31 26 22 29 32 31 30 33 5 Power 4 | . . 1 . . . 4 6 6 6 7 7 7 7 7 5 5 5 4 4 3 . Propulsion 4 | . 2 1 3 2 2 3 5 6 7 6 6 5 3 . . . 3 5 6 5 . Utility 6 | . . 4 3 4 4 4 3 6 9 10 10 9 8 8 7 7 8 7 11 15 3 Weapon 7 | . 1 . 1 . . . 4 9 12 14 14 14 13 10 9 14 14 14 9 8 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . 5 3 . 1 . . 1 1 3 . . 6 . . 2 . . 6 2 6 29 Power 8 | . . . . . . . 1 . 1 . . 1 . . 2 . . . 1 . 2 Propulsion 12 | . 2 . . . . . . . . . . 1 . . . . . 1 . 2 6 Utility 28 | . 2 3 . 1 . . . . 2 . . 2 . . . . . 2 1 3 12 Weapon 16 | . 1 . . . . . . 1 . . . 2 . . . . . 3 . 1 8 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 98 97 96 100 100 80 76 77 80 79 80 75 64 39 42 56 58 63 68 77 77 Engine 5 | . 13 11 11 11 11 9 7 5 6 . . . . . . 2 4 3 4 4 3 Core 1 | . . . . . . . . . . . . . . . 7 5 5 1 2 7 6 Leg 1 | . 20 . . . . . . . . . . . . . . . . . . . . Wheel 9 | . 7 21 22 22 22 17 9 6 6 13 13 13 11 3 . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 5 5 13 14 16 15 Device 2 | . . . . . . . . 3 5 6 6 4 . . . . 4 5 9 6 11 Storage 7 | . 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 5 5 4 4 4 . Processor 25 | . . 21 29 33 33 27 37 39 40 33 33 33 29 17 10 10 12 14 14 8 3 Hackware 3 | . . . . . . . . . . . . . . . 8 21 20 9 9 19 24 Protection 3 | . 12 10 . . . . . . . 4 6 3 5 . . . . 3 4 4 6 Ballistic Gun 1 | . 18 . . . . 2 4 . . . . . . 2 2 . . . . . . Ballistic Cannon 10 | . 9 20 22 22 22 15 6 13 13 13 13 13 9 4 . . . . . . . Peak Build Rating 155 | 6 8 17 20 22 22 55 73 89 89 85 82 82 78 71 87 98 106 130 128 154 155 Average Rating 69 | 5 6 14 19 20 22 52 68 83 86 81 82 79 77 58 71 94 101 120 127 150 109 On Entrance 65 | . 6 8 16 20 22 22 55 73 85 85 82 82 78 72 56 84 92 90 126 128 152 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . . . . 5 . . . 10 . 12 10 . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 36 | 11 14 24 21 21 21 21 20 23 24 21 21 25 25 19 23 15 19 26 26 32 36 Greatest Support 41 | 20 20 26 26 26 20 20 28 28 28 24 24 28 26 26 15 15 17 30 33 41 41 Greatest Overweight (x) 5 | . 1 1 . 1 1 1 . . . . . 1 2 1 2 . 5 . 3 2 2 Average Overweight (x) . | . . . . . 1 . . . . . . . 1 . . . . . 1 . . Largest Inventory Capacity 40 | 8 8 8 8 8 8 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 30 | 7 8 8 8 8 8 39 40 40 40 40 40 40 40 40 40 40 40 40 40 40 6 Most Carried 40 | 3 8 8 8 8 8 14 24 35 40 38 37 37 32 30 28 33 37 35 34 36 38 Average Carried 23 | 1 5 7 7 7 8 12 19 29 36 37 37 35 31 25 22 31 35 32 30 33 4 Final Capacity 40 | 8 8 8 8 8 8 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 5 Final Carried 38 | 3 8 8 8 8 8 14 24 34 38 37 37 32 30 22 25 33 36 26 34 36 3 Class Distribution -------------------- 45% | Hauler-Mutant 24% | Mutant 12% | Hauler-Skirmisher 8% | Hacker-Mutant 4% | Wizard-Sprinter 4% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hauler-Sprinter | -3/Research Hauler-Mutant | -3/DSF Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Matter Collected 3544 | 220 308 484 93 . 73 347 69 635 228 66 . 395 15 180 . . 114 152 . 95 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2568 | . 347 386 40 . 29 330 99 563 184 86 . 189 4 41 . . . 175 . 95 . Parts 141 | . 30 22 5 . 4 11 9 25 8 3 . 12 2 3 . . . 2 . 5 . Haulers Intercepted 9 | . . 1 . . . 2 . 3 . . . . . . . . . 2 . 1 . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 8 2 . 12 . 10 . . . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Combat Hostiles Destroyed 73 | . 13 13 4 . 4 6 4 7 7 2 . 9 . 4 . . . . . . . Guns 17 | . 9 . . . . 1 4 . . . . . . 3 . . . . . . . Cannons 56 | . 4 13 4 . 4 5 . 7 7 2 . 9 . 1 . . . . . . . Classes Destroyed 12 | . 4 4 . . . 2 . 1 . . . 1 . . . . . . . . . Worker 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . Hauler 9 | . . 1 . . . 2 . 3 . . . . . . . . . 2 . 1 . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . Watcher 9 | . 2 3 . . . 1 . 3 . . . . . . . . . . . . . Swarmer 34 | . 8 3 4 . 4 . 4 . 3 . . 4 . 4 . . . . . . . Grunt 17 | . 5 6 . . . 2 . . 2 2 . . . . . . . . . . . Brawler 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . Sentry 8 | . . 3 . . . 2 . 3 . . . . . . . . . . . . . Hunter 5 | . . . . . . 2 . . 1 . . 2 . . . . . . . . . Programmer 5 | . . . . . . . . 4 1 . . . . . . . . . . . . Best Kill Streak 6 | . 6 5 4 . 3 3 4 2 3 1 . 4 1 4 . . . 1 . 1 . Combat Bots Only 4 | . 3 3 4 . 3 2 4 1 3 1 . 4 . 4 . . . . . . . Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 1 1 1 . 1 1 1 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Hostile Shots Fired 784 | . 55 63 11 . 15 24 14 81 24 6 . 81 26 159 1 . 35 . 5 . 184 Missed 261 | . 15 20 3 . 6 6 5 33 5 3 . 23 7 51 1 . 14 . 3 . 66 Hits 523 | . 40 43 8 . 9 18 9 48 19 3 . 58 19 108 . . 21 . 2 . 118 Melee 14 | . . . . . . . . . . . . . . 6 . . . . 1 . 7 Projectile 509 | . 40 43 8 . 9 18 9 48 19 3 . 58 19 102 . . 21 . 1 . 111 AOE 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Critical Strikes 16 | . . 2 . . . 1 . . . . . 1 . 5 . . 1 . . . 6 Actively Blocked 4 | . . 2 . . . . . . . . . . . . . . 1 . . . 1 Damage Taken 8640 | . 416 596 67 . 71 272 162 394 264 157 . 992 398 1914 . . 572 . 136 . 2229 Core 3007 | . 64 86 . . . 51 41 51 73 . . 210 64 697 . . 211 . . . 1459 Absorbed by Shields 679 | . . . . . . . . . . . . . . . . . . . . . 679 Redirected to Shielding 206 | . 46 53 . . . . . . . . . . . . . . . . 37 . 70 Regen/Repaired (Parts) 492 | . . 159 . . . . . . . . . . . . 89 . 244 . . . . Core Remaining (%) 77 | 100 74 . . . 78 90 94 . . . . 60 . 23 . . 81 . 100 . . Volleys Fired 229 | . 43 39 4 . 7 33 5 28 14 3 . 35 2 16 . . . . . . . Largest 2 | . 2 2 2 . 2 2 2 2 2 2 . 2 2 2 . . . . . . . Hottest 97 | . 50 66 66 . 66 66 97 80 80 80 . 80 80 80 . . . . . . . Shots Fired 454 | . 87 77 8 . 14 63 10 56 28 7 . 70 4 30 . . . . . . . Gun 78 | . 52 . . . . 7 10 . . . . . . 9 . . . . . . . Cannon 376 | . 35 77 8 . 14 56 . 56 28 7 . 70 4 21 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 449 | . 87 77 8 . 14 63 5 56 28 7 . 70 4 30 . . . . . . . Thermal 5 | . . . . . . . 5 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 6 8 3 . 5 14 4 16 17 14 . 6 7 7 . . . . . . . Robot Miss Streak 5 | . 4 2 2 . 1 4 1 1 2 1 . 5 . 2 . . . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . Shots Hit Robots 304 | . 45 55 3 . 8 43 7 43 21 3 . 39 4 23 . . . 8 . 1 1 Core Hits 129 | . 22 22 4 . 3 16 4 20 9 2 . 17 1 6 . . . 2 . 1 . Critical Kills 4 | . 2 . . . . . 1 . . 1 . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . . . . . . 3 . 1 . . . . . . . Critical Strikes 27 | . 4 2 . . 1 3 1 2 3 1 . 6 1 2 . . . 1 . . . Destroy 10 | . 3 . . . . . 1 . . 1 . 3 . 2 . . . . . . . Blast 16 | . 1 2 . . 1 3 . 2 3 . . 3 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 37 | . . . . . . . . . . . . . 13 . . . . 11 . 9 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . 13 . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . . . . 11 . 9 4 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7569 | . 687 1140 122 . 192 853 112 1300 520 90 . 1042 106 584 . . . 590 . 163 68 Guns 780 | . 373 . . . . 104 112 . . . . . . 191 . . . . . . . Cannons 5968 | . 314 1140 122 . 192 749 . 1300 520 90 . 1042 106 393 . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 821 | . . . . . . . . . . . . . . . . . . 590 . 163 68 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 6672 | . 687 1140 122 . 192 853 36 1300 520 90 . 1042 106 584 . . . . . . . Thermal 76 | . . . . . . . 76 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 821 | . . . . . . . . . . . . . . . . . . 590 . 163 68 Highest Corruption 8 | . 1 . . . . . . 1 1 1 1 1 . 8 . . . . . . 7 Average Corruption 1 | . 1 . . . . . . 1 1 1 1 1 . 4 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . 1 . . . . . . 3 2 3 . 6 . 2 . . . . . . . Message Errors 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . Matter Fused 3 | . . . . . . . . 1 . 1 . . . 1 . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . 2 . . . . . . . . . Energy Discharges 5 | . . . . . . . . 1 2 1 . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . . . Misfires 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 201 | . . 9 . . 5 8 . 23 20 71 . 24 16 12 . . . . . . 13 Projectiles 117 | . . 9 . . 5 8 . 23 20 . . 24 16 12 . . . . . . . Explosions 71 | . . . . . . . . . . 71 . . . . . . . . . . . Melee 13 | . . . . . . . . . . . . . . . . . . . . . 13 Knockbacks 37 | . 5 5 . . 3 4 . 2 5 . . 7 2 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . 5 5 . . 3 4 . 2 5 . . 7 2 4 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . . . . . 101 . . . . . . . . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 231 | . 5 153 . . . 19 60 13 . 3 . 231 . 21 . . . . . 16 . Average Temperature 33 | . 2 42 . . . 9 30 5 . 3 . 65 . 8 . . . . . 9 . Received Heat Transfer 1488 | . 84 264 . . . 18 . 108 . 27 . 225 18 387 . . 45 . . . 312 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . 148 . . . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Maximum Alert Level 5 | . . . . . . . . . . . . . 1 . . . 1 . . . 5 Low Security (%) 84 | 100 100 100 100 . 100 100 100 100 . . . . 22 . 100 100 35 100 100 100 . Level 1 10 | . . . . . . . . . . . . . 77 . . . 64 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . 99 Peak Influence 1900 | . 147 172 154 . 63 67 105 47 . . . . 312 . 149 17 374 63 15 33 1900 Initial 312 | . . 54 63 . . 8 6 . . . . . 312 . 149 17 . 63 3 8 1 Average 147 | . 65 89 124 . 15 16 27 15 . . . . 235 . 101 3 227 30 7 11 1703 Influence Increases 4305 | . 394 458 91 . 93 205 126 381 185 100 . 255 462 299 . . 664 19 15 108 450 Destroy 0b10 Robot/C 1740 | . 260 260 80 . 80 120 80 140 140 40 . 140 . 180 . . 220 . . . . Destroy 0b10 Robot/NC 145 | . 15 25 . . . 20 . 35 . . . 10 5 . . . 20 10 . 5 . Destroy Leader 422 | . 54 78 10 . 10 56 10 80 30 . . 30 . 30 . . 30 4 . . . Allied During Kill 268 | . . . . . . . . . . . . . . 14 . . 254 . . . . Successful Hack 262 | . 33 31 . . . 6 21 61 . . . . . . . . 26 5 . 79 . Disable Machine 105 | . 15 . . . . . 15 30 . . . . . . . . 30 . . . 15 Destroy Structure 118 | . 2 4 1 . 3 3 . 5 . . . . 22 . . . 54 . . 24 . Advance Influence 300 | . . . . . . . . . . . . . 300 . . . . . . . . Partial Spotted 45 | . . 15 . . . . . 15 . . . . 15 . . . . . . . . Lose Combat Pursuer 900 | . 15 45 . . . . . 15 15 60 . 75 120 75 . . 30 . 15 . 435 Influence Decreases 4004 | . 264 424 161 94 70 213 141 352 208 86 20 234 261 283 189 49 544 134 5 120 152 Entered New Map 609 | . . 76 101 94 . 15 9 . 11 2 20 . 9 83 89 32 . 57 2 7 2 Time Decay 2653 | . 254 318 60 . 70 189 132 340 179 84 . 194 222 70 100 17 244 77 . 103 . Lost Part 465 | . 10 30 . . . 9 . 5 18 . . 40 30 130 . . 40 . 3 . 150 Lost Ally 277 | . . . . . . . . 7 . . . . . . . . 260 . . 10 . Squads Dispatched 37 | . 1 . . . . 3 2 6 . . . . 5 . . . 6 . 2 . 12 Investigation 7 | . . . . . . 1 . 2 . . . . 3 . . . 1 . . . . Extermination 9 | . . . . . . . 2 4 . . . . 1 . . . 2 . . . . Reinforcement 7 | . 1 . . . . 2 . . . . . . 1 . . . 1 . 2 . . Assault 12 | . . . . . . . . . . . . . . . . . . . . . 12 Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 2 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Distress Signals 9 | . 2 1 . . . 3 . . . . . . 2 . . . . . . . 1 Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . . 26 Distress Signals 16 | . . . . . . . . . . . . . . . . . . . . . 16 Times Spotted 235 | . 19 22 10 . 4 13 4 11 8 7 . 14 8 15 . . 14 . 7 2 77 Peak Tracking Total 50 | . 4 5 17 . 3 4 4 1 3 4 . 4 5 10 1 . 8 . 6 1 50 Tactical Retreats 20 | . 1 3 1 . . . . 1 1 2 . 2 3 1 . . 1 . 1 . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Traps Triggered 5 | . 2 . . . . . 1 . . . . . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Machines Disabled 8 | . 1 . . . . . 1 2 . 1 . . . . . . 2 . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 1 . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Machines Accessed 64 | . 5 9 1 1 . 2 5 14 1 . 4 . 3 . 3 . 6 3 . 7 . Terminals 36 | . 5 6 . . . 2 3 7 . . . . 2 . 1 . 3 1 . 6 . Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . 1 1 . . . Repair Stations 9 | . . 2 . . . . 2 3 . . . . . . 1 . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 2 . . . . . . 1 . 1 1 . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 243 | . 15 27 1 1 . 7 11 39 1 . 19 . 7 . 7 . 25 7 . 76 . Successful 112 | . 7 16 1 1 . 2 3 11 1 . 19 . . . 5 . 19 3 . 24 . Failed 128 | . 7 11 . . . 5 8 28 . . . . 7 . 1 . 6 4 . 51 . Catastrophic 32 | . . 2 . . . 2 2 5 . . . . 3 . 1 . 1 . . 16 . Database Lockouts 3 | . 1 . . . . . . . . . . . . . 1 . . . . 1 . Manual 100 | . 14 18 . 1 . 5 8 14 . . . . 7 . . . 6 . . 27 . Terminals 155 | . 15 18 . . . 7 8 21 . . . . 5 . 1 . 9 1 . 70 . Fabricators 15 | . . . . . . . . 5 . . . . 2 . . . 4 4 . . . Repair Stations 27 | . . 8 . . . . 3 6 . . . . . . 2 . 8 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . . . . . . . 7 . . . . . . 4 . 4 2 . 6 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 56 | . 4 7 1 1 . 1 . 3 1 . 19 . . . . . 1 1 . 17 . Record 3 | . . . . . . . . . . . 3 . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . Robot Analysis 7 | . 2 2 . . . 1 . 1 . . . . . . . . . . . 1 . Prototype ID Bank 5 | . . . . . . . . 1 . . 3 . . . . . . . . 1 . Open Door 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . Terminal Index 4 | . 1 1 . . . . . 1 . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . 2 . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . 2 . Dispatch Records 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . 2 . . . . . . . . . . . . . . . . . 3 . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . . . . . 3 1 . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 19 | . . 6 . . . . 1 2 . . . . . . 2 . 8 . . . . Scan Component 11 | . . 3 . . . . 1 2 . . . . . . 1 . 4 . . . . Repair 8 | . . 3 . . . . . . . . . . . . 1 . 4 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . 2 . . . . . . 3 . 3 1 . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Study 8 | . . . . . . . . 2 . . . . . . 3 . 1 1 . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 3 2 . . . 1 2 3 . . . . . . . . 4 . . 6 . Terminals 20 | . 3 2 . . . 1 2 3 . . . . . . . . 3 . . 6 . Assimilate 5 | . . . . . . 1 . 1 . . . . . . . . 1 . . 2 . Botnet 15 | . 3 2 . . . . 2 2 . . . . . . . . 2 . . 4 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 7 . . . 2 5 14 . . . . 3 . 1 . 6 2 . 7 . Full Trace Events 8 | . 1 . . . . 1 . 2 . . . . 3 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . . 134 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 10 . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . 2 . . . . . . 3 . 1 1 . 1 . Parts Repaired 8 | . . 3 . . . . . . . . . . . . 1 . 4 . . . . Time 404 | . . 84 . . . . . . . . . . . . 44 . 276 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 3 1 1 Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 3 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Total Allies 25 | . . . . . . . . 1 . . . . . 1 1 20 1 . . 1 . Largest Group 21 | . . . . . . . . 1 . . . . . 1 1 21 21 . . . . Highest-Rated Group 832 | . . . . . . . . 10 . . . . . 167 47 832 831 . . . . Highest-Rated Ally 167 | . . . . . . . . 10 . . . . . 167 47 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . . . . 5 . . 70 . . . . Total Damage 2630 | . . . . . . . . . . . . . . 316 . . 2314 . . . . Kills 23 | . . . . . . . . . . . . . . 5 . . 18 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Active Infowar (turns) 7323 | . . 716 122 212 346 522 429 1731 459 349 67 509 468 84 . . 257 179 272 271 330 Optics 7323 | . . 716 122 212 346 522 429 1731 459 349 67 509 468 84 . . 257 179 272 271 330 Sensors 1073 | . . . . . . . . 1073 . . . . . . . . . . . . . Cloaking 613 | . . . . . . . . . . . . . . . . . . 55 272 271 15 Jamming 304 | . . . . . . . . . . . . . . . . . . . . . 304 Robot Analysis Total 7 | . 2 2 . . . 1 . 1 . . . . . . . . . . . 1 . Derelict Logs Recovered 5 | . . . 1 . . . . . . 2 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Turns Passed 8731 | 75 626 716 122 212 346 522 429 1731 459 349 67 509 468 148 207 135 542 179 272 271 346 Spaces Moved 7548 | 54 403 478 118 224 306 405 416 1532 400 355 75 390 354 111 179 100 413 326 105 431 373 Core 30 | 2 . . . . . . . . . . . . . . . . 13 . . . 15 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 334 | 52 282 . . . . . . . . . . . . . . . . . . . . Wheels 5206 | . 121 478 118 224 306 405 416 1532 400 355 75 390 354 32 . . . . . . . Hover 127 | . . . . . . . . . . . . . . 79 48 . . . . . . Flight 1851 | . . . . . . . . . . . . . . . 131 100 400 326 105 431 358 Fastest Speed 26 | 50 80 80 90 90 95 80 80 90 90 90 90 90 90 60 40 40 40 32 28 26 26 Average Speed 81 | 117 108 90 90 92 95 82 93 95 90 90 90 91 99 78 77 40 49 32 155 35 28 Slowest Speed 300 | 120 120 95 90 95 95 95 100 100 90 90 90 100 110 120 180 40 300 32 245 197 50 Overloaded Moves 370 | . . . . . . . . . . . . . . . . . . . 35 29 306 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . 9 . 7 . 2 . 13 Potential Cave-ins 4 | . . . . . . . . . . . . . 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 62 46 24 44 65 40 18 42 62 60 73 55 17 15 7 72 12 11 68 12 53 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 11 | . . 1 . . . 1 . 1 1 1 1 1 1 . . . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 . . . . . . 1 . . . . . . . Scrap Searched 9 | . . . 1 . 1 . . . 2 3 . 2 . . . . . . . . . Spaces Dug 21 | . . . . . . . . . . . . . 13 . . . . . . 8 . Terrain Destroyed 66 | . . 1 1 . 3 1 . 4 4 10 . 16 13 5 . . . . . 8 . Melee 21 | . . . . . . . . . . . . . 13 . . . . . . 8 . Projectile 36 | . . 1 1 . 3 1 . 4 4 1 . 16 . 5 . . . . . . . AOE 9 | . . . . . . . . . . 9 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Fac Was Fac Res DSF Res Qua Total 9543 | 62 511 686 125 229 347 529 445 1744 472 378 74 471 444 142 239 196 746 379 210 526 588 Wait 1472 | . 34 140 1 . 35 73 4 163 41 18 . 40 73 3 46 86 325 18 99 66 207 Move 7469 | 53 402 477 117 223 305 404 415 1531 399 354 74 389 353 110 165 99 398 325 100 430 346 Hop 23 | . . . . . . . . . . . . . . . 5 . 7 . 2 . 9 Pick Up 134 | 3 13 8 1 1 . 12 11 17 11 1 . 1 . 1 8 6 8 9 9 11 3 Fast Attach 22 | 6 4 3 . . . 1 2 1 . . . . . . 2 . 1 1 . 1 . Attach 56 | . . 4 1 . . 2 2 3 4 2 . 3 2 10 5 1 1 6 . 4 6 Detach 10 | . . . . . . . 3 . . . . . . 1 3 1 . . . 1 1 Swap 33 | . 4 7 1 2 . 2 3 1 1 . . 3 1 1 1 . . 1 . 4 1 Drop 45 | . 11 8 . 3 . 2 . . 2 . . . . . 2 3 6 8 . . . Fire 229 | . 43 39 4 . 7 33 5 28 14 3 . 35 2 16 . . . . . . . Melee 37 | . . . . . . . . . . . . . 13 . . . . 11 . 9 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . 11 Rewire 2 | . . . . . . . . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: [*Sec] / [*Frg]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 5) 546 | -10/Materials | Discovered new exit (range 9) 560 | -10/Materials | Central database locked down 576 | -10/Materials | Derelicts attacked the area 665 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Utility x2 752 | -9/Materials | Identified exit to Mines 752 | -9/Materials | Identified exit to Storage 857 | -9/Materials | Repaired Imp. Light Cannon 920 | -9/Materials | Repaired Lgt. Cannon 948 | -9/Materials | Repaired Weapon Shielding 995 | -9/Materials | Discovered new exit (range 7) 1418 | -9/Materials | Entered Mines 1456 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1458 | -9/Mines | Found Prototype Device 1464 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1464 | -9/Mines | Discovered new exit (range 5) 1480 | -9/Mines | Learned 4 Materials zone layouts 1484 | -9/Mines | Found DCF Scrap (10 items) 1498 | -9/Mines | Found the Drone Emporium 1506 | -9/Mines | Assembled infested the area 1540 | -9/Mines | Entered Exiles 1552 | -9/Exiles | Discovered new exit (range 16) 1562 | -9/Exiles | Met 8R-AWN 1577 | -9/Exiles | Met EX-HEX 1604 | -9/Exiles | Met EX-BIN 1622 | -9/Exiles | Aligned with FarCom system 1622 | -9/Exiles | Given EX-Vault access code 1643 | -9/Exiles | Opened EX-Vault 1655 | -9/Exiles | Found Lightpack 2.0 1676 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1752 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1752 | -9/Exiles | Entered Mines 2051 | -8/Mines | Discovered new exit (range 5) 2077 | -8/Mines | Discovered new exit (range 18) 2098 | -8/Mines | Entered Materials 2098 | -8/Materials | Evolved 2 slots: Utility x2 2099 | -8/Materials | Identified exit to Factory 2298 | -8/Materials | Discovered exit to Factory (range 7) 2407 | -8/Materials | Build established: Hauler-Mutant 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x2 3025 | -7/Factory | Discovered new exit (range 4) 3049 | -7/Factory | Entered another Factory area 3049 | -6/Factory | Evolved 2 slots: Utility x2 3049 | -6/Factory | Identified Exp. Sensor Array 3353 | -6/Factory | Build established: Hauler-Skirmisher 3929 | -6/Factory | Discovered new exit (range 17) 4152 | -6/Factory | Discovered new exit (range 10) 4413 | -6/Factory | Build established: Hauler-Mutant 4705 | -6/Factory | Identified exit to Factory 4743 | -6/Factory | Spotted B-75 Beast 4779 | -6/Factory | Identified exit to Lower Caves 4780 | -6/Factory | Entered Lower Caves 5235 | -6/Lower Caves | Discovered new exit (range 6) 5238 | -6/Lower Caves | Identified exit to Lower Caves 5239 | -6/Lower Caves | Entered another Lower Caves area 5300 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5356 | -6/Lower Caves | Learned 4 Factory zone layouts 5579 | -6/Lower Caves | Discovered new exit (range 10) 5587 | -6/Lower Caves | Identified exit to Data Miner 5588 | -6/Lower Caves | Entered Data Miner 5588 | -6/Data Miner | Discovered new exit (range 6) 5593 | -6/Data Miner | Identified exit to Proximity Caves 5600 | -6/Data Miner | Met Data Miner 5621 | -6/Data Miner | Learned location of Section 7 (-2) 5621 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5634 | -6/Data Miner | Received God Mode back door access code from Data Miner 5655 | -6/Data Miner | Entered Proximity Caves 5668 | -5/Proximity Caves | Spotter reported a threat 5678 | -5/Proximity Caves | Spotter reported a threat 5843 | -5/Proximity Caves | Learned Factory security intel 6164 | -5/Proximity Caves | Entered Factory 6164 | -5/Factory | Evolved 2 slots: Utility x2 6196 | -5/Factory | Incoming investigation squad redirected 6271 | -5/Factory | Incoming investigation squad redirected 6531 | -5/Factory | Discovered new exit (range 22) 6631 | -5/Factory | Identified exit to Upper Caves 6632 | -5/Factory | Entered Upper Caves 6669 | -5/Upper Caves | Lost 3 parts (1n2u) 6708 | -5/Upper Caves | Core integrity fell below 50% 6747 | -5/Upper Caves | Lost 12 parts (3n2u7w) 6752 | -5/Upper Caves | P1-3CE showed up to help 6754 | -5/Upper Caves | P1-3CE revealed a hidden path 6780 | -5/Upper Caves | Entered Factory 6780 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6826 | -4/Factory | Central database locked down 6978 | -4/Factory | Repaired Broken Imp. Light Cannon 6987 | -4/Factory | Sucked down chute 6987 | -4/Factory | Entered Waste 6988 | -4/Waste | Joined by Warlord forces that had cleared the area 7008 | -4/Waste | Found Damper Plating 7017 | -4/Waste | 1 allies followed down the chute 7022 | -4/Waste | Discovered new exit (range 15) 7122 | -4/Waste | Entered Factory 7122 | -4/Factory | Accompanied by 21 allies 7184 | -4/Factory | Lost 4 allies 7209 | -4/Factory | Build established: Hacker-Mutant 7250 | -4/Factory | Lost 9 allies 7297 | -4/Factory | Repaired Enh. Force Lance 7406 | -4/Factory | Repaired Cld. Impulse Thruster 7470 | -4/Factory | Repaired Antimatter Reactor 7509 | -4/Factory | Repaired Imp. Propulsion Shielding 7530 | -4/Factory | Garrison activated, responded to threat 7611 | -4/Factory | Identified exit to Research 7664 | -4/Factory | Entered Research 7664 | -3/Research | Evolved 2 slots: Propulsion x2 7693 | -3/Research | Lost 4 parts (2p2u) 7839 | -3/Research | Identified exit to DSF 7843 | -3/Research | Entered DSF 7861 | -3/DSF | Discovered new exit (range 19) 8001 | -3/DSF | Additional patrols routed to DSF 8115 | -3/DSF | Entered Research 8115 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8339 | -2/Research | Watched by a mysterious "MATRIX" hacker. 8339 | -2/Research | Discovered new exit (range 14) 8339 | -2/Research | Identified exit to Access 8369 | -2/Research | Central database locked down 8384 | -2/Research | Discovered new exit (range 7) 8385 | -2/Research | Identified exit to Quarantine 8386 | -2/Research | Entered Quarantine 8387 | -2/Quarantine | Maximum security lockdown engaged 8392 | -2/Quarantine | Found Alien Artifact 8397 | -2/Quarantine | Found Alien Artifact 8398 | -2/Quarantine | Identified Terrabomb (x2) 8398 | -2/Quarantine | Used Terrabomb 8456 | -2/Quarantine | Spotted Fortress 8475 | -2/Quarantine | Discovered new exit (range 6) 8475 | -2/Quarantine | Discovered new exit (range 6) 8687 | -2/Quarantine | Spotted Striker 8687 | -2/Quarantine | Spotted Striker 8691 | -2/Quarantine | Build established: Wizard-Sprinter 8715 | -2/Quarantine | Spotted Executioner 8716 | -2/Quarantine | Spotted Investigator 8720 | -2/Quarantine | Core integrity fell below 50% 8720 | -2/Quarantine | Scanned by Researcher 8728 | -2/Quarantine | Core integrity fell below 20% 8732 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08731_ L-61 Swordsman stasis bubble bursts. 08731_ G-73 Enforcer stasis bubble strength at 16. 08731_ L-61 Swordsman stasis bubble strength at 53. 08731_ M-36 Artificer stasis bubble strength at 90. 08731_ M-36 Artificer stasis bubble strength at 140. 08731_ Stasis bubble strength at 134. 08732_ I-47 Archangel stasis bubble strength at 80. 08732_ G-73 Enforcer stasis bubble strength at 108. 08732_ G-73 Enforcer stasis bubble bursts. 08732_ G-73 Enforcer stasis bubble strength at 154. 08732_ L-61 Swordsman stasis bubble strength at 32. 08732_ Critical hit (Burn: +17). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??####???????##???? | | ????????????#################;####""##"#####"##### | | #######+##### @b % | | + i bbgpE l | | + i l g !! | | + ml lggggi FFF/ | | + ghgg% %g FFF | | #######+##### cbg m g FFF % % | | ????? ??######################## ####### | | ??? """#????????????????????????#" ""#?????? | | ?# """#????????????????????????#" ""#?????? | | ?# """#????????????????????????#"" ""#?????? | | ?# * #????????????????????????#"" ""#?????? | | ?# """#????????????????????????#"""""""#?????? | | ?# """#????????????????????????#########?????? | | ?# """#??????????????????????????????????????? | | ?# ???????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 38 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 60 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Cld. Impulse Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 47% | -9/Materials Lgt. Cannon | 45% | -9/Materials Weapon Shielding | 54% | -9/Materials Imp. Light Cannon | 34% | -4/Factory | Broken Enh. Force Lance | 10% | -4/Factory Cld. Impulse Thruster | 11% | -4/Factory Antimatter Reactor | 37% | -4/Factory Imp. Propulsion Shielding | 53% | -4/Factory Studied --------- Adv. Assault Cannon | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Gauss Rifle | -4/Factory | Hacked Airjet | -4/Factory | Hacked Hvy. Laser | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Enh. Force Lance | -3/Research | Hacked Nuclear Pulse Thruster | -2/Research | Hacked Alien Tech Used ----------------- Terrabomb Achievements -------------- I Know It's In Here Somewhere Nope Recruitment Drive Challenges ------------ None Game ------ Seed AnalysisHugeSplitter Manual? 0 Play Time 02:25:12 Cumulative 68.0 hours Start 2026.05.24 @ 23:35:56 End 2026.05.25 @ 02:08:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1029b839-ea72-4ca7-99ee-bed4ed597e4d