Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.18 @ 15:46:32 Player: opdo Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (485) 485 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1695 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 30/250 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Subdweller Machine Gun > --- INVENTORY (15) --- Improved Ion Engine Light Treads Overtuned Treads Subdweller Monowheel Advanced Terrain Scanner Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Subdweller Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Subdweller Monowheel Advanced Terrain Scanner Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Subdweller Laser Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Flak Gun Heavy Rocket Launcher [Rating: 23] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Junk Cannon Impact Weapon Hammer Build | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 34 | 6 4 7 6 11 Power 6 | 1 1 . 3 1 Engine 6 | 1 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 4 1 4 Treads 7 | 2 . 2 1 2 Leg . | . . . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 5 | 2 1 . 1 1 Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 12 | 1 2 3 1 5 Energy Gun 3 | 1 1 1 . . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 4 | . . . . 4 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Backups 13 | 3 11 14 14 14 Power 1 | . 1 2 1 . Propulsion 2 | 1 2 1 2 2 Utility 1 | . . 1 1 2 Weapon 7 | 1 6 10 9 7 Tool/Special . | . . . . . Unused Backups 22 | . 5 5 2 10 Power 2 | . 1 1 . . Propulsion 4 | . 1 1 . 2 Utility 4 | . . . 1 3 Weapon 12 | . 3 3 1 5 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 98 99 99 93 Engine 13 | . 14 14 13 14 Treads 26 | . 28 25 28 26 Device 4 | . 14 14 . . Storage 13 | . 14 14 14 12 Protection 6 | . . . 13 9 Energy Gun 14 | . 25 24 23 8 Energy Cannon 5 | . . . 4 8 Ballistic Gun 6 | . . . . 11 Peak Build Rating 23 | 6 10 11 15 23 Average Rating 13 | 4 8 10 12 16 On Entrance 7 | . 6 10 10 13 Naked Turns . | . . . . . Heaviest Build 40 | 13 32 32 40 38 Greatest Support 48 | 40 40 40 40 48 Greatest Overweight (x) 1 | 1 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 14 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 3 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 15 15 15 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -7 -7 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 652 | 260 33 120 79 160 Remotely . | . . . . . Salvage Created 692 | 124 99 217 252 . Parts 37 | 7 1 19 10 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | 1 . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 11 | . 1 7 3 . Guns 8 | . 1 6 1 . Cannons 1 | . . . 1 . AOE 1 | . . 1 . . Classes Destroyed 9 | 2 2 4 1 . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . 1 . Turret 2 | . . 2 . . Swarmer 3 | . . 3 . . Grunt 1 | . 1 . . . Sentry 3 | . . 1 2 . Programmer 1 | . . . 1 . Subdweller 3 | . . 3 . . Best Kill Streak 5 | 3 1 5 3 . Combat Bots Only 2 | . 1 2 2 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 165 | . 2 96 67 . Missed 61 | . 1 37 23 . Hits 104 | . 1 59 44 . Projectile 104 | . 1 59 44 . Critical Strikes 2 | . . 2 . . Damage Taken 1058 | . 10 703 345 . Core 220 | . . 153 67 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 50 | 7 3 27 13 . Largest 2 | 1 2 2 2 . Hottest 130 | 50 110 100 130 . Shots Fired 93 | 7 6 54 26 . Gun 81 | 7 5 48 21 . Cannon 6 | . 1 . 5 . Launcher 6 | . . 6 . . Special . | . . . . . Kinetic . | . . . . . Thermal 87 | 7 6 48 26 . Explosive 6 | . . 6 . . Electromagnetic . | . . . . . Robot Hit Streak 27 | 4 6 27 8 . Robot Miss Streak 2 | 2 1 2 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | 5 5 45 20 . Core Hits 38 | 4 4 20 10 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | 1 1 7 1 . Burn 9 | 1 1 7 . . Meltdown 1 | . . . 1 . Melee Attacks 11 | . . 11 . . Impact 11 | . . 11 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1247 | 62 84 778 323 . Guns 842 | 62 50 527 203 . Cannons 133 | . 18 . 115 . Explosions 251 | . . 251 . . Melee . | . . . . . Ramming 21 | . 16 . 5 . Kinetic . | . . . . . Thermal 975 | 62 68 527 318 . Explosive 251 | . . 251 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . 18 . Projectiles 18 | . . . 18 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | . 4 . 3 . Targets Rammed 7 | . 4 . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 482 | 60 90 11 482 . Average Temperature 160 | 27 40 7 217 . Received Heat Transfer 291 | . 6 189 96 . Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . 1 1 4 . Heat Transferred 3330 | 259 259 2072 740 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 55 | 10 30 . 55 . Initial . | . . . . . Average 9 | . 3 . 18 . Influence Increases 358 | 15 53 120 170 . Destroy 0b10 Robot/C 200 | . 20 120 60 . Destroy 0b10 Robot/NC 25 | 15 5 . 5 . Destroy Leader 12 | . 12 . . . Successful Hack 30 | . 16 . 14 . Select Force Hacks 90 | . . . 90 . Destroy Structure 1 | . . . 1 . Influence Decreases 358 | 15 53 120 160 10 Entered New Map 10 | . . . . 10 Time Decay 318 | 15 53 100 150 . Lost Part 30 | . . 20 10 . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . 2 10 3 . Peak Tracking Total 6 | . 1 6 1 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -7 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 4 | . . 4 . . Max in Single Turn 3 | . . 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 11 | . 5 . 5 1 Terminals 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 18 . 12 2 Successful 18 | . 9 . 7 2 Failed 14 | . 9 . 5 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 24 | . 14 . 10 . Terminals 25 | . 18 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . . 2 Record 2 | . . . . 2 Robot Analysis 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 7 . 5 . Terminals 9 | . 7 . 2 . Botnet 1 | . 1 . . . Operators 1 | . 1 . . . Skim 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Tunnel 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -7 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 952 | 37 432 466 17 . Seismic 952 | 37 432 466 17 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . . . 3 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -7 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 3366 | 121 432 466 364 1983 Spaces Moved 2099 | 62 246 217 191 1383 Core 6 | 6 . . . . Treads 1825 | 56 246 190 191 1142 Legs . | . . . . . Wheels 27 | . . 27 . . Hover . | . . . . . Flight 241 | . . . . 241 Fastest Speed 44 | 50 160 107 160 44 Average Speed 146 | 152 160 153 160 140 Slowest Speed 240 | 160 160 240 160 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 32 15 63 64 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 4 | . . . 3 1 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 9 | . . 1 . 8 Spaces Dug . | . . . . . Terrain Destroyed 12 | . . 11 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 11 | . . 11 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Total 2288 | 79 279 276 223 1431 Wait 8 | . 1 2 4 1 Move 2095 | 61 245 216 190 1383 Hop . | . . . . . Pick Up 45 | 5 15 7 3 15 Fast Attach 17 | 6 1 1 . 9 Attach 3 | . . 1 2 . Detach . | . . . . . Swap 18 | . 3 5 5 5 Drop 34 | . 7 6 3 18 Fire 50 | 7 3 27 13 . Melee 11 | . . 11 . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . 4 . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 8) 554 | -10/Materials | Entered Subcaves 555 | -10/Subcaves | Approached by a straggling Scientist 555 | -10/Subcaves | Identified exit to Recycling 661 | -10/Subcaves | Discovered new exit (range 7) 724 | -10/Subcaves | Discovered new exit (range 11) 736 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 739 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 924 | -10/Subcaves | Core integrity fell below 50% 1020 | -10/Subcaves | Entered Recycling 1029 | -7/Recycling | Core integrity fell below 20% 1345 | -7/Recycling | Scanned before Scraplab entrance 1368 | -7/Recycling | Entered Scraplab 1381 | -7/Recycling | Discovered new exit (range 2) 1384 | -7/Recycling | Entered Scraptown 1673 | -7/Scraptown | Visited Fellowship of the Rings 1716 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1719 | -7/Scraptown | Learned Research emergency access door positions 1721 | -7/Scraptown | Learned Research stockpile data 1722 | -7/Scraptown | Learned location of 1 exit from Proximity Caves 1746 | -7/Scraptown | Discovered new exit (range 7) 1846 | -7/Scraptown | Visited Cave Peace 1911 | -7/Scraptown | Visited Bundlers 2071 | -7/Scraptown | Received an X-ray algorithm 2143 | -7/Scraptown | Visited UFD Registry 2143 | -7/Scraptown | Registered with UFD as "Protonflow" 2232 | -7/Scraptown | Visited Chapter 10 2272 | -7/Scraptown | Visited Abandonware Association 2299 | -7/Scraptown | Visited Supply Room 2325 | -7/Scraptown | Visited Derelict Rescue Squad 2351 | -7/Scraptown | Visited A0-MCA Data Center 2424 | -7/Scraptown | Visited Assassins FH 2618 | -7/Scraptown | Given an A+ rating by A0-MCA 2841 | -7/Scraptown | Visited Junk Cannon Lab 2889 | -7/Scraptown | Found Prototype Special Weapon 2889 | -7/Scraptown | Identified Junk Cannon 2948 | -7/Scraptown | Visited Junk Repository 3068 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3075 | -7/Scraptown | Found DCF Scrap (30 items) 3367 | -7/Scraptown | Self-destructed Last Messages --------------- 03092_ Acquired Ovr. Treads. 03095_ Searching scrap... 03095_ Found Shock Rifle. 03095_ Found 48 Matter. 03096_ Acquired 10 matter. 03208_ TX-QW5(p) is fixated on the mainframe. 03213_ TX-QW5(p) closely examines the mainframe. 4Q-YGQ(c): You wouldn't happen to have a Scrap Shield, would you? I have a prototype I'm working on, but I've run out of usable samples to reference in putting the finishing touches on it. Thing is, we need something more protective to complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 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"???????????????# #?? | | ?#""""""#??####?????????????????# #?? | | ?#######????????????????????????# ############?? | | ????????????????????????????##### #####????????? | | ????????????????????????"???#"|"# """"#????????? | | ??????????????????#"""##""|##" # "" "#????????? | | ??????????????? "#????????? | | ??????????????? " "#????????? | | ??????????????? """"#????????? | | ?????????????????##"|"##!!$##"" ## ######????????? | | ???????????????????????#""??#"""####?????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 61 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedFluxRedistributor Manual? 0 Play Time 00:14:50 Cumulative 105.2 hours Start 2025.10.16 @ 22:46:19 End 2025.10.18 @ 15:46:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 284 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfb71615-457a-4ccc-aefe-da7a9110c772