Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 11:45:58

Player: UberDoot

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (4481)     4481
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (849)                849
              TOTAL SCORE: 10525

 Bonus
-------
High Alert Combat Kills    164
Follower Combat Kills      480
Met Data Miner             300
Friendly Fire              -95

 Cogmind 
---------
Core Integrity             0/850
Matter                     23/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Small Storage Unit
                Machine Analyzer
>               --- WEAPON (4) -------
                Autogun
>               --- INVENTORY (8) ----
                Fission Core
  High-capacity Storage Unit
                Matter Filter
                Weapon Cycler
       Advanced ECM Suite
     Long-range Tractor Beam
                Splice Drone Bay (6/6)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Hardened Heavy Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
      Precision Grenade Launcher
>               --- INVENTORY --------
                Deuterium Engine
       Advanced Treads
       Advanced Treads
  High-capacity Matter Pod
        Compact Matter Pod
       Advanced Targeting Computer
                Matter Filter
                Weapon Cycler
       Hardened Heavy Armor Plating
         Medium Reactive Plating
                Hacking Suite
     Long-range Tractor Beam
                Splice Drone Bay
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Great Maul
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             173  | 7   21  10  .   7   18  16  43  4   .   24  23  
  Power                    14   | 1   2   2   .   1   3   1   1   1   .   1   1   
    Engine                 11   | 1   2   2   .   1   1   1   .   1   .   1   1   
    Core                   3    | .   .   .   .   .   2   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   5   .   .   1   1   4   4   .   .   2   2   
    Treads                 13   | 2   2   .   .   .   .   3   4   .   .   2   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  6    | .   3   .   .   1   1   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 2   3   4   .   3   5   2   17  .   .   5   7   
    Device                 25   | 1   1   2   .   1   3   1   10  .   .   2   4   
    Storage                5    | 1   1   1   .   .   .   .   .   .   .   1   1   
    Processor              5    | .   1   .   .   .   .   .   3   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             12   | .   .   1   .   2   2   1   4   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   11  4   .   2   9   9   21  3   .   16  13  
    Energy Gun             10   | 1   5   .   .   .   1   1   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          47   | 1   6   2   .   2   6   4   13  1   .   8   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   .   .   .   2   
    Launcher               15   | .   .   2   .   .   1   3   2   .   .   6   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   1   1   4   2   .   2   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   .   1   1   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 33   | .   .   .   .   1   .   .   2   .   .   9   21  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   4   4   
  Utility                  10   | .   .   .   .   .   .   .   2   .   .   2   6   
  Weapon                   12   | .   .   .   .   1   .   .   .   .   .   2   9   
  Highest Loss Streak      12   | .   .   .   .   1   .   .   1   .   .   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  99  100 99  98  91  90  92  92  85  61  
  Engine                   7    | .   13  14  14  13  2   9   4   4   7   6   3   
  Core                     1    | .   .   .   .   .   6   .   2   2   .   .   .   
  Treads                   16   | .   12  .   .   .   .   16  29  30  30  24  6   
  Wheel                    9    | .   14  28  28  28  25  10  .   .   .   .   .   
  Device                   7    | .   11  4   .   1   18  10  7   7   7   3   7   
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   5   
  Processor                4    | .   2   1   .   .   .   .   6   7   7   7   7   
  Protection               7    | .   .   7   14  12  8   9   6   7   7   11  4   
  Energy Gun               1    | .   7   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            21   | .   20  27  28  28  26  26  21  21  15  19  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  34  63  63  63  66  73  94  86  86  92  93  
  Greatest Support         88   | 40  40  24  24  28  40  64  86  86  86  88  44  
  Greatest Overweight (x)  18   | .   9   2   2   4   2   3   1   .   .   2   18  
  Average Overweight (x)   .    | .   .   1   2   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  17  20  20  20  20  20  20  20  20  14  
  Most Carried             20   | 8   15  20  20  20  20  20  20  20  20  20  14  
  Average Carried          17   | 5   13  17  19  19  19  19  19  20  20  16  9   
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  20  8   
  Final Carried            20   | 8   15  20  20  20  20  20  20  20  20  13  7   

 Class Distribution 
--------------------
 46% | Mutant
 38% | Tank
  7% | Commander-Tank
  6% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
           Tank | -8/Materials
 Commander-Tank | -8/Storage
           Tank | -7/Factory
           Tank | -7/Lower Caves
         Mutant | -7/Data Miner
           Tank | -6/Proximity Caves
         Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Matter Collected           5241 | 248  498  286  100  521  659  395  1060 132  .    1019 323  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4253 | 105  546  162  .    52   510  257  1149 132  .    730  610  
  Parts                    231  | 6    40   17   .    .    29   19   66   .    .    27   27   
Haulers Intercepted        7    | .    1    .    .    .    1    4    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    .    27   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  111  | .   15  11  .   5   15  4   21  .   .   27  13  
  Melee                    3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Guns                     68   | .   14  5   .   5   12  2   16  .   .   10  4   
  Cannons                  4    | .   .   .   .   .   .   .   2   .   .   .   2   
  AOE                      30   | .   .   6   .   .   3   2   2   .   .   14  3   
Classes Destroyed          17   | 2   4   .   .   2   2   .   3   .   .   2   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   1   4   1   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  5    | .   3   .   .   .   1   .   1   .   .   .   .   
  Swarmer                  35   | .   6   9   .   .   7   3   .   .   .   7   3   
  Grunt                    43   | .   9   2   .   .   4   .   12  .   .   10  6   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   .   2   4   
  Sentry                   9    | .   .   .   .   .   3   1   4   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   1   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   .   3   .   .   1   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   4   3   .   1   4   3   4   .   .   7   5   
  Combat Bots Only         7    | .   3   3   .   1   4   3   3   .   .   7   3   
Max Kills in Single Turn   4    | 1   2   3   .   1   3   2   2   .   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   3   2   1   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Damage Taken               8799  | .    419  238  .    442  466  61   1483 .    .    2729 2961 
  Core                     1334  | .    72   26   .    28   124  .    60   .    .    164  860  
  Absorbed by Shields      715   | .    .    .    .    .    52   8    118  .    .    417  120  
  Regen/Repaired (Parts)   629   | .    119  .    .    .    34   14   462  .    .    .    .    
Core Remaining (%)         73    | 100  .    .    .    49   .    77   .    .    .    68   .    
Volleys Fired              351   | 12   62   22   .    22   39   12   74   .    .    64   44   
  Largest                  4     | 2    2    2    .    2    3    3    3    .    .    3    4    
  Hottest                  169   | 60   90   46   .    46   69   69   96   .    .    95   169  
Shots Fired                793   | 24   122  41   .    43   115  29   197  1    .    142  79   
  Gun                      736   | 24   122  38   .    43   114  26   182  1    .    120  66   
  Cannon                   22    | .    .    .    .    .    .    .    12   .    .    .    10   
  Launcher                 35    | .    .    3    .    .    1    3    3    .    .    22   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  689   | 12   79   38   .    43   114  26   194  1    .    120  62   
  Thermal                  41    | 12   15   .    .    .    .    .    .    .    .    .    14   
  Explosive                35    | .    .    3    .    .    1    3    3    .    .    22   3    
  Electromagnetic          28    | .    28   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 8    14   9    .    3    12   14   15   3    .    5    11   
  Robot Miss Streak        11    | 2    5    2    .    6    7    2    11   .    .    9    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    .    .    .    .    .    .    2    .    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    1    .    
Shots Hit Robots           482   | 17   75   25   .    21   69   17   115  6    .    74   63   
  Core Hits                263   | 3    29   13   .    12   35   16   66   1    .    61   27   
  Critical Kills           6     | .    .    .    .    .    1    .    2    .    .    2    1    
  Critical Parts Destroyed 7     | .    1    .    .    .    .    .    .    1    .    3    2    
  Critical Strikes         17    | .    3    .    .    .    1    .    3    2    .    5    3    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                7     | .    1    .    .    .    1    .    2    .    .    3    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  7     | .    .    .    .    .    .    .    .    2    .    2    3    
Melee Attacks              40    | .    .    .    .    .    1    1    13   5    .    9    11   
  Impact                   40    | .    .    .    .    .    1    1    13   5    .    9    11   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12969 | 172  957  701  .    320  1141 518  2741 392  .    3631 2396 
  Guns                     6807  | 172  921  412  .    320  1011 308  1678 21   .    1016 948  
  Cannons                  351   | .    .    .    .    .    .    .    135  .    .    .    216  
  Explosions               4554  | .    36   289  .    .    130  210  706  .    .    2306 877  
  Melee                    1249  | .    .    .    .    .    .    .    216  371  .    309  353  
  Ramming                  8     | .    .    .    .    .    .    .    6    .    .    .    2    
  Kinetic                  6432  | 70   552  412  .    320  1011 308  1813 21   .    1016 909  
  Thermal                  1089  | 102  151  .    .    .    .    .    176  .    .    .    660  
  Explosive                3937  | .    .    289  .    .    130  210  530  .    .    2306 472  
  Electromagnetic          254   | .    254  .    .    .    .    .    .    .    .    .    .    
  Impact                   1249  | .    .    .    .    .    .    .    216  371  .    309  353  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    2    2    2    2    .    .    2    2    2    3    2    
  Average Corruption       1     | .    2    2    2    2    .    .    1    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    6    14   5    12   .    .    7    5    1    30   .    
    Message Errors         12    | .    1    .    2    3    .    .    1    2    .    3    .    
    Matter Fused           24    | .    2    9    2    3    .    .    1    .    1    6    .    
    Heat Flow Errors       13    | .    1    1    1    3    .    .    1    .    .    6    .    
    Energy Discharges      7     | .    .    1    .    1    .    .    2    .    .    3    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    1    .    1    .    
    Data Loss (minor)      9     | .    1    2    .    .    .    .    .    1    .    5    .    
    Data Loss (major)      5     | .    1    1    .    .    .    .    .    .    .    3    .    
    Misfires               4     | .    .    .    .    .    .    .    .    1    .    3    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            635   | .    .    8    .    .    30   .    39   151  .    164  243  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               289   | .    .    8    .    .    30   .    39   .    .    112  100  
  Melee                    346   | .    .    .    .    .    .    .    .    151  .    52   143  
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    1    3    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    1    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      542   | .    6    .    .    .    .    36   41   .    .    238  221  
  Shots                    16    | .    1    .    .    .    .    2    1    .    .    8    4    
  Rammed                   2     | .    .    .    .    .    .    .    1    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    1    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336   | 40   317  99   171  241  48   12   229  1    .    336  172  
  Average Temperature      65    | 16   100  21   87   53   13   7    48   1    .    96   64   
  Received Heat Transfer   2131  | .    195  72   .    .    117  .    492  .    .    613  642  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    2    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       14    | .    .    .    .    .    .    .    .    5    .    3    6    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1441  | 225  483  .    .    .    .    .    150  .    .    .    583  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Peak Influence             858  | 10  268 333 .   30  323 478 263 .   .   .   858 
  Initial                  527  | .   6   104 .   .   .   105 153 .   .   .   527 
  Average                  188  | 3   83  232 .   5   147 308 128 .   .   .   571 
Maximum Alert Level        3    | .   1   1   .   .   1   2   1   .   .   .   3   
  Low Security (%)         66   | 100 91  35  .   100 75  19  88  .   .   .   .   
  Level 1                  19   | .   8   64  .   .   24  49  11  .   .   .   .   
  Level 2                  13   | .   .   .   .   .   .   31  .   .   .   .   92  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   1   .   .   1   1   10  .   .   1   2   
  Investigation            5    | .   2   1   .   .   .   .   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   1   1   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison                 4    | .   .   .   .   .   .   .   3   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Distress Signals           8    | .   2   .   .   .   2   1   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   24  15  .   12  22  21  34  .   .   29  20  
  Peak Tracking Total      8    | .   5   3   .   2   4   8   4   .   .   7   8   
  Tactical Retreats        8    | .   1   .   .   2   .   .   4   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Traps Triggered            9    | .   4   .   .   .   .   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Machines Disabled          29   | .   .   1   .   .   .   2   6   .   .   1   19  
  Max in Single Turn       14   | .   .   1   .   .   .   1   6   .   .   1   14  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Machines Accessed          45   | .   8   2   4   .   7   8   8   .   4   .   4   
  Terminals                20   | .   5   .   .   .   3   6   4   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   1   2   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                133  | .   20  2   4   .   26  22  21  .   30  .   8   
  Successful               89   | .   11  2   4   .   13  10  15  .   30  .   4   
  Failed                   44   | .   9   .   .   .   13  12  6   .   .   .   4   
    Catastrophic           10   | .   2   .   .   .   4   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   7   .   .   .   10  2   1   .   .   .   2   
  Terminals                55   | .   11  .   .   .   14  17  8   .   .   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          18   | .   5   .   .   .   2   4   7   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   9   .   5   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             60   | .   4   2   4   .   6   7   5   .   30  .   2   
  Record                   18   | .   .   .   4   .   1   .   2   .   11  .   .   
  Part Schematic           12   | .   .   .   .   .   1   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           4    | .   1   .   .   .   1   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   1   1   .   .   .   .   1   
  Zone Layout              3    | .   .   .   .   .   1   1   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       14   | .   4   .   .   .   2   2   6   .   .   .   .   
  Scan Component           7    | .   2   .   .   .   1   1   3   .   .   .   .   
  Repair                   7    | .   2   .   .   .   1   1   3   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   1   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   .   .   1   1   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   4   .   3   .   .   .   2   
  Insert Component         5    | .   .   .   .   .   2   .   2   .   .   .   1   
  Analyze                  4    | .   .   .   .   .   2   .   1   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   7   .   .   .   6   8   8   .   .   .   4   
  Full Trace Events        3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   40  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   2   .   1   .   11  .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   2   .   .   .   1   1   3   .   .   .   .   
  Time                     242  | .   64  .   .   .   26  38  114 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   1   .   .   .   2   5   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   2   .   2   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   .   .   1   .   1   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Total Allies               15   | .   .   .   .   3   .   10  1   .   .   1   .   
  Largest Group            10   | .   .   .   .   3   3   10  6   .   .   1   .   
  Highest-Rated Group      173  | .   .   .   .   40  40  173 95  .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   16  16  29  16  .   .   96  .   
Total Orders               6    | .   .   .   .   .   .   2   4   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               118  | .   .   .   .   .   10  76  21  .   .   11  .   
  Total Damage             1433 | .   .   .   .   .   101 968 131 .   .   233 .   
  Kills                    19   | .   .   .   .   .   .   14  3   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac 
Robot Analysis Total       4    | .   1   .   .   .   1   2   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   1   .   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Turns Passed               11253 | 168  1514 765  440  639  771  1001 2638 423  129  1877 888  
Spaces Moved               6016  | 78   851  553  365  432  484  438  1295 259  86   806  369  
  Core                     76    | 7    4    .    .    .    .    .    .    .    .    .    65   
  Treads                   3228  | 71   376  .    .    .    .    207  1295 259  86   806  128  
  Legs                     176   | .    .    .    .    .    .    .    .    .    .    .    176  
  Wheels                   2536  | .    471  553  365  432  484  231  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   105  120  110  108  108  151  151  151  151  50   
  Average Speed            147   | 150  131  113  120  121  109  168  153  151  151  199  183  
  Slowest Speed            950   | 160  500  120  120  150  125  410  233  151  151  305  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    91   84   72   65   39   64   25   36   68   77   8    
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             4     | .    .    .    .    3    .    .    .    .    .    1    .    
Spaces Dug                 21    | .    .    .    .    .    1    10   7    .    .    1    2    
Terrain Destroyed          483   | .    6    24   .    .    9    19   53   .    .    271  101  
  Melee                    11    | .    .    .    .    .    1    .    7    .    .    1    2    
  Projectile               21    | .    .    .    .    .    .    .    2    .    .    12   7    
  AOE                      451   | .    6    24   .    .    8    19   44   .    .    258  92   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Total                      7640 | 104  1141 649  368  507  642  679  1759 279  85   932  495  
  Wait                     797  | .    160  49   .    23   64   164  283  11   .    20   23   
  Move                     6005 | 77   850  552  364  431  483  437  1294 258  85   805  369  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 8    20   9    2    10   16   7    20   .    .    5    12   
  Fast Attach              82   | 7    18   3    .    4    7    7    16   1    .    3    16   
  Attach                   32   | .    1    .    .    2    6    1    7    .    .    9    6    
  Detach                   11   | .    1    1    .    1    3    1    4    .    .    .    .    
  Swap                     59   | .    2    7    .    1    5    8    20   3    .    12   1    
  Drop                     126  | .    27   6    2    13   18   15   27   1    .    5    12   
  Fire                     351  | 12   62   22   .    22   39   12   74   .    .    64   44   
  Melee                    40   | .    .    .    .    .    1    1    13   5    .    9    11   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    24   .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Ext)

 History 
---------
  Turn | Location           | Event
    12 | -11/Junkyard       | Discovered new exit (range 15)
   169 | -11/Junkyard       | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   459 | -10/Materials      | Discovered new exit (range 11)
  1113 | -10/Materials      | Discovered new exit (range 7)
  1116 | -10/Materials      | Discovered new exit (range 12)
  1411 | -10/Materials      | Discovered new exit (range 10)
  1478 | -10/Materials      | Discovered new exit (range 16)
  1549 | -10/Materials      | Repaired Arm. Wheel
  1590 | -10/Materials      | Repaired Imp. Ion Engine
  1683 | -10/Materials      | Entered Mines
  1752 | -10/Mines          | Found the Drone Emporium
  1760 | -10/Mines          | Found Prototype Device
  1760 | -10/Mines          | Identified Splice Drone Bay
  1972 | -10/Mines          | Found a hidden stash of uninstalled traps
  1983 | -10/Mines          | Discovered new exit (range 9)
  1994 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2165 | -10/Mines          | Discovered new exit (range 11)
  2426 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2426 | -10/Mines          | Discovered new exit (range 5)
  2448 | -10/Mines          | Entered Exiles
  2448 | -10/Exiles         | Found Exiles lab abandoned
  2493 | -10/Exiles         | Discovered new exit (range 14)
  2879 | -10/Exiles         | Discovered new exit (range 10)
  2888 | -10/Exiles         | Entered Mines
  2889 | -9/Mines           | Assembled infested the area
  2894 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3163 | -9/Mines           | Core integrity fell below 50%
  3272 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3277 | -9/Mines           | Found Prototype Device
  3277 | -9/Mines           | Identified Exp. Sensor Array
  3481 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3507 | -9/Mines           | Discovered new exit (range 3)
  3515 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3527 | -9/Mines           | Entered Materials
  3527 | -8/Materials       | Accompanied by 3 allies
  3527 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3528 | -8/Materials       | Identified exit to Storage
  3641 | -8/Materials       | Repaired Lgt. Armor Plating
  3832 | -8/Materials       | Build established: Tank
  4298 | -8/Materials       | Entered Storage
  4590 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4890 | -8/Storage         | Build established: Commander-Tank
  4965 | -8/Storage         | Discovered new exit (range 15)
  5127 | -8/Storage         | Repaired Imp. Sensor Array
  5299 | -8/Storage         | Entered Factory
  5299 | -7/Factory         | Accompanied by 6 allies
  5299 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5838 | -7/Factory         | Build established: Skirmisher
  6717 | -7/Factory         | Repaired Hvy. Armor Plating?
  6785 | -7/Factory         | Repaired Adv. Treads?
  6814 | -7/Factory         | Build established: Mutant
  6966 | -7/Factory         | Repaired Hvy. Armor Plating
  7613 | -7/Factory         | Build established: Tank
  7672 | -7/Factory         | Fabricated T-07 Excavator (x1)
  7835 | -7/Factory         | Discovered new exit (range 11)
  7937 | -7/Factory         | Entered Lower Caves
  8151 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  8360 | -7/Lower Caves     | Entered Data Miner
  8360 | -7/Data Miner      | Discovered new exit (range 6)
  8389 | -7/Data Miner      | Met Data Miner
  8416 | -7/Data Miner      | Learned location of Section 7 (-2)
  8416 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8454 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8489 | -7/Data Miner      | Entered Proximity Caves
  8516 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8598 | -6/Proximity Caves | Spotter reported a threat
  8651 | -6/Proximity Caves | Spotter reported a threat
  8723 | -6/Proximity Caves | Spotter reported a threat
  8796 | -6/Proximity Caves | Learned location of Zion (-6)
  8836 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9088 | -6/Proximity Caves | Spotted B-75 Beast
  9340 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9379 | -6/Proximity Caves | Destroyed 7 combat bots
  9407 | -6/Proximity Caves | Lost 3 parts (2u1w)
  9617 | -6/Proximity Caves | Build established: Mutant
  9919 | -6/Proximity Caves | Build established: Tank
 10283 | -6/Proximity Caves | Discovered new exit (range 6)
 10366 | -6/Proximity Caves | Entered Factory
 10366 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10367 | -6/Factory         | Identified exit to Extension
 10368 | -6/Factory         | Identified exit to Factory
 10524 | -6/Factory         | Spotted B-75 Beast
 10666 | -6/Factory         | Garrison activated, responded to threat
 10699 | -6/Factory         | Incoming assault squad redirected
 10716 | -6/Factory         | Search patrols dispatched
 10723 | -6/Factory         | Lost 3 parts (1p2u)
 10864 | -6/Factory         | Lost 6 parts (2n4w)
 11173 | -6/Factory         | Core integrity fell below 50%
 11246 | -6/Factory         | Core integrity fell below 20%
 11247 | -6/Factory         | Lost 12 parts (1p2n4u5w)
 11254 | -6/Factory         | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
11195_ S-27 Virus system terminally corrupted.
11196_ Adv. Weight Redist. System destroyed.
11197_ S-27 Virus suffers critical hit (Destroy).
11197_ S-27 Virus destroyed.
11200_ S-27 Virus suffers critical hit (Smash).
11200_ Destroyed Unknown Power Core.
11200_ Destroyed VTOL Module.
11200_ S-27 Virus system corrupted by crushing effect. <x2>
11201_ S-27 Virus system terminally corrupted.
11201_ Autogun fried.
11201_ Great Maul destroyed.
11204_ Slammed into S-27 Virus.
11208_ S-27 Virus destroyed.
11210_ Acquired 29 matter.
11212_ Adv. Targeting Computer destroyed.
11216_ Minigun destroyed.
11216_ Critical hit (Burn: +37).
11237_ Acquired Corrupted Autogun.
11237_ Integrated Corrupted Autogun (+2).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|  """   #??#   """   ?????????????????????????????? |
|  """   ####         ?????????????????????????????? |
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|                         #????????????????????????? |
|                      !  #????????????????????????? |
|                         ########?????????????????? |
|                   %              ????????????????? |
|      ]                           ????????????????? |
|                                   ???????????????? |
|                  %                ???????????????? |
|                                   ???????????????? |
| ############     # ## ######+##??????????????????? |
| ???????????##          =      #??????????????????? |
| ????????????######!           #??????????????????? |
| ?????????????????#  """""""   #??????????????????? |
| ?????????????????#  """"""" ! #??????????????????? |
| ?????????????????#  """""""   #??????????????????? |
| ?????????????????#  """""%"   #??""""????????????? |
| ???""""?""""?????#      l@g   #??""""????????????? |
| ???""""?""""?????#  """""""=  #??""""????????????? |
| ???""""?""""?????#  """""""%  #??""""????????????? |
| ???""""?""""?????#  """""""* %#??????????????????? |
| ???""""?""""?????#  """"""" =*#??????????????????? |
| ???""""?""""?????#          = #??????????????????? |
| ?????????????????##############??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             825
Resistance: KI             30
Evasion (%)                59
Targeting Accuracy         8
Recoil Reduction           8
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
             Matter Filter | -8/Materials  | Scanalyzed
         Hcp. Storage Unit | -8/Materials  | Hacked
  Hrd. Heavy Armor Plating | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
   Angular Momentum Engine | -7/Data Miner | Free
         Mic. Fission Core | -7/Data Miner | Free
                 Phase Gun | -7/Data Miner | Free
         Lrn. Tractor Beam | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
I'm Back, Baby!
It Was An Accident, I Swear
Just Browsing
Leap Before You Look
My Command Is Your Wish
The Oracle
root@

 Challenges 
------------
None

 Game 
------
Seed              LatentWeightBox
  Manual?         0
Play Time         02:09:37
  Cumulative      23.3 hours
  Start           2024.01.20 @ 20:47:20
  End             2024.01.21 @ 11:45:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ccd07c8-fa5b-4dcc-b6c4-53118f73b01d