Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 18:35:51 Player: Okkudo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1431) 1431 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4206 Bonus ------- None Cogmind --------- Core Integrity 600/700 Matter 212/300 Energy 433/450 System Corruption 1% Temperature Cool (0) Movement Treading (165) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (8) ---- Deuterium Engine Improved Sensor Array Signal Interpreter Hacking Suite Improved Trap Extractor Gatling Laser Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Improved Sensor Array Signal Interpreter Hacking Suite Improved Trap Extractor High-powered Shotgun Gauss Rifle Heavy Mace [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Mace Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 75 | 6 11 12 11 24 11 Power 11 | 1 1 . 3 4 2 Engine 10 | 1 1 . 3 3 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 1 2 1 9 . Treads 12 | 1 1 2 . 8 . Leg . | . . . . . . Wheel 3 | 1 . . 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 1 3 5 2 Device 6 | . . . 1 4 1 Storage 2 | 1 1 . . . . Processor 5 | . 1 . 2 1 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 35 | 2 7 9 4 6 7 Energy Gun 11 | 2 4 2 . . 3 Energy Cannon 3 | . . . . 3 . Ballistic Gun 7 | . . 2 . 2 3 Ballistic Cannon 2 | . 1 . 1 . . Launcher 5 | . 2 2 1 . . Special Weapon . | . . . . . . Impact Weapon 7 | . . 3 2 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 6 1 1 8 4 Power 2 | . . . . 2 . Propulsion 8 | . 1 1 . 3 3 Utility 2 | . . . . 2 . Weapon 8 | . 5 . 1 1 1 Highest Loss Streak 4 | . 4 1 1 3 4 Average Slot Usage (%) 93 | . 87 99 95 83 99 Engine 11 | . 14 14 11 6 14 Treads 25 | . 20 27 22 22 29 Wheel 2 | . 7 . 8 1 . Device 8 | . . . 8 17 15 Storage 10 | . 14 14 11 9 7 Processor 7 | . 3 2 9 9 14 Protection 3 | . . 11 2 . . Energy Gun 5 | . 19 6 . . 3 Energy Cannon 1 | . . . . 3 . Ballistic Gun 3 | . . 2 6 3 7 Ballistic Cannon 2 | . 2 2 10 . . Launcher 2 | . 3 5 . . . Impact Weapon 6 | . . 10 5 8 3 Naked Turns . | . . . . . . Heaviest Build 36 | 13 17 25 25 32 36 Greatest Support 86 | 10 40 40 40 86 86 Greatest Overweight (x) 5 | 1 1 1 2 5 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 4 6 8 8 8 8 Average Carried 6 | 2 4 6 7 6 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 3 2 7 7 8 7 Class Distribution -------------------- 61% | Mutant 13% | Scavenger-Mutant 9% | Assassin 9% | Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1378 | 257 148 101 416 293 163 Remotely . | . . . . . . Salvage Created 1763 | . 484 217 421 449 192 Parts 108 | . 29 19 37 20 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 40 | . 11 8 10 8 3 Guns 17 | . 3 6 1 4 3 Cannons 11 | . 1 . 8 2 . AOE 11 | . 7 2 1 1 . Classes Destroyed 8 | . 4 3 . 1 . Worker 3 | . . 2 1 . . Tunneler 1 | . . 1 . . . Recycler 4 | . 2 . 2 . . Operator 2 | . . . . 1 1 Watcher 5 | . 1 . 3 1 . Swarmer 15 | . 3 6 6 . . Grunt 16 | . 8 . 2 5 1 Sentry 9 | . . 2 2 3 2 Best Kill Streak 6 | . 6 3 5 2 1 Combat Bots Only 5 | . 5 3 4 2 1 Max Kills in Single Turn 4 | . 4 1 2 1 1 Gunslinging . | . . . . . . Exploded 4 | . 4 1 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3227 | . 472 439 486 634 1196 Core 403 | . 57 69 82 95 100 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 49 79 82 . Volleys Fired 187 | . 36 35 42 49 25 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 90 80 65 86 160 Shots Fired 255 | . 61 38 63 55 38 Gun 185 | . 49 33 20 45 38 Cannon 64 | . 9 3 42 10 . Launcher 6 | . 3 2 1 . . Special . | . . . . . . Kinetic 162 | . 9 18 62 45 28 Thermal 42 | . 32 . . . 10 Explosive 6 | . 3 2 1 . . Electromagnetic 45 | . 17 18 . 10 . Robot Hit Streak 14 | . 10 9 12 10 14 Robot Miss Streak 4 | . 1 2 3 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 185 | . 46 30 32 45 32 Core Hits 95 | . 21 16 21 19 18 Critical Hits 2 | . 1 . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 7 | . . 2 . 5 . Impact 7 | . . 2 . 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3751 | . 935 568 674 873 701 Guns 2022 | . 419 299 134 469 701 Cannons 722 | . 75 33 405 209 . Explosions 801 | . 441 162 135 63 . Melee 206 | . . 74 . 132 . Ramming . | . . . . . . Kinetic 1744 | . 75 138 539 469 523 Thermal 762 | . 362 159 . 63 178 Explosive 450 | . 312 3 135 . . Electromagnetic 589 | . 186 194 . 209 . Impact 206 | . . 74 . 132 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . 1 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 69 | . 53 5 5 6 . Projectiles . | . . . . . . Explosions 63 | . 53 5 5 . . Melee 6 | . . . . 6 . Knockbacks 5 | . 1 . 4 . . Impact . | . . . . . . Kinetic 5 | . 1 . 4 . . Secondary . | . . . . . . Self-Inflicted Damage 160 | . 126 34 . . . Shots 3 | . 2 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 235 | . 235 80 27 117 204 Average Temperature 48 | . 67 26 7 48 66 Received Heat Transfer 966 | . 186 81 81 315 303 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 . . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1359 | . 709 150 . 100 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 1 . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 372 | . 354 160 372 172 172 Initial 80 | . . 61 21 80 31 Average 89 | . 135 72 209 68 54 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 92 | 100 69 100 59 100 100 Level 1 7 | . 30 . 40 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 1 2 2 Investigation 3 | . 1 . . 2 . Extermination 1 | . . . . . 1 Reinforcement 4 | . 2 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . 2 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 21 8 19 11 19 Peak Tracking Total 11 | . 6 3 6 3 11 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . . 4 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . 3 1 1 . 1 Max in Single Turn 2 | . 2 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 9 | . 2 1 . 4 2 Terminals 7 | . 2 . . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 21 | . 6 1 . 10 4 Successful 12 | . 2 1 . 6 3 Failed 9 | . 4 . . 4 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 6 . . 8 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 1 . 4 3 Robot Analysis 2 | . . . . 2 . Open Door 1 | . . 1 . . . Branch Access Points 3 | . 1 . . 1 1 Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . . . . . 1 Investigation Status 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 6 | . 2 . . 3 1 Full Trace Events 4 | . 2 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4038 | 50 475 1137 439 1113 824 Spaces Moved 2241 | 45 263 629 282 591 431 Core 16 | 10 . . . 6 . Treads 1621 | . 94 629 46 421 431 Legs . | . . . . . . Wheels 604 | 35 169 . 236 164 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 90 100 145 Average Speed 141 | 79 115 160 109 146 151 Slowest Speed 300 | 90 160 180 160 300 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 41 98 26 38 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . . 8 . . . Terrain Destroyed 104 | . 55 38 5 6 . Melee . | . . . . . . Projectile . | . . . . . . AOE 104 | . 55 38 5 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2834 | 58 374 718 347 774 563 Wait 250 | 1 55 28 4 79 83 Move 2236 | 44 262 628 281 590 431 Hop . | . . . . . . Pick Up 51 | 7 8 8 5 17 6 Fast Attach 8 | 2 . 1 1 3 1 Attach 31 | 4 7 1 4 13 2 Detach . | . . . . . . Swap 36 | . 4 10 6 8 8 Drop 28 | . 2 5 4 10 7 Fire 187 | . 36 35 42 49 25 Melee 7 | . . 2 . 5 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 334 | -10/Materials | Lost 4 parts (1n3w) 340 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Discovered new exit (range 8) 526 | -10/Materials | Entered Mines 538 | -10/Mines | Discovered new exit (range 8) 588 | -10/Mines | Discovered new exit (range 9) 637 | -10/Mines | Found a hidden stash of uninstalled traps 723 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1045 | -10/Mines | Learned location of Mines (-9) 1080 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1476 | -10/Mines | Core integrity fell below 50% 1663 | -10/Mines | Entered Materials 1663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -9/Materials | Discovered new exit (range 10) 2033 | -9/Materials | Build established: Scavenger-Mutant 2102 | -9/Materials | Entered another Materials area 2102 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -8/Materials | Lost 3 parts (1p2n) 2652 | -8/Materials | Lost 3 parts (1p1u1w) 2935 | -8/Materials | Build established: Mutant 3181 | -8/Materials | Discovered new exit (range 12) 3196 | -8/Materials | Identified exit to Factory 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3657 | -7/Factory | Identified exit to Storage 3657 | -7/Factory | Identified exit to Lower Caves 4039 | -7/Factory | Self-destructed Last Messages --------------- 03959_ O-24 Administrator uses terminal to summon reinforcements. 03959_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03959_ O-24 Administrator locks terminal. 03959_ O-24 Administrator suffers critical hit. 03959_ O-24 Administrator destroyed. 03959_ Slug penetrates Nuclear Reactor. 03965_ ALERT: Rogue bot located, Programmers report to Factory Zone 4M. 03991_ Slug penetrates L-41 Fighter. 03994_ Slug penetrates Wall. 04010_ U-05 Engineer lays Concrete. 04011_ Adv. Treads destroyed. 04022_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 04027_ G-47 Trooper destroyed. 04027_ Arm. Treads destroyed. 04032_ Adv. Treads destroyed. 04033_ System corrupted: Energy discharge (-117). 04033_ Slug penetrates Wall. 04036_ Slug penetrates L-41 Fighter. 04038_ Critical hit. 04038_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ???#??? "?? ????????????????????????????????????? | | #??#?#? "?"?????????????????????????????????????? | | #??###? 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"" "" ## #?? #???????????????? | | + +? #? ?? ??????????? | | """ """ ## ]/ # #???? ??????????? | | """ """ ## // p ??#?"?????????????? | | """ """ ## @ #??? #???? ??"???????? | | """ "" """ *%#####l### #???????????????? | | """ "" = g #???"???????????? | | """ #?"?? ??????????? | | #??"????????????? | | "" +??? ???????????? | | ############## w #???????????????? | | ###????#####?###########+### #?"?"???????????? | | ?#####???##??#?#?#? ??? # #???????????????? | | ##?#??###??#?##???? ????? #? #???????????????? | | ##???#?#????##?#?##??"?? #? #???????????????? | | ?##??###?#?#?#???##? ?""?? #?? +???????????????? | | ?#??#???##??????#???????? ?#?? #???????????????? | | #???#?????????#??#? ????? #??? #???????????????? | | ???????????###???#????"? ????????????????????????? | | ??????????????????? ??"? ????????????????????????? | | ????????#?#?????#???? ??? ?? ????????????????????? | | ???????????#???????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionGuidanceReplicator Manual? 0 Play Time 00:51:36 Cumulative 21.8 hours Start 2022.01.09 @ 17:05:13 End 2022.01.09 @ 18:35:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e622dca-2fa8-466e-90e8-d0a7e7e26f2d