Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 00:24:36

Player: Cookedpoo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (158)     790
Value Destroyed (5059)     5059
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1927)               1927
              TOTAL SCORE: 11876

 Bonus
-------
High Alert Combat Kills    312
Follower Combat Kills      45
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             554/700
Matter                     173/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Rolling (170) Ox7
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
        Compact Wheel
>               --- UTILITY (7) ------
       Improved Cooling System
  High-capacity Storage Unit
                Humpback
       Improved Targeting Computer
                System Shield
>               --- WEAPON (2) -------
       Enhanced Autogun
       Advanced Assault Cannon
>               --- INVENTORY (32) ---
                Nuclear Core
                Fission Core
                Fission Core
                Fission Core
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Cooling System
          Large Battery (300)
     Long-range Sensor Array
       Improved Signal Interpreter
       Improved Propulsion Shielding
       Improved Weapon Shielding
                Relay Coupler [NC] (22)
                Relay Coupler [Swarmer] (35)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Sentry] (24)
                Gauss Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Axe
                Blade Trap
                Blade Trap
                Blade Trap

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
        Compact Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Humpback
       Improved Targeting Computer
                Hacking Suite
                System Shield
>               --- WEAPON -----------
       Enhanced Autogun
       Advanced Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
                Fission Core
                Fission Core
                Fission Core
          Light Treads
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
       Improved Cooling System
          Large Battery
     Long-range Sensor Array
       Improved Signal Interpreter
       Improved Propulsion Shielding
       Improved Weapon Shielding
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Gauss Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Axe
                Blade Trap
                Blade Trap
                Blade Trap
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             170  | 6   17  8   42  14  2   4   28  20  4   13  6   6   
  Power                    17   | 1   4   .   5   1   .   .   3   1   .   1   1   .   
    Engine                 14   | 1   4   .   5   1   .   .   2   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   3   1   13  6   .   4   10  5   3   2   1   4   
    Treads                 17   | .   .   .   6   2   .   2   5   1   1   .   .   .   
    Leg                    8    | .   .   .   .   .   .   .   .   3   .   2   .   3   
    Wheel                  29   | 2   3   1   7   4   .   2   5   1   2   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   8   .   9   1   2   .   6   3   .   2   3   .   
    Device                 7    | .   1   .   1   .   .   .   2   1   .   1   1   .   
    Storage                17   | 1   7   .   5   .   2   .   1   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
    Protection             7    | .   .   .   3   1   .   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   2   7   15  6   .   .   9   11  1   8   1   2   
    Energy Gun             15   | .   .   .   6   4   .   .   2   3   .   .   .   .   
    Energy Cannon          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          26   | 2   2   5   6   .   .   .   4   3   .   4   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
    Launcher               12   | .   .   2   1   2   .   .   1   3   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   2   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   1   .   .   .   .   .   
Parts Lost                 28   | .   4   .   6   4   .   .   3   7   .   1   .   3   
  Power                    3    | .   1   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   1   .   2   2   .   .   .   2   .   .   .   1   
  Utility                  6    | .   .   .   .   1   .   .   .   3   .   1   .   1   
  Weapon                   11   | .   2   .   3   1   .   .   3   2   .   .   .   .   
  Highest Loss Streak      4    | .   4   .   4   3   .   .   1   2   .   1   .   3   
Average Slot Usage (%)     93   | .   99  100 97  99  91  88  89  88  90  89  91  92  
  Engine                   8    | .   13  14  10  10  11  11  6   2   .   6   1   .   
  Core                     1    | .   .   .   .   .   .   .   2   6   9   2   5   7   
  Treads                   8    | .   .   .   8   13  11  11  14  10  9   8   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   7   9   9   15  15  
  Wheel                    13   | .   27  28  13  7   11  10  12  8   9   9   7   7   
  Device                   2    | .   2   .   .   .   .   .   6   4   9   9   7   7   
  Storage                  24   | .   25  28  32  33  24  22  17  18  18  17  15  15  
  Processor                1    | .   .   .   .   .   .   .   .   6   9   9   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   1   .   .   .   14  15  
  Protection               7    | .   .   .   9   10  11  11  10  6   .   .   .   .   
  Energy Gun               9    | .   .   .   11  21  22  22  1   2   9   .   .   .   
  Ballistic Gun            9    | .   27  19  6   .   .   .   15  12  2   14  13  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 11  57  57  102 99  128 128 136 131 125 133 129 129 
  Greatest Support         60   | 20  32  32  26  40  16  40  60  16  20  16  16  16  
  Greatest Overweight (x)  10   | .   3   2   10  9   7   7   8   8   7   8   8   8   
  Average Overweight (x)   5    | .   1   1   5   5   6   6   5   7   6   7   7   8   
Largest Inventory Capacity 32   | 6   18  18  26  26  32  32  32  32  32  32  32  32  
  Average Capacity         27   | 5   14  18  25  26  30  32  31  32  32  31  32  32  
  Most Carried             32   | 6   18  18  26  26  32  31  32  32  32  32  32  32  
  Average Carried          25   | 3   10  17  23  25  28  31  31  31  31  29  31  31  
  Final Capacity           32   | 6   18  18  26  26  32  32  32  32  32  32  32  32  
  Final Carried            32   | 5   18  18  26  26  31  31  32  32  32  32  32  32  

 Class Distribution 
--------------------
 84% | Hauler-Mutant
 14% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Matter Collected           3716 | 266  592  100  691  276  .    60   602  424  40   364  152  149  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6122 | 61   735  10   2096 210  .    229  1137 713  84   551  156  140  
  Parts                    325  | 2    52   5    110  10   .    14   58   28   4    31   6    5    
Haulers Intercepted        10   | .    2    .    6    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    4    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Combat Hostiles Destroyed  127  | .   16  5   27  22  .   7   14  16  .   15  1   4   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     87   | .   16  .   22  11  .   7   8   9   .   11  1   2   
  Cannons                  4    | .   .   .   1   .   .   .   3   .   .   .   .   .   
  AOE                      33   | .   .   5   3   11  .   .   3   5   .   4   .   2   
Classes Destroyed          17   | 1   7   .   3   3   .   .   1   .   .   1   1   .   
  Worker                   10   | .   1   .   5   .   .   .   3   .   .   .   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   6   .   .   .   2   .   .   .   .   .   
  Recycler                 12   | 1   2   .   4   .   .   .   3   .   1   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   3   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   2   .   .   .   2   .   .   .   .   .   
  Swarmer                  27   | .   9   5   .   5   .   4   .   .   .   4   .   .   
  Grunt                    60   | .   7   .   19  1   .   2   7   12  .   10  .   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Duelist                  7    | .   .   .   2   .   .   1   2   1   .   .   .   1   
  Sentry                   11   | .   .   .   6   .   .   .   4   1   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                14   | .   .   .   .   14  .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   5   3   5   12  .   4   4   4   1   5   1   2   
  Combat Bots Only         12   | .   5   3   4   12  .   4   3   4   .   5   1   2   
Max Kills in Single Turn   4    | 1   1   2   2   3   .   2   2   2   1   4   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   3   .   .   2   2   .   4   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Damage Taken               6495  | .    572  172  1201 929  .    256  1101 737  .    657  212  658  
  Core                     780   | .    97   10   85   98   .    65   86   88   .    105  72   74   
  Absorbed by Shields      339   | .    .    .    .    .    .    .    227  50   .    62   .    .    
Core Remaining (%)         61    | 100  .    57   .    .    .    38   .    .    .    49   .    .    
Volleys Fired              449   | 1    77   6    128  37   .    12   79   30   1    43   15   20   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    1    2    2    2    
  Hottest                  138   | 40   40   50   138  90   .    90   108  102  63   64   50   73   
Shots Fired                869   | 2    154  11   249  72   .    24   150  56   1    82   28   40   
  Gun                      768   | 2    154  6    216  59   .    24   131  48   1    79   28   20   
  Cannon                   61    | .    .    .    30   .    .    .    14   .    .    1    .    16   
  Launcher                 40    | .    .    5    3    13   .    .    5    8    .    2    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  544   | 2    154  6    95   .    .    .    98   45   .    80   28   36   
  Thermal                  45    | .    .    .    41   .    .    .    .    3    1    .    .    .    
  Explosive                40    | .    .    5    3    13   .    .    5    8    .    2    .    4    
  Electromagnetic          240   | .    .    .    110  59   .    24   47   .    .    .    .    .    
  Robot Hit Streak         14    | 2    11   1    14   10   .    13   14   9    .    10   8    6    
  Robot Miss Streak        9     | .    9    4    4    3    .    5    6    2    .    3    3    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    4    .    2    1    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    .    .    .    1    .    .    
Shots Hit Robots           562   | 2    81   3    174  50   .    16   93   43   1    59   16   24   
  Core Hits                308   | 1    37   7    79   43   .    17   51   30   1    28   7    7    
  Critical Hits            8     | .    1    .    1    2    .    .    1    2    .    1    .    .    
  Critical Kills           3     | .    1    .    1    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    .    1    .    1    .    .    
Melee Attacks              11    | .    .    .    .    .    .    .    .    8    2    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    .    .    8    2    1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11913 | 25   1032 371  3030 1283 .    299  2007 1315 120  1302 307  822  
  Guns                     7587  | 25   1032 8    2407 525  .    241  1330 521  .    976  293  229  
  Cannons                  782   | .    .    .    376  .    .    .    185  .    .    .    .    221  
  Explosions               3106  | .    .    363  247  758  .    58   478  504  .    326  .    372  
  Melee                    410   | .    .    .    .    .    .    .    .    290  120  .    .    .    
  Ramming                  28    | .    .    .    .    .    .    .    14   .    .    .    14   .    
  Kinetic                  5090  | 25   1032 8    935  .    .    .    902  469  .    976  293  450  
  Thermal                  764   | .    .    .    561  .    .    58   93   52   .    .    .    .    
  Explosive                2955  | .    .    363  247  758  .    .    385  504  .    326  .    372  
  Electromagnetic          2666  | .    .    .    1287 525  .    241  613  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 410   | .    .    .    .    .    .    .    .    290  120  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    .    1    3    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    1    3    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            158   | .    .    19   37   15   .    13   4    70   .    .    .    .    
  Projectiles              37    | .    .    .    37   .    .    .    .    .    .    .    .    .    
  Explosions               51    | .    .    19   .    15   .    13   4    .    .    .    .    .    
  Melee                    70    | .    .    .    .    .    .    .    .    70   .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      424   | .    .    51   30   151  .    55   7    104  .    19   7    .    
  Shots                    15    | .    .    3    1    5    .    1    .    4    .    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    1    .    .    .    1    .    
Targets Rammed             2     | .    .    .    .    .    .    .    1    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    .    20   414  330  .    216  365  27   .    7    .    .    
  Average Temperature      96    | .    .    11   96   95   .    88   131  9    .    6    .    .    
  Received Heat Transfer   1997  | .    156  .    426  260  .    36   327  276  .    342  21   153  
  Effects                  8     | .    .    .    3    4    .    .    1    .    .    .    .    .    
    Shutdowns              3     | .    .    .    2    1    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    2    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    8    .    .    .    4    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    2    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1334  | .    .    .    1073 .    .    50   100  111  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    2    1    .    1    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Peak Influence             805  | 5   392 222 478 285 .   90  236 805 397 643 401 313 
  Initial                  391  | .   3   97  8   165 .   .   .   110 391 258 337 280 
  Average                  205  | 1   218 94  269 94  .   34  61  528 393 486 312 280 
Maximum Alert Level        3    | .   1   1   2   1   .   .   1   3   1   2   2   1   
  Low Security (%)         53   | 100 34  93  31  76  .   100 95  .   .   .   12  .   
  Level 1                  32   | .   65  6   46  23  .   .   4   30  100 20  84  100 
  Level 2                  12   | .   .   .   22  .   .   .   .   45  .   79  3   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   23  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   .   5   .   .   .   4   .   .   .   4   .   
  Investigation            5    | .   3   .   1   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            8    | .   1   .   4   .   .   .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Distress Signals           9    | .   2   .   3   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              203  | .   31  6   52  24  .   7   39  16  .   14  7   7   
  Peak Tracking Total      8    | .   5   3   8   5   .   4   7   3   .   4   3   4   
  Tactical Retreats        9    | .   2   1   .   2   .   .   4   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Traps Triggered            8    | .   1   1   .   .   .   .   .   2   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Disabled          15   | .   1   .   3   2   .   .   1   3   .   1   4   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   1   .   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Accessed          30   | .   7   2   11  .   1   .   5   .   1   .   3   .   
  Terminals                15   | .   6   .   6   .   .   .   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                125  | .   25  2   42  .   23  .   18  .   1   .   14  .   
  Successful               91   | .   13  2   32  .   23  .   10  .   1   .   10  .   
  Failed                   34   | .   12  .   10  .   .   .   8   .   .   .   4   .   
    Catastrophic           3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   17  .   11  .   .   .   8   .   .   .   4   .   
  Terminals                51   | .   24  .   16  .   .   .   11  .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          12   | .   .   .   7   .   .   .   5   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   .   18  .   .   .   .   .   .   .   6   .   
  Garrison Access          9    | .   .   .   .   .   .   .   2   .   1   .   6   .   
Terminal Hacks             41   | .   9   2   4   .   23  .   3   .   .   .   .   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   3   .   2   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   7   .   .   .   4   .   .   .   .   .   
  Scan Component           6    | .   .   .   4   .   .   .   2   .   .   .   .   .   
  Repair                   5    | .   .   .   3   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   16  .   .   .   .   .   .   .   6   .   
  Insert Component         11   | .   .   .   8   .   .   .   .   .   .   .   3   .   
  Analyze                  11   | .   .   .   8   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   2   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   4   .   5   .   .   .   2   .   .   .   2   .   
  Terminals                9    | .   3   .   4   .   .   .   2   .   .   .   .   .   
    Track                  4    | .   1   .   3   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   1   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   .   9   .   .   .   5   .   1   .   2   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   2   .   6   .   .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   .   .   .   2   .   .   .   .   .   
  Time                     173  | .   .   .   103 .   .   .   70  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   6   .   .   .   .   .   .   .   3   .   
  Part Schematics Acquired 9    | .   .   .   6   .   .   .   .   .   .   .   3   .   
  Parts Damaged            2    | .   .   .   2   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   4   .   5   3   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   4   .   5   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Total Allies               6    | .   .   2   .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   2   .   .   .   .   .   .   .   .   4   4   
  Highest-Rated Group      62   | .   .   44  .   .   .   .   .   .   .   .   62  62  
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   16  16  
Total Orders               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   .   .   .   .   .   17  12  
  Total Damage             636  | .   .   .   .   .   .   .   .   .   .   .   479 157 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Turns Passed               11564 | 86   1045 646  2040 1590 793  1064 1729 808  108  590  738  327  
Spaces Moved               6115  | 70   737  536  895  820  470  599  805  367  48   237  385  146  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   232   | .    .    .    47   168  .    4    2    .    11   .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5882  | 69   737  536  848  652  470  595  803  367  37   237  385  146  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  150  120  170  130  170  170  170  170  180  
  Average Speed            151   | 79   99   110  152  165  163  170  159  170  195  177  173  180  
  Slowest Speed            280   | 80   130  110  240  240  170  220  200  180  280  180  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    91   94   65   98   59   98   49   63   5    47   9    19   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     5     | .    1    1    1    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    2    .    3    .    1    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          397   | .    .    45   15   93   .    8    29   182  1    13   .    11   
  Melee                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      396   | .    .    45   15   93   .    8    29   182  .    13   .    11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Total                      7651 | 96   897  590  1339 980  498  617  1116 482  62   352  442  180  
  Wait                     505  | 9    28   16   204  96   .    3    125  2    .    .    21   1    
  Move                     6104 | 69   736  535  894  819  469  598  805  366  47   236  384  146  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  190  | 8    24   11   38   6    21   .    40   5    3    26   6    2    
  Fast Attach              47   | 6    3    .    15   4    1    .    10   5    .    1    2    .    
  Attach                   36   | .    4    .    8    4    .    .    10   5    1    1    2    1    
  Detach                   10   | .    .    .    3    1    .    .    3    3    .    .    .    .    
  Swap                     87   | .    10   8    19   6    1    4    8    10   3    11   2    5    
  Drop                     138  | 3    15   14   30   7    6    .    35   4    5    6    8    5    
  Fire                     449  | 1    77   6    128  37   .    12   79   30   1    43   15   20   
  Melee                    11   | .    .    .    .    .    .    .    .    8    2    1    .    .    
  Ram                      2    | .    .    .    .    .    .    .    1    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41   | .    .    .    .    .    .    .    .    14   .    27   .    .    
  Rewire                   31   | .    .    .    .    .    .    .    .    30   .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 16)
    87 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   304 | -10/Materials | Discovered new exit (range 12)
   585 | -10/Materials | Discovered new exit (range 15)
   831 | -10/Materials | Lost 4 parts (1p1n2w)
   943 | -10/Materials | Discovered new exit (range 13)
   970 | -10/Materials | Discovered new exit (range 15)
  1132 | -10/Materials | Entered Mines
  1138 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1192 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1287 | -10/Mines     | Discovered new exit (range 8)
  1341 | -10/Mines     | Found the Drone Emporium
  1350 | -10/Mines     | Found Prototype Device
  1427 | -10/Mines     | Learned location of 1 exit from Materials
  1434 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1437 | -10/Mines     | Found Prototype Device
  1464 | -10/Mines     | Learned location of Zion (-7)
  1519 | -10/Mines     | Discovered new exit (range 10)
  1778 | -10/Mines     | Entered Materials
  1778 | -9/Materials  | Evolved 2 slots: Utility x2
  1779 | -9/Materials  | Identified exit to Materials
  1790 | -9/Materials  | Identified Decoy Drone Bay
  1816 | -9/Materials  | Identified Exp. Sensor Array
  1973 | -9/Materials  | Lost 4 parts (1p1n2w)
  2083 | -9/Materials  | Build established: Hauler-Mutant
  2398 | -9/Materials  | Repaired Hcp. Storage Unit
  2420 | -9/Materials  | Discovered new exit (range 16)
  3433 | -9/Materials  | Repaired Hcp. Storage Unit
  3514 | -9/Materials  | Repaired Imp. EM Shotgun
  3818 | -9/Materials  | Entered Mines
  3945 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  3957 | -9/Mines      | Assembled infested the area
  3962 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4062 | -9/Mines      | Destroyed 12 combat bots
  4067 | -9/Mines      | Lost 3 parts (1n1u1w)
  4433 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  4454 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4454 | -9/Mines      | Discovered new exit (range 5)
  4646 | -9/Mines      | Discovered exit to Materials (range 16)
  4871 | -9/Mines      | Discovered exit to Materials (range 14)
  5012 | -9/Mines      | Learned location of Storage (-7)
  5165 | -9/Mines      | Found a hidden stash of uninstalled traps
  5408 | -9/Mines      | Entered Exiles
  5450 | -9/Exiles     | Met 8R-AWN
  5473 | -9/Exiles     | Met EX-HEX
  5555 | -9/Exiles     | Met EX-DEC
  6188 | -9/Exiles     | Discovered new exit (range 10)
  6201 | -9/Exiles     | Entered Mines
  6403 | -8/Mines      | Discovered exit to Materials (range 8)
  6762 | -8/Mines      | Discovered exit to Materials (range 5)
  6763 | -8/Mines      | Core integrity fell below 50%
  7265 | -8/Mines      | Entered Materials
  7265 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8224 | -8/Materials  | Repaired Imp. Shield Generator
  8252 | -8/Materials  | Repaired Hcp. Storage Unit
  8766 | -8/Materials  | Discovered new exit (range 14)
  8894 | -8/Materials  | Garrison activated, responded to threat
  8994 | -8/Materials  | Identified exit to Garrison
  8994 | -8/Materials  | Entered Garrison
  9120 | -8/Garrison   | Triggered checkpoint
  9169 | -8/Garrison   | Garrison Relay disabled
  9222 | -8/Garrison   | Triggered checkpoint
  9302 | -8/Garrison   | Discovered new exit (range 8)
  9348 | -8/Garrison   | Triggered checkpoint
  9431 | -8/Garrison   | Phase Generator disabled
  9602 | -8/Garrison   | Triggered checkpoint
  9743 | -8/Garrison   | Discovered new exit (range 14)
  9794 | -8/Garrison   | Installed Relay Interface Framework
  9802 | -8/Garrison   | Entered Materials
  9855 | -8/Materials  | Identified exit to Garrison
  9910 | -8/Materials  | Entered Garrison
 10020 | -8/Garrison   | Triggered checkpoint
 10124 | -8/Garrison   | Triggered checkpoint
 10148 | -8/Garrison   | Triggered checkpoint
 10322 | -8/Garrison   | Discovered new exit (range 8)
 10344 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 10378 | -8/Garrison   | Triggered checkpoint
 10394 | -8/Garrison   | Core integrity fell below 50%
 10439 | -8/Garrison   | Garrison Relay disabled
 10500 | -8/Garrison   | Entered Factory
 10500 | -7/Factory    | Evolved 2 slots: Utility x2
 10528 | -7/Factory    | Identified exit to Garrison
 10786 | -7/Factory    | Garrison activated, responded to threat
 10896 | -7/Factory    | Discovered new exit (range 14)
 11238 | -7/Factory    | Entered Garrison
 11238 | -7/Garrison   | Accompanied by 4 allies
 11276 | -7/Garrison   | Triggered checkpoint
 11531 | -7/Garrison   | Triggered checkpoint
 11542 | -7/Garrison   | Triggered checkpoint
 11565 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
11326_ Field strength at 10.
11327_ Stasis field depleted.
11332_ Acquired 54 matter.
11336_ Dropped Aluminum Leg. <x3>
11349_ Acquired 45 matter.
11353_ Dropped Com. Wheel.
11356_ Acquired 27 matter.
11360_ Acquired Aluminum Leg.
11362_ Dropped Aluminum Leg.
11362_ Acquired Aluminum Leg.
11371_ System corrupted: Component data lost.
11531_ Beams of light sweep through the air. An alarm sounds.
11542_ G-47 Trooper destroyed. <x2>
11545_ Destroyed Gravmag System.
11560_ System corrupted: Enh. Autogun targeting data glitched.
11560_ Destroyed Lgt. Angular Momentum Engine.
11562_ Carbon-fiber Leg destroyed.
11562_ System corrupted: Enh. Autogun targeting data glitched.
11565_ Hacking Suite destroyed.
11565_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????#[[###############???????????????????????????? |
| ????# =#?????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Hcp. Storage Unit | -10/Materials | Hacked
   Med. Storage Unit | -10/Materials | Hacked
   Exp. Sensor Array | -9/Materials  | Scanalyzed
          Beamcaster | -9/Materials  | Scanalyzed
                 Axe | -9/Materials  | Scanalyzed
        Lrg. Battery | -9/Materials  | Scanalyzed
       Hacking Suite | -9/Materials  | Scanalyzed
  Hvy. Assault Rifle | -9/Materials  | Scanalyzed
 Adv. Assault Cannon | -7/Factory    | Scanalyzed
   Adv. Sensor Array | -7/Factory    | Scanalyzed
         Gauss Rifle | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalRiotMicrothruster
  Manual?         0
Play Time         01:51:30
  Cumulative      70.3 hours
  Start           2021.01.18 @ 18:22:39
  End             2021.01.21 @ 00:24:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fd8dc83-1712-439c-a543-879801a6ca54