Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:06:52 Player: Borbus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (55) 275 Value Destroyed (1314) 1314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2537 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 367/400 Matter 260/300 Energy 142/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Huge Storage Unit Sensor Array Power Shielding Utility Shielding Weapon Shielding Light Armor Plating Hardened Light Armor Plating Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Huge Storage Unit Seismic Detector Utility Shielding EM Pulse Gun EM Pulse Gun Medium Laser Small Laser Light Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 55 | 6 13 36 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 14 | 2 2 10 Treads 14 | 2 2 10 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 13 | 1 6 6 Device 5 | . 3 2 Storage 2 | 1 1 . Processor 3 | . 2 1 Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 24 | 2 5 17 Energy Gun 8 | 2 3 3 Energy Cannon 4 | . . 4 Ballistic Gun 12 | . 2 10 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 11 | . 14 10 Treads 23 | . 28 21 Device 6 | . 9 5 Storage 11 | . 14 11 Processor 7 | . 4 8 Protection 5 | . . 7 Energy Gun 14 | . 26 9 Energy Cannon 1 | . . 2 Ballistic Gun 14 | . 1 21 Naked Turns . | . . . Heaviest Build 42 | 12 27 42 Greatest Support 43 | 40 40 43 Greatest Overweight (x) 8 | . 1 8 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 9 15 Most Carried 15 | 4 8 15 Average Carried 9 | 2 6 13 Final Capacity 15 | 8 15 15 Final Carried 12 | 3 8 12 Class Distribution -------------------- 45% | Mutant 24% | Gunner 19% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1097 | 228 204 665 Remotely . | . . . Salvage Created 1769 | . 524 1245 Parts 130 | . 33 97 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 37 | . 9 28 Melee 1 | . 1 . Guns 31 | . 6 25 Cannons 3 | . . 3 AOE 2 | . 2 . Classes Destroyed 10 | . 5 5 Worker 4 | . . 4 Builder 3 | . 2 1 Tunneler 1 | . 1 . Recycler 1 | . 1 . Operator 2 | . . 2 Watcher 7 | . 2 5 Swarmer 9 | . . 9 Grunt 20 | . 9 11 Brawler 2 | . . 2 Sentry 6 | . . 6 Best Kill Streak 8 | . 4 8 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 2 | . 2 . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 132 | . 64 68 Missed 49 | . 22 27 Damage Taken 932 | . 499 433 Core 113 | . 80 33 Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 68 . Volleys Fired 127 | . 62 65 Largest 3 | . 2 3 Hottest 133 | . 90 133 Shots Fired 295 | . 105 190 Gun 279 | . 105 174 Cannon 16 | . . 16 Launcher . | . . . Special . | . . . Kinetic 125 | . 2 123 Thermal 144 | . 79 65 Explosive . | . . . Electromagnetic 26 | . 24 2 Robot Hit Streak 17 | . 17 10 Robot Miss Streak 9 | . 4 9 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 163 | . 63 100 Core Hits 80 | . 27 53 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 7 | . 5 2 Burn 6 | . 4 2 Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2470 | . 877 1593 Guns 2218 | . 790 1428 Cannons 163 | . . 163 Explosions 74 | . 74 . Melee . | . . . Ramming 15 | . 13 2 Kinetic 961 | . 18 943 Thermal 1306 | . 658 648 Explosive . | . . . Electromagnetic 188 | . 188 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . 17 . Message Errors 3 | . 3 . Matter Fused 6 | . 6 . Heat Flow Errors 1 | . 1 . Energy Discharges 2 | . 2 . Data Loss (minor) 1 | . 1 . Data Loss (major) 2 | . 2 . Alerts 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 7 | . 6 1 Targets Rammed 8 | . 7 1 Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 329 | . 295 329 Average Temperature 81 | . 85 79 Received Heat Transfer 390 | . 276 114 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 1 2 Heat Transferred 3669 | . 1967 1702 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 401 | . 163 401 Initial 24 | . . 24 Average 121 | . 65 193 Maximum Alert Level 2 | . . 2 Low Security (%) 74 | 100 100 53 Level 1 24 | . . 43 Level 2 1 | . . 2 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 2 6 Investigation 5 | . 1 4 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 56 | . 16 40 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 9 | . 4 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 3 6 Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 30 | . 8 22 Successful 18 | . 3 15 Failed 12 | . 5 7 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 19 | . 8 11 Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units . | . . . Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 9 | . 3 6 Record 3 | . . 3 Emergency Access Points 3 | . 1 2 Alert Level 1 | . . 1 Unreport Threat 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer 7 | . . 7 Insert Component 4 | . . 4 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 3 6 Full Trace Events 6 | . 2 4 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 64 | . . 64 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 4108 | 862 989 2257 Spaces Moved 1718 | 132 477 1109 Core 8 | 4 . 4 Treads 1710 | 128 477 1105 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 160 | 156 160 161 Slowest Speed 450 | 160 240 450 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 14 54 58 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile . | . . . AOE 2 | . 2 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2824 | 787 593 1444 Wait 804 | 641 13 150 Move 1716 | 131 476 1109 Hop . | . . . Pick Up 72 | 9 16 47 Fast Attach . | . . . Attach 21 | 6 6 9 Detach . | . . . Swap 34 | . 7 27 Drop 42 | . 6 36 Fire 127 | . 62 65 Melee . | . . . Ram . | . . . Kick . | . . . Crush 8 | . 7 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 863 | -11/Scrapyard | Entered Materials 864 | -10/Materials | Build established: Mutant 1443 | -10/Materials | Discovered new exit (range 7) 1704 | -10/Materials | Discovered new exit (range 7) 1852 | -10/Materials | Entered another Materials area 1852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2064 | -9/Materials | Discovered new exit (range 16) 2592 | -9/Materials | Build established: Scavenger-Gunner 2723 | -9/Materials | Discovered new exit (range 8) 3287 | -9/Materials | Repaired Broken Imp. Assault Rifle 3400 | -9/Materials | Build established: Gunner 4109 | -9/Materials | Self-destructed Last Messages --------------- Massive razor-sharp blades shoot up from within the floor. Hrd. Light Armor Plating severed. Imp. Treads severed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Assault Rifle severed. Lgt. Treads severed. Imp. Ion Engine severed. U-05 Engineer lays Concrete. Dropped Lgt. Armor Plating. Acquired Hrd. Light Armor Plating. Acquired Lgt. Treads. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Assault Rifle severed. Hrd. Light Armor Plating severed. Targeting Computer severed. 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Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketFlyingAutogun Manual? 0 Play Time 00:36:59 Cumulative 6.4 hours Start 2024.04.01 @ 21:29:21 End 2024.04.01 @ 22:06:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7eb3432-3042-4ba1-820e-244850675353