Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 19:44:24 Player: THN-L0C Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1653) 1653 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1966) 1966 TOTAL SCORE: 5974 Bonus ------- Follower Combat Kills 444 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -78 Cogmind --------- Core Integrity 0/400 Matter 116/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Treading (360) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Spiked Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Reaction Control System Hardened Light Armor Plating Splice Drone Bay (2/6) > --- WEAPON (2) ------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY (20) --- Experimental Heat Sink Zionite Biocell (600) High-capacity Matter Pod (0) Seismic Detector Makeshift Salvage Targeting Computer Improved Utility Shielding Zionite Weapon Casing Hardened Light Armor Plating GOLEM Unit GOLEM Unit Heavy Riot Gun Zionite Laser-S Zionite Laser-S Slug Cannon Hammer Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Slug Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Zionite Glidesys I Advanced Visual Processing Unit Seismic Detector Makeshift Salvage Targeting Computer Improved Reaction Control System Improved Utility Shielding Zionite Weapon Casing Hardened Light Armor Plating Hardened Light Armor Plating Improved Trap Extractor Splice Drone Bay Heavy Riot Gun Zionite Laser-S Heavy Battle Rifle Heavy Battle Rifle Hammer Phasing Sabre Phasing Sabre [Rating: 53] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Zionite Laser-S Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Dee Pro Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 82 | 7 7 9 11 1 14 32 1 Power 13 | 1 2 1 5 . 1 3 . Engine 5 | 1 . 1 2 . . 1 . Core 8 | . 2 . 3 . 1 2 . Reactor . | . . . . . . . . Propulsion 11 | 2 1 3 . . 3 2 . Treads 5 | 2 . . . . 2 1 . Leg 3 | . . 2 . . 1 . . Wheel 2 | . 1 1 . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 36 | 2 2 3 5 . 4 20 . Device 11 | 1 . . 2 . 1 7 . Storage 5 | 1 2 . . . . 2 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 19 | . . 3 3 . 3 10 . Artifact . | . . . . . . . . Weapon 22 | 2 2 2 1 1 6 7 1 Energy Gun 2 | . . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 2 2 1 . . 2 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher 3 | . . . . 1 2 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 6 . Parts Lost 17 | . 1 3 1 . . 11 1 Power 2 | . . . . . . 2 . Propulsion 5 | . 1 1 . . . 2 1 Utility 6 | . . 1 . . . 5 . Weapon 4 | . . 1 1 . . 2 . Highest Loss Streak 5 | . 1 2 1 . . 5 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 91 99 99 100 99 98 98 Engine 6 | . 6 13 7 11 3 3 . Core 5 | . 7 . 3 . 7 6 11 Treads 11 | . 20 . . . 15 18 11 Leg 9 | . . 18 22 22 6 . . Wheel 1 | . . 9 . . . . . Device 9 | . 14 . 11 11 11 10 22 Storage 11 | . 14 14 11 11 11 12 11 Protection 18 | . . 13 22 22 22 21 11 Energy Gun 1 | . . . . . . 7 . Ballistic Gun 12 | . 28 27 21 17 5 . 17 Ballistic Cannon 1 | . . . . . . 7 . Launcher 3 | . . . . 4 6 5 . Slashing Weapon 2 | . . . . . 4 . . Piercing Weapon 1 | . . . . . 3 . . Peak Build Rating 53 | 7 10 18 25 26 40 53 46 Average Rating 28 | 5 7 15 23 25 32 45 44 On Entrance 20 | . 7 10 17 25 26 33 43 Naked Turns . | . . . . . . . . Heaviest Build 71 | 14 50 55 62 64 67 71 68 Greatest Support 56 | 40 40 32 32 32 56 56 28 Greatest Overweight (x) 4 | . 3 3 1 1 2 4 2 Average Overweight (x) . | . . 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 Most Carried 20 | 1 13 20 20 20 20 20 19 Average Carried 18 | . 6 18 19 20 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 1 12 20 20 20 20 19 19 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Dee Pro Matter Collected 1905 | 330 266 429 156 105 130 446 43 Remotely . | . . . . . . . . Salvage Created 1901 | 129 394 607 102 215 . 454 . Parts 113 | 11 30 41 6 12 . 13 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 2 . 1 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Dee Pro Combat Hostiles Destroyed 42 | . 8 15 2 7 . 10 . Guns 30 | . 8 15 2 5 . . . Cannons 1 | . . . . . . 1 . AOE 9 | . . . . 2 . 7 . Classes Destroyed 11 | 3 4 1 . . . 3 . Worker 2 | 1 1 . . . . . . Tunneler 3 | 3 . . . . . . . Recycler 4 | 1 1 2 . . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 15 | . 3 9 . 3 . . . Grunt 13 | . 5 4 . 4 . . . Sentry 4 | . . 2 2 . . . . Z-Technician 5 | . . . . . . 5 . Z-Light 4 | . . . . . . 4 . Assembled 3 | . . . . . . 3 . Golem 2 | . . . . . . 2 . Best Kill Streak 6 | 3 6 4 2 3 . 5 . Combat Bots Only 4 | . 4 3 2 3 . 3 . Max Kills in Single Turn 5 | 1 1 2 1 2 . 5 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Dee Pro Hostile Shots Fired 291 | . 55 67 27 30 . 99 13 Missed 82 | . 18 19 5 9 . 29 2 Damage Taken 4365 | . 450 552 318 262 . 2588 195 Core 512 | . 47 53 32 8 . 330 42 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 250 | . . . . . . 250 . Regen/Repaired (Parts) 457 | . . . . . 457 . . Core Remaining (%) 80 | 100 . 60 . . . . . Volleys Fired 167 | 15 40 40 10 15 . 40 7 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 66 | 40 40 43 43 40 . 66 66 Shots Fired 299 | 30 80 77 17 29 . 52 14 Gun 262 | 30 80 77 17 28 . 16 14 Cannon 9 | . . . . . . 9 . Launcher 28 | . . . . 1 . 27 . Special . | . . . . . . . . Kinetic 255 | 30 80 77 17 28 . 9 14 Thermal . | . . . . . . . . Explosive 28 | . . . . 1 . 27 . Electromagnetic 16 | . . . . . . 16 . Robot Hit Streak 13 | 8 8 7 8 13 . 7 7 Robot Miss Streak 6 | 3 5 4 2 3 . 6 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 3 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 189 | 18 53 43 14 21 . 30 10 Core Hits 106 | 8 24 25 5 10 . 33 1 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 3 | . 1 1 . . . 1 . Destroy 3 | . 1 1 . . . 1 . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . 1 . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5839 | 187 591 586 179 356 . 3782 158 Guns 2200 | 187 584 586 177 269 . 239 158 Cannons 81 | . . . . . . 81 . Explosions 3549 | . . . . 87 . 3462 . Melee . | . . . . . . . . Ramming 9 | . 7 . 2 . . . . Kinetic 2042 | 187 584 586 177 269 . 81 158 Thermal 2189 | . . . . . . 2189 . Explosive 1360 | . . . . 87 . 1273 . Electromagnetic 239 | . . . . . . 239 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 435 | . . . . . . 435 . Projectiles . | . . . . . . . . Explosions 435 | . . . . . . 435 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 70 | . . . . . . 70 . Shots 1 | . . . . . . 1 . Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 231 | . 34 33 14 36 . 231 110 Average Temperature 34 | . 8 11 8 13 . 77 51 Received Heat Transfer 1122 | . 204 168 87 111 . 543 9 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 50 | . . . . . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Dee Pro Peak Influence 317 | 25 297 166 317 221 . . . Initial 18 | . 16 . 18 . . . . Average 99 | 7 93 107 97 126 . . . Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 84 | 100 84 100 74 65 . . . Level 1 15 | . 15 . 25 34 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Dee Pro Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 19 16 17 7 . 11 13 Peak Tracking Total 7 | . 7 3 2 3 . 3 7 Tactical Retreats 7 | . 3 3 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Dee Pro Traps Triggered 3 | . 1 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Dee Pro Machines Disabled 8 | . . 1 1 . 3 3 . Max in Single Turn 2 | . . 1 . . 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled 3 | . . . . . 3 . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Dee Pro Machines Accessed 12 | . 5 2 5 . . . . Terminals 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 22 2 20 . . . . Successful 28 | . 14 2 12 . . . . Failed 16 | . 8 . 8 . . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 35 | . 16 . 18 . 1 . . Terminals 42 | . 22 . 20 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 7 2 4 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 2 | . . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . 1 . 2 . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 14 | . 7 . 7 . . . . Terminals 14 | . 7 . 7 . . . . Botnet 4 | . 2 . 2 . . . . Skim 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Dee Pro Total Allies 12 | . . 4 . 1 4 . 3 Largest Group 4 | . . 4 4 1 4 4 2 Highest-Rated Group 163 | . . 71 71 31 163 163 58 Highest-Rated Ally 42 | . . 31 31 31 42 42 41 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 134 | . . . 75 20 . 13 26 Total Damage 1452 | . . . 884 276 . 109 183 Kills 19 | . . . 17 1 . . 1 Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . . Drone Launches 35 | . . . . . . 12 23 Drone Recoveries 31 | . . . . . . 9 22 Exploration | -11 -10 -10 -9 -9 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Dee Pro Turns Passed 10907 | 142 923 1448 1518 420 4657 1569 230 Spaces Moved 4391 | 55 376 726 602 186 1914 487 45 Core 2 | 2 . . . . . . . Treads 2115 | 53 375 . . . 1163 479 45 Legs 1989 | . . 450 602 186 751 . . Wheels 277 | . 1 276 . . . . . Hover 8 | . . . . . . 8 . Flight . | . . . . . . . . Fastest Speed 50 | 50 145 115 195 195 195 260 360 Average Speed 217 | 156 185 165 195 195 234 282 360 Slowest Speed 360 | 160 320 195 195 195 360 360 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 6 75 98 55 31 91 74 22 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 5 | . 2 . 2 . 1 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . . . . 13 . 118 . Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 125 | . . . . 13 . 112 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Dee Pro Total 5419 | 81 525 901 943 214 2032 622 101 Wait 627 | 4 94 89 286 13 44 49 48 Move 4384 | 54 375 725 601 185 1913 486 45 Hop . | . . . . . . . . Pick Up 72 | 1 7 23 16 . 14 11 . Fast Attach 17 | 7 . 1 2 . 5 2 . Attach 16 | . 1 3 3 . . 9 . Detach 1 | . . 1 . . . . . Swap 49 | . 6 5 6 1 9 21 1 Drop 56 | . 1 14 18 . 19 4 . Fire 167 | 15 40 40 10 15 . 40 7 Melee 1 | . . . . . 1 . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 27 | . . . . . 27 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / Exi / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Discovered new exit (range 14) 627 | -10/Materials | Discovered new exit (range 16) 893 | -10/Materials | Learned Storage emergency access door positions 928 | -10/Materials | Learned location of Mines (-9) 951 | -10/Materials | Loaded intel: 2 recycling unit locations 964 | -10/Materials | Learned location of Storage (-7) 969 | -10/Materials | Identified exit to Materials 970 | -10/Materials | Learned Recycling recycling unit intel 972 | -10/Materials | Identified exit to Subcaves 977 | -10/Materials | Learned 2 Storage zone layouts 992 | -10/Materials | Learned Storage emergency access door positions 1019 | -10/Materials | Learned location of 2 exits from Mines 1066 | -10/Materials | Entered Mines 1224 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1366 | -10/Mines | Build established: Scavenger-Mutant 1714 | -10/Mines | Learned Materials terminal intel 1866 | -10/Mines | Build established: Mutant 1984 | -10/Mines | Escorted by a lone wolf Derelict 2090 | -10/Mines | Found the Drone Emporium 2101 | -10/Mines | Found Prototype Device 2132 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2317 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2514 | -10/Mines | Entered Materials 2514 | -9/Materials | Accompanied by 4 allies 2514 | -9/Materials | Evolved 2 slots: Utility x2 2515 | -9/Materials | Loaded intel: 12 terminal locations 2979 | -9/Materials | Discovered new exit (range 5) 3194 | -9/Materials | Discovered new exit (range 11) 3254 | -9/Materials | Discovered new exit (range 12) 3675 | -9/Materials | Learned 2 Storage zone layouts 3780 | -9/Materials | Loaded intel: 16 trap records 3818 | -9/Materials | Learned 2 Storage zone layouts 3846 | -9/Materials | Learned location of Recycling (-7) 3894 | -9/Materials | Learned Materials emergency access door positions 3978 | -9/Materials | Learned Storage emergency access door positions 4032 | -9/Materials | Entered Mines 4033 | -9/Mines | Identified exit to Exiles 4101 | -9/Mines | Received a Mining Laser from a helpful Derelict 4311 | -9/Mines | Discovered new exit (range 8) 4365 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4383 | -9/Mines | Learned Materials emergency access door positions 4452 | -9/Mines | Entered Zion 4537 | -7/Zion | Found CR-A16's Pointy Stick 4614 | -7/Zion | Discovered new exit (range 13) 4785 | -7/Zion | Learned Factory security intel 4818 | -7/Zion | Learned location of Armory (-4) 5189 | -7/Zion | Received a hallucinogenic algorithm 5360 | -7/Zion | Visited the Megawrench Repair Shop 6154 | -7/Zion | Identified Splice Drone Bay 6233 | -7/Zion | Build established: Scavenger-Mutant 6856 | -7/Zion | Discovered new exit (range 3) 6856 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7806 | -7/Zion | Megawrench repaired 7 parts 7904 | -7/Zion | Met Imprinter 7967 | -7/Zion | Imprinted 7969 | -7/Zion | Declared Zion's savior 9109 | -7/Zion | Entered Deep Caves 9109 | -7/Deep Caves | Accompanied by 4 allies 9270 | -7/Deep Caves | Attacked by Z-Imprinter 9299 | -7/Deep Caves | Destroyed Z-Imprinter 9410 | -7/Deep Caves | Z-Facility disabled 9557 | -7/Deep Caves | Lost 5 parts (1n2u2w) 9567 | -7/Deep Caves | Found Prototype Protection 9567 | -7/Deep Caves | Identified Zio. Weapon Casing 9628 | -7/Deep Caves | Found Zio. Weapon Casing 10064 | -7/Deep Caves | Discovered new exit (range 7) 10184 | -7/Deep Caves | Spotted AG-72208 10244 | -7/Deep Caves | Destroyed AG-72208 10245 | -7/Deep Caves | Lost 3 allies 10252 | -7/Deep Caves | Found GOLEM Unit 10271 | -7/Deep Caves | Lost 3 parts (1p1n1u) 10373 | -7/Deep Caves | Spotted AG-69466 10404 | -7/Deep Caves | Core integrity fell below 50% 10439 | -7/Deep Caves | Core integrity fell below 20% 10446 | -7/Deep Caves | Destroyed AG-69466 10454 | -7/Deep Caves | Found GOLEM Unit 10678 | -7/Deep Caves | Entered Proximity Caves 10906 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10907 | -6/Proximity Caves | Spotter reported a threat 10908 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10894_ Splice Drone injecting Y-64 Sentinel... Shutting down primary systems. 10896_ Splice Drone retrieved by Splice Drone Bay. 10900_ Network quickbooting G-50 Soldier, ETC: 8. 10905_ Splice Drone released from Splice Drone Bay. 10905_ N-01 Spotter is scanning... 10906_ Splice Drone released from Splice Drone Bay. 10906_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 10906_ Splice Drone sneak attacks. 10906_ Splice Drone injecting G-50 Soldier... 10906_ Splice Drone sneak attacks. 10906_ Splice Drone injecting G-50 Soldier... 10907_ Splice Drone released from Splice Drone Bay. 10907_ Splice Drone retrieved by Splice Drone Bay. 10907_ N-01 Spotter sends a signal. 10907_ ALERT: Unidentified potential threat approaching Complex 0b10. 10908_ Splice Drone injecting B-48 Gladiator... Deactivating 1 weapon system. 10908_ Splice Drone retrieved by Splice Drone Bay. 10908_ G-50 Soldier reactivates. 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Leg | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Fission Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicIonMapper Manual? 0 Play Time 00:44:57 Cumulative 191.5 hours Start 2024.09.02 @ 19:00:54 End 2024.09.02 @ 19:44:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6648da26-b05b-4740-883e-59ac5938c4ed