Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 20:20:29 Player: Shockbound Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2199) 2199 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 5606 Bonus ------- High Alert Combat Kills 127 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 94/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Terrain Scan Processor Targeting Computer Core Analyzer > --- WEAPON (4) ------- Gauss Rifle Great Maul > --- INVENTORY (5) ---- Authchip [R/Combat] Mini Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Terrain Scan Processor Targeting Computer Core Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Gauss Rifle > --- INVENTORY -------- Authchip [R/Combat] Mini Grenade Launcher Heavy Missile Launcher [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Visual Processing Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 . . . 1 Weapon 2 | . . 1 1 . . . Parts Attached 91 | 6 12 20 4 15 6 28 Power 11 | 1 2 2 . 2 1 3 Engine 8 | 1 1 2 . 2 . 2 Core 3 | . 1 . . . 1 1 Reactor . | . . . . . . . Propulsion 27 | 2 6 6 1 4 1 7 Treads 3 | 2 . . . . . 1 Leg 6 | . . . . 3 . 3 Wheel . | . . . . . . . Hover 17 | . 6 6 1 1 1 2 Flight 1 | . . . . . . 1 Utility 16 | 1 3 3 . 2 . 7 Device 5 | . . 2 . 2 . 1 Storage 2 | 1 1 . . . . . Processor 6 | . 1 1 . . . 4 Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 37 | 2 1 9 3 7 4 11 Energy Gun 9 | 2 1 1 . 2 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | . . 3 2 . 2 3 Ballistic Cannon 8 | . . 3 1 2 1 1 Launcher 4 | . . . . 1 . 3 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 5 | . . 2 . 2 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 52 | . 7 2 . 13 7 23 Power 7 | . 1 1 . 1 . 4 Propulsion 18 | . 4 1 . 4 2 7 Utility 8 | . . . . 2 2 4 Weapon 19 | . 2 . . 6 3 8 Highest Loss Streak 10 | . 4 1 . 10 7 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 68 | . 80 63 94 79 79 44 Engine 6 | . 5 6 9 9 7 2 Core 2 | . 7 2 . . 1 2 Treads 1 | . 7 . . . . . Leg 8 | . . . . 16 21 3 Hover 9 | . 14 18 23 6 1 3 Device 7 | . . 2 18 16 13 1 Storage 3 | . 14 9 . . . . Processor 7 | . 7 . 9 9 9 10 Protection 1 | . 3 3 . . . 1 Energy Gun 7 | . 21 1 . 9 5 1 Ballistic Gun 5 | . . 10 18 5 6 6 Ballistic Cannon 4 | . . 7 17 5 13 . Slashing Weapon 1 | . . 2 . . . 4 Peak Build Rating 30 | 6 10 17 26 28 27 30 Average Rating 14 | 4 7 9 22 18 21 16 On Entrance 12 | . 6 7 17 26 18 13 Naked Turns . | . . . . . . . Heaviest Build 34 | 12 16 28 26 26 33 34 Greatest Support 40 | 40 40 19 25 36 36 30 Greatest Overweight (x) 11 | . 3 4 1 1 2 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 Average Capacity 6 | 6 8 9 5 5 5 5 Most Carried 10 | 2 8 10 5 5 5 5 Average Carried 3 | 1 4 6 4 4 4 1 Final Capacity 10 | 8 10 5 5 5 5 5 Final Carried 8 | 2 8 5 5 5 3 3 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 13% | Scavenger-Skirmisher 8% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 2027 | 260 100 313 19 675 204 456 Remotely . | . . . . . . . Salvage Created 2273 | . 341 395 . 761 339 437 Parts 122 | . 19 26 . 27 26 24 Haulers Intercepted 3 | . 1 1 . . . 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 52 | . 8 6 . 23 6 9 Melee 9 | . . 3 . 4 . 2 Guns 25 | . 8 1 . 9 3 4 Cannons 11 | . . 2 . 5 3 1 AOE 6 | . . . . 4 . 2 Classes Destroyed 13 | . 4 2 . 3 2 2 Worker 3 | . . 2 . . 1 . Builder 4 | . . . . . 3 1 Hauler 3 | . 1 1 . . . 1 Recycler 3 | . . . . . 1 2 Watcher 8 | . 3 2 . . 2 1 Swarmer 14 | . 5 . . 7 2 . Grunt 21 | . 3 2 . 12 . 4 Brawler 1 | . . . . 1 . . Sentry 7 | . . 4 . . 2 1 Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . . 2 Assembled 1 | . . . . . . 1 Savage 1 | . . . . 1 . . Butcher 1 | . . . . 1 . . Guerrilla 1 | . . . . 1 . . Best Kill Streak 9 | . 3 4 . 9 8 6 Combat Bots Only 9 | . 3 1 . 9 3 4 Max Kills in Single Turn 3 | . 1 2 . 3 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . 1 Melee 1 | . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 622 | . 77 73 . 155 83 234 Missed 197 | . 21 30 . 47 31 68 Damage Taken 6088 | . 663 596 . 1606 762 2461 Core 1702 | . 174 296 . 437 83 712 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . 5 . . . . Core Remaining (%) 40 | 100 30 26 . . 5 . Volleys Fired 173 | 1 48 15 . 59 19 31 Largest 4 | 2 2 3 . 4 4 4 Hottest 194 | 80 80 85 . 139 194 128 Shots Fired 388 | 2 70 40 . 142 72 62 Gun 259 | 2 70 30 . 88 36 33 Cannon 112 | . . 10 . 48 36 18 Launcher 17 | . . . . 6 . 11 Special . | . . . . . . . Kinetic 254 | . . 35 . 116 54 49 Thermal 115 | 2 70 5 . 20 18 . Explosive 17 | . . . . 6 . 11 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 14 | . 11 5 . 8 5 14 Robot Miss Streak 25 | . 3 6 . 5 25 12 Penetration Max 3 | . . . . 1 3 . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 253 | . 45 25 . 82 31 70 Core Hits 142 | . 18 12 . 37 30 45 Critical Kills 3 | . . . . . 3 . Critical Parts Destroyed 6 | . . . . 1 3 2 Critical Strikes 18 | . . 3 . 5 6 4 Burn 4 | . . 2 . 2 . . Destroy 7 | . . . . 1 6 . Blast 1 | . . 1 . . . . Smash 2 | . . . . . . 2 Sever 4 | . . . . 2 . 2 Melee Attacks 46 | . . 8 . 15 . 23 Impact 6 | . . . . . . 6 Slashing 40 | . . 8 . 15 . 17 Piercing . | . . . . . . . Sneak Attacks 11 | . . . . 10 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6316 | . 508 579 . 2678 633 1918 Guns 2527 | . 508 290 . 951 290 488 Cannons 1144 | . . 80 . 500 335 229 Explosions 1064 | . . . . 518 . 546 Melee 1555 | . . 191 . 709 . 655 Ramming 26 | . . 18 . . 8 . Kinetic 2797 | . . 299 . 1250 537 711 Thermal 868 | . 508 71 . 201 88 . Explosive 1064 | . . . . 518 . 546 Electromagnetic 6 | . . . . . . 6 Impact 176 | . . . . . . 176 Slashing 1379 | . . 191 . 709 . 479 Piercing . | . . . . . . . Highest Corruption 7 | . 1 . . 2 2 7 Average Corruption 2 | . 1 . . 2 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 3 . . 9 2 11 Message Errors 6 | . 1 . . 2 . 3 Matter Fused 3 | . . . . 1 . 2 Heat Flow Errors 6 | . 1 . . 2 . 3 Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 2 | . 1 . . 1 . . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . 1 . . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 314 | . . . . 106 . 208 Projectiles 23 | . . . . 23 . . Explosions 143 | . . . . 40 . 103 Melee 148 | . . . . 43 . 105 Knockbacks 26 | . . . . 6 5 15 Impact 1 | . . . . . . 1 Kinetic 25 | . . . . 6 5 14 Secondary . | . . . . . . . Self-Inflicted Damage 97 | . . 9 . 42 . 46 Shots 4 | . . . . 3 . 1 Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 1 . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 474 | 18 204 84 . 474 465 237 Average Temperature 98 | 12 57 28 . 138 162 53 Received Heat Transfer 2037 | . 258 285 . 747 216 531 Effects 11 | . . . . 4 7 . Shutdowns 2 | . . . . 1 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . 3 . . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 4 | . . . . . . 4 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 12 | . 3 3 . 4 . 2 Heat Transferred 2371 | . 1150 333 . 666 222 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 620 | . 212 230 39 473 620 502 Initial 282 | . . 7 39 2 230 282 Average 233 | . 63 83 35 336 389 313 Maximum Alert Level 2 | . 1 1 . 2 2 2 Low Security (%) 38 | 100 94 84 100 12 . . Level 1 52 | . 5 15 . 70 57 96 Level 2 9 | . . . . 16 42 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . . 3 5 Investigation 2 | . . . . . 2 . Extermination 3 | . . . . . . 3 Reinforcement 3 | . . . . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 10 | . . 3 . . 6 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 14 13 . 22 19 19 Peak Tracking Total 9 | . 3 5 . 8 9 6 Tactical Retreats 14 | . 1 . . 1 2 10 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 10 | . 1 6 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . 4 . Reused 2 | . . . . . 2 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 12 | . . 3 . 1 3 5 Max in Single Turn 3 | . . 2 . 1 1 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 15 | . 5 2 3 2 3 . Terminals 11 | . 5 1 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 47 | . 18 4 10 3 12 . Successful 24 | . 9 2 6 2 5 . Failed 23 | . 9 2 4 1 7 . Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 38 | . 18 2 9 3 6 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 . . 1 . Garrison Access 1 | . . . 1 . . . Terminal Hacks 19 | . 9 . 5 2 3 . Record 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . 1 1 . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 2 | . . . . . 2 . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Investigation 2 | . 1 . . . 1 . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 2 . . 1 . Insert Component 2 | . . 1 . . 1 . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 2 2 2 2 . Full Trace Events 4 | . 1 . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 3291 | 108 558 482 90 943 302 808 Spaces Moved 2148 | 53 419 329 92 574 188 493 Core 124 | 1 18 19 . 29 . 57 Treads 144 | 52 64 . . . . 28 Legs 643 | . . . . 417 132 94 Wheels . | . . . . . . . Hover 1237 | . 337 310 92 128 56 314 Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 52 52 60 50 Average Speed 110 | 157 87 110 91 113 120 121 Slowest Speed 600 | 160 200 250 116 120 260 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 67 21 10 55 20 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . . 1 . 6 14 24 Melee . | . . . . . . . Projectile 16 | . . 1 . 1 14 . AOE 29 | . . . . 5 . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2679 | 75 542 403 98 735 217 609 Wait 93 | 8 41 5 . 33 . 6 Move 2142 | 52 418 328 91 573 187 493 Hop . | . . . . . . . Pick Up 82 | 8 16 15 1 15 1 26 Fast Attach 7 | . . 2 1 1 2 1 Attach 71 | 6 10 11 1 13 3 27 Detach 7 | . 3 1 . 2 . 1 Swap 13 | . 2 7 2 1 1 . Drop 26 | . 4 10 2 6 3 1 Fire 173 | 1 48 15 . 59 19 31 Melee 46 | . . 8 . 15 . 23 Ram 1 | . . 1 . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 17 | . . . . 17 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Discovered new exit (range 18) 305 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 368 | -10/Materials | Lost 3 parts (1p2n) 492 | -10/Materials | Lost 4 parts (2n2w) 589 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 788 | -9/Materials | Discovered new exit (range 15) 829 | -9/Materials | Core integrity fell below 50% 850 | -9/Materials | Discovered new exit (range 16) 979 | -9/Materials | Discovered new exit (range 3) 1149 | -9/Materials | Entered another Materials area 1149 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1219 | -8/Materials | Identified exit to Garrison 1239 | -8/Materials | Entered Garrison 1437 | -8/Garrison | Triggered checkpoint 1441 | -8/Garrison | Triggered checkpoint 1469 | -8/Garrison | Triggered checkpoint 1483 | -8/Garrison | Core integrity fell below 50% 1526 | -8/Garrison | Destroyed 9 combat bots 1551 | -8/Garrison | Lost 10 parts (1p3n1u5w) 1857 | -8/Garrison | Build established: Scavenger-Mutant 1910 | -8/Garrison | Discovered new exit (range 15) 2119 | -8/Garrison | Discovered new exit (range 12) 2157 | -8/Garrison | Triggered checkpoint 2182 | -8/Garrison | Entered Materials 2332 | -8/Materials | Core integrity fell below 20% 2459 | -8/Materials | Lost 7 parts (2n2u3w) 2473 | -8/Materials | Discovered new exit (range 10) 2484 | -8/Materials | Entered Factory 2484 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2710 | -7/Factory | Lost 7 parts (2p2n2u1w) 2841 | -7/Factory | Core integrity fell below 50% 2880 | -7/Factory | Lost 4 parts (1p3n) 2972 | -7/Factory | Lost 5 parts (1n2u2w) 3057 | -7/Factory | Core integrity fell below 20% 3084 | -7/Factory | Lost 3 parts (1p2w) 3292 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired Core Analyzer. ALERT: Rogue bot located, Programmers report to Factory Zone 5P. R-06 Scavenger collects Mni. Grenade Launcher. System corrupted: Matter fused (-5). Gravmag System destroyed. Acquired Great Maul. P-60 Hacker knocked back. Shock Rifle destroyed. P-60 Hacker suffers critical hit (Smash). Destroyed Remote Datajack. Destroyed Gravmag System. P-60 Hacker system corrupted by crushing effect. Shock Rifle destroyed. Destroyed Gravmag System. P-60 Hacker system corrupted by crushing effect. P-60 Hacker suffers critical hit (Smash). Destroyed Shock Rifle. P-60 Hacker system corrupted by crushing effect. 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