Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 23:27:28 Player: Centeno Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (4867) 4867 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1452) 1452 TOTAL SCORE: 9844 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 236 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Treading (312) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Relay Coupler [Grunt] (11) > --- WEAPON (3) ------- Advanced Beam Rifle Remote Datajack > --- INVENTORY (25) --- Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Heat Sink Advanced Heat Sink Compact Battery (200) High-capacity Matter Pod (200) Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] (27) Relay Coupler [NC] (24) Relay Coupler [Swarmer] (24) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (23) Relay Coupler [Specialist] (23) Relay Coupler [Behemoth] (11) Shock Rifle Shock Rifle Heavy Laser Advanced EMP Blaster Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Relay Coupler [Grunt] > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Remote Datajack > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Heat Sink Compact Battery Compact Battery High-capacity Matter Pod Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Shock Rifle Heavy Laser Gatling Laser Advanced EMP Blaster Concussive RPG Power Maul [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 101 | 10 11 1 28 7 12 16 6 10 Power 7 | 1 1 . 1 . 1 3 . . Engine 3 | 1 1 . 1 . . . . . Core 4 | . . . . . 1 3 . . Reactor . | . . . . . . . . . Propulsion 27 | 4 1 . 9 4 2 6 . 1 Treads 18 | 1 1 . 6 2 2 5 . 1 Leg . | . . . . . . . . . Wheel 9 | 3 . . 3 2 . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 4 . 1 2 3 4 4 4 Device 13 | 1 3 . 1 2 2 2 1 1 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . 1 . . . Hackware 6 | . . . . . . . 3 3 Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 43 | 3 5 1 17 1 6 3 2 5 Energy Gun 21 | 2 . . 7 1 3 3 1 4 Energy Cannon 9 | . 3 1 5 . . . . . Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . 1 . 1 . 1 . . 1 Special Weapon 2 | . 1 . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Corrupted Parts 2 | . . . 1 1 . . . . System Corruption 10 | . . . 9 1 . . . . Parts Lost 39 | . 1 . 7 1 5 20 2 3 Power 1 | . . . . . . 1 . . Propulsion 12 | . 1 . 2 . 1 6 . 2 Utility 7 | . . . . . 2 5 . . Weapon 19 | . . . 5 1 2 8 2 1 Highest Loss Streak 9 | . 1 . 2 1 1 9 1 1 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 2 13 18 22 24 23 20 24 23 Power 1 | . 1 1 1 1 1 1 2 2 Propulsion 2 | . 1 1 1 2 4 3 1 1 Utility 7 | . 5 7 8 8 5 6 14 12 Weapon 8 | . 6 7 10 11 11 8 3 5 Tool/Special . | . . . . . . . . . Unused Backups 31 | . . 1 11 . 4 1 . 14 Power 4 | . . . 1 . 1 . . 2 Propulsion 2 | . . . 1 . 1 . . . Utility 18 | . . 1 5 . . 1 . 11 Weapon 7 | . . . 4 . 2 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 97 100 99 97 97 92 Engine 8 | . 14 14 11 11 4 . . . Core 2 | . . . . . 4 8 9 9 Treads 19 | . 14 14 19 22 17 24 27 26 Wheel 8 | . 14 14 10 11 9 2 . . Device 12 | . 13 14 10 11 22 11 7 6 Storage 11 | . 14 14 11 11 9 9 9 9 Processor 2 | . . . . . 3 9 9 9 Protection 1 | . . . . . . 5 5 . Energy Gun 11 | . . . 17 11 7 12 20 24 Energy Cannon 9 | . 23 14 4 22 2 4 . . Ballistic Gun 4 | . . . 8 . 14 8 . . Launcher 1 | . . 13 1 . . . . . Peak Build Rating 43 | 7 10 10 24 24 33 41 43 42 Average Rating 22 | 4 9 8 19 21 30 34 40 37 On Entrance 19 | . 7 10 9 20 22 31 41 38 Avg Prop Armor Cover (%) 13 | 5 10 11 14 15 15 14 . . Naked Turns . | . . . . . . . . . Heaviest Build 108 | 12 92 92 104 104 108 105 105 99 Greatest Support 72 | 20 20 10 40 40 50 72 66 67 Greatest Overweight (x) 10 | 1 9 9 10 10 10 10 1 2 Average Overweight (x) 7 | . 7 8 9 9 9 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 Most Carried 25 | 5 17 20 25 25 25 25 25 25 Average Carried 20 | 2 13 18 22 24 23 20 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 4 16 19 23 25 24 23 23 22 Class Distribution -------------------- 19% | Tank 18% | Gunner 17% | Mutant 17% | Scavenger-Mutant 11% | Bothacker-Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Mutant | -8/Materials Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 3514 | 286 280 190 994 143 511 641 198 271 Remotely . | . . . . . . . . . Salvage Created 5355 | 126 587 89 1842 263 809 980 378 281 Parts 336 | 5 32 12 118 6 52 68 21 22 Haulers Intercepted 9 | . 1 . 4 . 3 . 1 . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 128 | . 13 6 35 11 18 31 5 9 Guns 54 | . . . 20 2 8 14 5 5 Cannons 26 | . 10 . 4 9 1 2 . . AOE 48 | . 3 6 11 . 9 15 . 4 Classes Destroyed 15 | 2 5 2 1 1 1 2 1 . Worker 4 | . . 2 1 . . . 1 . Builder 8 | . . 1 2 . 3 . 2 . Tunneler 3 | 2 . . 1 . . . . . Hauler 9 | . 1 . 4 . 3 . 1 . Recycler 2 | 1 . . . . . . 1 . Operator 3 | . 2 . 1 . . . . . Watcher 8 | . 3 . 2 . 2 . 1 . Swarmer 43 | . 3 6 8 . 7 12 3 4 Cutter 4 | . . . . . . 2 . 2 Grunt 49 | . 10 . 17 3 5 12 1 1 Brawler 1 | . . . . . . . 1 . Sentry 15 | . . . 10 . 4 1 . . Hunter 4 | . . . . . 2 . . 2 Programmer 4 | . . . . . . 4 . . Assembled 8 | . . . . 8 . . . . Best Kill Streak 9 | 2 4 6 9 3 7 7 5 4 Combat Bots Only 8 | . 4 3 8 3 4 7 3 4 Max Kills in Single Turn 5 | 1 2 3 4 1 4 5 3 2 Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . 2 2 4 . 3 5 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 543 | . 39 4 124 31 111 155 22 57 Missed 162 | . 14 . 38 8 39 48 4 11 Hits 381 | . 25 4 86 23 72 107 18 46 Melee 12 | . . . . 6 . . . 6 Projectile 369 | . 25 4 86 17 72 107 18 40 AOE 2 | . . . . . . 1 . 1 Critical Strikes 18 | . 1 . 3 2 2 3 1 6 Damage Taken 5285 | . 352 34 1253 354 718 1626 253 695 Core 778 | . 104 . 72 47 73 238 31 213 Absorbed by Shields 604 | . . . 96 60 280 168 . . Regen/Repaired (Parts) 46 | . 46 . . . . . . . Core Remaining (%) 76 | 100 . 58 . 70 . . . . Volleys Fired 402 | 7 56 4 80 22 39 100 26 68 Largest 3 | 2 2 1 3 3 3 3 3 3 Hottest 216 | 90 120 30 180 157 165 210 216 199 Shots Fired 777 | 14 96 4 195 56 86 173 47 106 Gun 498 | 14 . . 158 21 73 108 33 91 Cannon 200 | . 80 . 25 35 4 56 . . Launcher 42 | . 4 4 12 . 9 9 . 4 Special 37 | . 12 . . . . . 14 11 Kinetic 177 | 2 . . 59 . 56 60 . . Thermal 201 | 12 92 . 14 . . 10 33 40 Explosive 24 | . 4 4 . . 9 6 . 1 Electromagnetic 350 | . . . 122 56 21 97 . 54 Robot Hit Streak 19 | 3 10 2 19 8 16 17 12 7 Robot Miss Streak 6 | 2 4 . 6 4 3 3 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 . 1 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 Shots Hit Robots 412 | 7 46 1 122 41 48 79 33 35 Core Hits 273 | 4 24 12 69 23 44 69 15 13 Critical Kills 4 | . 1 . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | 1 1 . . 2 2 2 2 3 Burn 7 | 1 . . . . . 2 1 3 Meltdown 1 | . 1 . . . . . . . Destroy 2 | . . . . . 2 . . . Corrupt 2 | . . . . 2 . . . . Smash 1 | . . . . . . . 1 . Melee Attacks 53 | . . . 31 . 11 . 11 . Impact 22 | . . . . . 11 . 11 . Slashing 31 | . . . 31 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10217 | 88 1070 312 3145 704 1563 2072 630 633 Guns 4370 | 88 . . 1615 210 576 910 531 440 Cannons 2124 | . 822 . 366 457 79 400 . . Explosions 3547 | . 248 312 1087 37 908 762 . 193 Melee 142 | . . . 48 . . . 94 . Ramming 34 | . . . 29 . . . 5 . Kinetic 1611 | . . . 508 . 444 659 . . Thermal 3157 | 88 822 . 671 37 231 477 531 300 Explosive 1508 | . 237 312 . . 677 219 . 63 Electromagnetic 3765 | . 11 . 1889 667 211 717 . 270 Impact 94 | . . . . . . . 94 . Slashing 48 | . . . 48 . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 10 11 . 3 3 5 Average Corruption 7 | . . . 9 10 . 2 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 157 | . . . 80 42 . 8 10 17 Message Errors 39 | . . . 18 10 . 3 2 6 Matter Fused 36 | . . . 20 5 . 2 3 6 Heat Flow Errors 18 | . . . 10 4 . 2 1 1 Energy Discharges 19 | . . . 8 7 . . 3 1 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 3 | . . . 2 1 . . . . Data Loss (minor) 20 | . . . 14 4 . . . 2 Data Loss (major) 9 | . . . 3 5 . . 1 . Misfires 4 | . . . . 4 . . . . Alerts 5 | . . . 3 1 . . . 1 Weapon Failures 3 | . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 230 | . 17 . 116 10 67 14 . 6 Projectiles 34 | . 17 . 7 10 . . . . Explosions 188 | . . . 101 . 67 14 . 6 Melee 8 | . . . 8 . . . . . Knockbacks 8 | . . . . . . 8 . . Impact . | . . . . . . . . . Kinetic 8 | . . . . . . 8 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 585 | . . . 203 4 112 266 . . Shots 18 | . . . 6 1 5 6 . . Rammed 2 | . . . 1 . . . 1 . Targets Rammed 2 | . . . 1 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 368 | 120 327 . 315 368 180 330 318 285 Average Temperature 83 | 43 78 . 77 106 58 91 95 77 Received Heat Transfer 1314 | . 156 . 395 45 131 299 135 153 Effects 5 | . 1 . . . . 3 . 1 Energy Bleed 3 | . . . . . . 2 . 1 Damage (minor) 2 | . 1 . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . 1 . 1 . . . Combat Hostiles 2 | . . . 1 . 1 . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 17 | . . . 13 . . 3 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | . 5 . 4 . . 3 3 2 Heat Transferred 5519 | 309 1702 . 657 50 200 707 1154 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . 5 1 1 4 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 3 | . . . 2 1 1 3 2 2 Low Security (%) 62 | 100 100 100 53 96 76 27 . . Level 1 16 | . . . 19 3 23 14 46 69 Level 2 16 | . . . 26 . . 29 53 30 Level 3 4 | . . . . . . 28 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1016 | 5 150 170 549 211 283 1016 495 500 Initial 495 | . . . . 211 . 72 495 275 Average 205 | 1 34 30 218 45 128 488 410 348 Influence Increases 4265 | 15 443 200 1116 74 593 1164 275 385 Destroy 0b10 Robot/C 2520 | . 260 120 700 60 360 620 160 240 Destroy 0b10 Robot/NC 190 | 15 30 15 55 . 40 . 35 . Destroy Leader 486 | . 68 20 192 10 120 20 36 20 Allied During Kill 48 | . . . . . . 5 33 10 Successful Hack 87 | . 34 . 18 . . 21 . 14 Disable Machine 135 | . 30 15 75 . 15 . . . Anti-Garrison Action 400 | . . . . . . 350 . 50 Destroy Structure 339 | . 21 30 46 4 58 133 11 36 Lose Combat Pursuer 60 | . . . 30 . . 15 . 15 Influence Decreases 3795 | 15 443 200 574 616 482 259 867 339 Entered New Map 1040 | . . . . 331 . 39 521 149 Time Decay 2005 | 15 433 200 504 275 292 . 286 . Lost Part 380 | . 10 . 70 10 40 200 20 30 Lost Ally 220 | . . . . . . 20 40 160 Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 15 | . 2 . 4 1 5 . 3 . Investigation 2 | . . . . 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 3 . 1 . 2 . Assault 1 | . . . 1 . . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 8 | . 2 . 3 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 31 4 43 11 27 31 15 24 Peak Tracking Total 7 | . 6 3 4 3 7 5 5 6 Tactical Retreats 4 | . . . 2 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 13 | . 2 . . . . 8 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 14 | . 2 1 5 . 1 4 . 1 Max in Single Turn 3 | . 1 1 3 . 1 2 . 1 Garrison Relay 6 | . . . . . . 5 . 1 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 28 | . 8 . 8 1 2 2 5 2 Terminals 17 | . 6 . 4 . 1 2 2 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 76 | . 23 . 30 1 3 3 13 3 Successful 43 | . 13 . 20 1 2 2 4 1 Failed 32 | . 10 . 9 . 1 1 9 2 Catastrophic 3 | . 2 . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 18 | . 8 . 4 . 2 . 4 . Terminals 43 | . 19 . 12 . 2 3 4 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 11 | . 2 . 5 . . . 4 . Scanalyzers 17 | . . . 13 . . . 4 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 21 | . 10 . 5 1 1 2 1 1 Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 2 | . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 3 | . 1 . 1 . . . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 . 3 . . . 1 . Report Inventory 4 | . 1 . 2 . . . 1 . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 13 | . . . 12 . . . 1 . Insert Component 5 | . . . 5 . . . . . Analyze 5 | . . . 5 . . . . . Retrieve Study 3 | . . . 2 . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 8 . 7 . 2 1 4 2 Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . 6 . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 13 | . . . . . . . 7 6 Non-combat . | . . . . . . . . . Combat 13 | . . . . . . . 7 6 Robot Hacks Applied 14 | . . . . . . . 7 7 find_garrison 1 | . . . . . . . 1 . disable_weapons 1 | . . . . . . . . 1 overwrite_iff 3 | . . . . . . . 1 2 formatsys_high 9 | . . . . . . . 5 4 Relay Couplers Released 26 | . . . . . . 21 . 5 Machine Destruction 26 | . . . . . . 21 . 5 Attached 6 | . . . . . . . 3 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 12 | . . . . . . 1 6 5 Largest Group 5 | . . . . . . 1 4 5 Highest-Rated Group 98 | . . . . . . 31 77 98 Highest-Rated Ally 31 | . . . . . . 31 29 29 Total Orders . | . . . . . . . . . Ally Attacks 73 | . . . . . . 2 27 44 Total Damage 908 | . . . . . . . 343 565 Kills 7 | . . . . . . . 4 3 Allies Corrupted 2 | . . . . . . . 1 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 2350 | 6 326 1113 59 1 491 354 . . Sensors 49 | . 49 . . . . . . . Terrain 129 | . 129 . . . . . . . Structural 1 | . . . . 1 . . . . Seismic 2171 | 6 148 1113 59 . 491 354 . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 11215 | 126 1902 1132 2899 1119 836 1853 638 710 Spaces Moved 3997 | 56 735 514 1014 365 272 618 221 202 Core 3 | 3 . . . . . . . . Treads 1062 | 45 70 . 41 2 4 477 221 202 Legs . | . . . . . . . . . Wheels 2932 | 8 665 514 973 363 268 141 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 200 215 215 215 225 225 225 Average Speed 223 | 145 214 214 230 230 226 229 225 230 Slowest Speed 560 | 160 480 215 560 320 400 230 225 312 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 93 77 79 61 20 66 30 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 72 | . 11 . 22 . 29 . 10 . Terrain Destroyed 275 | . 19 30 44 4 63 105 10 . Melee 43 | . . . 22 . 11 . 10 . Projectile 11 | . 11 . . . . . . . AOE 221 | . 8 30 22 4 52 105 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 5498 | 85 934 539 1363 603 403 911 302 358 Wait 581 | . 100 8 112 188 19 87 23 44 Move 3990 | 55 734 513 1013 364 272 617 220 202 Hop . | . . . . . . . . . Pick Up 141 | 11 17 6 38 11 18 24 4 12 Fast Attach 5 | 1 1 . 1 . 1 . . 1 Attach 64 | 7 2 . 9 3 9 21 3 10 Detach 4 | . 1 . . . 1 1 . 1 Swap 127 | 3 18 5 49 6 20 8 8 10 Drop 71 | 1 5 3 29 9 13 5 2 4 Fire 402 | 7 56 4 80 22 39 100 26 68 Melee 53 | . . . 31 . 11 . 11 . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 54 | . . . . . . 48 . 6 Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 13) 706 | -10/Materials | Discovered new exit (range 10) 1029 | -10/Materials | Discovered new exit (range 5) 1227 | -10/Materials | Discovered new exit (range 4) 1685 | -10/Materials | Discovered new exit (range 7) 1793 | -10/Materials | Repaired Beam Cannon 1815 | -10/Materials | Build established: Scavenger-Mutant 1897 | -10/Materials | Discovered new exit (range 15) 2029 | -10/Materials | Entered Mines 2133 | -10/Mines | Discovered new exit (range 10) 2167 | -10/Mines | Learned location of Zion (-6) 2193 | -10/Mines | Learned Materials stockpile data 2389 | -10/Mines | Learned Materials garrison access intel 2558 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2558 | -10/Mines | Discovered new exit (range 5) 2627 | -10/Mines | Found DCF Scrap (15 items) 3161 | -10/Mines | Entered Materials 3161 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3623 | -9/Materials | Build established: Gunner 4305 | -9/Materials | Build established: Scavenger-Gunner 4739 | -9/Materials | System corruption reached 10% 4763 | -9/Materials | Destroyed 8 combat bots 4773 | -9/Materials | Central database locked down 4843 | -9/Materials | Discovered new exit (range 4) 5164 | -9/Materials | Discovered new exit (range 14) 5779 | -9/Materials | Discovered new exit (range 6) 5946 | -9/Materials | Build established: Tank 5961 | -9/Materials | First assault squad dispatched 6048 | -9/Materials | Discovered new exit (range 6) 6060 | -9/Materials | Entered Mines 6064 | -9/Mines | Assembled infested the area 6069 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6096 | -9/Mines | Met a Derelict shopkeep closing up shop 6509 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 6860 | -9/Mines | Discovered new exit (range 12) 7179 | -9/Mines | Entered Materials 7179 | -8/Materials | Evolved 2 slots: Utility x2 7180 | -8/Materials | Loaded intel: 1 garrison access location 7330 | -8/Materials | Garrison activated, responded to threat 7546 | -8/Materials | Garrison activated, responded to threat 8015 | -8/Materials | Identified exit to Garrison 8015 | -8/Materials | Entered Garrison 8185 | -8/Garrison | Build established: Gunner 8477 | -8/Garrison | Triggered checkpoint 8567 | -8/Garrison | Triggered checkpoint 8608 | -8/Garrison | Destroyed 7 combat bots 8677 | -8/Garrison | Triggered checkpoint 8727 | -8/Garrison | Spotted B-75 Beast 8727 | -8/Garrison | Spotted B-75 Beast 8829 | -8/Garrison | Triggered checkpoint 8846 | -8/Garrison | Build established: Tank 8855 | -8/Garrison | Triggered checkpoint 8977 | -8/Garrison | Discovered new exit (range 2) 9155 | -8/Garrison | Build established: Gunner 9284 | -8/Garrison | Installed Relay Interface Framework 9349 | -8/Garrison | Phase Generator disabled 9362 | -8/Garrison | Discovered new exit (range 11) 9415 | -8/Garrison | Rescued a captive Derelict 9459 | -8/Garrison | Triggered checkpoint 9510 | -8/Garrison | Garrison Relay disabled 9576 | -8/Garrison | Garrison Relay disabled 9589 | -8/Garrison | Garrison Relay disabled 9596 | -8/Garrison | Core integrity fell below 50% 9597 | -8/Garrison | Garrison Relay disabled 9641 | -8/Garrison | Lost 9 parts (1p3n2u3w) 9868 | -8/Garrison | Entered Materials 10481 | -8/Materials | Identified exit to Garrison 10506 | -8/Materials | Entered Garrison 10506 | -8/Garrison | Accompanied by 4 allies 10508 | -8/Garrison | Build established: Bothacker-Gunner 10627 | -8/Garrison | Lost 3 allies 10838 | -8/Garrison | Triggered checkpoint 10970 | -8/Garrison | Garrison Relay disabled 11102 | -8/Garrison | Triggered checkpoint 11131 | -8/Garrison | Triggered checkpoint 11132 | -8/Garrison | Core integrity fell below 20% 11135 | -8/Garrison | Triggered checkpoint 11216 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 11163_ System corrupted: IFF burst signal emitted. 11184_ Acquired 60 matter. 11206_ C-45 Heavy ARC bursts open, deploying its payload. 11206_ L-31 Rogue unfolds itself. 11206_ G-47 Trooper unfolds itself. 11209_ Jacked G-47 Trooper... 11210_ Hvy. Laser severed. 11211_ Jacked G-47 Trooper... >>overwrite_iff Rewriting IFF filter. 11212_ Adv. Treads destroyed. 11213_ Jacked G-47 Trooper... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 11214_ Reactivated Trooper 3g. 11215_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #????#[#?# ## | | ??????????????????????????????????##"###### ### ## | | ??????????????????????????????????# !%= | | ????????????????????????? ???????# % ![% | | ????????????????????????? ???????# ###### ## ## | | ????????????????????????? ???????# ###### ## #? | | ????????????????????????# #??????# " ## #? | | ????????????????????????# #??????# ##### ### #? | | ????????????????????????# ######## #???# #?# #? | | ????????????????????????# ## ## #???# #?# #? | | ???????????????????????## ## ## ##??# #?# #? | | ?????????????????####### =%[ %####"### #? | | ????????????????? [= [% #? | | ?????????????????? [% ^^ #? | | ?????????????????????### ## ##* ###########? | | ?????????????????????### ## ## ###????????? | | ?????????????????????# #????????? | | ?????????????????????# = #????????? | | ?????????????????????# * ! #????????? | | ?????????????????????# #????????? | | ?????????????????????### ## ## ###????????? | | ???????????############# ## ## ##?????????? | | ???????? s ?????????? | | ???????? s ????????? | | ???????????##"""######## ss ####???????? | | ???????????????????????##@!##""""## ##??????????? | | ????????????????????????#l%#??????# #???????????? | | ????????????????????????# [#??????# #???????????? | | ????????????????????????#%g#??????# #???????????? | | ????????????????????????# #??????? ????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????##+#?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 32 Item Schematics ----------------- Adv. EMP Blaster | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 54% | -10/Materials Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Concussive RPG | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Quick And Dirty Challenges ------------ None Game ------ Seed SystemAccelerationShell Manual? 0 Play Time 02:09:48 Cumulative 12.6 hours Start 2025.12.22 @ 00:38:38 End 2025.12.22 @ 23:27:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x20 Zoom Use 76% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11080ce3-3737-4365-a39b-0a6799d4a673