Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 02:33:41 Player: Serule Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4357) 4357 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 8973 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 18/100 System Corruption 17% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Heavy Ion Engine Small Matter Pod (50) Large Matter Pod (150) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Core Analyzer Kinecellerator Hardened Medium Armor Plating Improved Shield Generator High-powered Tractor Beam > --- WEAPON ----------- Minigun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine High-capacity Battery Small Matter Pod Large Matter Pod High-capacity Matter Pod Heavy Laser Autogun Improved Assault Rifle EMP Blaster Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 4 | . . . 1 1 . 1 . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 120 | 7 23 3 14 15 13 17 6 . 22 Power 12 | 2 3 1 1 2 . 1 1 . 1 Engine 10 | 2 3 . 1 2 . 1 1 . . Core 2 | . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 34 | 2 10 2 3 5 5 1 2 . 4 Treads 13 | . . . 2 5 5 1 . . . Leg 8 | . 4 . . . . . 2 . 2 Wheel 13 | 2 6 2 1 . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 5 . 3 3 4 7 2 . 3 Device 7 | 1 . . . 1 1 2 . . 2 Storage 6 | . 4 . . . . 2 . . . Processor 2 | . . . . 1 . . 1 . . Hackware . | . . . . . . . . . . Protection 13 | . 1 . 3 1 3 3 1 . 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 5 . 7 5 4 8 1 . 14 Energy Gun 7 | 1 1 . 2 1 1 . . . 1 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 25 | 1 1 . 4 4 3 4 1 . 7 Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 11 | . 2 . . . . 3 . . 6 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 12 | . . . . . . . . . 12 Parts Lost 39 | . 4 4 3 1 1 2 3 . 21 Power 4 | . . 1 1 . . . . . 2 Propulsion 14 | . 2 1 2 . . 1 2 . 6 Utility 8 | . . . . 1 1 1 1 . 4 Weapon 13 | . 2 2 . . . . . . 9 Highest Loss Streak 12 | . 2 4 1 1 1 2 2 . 12 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 91 | . 90 91 95 99 99 94 88 92 76 Engine 9 | . 14 10 6 9 9 9 10 7 5 Treads 12 | . . . 12 26 27 22 9 7 1 Leg 3 | . 2 . . . . . 10 15 10 Wheel 7 | . 22 26 16 . . . . . 2 Device 6 | . 3 . . 8 7 3 7 7 16 Storage 11 | . 18 14 11 9 9 11 10 7 6 Processor 3 | . . . . 9 9 2 4 7 6 Protection 12 | . 4 14 22 9 9 18 14 15 5 Energy Gun 3 | . 6 . 2 7 7 . . . . Ballistic Gun 14 | . 8 10 16 19 19 13 15 23 13 Launcher 2 | . 2 10 . . . 6 . . 4 Peak Build Rating 38 | 6 8 8 16 26 30 32 31 28 38 Average Rating 20 | 3 6 7 14 23 26 27 26 28 32 On Entrance 17 | . 6 8 8 15 26 28 31 28 28 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 10 94 30 35 45 45 53 51 45 60 Greatest Support 60 | 20 20 20 40 60 60 60 60 20 35 Greatest Overweight (x) 9 | . 9 2 1 . . 1 2 2 6 Average Overweight (x) 1 | . 2 1 . . . . 1 2 3 Largest Inventory Capacity 25 | 5 25 15 15 15 15 15 15 15 15 Average Capacity 15 | 5 17 15 15 15 15 15 15 15 15 Most Carried 18 | 3 18 15 15 15 15 15 14 11 13 Average Carried 12 | 1 7 14 13 14 14 13 12 11 10 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 14 15 15 15 13 11 11 5 Class Distribution -------------------- 34% | Scavenger-Tank 32% | Scavenger-Mutant 23% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Matter Collected 4041 | 279 420 133 708 281 797 323 562 . 538 Remotely 378 | . . . . . . . . . 378 Salvage Created 4332 | 50 561 147 677 249 947 439 523 . 739 Parts 255 | 3 44 15 58 17 46 26 16 . 30 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 105 | 1 15 4 20 4 23 11 13 . 14 Guns 76 | 1 4 . 18 4 23 2 13 . 11 Cannons 10 | . 8 . 2 . . . . . . AOE 18 | . 2 4 . . . 9 . . 3 Classes Destroyed 13 | 1 5 . 3 . 2 1 . . 1 Worker 8 | . 1 . 1 1 1 3 . . 1 Builder 3 | . 1 2 . . . . . . . Tunneler 2 | . . . 1 . . 1 . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Watcher 7 | . 3 . 2 1 1 . . . . Swarmer 24 | . 6 . 7 . 2 3 4 . 2 Grunt 45 | 1 9 4 7 1 8 3 4 . 8 Brawler 5 | . . . 1 . 2 . 1 . 1 Duelist 5 | . . . . . 1 . 3 . 1 Protector 1 | . . . . . 1 . . . . Sentry 22 | . . . 5 3 9 4 1 . . Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 7 | 1 4 3 7 2 6 5 5 . 5 Combat Bots Only 5 | 1 3 2 5 1 4 5 5 . 4 Max Kills in Single Turn 3 | 1 1 2 2 1 2 3 2 . 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . 1 1 . . . 3 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 709 | 5 73 17 105 20 99 125 74 . 191 Missed 217 | 1 23 5 32 4 34 50 24 . 44 Damage Taken 7112 | 43 514 481 795 230 945 739 727 . 2638 Core 1374 | 10 19 171 145 43 57 36 36 . 857 Absorbed by Shields 860 | . . . . . 194 108 267 . 291 Redirected to Shielding 266 | . 3 36 86 32 65 14 27 . 3 Regen/Repaired (Parts) 117 | . 16 . . . . . . . 101 Core Remaining (%) 69 | 96 . 20 63 . 81 . . 89 . Volleys Fired 304 | 3 58 6 58 14 61 21 32 . 51 Largest 3 | 2 2 2 2 3 3 3 3 . 3 Hottest 106 | 60 100 50 81 106 106 105 75 . 105 Shots Fired 685 | 6 104 12 116 42 183 50 66 . 106 Gun 575 | 6 62 6 96 42 183 21 66 . 93 Cannon 60 | . 40 . 20 . . . . . . Launcher 50 | . 2 6 . . . 29 . . 13 Special . | . . . . . . . . . . Kinetic 497 | 3 39 6 105 30 136 21 66 . 91 Thermal 122 | . 50 . 11 12 47 . . . 2 Explosive 34 | . 2 6 . . . 18 . . 8 Electromagnetic 32 | 3 13 . . . . 11 . . 5 Robot Hit Streak 17 | 1 8 7 6 8 17 9 8 . 8 Robot Miss Streak 9 | 2 4 1 8 6 9 5 5 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . . 1 . 2 . 5 . 2 Max Gunslinging Chain 2 | . . . 1 . 1 . 2 . 1 Shots Hit Robots 430 | 2 55 9 67 23 126 27 55 . 66 Core Hits 280 | 1 30 15 39 12 55 33 39 . 56 Critical Kills 4 | . 1 . . . 3 . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . Critical Strikes 12 | . 1 . 1 2 7 . 1 . . Burn 6 | . . . . 2 4 . . . . Meltdown 1 | . 1 . . . . . . . . Destroy 5 | . . . 1 . 3 . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9346 | 25 1023 321 1138 389 2323 1240 1011 . 1876 Guns 6658 | 25 439 23 963 387 2322 320 1011 . 1168 Cannons 570 | . 400 . 170 . . . . . . Explosions 2092 | . 177 298 . . . 909 . . 708 Melee . | . . . . . . . . . . Ramming 26 | . 7 . 5 2 1 11 . . . Kinetic 5989 | 10 276 23 1073 286 1862 320 1011 . 1128 Thermal 1321 | . 526 . 60 101 460 134 . . 40 Explosive 1237 | . 126 298 . . . 544 . . 269 Electromagnetic 773 | 15 88 . . . . 231 . . 439 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . 4 . . 17 Average Corruption 2 | . . . . . . 3 . . 2 Corruption Purged 4 | . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 5 . . 7 Message Errors 2 | . . . . . . 1 . . 1 Matter Fused 2 | . . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 42 | . . . . . . 3 . . 39 Projectiles . | . . . . . . . . . . Explosions 42 | . . . . . . 3 . . 39 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 157 | . 19 28 . . . 19 . . 91 Shots 8 | . 1 3 . . . 1 . . 3 Rammed 8 | . 2 . 2 1 1 1 . . 1 Targets Rammed 8 | . 2 . 2 1 1 1 . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 302 | 12 273 20 108 119 302 107 15 . 235 Average Temperature 65 | 8 69 9 30 39 78 49 4 . 87 Received Heat Transfer 1835 | 24 153 24 237 72 309 149 203 . 664 Effects 10 | . 1 . . . 2 . . . 7 Energy Bleed 3 | . 1 . . . 1 . . . 1 Interference 7 | . . . . . 1 . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 5 | . 2 . . 2 1 . . . . Heat Transferred 3272 | . 1176 . 149 407 1416 50 . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 3 . . 1 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Peak Influence 672 | 21 320 206 479 255 457 672 . . 319 Initial 207 | . 13 71 64 138 52 207 . . 138 Average 241 | 5 144 148 292 163 269 490 . . 162 Maximum Alert Level 2 | . 1 1 2 1 2 2 . . 1 Low Security (%) 44 | 100 79 84 16 61 19 . . . 75 Level 1 42 | . 20 15 73 38 72 24 . . 25 Level 2 12 | . . . 9 . 7 75 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 . 3 . 1 1 . . 4 Investigation 4 | . 2 . 2 . . . . . . Extermination 3 | . . . . . . 1 . . 2 Reinforcement 4 | . 1 . 1 . . . . . 2 Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Distress Signals 6 | . 1 . 1 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | 1 22 6 28 9 34 15 16 . 23 Peak Tracking Total 8 | 1 4 2 5 3 5 3 5 . 8 Tactical Retreats 5 | . 1 . 1 . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Traps Triggered 10 | . 3 . 2 . 2 2 . . 1 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Machines Disabled 16 | . 4 . 3 . . 3 . . 6 Max in Single Turn 3 | . 1 . 1 . . 1 . . 3 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Machines Accessed 9 | . 3 . 2 . 2 1 . . 1 Terminals 7 | . 2 . 2 . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 8 . 4 . 3 3 . . 3 Successful 16 | . 5 . 3 . 3 3 . . 2 Failed 5 | . 3 . 1 . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 15 | . 5 . 4 . 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 3 . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 . 3 . 3 3 . . . Record 11 | . 3 . 3 . 2 3 . . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . 2 Scan Component 2 | . 1 . . . . . . . 1 Repair 2 | . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . 1 . 1 1 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 Time 64 | . 26 . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Turns Passed 6849 | 82 1191 246 1041 552 1129 721 1059 52 776 Spaces Moved 3389 | 76 725 210 620 284 458 364 386 21 245 Core 19 | 17 . . . . . . . . 2 Treads 1511 | . . . 300 284 458 364 105 . . Legs 436 | . 20 . . . . . 281 21 114 Wheels 1423 | 59 705 210 320 . . . . . 129 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 80 160 163 163 163 260 95 Average Speed 153 | 73 121 95 126 162 163 163 244 260 188 Slowest Speed 400 | 80 400 110 240 163 163 245 320 260 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 9 98 40 43 32 63 13 65 5 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 176 | . 9 25 . . . 92 . . 50 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 176 | . 9 25 . . . 92 . . 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Total 4454 | 96 929 245 757 344 711 438 441 20 473 Wait 477 | 2 79 23 42 8 147 24 12 . 140 Move 3380 | 75 724 209 619 283 457 363 385 20 245 Hop . | . . . . . . . . . . Pick Up 97 | 8 31 2 13 12 12 7 2 . 10 Fast Attach 6 | . 1 . 3 1 1 . . . . Attach 47 | 6 6 2 4 5 1 6 5 . 12 Detach 3 | . . . . . . 1 2 . . Swap 67 | 1 16 1 7 9 11 11 1 . 10 Drop 65 | 1 12 2 9 11 20 4 2 . 4 Fire 304 | 3 58 6 58 14 61 21 32 . 51 Melee . | . . . . . . . . . . Ram 3 | . 2 . . . . . . . 1 Kick . | . . . . . . . . . . Crush 5 | . . . 2 1 1 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 14) 332 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 6) 1222 | -10/Materials | Build established: Scavenger-Mutant 1231 | -10/Materials | Repaired Grenade Launcher 1253 | -10/Materials | Discovered new exit (range 9) 1274 | -10/Materials | Entered Mines 1317 | -10/Mines | Discovered new exit (range 5) 1453 | -10/Mines | Assembled infested the area 1469 | -10/Mines | Core integrity fell below 50% 1500 | -10/Mines | Lost 4 parts (1p1n2w) 1520 | -10/Mines | Entered Materials 1520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2369 | -9/Materials | Discovered new exit (range 7) 2508 | -9/Materials | Build established: Mutant 2561 | -9/Materials | Entered another Materials area 2561 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2724 | -8/Materials | Discovered new exit (range 11) 2856 | -8/Materials | Build established: Scavenger-Tank 2956 | -8/Materials | Discovered new exit (range 6) 2972 | -8/Materials | Discovered new exit (range 9) 3113 | -8/Materials | Entered Storage 4179 | -8/Storage | Discovered new exit (range 8) 4242 | -8/Storage | Entered Factory 4242 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4798 | -7/Factory | Discovered new exit (range 16) 4963 | -7/Factory | Entered Lower Caves 5083 | -7/Lower Caves | Build established: Scavenger-Mutant 5223 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5730 | -7/Lower Caves | Learned Factory security intel 5827 | -7/Lower Caves | Learned Factory terminal intel 5912 | -7/Lower Caves | Discovered new exit (range 10) 6022 | -7/Lower Caves | Entered another Lower Caves area 6048 | -7/Lower Caves | Discovered new exit (range 6) 6054 | -7/Lower Caves | Learned 4 Factory zone layouts 6074 | -7/Lower Caves | Entered Factory 6074 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6075 | -6/Factory | Identified exit to Factory 6077 | -6/Factory | Loaded intel: 28 terminal locations 6403 | -6/Factory | Build established: Gunner 6530 | -6/Factory | Repaired Carbon-fiber Leg 6786 | -6/Factory | Lost 7 parts (1p1n4u1w) 6827 | -6/Factory | Core integrity fell below 50% 6828 | -6/Factory | System corruption reached 10% 6846 | -6/Factory | Core integrity fell below 20% 6850 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Critical hit (Destroy). Hvy. Laser destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates K-01 Serf. K-01 Serf destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Hpw. Shotgun destroyed. P-60 Hacker resets H-66 Slayer, system corruption cleaned. U-05 Engineer lays Concrete. Autogun destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????# ????????????????????????? | | ?????????????????????## ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ???##############????# ????????????????????????? | | #??# ! #????# ???????????????????????? | | #??# #????#R """"" ??????????????????? | | #??# #????# """"" ?? #??????????????? | | #### #????# """ #??????????????? | | # #????# u #??????????????? | | # #????# """"" #??????????????? | | # % #??###=|""""" #??????????????? | | # ###### *=%" #??????????????? | | ?# % +% *@! p #??????????????? | | ???# ###### g%"""" #??????????????? | | ???# #???##gu!=""" #??????????????? | | ???# #???##hhu!" #??????????????? | | #########+############ u #??????????????? | | w ??????????? | | "F"" ??????????? | | """" """""????????? | | ""T""????????? | | ????????????? | | #########/################### ????????????? | | #??# #???????????? ?????????????? | | #??# #??????????????? ? ??????????????? | | #??# " " " " " #???????????????? ???????????????? | | #??# " " " " " #????????????????????????????????? | | #??# " " " " " =#????????????????????????????????? | | #??# " " " " " #????????????????????????????????? | | #??# " " " " " #????????????????????????????????? | | #??# " " ? " " #????????????????????????????????? | | ???# " " ? " " ?????????????????????????????????? | | ?????" " ? " "???????????????????????????????????? | | ???????" ? "?????????????????????????????????????? | | ??????? ? ?????????????????????????????????????? | | ???????#???#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Librarian Tourist Use The Force Challenges ------------ None Game ------ Seed DefensePitchforkObliterator Manual? 0 Play Time 01:35:29 Cumulative 2.9 hours Start 2024.11.09 @ 21:36:34 End 2024.11.10 @ 02:33:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: abfda4d5-1e46-4ece-93d0-7809e2f5322a