Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 15:55:52 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (188) 940 Value Destroyed (6276) 6276 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 11240 Bonus ------- High Alert Combat Kills 362 Follower Combat Kills 102 Cogmind --------- Core Integrity 0/850 Matter 116/300 Energy 196/300 System Corruption 32% Temperature Cool (9) Movement Rolling (190) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Coolant Injector Huge Storage Unit Transmission Jammer > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (25) --- Compact Wheel Compact Wheel Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Matter Filter Weapon Cycler System Shield Authchip [Weapon] Improved Recalibrator Field Laser Heavy Plasma Cannon Ion Burst Cannon Ion Burst Cannon Heavy Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Corruption Screen > --- WEAPON ----------- Heavy Laser Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Angular Momentum Engine Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Cooling System Coolant Injector Transmission Jammer Heavy Armor Plating Hardened Heavy Armor Plating Authchip [Weapon] Heavy Laser Gatling Laser Cooled Pulse Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Assault Cannon Datajack [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 2 . . 1 . . Utility 4 | . . . 1 2 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 199 | . 7 14 35 47 35 1 60 Power 18 | . 1 2 3 3 2 . 7 Engine 15 | . 1 2 3 2 1 . 6 Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 66 | . 2 6 12 17 8 1 20 Treads 34 | . 2 6 12 3 . . 11 Leg . | . . . . . . . . Wheel 32 | . . . . 14 8 1 9 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | . 4 . 6 11 17 . 15 Device 17 | . . . . 2 6 . 9 Storage 11 | . 3 . 4 3 . . 1 Processor 11 | . 1 . 2 5 3 . . Hackware 2 | . . . . . 2 . . Protection 12 | . . . . 1 6 . 5 Artifact . | . . . . . . . . Weapon 62 | . . 6 14 16 8 . 18 Energy Gun 27 | . . 1 10 7 3 . 6 Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 15 | . . . . 7 5 . 3 Ballistic Cannon 11 | . . 5 2 1 . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . . 2 1 . . 2 Unidentified Prototypes 8 | . . . 2 2 1 . 3 Corrupted Parts 1 | . . . . . 1 . . System Corruption 1 | . . . . . 1 . . Parts Lost 72 | . . 2 6 12 18 . 34 Power 6 | . . . . 1 2 . 3 Propulsion 29 | . . 1 3 6 6 . 13 Utility 17 | . . . . 1 6 . 10 Weapon 20 | . . 1 3 4 4 . 8 Highest Loss Streak 11 | . . 1 5 4 5 . 11 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 89 | . 96 99 97 96 80 67 75 Engine 6 | . 14 11 8 6 2 6 3 Core 1 | . . . . . 3 . 2 Treads 18 | . 23 43 35 14 . . 7 Wheel 8 | . . . . 12 17 11 11 Device 5 | . . . . 2 11 2 16 Storage 7 | . 14 11 9 6 6 6 6 Processor 15 | . 11 11 17 26 12 13 4 Protection 1 | . . . . . 5 6 4 Energy Gun 10 | . 14 10 15 9 9 20 7 Ballistic Gun 4 | . 14 1 . 6 10 . 4 Ballistic Cannon 4 | . . 9 9 5 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 126 | 11 28 35 40 111 124 123 126 Greatest Support 86 | 20 40 80 86 83 72 38 42 Greatest Overweight (x) 36 | . . . . 4 12 12 36 Average Overweight (x) 1 | . . . . 1 3 4 4 Largest Inventory Capacity 25 | . 25 15 25 25 25 25 25 Average Capacity 19 | . 10 15 15 19 25 25 25 Most Carried 25 | . 14 15 15 25 25 23 25 Average Carried 18 | . 8 14 14 18 23 21 20 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 25 | 6 14 14 15 25 23 21 18 Class Distribution -------------------- 42% | Gunner 28% | Scavenger-Gunner 14% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 4549 | 200 88 497 617 865 1004 . 1278 Remotely . | . . . . . . . . Salvage Created 7316 | . 145 1124 852 1555 1572 . 2068 Parts 379 | . 8 83 43 84 66 . 95 Haulers Intercepted 8 | . 1 2 3 . . . 2 Recyclers Shooed 12 | . . 1 1 . 5 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 122 | . 1 24 20 31 20 . 26 Guns 79 | . 1 13 10 23 20 . 12 Cannons 41 | . . 11 10 8 . . 12 AOE 2 | . . . . . . . 2 Classes Destroyed 19 | . 4 6 1 4 2 . 2 Worker 16 | . . 5 1 3 2 . 5 Builder 15 | . . 3 . 3 2 . 7 Tunneler 3 | . 1 . . 1 1 . . Hauler 8 | . 1 2 3 . . . 2 Recycler 13 | . . 1 2 3 3 . 4 Mechanic 2 | . . . . . 1 . 1 Operator 3 | . . . . 1 . . 2 Watcher 6 | . 1 3 1 1 . . . Swarmer 28 | . . 4 4 11 7 . 2 Saboteur 1 | . . . . . . . 1 Grunt 55 | . 1 15 12 9 7 . 11 Brawler 3 | . . . 1 . . . 2 Duelist 7 | . . 1 . 2 . . 4 Sentry 13 | . . 4 3 1 2 . 3 Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . 1 . . . Programmer 9 | . . . . 6 1 . 2 Heavy 2 | . . . . 1 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 2 8 4 8 6 . 6 Combat Bots Only 6 | . 1 6 4 6 3 . 6 Max Kills in Single Turn 3 | . 1 2 1 2 1 . 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 937 | . 2 105 126 163 165 . 376 Missed 281 | . 1 22 27 55 58 . 118 Damage Taken 11970 | . 12 1063 1413 2123 2284 . 5075 Core 1282 | . . 148 78 201 221 . 634 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 49 | . . . . . . . 49 Regen/Repaired (Parts) 208 | . . . 146 62 . . . Core Remaining (%) 83 | 100 100 63 85 71 . . . Volleys Fired 548 | . 7 97 79 90 135 . 140 Largest 3 | . 2 2 3 3 3 . 3 Hottest 250 | . 60 104 199 199 127 . 250 Shots Fired 1112 | . 14 179 152 196 269 1 301 Gun 824 | . 14 99 86 150 269 1 205 Cannon 288 | . . 80 66 46 . . 96 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 574 | . 7 93 66 103 165 . 140 Thermal 538 | . 7 86 86 93 104 1 161 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 3 11 13 32 20 . 14 Robot Miss Streak 7 | . 1 7 6 2 7 . 6 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 9 | . . . 1 1 3 . 4 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 797 | . 8 118 118 153 176 . 224 Core Hits 447 | . 4 65 85 70 65 . 158 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 29 | . . 3 8 8 3 . 7 Burn 12 | . . . 3 4 2 . 3 Destroy 4 | . . . . . 1 . 3 Blast 13 | . . 3 5 4 . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17513 | . 100 1864 2072 3549 3637 . 6291 Guns 11659 | . 100 844 1178 2530 3637 . 3370 Cannons 5238 | . . 1020 894 1019 . . 2305 Explosions 616 | . . . . . . . 616 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 8561 | . 68 1116 894 1919 1968 . 2596 Thermal 8952 | . 32 748 1178 1630 1669 . 3695 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 32 | . . . . 2 5 20 32 Average Corruption 11 | . . . . 1 3 13 24 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . Effects 148 | . . . . 14 14 6 114 Message Errors 37 | . . . . 3 3 1 30 Matter Fused 31 | . . . . 4 5 1 21 Heat Flow Errors 15 | . . . . . 2 1 12 Energy Discharges 7 | . . . . . 1 . 6 Parts Rejected 4 | . . . . 1 . 1 2 Data Loss (minor) 16 | . . . . 3 1 1 11 Data Loss (major) 4 | . . . . 1 1 . 2 Misfires 9 | . . . . 1 1 1 6 Alerts 4 | . . . . 1 . . 3 Weapon Failures 21 | . . . . . . . 21 Overload Shots 17 | . . . . . 8 1 8 Effects 2 | . . . . . 2 . . Heat Surge 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Overflow Damage 410 | . . 2 14 30 . . 364 Projectiles 53 | . . 2 14 30 . . 7 Explosions 357 | . . . . . . . 357 Melee . | . . . . . . . . Knockbacks 65 | . . 9 10 10 . . 36 Impact . | . . . . . . . . Kinetic 62 | . . 9 9 10 . . 34 Secondary 3 | . . . 1 . . . 2 Self-Inflicted Damage 793 | . . . . . . . 793 Shots 9 | . . . . . . . 9 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 511 | . 6 254 511 438 225 171 508 Average Temperature 102 | . 6 60 161 97 76 77 81 Received Heat Transfer 3399 | . 6 543 819 276 489 . 1266 Effects 15 | . . . 5 3 . . 7 Shutdowns 5 | . . . 4 . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . . . 2 . . 3 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 23 | . . 1 2 5 8 . 7 Heat Transferred 16553 | . 75 1590 2268 3497 3162 . 5961 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 1061 | . 54 518 275 516 422 72 1061 Initial 252 | . . 22 159 51 252 72 47 Average 205 | . 25 286 106 129 312 63 325 Maximum Alert Level 3 | . . 2 1 2 2 . 3 Low Security (%) 54 | . 100 23 89 73 6 100 36 Level 1 30 | . . 58 10 17 80 . 25 Level 2 13 | . . 18 . 9 12 . 35 Level 3 . | . . . . . . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . . 3 1 9 7 . 9 Investigation 5 | . . 2 . 2 1 . . Extermination 7 | . . . . 4 1 . 2 Reinforcement 10 | . . 1 1 3 4 . 1 Assault 4 | . . . . . . . 4 Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 9 | . . 2 3 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 192 | . 4 34 34 41 28 6 45 Peak Tracking Total 9 | . 3 6 5 5 4 6 9 Tactical Retreats 12 | . . 1 2 1 3 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . . 1 . 2 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 75 | . . . 36 7 . . 32 Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed 3 | . . . . 2 . . 1 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 39 | . . 1 . . 2 . 36 Max in Single Turn 9 | . . 1 . . 1 . 9 Garrison Access 3 | . . . . 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 37 | . 2 6 10 11 4 . 4 Terminals 21 | . 2 4 7 5 1 . 2 Fabricators 4 | . . . . 2 1 . 1 Repair Stations 4 | . . 1 1 2 . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 6 | . . 1 2 1 1 . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 107 | . 4 18 34 26 16 . 9 Successful 57 | . 1 8 22 12 9 . 5 Failed 50 | . 3 10 12 14 7 . 4 Catastrophic 9 | . . 1 1 5 1 . 1 Database Lockouts . | . . . . . . . . Manual 48 | . 4 12 21 7 1 . 3 Terminals 56 | . 4 11 23 11 1 . 6 Fabricators 12 | . . . . 3 8 . 1 Repair Stations 14 | . . 3 4 7 . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 20 | . . 4 7 3 4 . 2 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 11 | . . 1 8 1 . . 1 Part Schematic 1 | . . . . . . . 1 Robot Schematic 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . . 1 3 . . . . Locate Traps 3 | . . . 3 . . . . Fabricator Hacks 8 | . . . . 2 5 . 1 Network Status 2 | . . . . 1 1 . . Load Schematic 2 | . . . . . 2 . . Build 4 | . . . . 1 2 . 1 Repair Station Hacks 9 | . . 1 4 4 . . . Scan Component 6 | . . 1 2 3 . . . Repair 3 | . . . 2 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 13 | . . 2 5 2 3 . 1 Insert Component 7 | . . 1 2 1 2 . 1 Analyze 6 | . . 1 3 1 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 14 | . 1 4 5 2 . . 2 Terminals 13 | . 1 3 5 2 . . 2 Botnet 13 | . 1 3 5 2 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 33 | . 1 6 9 10 4 . 3 Full Trace Events 4 | . . 1 . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 7 | . . . . 1 6 . . Authchips 2 | . . . . . 2 . . Time 349 | . . . . 81 268 . . Total Robot Build Rating 25 | . . . . 1 24 . . Part Schematics Acquired 12 | . . 7 2 1 1 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 128 | . . . . . . . 128 Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . Time 106 | . . . 76 30 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 1 2 1 1 . 1 Part Schematics Acquired 5 | . . 1 2 1 1 . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 Relay Couplers Released 6 | . . . . . 4 . 2 Machine Destruction 2 | . . . . . . . 2 Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 8 | . . . . 1 6 1 . Largest Group 3 | . . . . 1 3 1 . Highest-Rated Group 90 | . . . . 6 90 31 . Highest-Rated Ally 31 | . . . . 6 30 31 . Total Orders 1 | . . . . 1 . . . ROAM 1 | . . . . 1 . . . Ally Attacks 39 | . . . . . 27 12 . Total Damage 712 | . . . . . 528 184 . Kills 2 | . . . . . 2 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 9241 | . 285 1040 1697 2789 1324 162 1944 Spaces Moved 4252 | 1 151 444 763 1523 623 105 642 Core 9 | . . . . . . . 9 Treads 1993 | . 112 444 763 615 . . 59 Legs 40 | 1 39 . . . . . . Wheels 2210 | . . . . 908 623 105 574 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 160 160 105 105 135 110 Average Speed 158 | 120 149 160 160 151 136 154 197 Slowest Speed 1850 | 120 160 160 160 320 260 260 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 32 | 2 27 40 45 37 12 76 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 132 | . . 2 1 11 5 1 112 Melee . | . . . . . . . . Projectile 27 | . . 2 1 11 4 1 8 AOE 104 | . . . . . . . 104 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 5793 | . 199 600 1114 1834 892 105 1049 Wait 483 | . 6 17 155 106 67 . 132 Move 4246 | . 150 443 762 1522 623 104 642 Hop . | . . . . . . . . Pick Up 130 | . 18 13 20 36 20 . 23 Fast Attach 52 | . 1 2 11 11 4 . 23 Attach 66 | . . 3 5 11 21 1 25 Detach 7 | . . . 1 . 2 . 4 Swap 81 | . 6 9 19 25 10 . 12 Drop 103 | . 11 16 26 26 10 . 14 Fire 548 | . 7 97 79 90 135 . 140 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 75 | . . . 36 7 . . 32 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 1038 | -9/Materials | Discovered new exit (range 16) 1223 | -9/Materials | Build established: Scavenger-Mutant 1326 | -9/Materials | Entered another Materials area 1326 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1634 | -8/Materials | Build established: Scavenger-Gunner 2329 | -8/Materials | Lost 5 parts (2n3w) 2451 | -8/Materials | Identified exit to Factory 2901 | -8/Materials | Repaired Imp. Ion Engine 2960 | -8/Materials | Repaired Hvy. Laser 3023 | -8/Materials | Entered Factory 3023 | -7/Factory | Evolved 2 slots: Utility x2 3315 | -7/Factory | Discovered new exit (range 8) 3946 | -7/Factory | Build established: Gunner 4111 | -7/Factory | Fabricated K-01 Serf? 4522 | -7/Factory | Lost 3 parts (2n1u) 4879 | -7/Factory | Discovered new exit (range 5) 5043 | -7/Factory | Discovered new exit (range 8) 5471 | -7/Factory | Repaired Broken Imp. Cooling System 5537 | -7/Factory | Discovered new exit (range 14) 5605 | -7/Factory | Lost 4 parts (1p3w) 5812 | -7/Factory | Entered another Factory area 5812 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5828 | -6/Factory | Garrison activated, responded to threat 6037 | -6/Factory | Fabricated L-41 Fighter (x3) 6208 | -6/Factory | Lost 3 allies 6211 | -6/Factory | Fabricated L-41 Fighter? 6356 | -6/Factory | Lost 3 allies 6479 | -6/Factory | Crushed by falling debris 6719 | -6/Factory | Lost 4 parts (1p2n1w) 6766 | -6/Factory | Discovered new exit (range 15) 6868 | -6/Factory | Lost 5 parts (2n1u2w) 7136 | -6/Factory | Sucked down chute 7136 | -6/Factory | Entered Waste 7137 | -6/Waste | Met a frightened Derelict 7149 | -6/Waste | Spotted C-40 Crusher 7151 | -6/Waste | EMP discharged 7151 | -6/Waste | System corruption reached 10% 7155 | -6/Waste | Spotted C-40 Crusher 7162 | -6/Waste | Spotted C-40 Crusher 7176 | -6/Waste | Spotted C-40 Crusher 7181 | -6/Waste | Spotted C-40 Crusher 7221 | -6/Waste | Spotted C-40 Crusher 7251 | -6/Waste | EMP discharged 7284 | -6/Waste | Discovered new exit (range 11) 7297 | -6/Waste | Identified exit to Factory 7298 | -6/Waste | Entered Factory 7519 | -6/Factory | Spotted B-75 Beast 7558 | -6/Factory | Lost 6 parts (1p1n1u3w) 7633 | -6/Factory | Destroyed B-75 Beast 8232 | -6/Factory | Core integrity fell below 50% 8280 | -6/Factory | Lost 3 parts (2n1w) 8388 | -6/Factory | Build established: Scavenger-Gunner 8488 | -6/Factory | Lost 4 parts (1n1u2w) 8587 | -6/Factory | Lost 3 parts (1n2u) 8675 | -6/Factory | System corruption reached 30% 8954 | -6/Factory | Build established: Scavenger-Mutant 9048 | -6/Factory | First assault squad dispatched 9053 | -6/Factory | Garrison activated, responded to threat 9134 | -6/Factory | Core integrity fell below 20% 9242 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching assault squad. 09207_ Garrison Access disabled. 09207_ Fusion Modulator explodes. 09207_ L-41 Fighter knocked back. 09209_ System corrupted: Hvy. Plasma Cannon failed to cycle. 09209_ L-41 Fighter knocked back. 09213_ M-28 Smith repairs Broken Flexi-carbon Leg. 09215_ L-41 Fighter knocked back. 09218_ 0NGDKADINAOILAWTIY8H 09223_ Lgt. Treads destroyed. 09223_ Imp. Deuterium Engine destroyed. 09227_ M-28 Smith repairs Carbon-fiber Leg. 09229_ Kinecellerator destroyed. 09240_ System corrupted: Hvy. Plasma Cannon rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????? ######????????????#############?? | | ?????????????? ????????????? #?? | | ????????????? ??????????????? #?? | | ??????????? ????????????????? #?? | | ?????????? #?????############## #?? | | ????????? ]/* #?????# # ### | | ????????? ]* ###???# # | | ???????? ]* "#???# # | | ???????? ""#???# + """ | | ??????? G#???# # """ | | ??????? "#???# # """ | | ?????? "????# # | | ????? [ "#????# # """ | | ????? [ * ;###### # """ | | ????? g @ + # """ | | ????? g %g####### # | | ????????###;;;; """" ##?????# # """ | | ??????# ####"=#??????############## """ | | ???????! "?????# #%#???????????????????# ""? | | ?????????????????##" #?##########????????# ? | | ???????????????????" "?# ## #?????# "?? | | ?????????????????###!###] ! ! / #?????# "?? | | ???????????""????#[/=%[# #????????? "?? | | ????????????"" ###[=![=# ] #????????? ???? | | ???????????????+ !%// #????????????????? | | ???????????????### %[=# """""" #????????????????? | | ?????????????????# [ "# """""" #????????????????? | | ?????????????#######"### """""" #????????????????? | | ?????????????# ]# """""" #????????????????? | | ?????????????# """ ] #######???????????????????? | | ?????????????# "T" !#?????????????????????????? | | ?????????????# ! #?????????????????????????? | | ?????????????#####+#####?????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????"""??????????????????????????????? | | ????????????????"""??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????????"???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 40 Recoil Reduction 4 Kinecelleration 30 Authchip Count 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Transport Network Coupler | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Coolant Injector | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Imp. System Restoration Module | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -6/Factory | Authchip L-41 Fighter | x3 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed HugeAntigravSabre Manual? 0 Play Time 01:28:06 Cumulative 161.8 hours Start 2024.05.10 @ 10:28:43 End 2024.05.11 @ 15:55:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d5de4ce-f7cb-4b47-8b86-25422d2d16d2