Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 10:59:26 Player: LanceLander Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (111) 555 Value Destroyed (5291) 5291 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3060) 3060 TOTAL SCORE: 17266 Bonus ------- High Alert Combat Kills 592 Follower Combat Kills 1368 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg Experimental Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Long-range Terrain Scanner Weapon Mount Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Myomer Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Centrium Leg > --- UTILITY ---------- Enhanced Optical Array Weapon Mount Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Transmission Jammer Jamming Amplifier Advanced ECM Suite Improved Cloaking Device Improved Cloaking Device Experimental Thermal Shield > --- WEAPON ----------- Improved Arc Projector Gamma Rifle Quantum Rifle Improved KE Penetrator > --- INVENTORY -------- Particle Reactor Particle Reactor Trap Extractor Point Singularity Launcher Lance [Rating: 185] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Antigrav System Treads Light Treads Leg Advanced VSS Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Advanced Target Analyzer Device Drone Bay Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Point Singularity Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . . 1 . . . . . . 1 . . 1 1 1 . Utility 10 | . . 1 . 1 . 1 . . . . 1 . 2 1 1 1 1 Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 Parts Attached 234 | 8 1 14 1 13 14 2 . 1 13 7 4 18 24 25 9 4 76 Power 28 | 1 . 1 . 2 3 . . . . 2 . 3 3 4 1 . 8 Engine 8 | 1 . 1 . 1 . . . . . 1 . 3 1 . . . . Core 10 | . . . . 1 3 . . . . 1 . . 2 2 . . 1 Reactor 10 | . . . . . . . . . . . . . . 2 1 . 7 Propulsion 78 | 2 . 7 . 2 6 . . . . 3 3 11 7 8 3 1 25 Treads 14 | . . 4 . . 1 . . . . . . . . . . . 9 Leg 17 | 2 . 1 . . . . . . . . . . 1 . . . 13 Wheel 11 | . . . . . . . . . . . . 11 . . . . . Hover 29 | . . 2 . 2 5 . . . . 3 3 . 5 6 . . 3 Flight 7 | . . . . . . . . . . . . . 1 2 3 1 . Utility 78 | 2 . 3 . 4 4 2 . 1 10 1 1 . 10 8 4 1 27 Device 40 | 1 . 1 . 1 3 1 . 1 . . . . 7 6 3 . 16 Storage 5 | 1 . . . . . . . . . . . . 2 1 . . 1 Processor 22 | . . . . 2 . . . . 9 1 1 . . 1 1 . 7 Hackware 5 | . . . . 1 . . . . 1 . . . 1 . . 1 1 Protection 6 | . . 2 . . 1 1 . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 3 1 3 1 5 1 . . . 3 1 . 4 4 5 1 2 16 Energy Gun 20 | 1 . . . 5 1 . . . . . . . 1 2 1 1 8 Energy Cannon 4 | . . . . . . . . . . . . 3 . . . . 1 Ballistic Gun 10 | 2 . 3 . . . . . . . . . . 1 1 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . . . . . . . . 2 . . 2 Special Weapon 2 | . . . . . . . . . . . . . 2 . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . . Slashing Weapon 3 | . 1 . . . . . . . . 1 . 1 . . . . . Piercing Weapon 4 | . . . . . . . . . 1 . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 3 2 . . . 5 . . . 3 . 2 . 8 Parts Lost 99 | . . 1 . . 4 . . . . 6 . 12 5 15 8 3 45 Power 13 | . . . . . 1 . . . . 1 . 4 . 1 2 . 4 Propulsion 36 | . . 1 . . 1 . . . . 3 . 4 4 6 3 2 12 Utility 26 | . . . . . 1 . . . . 2 . . . 4 2 1 16 Weapon 24 | . . . . . 1 . . . . . . 4 1 4 1 . 13 Highest Loss Streak 13 | . . 1 . . 1 . . . . 3 . 12 5 5 6 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 6 7 8 5 4 4 5 5 5 4 4 4 5 4 4 4 4 Power . | . 1 1 1 1 . . . . 1 . . . . 1 . . 1 Propulsion . | 1 2 2 3 1 1 2 2 1 1 . . . . . . . . Utility 1 | . . 1 2 2 1 2 3 2 3 2 3 3 2 2 1 2 . Weapon . | . 1 1 2 1 . . . . . . . . . . 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 21 | . 1 2 1 3 . . . . . 2 . . 3 . 1 2 6 Power 8 | . . 1 . 1 . . . . . 1 . . 1 . . . 4 Propulsion 1 | . 1 . . . . . . . . . . . . . . . . Utility 8 | . . . 1 2 . . . . . 1 . . 1 . . 2 1 Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Tool/Special 2 | . . 1 . . . . . . . . . . 1 . . . . Average Slot Usage (%) 88 | . 100 97 100 92 99 90 92 92 88 91 97 83 87 91 79 49 84 Engine 2 | . 14 11 11 5 . . . . . 1 6 4 1 . . . . Core 3 | . . . . 4 8 7 7 7 7 7 6 1 5 7 6 . . Reactor 1 | . . . . . . . . . . . . . . 1 . 2 6 Treads 3 | . . 16 22 4 . . . . . . . . . . . . 3 Leg 6 | . 28 5 . . . . . . . . . . . . . . 19 Wheel 1 | . . . . . . . . . . . . 19 4 . . . . Hover 10 | . . . . 20 26 23 23 23 23 21 25 2 11 20 1 . . Flight 1 | . . . . . . . . . . . . . . 1 15 11 . Device 15 | . 14 16 11 9 8 14 23 23 14 2 . . 15 19 14 7 20 Storage 1 | . 14 10 11 2 . . . . . . . . . . 3 . . Processor 15 | . . . . 8 18 14 7 7 15 25 31 33 20 14 14 17 20 Hackware 4 | . . . . 5 7 . . . 6 7 6 6 8 10 9 8 . Protection 2 | . . 4 11 9 2 7 7 7 . 1 . . . . . . . Energy Gun 6 | . . 1 . 7 27 23 23 23 10 . . . 2 6 6 . 6 Energy Cannon 2 | . . . . . . . . . . . . 2 10 4 . . . Ballistic Gun 5 | . 24 29 30 14 . . . . . . . . . . 3 . 3 Impact Weapon 1 | . . . . . . . . . 4 8 6 4 . . . . . Piercing Weapon 1 | . . . . . . . . . 3 7 6 4 . . . . 1 Peak Build Rating 185 | 7 8 14 14 28 41 47 45 45 60 65 74 74 94 112 116 102 185 Average Rating 79 | 5 7 12 14 20 34 44 45 44 51 59 73 56 77 99 101 85 149 On Entrance 45 | . 7 8 14 14 28 41 45 45 44 60 65 74 59 92 90 78 49 Avg Prop Armor Cover (%) 13 | . . 5 . . . . . . . . . . 2 1 4 20 16 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 15 15 25 26 26 20 26 24 24 23 23 23 33 61 53 47 27 75 Greatest Support 192 | 20 20 40 40 40 25 25 25 25 25 27 36 56 56 60 44 44 192 Greatest Overweight (x) 5 | . . 1 . . . 1 . . . . . 1 5 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 35 | 8 8 8 8 8 5 5 5 5 5 5 5 5 15 5 5 5 35 Average Capacity 5 | 7 8 7 8 5 5 5 5 5 5 5 5 5 6 5 5 5 5 Most Carried 10 | 4 8 8 8 8 5 5 5 5 5 5 5 5 10 5 5 5 5 Average Carried 5 | 2 6 7 7 5 4 4 5 4 5 4 4 4 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 5 4 5 5 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 26% | Scavenger-Gunner 15% | Mutant 12% | Gunner 11% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Gladiator 5% | Hacker-Mutant 3% | Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/DSF Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Sprinter | -3/Research Hacker-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Matter Collected 4020 | 274 88 217 91 224 194 . 85 30 60 190 . 92 287 241 94 152 1701 Remotely 683 | 122 88 217 32 224 . . . . . . . . . . . . . Salvage Created 4917 | 57 95 261 11 260 824 . 61 98 . 484 . . 287 416 94 74 1895 Parts 294 | 3 7 19 5 20 39 . 2 10 . 22 . . 20 26 2 2 117 Haulers Intercepted 4 | . . . . 2 . . . . . . . . . . . . 2 Recyclers Shooed 2 | . . . . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 4 9 . 29 . . . . . . . Prevented 10 | . . . . . . . . . . 10 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 94 | . 2 5 3 4 18 . 1 4 . 8 . . 6 12 . . 31 Melee 9 | . . . . . . . . . . 7 . . . . . . 2 Guns 55 | . 2 5 . 4 17 . 1 4 . . . . . 7 . . 15 Cannons 8 | . . . . . . . . . . . . . 6 2 . . . AOE 18 | . . . 3 . . . . . . . . . . 2 . . 13 Classes Destroyed 14 | 1 2 1 1 1 . . . . . 1 . . . 2 . . 5 Worker 2 | . . . . . . . . . . . . . . . . . 2 Builder 4 | . . . . . . . . . . . . . . 1 . . 3 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 4 | . . . . 2 . . . . . . . . . . . . 2 Recycler 2 | 1 . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 1 . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . Swarmer 22 | . . . 3 2 3 . . 4 . . . . . 4 . . 6 Grunt 36 | . 2 1 . . 12 . . . . 5 . . 2 3 . . 11 Brawler 1 | . . . . . . . . . . . . . . . . . 1 Sentry 14 | . . 4 . 2 3 . 1 . . 1 . . . 1 . . 2 Specialist 1 | . . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . . . . 1 Programmer 19 | . . . . . . . . . . 2 . . 4 4 . . 9 Z-Courier 3 | . . . . . . . . . . . . . . . 1 1 1 Best Kill Streak 7 | 1 3 2 3 2 5 . 1 4 . 3 . . 2 5 . . 7 Combat Bots Only 6 | . 2 2 3 2 5 . 1 4 . 3 . . 2 4 . . 6 Max Kills in Single Turn 4 | 1 1 1 2 1 1 . 1 3 . 1 . . 1 4 1 1 4 Gunslinging 2 | . . . . . . . . 2 . . . . . . . . 1 Exploded 3 | . . . 2 . . . . . . . . . . 2 . . 3 Melee 1 | . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 1064 | . 33 18 7 17 81 9 18 2 . 42 . 93 34 105 61 30 514 Missed 368 | . 7 8 2 8 18 3 7 . . 13 . 17 9 37 31 15 193 Hits 696 | . 26 10 5 9 63 6 11 2 . 29 . 76 25 68 30 15 321 Melee 4 | . . . . . . . . . . 2 . . . 1 . . 1 Projectile 692 | . 26 10 5 9 63 6 11 2 . 27 . 76 25 67 30 15 320 AOE 4 | . . . . . . . . . . . . 3 . 1 . . . Critical Strikes 53 | . . 1 . . 9 . . . . 6 . 7 2 4 3 1 20 Part Disruptions 2 | . . . . . . . . . . . . . . . 1 . 1 Damage Taken 16307 | . 330 148 90 115 881 45 89 30 . 628 . 1862 531 1477 687 477 8917 Core 3137 | . 53 15 . 16 218 5 28 . . 117 . 580 77 140 58 217 1613 Absorbed by Shields 10 | . . . . . . . . . . . . 10 . . . . . Ignored by Resistances 20 | . . . . . . . . . . . . . . . . . 20 Regen/Repaired (Parts) 75 | . . . . . . . . . . . . . 75 . . . . Core Remaining (%) 79 | 100 78 . 96 . 57 . . . . 78 . 31 92 87 95 85 . Volleys Fired 220 | 6 9 10 2 12 38 1 2 4 1 . . . 18 34 6 6 71 Largest 4 | 2 2 3 1 3 3 3 3 3 3 . . . 3 3 2 1 4 Hottest 293 | 60 40 80 33 128 183 183 183 183 183 . . . 255 230 168 65 293 Shots Fired 542 | 12 18 30 2 31 111 3 6 12 3 . . . 40 49 11 6 208 Gun 476 | 12 18 30 . 31 111 3 6 12 3 . . . 4 32 11 6 197 Cannon 43 | . . . . . . . . . . . . . 30 13 . . . Launcher 17 | . . . 2 . . . . . . . . . . 4 . . 11 Special 6 | . . . . . . . . . . . . . 6 . . . . Kinetic 130 | 6 18 27 . 18 . . . . . . . . . . 2 . 59 Thermal 309 | 6 . 3 . 1 111 3 6 12 3 . . . 36 36 9 6 77 Explosive 17 | . . . 2 . . . . . . . . . . 4 . . 11 Electromagnetic 86 | . . . . 12 . . . . . . . . 4 9 . . 61 Robot Hit Streak 25 | 4 5 16 1 9 25 1 4 7 . . . . 8 9 4 2 20 Robot Miss Streak 4 | 3 2 1 1 2 4 1 . 2 . . . . 1 3 2 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 1 . . 2 . . . . . . . . 2 Max Gunslinging Chain 2 | . . . . . 1 . . 2 . . . . . . . . 1 Shots Hit Robots 408 | 6 12 23 1 22 67 1 4 9 . 29 . 7 26 31 7 5 158 Core Hits 199 | 2 7 9 3 10 31 1 2 4 . 9 . 1 11 22 1 2 84 Critical Kills 7 | . . . . . . . . . . . . . . 4 1 . 2 Critical Parts Destroyed 5 | . . . . . . . . . . 2 . . . 1 . . 2 Critical Strikes 38 | . . . . . 7 . . . . 7 . . 1 7 1 . 15 Burn 10 | . . . . . 7 . . . . . . . . . . . 3 Meltdown 1 | . . . . . . . . . . . . . . 1 . . . Destroy 9 | . . . . . . . . . . . . . . 4 1 . 4 Corrupt 8 | . . . . . . . . . . . . . . 2 . . 6 Smash 2 | . . . . . . . . . . 2 . . . . . . . Sever 3 | . . . . . . . . . . 2 . . 1 . . . . Impale 5 | . . . . . . . . . . 3 . . . . . . 2 Melee Attacks 67 | . 10 . . . . . . . . 38 . 10 . . . 1 8 Impact 10 | . . . . . . . . . . 8 . 2 . . . . . Slashing 26 | . 10 . . . . . . . . 12 . 4 . . . . . Piercing 31 | . . . . . . . . . . 18 . 4 . . . 1 8 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . 9 . 3 . . . . . Damage Inflicted 14920 | 69 149 323 156 351 1360 20 80 180 . 1168 . 137 860 2166 208 153 7540 Guns 6886 | 69 149 322 . 351 1360 20 80 180 . . . . 9 649 208 125 3364 Cannons 1067 | . . . . . . . . . . . . . 749 318 . . . Explosions 4925 | . . . 156 . . . . . . . . . 55 1199 . . 3515 Melee 1845 | . . . . . . . . . . 1168 . 137 . . . 28 512 Ramming 150 | . . 1 . . . . . . . . . . . . . . 149 Kinetic 1700 | 36 149 298 . 172 . . . . . . . . . . 37 . 1008 Thermal 5835 | 33 . 24 . 16 1360 20 80 180 . . . . 796 1129 171 125 1901 Explosive 4455 | . . . 156 . . . . . . . . . . 919 . . 3380 Electromagnetic 935 | . . . . 163 . . . . . . . . 64 118 . . 590 Impact 507 | . . . . . . . . . . 429 . 78 . . . . . Slashing 372 | . . . . . . . . . . 330 . 42 . . . . . Piercing 966 | . . . . . . . . . . 409 . 17 . . . 28 512 Highest Corruption 29 | . . . . . 1 . . . 4 1 . . 5 3 3 . 29 Average Corruption 5 | . . . . . 1 . . . 4 1 . . 2 2 2 . 7 Corruption Purged 9 | . . . . . . . . . . . . . 3 1 . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 66 | . . . . . 3 . . . 1 2 . . 9 4 2 . 45 Message Errors 13 | . . . . . . . . . 1 1 . . 2 1 1 . 7 Matter Fused 21 | . . . . . 2 . . . . 1 . . 5 2 . . 11 Heat Flow Errors 7 | . . . . . . . . . . . . . 1 1 . . 5 Energy Discharges 4 | . . . . . . . . . . . . . . . 1 . 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . . . . . . . 1 . . . 4 Misfires 3 | . . . . . . . . . . . . . . . . . 3 Misdirections 8 | . . . . . . . . . . . . . . . . . 8 Weapon Failures 2 | . . . . . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 857 | . . . . . . . . . . 144 . 8 2 179 . . 524 Projectiles 31 | . . . . . . . . . . . . . 2 29 . . . Explosions 560 | . . . . . . . . . . . . . . 150 . . 410 Melee 266 | . . . . . . . . . . 144 . 8 . . . . 114 Knockbacks 5 | . . . . . . . . . . 3 . . . . . . 2 Impact 5 | . . . . . . . . . . 3 . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . 48 . . . . . . . . . 43 83 . . 3 Shots 3 | . . . 1 . . . . . . . . . 1 1 . . . Rammed 5 | . . . . . . . . . . . . . . . . . 5 Targets Rammed 28 | . . 1 . . . . . . . . . . . . . . 27 Kicked 22 | . . . . . . . . . . . . . . . . . 22 Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 468 | . 3 27 . 135 400 131 242 234 117 5 . . 211 468 167 334 429 Average Temperature 110 | . 2 14 . 46 143 64 121 117 63 3 . . 93 105 58 152 123 Received Heat Transfer 2756 | . 183 36 . 18 576 12 30 . . 171 . 405 159 138 100 433 495 Effects 18 | . . . . . 4 . . . . . . . . 8 . . 6 Shutdowns 5 | . . . . . 1 . . . . . . . . 3 . . 1 Energy Bleed 2 | . . . . . 1 . . . . . . . . 1 . . . Interference 9 | . . . . . 1 . . . . . . . . 4 . . 4 Matter Decay 2 | . . . . . 1 . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . . 1 Parts Fried 5 | . . . . . . . . . . 1 . . . . . . 4 Impact Corruptions 4 | . . . . . . . . . . 3 . 1 . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . 1 . . . Parts Melted 13 | . . . . . 5 . 1 . . . . . 1 4 . . 2 Heat Transferred 8391 | 75 . 50 . 37 3034 37 148 333 . . . . 925 1075 185 148 2344 Parts Sabotaged 5 | . . . . . . . . . . . . . . 3 . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Maximum Alert Level 4 | . . . . . 2 . . . . . 1 . . 1 . . 4 Low Security (%) 72 | 100 100 100 100 100 45 100 . . . . 13 100 100 99 100 100 29 Level 1 6 | . . . . . 31 . . . . . 86 . . . . . 10 Level 2 2 | . . . . . 22 . . . . . . . . . . . 4 Level 3 13 | . . . . . . . . . . . . . . . . . 40 Level 4 5 | . . . . . . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1328 | 5 50 60 83 90 449 189 . . . . 242 187 61 193 95 57 1328 Initial 242 | . . . 12 10 27 189 . . . . 242 134 53 . 95 16 8 Average 231 | . 8 15 12 32 236 120 . . . . 217 110 11 59 30 12 607 Influence Increases 5587 | 5 61 155 83 182 674 . 80 90 . 727 . 168 193 579 90 105 2395 Destroy 0b10 Robot/C 2520 | . 40 100 60 80 360 . 20 80 . 400 . 60 120 240 . . 960 Destroy 0b10 Robot/NC 95 | 5 5 5 . 15 . . . . . . . . . 10 . . 55 Destroy Leader 502 | . 10 50 10 34 60 . . 10 . 50 . 10 30 42 . . 196 Allied During Kill 516 | . . . . . 1 . . . . 172 . 23 . . . . 320 Successful Hack 63 | . . . . 6 9 . . . . . . . 10 14 . . 24 Disable Machine 165 | . . . . 15 45 . . . . . . . 15 45 . . 45 Destroy Structure 511 | . 6 . 13 2 4 . . . . . . . 18 78 . 45 345 Partial Spotted 45 | . . . . . . . . . . . . . . . 45 . . Lose Combat Pursuer 1170 | . . . . 30 195 . 60 . . 105 . 75 . 150 45 60 450 Influence Decreases 4298 | 5 60 125 87 142 324 358 123 106 . 342 193 258 295 397 242 120 1121 Entered New Map 690 | . . 1 19 17 40 228 23 4 . . 143 58 49 . 87 14 7 Time Decay 2249 | 5 60 124 68 125 214 40 90 102 . 172 50 . 234 245 130 56 534 Lost Part 869 | . . . . . 40 . . . . 60 . 120 12 132 25 30 450 Lost Ally 490 | . . . . . 30 90 10 . . 110 . 80 . 20 . 20 130 Squads Dispatched 40 | . 3 1 . . 1 2 . . . 1 . 3 5 3 2 3 16 Investigation 5 | . 1 . . . . . . . . . . . 1 1 1 1 . Extermination 16 | . . . . . . . . . . . . . 4 2 1 1 8 Reinforcement 15 | . 2 1 . . 1 2 . . . . . 3 . . . 1 5 Assault 4 | . . . . . . . . . . 1 . . . . . . 3 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Distress Signals 13 | . 3 . . 1 4 1 . . . . . . . 1 . 2 1 Communications Jammed 12 | . . . . . . . . . . . . . . . 4 . 8 Distress Signals 9 | . . . . . . . . . . . . . . . 4 . 5 Times Spotted 290 | . 12 5 3 10 36 1 5 8 . 24 . 11 12 30 18 9 106 Peak Tracking Total 15 | . 7 2 3 7 10 1 3 6 . 6 . 5 2 8 12 6 15 Tactical Retreats 47 | . . . . 1 4 . 2 3 . 5 . 4 . 5 3 2 18 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . 1 . . 8 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Traps Triggered 12 | . 1 . . . 2 . . . . . . 1 2 . 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Machines Disabled 11 | . . . . 1 3 . . . . . . . 1 3 . . 3 Max in Single Turn 1 | . . . . 1 1 . . . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Machines Accessed 22 | . 1 . . 3 4 2 . . . . 1 . 5 3 . 1 2 Terminals 10 | . 1 . . 3 4 1 . . . . 1 . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . 1 Garrison Access 4 | . . . . . . . . . . . . . 1 2 . . 1 Total Hacks 49 | . 2 . . 7 11 2 . . . . 1 . 16 5 . 3 2 Successful 26 | . 2 . . 3 5 . . . . . 1 . 10 1 . 3 1 Failed 22 | . . . . 4 6 2 . . . . . . 5 4 . . 1 Catastrophic 2 | . . . . 1 . . . . . . . . 1 . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . Manual 73 | . 1 . . 4 5 1 . . 1 . . . 17 9 13 8 14 Terminals 22 | . 2 . . 7 11 1 . . . . 1 . . . . . . Fabricators 9 | . . . . . . 1 . . . . . . 6 2 . . . Repair Stations 5 | . . . . . . . . . . . . . 5 . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . Scanalyzers 5 | . . . . . . . . . . . . . 4 . . . 1 Garrison Access 5 | . . . . . . . . . . . . . 1 3 . . 1 Terminal Hacks 8 | . 1 . . 3 3 . . . . . 1 . . . . . . Open Door 3 | . . . . . 3 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . 3 . Process 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . . . . . . . . . . 2 . Scanalyzer 4 | . . . . . . . . . . . . . 3 . . . 1 Insert Component 1 | . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . . . . . . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 2 . . . . . . . . 1 . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . 3 3 1 . . . . . . 4 2 . . 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 14 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . 169 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . 1 . . . 1 Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . . Time 75 | . . . . . . . . . . . . . 75 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 8 | . . . . . . . . . . . . . . . . 8 . Retrieved Matter 8 | . . . . . . . . . . . . . . . . 8 . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Total Allies 27 | . . . . . 1 . . . 13 . . . 1 . 1 2 9 Largest Group 13 | . . . . . 1 . . . 13 13 4 4 1 . 1 1 6 Highest-Rated Group 690 | . . . . . 10 . . . 393 393 149 146 32 . 28 50 690 Highest-Rated Ally 115 | . . . . . 10 . . . 51 51 41 39 32 . 28 50 115 Zionite Dispatches 8 | . . . . . . . . . . . . . 1 . 1 2 4 Light 2 | . . . . . . . . . . . . . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 17 | . . . . . . 1 4 1 . 3 . . 3 3 1 . 1 STAY 1 | . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . 1 . 1 . 1 EXPLORE 8 | . . . . . . 1 2 . . 2 . . 1 2 . . . RETURN 4 | . . . . . . . . 1 . 1 . . 1 1 . . . Ally Attacks 235 | . . . . . . . . . . 106 . 12 . . . 3 114 Total Damage 6515 | . . . . . . . . . . 1933 . 254 . . . 178 4150 Kills 35 | . . . . . . . . . . 13 . 3 . . . . 19 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Active Infowar (turns) 6766 | . . . . . 51 85 180 332 844 . 110 151 1481 711 376 266 2179 Optics 5237 | . . . . . . . . . . . 110 151 1481 711 376 266 2142 Sensors 1959 | . . . . . . . . 323 81 . . . 702 572 281 . . IFF 466 | . . . . . . . . . . . . . 466 . . . . Terrain 459 | . . . . . . . . . . . . . . . . . 459 Traps 1492 | . . . . . 51 85 180 332 844 . . . . . . . . Cloaking 366 | . . . . . . . . . . . . . . . . . 366 Jamming 2104 | . . . . . . . . . . . . . . . 232 136 1736 ECM 728 | . . . . . . . . . . . . . . 17 14 . 697 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . 2 1 2 1 . . . . . . . Drone Launches 28 | . . . . . 14 . 2 . . 4 . . 2 4 . . 2 Drone Recoveries 9 | . . . . . . . . 2 . 2 . . 2 2 . . 1 Zionite Intel Received 7 | . . . . . . . . . . . . . 3 1 2 . 1 Branch Access 2 | . . . . . . . . . . . . . . . 1 . 1 Emergency Access 2 | . . . . . . . . . . . . . 1 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . 1 . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Turns Passed 10135 | 120 286 451 615 353 453 88 180 332 1029 470 115 151 1481 711 376 266 2658 Spaces Moved 9273 | 75 181 198 379 309 387 157 290 535 1615 543 82 112 735 685 564 471 1955 Core 498 | 4 . . . . . . . . . . . . . . . . 494 Treads 567 | . . 136 379 47 . . . . . . . . . . . . 5 Legs 1732 | 71 181 62 . . . . . . . . . . . . . . 1418 Wheels 415 | . . . . . . . . . . . . 101 314 . . . . Hover 4999 | . . . . 262 387 157 290 535 1615 543 82 11 421 685 11 . . Flight 1062 | . . . . . . . . . . . . . . . 553 471 38 Fastest Speed 29 | 50 120 120 160 52 42 42 42 42 42 42 45 45 48 44 29 35 40 Average Speed 67 | 116 120 148 160 68 47 42 42 42 42 44 45 88 87 52 34 37 91 Slowest Speed 240 | 120 120 240 160 160 56 98 42 42 42 48 48 105 165 180 119 40 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . 8 7 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 54 11 63 31 46 13 53 67 91 76 5 69 21 20 13 16 49 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . 3 1 . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 1 . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 . . . 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 2 3 5 . . . . . . . Spaces Dug 8 | . 5 . . . . . . . . . . . 2 . . . 1 Terrain Destroyed 142 | . 5 . 14 . . . . . . . . . 8 36 . 1 78 Melee 6 | . 5 . . . . . . . . . . . . . . . 1 Projectile 12 | . . . . . . . . . . . . . 8 1 . 1 2 AOE 124 | . . . 14 . . . . . . . . . . 35 . . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Res Acc Total 12618 | 92 212 337 386 429 574 174 343 632 1964 714 159 146 1539 988 730 550 2649 Wait 2435 | . 6 79 1 60 111 11 52 87 318 122 71 1 681 215 136 63 421 Move 9227 | 74 180 197 378 308 386 156 289 534 1614 542 81 111 734 684 548 456 1955 Hop 14 | . . . . . . . . . . . . . . . 7 7 . Pick Up 82 | 4 5 11 2 7 3 1 . 2 1 5 . 1 11 5 4 4 16 Fast Attach 177 | 7 . 5 . 12 3 1 . . 14 4 1 13 24 20 8 2 63 Attach 63 | . . 4 . 2 6 1 . . . 6 1 1 7 9 6 3 17 Detach 57 | . . 1 . 2 2 1 . . 7 2 . . 12 6 4 3 17 Swap 69 | 1 1 11 1 4 9 2 . 3 . 2 3 4 3 5 2 . 18 Drop 156 | . 1 18 2 22 9 . . 2 8 3 2 8 23 10 9 5 34 Fire 220 | 6 9 10 2 12 38 1 2 4 1 . . . 18 34 6 6 71 Melee 52 | . 10 . . . . . . . . 26 . 7 . . . 1 8 Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick 22 | . . . . . . . . . . . . . . . . . 22 Crush 1 | . . 1 . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . 26 . . . . Rewire 3 | . . . . . . . . . 1 1 . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 7 . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 4) 406 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 455 | -9/Materials | Discovered new exit (range 16) 858 | -9/Materials | Entered Mines 864 | -9/Mines | Met a Derelict bent on vengeance 944 | -9/Mines | Build established: Scavenger-Tank 1083 | -9/Mines | Discovered new exit (range 11) 1085 | -9/Mines | Learned Materials security intel 1090 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1473 | -9/Mines | Entered Materials 1473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -8/Materials | Discovered new exit (range 7) 1799 | -8/Materials | Discovered new exit (range 17) 1826 | -8/Materials | Entered Storage 1956 | -8/Storage | Build established: Scavenger-Gunner 2267 | -8/Storage | Discovered new exit (range 16) 2279 | -8/Storage | Entered Factory 2279 | -7/Factory | Accompanied by 12 allies 2279 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2279 | -7/Factory | Discovered new exit (range 16) 2331 | -7/Factory | Lost 4 allies 2337 | -7/Factory | Discovered new exit (range 6) 2367 | -7/Factory | Entered Lower Caves 2367 | -7/Lower Caves | Accompanied by 1 ally 2378 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2381 | -7/Lower Caves | Build established: Gunner 2438 | -7/Lower Caves | Learned Factory interactive machine intel 2460 | -7/Lower Caves | Spotted B-75 Beast 2504 | -7/Lower Caves | Identified exit to Lower Caves 2512 | -7/Lower Caves | Encountered a Warlord checkpoint 2547 | -7/Lower Caves | Entered another Lower Caves area 2547 | -7/Lower Caves | Accompanied by 2 allies 2582 | -7/Lower Caves | Discovered new exit (range 9) 2605 | -7/Lower Caves | Encountered a Warlord checkpoint 2682 | -7/Lower Caves | Attacked by a faux Warlord 2734 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2859 | -7/Lower Caves | Discovered new exit (range 15) 2862 | -7/Lower Caves | Build established: Skirmisher 2879 | -7/Lower Caves | Entered Zion 2930 | -7/Zion | Discovered new exit (range 16) 2954 | -7/Zion | Found Prototype Processor 2954 | -7/Zion | Identified Exp. Melee Analysis Suite 2957 | -7/Zion | Found Prototype Processor 2957 | -7/Zion | Identified Spectral Analyzer 2960 | -7/Zion | Found Prototype Processor 2960 | -7/Zion | Identified Exp. Targeting Computer 2966 | -7/Zion | Found Prototype Processor 2966 | -7/Zion | Identified Exp. Core Analyzer 3001 | -7/Zion | System corruption cleaned by Quarantine Array 3105 | -7/Zion | Learned location of Extension (-4) 3136 | -7/Zion | Learned location of Data Miner (-6) 3241 | -7/Zion | Build established: Mutant 3285 | -7/Zion | Gained Derelict followers 3303 | -7/Zion | Identified exit to Deep Caves 3304 | -7/Zion | Learned Factory emergency access door positions 3350 | -7/Zion | Gained Derelict followers 3399 | -7/Zion | Found CR-A16's Pointy Stick 3474 | -7/Zion | Met Imprinter 3493 | -7/Zion | Imprinted 3495 | -7/Zion | Declared Zion's savior 3721 | -7/Zion | Found Exp. Melee Analysis Suite 3723 | -7/Zion | Found Exp. Melee Analysis Suite 3908 | -7/Zion | Entered Proximity Caves 3908 | -6/Proximity Caves | Accompanied by 13 allies 3909 | -6/Proximity Caves | Identified exit to Factory 4020 | -6/Proximity Caves | Build established: Gladiator 4040 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4075 | -6/Proximity Caves | Lost 3 parts (2n1u) 4086 | -6/Proximity Caves | Lost 3 allies 4198 | -6/Proximity Caves | Lost 3 allies 4201 | -6/Proximity Caves | P-60 Hacker assimilated allied CV-VKZ(b) 4378 | -6/Proximity Caves | Entered Factory 4378 | -6/Factory | Accompanied by 4 allies 4378 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4380 | -6/Factory | Loaded intel: 54 interactive machine locations 4425 | -6/Factory | Identified exit to DSF 4493 | -6/Factory | Entered DSF 4493 | -6/DSF | Accompanied by 4 allies 4510 | -6/DSF | Additional patrols routed to DSF 4571 | -6/DSF | Lost 4 allies 4620 | -6/DSF | Discovered new exit (range 21) 4625 | -6/DSF | Core integrity fell below 50% 4643 | -6/DSF | Lost 12 parts (4p4n4w) 4644 | -6/DSF | Entered Factory 4644 | -5/Factory | Evolved 2 slots: Utility x2 4645 | -5/Factory | Identified exit to Upper Caves 4882 | -5/Factory | Lost 5 parts (4n1w) 5092 | -5/Factory | Build established: Gunner 5121 | -5/Factory | Zion Resource Resupply teleported in 5256 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5284 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5394 | -5/Factory | Central database locked down 5512 | -5/Factory | Retrieved Zion intel report: Emergency Access 5551 | -5/Factory | Repaired Drone Bay 5629 | -5/Factory | Build established: Scavenger-Mutant 5963 | -5/Factory | Terminal network hard line cut 6004 | -5/Factory | Repaired Adv. Sensor Array 6117 | -5/Factory | Discovered new exit (range 12) 6125 | -5/Factory | Entered another Factory area 6125 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6242 | -4/Factory | Build established: Scavenger-Gunner 6429 | -4/Factory | Lost 4 parts (2n2w) 6452 | -4/Factory | Retrieved Zion intel report: Emergency Access 6606 | -4/Factory | Lost 5 parts (3n2w) 6771 | -4/Factory | Lost 3 parts (1p2u) 6813 | -4/Factory | Cargo convoy interrupted 6825 | -4/Factory | Discovered new exit (range 5) 6836 | -4/Factory | Entered Research 6836 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6875 | -3/Research | Zion Trap Resupply teleported in 6962 | -3/Research | Retrieved Zion intel report: Branch Access 6962 | -3/Research | Identified exit to Quarantine 6966 | -3/Research | Found Fusion Bomb Launcher 6966 | -3/Research | Retrieved Zion intel report: Component Stockpiles 7113 | -3/Research | Allied Derelicts emerged from ambush trap array 7114 | -3/Research | P-80 Master assimilated allied 6P-QMB(g) 7178 | -3/Research | Lost 6 parts (2p2n1u1w) 7183 | -3/Research | Discovered new exit (range 13) 7212 | -3/Research | Entered another Research area 7212 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7398 | -2/Research | Spotted B-90 Cyclops 7401 | -2/Research | Zion Demo squad teleported in 7434 | -2/Research | Zion Melee Resupply teleported in 7449 | -2/Research | Build established: Hacker-Mutant 7476 | -2/Research | Discovered new exit (range 4) 7478 | -2/Research | Entered Access 7478 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7491 | -1/Access | Zion Offense Resupply teleported in 7492 | -1/Access | Lost 3 parts (2n1u) 7528 | -1/Access | Found Exp. Core Analyzer 7674 | -1/Access | Spotted B-99 Colossus 7802 | -1/Access | Retrieved Zion intel report: Branch Access 7802 | -1/Access | Identified exit to Command 7803 | -1/Access | Zion Hacker squad teleported in 7864 | -1/Access | Lost 6 parts (1p2u3w) 7873 | -1/Access | Found Prototype Device 7873 | -1/Access | Identified Exp. Thermal Shield 7985 | -1/Access | Spotted B-99 Colossus 8306 | -1/Access | Found Prototype Launcher 8420 | -1/Access | Build established: Scavenger-Gunner 8465 | -1/Access | Zion Light squad teleported in 8481 | -1/Access | Zion Light squad teleported in 8927 | -1/Access | Terminal network hard line cut 9110 | -1/Access | Found Prototype Device 9110 | -1/Access | Identified Exp. Terrain Scanner 9228 | -1/Access | First assault squad dispatched 9531 | -1/Access | Identified Point Singularity Launcher 9568 | -1/Access | Lost 3 parts (1p1u1w) 9702 | -1/Access | Lost 6 parts (2n1u3w) 9812 | -1/Access | System corruption reached 10% 9874 | -1/Access | Lost 13 parts (2p5n4u2w) 9911 | -1/Access | Core integrity fell below 50% 9959 | -1/Access | Lost 3 parts (3u) 10042 | -1/Access | Core integrity fell below 20% 10069 | -1/Access | Lost 4 parts (2n2u) 10108 | -1/Access | Spotted B-99 Colossus 10114 | -1/Access | Spotted B-99 Colossus 10136 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10113_ ALERT: Security rotation in progress. 10114_ Penetrated by Slug. 10115_ R-10 Processor collects Lgt. Quantum Reactor+. 10115_ Adv. Target Analyzer destroyed. 10115_ Penetrated by Slug. 10115_ Slug penetrates Wall. 10115_ Biometal Medium Treads destroyed. 10115_ Penetrated by Slug. 10116_ Acquired 5 matter. 10119_ Penetrated by Slug. 10119_ U-05 Engineer builds a Wall. 10120_ Acquired 87 matter. 10126_ Slammed into U-05 Engineer. 10127_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10127_ Biometal Medium Treads destroyed. 10132_ Kicked S-43 Plague. 10134_ Kicked S-43 Plague out of the way. 10136_ Kicked P-80 Master. Map ----- +----------------------------------------------------+ | #?T?? ?? ##### ^ ##????#????#???#???##?? | | ## #??"??????#### ##?#?#??#?#????##?????? | | ## #??" ? ??#### #??###???##??#?#?#????? | | ?# #? ????? ?#### #?#####??#?##?????????? | | ?? #? ????? ??### #??###?#?#?#????####?## | | ??? ##+???##?#??## #??###???####??#?#???#? | | ?? ? ????######?###### ##??#??????#?#???????#?# | | #????? ? ??????#???###??# ####????#???#??#???????? | | ??????? ?? ?#?#?#?##???## #????#?#???#?????####### | | #? ????? ? ?#?????? ???## #?####?#?????##??# | | ??????????? ? ? ? ?? ?### #??#????#???????## | | ?????#? ??# ?? ????### #???#????#??#????# | | #?????? #? ?"??? ?###/################## | | ??#???? +? ??????#?# # # | | ?#?#??? #?????? ??# # # | | ??#???? # ? ??????# # # | | ??????? #??? ??? ??# ! # # | | ??????# #? ?? ???# # # | | ??????# #??#???#???# *# # | | #####?# #??#?????#?# # # | | #?# #???##?????# # # | | ### ###################+######/########+## | | ] s | | pp | | ######+######p##########/##/### ###### | | """ !* ## # s @ #??# # #????? | | "R * ## # s #??# # #? ??? | | """ ## # #?## " # #? ? | | "" ## # #?##""" # #????? | | ## # !! #??# """ # #??? | | ## # ! #??# " # #? ?? | | ## # #??# # #?? ?? | | ## # #??# # +? ??? | | ## ###########??# [ # # ???? | | / #?#??????????########## #????? | | !!! #########????##?#??##???#?????# #????? | | !! #???????#????????????#??#?????# ?????? | | !! #????????????#???#????#"??????? ?????? | | % % #?????????????? ???? ?????????? ?????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | # #### ????????????????????????????????????? | | # ???# ??????????????????????????????????? | | ##????# ????????????????????????????????? | | ??????# ??????????????????????????????? | | ??????######## ????????????????????????????? | | ?????????????? "???????????????????????????? | | ??????????????? "???????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 48 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Additional Mass Support 16 EM Shielding 2 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 20 Melee Accuracy 24 Target Analysis 12 Core Analysis 11 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Drone Bay | 55% | -5/Factory Adv. Sensor Array | 12% | -5/Factory Studied --------- Antigrav System | -5/Factory | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Gunslinger No Room For Error Physics Hates This One Trick Spot Them First Sprinter Challenges ------------ None Game ------ Seed ArchitectNeutrinoNanovents Manual? 0 Play Time 03:42:54 Cumulative 66.3 hours Start 2026.07.12 @ 18:37:27 End 2026.07.14 @ 10:59:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf889108-af9f-4d76-8392-0675056f5936