Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 22:37:37 Player: Honkmo Jones Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1337) 1337 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 3203 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 250/250 System Corruption 0% Temperature Cool (21) Movement Rolling (90) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Sensor Array Improved Targeting Computer > --- WEAPON (2) ------- Makeshift Shrapnel Gun > --- INVENTORY (8) ---- Light Ion Engine Weight Redist. System Heavy Assault Rifle Datajack Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Improved Targeting Computer > --- WEAPON ----------- Particle Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Weight Redist. System Heavy Assault Rifle Datajack Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 54 | 6 14 28 5 . 1 Power 7 | 1 1 4 1 . . Engine 7 | 1 1 4 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 3 7 1 . . Treads 3 | 2 1 . . . . Leg 9 | . 2 7 . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 6 10 1 . . Device 4 | . 1 3 . . . Storage 4 | 1 3 . . . . Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 7 | . 2 5 . . . Artifact . | . . . . . . Weapon 16 | 2 4 7 2 . 1 Energy Gun 5 | 2 1 1 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | . 1 5 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 5 14 . . 3 Power 3 | . 1 2 . . . Propulsion 6 | . 2 3 . . 1 Utility 5 | . 1 4 . . . Weapon 8 | . 1 5 . . 2 Highest Loss Streak 4 | . 3 4 . . 2 Average Slot Usage (%) 97 | . 96 97 91 100 100 Engine 11 | . 13 10 11 11 11 Treads 7 | . 23 . . . . Leg 12 | . 3 21 11 11 11 Wheel 3 | . . . 2 11 11 Device 9 | . 3 13 11 11 11 Storage 12 | . 14 11 11 11 11 Processor 7 | . . 2 11 22 22 Protection 9 | . 8 16 10 . . Energy Gun 7 | . 9 1 11 11 8 Ballistic Gun 10 | . 3 17 11 11 11 Launcher 2 | . 8 . . . . Special Melee Weapon 2 | . 6 . . . . Naked Turns . | . . . . . . Heaviest Build 30 | 12 22 30 20 18 20 Greatest Support 40 | 40 40 20 10 10 10 Greatest Overweight (x) 6 | . 6 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | 3 6 6 5 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 4 7 6 7 8 7 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1373 | 260 435 605 62 11 . Remotely . | . . . . . . Salvage Created 1440 | . 494 932 14 . . Parts 100 | . 43 54 3 . . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 16 26 . . . Guns 27 | . 3 24 . . . Cannons 2 | . . 2 . . . AOE 13 | . 13 . . . . Classes Destroyed 9 | . 8 1 . . . Worker 4 | . 3 . 1 . . Builder 1 | . 1 . . . . Hauler 2 | . 1 1 . . . Recycler 1 | . 1 . . . . Operator 2 | . 2 . . . . Watcher 4 | . 3 1 . . . Swarmer 14 | . 6 8 . . . Grunt 24 | . 10 14 . . . Sentry 4 | . . 4 . . . Best Kill Streak 5 | . 5 4 1 . . Combat Bots Only 4 | . 4 4 . . . Max Kills in Single Turn 4 | . 4 2 1 . . Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3376 | . 813 2104 . . 459 Core 541 | . 114 231 . . 196 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 54 . . . . Volleys Fired 158 | . 46 106 2 . 4 Largest 2 | . 1 2 2 . 2 Hottest 92 | . 30 62 74 . 92 Shots Fired 243 | . 46 185 4 . 8 Gun 201 | . 20 172 4 . 5 Cannon 16 | . . 13 . . 3 Launcher 26 | . 26 . . . . Special . | . . . . . . Kinetic 211 | . 20 185 2 . 4 Thermal 6 | . . . 2 . 4 Explosive 26 | . 26 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 13 21 4 . 3 Robot Miss Streak 3 | . 2 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 189 | . 42 139 2 . 6 Core Hits 100 | . 44 53 1 . 2 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 6 | . 6 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 4 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3447 | . 1702 1655 37 . 53 Guns 1699 | . 209 1422 37 . 31 Cannons 226 | . . 204 . . 22 Explosions 1493 | . 1493 . . . . Melee . | . . . . . . Ramming 29 | . . 29 . . . Kinetic 1890 | . 209 1626 24 . 31 Thermal 35 | . . . 13 . 22 Explosive 1493 | . 1493 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . 57 . . . . Projectiles . | . . . . . . Explosions 57 | . 57 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 213 | . 204 9 . . . Shots 8 | . 8 . . . . Rammed 8 | . . 8 . . . Targets Rammed 10 | . . 10 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 66 | . 10 15 6 . 66 Average Temperature 9 | . 2 5 3 . 27 Received Heat Transfer 1047 | . 267 687 . . 93 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . 37 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 479 | . 281 479 141 . . Average Influence 194 | . 132 282 137 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 56 | 100 71 25 100 . . Level 1 37 | . 28 60 . . . Level 2 5 | . . 13 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 8 . . . Investigation 6 | . 1 5 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 28 51 . . 5 Peak Tracking Total 7 | . 4 7 . . 4 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 6 | . 6 . . . . Max in Single Turn 3 | . 3 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 2 5 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 6 28 . . . Successful 18 | . 2 16 . . . Failed 15 | . 4 11 . . . Catastrophic 4 | . 2 2 . . . Database Lockouts 1 | . . 1 . . . Manual 34 | . 7 27 . . . Terminals 34 | . 6 28 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 2 16 . . . Part Schematic 2 | . 1 1 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Fabricator Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 4 . . . Full Trace Events 6 | . 2 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . parse_system 1 | . 1 . . . . no_distress 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3802 | 80 1203 1231 335 703 250 Spaces Moved 2347 | 50 599 480 249 717 252 Core 15 | 13 2 . . . . Treads 522 | 37 485 . . . . Legs 748 | . 112 480 156 . . Wheels 1062 | . . . 93 717 252 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 120 90 90 90 Average Speed 124 | 131 159 148 127 90 90 Slowest Speed 350 | 160 350 180 150 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 83 41 60 78 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 7 | . 7 . . . . Terrain Destroyed 138 | . 138 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 138 | . 138 . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2985 | 63 793 826 261 775 267 Wait 340 | . 107 167 . 56 10 Move 2342 | 49 598 479 248 716 252 Hop . | . . . . . . Pick Up 51 | 8 15 21 5 2 . Fast Attach 5 | 2 1 2 . . . Attach 30 | 4 7 15 3 . 1 Detach . | . . . . . . Swap 19 | . 6 11 2 . . Drop 24 | . 7 15 1 1 . Fire 158 | . 46 106 2 . 4 Melee 6 | . 6 . . . . Ram . | . . . . . . Kick 10 | . . 10 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 4) 1093 | -10/Materials | Lost 3 parts (1p2n) 1160 | -10/Materials | Discovered new exit (range 5) 1284 | -10/Materials | Entered another Materials area 1284 | -9/Materials | Evolved 2 slots: Utility x2 1581 | -9/Materials | Identified exit to Mines 1920 | -9/Materials | Central database locked down 1995 | -9/Materials | Build established: Scavenger-Mutant 2084 | -9/Materials | Lost 4 parts (2u2w) 2366 | -9/Materials | Lost 3 parts (1p2n) 2466 | -9/Materials | Core integrity fell below 50% 2515 | -9/Materials | Entered Mines 2536 | -9/Mines | Lost 3 parts (1p1n1w) 2595 | -9/Mines | Learned location of Zion (-7) 2731 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2840 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2845 | -9/Mines | Discovered new exit (range 5) 2850 | -9/Mines | Entered Zion 2981 | -7/Zion | Learned location of Quarantine (-2) 3039 | -7/Zion | Learned location of Data Miner (-6) 3041 | -7/Zion | Learned location of Armory (-4) 3051 | -7/Zion | Visited the Megawrench Repair Shop 3051 | -7/Zion | Megawrench repaired 5 parts 3106 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3153 | -7/Zion | Given A8's code to call for help 3539 | -7/Zion | Discovered new exit (range 15) 3553 | -7/Zion | Entered Proximity Caves 3554 | -6/Proximity Caves | Learned Factory stockpile data 3644 | -6/Proximity Caves | Spotted B-75 Beast 3798 | -6/Proximity Caves | Core integrity fell below 20% 3803 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- EW-RQ1(z): MAIN.C is working hard on something called the "Q-Series," a direct result of Researcher analysis. Whatever you do, don't let a Researcher scan you. I don't think future raids stand much of a chance going up against an enemy designed specifically to counter our strengths and exploit our weaknesses! 03485_ EW-RQ1(z) examines a few pieces of the Twisted Machinery. 03492_ System quarantine in progress... 03492_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 1. 03508_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. 03508_ X6-M2O(z) tranforms to reveal an H-77 Assassin. 03539_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03554_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 03747_ Med. Laser destroyed. 03794_ Knocked back. 03800_ Particle Cannon destroyed. 03800_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????# ####???????????? | | ??####??????????????????????? ????????????? | | ### ##???????############## #???????????????? | | # ##??????# # #???????????????? | | ###????# @ #???????????????? | | # ##?### ###### #??????????????? | | # ## ## #????# BB ##??????????????? | | # # ### ###???# BB ##???????????????? | | # # #???# # #????????????????? | | # # # #???# #? #????????????????? | | # # ###???########??#????????????????? | | # # ##????????????????????????????????? | | # #?????????????????????????????????? | | ## ## ##?????????????????????????????????? | | # #### #??????????????????????????????????? | | # #####???####??????????????????????????????????? | | #?????????####????????????????????????????????? | | ##????????## ##???????????????????????????????? | | #?#####???# # ##??????????????????????????????? | | ### # ##??# # #??????????????????????????????? | | # #??## #??????????????????????????????? | | ##??## ###??????????????????????????????? | | # # #??## #???????????????????????????????? | | ###### #???# #???????????????????????????????? | | ?????## #???# #######??????????????????????????? | | ??????# ##?## ## #??????????????????????????? | | ??????# ### # # ##?????????????????????????? | | ######## #?????????????????????????? | | # ### # # #### ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Datajack | -10/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertDisposableDevice Manual? 0 Play Time 00:49:51 Cumulative 7.8 hours Start 2020.09.02 @ 00:34:44 End 2020.09.10 @ 22:37:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ac2bdb6-2215-4384-a7c7-dd4a00dc9f88