Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 19:26:25

Player: LustLizard

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2657)     2657
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (802)                802
              TOTAL SCORE: 6964

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      467
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     200/300
Energy                     80/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (1750) Ox34
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Huge Storage Unit
>          --- WEAPON (3) -------
     Heavy Mace
>          --- INVENTORY (25) ---
     Light Nuclear Core
  Advanced Treads
           Field Laser
           Pulse Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Heavy Armor Plating
  Improved Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
  Advanced Treads
  Advanced Treads
  Advanced Treads
    Medium Treads
           Huge Storage Unit
           Field Laser
           Pulse Rifle
           Gatling Laser
    Cooled Pulse Rifle
     Heavy Ion Cannon
           Assault Rifle
           Grenade Launcher
           Missile Launcher
           Deploy-a-Sentry
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             96   | 6   19  3   3   .   26  20  11  8   
  Power                    6    | 1   2   .   .   .   1   1   1   .   
    Engine                 5    | 1   2   .   .   .   1   .   1   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   8   2   .   .   6   3   2   3   
    Treads                 16   | .   3   .   .   .   5   3   2   3   
    Leg                    4    | .   2   1   .   .   1   .   .   .   
    Wheel                  6    | 2   3   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   6   .   3   .   10  7   .   1   
    Device                 9    | .   2   .   1   .   2   4   .   .   
    Storage                9    | 1   2   .   1   .   3   1   .   1   
    Processor              2    | .   1   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   .   .   5   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   1   .   .   9   9   8   4   
    Energy Gun             6    | 1   .   .   .   .   .   2   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          22   | 1   3   1   .   .   7   6   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   2   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   2   .   .   
Parts Lost                 24   | .   .   .   .   .   .   1   10  13  
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   .   .   .   2   6   
  Utility                  4    | .   .   .   .   .   .   .   4   .   
  Weapon                   10   | .   .   .   .   .   .   1   3   6   
  Highest Loss Streak      10   | .   .   .   .   .   .   1   10  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 100 100 99  92  83  50  
  Engine                   8    | .   13  14  14  14  9   2   1   4   
  Core                     1    | .   .   .   .   .   .   4   5   .   
  Treads                   18   | .   15  14  14  14  19  23  22  17  
  Leg                      1    | .   3   .   .   .   4   .   .   .   
  Wheel                    5    | .   8   13  14  14  3   .   .   .   
  Device                   11   | .   4   .   9   14  12  19  11  .   
  Storage                  10   | .   14  14  14  14  9   7   7   10  
  Protection               8    | .   4   14  4   .   13  11  11  .   
  Ballistic Gun            25   | .   28  28  28  28  26  22  20  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 11  34  34  91  91  48  61  65  115 
  Greatest Support         72   | 32  40  20  16  16  64  72  72  72  
  Greatest Overweight (x)  34   | .   2   2   5   5   2   .   .   34  
  Average Overweight (x)   1    | .   .   1   3   5   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  15  15  25  
  Average Capacity         16   | 7   13  15  21  25  15  15  15  19  
  Most Carried             19   | 6   15  15  18  19  18  15  15  12  
  Average Carried          14   | 3   13  14  16  18  14  14  14  8   
  Final Capacity           25   | 8   15  15  25  25  15  15  15  25  
  Final Carried            19   | 6   15  15  18  19  15  15  12  4   

 Class Distribution 
--------------------
 48% | Mutant
 36% | Tank
  9% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Matter Collected           2583 | 185 450 78  .   39  523 681 353 274 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2783 | .   369 72  .   39  584 926 399 394 
  Parts                    127  | .   23  1   .   6   27  43  12  15  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      40   | .   .   .   .   .   .   .   12  28  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  55   | .   7   2   .   3   11  15  10  7   
  Melee                    2    | .   .   .   .   .   .   1   .   1   
  Guns                     44   | .   7   2   .   3   8   12  7   5   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
  AOE                      8    | .   .   .   .   .   3   2   3   .   
Classes Destroyed          14   | .   3   .   .   1   3   5   1   1   
  Worker                   2    | .   .   .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 7    | .   1   .   .   .   2   4   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   3   3   .   .   .   
  Grunt                    36   | .   7   2   .   .   6   9   8   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   1   1   1   1   
  Sentry                   2    | .   .   .   .   .   1   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   3   2   .   3   3   9   4   4   
  Combat Bots Only         5    | .   2   2   .   3   3   5   4   4   
Max Kills in Single Turn   4    | .   1   1   .   1   2   4   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               5625 | .    612  55   .    32   245  704  1481 2496 
  Core                     856  | .    99   16   .    9    18   92   87   535  
  Absorbed by Shields      405  | .    .    .    .    .    .    112  293  .    
  Regen/Repaired (Parts)   225  | .    144  .    .    .    81   .    .    .    
Core Remaining (%)         82   | 100  .    .    .    50   96   .    .    .    
Volleys Fired              170  | .    35   4    .    3    26   43   39   20   
  Largest                  3    | .    2    2    .    2    3    3    3    3    
  Hottest                  131  | .    40   44   .    44   74   79   94   131  
Shots Fired                421  | .    70   8    .    6    78   119  95   45   
  Gun                      390  | .    70   8    .    6    76   112  76   42   
  Cannon                   3    | .    .    .    .    .    .    .    .    3    
  Launcher                 28   | .    .    .    .    .    2    7    19   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  374  | .    70   8    .    6    76   111  71   32   
  Thermal                  19   | .    .    .    .    .    .    1    5    13   
  Explosive                28   | .    .    .    .    .    2    7    19   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    9    8    .    2    9    15   15   16   
  Robot Miss Streak        5    | .    3    1    .    5    4    2    2    1    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    
  Secondary Targets        6    | .    1    .    .    .    .    .    2    3    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    1    
Shots Hit Robots           308  | .    49   6    .    2    47   92   71   41   
  Core Hits                151  | .    17   4    .    3    29   50   30   18   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    .    1    .    
  Critical Strikes         4    | .    1    .    .    .    1    .    1    1    
    Destroy                4    | .    1    .    .    .    1    .    1    1    
Melee Attacks              4    | .    .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6779 | .    640  135  .    46   900  2190 2054 814  
  Guns                     4560 | .    629  134  .    46   737  1335 1052 627  
  Cannons                  80   | .    .    .    .    .    .    .    .    80   
  Explosions               2002 | .    .    .    .    .    161  839  1002 .    
  Melee                    107  | .    .    .    .    .    .    .    .    107  
  Ramming                  30   | .    11   1    .    .    2    16   .    .    
  Kinetic                  4218 | .    629  134  .    46   737  1317 901  454  
  Thermal                  683  | .    .    .    .    .    .    279  151  253  
  Explosive                1741 | .    .    .    .    .    161  578  1002 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   107  | .    .    .    .    .    .    .    .    107  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    4    
  Average Corruption       3    | .    .    .    .    .    .    2    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    .    19   15   5    
    Message Errors         13   | .    .    .    .    .    .    7    4    2    
    Matter Fused           9    | .    .    .    .    .    .    4    4    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    3    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    2    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    3    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        3    | .    .    .    .    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    .    .    31   3    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    .    31   3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      91   | .    .    .    .    .    1    18   72   .    
  Shots                    3    | .    .    .    .    .    .    1    2    .    
  Rammed                   7    | .    1    1    .    .    1    4    .    .    
Targets Rammed             9    | .    2    1    .    .    1    5    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    .    .    1    .    .    
Highest Temperature        259  | .    12   22   .    .    96   209  259  160  
  Average Temperature      43   | .    4    14   .    .    31   116  50   86   
  Received Heat Transfer   1790 | .    321  33   .    .    126  177  359  774  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         995  | .    .    .    .    .    .    237  300  458  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Peak Influence             462  | .   165 65  .   80  193 462 .   .   
  Initial                  87   | .   .   15  .   .   .   87  .   .   
  Average                  113  | .   55  49  .   47  61  267 .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   
  Low Security (%)         82   | 100 100 100 .   100 100 35  .   .   
  Level 1                  8    | .   .   .   .   .   .   32  .   .   
  Level 2                  8    | .   .   .   .   .   .   31  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   .   4   5   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            9    | .   2   .   .   .   4   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Distress Signals           8    | .   2   .   .   .   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   20  2   .   2   30  21  10  23  
  Peak Tracking Total      10   | .   3   2   .   2   5   5   4   10  
  Tactical Retreats        11   | .   2   .   .   .   6   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            9    | .   2   .   .   .   4   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          17   | .   .   .   .   .   1   16  .   .   
  Max in Single Turn       15   | .   .   .   .   .   1   15  .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          13   | .   7   .   .   .   4   2   .   .   
  Terminals                11   | .   6   .   .   .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                36   | .   19  .   .   .   13  4   .   .   
  Successful               12   | .   5   .   .   .   6   1   .   .   
  Failed                   23   | .   13  .   .   .   7   3   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   22   | .   10  .   1   .   8   3   .   .   
  Terminals                24   | .   13  .   .   .   7   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   6   .   .   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   .   3   1   .   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   .   .   3   .   .   .   
  Scan Component           4    | .   2   .   .   .   2   .   .   .   
  Repair                   3    | .   2   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   7   .   .   .   4   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   1   .   .   .   
  Time                     84   | .   52  .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   18  10  .   7   
  Total Damage             1845 | .   .   .   .   .   934 557 .   354 
  Kills                    15   | .   .   .   .   .   5   5   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   .   1   1   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               7103 | 45   1336 351  776  628  1527 1466 830  144  
Spaces Moved               3723 | 31   575  252  488  353  770  759  464  31   
  Core                     2    | 1    .    .    .    .    .    .    .    1    
  Treads                   1939 | .    207  2    .    .    477  759  464  30   
  Legs                     77   | .    77   .    .    .    .    .    .    .    
  Wheels                   1705 | 30   291  250  488  353  293  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  130  115  175  130  150  145  145  
  Average Speed            154  | 98   164  130  155  175  153  150  148  209  
  Slowest Speed            1750 | 100  260  240  175  175  240  153  150  1750 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    95   64   92   73   54   23   89   4    
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    1    .    .    .    .    1    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    10   .    
Terrain Destroyed          120  | .    .    .    .    .    7    37   75   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    3    1    
  AOE                      116  | .    .    .    .    .    7    37   72   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      4703 | 42   899  264  505  358  1061 988  521  65   
  Wait                     584  | .    230  3    1    2    210  134  4    .    
  Move                     3715 | 30   574  251  487  352  769  758  463  31   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 6    23   1    8    1    10   8    3    1    
  Fast Attach              27   | 6    3    .    1    .    11   6    .    .    
  Attach                   31   | .    5    .    1    .    6    4    7    8    
  Detach                   4    | .    1    .    .    .    1    1    1    .    
  Swap                     38   | .    11   3    1    .    9    10   4    .    
  Drop                     60   | .    15   1    6    .    18   19   .    1    
  Fire                     170  | .    35   4    .    3    26   43   39   20   
  Melee                    4    | .    .    .    .    .    .    .    .    4    
  Ram                      2    | .    .    1    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    2    .    .    .    .    5    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Junkyard   | Discovered new exit (range 14)
   46 | -11/Junkyard   | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  364 | -10/Materials  | Discovered new exit (range 4)
  433 | -10/Materials  | Discovered new exit (range 11)
  523 | -10/Materials  | Central database locked down
  549 | -10/Materials  | Discovered new exit (range 4)
  822 | -10/Materials  | Repaired Aluminum Leg
  849 | -10/Materials  | Repaired Lgt. Treads
  896 | -10/Materials  | Discovered new exit (range 4)
 1220 | -10/Materials  | Discovered new exit (range 7)
 1382 | -10/Materials  | Entered Mines
 1395 | -10/Mines      | Met a Derelict bent on vengeance
 1407 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1467 | -10/Mines      | Learned location of Storage (-7)
 1507 | -10/Mines      | Discovered new exit (range 4)
 1538 | -10/Mines      | Learned Materials emergency access door positions
 1671 | -10/Mines      | Discovered new exit (range 10)
 1728 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1728 | -10/Mines      | Discovered new exit (range 5)
 1733 | -10/Mines      | Entered Exiles
 1752 | -10/Exiles     | Discovered new exit (range 15)
 1780 | -10/Exiles     | Met 8R-AWN
 1801 | -10/Exiles     | Met EX-HEX
 1862 | -10/Exiles     | Met EX-DEC
 1921 | -10/Exiles     | Met EX-BIN
 1935 | -10/Exiles     | Aligned with FarCom system
 1936 | -10/Exiles     | Given EX-Vault access code
 1970 | -10/Exiles     | Opened EX-Vault
 1978 | -10/Exiles     | Found Prototype Processor
 1978 | -10/Exiles     | Identified Modified TNC
 2009 | -10/Exiles     | Found Deploy-a-Sentry
 2015 | -10/Exiles     | Found Deploy-a-Sentry
 2018 | -10/Exiles     | Found Deploy-a-Sentry
 2054 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 2174 | -10/Exiles     | Visited The Gauntlet
 2489 | -10/Exiles     | Discovered new exit (range 14)
 2509 | -10/Exiles     | Left Exiles lab with Deploy-a-Sentry
 2509 | -10/Exiles     | Entered Mines
 2538 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2996 | -9/Mines       | Discovered new exit (range 16)
 3137 | -9/Mines       | Entered Materials
 3137 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3340 | -8/Materials   | Identified exit to Factory
 3439 | -8/Materials   | Build established: Skirmisher
 4100 | -8/Materials   | Build established: Tank
 4423 | -8/Materials   | Repaired Hvy. Assault Rifle
 4582 | -8/Materials   | DAS Turret deployed
 4664 | -8/Materials   | Entered Factory
 4664 | -7/Factory     | Evolved 2 slots: Utility x2
 5429 | -7/Factory     | Identified exit to Storage
 5429 | -7/Factory     | Identified exit to Lower Caves
 5852 | -7/Factory     | DAS Turret deployed
 6130 | -7/Factory     | Entered Lower Caves
 6212 | -7/Lower Caves | Learned Factory trap positions
 6617 | -7/Lower Caves | Spotted B-75 Beast
 6809 | -7/Lower Caves | Destroyed B-75 Beast
 6838 | -7/Lower Caves | Lost 10 parts (1p2n4u3w)
 6854 | -7/Lower Caves | Encountered a Warlord checkpoint
 6934 | -7/Lower Caves | Discovered new exit (range 14)
 6960 | -7/Lower Caves | Entered another Lower Caves area
 7021 | -7/Lower Caves | Lost 4 parts (2n2w)
 7032 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 7033 | -7/Lower Caves | DAS Turret deployed
 7077 | -7/Lower Caves | Core integrity fell below 50%
 7095 | -7/Lower Caves | Core integrity fell below 20%
 7104 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Imp. Light Armor Plating fries itself beyond repair.
Adv. Treads destroyed.
Cld. Pulse Rifle destroyed.
Rnf. Deuterium Engine fries itself beyond repair.
Penetrated by Slug.
Med. Treads destroyed.
Penetrated by Slug.
VTOL Module fries itself beyond repair.
Penetrated by Slug. <x3>
Critical hit (Burn: +37).
Penetrated by Slug.
Hvy. Ion Cannon destroyed.
Lgt. Treads fries itself beyond repair.
Y-64 Sentinel destroyed.
Arm. Treads destroyed.
Imp. Medium Armor Plating fries itself beyond repair.
Critical hit (Burn: +37). <x2>
S-27 Virus suffers critical hit (Burn).
System corrupted: Energy discharge (-25).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????####??#####  ##??# #??????????????? |
| ??????????????##   ###       #?# #???????????????? |
| ??????????????#              ## #????????????????? |
| ??????????????#              # #???######????????? |
| ???????????????#    %% s     ;#????#    ##???????? |
| ??????????######   % %gs  %  g#######    #???????? |
| ?????????#       %% %     % g            #???????? |
| ?????????#       %  #"#s @  ##       %    #??????? |
| ?????????# #    %!??#####% ####   ####         #?? |
| ???????????###  ????????####??# ###??###      ##?? |
| ???????????#" ????????????????###??????########??? |
| ???????????#?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             825
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableDeliverySword
  Manual?         0
Play Time         01:05:50
  Cumulative      36.7 hours
  Start           2023.05.31 @ 18:22:34
  End             2023.05.31 @ 19:26:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12357068-56de-4484-8bdf-64c43cbeafe9