Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 09:37:57 Player: QXander Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (2410) 2410 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 8118 Bonus ------- Follower Combat Kills 93 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 115/300 Energy 72/150 System Corruption 6% Temperature Cool (12) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Cooled Plasma Rifle > --- INVENTORY (5) ---- Angular Momentum Engine Medium Treads Improved Heavy Siege Treads Authchip [Weapon] Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Matter Filter Improved Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Medium Treads Medium Treads Medium Treads Improved Heavy Siege Treads High-capacity Matter Pod Improved Signal Interpreter Advanced Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Authchip [Weapon] [Rating: 72] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . 1 . . . . Utility 4 | . . . 1 . 1 . . . . . 2 Weapon 2 | . . . . . . 2 . . . . . Parts Attached 73 | 6 4 5 13 4 8 8 1 . 1 2 21 Power 11 | 1 . 1 3 . 1 2 . . 1 . 2 Engine 7 | 1 . 1 3 . . 1 . . 1 . . Core 4 | . . . . . 1 1 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 1 4 1 4 . 1 . . . 11 Treads 11 | . . . . . 4 . 1 . . . 6 Leg 9 | . 2 1 4 1 . . . . . . 1 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . 4 Utility 22 | 1 1 . 6 1 1 4 . . . 1 7 Device 8 | . . . 1 1 . 1 . . . 1 4 Storage 4 | 1 . . 1 . . 2 . . . . . Processor 5 | . 1 . 1 . 1 1 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . 3 . . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 14 | 2 1 3 . 2 2 2 . . . 1 1 Energy Gun 3 | 1 1 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . . . . . Ballistic Cannon 5 | . . 1 . . 1 2 . . . 1 . Launcher 2 | . . 1 . 1 . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 22 | . 1 . 1 1 3 . . . . . 16 Power 3 | . . . . 1 . . . . . . 2 Propulsion 10 | . 1 . . . 1 . . . . . 8 Utility 4 | . . . 1 . 1 . . . . . 2 Weapon 5 | . . . . . 1 . . . . . 4 Highest Loss Streak 8 | . 1 . 1 1 2 . . . . . 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 1 3 3 6 6 6 7 7 10 11 12 9 Power 1 | . 1 1 1 . . 1 1 1 1 2 1 Propulsion 2 | . 2 1 1 2 1 4 3 3 4 4 3 Utility 2 | . . . 1 2 2 . 2 3 5 5 4 Weapon 1 | . . . 2 1 2 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . . . 1 . 1 5 . 1 . . 6 Power 3 | . . . 1 . . 2 . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 9 | . . . . . 1 3 . . . . 5 Weapon 1 | . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 98 90 85 99 99 100 100 99 86 Engine 7 | . 14 13 11 11 1 4 6 6 10 13 4 Core 2 | . . . . . 7 2 5 6 2 . 4 Treads 16 | . . . . . 8 30 33 33 33 32 24 Leg 12 | . 6 28 33 33 26 . . . . . . Device 6 | . . . . 8 8 5 6 6 6 12 16 Storage 12 | . 14 14 14 11 10 15 13 13 13 13 7 Processor 5 | . 11 14 5 2 . 8 6 6 6 . . Protection 2 | . . . 11 2 4 . . . . . 4 Energy Gun 3 | . 24 20 . . . . . . . . . Ballistic Gun 1 | . 2 . 1 8 8 . . . . . . Ballistic Cannon 16 | . . . 11 8 9 29 26 26 26 26 17 Launcher 2 | . . 5 9 2 . . . . . . . Peak Build Rating 72 | 6 7 12 18 20 39 48 54 57 59 60 72 Average Rating 36 | 4 6 7 15 18 26 46 53 56 58 59 61 On Entrance 30 | . 6 7 12 16 19 34 47 54 57 59 60 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . 8 5 Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 144 | 12 13 18 30 28 32 121 128 128 134 137 144 Greatest Support 140 | 26 26 20 30 30 112 112 140 140 140 140 140 Greatest Overweight (x) 1 | . . . . . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 25 Average Capacity 14 | 7 8 8 8 8 8 11 25 25 25 25 22 Most Carried 16 | 3 4 7 8 8 8 9 8 13 13 15 16 Average Carried 7 | 1 3 3 5 6 6 7 7 11 12 13 10 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 5 Final Carried 15 | 3 3 7 8 6 8 8 8 12 13 15 5 Scrap Suit Usage (%) 12 | . . . . 79 96 . . . . . . Parts Cannibalized 2 | . . . . . 2 . . . . . . Class Distribution -------------------- 38% | Mutant 31% | Gunner 17% | Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Matter Collected 3050 | 227 . 140 703 250 396 328 51 133 . 551 271 Remotely . | . . . . . . . . . . . . Salvage Created 2025 | . 104 95 450 63 518 278 36 . . 326 155 Parts 120 | . 9 9 31 2 28 21 4 . . 14 2 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 4 | . . . 2 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 63 | . 2 6 15 4 11 5 1 . . 13 6 Guns 14 | . 2 5 1 1 5 . . . . . . Cannons 40 | . . . 9 1 6 5 1 . . 12 6 AOE 8 | . . 1 5 2 . . . . . . . Classes Destroyed 14 | . 2 1 5 1 1 1 . . . 3 . Worker 2 | . . . 1 . 1 . . . . . . Builder 1 | . 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 3 | . . . 1 . 1 1 . . . . . Watcher 3 | . . . 1 . . 2 . . . . . Swarmer 22 | . . 5 7 . 3 . . . . 7 . Grunt 20 | . 2 1 4 2 4 2 . . . 2 3 Brawler 1 | . . . 1 . . . . . . . . Sentry 9 | . . . 3 . 4 . 1 . . . 1 Specialist 4 | . . . . . . . . . . 2 2 Hunter 1 | . . . . . . . . . . 1 . Programmer 3 | . . . . . . 3 . . . . . Heavy 1 | . . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 7 | . 1 3 7 2 4 2 1 . . 4 2 Combat Bots Only 6 | . 1 3 6 2 3 2 1 . . 4 2 Max Kills in Single Turn 4 | . 1 1 4 2 2 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 4 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 616 | . 31 23 65 12 66 12 6 . . 99 302 Missed 181 | . 14 9 18 4 14 6 3 . . 28 85 Hits 435 | . 17 14 47 8 52 6 3 . . 71 217 Melee 3 | . . . . . 3 . . . . . . Projectile 432 | . 17 14 47 8 49 6 3 . . 71 217 AOE 5 | . . . . 5 . . . . . . . Critical Strikes 7 | . . . 1 . 1 . . . . 2 3 Part Disruptions 4 | . . . . . . . . . . 4 . Damage Taken 6508 | . 165 193 433 518 749 62 11 . . 1132 3245 Core 1469 | . 20 16 73 41 54 11 . . . 248 1006 Absorbed by Shields 532 | . . . . . . 24 6 . . 358 144 Ignored by Resistances 7 | . . . 7 . . . . . . . . Regen/Repaired (Parts) 59 | . . . 39 . 20 . . . . . . Core Remaining (%) 85 | 100 . 85 . 71 90 98 . . . 70 . Volleys Fired 238 | . 14 29 57 13 45 11 2 4 . 31 32 Largest 4 | . 2 2 2 2 2 4 4 4 . 4 4 Hottest 160 | . 90 90 70 125 80 160 160 160 . 160 160 Shots Fired 502 | . 28 46 71 23 90 44 8 16 . 89 87 Gun 151 | . 28 37 10 9 63 . . . . . 4 Cannon 330 | . . . 57 6 27 44 8 16 . 89 83 Launcher 14 | . . 9 4 1 . . . . . . . Special 7 | . . . . 7 . . . . . . . Kinetic 412 | . . . 67 15 90 44 8 16 . 89 83 Thermal 76 | . 28 37 . 7 . . . . . . 4 Explosive 14 | . . 9 4 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 7 7 6 4 6 6 5 . . 12 15 Robot Miss Streak 6 | . 4 4 6 3 4 2 3 . . 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 256 | . 18 23 35 5 51 18 5 . . 51 50 Core Hits 108 | . 6 11 19 5 22 10 2 . . 19 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . 2 1 1 . 1 1 . . . 2 5 Burn 3 | . 2 1 . . . . . . . . . Blast 10 | . . . 1 . 1 1 . . . 2 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6650 | . 223 389 1185 161 1078 619 136 . . 1446 1413 Guns 1387 | . 223 263 105 17 634 . . . . . 145 Cannons 4735 | . . . 752 70 444 619 136 . . 1446 1268 Explosions 522 | . . 126 328 68 . . . . . . . Melee . | . . . . . . . . . . . . Ramming 6 | . . . . 6 . . . . . . . Kinetic 5491 | . . . 857 87 1078 619 136 . . 1446 1268 Thermal 631 | . 223 263 . . . . . . . . 145 Explosive 522 | . . 126 328 68 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . 4 . 1 . . . 3 5 Average Corruption 2 | . . . . 4 . 1 . . . 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . 5 . . . . . 2 1 Message Errors 5 | . . . . 3 . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . . Alerts 1 | . . . . 1 . . . . . . . Overload Shots 3 | . . . . . . . . . . . 3 Overflow Damage 147 | . . . 39 . 22 30 . . . 41 15 Projectiles 131 | . . . 23 . 22 30 . . . 41 15 Explosions 16 | . . . 16 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 52 | . . . 5 1 6 7 . . . 23 10 Impact . | . . . . . . . . . . . . Kinetic 48 | . . . 5 1 5 7 . . . 20 10 Secondary 4 | . . . . . 1 . . . . 3 . Self-Inflicted Damage 23 | . . . 23 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 719 | . 220 303 70 86 110 150 174 300 . 719 557 Average Temperature 113 | . 73 95 24 28 29 55 88 151 . 287 201 Received Heat Transfer 1711 | . 54 75 78 80 252 6 . . . 108 1058 Effects 35 | . . 1 . . . . . . . 15 19 Shutdowns 11 | . . . . . . . . . . 8 3 Energy Bleed 4 | . . . . . . . . . . 1 3 Interference 2 | . . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . . 3 . Short Circuit 5 | . . 1 . . . . . . . 1 3 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . 1 5 Damage (core) 3 | . . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . 1 1 . . . . . . 1 . Heat Transferred 1709 | . 731 768 . . . . . . . . 210 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 100 100 63 98 Level 1 2 | . . . . . . . . . . 36 1 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Peak Influence 370 | . 30 70 170 106 131 56 46 . . 370 201 Initial 201 | . . 1 . 45 . 44 6 . . . 201 Average 49 | . 7 20 95 37 63 16 4 . . 172 62 Influence Increases 2115 | . 64 271 513 64 341 210 49 . . 385 218 Destroy 0b10 Robot/C 1280 | . 40 140 340 40 220 100 20 . . 260 120 Destroy 0b10 Robot/NC 55 | . 5 . 20 . 15 15 . . . . . Destroy Leader 330 | . 10 30 94 10 52 44 10 . . 50 30 Allied During Kill 5 | . . 2 3 . . . . . . . . Successful Hack 71 | . 9 . 7 . 21 26 3 . . . 5 Disable Machine 60 | . . . 15 . . 15 15 . . . 15 Destroy Structure 119 | . . 39 34 14 3 10 1 . . . 18 Lose Combat Pursuer 195 | . . 60 . . 30 . . . . 75 30 Influence Decreases 2113 | . 59 276 396 181 244 293 63 . . . 601 Entered New Map 321 | . . 4 . 72 . 53 8 . . . 184 Time Decay 1656 | . 49 272 386 99 214 240 55 . . . 341 Lost Part 136 | . 10 . 10 10 30 . . . . . 76 Squads Dispatched 14 | . 2 . 2 . 1 3 . . . 2 4 Investigation 3 | . . . 1 . . 1 . . . . 1 Extermination 3 | . . . . . . 2 . . . . 1 Reinforcement 8 | . 2 . 1 . 1 . . . . 2 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Distress Signals 7 | . 3 . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 125 | . 14 11 26 17 19 7 1 . . 19 11 Peak Tracking Total 14 | . 9 3 4 14 5 2 1 . . 5 3 Tactical Retreats 15 | . . 4 . 2 2 . . . . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Traps Triggered 2 | . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Machines Disabled 6 | . . . 2 . . 1 1 . . 1 1 Max in Single Turn 1 | . . . 1 . . 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Machines Accessed 27 | . 3 1 6 . 4 6 1 . 2 . 4 Terminals 16 | . 2 . 3 . 4 3 1 . 1 . 2 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units 4 | . 1 . 1 . . 1 . . . . 1 Scanalyzers 2 | . . . 1 . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 53 | . 6 1 15 . 9 9 3 . 3 . 7 Successful 31 | . 6 1 9 . 6 3 2 . 2 . 2 Failed 22 | . . . 6 . 3 6 1 . 1 . 5 Catastrophic 4 | . . . . . 1 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . 1 . 2 . . . . Terminals 34 | . 5 . 9 . 9 4 3 . 2 . 2 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 5 | . . . 2 . . . . . . . 3 Recycling Units 5 | . 1 . 1 . . 1 . . . . 2 Scanalyzers 6 | . . . 3 . . 3 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 22 | . 5 1 4 . 6 2 2 . 1 . 1 Record 5 | . 1 . . . 2 . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Zone Layout 3 | . . . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . 1 . . . . . . . . Scanalyzer 3 | . . . 2 . . 1 . . . . . Retrieve Study 3 | . . . 2 . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 1 . 5 . 4 5 1 . 1 . 3 Full Trace Events 3 | . . . 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . 1 . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . 4 3 . . . . . . . . Total Damage 106 | . . 41 65 . . . . . . . . Kills 4 | . . 1 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Active Infowar (turns) 553 | . . . 431 66 . . . . . . 56 Optics 488 | . . . 366 66 . . . . . . 56 Sensors 65 | . . . 65 . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Turns Passed 6524 | 64 233 801 1011 318 602 1033 466 404 109 453 1030 Spaces Moved 3937 | 61 190 593 697 240 364 570 285 240 67 152 478 Core 16 | 7 . . . . . . . . . . 9 Treads 1746 | . . . . . 78 570 285 240 67 152 354 Legs 1874 | . 43 593 697 240 286 . . . . . 15 Wheels 201 | 54 147 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 100 | . . . . . . . . . . . 100 Fastest Speed 31 | 50 90 120 105 105 105 160 160 160 160 160 31 Average Speed 141 | 85 96 120 116 105 117 170 160 160 160 226 185 Slowest Speed 240 | 90 120 120 120 105 175 240 160 160 160 240 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 11 | . . 3 . 8 . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 35 | 4 39 70 45 49 27 9 6 81 2 93 4 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 67 | . . 34 . 8 . . . 11 . . 14 Terrain Destroyed 193 | . . 90 34 23 2 9 . 14 . . 21 Melee . | . . . . . . . . . . . . Projectile 67 | . . . 11 10 2 9 . 14 . . 21 AOE 126 | . . 90 23 13 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac DSF Fac Total 4468 | 69 212 638 829 274 460 610 291 251 69 191 574 Wait 90 | . . 2 41 4 14 2 . . . . 27 Move 3927 | 60 189 592 696 239 363 569 285 239 66 151 478 Hop . | . . . . . . . . . . . . Pick Up 46 | 3 2 4 3 1 10 9 2 5 1 3 3 Fast Attach 35 | 6 1 2 4 1 6 2 . . . 2 11 Attach 33 | . 3 2 5 5 5 3 2 . 1 1 6 Detach 33 | . 2 4 6 5 7 1 . . 1 1 6 Swap 21 | . . 1 8 1 1 3 . . . 1 6 Drop 42 | . 1 2 9 4 9 10 . 2 . . 5 Fire 238 | . 14 29 57 13 45 11 2 4 . 31 32 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . 1 . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: Gar / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 298 | -10/Materials | Entered Mines 305 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 322 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 9) 816 | -10/Mines | Learned 4 Materials zone layouts 831 | -10/Mines | Learned Materials emergency access door positions 833 | -10/Mines | Discovered new exit (range 8) 927 | -10/Mines | Received a Mining Laser from a helpful Derelict 1019 | -10/Mines | Discovered new exit (range 13) 1043 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Accompanied by 1 ally 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -9/Materials | Repaired Aluminum Leg 1758 | -9/Materials | Discovered new exit (range 11) 2110 | -9/Materials | Entered Mines 2117 | -9/Mines | Assembled infested the area 2138 | -9/Mines | Learned Materials emergency access door positions 2139 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2160 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2176 | -9/Mines | Found Scrap Suit 2244 | -9/Mines | Crushed by falling debris 2282 | -9/Mines | Build established: Scavenger-Mutant 2425 | -9/Mines | Discovered new exit (range 3) 2428 | -9/Mines | Entered Materials 2428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2991 | -8/Materials | Build established: Mutant 3002 | -8/Materials | Discovered new exit (range 8) 3030 | -8/Materials | Entered Factory 3030 | -7/Factory | Evolved 2 slots: Weapon x2 3296 | -7/Factory | Build established: Gunner 3458 | -7/Factory | Discovered new exit (range 11) 4063 | -7/Factory | Entered another Factory area 4063 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4223 | -6/Factory | Discovered new exit (range 9) 4529 | -6/Factory | Sucked down chute 4529 | -6/Factory | Entered Waste 4529 | -6/Waste | The area was eerily silent 4907 | -6/Waste | Discovered new exit (range 16) 4933 | -6/Waste | Entered Factory 5003 | -6/Factory | Identified exit to Garrison 5040 | -6/Factory | Identified exit to DSF 5042 | -6/Factory | Entered DSF 5087 | -6/DSF | Additional patrols routed to DSF 5285 | -6/DSF | Discovered new exit (range 15) 5388 | -6/DSF | Build established: Tank 5401 | -6/DSF | Sterilization system engaged 5421 | -6/DSF | Ambient heat levels rising (+10) 5436 | -6/DSF | Ambient heat levels rising (+10) 5451 | -6/DSF | Ambient heat levels rising (+10) 5466 | -6/DSF | Ambient heat levels rising (+10) 5481 | -6/DSF | Ambient heat levels rising (+10) 5495 | -6/DSF | Entered Factory 5495 | -5/Factory | Evolved 2 slots: Utility x2 6280 | -5/Factory | Lost 3 parts (1n1u1w) 6419 | -5/Factory | Released all parts (7) 6429 | -5/Factory | Core integrity fell below 50% 6471 | -5/Factory | Lost 8 parts (2p3n1u2w) 6514 | -5/Factory | Core integrity fell below 20% 6525 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06440_ Xenon Bombardment Thruster destroyed. 06443_ R-10 Processor collects Imp. Signal Interpreter. 06454_ Acquired Mic. Nuclear Core. 06490_ Xenon Bombardment Thruster destroyed. 06490_ Dropped Imp. Light Armor Plating. 06493_ Xenon Bombardment Thruster destroyed. 06493_ Acquired Carbon-fiber Leg. 06500_ Connecting with DSF Access... 06505_ Door malfunctions. 06511_ Carbon-fiber Leg destroyed. 06517_ Acquired Prototype Energy Gun. 06517_ Identified Cld. Plasma Rifle. The Cld. Plasma Rifle is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. 06523_ E1/S N>P4R0<%0 OZWH6 Map ----- +----------------------------------------------------+ | ??????????# """"" #???# """ # # ?????? | | ??????????# ""T"" #???# """ #???#???????? | | ??????????# #???# #???????????? | | ??????????# """ ##### #???????????? | | ??????????# """ # + "" "" #???????????? | | ??????????# """ #%### ""S"" #???????????? | | ??????????# # #?# "" #???????????? | | ??????????# """ # ### #???????????? | | ??????????# """ = # "##### ######???????????? | | ??????????# """ !!=! # #????######?????????????? | | ??????????# !=== # #???????????????????????? | | ??????????# =!!!!=! # #???????????????????????? | | #################+###### ###?????????????????????? | | # ######????????????????? | | # ?????????? | | # % ############??????????? | | # #?????????????????????? | | # ] #?????????????????????? | | # ! ###/###;#######?????????????????????? | | # # p #??????????????????????? | | # ### T### p #??????????????????????? | | # ######?# #??????????????????????? | | + #??????# #??????????????????????? | | # #??????# #??????????????????????? | | # #??????# #??????????????????????? | | # #??????# @#??????????????????????? | | # ####???# #??????????????????????? | | + #???# #??????????????????????? | | #####+##+#???# #??????????????????????? | | #?# #???# #??????????????????????? | | #?# #???# #??????????????????????? | | ??# #???##############??????????????????????? | | ??# ####????????????????????????????????????? | | ??# "Y" " #????????????????????????????????????? | | ??# """ ####????????????????????????????????????? | | ??######"#???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????## #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 27 Energy Capacity 475 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 300 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 56% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Live, Flee, And Rebuild Window Shopping Challenges ------------ None Game ------ Seed ChargeCoolantCloak Manual? 0 Play Time 00:58:09 Cumulative 26.7 hours Start 2025.10.29 @ 17:08:04 End 2025.10.30 @ 09:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b61ee6d0-a39d-4f49-90f9-b5ed31ec6874