Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.31 @ 10:09:29

Player: GamerShanksi

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (97)      485
Value Destroyed (3092)     3092
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-110)               -110
              TOTAL SCORE: 6067

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             224/700
Matter                     287/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
        Huge Storage Unit
        System Shield
>       --- WEAPON (3) -------
  Heavy Flail
        Katana
>       --- INVENTORY (25) ---
            (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Targeting Computer
           Reflective Plating
           Insulated Plating
  Improved Shield Generator
           System Shield
>          --- WEAPON -----------
     Heavy Flail
     Heavy Flail
           Spear
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Microactuators
           Hardlight Generator
     Heavy EM Shotgun
     Heavy Ion Cannon
  Improved Light Cannon
           Remote Datajack
     Heavy Flail
     Heavy Flail
     Heavy Flail
           Scythe
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
Utility                    Improved Targeting Computer
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              7    | .   1   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   1    | .   1   .   .   .   .   
Parts Attached             72   | 7   6   2   11  12  34  
  Power                    8    | 1   2   .   2   .   3   
    Engine                 6    | 1   1   .   2   .   2   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   2   2   9   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    17   | 2   .   2   2   2   9   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | 2   1   .   4   5   9   
    Device                 8    | .   .   .   2   3   3   
    Storage                4    | 1   1   .   .   1   1   
    Processor              3    | .   .   .   2   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             5    | 1   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   3   .   3   5   13  
    Energy Gun             4    | 1   .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   2   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   1   
    Launcher               5    | .   .   .   .   2   3   
    Special Weapon         3    | .   1   .   1   .   1   
    Impact Weapon          5    | .   .   .   .   .   5   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   1   .   .   1   1   
Parts Lost                 18   | .   1   .   1   1   15  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               8    | .   .   .   1   .   7   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      7    | .   1   .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 98  97  87  
  Engine                   4    | .   4   .   8   8   4   
  Core                     4    | .   7   12  1   .   1   
  Leg                      22   | .   25  25  20  15  23  
  Device                   6    | .   .   .   8   15  7   
  Storage                  9    | .   12  12  10  8   7   
  Processor                6    | .   .   .   10  8   9   
  Hackware                 2    | .   .   .   .   .   5   
  Protection               9    | .   12  12  10  16  6   
  Energy Gun               1    | .   2   .   .   6   2   
  Ballistic Gun            11   | .   22  25  19  .   .   
  Ballistic Cannon         1    | .   .   .   3   8   1   
  Special Weapon           5    | .   12  12  6   .   1   
  Impact Weapon            4    | .   .   .   .   .   9   
  Piercing Weapon          1    | .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             107  | 20  33  33  39  105 107 
  Greatest Support         48   | 20  20  20  20  24  48  
  Greatest Overweight (x)  29   | 5   1   1   1   15  29  
  Average Overweight (x)   1    | .   .   1   1   1   2   
Largest Inventory Capacity 25   | 10  15  15  15  25  25  
  Average Capacity         19   | 9   12  15  15  15  25  
  Most Carried             19   | 5   11  11  14  15  19  
  Average Carried          11   | 1   10  10  11  11  12  
  Final Capacity           25   | 10  15  15  15  25  25  
  Final Carried            13   | 5   11  10  13  13  .   

 Class Distribution 
--------------------
 42% | Hacker-Mutant
 29% | Hacker-Gunner
 27% | Hacker-Tank

 Dominant Class 
----------------
   Hacker-Tank | -10/Materials
   Hacker-Tank | -10/Mines
 Hacker-Gunner | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           1623 | 204  189  86   388  216  540  
  Remotely                 282  | .    .    .    .    89   193  
Salvage Created            3125 | .    278  114  949  175  1609 
  Parts                    173  | .    28   2    75   7    61   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  73   | .   6   6   23  5   33  
  Melee                    10   | .   .   .   .   .   10  
  Guns                     34   | .   5   4   21  1   3   
  Cannons                  9    | .   1   2   2   3   1   
  AOE                      7    | .   .   .   .   1   6   
Classes Destroyed          11   | .   4   1   3   .   3   
  Worker                   7    | .   .   .   1   .   6   
  Builder                  4    | .   .   .   .   .   4   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  14   | .   3   .   5   1   5   
  Swarmer                  17   | .   2   .   8   1   6   
  Grunt                    29   | .   4   2   5   3   15  
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   16   | .   .   .   10  1   5   
  Programmer               7    | .   .   .   .   .   7   
  Assembled                4    | .   .   4   .   .   .   
Best Kill Streak           10   | .   3   2   3   3   10  
  Combat Bots Only         4    | .   2   2   2   2   4   
Max Kills in Single Turn   4    | .   2   1   2   1   4   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               3639 | .    150  196  510  292  2491 
  Core                     641  | .    27   51   48   39   476  
  Absorbed by Shields      346  | .    .    .    .    .    346  
  Redirected to Shielding  93   | .    2    9    8    13   61   
  Regen/Repaired (Parts)   35   | .    .    .    .    .    35   
Core Remaining (%)         87   | 100  .    68   88   92   .    
Volleys Fired              106  | .    14   11   46   13   22   
  Largest                  3    | .    3    3    3    3    3    
  Hottest                  162  | .    160  146  162  139  150  
Shots Fired                255  | .    30   26   131  20   48   
  Gun                      203  | .    28   22   119  5    29   
  Cannon                   26   | .    .    .    6    13   7    
  Launcher                 11   | .    .    .    .    1    10   
  Special                  15   | .    2    4    6    1    2    
  Kinetic                  188  | .    21   22   125  13   7    
  Thermal                  28   | .    2    4    6    1    15   
  Explosive                11   | .    .    .    .    1    10   
  Electromagnetic          26   | .    7    .    .    5    14   
  Robot Hit Streak         35   | .    10   9    35   27   15   
  Robot Miss Streak        2    | .    1    2    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           264  | .    20   15   87   19   123  
  Core Hits                133  | .    15   11   40   11   56   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed 14   | .    .    .    .    .    14   
  Critical Strikes         19   | .    .    .    2    1    16   
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    2    .    .    
    Blast                  1    | .    .    .    .    1    .    
    Smash                  15   | .    .    .    .    .    15   
Melee Attacks              87   | .    .    .    .    1    86   
  Impact                   74   | .    .    .    .    .    74   
  Slashing                 4    | .    .    .    .    .    4    
  Piercing                 8    | .    .    .    .    .    8    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        17   | .    .    .    .    .    17   
Damage Inflicted           8024 | .    398  241  1504 462  5419 
  Guns                     2504 | .    343  193  1319 70   579  
  Cannons                  457  | .    .    .    113  255  89   
  Explosions               1380 | .    31   .    .    113  1236 
  Melee                    3515 | .    .    .    .    .    3515 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2189 | .    220  193  1432 255  89   
  Thermal                  479  | .    55   48   72   24   280  
  Explosive                1303 | .    .    .    .    67   1236 
  Electromagnetic          538  | .    123  .    .    116  299  
  Impact                   3228 | .    .    .    .    .    3228 
  Slashing                 67   | .    .    .    .    .    67   
  Piercing                 220  | .    .    .    .    .    220  
Highest Corruption         9    | .    .    .    1    .    9    
  Average Corruption       4    | .    .    .    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  76   | .    .    .    5    .    71   
    Message Errors         17   | .    .    .    1    .    16   
    Matter Fused           16   | .    .    .    .    .    16   
    Heat Flow Errors       16   | .    .    .    2    .    14   
    Energy Discharges      10   | .    .    .    .    .    10   
    Parts Rejected         2    | .    .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    1    .    5    
    Data Loss (major)      5    | .    .    .    .    .    5    
    Alerts                 4    | .    .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1256 | .    .    .    .    3    1253 
  Projectiles              3    | .    .    .    .    3    .    
  Explosions               54   | .    .    .    .    .    54   
  Melee                    1199 | .    .    .    .    .    1199 
Knockbacks                 22   | .    .    .    .    6    16   
  Impact                   15   | .    .    .    .    .    15   
  Kinetic                  6    | .    .    .    .    6    .    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      165  | .    .    .    .    9    156  
  Shots                    8    | .    .    .    .    1    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        339  | .    60   58   339  63   236  
  Average Temperature      65   | .    19   28   56   28   92   
  Received Heat Transfer   1572 | .    99   6    279  225  963  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              16   | .    .    .    .    .    16   
  Impact Corruptions       52   | .    .    .    .    .    52   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         992  | .    100  100  150  50   592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             390  | .   172 50  333 208 390 
  Initial                  26   | .   .   .   .   26  .   
  Average                  55   | .   35  3   92  118 53  
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         93   | 100 100 100 85  90  94  
  Level 1                  6    | .   .   .   14  9   5   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   1   12  
  Investigation            .    | .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   7   
  Reinforcement            5    | .   .   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           3    | .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              105  | .   10  10  33  9   43  
  Peak Tracking Total      5    | .   2   4   3   5   4   
  Tactical Retreats        7    | .   1   1   3   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            10   | .   4   .   2   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          5    | .   1   .   .   1   3   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          15   | .   2   2   5   .   6   
  Terminals                10   | .   2   2   4   .   2   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   4   7   10  .   8   
  Successful               27   | .   3   7   10  .   7   
  Failed                   2    | .   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   4   7   7   .   3   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          4    | .   .   .   3   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   3   7   7   .   2   
  Record                   10   | .   .   6   3   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   2   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   3   .   1   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          131  | .   .   .   131 .   .   
  Retrieved Matter         131  | .   .   .   131 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   1   2   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   2    | .   .   .   .   1   1   
Robot Hacks Applied        3    | .   .   .   .   1   2   
  parse_system             3    | .   .   .   .   1   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   
  Highest-Rated Group      40   | .   .   40  24  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               17   | .   .   2   15  .   .   
  Total Damage             170  | .   .   23  147 .   .   
  Kills                    2    | .   .   1   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               10371 | 91   1418 1432 2328 496  4606 
Spaces Moved               4238  | 56   723  713  1076 198  1472 
  Core                     29    | 13   .    .    .    3    13   
  Treads                   .     | .    .    .    .    .    .    
  Legs                     4209  | 43   723  713  1076 195  1459 
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  180  180  
  Average Speed            220   | 135  182  190  190  214  280  
  Slowest Speed            1500  | 300  190  190  190  800  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    98   99   97   18   38   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        5     | 1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          59    | .    1    .    .    5    53   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               1     | .    1    .    .    .    .    
  AOE                      58    | .    .    .    .    5    53   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      4931 | 67   788  760  1248 256  1812 
  Wait                     346  | .    36   34   99   6    171  
  Move                     4233 | 55   722  712  1075 197  1472 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  51   | 5    6    .    9    12   19   
  Fast Attach              19   | 7    5    .    3    3    1    
  Attach                   48   | .    .    1    7    8    32   
  Detach                   15   | .    .    .    1    3    11   
  Swap                     5    | .    1    1    1    1    1    
  Drop                     41   | .    4    1    7    12   17   
  Fire                     106  | .    14   11   46   13   22   
  Melee                    67   | .    .    .    .    1    66   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Identified exit to Materials
     7 | -11/Scrapyard | Discovered exit to Materials (range 16)
    92 | -11/Scrapyard | Entered Materials
    92 | -10/Materials | Evolved 1 slot: Weapon x1
   374 | -10/Materials | Identified exit to Mines
   374 | -10/Materials | Discovered exit to Mines (range 9)
   394 | -10/Materials | Build established: Hacker-Tank
   437 | -10/Materials | Identified exit to Materials
   437 | -10/Materials | Discovered exit to Materials (range 14)
   722 | -10/Materials | Discovered exit to Mines (range 6)
   937 | -10/Materials | Discovered exit to Materials (range 16)
  1138 | -10/Materials | Discovered exit to Materials (range 15)
  1510 | -10/Materials | Entered Mines
  1708 | -10/Mines     | Discovered exit to Materials (range 8)
  1794 | -10/Mines     | Identified exit to Exiles
  1936 | -10/Mines     | Assembled infested the area
  1948 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2319 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2942 | -10/Mines     | Entered Materials
  2942 | -9/Materials  | Accompanied by 2 allies
  2942 | -9/Materials  | Evolved 2 slots: Utility x2
  3240 | -9/Materials  | Build established: Hacker-Gunner
  3320 | -9/Materials  | Identified exit to Materials
  3320 | -9/Materials  | Discovered exit to Materials (range 11)
  4354 | -9/Materials  | Discovered exit to Materials (range 15)
  4623 | -9/Materials  | Identified exit to Mines
  4623 | -9/Materials  | Discovered exit to Mines (range 10)
  5080 | -9/Materials  | Discovered exit to Materials (range 15)
  5270 | -9/Materials  | Entered another Materials area
  5270 | -8/Materials  | Evolved 2 slots: Utility x2
  5610 | -8/Materials  | Build established: Hacker-Mutant
  5630 | -8/Materials  | Identified exit to Factory
  5630 | -8/Materials  | Discovered exit to Factory (range 14)
  5766 | -8/Materials  | Entered Factory
  5766 | -7/Factory    | Evolved 2 slots: Propulsion x2
  6075 | -7/Factory    | Build established: Hacker-Gunner
  6758 | -7/Factory    | Lost 7 parts (1p3n2u1w)
  6772 | -7/Factory    | Build established: Hacker-Mutant
  7808 | -7/Factory    | Garrison activated, responded to threat
  9266 | -7/Factory    | Identified exit to Factory
  9266 | -7/Factory    | Discovered exit to Factory (range 10)
  9553 | -7/Factory    | Repaired Aluminum Leg
 10130 | -7/Factory    | Core integrity fell below 50%
 10197 | -7/Factory    | Lost 3 parts (2n1u)
 10372 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10173_ Dropped Hvy. Flail.
10174_ Dropped Hvy. Ion Cannon.
10174_ Dropped Hvy. Flail.
10175_ Dropped Remote Datajack.
10175_ Dropped Microactuators.
10176_ Dropped Melee Analysis Suite.
10176_ Discarded Imp. Targeting Computer.
10177_ Discarded Melee Analysis Suite.
10184_ K-01 Serf collects debris. <x3>
10193_ System corrupted: Matter fused (-6).
10213_ R-06 Scavenger collects Melee Analysis Suite.
10217_ R-06 Scavenger collects Hvy. Flail.
10220_ R-06 Scavenger collects Hvy. Ion Cannon.
10258_ System corrupted: Substantial component data lost.
10266_ ALERT: Rogue bot located, Programmers report to Factory Zone 7U.
10292_ System corrupted: Heat flow error (+196).
10310_ System corrupted: Energy discharge (-38).
10327_ HPS12ATBTPVJK<CNTIP|O9/CXSDRDVMC3NGNVO 
10346_ Lgt. Ion Engine destroyed.
10371_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: KI             35
Resistance: TH             45
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5
Offensive Hacking          20
Defensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugAssembledInjector
  Manual?         0
Play Time         01:12:36
  Cumulative      36.0 hours
  Start           2022.05.06 @ 07:12:33
  End             2022.05.31 @ 10:09:29
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          44
  Rogue           24
  Adventurer      0
  Explorer        20
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          33
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 690dcb57-562b-466e-8e19-f0cbdeaeb885