Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 20:14:39 Player: potator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3500) 3500 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 7628 Bonus ------- High Alert Combat Kills 218 Cogmind --------- Core Integrity 0/850 Matter 171/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Gravity Neutralizer Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced ECM Suite Shock Absorption System > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Aluminum Leg Gravity Neutralizer Machine Analyzer Gatling Laser [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 5 | . . 2 . 1 . 2 Weapon 1 | . . . . 1 . . Parts Attached 99 | 6 14 25 5 40 4 5 Power 20 | 1 4 5 2 7 1 . Engine 17 | 1 4 5 2 5 . . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 27 | 2 4 8 1 10 1 1 Treads . | . . . . . . . Leg 27 | 2 4 8 1 10 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 3 . 7 2 3 Device 13 | . 2 2 . 5 1 3 Storage 1 | 1 . . . . . . Processor 4 | . . 1 . 2 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 2 4 9 2 16 . 1 Energy Gun 6 | . . . . 5 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 2 6 1 1 . . Ballistic Cannon 13 | . 2 3 1 7 . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 38 | . 2 4 2 14 . 16 Power 9 | . . 2 1 4 . 2 Propulsion 10 | . 1 1 . 4 . 4 Utility 11 | . . 1 1 3 . 6 Weapon 8 | . 1 . . 3 . 4 Highest Loss Streak 16 | . 1 2 1 5 . 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 91 99 92 92 96 82 Engine 10 | . 14 10 10 7 7 4 Leg 20 | . 21 21 22 17 23 15 Device 19 | . 13 21 16 24 19 21 Storage 10 | . 14 11 11 8 . . Processor 7 | . . 11 11 9 18 19 Energy Gun 2 | . . . . 7 . . Ballistic Gun 8 | . 14 10 9 1 . . Ballistic Cannon 13 | . 13 11 12 15 23 15 Peak Build Rating 50 | 6 8 16 16 33 43 50 Average Rating 15 | 4 6 12 12 22 38 42 On Entrance 16 | . 6 7 16 12 33 43 Naked Turns . | . . . . . . . Heaviest Build 38 | 11 15 27 27 30 35 38 Greatest Support 46 | 20 20 20 20 33 46 46 Greatest Overweight (x) 2 | . 1 1 1 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 7 5 5 Most Carried 8 | 5 8 8 8 8 5 5 Average Carried 6 | . 5 6 6 7 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 7 | . 6 7 7 5 5 1 Class Distribution -------------------- 45% | Mutant 31% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2747 | 226 439 809 217 951 94 11 Remotely . | . . . . . . . Salvage Created 3291 | . 561 1103 250 1340 . 37 Parts 206 | . 36 85 10 75 . . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 91 | . 17 35 6 31 . 2 Guns 30 | . 6 8 3 13 . . Cannons 60 | . 11 27 3 17 . 2 AOE 1 | . . . . 1 . . Classes Destroyed 13 | . 4 4 1 4 . . Worker 5 | . . . 1 4 . . Builder 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 2 | . 1 . . 1 . . Mechanic 2 | . . 2 . . . . Watcher 11 | . 3 5 . 3 . . Swarmer 20 | . 6 10 . 4 . . Grunt 49 | . 11 15 6 15 . 2 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 16 | . . 8 . 8 . . Specialist 2 | . . . . 2 . . Hunter 2 | . . . . 2 . . Best Kill Streak 7 | . 7 5 3 5 . 2 Combat Bots Only 6 | . 6 5 3 4 . 2 Max Kills in Single Turn 2 | . 2 2 1 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 664 | . 89 148 30 168 6 223 Missed 173 | . 17 51 6 40 2 57 Damage Taken 5786 | . 658 1067 283 1846 22 1910 Core 1464 | . 76 206 46 274 . 862 Absorbed by Shields 113 | . . . . 113 . . Regen/Repaired (Parts) 61 | . 61 . . . . . Core Remaining (%) 71 | 100 69 . 37 50 100 . Volleys Fired 264 | . 45 93 22 92 . 12 Largest 3 | . 2 2 2 3 . 3 Hottest 240 | . 55 83 83 240 . 168 Shots Fired 551 | . 90 186 44 198 . 33 Gun 225 | . 45 82 21 74 . 3 Cannon 322 | . 45 104 23 120 . 30 Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 490 | . 90 186 44 140 . 30 Thermal 57 | . . . . 54 . 3 Explosive 4 | . . . . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 6 15 4 14 . 8 Robot Miss Streak 7 | . 4 6 4 7 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 332 | . 52 111 24 125 . 20 Core Hits 193 | . 26 67 10 81 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 13 | . 2 5 1 5 . . Burn 1 | . . . . 1 . . Destroy 1 | . . 1 . . . . Blast 11 | . 2 4 1 4 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6555 | . 754 1970 460 2856 . 515 Guns 2163 | . 290 504 235 1031 . 103 Cannons 4019 | . 464 1466 225 1452 . 412 Explosions 373 | . . . . 373 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5263 | . 754 1970 460 1667 . 412 Thermal 919 | . . . . 816 . 103 Explosive 373 | . . . . 373 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 2 2 . . . Average Corruption 1 | . 1 2 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . 4 8 12 . . . Message Errors 6 | . 1 1 4 . . . Matter Fused 4 | . 2 . 2 . . . Heat Flow Errors 3 | . . 2 1 . . . Energy Discharges 5 | . . 3 2 . . . Data Loss (minor) 2 | . 1 . 1 . . . Data Loss (major) 4 | . . 2 2 . . . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . 45 . 21 Projectiles 25 | . . . . 4 . 21 Explosions 41 | . . . . 41 . . Melee . | . . . . . . . Knockbacks 37 | . 5 13 1 10 . 8 Impact . | . . . . . . . Kinetic 36 | . 5 13 1 10 . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 37 | . . . . 37 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 392 | . 38 281 392 346 . 378 Average Temperature 79 | . 16 50 171 84 . 199 Received Heat Transfer 2160 | . 129 366 159 699 . 807 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 4 . . Heat Transferred 2155 | . . . . 1930 . 225 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 660 | . 271 660 398 487 248 153 Initial 256 | . . 31 256 18 221 121 Average 233 | . 88 337 245 312 226 111 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 49 | 100 92 26 51 23 . 100 Level 1 34 | . 7 44 48 44 100 . Level 2 16 | . . 29 . 32 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 5 5 . 13 1 4 Investigation 10 | . 3 3 . 3 . 1 Extermination 1 | . . . . . 1 . Reinforcement 11 | . 2 1 . 7 . 1 Assault 2 | . . 1 . . . 1 Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 6 | . 2 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 27 50 6 40 1 7 Peak Tracking Total 7 | . 7 5 3 4 2 6 Tactical Retreats 7 | . 1 5 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 6 | . 1 . . 5 . . Max in Single Turn 2 | . 1 . . 2 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 25 | . 8 10 . 4 2 1 Terminals 18 | . 6 7 . 4 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 2 . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 90 | . 36 36 . 13 2 3 Successful 43 | . 16 19 . 6 2 . Failed 47 | . 20 17 . 7 . 3 Catastrophic 5 | . 2 2 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 76 | . 30 32 . 13 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . 4 1 . . . . Scanalyzers 4 | . . 3 . . 1 . Garrison Access 3 | . . . . . . 3 Terminal Hacks 35 | . 13 15 . 6 1 . Record 1 | . 1 . . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 4 | . 1 2 . 1 . . Alert Level 7 | . 2 3 . 2 . . Locate Traps 3 | . . 1 . 2 . . Disarm Traps 2 | . . 2 . . . . Security Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Investigation Status 3 | . 2 1 . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 4 | . 3 1 . . . . Zone Layout 3 | . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Scanalyzer 4 | . . 3 . . 1 . Insert Component 3 | . . 2 . . 1 . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 8 8 . 4 1 1 Full Trace Events 16 | . 6 6 . 3 . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 7251 | 49 2207 1767 831 1996 251 150 Spaces Moved 4068 | 37 1313 917 560 963 204 74 Core 11 | 10 . . . . . 1 Treads . | . . . . . . . Legs 4057 | 27 1313 917 560 963 204 73 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 145 | 101 146 147 127 160 120 119 Slowest Speed 260 | 120 190 190 190 260 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 2 100 74 98 83 6 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 8 | . . . . 8 . . Terrain Destroyed 67 | . . 4 2 60 . 1 Melee . | . . . . . . . Projectile 20 | . . 4 2 13 . 1 AOE 47 | . . . . 47 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4898 | 48 1506 1156 632 1237 210 109 Wait 370 | . 113 100 42 98 . 17 Move 4062 | 36 1312 916 559 962 203 74 Hop . | . . . . . . . Pick Up 59 | 6 15 11 2 23 1 1 Fast Attach 9 | . . . . 7 2 . Attach 40 | 6 4 6 2 16 1 5 Detach 5 | . . . 1 4 . . Swap 50 | . 10 19 3 17 1 . Drop 39 | . 7 11 1 18 2 . Fire 264 | . 45 93 22 92 . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 12) 707 | -10/Materials | Repaired Lgt. Cannon 1411 | -10/Materials | Discovered new exit (range 12) 1584 | -10/Materials | Discovered new exit (range 8) 1685 | -10/Materials | Build established: Scavenger-Mutant 2006 | -10/Materials | Build established: Mutant 2257 | -10/Materials | Entered another Materials area 2257 | -9/Materials | Evolved 2 slots: Utility x2 2397 | -9/Materials | Discovered new exit (range 7) 2405 | -9/Materials | Identified exit to Mines 2534 | -9/Materials | Discovered new exit (range 16) 2564 | -9/Materials | Build established: Skirmisher 2932 | -9/Materials | Identified exit to Materials 3857 | -9/Materials | First assault squad dispatched 3934 | -9/Materials | Core integrity fell below 50% 4024 | -9/Materials | Entered Mines 4080 | -9/Mines | Learned Materials machine intel 4210 | -9/Mines | Build established: Mutant 4304 | -9/Mines | Discovered exit to Materials (range 12) 4583 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4621 | -9/Mines | Identified exit to Zion 4624 | -9/Mines | Discovered exit to Materials (range 12) 4855 | -9/Mines | Entered Materials 4855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4856 | -8/Materials | Loaded intel: 45 machine locations 5157 | -8/Materials | Met 7R-MNS 5530 | -8/Materials | Lost 5 parts (2p2n1w) 6454 | -8/Materials | Build established: Skirmisher 6809 | -8/Materials | Discovered new exit (range 11) 6820 | -8/Materials | Identified exit to Factory 6851 | -8/Materials | Entered Factory 6851 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6852 | -7/Factory | Caught up to 7R-MNS 6857 | -7/Factory | Identified exit to DSF 7055 | -7/Factory | Discovered new exit (range 15) 7101 | -7/Factory | Identified exit to Factory 7102 | -7/Factory | Entered another Factory area 7102 | -6/Factory | Evolved 2 slots: Utility x2 7103 | -6/Factory | Caught up to 7R-MNS 7196 | -6/Factory | Garrison activated, responded to threat 7242 | -6/Factory | Core integrity fell below 50% 7248 | -6/Factory | Core integrity fell below 20% 7252 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Assault Cannon destroyed. G-50 Soldier knocked back. Assault Cannon destroyed. Imp. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. Identified Gravity Neutralizer. Gatling Laser destroyed. Critical hit (Burn: +37). Imp. Heat Sink destroyed. Imp. Sensor Array destroyed. Imp. Aluminum Leg destroyed. Adv. ECM Suite destroyed. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [NC] tumbles out of Garrison Access. Core Analyzer destroyed. Adv. Targeting Computer destroyed. Acquired 11 matter. 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