Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 18:29:02 Player: iwantthegold Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2157) 2157 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 4742 Bonus ------- High Alert Combat Kills 305 Cogmind --------- Core Integrity 7/550 Matter 0/300 Energy 240/240 System Corruption 4% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor Improved Utility Shielding > --- WEAPON (3) ------- Proton Missile Launcher Proton Missile Launcher Missile Launcher > --- INVENTORY (15) --- Nuclear Core Nuclear Core Wheel Flight Unit Small Storage Unit Weight Redist. System Weight Redist. System Heavy Particle Gun Proton Missile Launcher Proton Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Energy Filter > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Missile Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Wheel Wheel Flight Unit Small Storage Unit Weight Redist. System Weight Redist. System Pulse Rifle Heavy Particle Gun Missile Launcher Missile Launcher Missile Launcher Rocket Array Rocket Array [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 52 | 7 3 15 2 25 Power 6 | 1 1 1 . 3 Engine 4 | 1 1 1 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 19 | 2 . 8 . 9 Treads . | . . . . . Leg 16 | 2 . 8 . 6 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 1 3 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 20 | 3 . 6 1 10 Energy Gun 6 | 1 . 3 . 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . . 1 . . Launcher 10 | . . 1 1 8 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 22 | . . 5 2 15 Power . | . . . . . Propulsion 11 | . . 3 . 8 Utility 3 | . . . 1 2 Weapon 8 | . . 2 1 5 Highest Loss Streak 6 | . . 5 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 97 98 99 77 Engine 8 | . 14 11 11 2 Core 2 | . . . . 6 Leg 27 | . 28 32 33 21 Wheel 1 | . . . . 3 Device 7 | . 12 11 9 3 Storage 10 | . 14 11 11 9 Processor 3 | . . . . 8 Energy Gun 12 | . 14 16 22 6 Ballistic Gun 4 | . 14 8 . . Ballistic Cannon 1 | . . 5 . . Launcher 8 | . . 3 10 13 Naked Turns . | . . . . . Heaviest Build 49 | 13 29 40 40 49 Greatest Support 50 | 20 20 33 33 50 Greatest Overweight (x) 16 | 3 1 3 1 16 Average Overweight (x) . | 1 . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 7 15 15 15 15 Average Carried 12 | 4 10 13 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 13 12 Class Distribution -------------------- 46% | Skirmisher 39% | Mutant 7% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1094 | 250 70 206 152 416 Remotely . | . . . . . Salvage Created 1668 | . 208 393 77 990 Parts 121 | . 17 21 16 67 Haulers Intercepted 4 | . . . . 4 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 64 | . 7 12 11 34 Guns 22 | . 6 7 5 4 Cannons 1 | . . 1 . . AOE 40 | . . 4 6 30 Classes Destroyed 11 | . 2 3 . 6 Worker 10 | . . 1 . 9 Builder 2 | . . . . 2 Hauler 4 | . . . . 4 Recycler 1 | . . . . 1 Watcher 3 | . . 1 . 2 Swarmer 24 | . 3 . 11 10 Grunt 30 | . 4 11 . 15 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 7 | . . . . 7 Hunter 1 | . . . . 1 Best Kill Streak 18 | . 3 7 4 18 Combat Bots Only 11 | . 3 6 4 11 Max Kills in Single Turn 6 | . 1 3 3 6 Gunslinging . | . . . . . Exploded 4 | . . 2 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 212 | . 42 43 39 88 Missed 47 | . 7 10 6 24 Damage Taken 3088 | . 390 541 397 1760 Core 778 | . 70 78 87 543 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 137 | . . . . 137 Core Remaining (%) 76 | 100 72 . 58 . Volleys Fired 90 | . 22 21 10 37 Largest 3 | . 2 3 3 3 Hottest 146 | . 70 146 146 146 Shots Fired 209 | . 44 57 29 79 Gun 152 | . 44 46 20 42 Cannon 3 | . . 3 . . Launcher 54 | . . 8 9 37 Special . | . . . . . Kinetic 38 | . 22 16 . . Thermal 117 | . 22 33 20 42 Explosive 54 | . . 8 9 37 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 9 10 11 7 Robot Miss Streak 6 | . 2 2 3 6 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 117 | . 29 37 10 41 Core Hits 147 | . 12 22 10 103 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 1 . . Burn 3 | . 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6418 | . 320 1171 668 4259 Guns 1334 | . 320 420 175 419 Cannons 34 | . . 34 . . Explosions 5046 | . . 713 493 3840 Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 216 | . 106 110 . . Thermal 1152 | . 214 344 175 419 Explosive 5046 | . . 713 493 3840 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 3 . . 4 Average Corruption 3 | . 2 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 4 . . 8 Message Errors 5 | . 2 . . 3 Matter Fused 3 | . 1 . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 249 | . . 169 18 62 Projectiles . | . . . . . Explosions 249 | . . 169 18 62 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 827 | . . 141 134 552 Shots 28 | . . 2 3 23 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 572 | . 221 444 212 572 Average Temperature 150 | . 74 156 96 203 Received Heat Transfer 786 | . 123 222 . 441 Effects 17 | . . 4 . 13 Shutdowns 3 | . . 2 . 1 Energy Bleed 5 | . . . . 5 Interference 2 | . . 2 . . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted . | . . . . . Heat Transferred 2886 | . 777 962 333 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 967 | . 151 292 283 967 Initial 113 | . . 20 113 100 Average 311 | . 32 134 228 589 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 41 | 100 100 61 37 3 Level 1 24 | . . 38 62 13 Level 2 18 | . . . . 46 Level 3 14 | . . . . 36 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 2 . 6 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 13 16 10 42 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 14 | . . 6 5 3 Max in Single Turn 3 | . . 3 3 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 1 3 . 6 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 3 | . . 1 . 2 Garrison Access 1 | . . . . 1 Total Hacks 32 | . 4 9 . 19 Successful 24 | . 1 7 . 16 Failed 8 | . 3 2 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 11 | . 4 3 . 4 Terminals 15 | . 4 7 . 4 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 7 | . . . . 7 Scanalyzers 7 | . . 2 . 5 Garrison Access 1 | . . . . 1 Terminal Hacks 5 | . . 3 . 2 Level Access Points 1 | . . 1 . . Alert Level 2 | . . 1 . 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 7 | . . . . 7 Recycle Component 4 | . . . . 4 Process 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Scanalyzer 6 | . . 2 . 4 Insert Component 3 | . . 1 . 2 Analyze 3 | . . 1 . 2 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 . 3 Full Trace Events 3 | . . 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled 4 | . . . . 4 Recycled Matter 284 | . . . . 284 Retrieved Matter 95 | . . . . 95 Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2790 | 72 522 569 512 1115 Spaces Moved 1306 | 38 245 249 230 544 Core 38 | 15 . . . 23 Treads . | . . . . . Legs 1166 | 23 245 249 230 419 Wheels 102 | . . . . 102 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 95 Average Speed 172 | 144 167 189 190 161 Slowest Speed 850 | 200 190 330 190 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 38 | 4 60 33 48 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 642 | . . 103 93 446 Melee . | . . . . . Projectile 4 | . . . 3 1 AOE 638 | . . 103 90 445 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1649 | 52 316 306 281 694 Wait 148 | . 38 2 40 68 Move 1301 | 37 244 248 229 543 Hop . | . . . . . Pick Up 35 | 8 8 9 . 10 Fast Attach 22 | 4 1 3 . 14 Attach 17 | 2 . 6 2 7 Detach 3 | . . . . 3 Swap 13 | 1 2 6 . 4 Drop 18 | . 1 10 . 7 Fire 90 | . 22 21 10 37 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 623 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Lost 5 parts (3n2w) 1061 | -9/Materials | Build established: Skirmisher 1116 | -9/Materials | Discovered new exit (range 14) 1164 | -9/Materials | Entered Mines 1184 | -9/Mines | Met a Derelict bent on vengeance 1212 | -9/Mines | Discovered exit to Materials (range 6) 1651 | -9/Mines | Discovered exit to Materials (range 11) 1676 | -9/Mines | Entered Materials 1676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -8/Materials | Identified exit to Factory 1693 | -8/Materials | Found Prototype Launcher 1693 | -8/Materials | Identified Rocket Array 1696 | -8/Materials | Found Rocket Array 1699 | -8/Materials | Found Rocket Array 2152 | -8/Materials | Core integrity fell below 50% 2190 | -8/Materials | Lost 6 parts (2n1u3w) 2287 | -8/Materials | Repaired Titanium Leg 2406 | -8/Materials | Core integrity fell below 20% 2433 | -8/Materials | Destroyed 11 combat bots 2448 | -8/Materials | Build established: Mutant 2480 | -8/Materials | Crushed by falling debris 2791 | -8/Materials | Self-destructed Last Messages --------------- >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Prototype Flight Unit (8) Prototype Flight Unit (9) Prototype Energy Gun (19) Prototype Energy Gun (12) Lgt. Treads (30) Lgt. Treads (0) Beam Rifle (16) Lgt. Treads (69) Prototype Flight Unit (10) Lgt. Ion Engine (1) Pulse Rifle (6) Wheel (9) 02748_ ALERT: Suspicious activity at Recycling Unit M001. Dispatching Investigation squad. 02749_ Recycling unit begins matter transfer process. 02783_ System corrupted: Component data lost. 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""""?????########## + #??# | | ???? ?? """???????????????# # #??# | | ???# ??? ????????????????## # #??# | | ???# ????????????????????# ##############?## | | ???# ????????????????????## # #???### | | ???# ???????????????????## # #???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Utility Shielding 66 Evasion (%) 55 Energy Filtering 30 Item Schematics ----------------- Rocket Array | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorAngularBoregun Manual? 0 Play Time 00:28:49 Cumulative 24.3 hours Start 2024.04.15 @ 18:02:12 End 2024.04.15 @ 18:29:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 126c9784-9736-45ab-9d64-82fe52c2adc0