Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 18:14:25 // Halloween2020/ForbiddenLore Player: Cipherpunk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (22) 110 Value Destroyed (656) 656 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5781 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 771/1150 Matter 38/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Improved Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reinforced Quantum Reactor Dispersion Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Reinforced Quantum Reactor Transmission Jammer Improved Grenade Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Flight Unit Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Enhanced Optical Array Device Long-range Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Weapon Plasma Cutter Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 9 | . . . 1 2 2 2 . . 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 67 | . 1 14 7 21 11 2 3 2 5 1 Power 8 | . . 1 2 2 1 1 1 . . . Engine 3 | . . 1 2 . . . . . . . Core 4 | . . . . 2 1 1 . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 21 | . . 3 2 3 6 1 2 2 2 . Treads 2 | . . . . . . . 2 . . . Leg 1 | . . . . . . . . . 1 . Wheel 1 | . . . . . . . . . 1 . Hover 5 | . . . . 3 2 . . . . . Flight 12 | . . 3 2 . 4 1 . 2 . . Utility 22 | . 1 3 3 10 2 . . . 3 . Device 11 | . . 1 1 6 . . . . 3 . Storage 2 | . 1 1 . . . . . . . . Processor 9 | . . 1 2 4 2 . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | . . 7 . 6 2 . . . . 1 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 8 | . . 5 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 2 1 . . . . 1 Special Weapon 2 | . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 29 | . . . 1 8 10 2 2 2 . 4 Power 4 | . . . . 1 2 . 1 . . . Propulsion 18 | . . . 1 6 4 2 1 2 . 2 Utility 3 | . . . . 1 1 . . . . 1 Weapon 4 | . . . . . 3 . . . . 1 Highest Loss Streak 9 | . . . 1 6 9 2 2 2 . 3 Average Slot Usage (%) 61 | . 91 95 90 49 68 50 43 31 40 45 Engine 3 | . 14 11 15 1 . . . . . . Core 2 | . . . . 2 5 4 4 . . . Leg 3 | . 28 7 . . . . . . . 2 Flight 6 | . . 21 27 3 5 10 . 2 . . Device 5 | . . 2 9 8 5 . . . 8 11 Storage 3 | . 20 12 . . . . . . . . Processor 23 | . . 7 18 20 39 35 33 29 26 26 Ballistic Gun 7 | . 28 28 20 2 . . . . . . Special Weapon 3 | . . . . 4 10 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 10 18 22 12 16 11 10 10 . 4 8 Greatest Support 115 | 20 20 20 12 24 16 14 115 18 16 25 Greatest Overweight (x) 3 | . . 1 . 3 3 1 3 . . . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 6 10 10 6 4 4 4 4 4 4 4 Average Capacity 4 | 6 7 7 4 4 4 4 4 4 4 4 Most Carried 10 | 6 10 10 6 4 4 4 4 4 4 4 Average Carried 4 | 6 7 6 3 3 3 3 3 4 3 3 Final Capacity 10 | 6 10 6 4 4 4 4 4 4 4 4 Final Carried 10 | 6 10 5 3 4 4 3 4 4 4 3 Class Distribution -------------------- 54% | Mutant 25% | Skirmisher 8% | Scavenger-Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Matter Collected 599 | 153 62 263 . . 63 . 58 . . . Remotely . | . . . . . . . . . . . Salvage Created 582 | . 62 337 . 94 89 . . . . . Parts 50 | . 6 27 . 6 11 . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Combat Hostiles Destroyed 19 | . 2 9 . 4 4 . . . . . Guns 9 | . 2 6 . . 1 . . . . . Cannons 3 | . . 3 . . . . . . . . AOE 7 | . . . . 4 3 . . . . . Classes Destroyed 5 | . 1 3 . 1 . . . . . . Watcher 3 | . . 2 . . 1 . . . . . Swarmer 11 | . . 4 . 3 4 . . . . . Grunt 5 | . 2 3 . . . . . . . . Sentry 2 | . . 2 . . . . . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 5 | . 1 5 . 4 4 . . . . . Combat Bots Only 5 | . 1 5 . 4 4 . . . . . Max Kills in Single Turn 4 | . 1 1 . 4 3 . . . . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Damage Taken 3690 | . 114 244 27 1036 614 246 133 311 120 845 Core 1685 | . 12 20 . 658 173 161 53 229 70 309 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 95 95 100 6 79 . . 55 . . Volleys Fired 46 | . 9 21 . 6 10 . . . . . Largest 3 | . 2 3 . 1 2 . . . . . Hottest 96 | . 40 96 . 36 40 . . . . . Shots Fired 98 | . 18 62 . 6 12 . . . . . Gun 83 | . 18 54 . 4 7 . . . . . Cannon 8 | . . 8 . . . . . . . . Launcher 3 | . . . . 2 1 . . . . . Special 4 | . . . . . 4 . . . . . Kinetic 83 | . 18 54 . 4 7 . . . . . Thermal 4 | . . . . . 4 . . . . . Explosive 1 | . . . . . 1 . . . . . Electromagnetic 10 | . . 8 . 2 . . . . . . Robot Hit Streak 8 | . 6 6 . 8 3 . . . . . Robot Miss Streak 4 | . 2 4 . 1 2 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 53 | . 13 27 . 5 8 . . . . . Core Hits 41 | . 4 14 . 11 6 1 . 2 . 3 Critical Hits 1 | . . . . . 1 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1560 | . 132 333 . 701 370 2 . 6 . 16 Guns 503 | . 132 250 . 48 73 . . . . . Cannons 83 | . . 83 . . . . . . . . Explosions 888 | . . . . 622 266 . . . . . Melee . | . . . . . . . . . . . Ramming 62 | . . . . 31 7 2 . 6 . 16 Kinetic 503 | . 132 250 . 48 73 . . . . . Thermal 529 | . . . . 505 24 . . . . . Explosive 266 | . . . . . 266 . . . . . Electromagnetic 200 | . . 83 . 117 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 2 . . 12 12 . 8 Average Corruption 4 | . . . . 1 . . 5 12 . 4 Corruption Purged . | . . . . . . . . . . . Effects 21 | . . . . 3 . . 1 16 . 1 Message Errors 4 | . . . . 1 . . . 2 . 1 Matter Fused 1 | . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . 2 . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misdirections 11 | . . . . . . . . 11 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 198 | . . . . 198 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 198 | . . . . 198 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . 11 3 1 . 3 . 7 Shots . | . . . . . . . . . . . Rammed 23 | . . . . 13 1 1 . 2 . 6 Targets Rammed 23 | . . . . 13 1 1 . 2 . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 201 | . 6 201 . . . . . . . . Average Temperature 55 | . 6 62 . . . . . . . . Received Heat Transfer 591 | . 60 51 9 96 198 51 . 108 18 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 374 | . . . . 300 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Peak Influence 671 | . 55 360 172 671 228 186 58 238 131 . Initial 164 | . . 22 152 77 164 111 58 33 116 . Average 190 | . 29 194 153 344 133 137 43 106 121 . Maximum Alert Level 2 | . . 1 . 2 1 . . 1 . . Low Security (%) 74 | 100 100 64 100 32 98 100 100 96 100 . Level 1 7 | . . 35 . 10 1 . . 4 . . Level 2 17 | . . . . 57 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 . 4 1 1 . 1 . . Investigation 2 | . . . . 2 . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 5 | . . 1 . 1 1 1 . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Distress Signals 4 | . . 2 . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 4 20 10 22 20 10 4 16 1 2 Peak Tracking Total 11 | . 2 5 10 11 7 10 4 7 1 2 Tactical Retreats 20 | . . 1 1 7 5 1 . 5 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Traps Triggered 3 | . . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Machines Disabled 5 | . . . . 5 . . . . . . Max in Single Turn 4 | . . . . 4 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Machines Accessed 5 | . . 1 . 1 2 . . . 1 . Terminals 3 | . . 1 . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 8 | . . 3 . 2 2 . . . 1 . Successful 4 | . . 1 . 1 2 . . . . . Failed 4 | . . 2 . 1 . . . . 1 . Catastrophic 2 | . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . 3 . 1 1 . . . 1 . Terminals 5 | . . 3 . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . . . Terminal Hacks 2 | . . 1 . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Jam 1 | . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . 1 . 1 . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Total Allies 2 | . . . . 1 . . 1 . . . Largest Group 1 | . . . . 1 . . 1 . . . Highest-Rated Group 31 | . . . . 16 . . 31 . . . Highest-Rated Ally 31 | . . . . 16 . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . . . Total Damage 143 | . . . . . . . 143 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Turns Passed 2795 | 2 239 309 79 835 664 114 116 175 184 78 Spaces Moved 2962 | 2 158 325 146 730 602 258 99 358 208 76 Core 779 | . . . . 394 71 . 49 234 29 2 Treads 35 | . . . . . . . 35 . . . Legs 221 | 2 158 53 . . . . . . . 8 Wheels 245 | . . . . . . . . . 179 66 Hover 112 | . . . . 59 53 . . . . . Flight 1570 | . . 272 146 277 478 258 15 124 . . Fastest Speed 34 | 120 120 34 34 34 34 37 50 37 50 50 Average Speed 79 | 120 120 51 34 100 99 42 106 46 84 92 Slowest Speed 200 | 120 120 150 34 200 200 120 200 50 90 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . 5 1 5 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 2 25 31 22 31 22 10 84 16 5 17 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 36 | . . . . 31 5 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 36 | . . . . 31 5 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Total 3289 | 1 192 421 174 823 646 261 108 366 214 83 Wait 106 | . 13 45 17 19 2 . 5 5 . . Move 2927 | 1 157 314 143 719 601 254 98 357 207 76 Hop 13 | . . 5 1 5 . 2 . . . . Pick Up 25 | . 8 9 2 3 1 1 . . 1 . Fast Attach 41 | . 1 2 1 16 10 1 3 2 5 . Attach 16 | . . 5 4 4 1 1 . . . 1 Detach 14 | . . 2 2 8 1 . 1 . . . Swap 10 | . . 7 2 1 . . . . . . Drop 32 | . 4 11 2 11 1 1 1 . 1 . Fire 46 | . 9 21 . 6 10 . . . . . Melee . | . . . . . . . . . . . Ram 19 | . . . . 13 1 1 . 2 . 2 Kick 4 | . . . . . . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . Rewire 18 | . . . . 18 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 5) 237 | -10/Materials | Discovered new exit (range 3) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 461 | -9/Materials | Identified exit to Materials 551 | -9/Materials | Entered another Materials area 551 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 628 | -8/Materials | Discovered new exit (range 3) 630 | -8/Materials | Identified exit to Factory 630 | -8/Materials | Entered Factory 630 | -7/Factory | Evolved 2 slots: Utility x2 645 | -7/Factory | Discovered new exit (range 6) 915 | -7/Factory | Core integrity fell below 50% 937 | -7/Factory | Core integrity fell below 20% 943 | -7/Factory | Lost 6 parts (1p4n1u) 1094 | -7/Factory | Build established: Mutant 1339 | -7/Factory | Discovered new exit (range 21) 1405 | -7/Factory | Identified exit to Factory 1465 | -7/Factory | Entered another Factory area 1465 | -6/Factory | Evolved 2 slots: Utility x2 1569 | -6/Factory | Build established: Skirmisher 1806 | -6/Factory | Identified exit to Lower Caves 2072 | -6/Factory | Lost 9 parts (2p3n1u3w) 2122 | -6/Factory | Discovered new exit (range 16) 2128 | -6/Factory | Identified exit to Factory 2129 | -6/Factory | Entered another Factory area 2129 | -5/Factory | Evolved 2 slots: Utility x2 2243 | -5/Factory | Sucked down chute 2243 | -5/Factory | Entered Waste 2244 | -5/Waste | Met a frightened Derelict 2258 | -5/Waste | EMP discharged 2281 | -5/Waste | Spotted C-40 Crusher 2307 | -5/Waste | Build established: Mutant 2315 | -5/Waste | Spotted C-40 Crusher 2337 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2343 | -5/Waste | Spotted C-40 Crusher 2343 | -5/Waste | Spotted C-40 Crusher 2343 | -5/Waste | Spotted C-40 Crusher 2349 | -5/Waste | Spotted C-40 Crusher 2354 | -5/Waste | Discovered new exit (range 11) 2358 | -5/Waste | EMP discharged 2358 | -5/Waste | System corruption reached 10% 2359 | -5/Waste | Identified exit to Factory 2359 | -5/Waste | Entered Factory 2527 | -5/Factory | Discovered new exit (range 12) 2534 | -5/Factory | Identified exit to Factory 2534 | -5/Factory | Entered another Factory area 2534 | -4/Factory | Evolved 2 slots: Utility x2 2648 | -4/Factory | Discovered new exit (range 21) 2714 | -4/Factory | Identified exit to Upper Caves 2718 | -4/Factory | Entered Upper Caves 2767 | -4/Upper Caves | Learned Research stockpile data 2787 | -4/Upper Caves | Lost 3 parts (1n1u1w) 2796 | -4/Upper Caves | Self-destructed Last Messages --------------- 02602_ Acquired System Guard. 02638_ Connecting with Terminal... 02648_ EXIT=FOUND 02685_ Acquired Imp. Transmission Jammer. 02686_ Dropped Transmission Jammer. 02690_ Acquired Myomer Leg. 02695_ Acquired Dispersion Rifle. 02706_ Penetrated by Slug. 02714_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 02737_ System Guard destroyed. 02741_ Slammed into P-70 Sage. 02748_ Imp. Grenade Launcher destroyed. 02756_ Myomer Leg destroyed. 02762_ X18POBKZOCT7HHK02I#HHWJ7SZE0> JXH 53K&M 02767_ Acquired derelict log, extracted data. Data stored: Research stockpile data. 02793_ Centrium Wheel destroyed. 02794_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????## ##??????????? | | ????????????????????????????###### #?????????## | | ????????????????????????##### ## # #????###### | | ????????????????????????# # # ##??## | | ????????????????????????# # # #### # | | ????????????????????##### # # ## | | ????????????????????# ##### # ## ### | | ????????????????????# @ ##?# ## # ##?# | | ???????????????????## p # #?# # #### # ##??## | | ???????????????????# p ##?#####??# #####????# | | ???????????????????# ##???????# #????????? | | ???????????????????## #??????? #????????? | | ????????????????????#### #?????? #??????### | | ???????????????????????## #?????# ??????# | | ????????????????????????######????? ? ??????# | | ?????????????????????????????????? ??### ????## | | ????????????????????????????????? ??????# ???## | | ????????????????????????????????# ??????? ??# | | ????????????????????????????????#???????? #??# | | ??????????????????????????????????????????#??# # | | ?????????????????????????????????????????????# ? | | ????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ###???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????## ?? | | ????????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Corruption Prevention 12 Evasion (%) 69 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerNeutralizingGreatsword Manual? 0 Play Time 00:41:24 Cumulative 115.3 hours Start 2020.11.22 @ 17:09:57 End 2020.11.22 @ 18:14:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 99a96868-f84f-406f-80bc-ec8606ddc13c