Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 13:24:51

Player: QR-TZ

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1968)     1968
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (536)                536
              TOTAL SCORE: 5624

 Bonus
-------
High Alert Combat Kills    164
Follower Combat Kills      172
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     218/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (5) ------
                (None)
>           --- WEAPON (5) -------
                (None)
>           --- INVENTORY (5) ----
            Wheel
            Cryofiber Web
   Improved Light Armor Plating
  Precision Assault Rifle
       Mini Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
    Compact Wheel
    Armored Wheel
>           --- UTILITY ----------
      Large Storage Unit
            Active Sensor Suite
   Advanced Targeting Computer
>           --- WEAPON -----------
            Ion Cannon
            Ion Cannon
      Heavy Ion Cannon
  Precision Assault Rifle
            Great Maul
>           --- INVENTORY --------
      Light Nuclear Core
            Wheel
            Cryofiber Web
   Improved Cooling System
            Huge Storage Unit
            Weapon Cycler
   Hardened Light Armor Plating
   Improved Light Armor Plating
            Minigun
       Mini Grenade Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   3    | .   .   2   .   .   1   .   
Parts Attached             77   | 6   5   8   5   37  10  6   
  Power                    9    | 1   1   1   1   3   2   .   
    Engine                 4    | 1   .   1   1   1   .   .   
    Core                   5    | .   1   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   1   2   .   4   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   
    Wheel                  7    | .   .   2   .   4   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   1   1   1   11  2   2   
    Device                 5    | .   1   .   .   2   1   1   
    Storage                5    | 1   .   1   1   2   .   .   
    Processor              2    | .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   5   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   4   3   19  5   4   
    Energy Gun             5    | 2   .   1   .   2   .   .   
    Energy Cannon          9    | .   .   1   .   4   3   1   
    Ballistic Gun          15   | .   2   2   2   6   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   5   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   3   1   .   
Parts Lost                 25   | .   .   .   .   14  3   8   
  Power                    4    | .   .   .   .   3   .   1   
  Propulsion               5    | .   .   .   .   2   1   2   
  Utility                  5    | .   .   .   .   4   .   1   
  Weapon                   11   | .   .   .   .   5   2   4   
  Highest Loss Streak      8    | .   .   .   .   6   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 100 94  79  77  
  Engine                   4    | .   4   3   11  4   .   .   
  Core                     4    | .   9   7   .   2   3   6   
  Leg                      6    | .   28  4   .   .   .   .   
  Wheel                    13   | .   .   17  22  16  10  13  
  Device                   9    | .   12  11  11  8   7   6   
  Storage                  10   | .   14  11  11  9   7   6   
  Processor                3    | .   .   .   .   9   7   2   
  Protection               3    | .   .   .   .   7   8   5   
  Energy Gun               1    | .   3   2   .   2   .   .   
  Energy Cannon            11   | .   .   8   11  15  17  19  
  Ballistic Gun            18   | .   24  33  32  12  2   8   
  Launcher                 1    | .   .   .   .   3   4   .   
  Impact Weapon            1    | .   .   .   .   1   7   4   
Naked Turns                23   | .   .   .   .   .   .   23  
Heaviest Build             62   | 12  17  31  43  51  62  62  
  Greatest Support         32   | 20  20  26  26  32  28  28  
  Greatest Overweight (x)  5    | 1   .   1   1   2   5   5   
  Average Overweight (x)   .    | .   .   .   1   1   2   1   
Largest Inventory Capacity 25   | 8   8   10  15  25  15  15  
  Average Capacity         11   | 6   8   8   10  15  15  14  
  Most Carried             15   | 4   8   10  13  15  10  13  
  Average Carried          10   | 2   7   7   10  13  9   8   
  Final Capacity           15   | 8   8   10  15  15  15  5   
  Final Carried            13   | 4   8   10  13  9   10  5   

 Class Distribution 
--------------------
 38% | Gunner
 27% | Mutant
 27% | Skirmisher
  4% | Assassin
  3% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
     Gunner | -8/Materials
     Gunner | -7/Factory
   Assassin | -7/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  
Matter Collected           1433 | 260  152  185  80   637  65   54   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2260 | .    324  392  154  1202 92   96   
  Parts                    124  | .    18   24   9    63   4    6    
Haulers Intercepted        5    | .    .    2    .    3    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  50   | .   8   8   4   24  4   2   
  Melee                    3    | .   .   .   .   3   .   .   
  Guns                     19   | .   7   5   2   4   .   1   
  Cannons                  13   | .   .   3   .   8   1   1   
  AOE                      13   | .   1   .   2   7   3   .   
Classes Destroyed          14   | .   3   3   1   6   .   1   
  Worker                   3    | .   .   .   .   3   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   5    | .   .   2   .   3   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  14   | .   3   4   .   4   3   .   
  Grunt                    20   | .   5   2   2   10  1   .   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   9    | .   .   2   1   6   .   .   
  Specialist               2    | .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           8    | .   4   8   5   8   3   1   
  Combat Bots Only         7    | .   4   7   4   5   3   1   
Max Kills in Single Turn   4    | .   1   2   2   4   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   1   .   2   2   2   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  
Hostile Shots Fired        316  | .    24   21   3    117  34   117  
  Missed                   84   | .    7    8    .    28   9    32   
Damage Taken               3923 | .    165  127  33   1840 450  1308 
  Core                     969  | .    .    .    .    264  50   655  
  Absorbed by Shields      49   | .    .    .    .    .    .    49   
Core Remaining (%)         88   | 100  100  .    100  52   .    .    
Volleys Fired              102  | .    22   12   3    51   4    10   
  Largest                  5    | .    2    4    4    4    3    5    
  Hottest                  238  | .    80   129  136  228  185  238  
Shots Fired                305  | .    44   45   11   159  12   34   
  Gun                      183  | .    44   37   7    76   .    19   
  Cannon                   108  | .    .    8    3    72   10   15   
  Launcher                 14   | .    .    .    1    11   2    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  159  | .    36   36   7    61   .    19   
  Thermal                  124  | .    .    9    3    87   10   15   
  Explosive                11   | .    .    .    1    8    2    .    
  Electromagnetic          11   | .    8    .    .    3    .    .    
  Robot Hit Streak         19   | .    7    5    2    19   4    4    
  Robot Miss Streak        3    | .    2    2    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           176  | .    27   22   4    98   8    17   
  Core Hits                85   | .    13   12   6    42   7    5    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    .    .    
  Critical Strikes         5    | .    .    .    .    5    .    .    
    Burn                   1    | .    .    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    .    .    
    Smash                  2    | .    .    .    .    2    .    .    
Melee Attacks              17   | .    .    .    .    14   3    .    
  Impact                   17   | .    .    .    .    14   3    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5502 | .    552  370  202  3580 478  320  
  Guns                     1633 | .    417  235  59   777  .    145  
  Cannons                  1519 | .    .    135  23   1043 143  175  
  Explosions               1721 | .    135  .    120  1174 292  .    
  Melee                    629  | .    .    .    .    586  43   .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1318 | .    363  223  59   528  .    145  
  Thermal                  1915 | .    135  147  23   1292 143  175  
  Explosive                1490 | .    .    .    120  1078 292  .    
  Electromagnetic          150  | .    54   .    .    96   .    .    
  Impact                   629  | .    .    .    .    586  43   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            323  | .    .    .    .    317  6    .    
  Projectiles              1    | .    .    .    .    1    .    .    
  Explosions               46   | .    .    .    .    46   .    .    
  Melee                    276  | .    .    .    .    270  6    .    
Knockbacks                 4    | .    .    .    .    3    1    .    
  Impact                   4    | .    .    .    .    3    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    .    131  61   .    
  Shots                    6    | .    .    .    .    4    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        611  | .    90   258  108  469  125  611  
  Average Temperature      165  | .    32   111  54   168  66   294  
  Received Heat Transfer   888  | .    72   24   18   531  36   207  
  Effects                  19   | .    .    .    .    9    .    10   
    Shutdowns              5    | .    .    .    .    3    .    2    
    Energy Bleed           5    | .    .    .    .    1    .    4    
    Interference           4    | .    .    .    .    4    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    1    .    2    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    5    .    .    
  Impact Corruptions       10   | .    .    .    .    9    1    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             12   | .    .    .    .    10   2    .    
  Heat Transferred         3184 | .    150  259  37   2257 222  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Peak Influence             659  | .   247 340 267 659 394 335 
  Initial                  292  | .   .   48  132 35  292 275 
  Average                  272  | .   110 185 198 433 346 294 
Maximum Alert Level        2    | .   1   1   1   2   1   1   
  Low Security (%)         31   | 100 79  48  19  14  .   .   
  Level 1                  46   | .   20  51  80  14  100 100 
  Level 2                  22   | .   .   .   .   71  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   3   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   .   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   1   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Distress Signals           10   | .   2   3   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   15  15  6   45  9   15  
  Peak Tracking Total      13   | .   5   9   3   11  6   13  
  Tactical Retreats        6    | .   .   1   .   3   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Traps Triggered            3    | .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Disabled          4    | .   1   .   .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Accessed          18   | .   4   3   1   8   1   1   
  Terminals                15   | .   4   2   1   7   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                37   | .   8   4   2   21  1   1   
  Successful               16   | .   2   3   .   9   1   1   
  Failed                   21   | .   6   1   2   12  .   .   
    Catastrophic           7    | .   2   .   1   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   22   | .   8   3   2   9   .   .   
  Terminals                29   | .   8   3   2   15  .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             7    | .   .   1   .   5   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   2   1   .   .   .   .   
  Terminals                3    | .   2   1   .   .   .   .   
    Assimilate             3    | .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         13   | .   4   1   1   6   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar 
Total Allies               6    | .   .   .   6   .   .   .   
  Largest Group            5    | .   .   .   5   5   .   .   
  Highest-Rated Group      89   | .   .   .   89  89  .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   8   26  .   .   
  Total Damage             358  | .   .   .   103 255 .   .   
  Kills                    10   | .   .   .   2   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Gar 
Turns Passed               3068 | 85  644 274 490 962 381 232 
Spaces Moved               2001 | 65  447 190 394 509 260 136 
  Core                     40   | 9   .   .   .   .   .   31  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     526  | 56  447 23  .   .   .   .   
  Wheels                   1435 | .   .   167 394 509 260 105 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  105 105 105 50  
  Average Speed            111  | 111 120 103 105 106 124 108 
  Slowest Speed            190  | 120 120 190 105 130 165 165 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 5   72  25  78  53  7   32  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          98   | .   5   2   5   75  11  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               5    | .   .   2   .   3   .   .   
  AOE                      93   | .   5   .   5   72  11  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Total                      2579 | 74  510 242 463 794 299 197 
  Wait                     289  | .   31  12  55  139 18  34  
  Move                     1996 | 64  446 189 393 508 260 136 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  47   | 4   4   11  4   21  3   .   
  Fast Attach              19   | 6   1   1   .   7   4   .   
  Attach                   22   | .   .   2   1   14  4   1   
  Detach                   4    | .   .   .   .   .   1   3   
  Swap                     37   | .   4   5   4   17  2   5   
  Drop                     38   | .   2   10  3   23  .   .   
  Fire                     102  | .   22  12  3   51  4   10  
  Melee                    17   | .   .   .   .   14  3   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: [Fac x3])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 14)
  439 | -10/Materials | Discovered new exit (range 3)
  601 | -10/Materials | Discovered new exit (range 8)
  730 | -10/Materials | Entered another Materials area
  730 | -9/Materials  | Evolved 2 slots: Weapon x2
  895 | -9/Materials  | Destroyed 7 combat bots
  932 | -9/Materials  | Discovered new exit (range 16)
 1004 | -9/Materials  | Entered Mines
 1041 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1044 | -9/Mines      | Build established: Skirmisher
 1354 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1392 | -9/Mines      | Learned 2 Materials zone layouts
 1442 | -9/Mines      | Discovered new exit (range 12)
 1458 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1494 | -9/Mines      | Entered Materials
 1494 | -8/Materials  | Accompanied by 5 allies
 1494 | -8/Materials  | Evolved 2 slots: Utility x2
 1499 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1831 | -8/Materials  | Build established: Gunner
 1969 | -8/Materials  | Found Prototype Device
 1980 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 2129 | -8/Materials  | Identified Active Sensor Suite
 2294 | -8/Materials  | First assault squad dispatched
 2410 | -8/Materials  | Lost 4 parts (1p1u2w)
 2451 | -8/Materials  | Discovered new exit (range 7)
 2456 | -8/Materials  | Entered Factory
 2456 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2618 | -7/Factory    | Lost 3 parts (1n2w)
 2837 | -7/Factory    | Identified exit to Garrison
 2837 | -7/Factory    | Entered Garrison
 2895 | -7/Garrison   | Triggered checkpoint
 2902 | -7/Garrison   | Discovered new exit (range 57)
 2902 | -7/Garrison   | Discovered new exit (range 82)
 2902 | -7/Garrison   | Discovered new exit (range 52)
 3046 | -7/Garrison   | Released all parts (3)
 3048 | -7/Garrison   | Core integrity fell below 50%
 3062 | -7/Garrison   | Core integrity fell below 20%
 3069 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03040_ Lgt. Nuclear Core destroyed.
03041_ Ion Cannon destroyed.
03043_ Hvy. Ion Cannon destroyed.
03045_ Arm. Wheel destroyed.
03045_ Minigun destroyed.
03046_ Released Active Sensor Suite.
03046_ Released Lrg. Storage Unit.
03046_ Released Great Maul.
03057_ Triggered Stasis Trap.
03057_ A bubble of rippling energy engulfs the area.
03057_ Field strength at 94.
03058_ Field strength at 84.
03059_ Field strength at 74.
03060_ Field strength at 68.
03061_ Field strength at 57.
03062_ Field strength at 41.
03063_ Field strength at 27.
03064_ Field strength at 12.
03065_ Field strength at 1.
03065_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
 Hvy. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PortableGravitonRefractor
  Manual?         0
Play Time         01:06:25
  Cumulative      16.3 hours
  Start           2024.06.02 @ 12:08:53
  End             2024.06.02 @ 13:24:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d4d941f-614f-4303-98fa-1cfeaa9f43da