Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 03:44:27 Player: Geordi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2843) 2843 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1647) 1647 TOTAL SCORE: 8215 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 693 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- Slug Cannon CR-A16's Pointy Stick > --- INVENTORY (20) --- Cold Fusion Reactor Power Amplifier Z-Drone Bay (1/2) Thief Drone Bay (0/3) Beamcaster Beamcaster Hypervelocity Gauss Rifle Bore Cannon Self-destruct Interrupter (49) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Layered Medium Armor Plating System Guard Z-Drone Bay > --- WEAPON ----------- Beamcaster Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Light Fission Core Armored Treads Advanced Treads Advanced Treads Power Amplifier Advanced Terrain Scanner Improved Target Analyzer Phase Shifter Improved Medium Armor Plating Thief Drone Bay Beamcaster Hypervelocity Gauss Rifle Gauss Cannon Slug Cannon Heavy Flak Cannon Bore Cannon Improved Proton Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Battle Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 104 | 6 7 20 10 2 6 53 Power 10 | 1 1 1 1 . . 6 Engine 3 | 1 . 1 1 . . . Core 5 | . 1 . . . . 4 Reactor 2 | . . . . . . 2 Propulsion 37 | 2 1 9 4 . 4 17 Treads 21 | . . 7 4 . 4 6 Leg 10 | 2 1 2 . . . 5 Wheel 6 | . . . . . . 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 3 3 . 2 12 Device 7 | . . . . . 1 6 Storage 3 | 1 . 1 . . . 1 Processor 3 | . . . 1 . . 2 Hackware 1 | . . . . . . 1 Protection 9 | . 2 2 2 . 1 2 Artifact . | . . . . . . . Weapon 34 | 2 3 7 2 2 . 18 Energy Gun 8 | . 1 3 1 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 2 4 1 1 . 5 Ballistic Cannon 6 | . . . . . . 6 Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 33 | . . 1 3 . 1 28 Power 5 | . . 1 1 . . 3 Propulsion 13 | . . . . . . 13 Utility 8 | . . . 1 . 1 6 Weapon 7 | . . . 1 . . 6 Highest Loss Streak 6 | . . 1 3 . 1 6 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 94 | . 96 99 91 100 98 87 Engine 6 | . 6 6 7 11 11 1 Core 1 | . 7 4 . . . 3 Reactor 2 | . . . . . . 7 Treads 33 | . . 42 44 44 44 22 Leg 3 | . 28 1 . . . 3 Device 3 | . . . . . 1 9 Storage 9 | . 14 11 11 11 11 6 Processor 5 | . . . 2 11 2 5 Protection 4 | . 11 11 5 . 4 4 Energy Gun 8 | . 8 11 6 11 11 5 Ballistic Gun 11 | . 19 10 14 11 11 8 Naked Turns . | . . . . . . . Heaviest Build 100 | 13 17 38 40 34 41 100 Greatest Support 128 | 20 20 88 87 84 92 128 Greatest Overweight (x) 7 | . . 1 . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 Average Capacity 15 | 6 8 14 15 15 15 18 Most Carried 20 | 5 8 15 15 15 15 20 Average Carried 14 | 2 7 13 14 14 14 16 Final Capacity 20 | 8 8 15 15 15 15 20 Final Carried 15 | 4 8 15 15 15 15 9 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Tank 16% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2324 | 260 210 297 155 . 130 1272 Remotely . | . . . . . . . Salvage Created 3174 | . 314 527 262 . 85 1986 Parts 199 | . 26 30 22 . 3 118 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 66 | . 10 9 12 . 2 33 Guns 55 | . 10 9 12 . 2 22 Cannons 4 | . . . . . . 4 AOE 3 | . . . . . . 3 Classes Destroyed 16 | . 3 4 3 . 1 5 Worker 3 | . . . . . . 3 Builder 5 | . . . . . . 5 Tunneler 1 | . . . 1 . . . Recycler 2 | . . 1 . . . 1 Operator 1 | . . 1 . . . . Watcher 4 | . 2 2 . . . . Swarmer 19 | . 5 . 8 . 1 5 Grunt 19 | . 5 4 . . . 10 Brawler 1 | . . 1 . . . . Protector 2 | . . . . . . 2 Sentry 7 | . . 4 2 . . 1 Demolisher 1 | . . . 1 . . . Specialist 7 | . . . . . . 7 Hunter 5 | . . . . . 1 4 Programmer 4 | . . . . . . 4 Assembled 1 | . . . 1 . . . Best Kill Streak 8 | . 3 3 5 . 1 8 Combat Bots Only 5 | . 2 3 5 . 1 4 Max Kills in Single Turn 3 | . 2 2 2 . 1 3 Gunslinging 1 | . 1 . 1 . . 1 Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 651 | . 60 46 58 . 56 431 Missed 188 | . 18 17 16 . 17 120 Damage Taken 7989 | . 412 592 867 . 473 5645 Core 1210 | . 54 108 82 . 103 863 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 78 . . . 26 . Volleys Fired 209 | . 41 24 25 . 7 112 Largest 3 | . 2 2 2 . 2 3 Hottest 180 | . 70 79 88 . 100 180 Shots Fired 447 | . 75 48 49 . 13 262 Gun 371 | . 75 48 49 . 13 186 Cannon 66 | . . . . . . 66 Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 306 | . 55 24 31 . 7 189 Thermal 116 | . 20 21 6 . 6 63 Explosive . | . . . . . . . Electromagnetic 25 | . . 3 12 . . 10 Robot Hit Streak 12 | . 8 11 9 . 5 12 Robot Miss Streak 6 | . 5 2 4 . 2 6 Penetration Max 2 | . . . . . . 2 Secondary Targets 6 | . 2 . 3 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 280 | . 42 33 37 . 9 159 Core Hits 161 | . 19 21 21 . 5 95 Critical Kills 9 | . . . . . . 9 Critical Parts Destroyed 12 | . . . . . . 12 Critical Strikes 31 | . 1 . . . . 30 Burn 4 | . 1 . . . . 3 Destroy 22 | . . . . . . 22 Blast 4 | . . . . . . 4 Impale 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6393 | . 571 768 584 . 164 4306 Guns 3990 | . 571 485 564 . 164 2206 Cannons 1156 | . . . . . . 1156 Explosions 1089 | . . 283 . . . 806 Melee 68 | . . . . . . 68 Ramming 90 | . . . 20 . . 70 Kinetic 3396 | . 436 244 359 . 82 2275 Thermal 1845 | . 135 487 54 . 82 1087 Explosive . | . . . . . . . Electromagnetic 994 | . . 37 151 . . 806 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 68 | . . . . . . 68 Highest Corruption 17 | . . . . . . 17 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . . 24 Message Errors 2 | . . . . . . 2 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . . 25 Projectiles 2 | . . . . . . 2 Explosions 11 | . . . . . . 11 Melee 12 | . . . . . . 12 Knockbacks 26 | . . . . . . 26 Impact . | . . . . . . . Kinetic 20 | . . . . . . 20 Secondary 6 | . . . . . . 6 Self-Inflicted Damage 222 | . . 179 . . . 43 Shots 4 | . . 2 . . . 2 Rammed 6 | . . 1 2 . . 3 Targets Rammed 10 | . 1 1 3 . . 5 Kicked 1 | . 1 . . . . . Crushed 3 | . . . 1 . . 2 Highest Temperature 383 | . 383 111 161 . 284 318 Average Temperature 79 | . 149 32 59 . 130 71 Received Heat Transfer 1352 | . 135 174 47 . 108 888 Effects 8 | . 3 . . . 3 2 Shutdowns 1 | . 1 . . . . . Interference 7 | . 2 . . . 3 2 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 5 | . . . . . 1 4 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 3210 | . 481 705 65 . 148 1811 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 715 | . 262 360 261 . . 715 Initial 120 | . . 68 120 . . 20 Average 315 | . 124 230 156 . . 438 Maximum Alert Level 3 | . 1 1 1 . . 3 Low Security (%) 36 | 100 79 27 64 . . 18 Level 1 28 | . 20 72 35 . . 16 Level 2 32 | . . . . . . 60 Level 3 2 | . . . . . . 4 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 2 . . . 18 Investigation 4 | . . 2 . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 9 | . 1 . . . . 8 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 17 18 24 . 12 82 Peak Tracking Total 14 | . 5 4 14 . 7 12 Tactical Retreats 8 | . 2 . . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 7 | . . 2 . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 1 3 1 . . 1 Max in Single Turn 3 | . 1 3 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 3 4 1 . . 1 Terminals 5 | . 1 4 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 3 10 1 . . 2 Successful 7 | . 2 3 1 . . 1 Failed 9 | . 1 7 . . . 1 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 15 | . . . . . . 15 Terminals 11 | . 1 10 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 3 1 . . . Prototype ID Bank 2 | . . 2 . . . . Open Door 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 4 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 7 | . . . . . . 7 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 21 | . . . . 10 . 11 Largest Group 10 | . . . . 10 10 5 Highest-Rated Group 321 | . . . . 321 321 238 Highest-Rated Ally 165 | . . . . 36 36 165 Zionite Dispatches 3 | . . . . . . 3 Recon 1 | . . . . . . 1 Hero 1 | . . . . . . 1 Offense Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 134 | . . . . . 43 91 Total Damage 3027 | . . . . . 883 2144 Kills 21 | . . . . . 7 14 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches 9 | . . . . . . 9 Drone Recoveries 5 | . . . . . . 5 Zionite Intel Received 2 | . . . . . . 2 Branch Access 1 | . . . . . . 1 Unaware Schematics 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8582 | 56 633 741 813 2119 1535 2685 Spaces Moved 4557 | 42 392 389 463 1341 760 1170 Core 13 | 13 . . . . . . Treads 3911 | . . 379 463 1341 760 968 Legs 587 | 29 392 10 . . . 156 Wheels 46 | . . . . . . 46 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 152 152 152 101 Average Speed 158 | 98 120 148 153 152 158 185 Slowest Speed 330 | 120 120 225 155 152 167 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 57 | 4 70 39 72 90 95 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 3 | . . . 1 . 2 . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 70 | . . 51 . . . 19 Melee . | . . . . . . . Projectile 9 | . . . . . . 9 AOE 58 | . . 51 . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5522 | 56 481 504 517 1426 1079 1459 Wait 483 | . 21 37 5 65 289 66 Move 4551 | 41 391 388 462 1340 759 1170 Hop . | . . . . . . . Pick Up 102 | 9 12 21 7 9 9 35 Fast Attach 7 | 1 . 1 . 1 . 4 Attach 50 | 5 1 7 3 . 1 33 Detach . | . . . . . . . Swap 47 | . 6 12 7 1 5 16 Drop 59 | . 8 13 5 10 9 14 Fire 209 | . 41 24 25 . 7 112 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 9 | . . 1 3 . . 5 Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 13) 625 | -10/Materials | Discovered new exit (range 14) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x2 1143 | -9/Materials | Discovered new exit (range 9) 1406 | -9/Materials | Discovered new exit (range 16) 1431 | -9/Materials | Entered Mines 1442 | -9/Mines | Assembled infested the area 1595 | -9/Mines | Lost 3 parts (1p1u1w) 2016 | -9/Mines | Learned location of Storage (-8) 2018 | -9/Mines | Discovered new exit (range 8) 2043 | -9/Mines | Found the Drone Emporium 2050 | -9/Mines | Found Prototype Device 2081 | -9/Mines | Identified exit to Materials 2147 | -9/Mines | Discovered exit to Materials (range 12) 2232 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2243 | -9/Mines | Identified exit to Zion 2244 | -9/Mines | Entered Zion 2360 | -7/Zion | Learned location of Quarantine (-2) 2444 | -7/Zion | Learned location of 1 exit from Lower Caves 2507 | -7/Zion | Found CR-A16's Pointy Stick 3427 | -7/Zion | Discovered new exit (range 9) 3441 | -7/Zion | Identified exit to Proximity Caves 3474 | -7/Zion | Gained Derelict followers 3891 | -7/Zion | Imprinted 3894 | -7/Zion | Declared Zion's savior 4363 | -7/Zion | Entered Proximity Caves 4363 | -6/Proximity Caves | Accompanied by 10 allies 4538 | -6/Proximity Caves | Learned Factory security intel 4654 | -6/Proximity Caves | Learned Factory interactive machine intel 4726 | -6/Proximity Caves | Core integrity fell below 50% 4814 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4863 | -6/Proximity Caves | Lost 4 allies 5136 | -6/Proximity Caves | Build established: Scavenger-Mutant 5238 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5413 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5841 | -6/Proximity Caves | Discovered new exit (range 15) 5898 | -6/Proximity Caves | Entered Factory 5898 | -6/Factory | Accompanied by 1 ally 5898 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5900 | -6/Factory | Loaded intel: 54 interactive machine locations 5901 | -6/Factory | Identified Thief Drone Bay 6272 | -6/Factory | Zion hero teleported in (ME-RLN) 6334 | -6/Factory | Garrison activated, responded to threat 6352 | -6/Factory | ME-RLN assimilated hostile H-61 Shepherd 6371 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 6415 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 6462 | -6/Factory | Build established: Scavenger-Tank 6581 | -6/Factory | ME-RLN assimilated hostile S-27 Virus 6821 | -6/Factory | ME-RLN assimilated hostile W-25 Informer 7034 | -6/Factory | ME-RLN assimilated hostile W-25 Informer 7075 | -6/Factory | Retrieved Zion intel report: Branch Access 7075 | -6/Factory | Identified exit to Lower Caves 7075 | -6/Factory | Identified exit to Extension 7106 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7107 | -6/Factory | Zion Recon squad teleported in 7278 | -6/Factory | Zion Offense Resupply teleported in 7313 | -6/Factory | Terminal network hard line cut 7378 | -6/Factory | Lost 3 allies 7482 | -6/Factory | Cargo convoy interrupted 7561 | -6/Factory | Lost 6 parts (4n1u1w) 7635 | -6/Factory | Lost 3 parts (1n2u) 7841 | -6/Factory | Build established: Tank 7869 | -6/Factory | Crushed by falling debris 7869 | -6/Factory | System corruption reached 10% 7900 | -6/Factory | Lost 3 parts (1n1u1w) 8030 | -6/Factory | Lost 5 parts (1p3n1u) 8348 | -6/Factory | First assault squad dispatched 8433 | -6/Factory | Build established: Scavenger-Gunner 8515 | -6/Factory | Core integrity fell below 50% 8542 | -6/Factory | Lost 5 parts (1p2n2w) 8570 | -6/Factory | Core integrity fell below 20% 8583 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08558_ Knocked back. 08560_ Slug penetrates Wall. 08561_ B-48 Gladiator suffers critical hit (Burn). 08564_ U-05 Engineer builds a Wall. 08564_ Lgt. Fission Core destroyed. 08565_ Knocked back. 08566_ ALERT: Rogue bot located, Programmers report to Factory Zone 4F. 08567_ Hvy. Flak Cannon destroyed. 08567_ System corrupted by crushing effect (+3). 08568_ System corrupted: Substantial component data lost. 08569_ Critical hit (Smash). 08569_ Adv. Terrain Scanner destroyed. 08569_ System corrupted by crushing effect (+3). 08572_ Knocked back. 08575_ B-48 Gladiator destroyed. 08581_ B-48 Gladiator suffers critical hit (Impale). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#??????#??????#????#????????? | | ????????#????#???????????????????#??#??? | | ??????#??????#?????????????#####?#??##?? | | ??????????##?############### #???????? | | ???????"??+ T #???????? | | ?? ???????????# ##### ###### #???????? | | ??????????????# ?#??# #######o#####??#?? | | ??????????????? #??## # @% % #????# | | ???????????#??? #??## # bgg #????? | | ??????????????? #??## # % #????? | | ??????????#?##? ###?# # #????? | | ????????? #???# #???# # #?#??? | | ?#####+######## ##?## # #???#? | | ??? ##??# # #????? | | ???? #?###/##############??#? | | ?????## """ ### #??????????? | | ? ???# """ #?# #??????????? | | ??? ??# """ #?# #??????????? | | ??????# ### """ """ ##?????????# | | ? ??+ +%""" """ #????#?????? | | ?? ??# ####### """ """ #??????????? | | ? ??? # #?????# #?#????????? | | #+#?#+# #?????# ???????????? | | #?# #################??? ????? ? | | ### ??????? ??? | | ????????????? | | ### ????????????? | | ###+###+########+#######?????????????? | | # #??? ?????? ???????????? | | # # """""" #? ?????????????????????? | | # # """""" ##??????????? ??????????? | | # # """""" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 450 Resistance: EX 25 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds I Survived The Infestation I'm Back, Baby! Unlikely Earthworm Challenges ------------ None Game ------ Seed MatterPotentialExtractor Manual? 0 Play Time 01:56:04 Cumulative 20.4 hours Start 2024.03.16 @ 01:33:47 End 2024.03.16 @ 03:44:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54a4fda4-eb53-4eab-98fc-826d04e7298e