Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 17:12:38 Player: Fazzonamite Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (30) 150 Value Destroyed (978) 978 Prototype IDs (3) 60 Alien Tech Used (3) 600 Bonus (15238) 15238 TOTAL SCORE: 23726 Bonus ------- High Alert Combat Kills 20 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 2218 Cogmind --------- Core Integrity 1172/1600 Matter 88/300 Energy 64/100 System Corruption 2% Temperature Cool (2) Movement Flying (42) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Wheel Impulse Thruster Impulse Thruster > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Targeting Computer Melee Analysis Suite Graphene Brace Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Antigrav System Combat Linear Gravjet Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Visual Processing Unit Long-range Terrain Scanner Melee Analysis Suite Improved Armor Integrity Analyzer Reaction Control System Advanced Cloaking Device Graphene Brace Hacking Suite Hacking Suite Hacking Suite System Guard > --- WEAPON ----------- Dual-blade Saw > --- INVENTORY -------- Centrium Wheel Combat Linear Gravjet Backup Laser VII Backup Laser VII Advanced Datajack [Rating: 120] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Thunder Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Hacking Suite Device Advanced Cryofiber Web Storage Large Storage Unit Processor System Guard Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . 1 . . 1 . 1 1 . . 1 Utility 10 | . . 1 1 2 1 1 1 1 2 . . Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 121 | 7 1 9 11 2 14 11 9 15 14 16 12 Power 10 | 1 . 1 1 . 1 2 . 1 2 1 . Engine 5 | 1 . 1 1 . . . . . 2 . . Core 3 | . . . . . 1 2 . . . . . Reactor 2 | . . . . . . . . 1 . 1 . Propulsion 39 | 2 . 3 3 1 4 2 3 3 7 3 8 Treads 5 | 1 . 2 1 1 . . . . . . . Leg 2 | . . . . . . 1 . . 1 . . Wheel 7 | 1 . 1 2 . 1 . . . . . 2 Hover 10 | . . . . . 1 1 2 . 4 1 1 Flight 15 | . . . . . 2 . 1 3 2 2 5 Utility 57 | 2 1 4 4 1 7 7 6 7 4 11 3 Device 35 | 2 . 1 3 1 5 3 5 4 2 7 2 Storage 3 | . 1 1 . . . . . . . 1 . Processor 10 | . . . . . 1 3 1 2 1 1 1 Hackware 6 | . . . . . 1 1 . 1 1 2 . Protection 3 | . . 2 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 . 1 3 . 2 . . 4 1 1 1 Energy Gun 3 | 1 . . 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 . . . . 1 1 1 . Parts Lost 60 | . . 1 2 1 1 13 1 7 9 15 10 Power 6 | . . . . . . 2 . 1 1 2 . Propulsion 22 | . . 1 1 1 1 3 . 2 3 4 6 Utility 24 | . . . . . . 7 1 2 4 7 3 Weapon 8 | . . . 1 . . 1 . 2 1 2 1 Highest Loss Streak 12 | . . 1 2 1 1 12 1 5 5 12 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 3 7 12 14 13 8 4 4 3 4 4 2 Power . | . 1 1 2 3 1 . . . . . . Propulsion 1 | 1 3 2 3 2 . . . 1 . 1 2 Utility 2 | . 3 4 4 3 2 2 2 . 2 . . Weapon 1 | . . 3 3 4 3 1 1 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . 1 . 1 . 6 . . 1 1 . 1 Power 3 | . . . . . 3 . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 4 | . 1 . 1 . 1 . . 1 . . . Weapon 2 | . . . . . 2 . . . . . . Tool/Special 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 71 | . 100 99 98 98 68 58 38 68 61 64 40 Engine 3 | . 14 11 9 7 . . . . 3 2 . Core 1 | . . . . . 5 4 . . . 1 . Treads 4 | . 14 22 14 7 4 . . . . . . Wheel 4 | . 14 11 11 13 4 . . . . . 2 Hover 2 | . . . . . 3 4 1 . 5 5 3 Flight 3 | . . . . . 4 4 . 11 3 5 5 Device 18 | . 17 11 17 29 24 30 11 20 15 16 5 Storage 2 | . 10 11 9 7 2 . . . . . . Processor 11 | . . . . . 2 5 24 23 21 18 8 Hackware 3 | . . . . . 3 4 . . 5 7 10 Protection 2 | . . 10 9 7 2 . . . . . . Energy Gun 4 | . 14 11 18 15 4 . . . . . . Ballistic Gun 3 | . 14 11 9 7 2 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 4 2 . Peak Build Rating 120 | 9 9 14 19 23 38 63 69 116 117 120 80 Average Rating 51 | 4 8 12 18 22 28 40 38 98 80 93 56 On Entrance 30 | . 9 8 14 19 23 38 19 69 62 66 33 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 10 14 38 45 47 47 23 6 42 15 17 3 Greatest Support 45 | 20 20 40 40 32 40 30 15 45 28 30 32 Greatest Overweight (x) 4 | . . 3 4 2 2 1 . . 3 4 . Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 5 8 15 15 15 15 5 5 5 5 5 5 Average Capacity 7 | 5 7 14 15 15 8 5 5 5 5 5 5 Most Carried 15 | 5 8 15 15 15 15 5 5 5 5 5 5 Average Carried 7 | 3 7 12 14 13 8 4 4 4 4 4 4 Final Capacity 15 | 5 8 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 5 8 15 15 15 5 5 3 3 5 5 3 Class Distribution -------------------- 39% | Mutant 19% | Scavenger-Tank 11% | Scout 10% | Hacker-Mutant 8% | Hacker-Ninja 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1336 | 252 39 79 231 50 168 49 86 124 258 . . Remotely . | . . . . . . . . . . . . Salvage Created 1451 | 29 84 117 552 71 115 41 . 33 409 . . Parts 62 | 5 3 9 18 1 5 1 . 4 16 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled 6 | . . . . . . . . 6 . . . Retrieved Matter 105 | . . . . . . . . 105 . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 19 | . 2 2 7 1 4 . . 2 1 . . Guns 15 | . 2 2 7 1 3 . . . . . . AOE 3 | . . . . . . . . 2 1 . . Classes Destroyed 10 | 1 1 1 3 . 1 2 . . 1 . . Worker 2 | . . . . . . 1 . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 5 | . . . 2 . . . . . 3 . . Watcher 2 | . . . . . . 1 . . 1 . . Swarmer 6 | . . . . . 4 . . 2 . . . Grunt 7 | . 2 . 5 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 4 | . . 2 1 1 . . . . . . . Programmer 1 | . . . . . . . . . 1 . . Best Kill Streak 4 | 1 2 1 4 1 3 2 . 2 4 . . Combat Bots Only 3 | . 2 1 3 1 3 . . 2 1 . . Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 . 1 3 . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 652 | . 9 12 44 33 20 87 19 99 136 82 111 Missed 292 | . 1 3 8 12 8 39 9 50 69 42 51 Hits 360 | . 8 9 36 21 12 48 10 49 67 40 60 Melee 3 | . . . 3 . . . . . . . . Projectile 357 | . 8 9 33 21 12 48 10 49 67 40 60 Critical Strikes 19 | . 1 . 1 . . 5 . 4 5 3 . Actively Blocked 8 | . . . . . . . . . 5 3 . Damage Taken 8151 | . 113 135 620 151 203 1231 213 1119 1655 1350 1361 Core 2472 | . 30 31 34 23 17 604 155 426 381 343 428 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 20 | . . 20 . . . . . . . . . Core Remaining (%) 79 | 100 88 92 93 96 98 39 86 67 . 46 73 Volleys Fired 71 | 1 10 12 23 5 11 . . 5 4 . . Largest 3 | 2 2 2 3 3 3 . . 1 1 . . Hottest 129 | 70 70 73 129 129 129 . . 36 49 . . Shots Fired 172 | 2 20 24 69 15 33 . . 5 4 . . Gun 163 | 2 20 24 69 15 33 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 9 | . . . . . . . . 5 4 . . Special . | . . . . . . . . . . . . Kinetic 62 | 1 10 12 23 5 11 . . . . . . Thermal 101 | 1 10 12 46 10 22 . . . . . . Explosive 9 | . . . . . . . . 5 4 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | 1 11 18 11 10 8 . . 1 2 . . Robot Miss Streak 5 | . 2 5 4 1 2 . . 2 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 128 | 1 17 13 49 12 20 1 . 2 12 . 1 Core Hits 60 | 1 7 5 19 4 7 1 . 6 10 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 8 | . . 1 2 . 3 1 . . 1 . . Burn 6 | . . 1 2 . 3 . . . . . . Smash 1 | . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . 1 . . Melee Attacks 47 | . . . . . 1 7 . 6 25 7 1 Impact 8 | . . . . . 1 7 . . . . . Slashing 3 | . . . . . . . . 3 . . . Piercing 35 | . . . . . . . . 3 25 7 . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3139 | 13 179 178 734 167 299 73 . 464 1030 . 2 Guns 1570 | 13 179 178 734 167 299 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 950 | . . . . . . . . 464 486 . . Melee 592 | . . . . . . 56 . . 536 . . Ramming 27 | . . . . . . 17 . . 8 . 2 Kinetic 614 | . 76 88 262 48 140 . . . . . . Thermal 956 | 13 103 90 472 119 159 . . . . . . Explosive 950 | . . . . . . . . 464 486 . . Electromagnetic . | . . . . . . . . . . . . Impact 56 | . . . . . . 56 . . . . . Slashing . | . . . . . . . . . . . . Piercing 536 | . . . . . . . . . 536 . . Highest Corruption 9 | . . . . . . 9 . . . 9 2 Average Corruption 4 | . . . . . . 6 . . . 3 2 Corruption Purged 7 | . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . 3 . . . 2 1 Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . 1 . . . 1 . Heat Flow Errors 2 | . . . . . . 1 . . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 158 | . . . . . . 56 . 42 60 . . Projectiles . | . . . . . . . . . . . . Explosions 61 | . . . . . . . . 42 19 . . Melee 97 | . . . . . . 56 . . 41 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . 8 . . 54 . 1 Shots 1 | . . . . . . . . . 1 . . Rammed 3 | . . . . . . 1 . . 1 . 1 Targets Rammed 3 | . . . . . . 1 . . 1 . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 224 | 30 224 21 140 . . 199 . . . . 63 Average Temperature 63 | 18 112 7 50 . . 86 . . . . 39 Received Heat Transfer 873 | . 84 54 288 42 18 180 36 18 27 90 36 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 8 | . 3 . 1 2 2 . . . . . . Heat Transferred 3108 | 37 296 333 1443 333 666 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Maximum Alert Level 2 | . . . . . . . . . 2 1 . Low Security (%) 93 | 100 100 100 100 100 100 100 100 100 83 70 100 Level 1 4 | . . . . . . . . . 3 29 . Level 2 2 | . . . . . . . . . 12 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 508 | 5 50 31 73 35 162 39 50 152 508 263 49 Initial 263 | . . 20 . 18 11 39 1 21 81 263 12 Average 49 | . 3 8 24 7 106 6 12 31 94 122 5 Influence Increases 2089 | 5 67 66 193 50 252 80 85 292 702 153 144 Destroy 0b10 Robot/C 380 | . 40 40 140 20 80 . . 40 20 . . Destroy 0b10 Robot/NC 55 | 5 . . 15 . . 10 . . 25 . . Destroy Leader 96 | . 10 20 22 10 10 2 . 10 12 . . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . Successful Hack 209 | . 17 4 16 5 12 28 5 17 42 39 24 Select Force Hacks 50 | . . . . . . . 50 . . . . Disable Machine 45 | . . . . . 15 . . . 15 15 . Destroy Structure 239 | . . 2 . . . 10 . 50 168 9 . Partial Spotted 75 | . . . . 15 . . 15 . 30 15 . Lose Combat Pursuer 930 | . . . . . 135 30 15 165 390 75 120 Influence Decreases 2040 | 5 17 116 153 65 195 158 49 187 378 600 117 Entered New Map 411 | . . 30 . 22 14 43 3 19 64 206 10 Time Decay 1133 | 5 17 76 123 43 171 93 41 118 238 171 37 Lost Part 338 | . . 10 20 . 10 22 5 50 76 75 70 Lost Ally 20 | . . . 10 . . . . . . 10 . Purge Threat 138 | . . . . . . . . . . 138 . Squads Dispatched 26 | . . 1 1 1 3 3 5 4 4 3 1 Investigation 3 | . . . . . . . 1 . 1 . 1 Extermination 9 | . . . . . 1 1 1 2 2 2 . Reinforcement 13 | . . 1 1 . 2 2 3 2 1 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 7 | . 1 . . . . 1 . . 3 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 174 | . 4 4 9 1 16 16 11 23 42 26 22 Peak Tracking Total 25 | . 4 2 4 1 5 10 7 8 25 18 14 Tactical Retreats 27 | . . . . . 5 2 1 7 7 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 3 | . . . . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 18 | . . 6 . 6 . . . 6 . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 3 | . . . . . 1 . . . 1 1 . Max in Single Turn 1 | . . . . . 1 . . . 1 1 . Garrison Access 2 | . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 41 | . 3 2 2 5 1 4 3 3 6 11 1 Terminals 33 | . 2 2 2 4 1 3 1 3 4 10 1 Fabricators 3 | . . . . 1 . . 1 . 1 . . Repair Stations 2 | . . . . . . . 1 . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . Total Hacks 98 | . 11 6 5 10 3 10 6 7 16 22 2 Successful 46 | . 6 4 1 2 2 4 2 3 6 15 1 Failed 52 | . 5 2 4 8 1 6 4 4 10 7 1 Catastrophic 8 | . 1 . . 4 . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 53 | . 7 5 5 2 1 5 3 5 10 10 . Terminals 85 | . 10 6 5 9 3 8 2 7 14 19 2 Fabricators 3 | . . . . 1 . . 1 . 1 . . Repair Stations 6 | . . . . . . . 3 . . 3 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . Terminal Hacks 23 | . 3 2 . 1 1 1 . 1 2 11 1 Record 6 | . . . . . . . . . 1 5 . Robot Analysis 2 | . 1 . . . . . . . 1 . . Open Door 2 | . . . . . . . . . . 1 1 Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . . . . . Reprogram Traps 3 | . . 1 . 1 . . . 1 . . . Security Status 1 | . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . 1 . . 1 . . Unauthorized Hacks 20 | . 3 2 1 1 1 2 2 2 3 3 . Terminals 19 | . 3 2 1 1 1 2 1 2 3 3 . Assimilate 3 | . . . 1 . . . . . 1 1 . Botnet 15 | . 2 2 . 1 1 2 1 2 2 2 . Operators 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Overload 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 3 2 2 5 . 4 2 3 5 6 1 Full Trace Events 2 | . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 2 | . . . 1 . . . . . . 1 . Largest Group 1 | . . . 1 . . . . . . 1 . Highest-Rated Group 26 | . . . 26 . . . . . . 10 . Highest-Rated Ally 26 | . . . 26 . . . . . . 10 . Total Orders 5 | . . . . . . 1 . 2 . 2 . STAY 1 | . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . 1 . 1 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Active Infowar (turns) 3341 | 14 195 68 39 315 305 374 224 426 734 482 165 Optics 1984 | . . . . . . . 177 426 734 482 165 Sensors 1477 | . . . . . 161 374 . 280 662 . . Terrain 646 | 10 43 . . . . . 138 . . 455 . Structural 1304 | . . . 39 315 144 19 106 325 356 . . Seismic 724 | 14 195 68 . 314 133 . . . . . . Cloaking 370 | . . . . . . . . . 266 104 . Jamming 4 | . . . . . . . . 2 . 2 . ECM 1 | . . . . . . . 1 . . . . Robot Analysis Total 2 | . 1 . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 5 | . . . . . . 1 . 4 . . . Drone Recoveries 3 | . . . . . . . . 3 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 4155 | 72 195 317 359 315 384 439 234 426 734 482 198 Spaces Moved 4627 | 50 132 160 194 227 500 459 337 861 757 638 312 Core 438 | 12 . . . . . 104 275 . 2 2 43 Treads 47 | 9 4 29 3 1 1 . . . . . . Legs . | . . . . . . . . . . . . Wheels 802 | 29 128 131 191 226 71 . . . . . 26 Hover 777 | . . . . . 306 355 . . 87 29 . Flight 2563 | . . . . . 122 . 62 861 668 607 243 Fastest Speed 32 | 50 100 100 115 115 32 50 40 34 40 37 37 Average Speed 57 | 98 101 127 126 118 60 57 48 35 42 39 45 Slowest Speed 320 | 160 160 160 320 320 240 110 50 40 200 250 90 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . 4 3 14 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 20 | 4 27 19 26 8 17 20 15 21 27 52 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 25 | . . . . . . 5 . 5 11 4 . Terrain Destroyed 90 | . . . . . . 5 . 26 55 4 . Melee 25 | . . . . . . 5 . 5 11 4 . Projectile . | . . . . . . . . . . . . AOE 65 | . . . . . . . . 21 44 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 5888 | 70 175 251 260 262 560 618 405 958 1120 843 366 Wait 881 | 2 28 51 21 22 9 126 59 53 311 164 35 Move 4579 | 49 131 159 193 226 499 458 336 852 751 616 309 Hop 14 | . . . . . . . . 4 2 7 1 Pick Up 83 | 11 4 15 6 4 5 4 1 9 7 11 6 Fast Attach 60 | 1 . . 1 . 7 8 6 10 11 12 4 Attach 61 | 6 . 4 5 4 6 6 3 6 4 9 8 Detach 12 | . . . . . 3 2 . 2 1 4 . Swap 16 | . 1 5 5 . 2 1 . 2 . . . Drop 62 | . 1 5 6 1 17 5 . 10 3 13 1 Fire 71 | 1 10 12 23 5 11 . . 5 4 . . Melee 46 | . . . . . 1 7 . 5 25 7 1 Ram 3 | . . . . . . 1 . . 1 . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory -3/Research -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 563 | -9/Materials | Discovered new exit (range 3) 585 | -9/Materials | Entered another Materials area 585 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -8/Materials | Build established: Scavenger-Tank 882 | -8/Materials | Discovered new exit (range 11) 944 | -8/Materials | Entered Factory 944 | -7/Factory | Evolved 2 slots: Utility x2 1191 | -7/Factory | Garrison activated, responded to threat 1254 | -7/Factory | Discovered new exit (range 5) 1259 | -7/Factory | Entered another Factory area 1259 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -6/Factory | Discovered new exit (range 7) 1643 | -6/Factory | Identified exit to Factory 1643 | -6/Factory | Entered another Factory area 1643 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1751 | -5/Factory | Build established: Mutant 1836 | -5/Factory | Discovered new exit (range 15) 1845 | -5/Factory | Identified exit to Extension 2057 | -5/Factory | Lost 12 parts (2p3n7u) 2071 | -5/Factory | Discovered new exit (range 7) 2079 | -5/Factory | Core integrity fell below 50% 2081 | -5/Factory | Identified exit to Factory 2082 | -5/Factory | Entered another Factory area 2082 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2231 | -4/Factory | Spotted B-86 Titan 2315 | -4/Factory | Discovered new exit (range 4) 2316 | -4/Factory | Identified exit to Research 2316 | -4/Factory | Entered Research 2316 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2467 | -3/Research | Found Prototype Processor 2467 | -3/Research | Identified Exp. Target Analyzer 2635 | -3/Research | Spotted B-86 Titan 2730 | -3/Research | Discovered new exit (range 7) 2736 | -3/Research | Lost 5 parts (1p2n2w) 2741 | -3/Research | Identified exit to Research 2742 | -3/Research | Entered another Research area 2742 | -2/Research | Evolved 2 slots: Utility x2 3186 | -2/Research | Build established: Hacker-Ninja 3239 | -2/Research | Hacking Suite fried by hacking feedback 3345 | -2/Research | Spotted B-90 Cyclops 3443 | -2/Research | Lost 5 parts (1p2n1u1w) 3471 | -2/Research | Discovered new exit (range 14) 3471 | -2/Research | Spotted B-90 Cyclops 3475 | -2/Research | Identified exit to Quarantine 3476 | -2/Research | Entered Quarantine 3489 | -2/Quarantine | Found Alien Artifact 3667 | -2/Quarantine | Found Alien Artifact 3667 | -2/Quarantine | Identified Core Reset Matrix 3667 | -2/Quarantine | Identified Transdimensional Reconstructor 3667 | -2/Quarantine | Used Core Reset Matrix 3671 | -2/Quarantine | Detected hypermatrix surge 3671 | -2/Quarantine | Sensed 13 artifacts in vicinity 3697 | -2/Quarantine | Found Subatomic Replicator 3699 | -2/Quarantine | Used Subatomic Replicator to replicate Field Propulsion Array 3727 | -2/Quarantine | Crushed by falling debris 3747 | -2/Quarantine | Identified exit to Access 3757 | -2/Quarantine | Warped through subspace 3758 | -2/Quarantine | Lost 3 parts (2u1w) 3888 | -2/Quarantine | Met incapacitated Sigix Warrior 3888 | -2/Quarantine | Lockdown squad dispatched 3890 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 3891 | -2/Quarantine | Unlocked Sigix quarantine chamber 3896 | -2/Quarantine | Found Sigix Containment Pod 3936 | -2/Quarantine | Spotted Lightning 3942 | -2/Quarantine | Spotted Lightning 3942 | -2/Quarantine | Spotted Lightning 3946 | -2/Quarantine | Core integrity fell below 50% 3958 | -2/Quarantine | Entered Access 3958 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 3986 | -1/Access | Lost 12 parts (2p4n5u1w) 3987 | -1/Access | Build established: Hacker-Mutant 4154 | -1/Access | Discovered new exit (range 6) 4156 | *** | Destroyed 0b10! Last Messages --------------- 04124_ Penetrated by Slug. 04124_ Slug penetrates Wall. 04125_ Drone sends a signal. 04126_ Slug penetrates Wall. 04127_ System corrupted: Heat flow error (+111). 04127_ Penetrated by Slug. 04127_ Slug penetrates Wall. 04129_ Impulse Thruster destroyed. 04140_ Adv. Datajack destroyed. 04141_ Penetrated by Slug. 04145_ Centrium Wheel destroyed. 04150_ S-43 Plague destroyed. 04150_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04150_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04154_ The Access Shell folds into the floor. 04154_ EXIT=FOUND [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######????????????????????????????????????? | | # ##### #########################????????????? | | ????????????? | | ! =% ????????????? | | #??##### ######### ss ""#?????????????????? | | ???######/#######???# s ""#?????????????????? | | ???# #???# ""#?????????????????? | | ???# #???# T#?????????????????? | | #### """S""" #???# ""#?????????????????? | | / """ """ #???# ""#?????????????????? | | #### #??## ""##????????????????? | | ???# #??# #????????????????? | | ???# #?## ##????????????????? | | ???# ##??# #?????????????????? | | ???# #???# #?????????????????? | | ???# !!! #???# #?????????????????? | | ???# !!! #???# @" #?????????????????? | | ???# !!! ! #???# "" #?????????????????? | | ???#############????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 36 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 24 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed ArchitectAluminumBroadsword Manual? 0 Play Time 02:21:30 Cumulative 201.6 hours Start 2025.07.23 @ 14:38:54 End 2025.07.23 @ 17:12:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type 3 Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 58 Gallery% 56 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af7bcd35-c28b-4281-b649-170ae92d0f58