Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 17:29:58

Player: BVrutally Odd

Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (179)     895
Value Destroyed (4207)     4207
Prototype IDs (224)        4480
Alien Tech Used (4)        800
Bonus (5326)               5326
              TOTAL SCORE: 24408

 Bonus
-------
High Alert Combat Kills    50
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Pursued by Intercept       500
Friendly Fire              -124

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Advanced Heavy Treads
>          --- UTILITY (12) -----
           Spectral Analyzer
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           Hacking Suite
           System Mapper
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Antigrav System
           Transmission Jammer
           Transdimensional Reconstructor
           Vortex Rifle (35)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Antigrav System
>               --- UTILITY ----------
         Medium Storage Unit
                Spectral Analyzer
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Melee Analysis Suite
       Advanced ECM Suite
                Phase Redirector
                Hacking Suite
                Hacking Suite
                System Mapper
       Advanced System Shield
>               --- WEAPON -----------
                Vortex Rifle
                Power Sword
>               --- INVENTORY --------
       Improved Ion Engine
                Antigrav System
         Cooled Antigrav System
                Transmission Jammer
                Hacking Suite
                Transdimensional Reconstructor
                Subatomic Replicator
  Hypervelocity Mass Driver
                Neutron Missile Launcher
                GAL Module
[Rating: 144]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Makeshift Flight Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Makeshift Sword
  Energy Gun               Small Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Slots Evolved              14   | .   .   2   2   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   .   1   1   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             231  | 7   5   53  30  29  9   .   5   10  .   5   1   2   8   3   17  .   7   2   1   9   .   5   5   1   3   14  
  Power                    30   | 1   .   5   6   7   2   .   1   1   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   3   
    Engine                 18   | 1   .   5   3   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   8    | .   .   .   3   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   
  Propulsion               64   | 2   2   20  14  4   3   .   1   4   .   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   3   
    Treads                 34   | 2   2   15  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   
    Flight                 17   | .   .   1   1   4   3   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 2   1   10  4   9   2   .   .   4   .   2   1   1   5   1   5   .   .   1   1   4   .   2   3   1   1   5   
    Device                 33   | 1   .   6   1   3   1   .   .   1   .   .   1   1   5   1   2   .   .   1   1   2   .   .   2   1   1   2   
    Storage                4    | 1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   1   .   .   .   
    Hackware               7    | .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
    Protection             9    | .   .   3   3   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   72   | 2   2   18  6   9   2   .   3   1   .   .   .   1   3   2   4   .   7   .   .   4   .   3   2   .   .   3   
    Energy Gun             13   | 2   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   1   .   .   .   1   
    Launcher               12   | .   .   2   .   .   1   .   2   .   .   .   .   .   1   1   .   .   2   .   .   1   .   1   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        25   | .   .   3   .   9   1   .   1   1   .   .   .   1   2   1   1   .   2   .   .   2   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   3   5   1   .   .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   3   .   .   3   
Parts Lost                 46   | .   1   9   1   2   1   3   .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   3   .   .   5   16  
  Power                    6    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               17   | .   .   3   .   2   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  16   | .   .   3   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   6   
  Weapon                   7    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   
  Highest Loss Streak      14   | .   1   5   1   2   3   3   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   .   5   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   100 98  96  85  81  81  67  90  100 100 100 95  93  80  91  100 99  100 100 99  100 98  100 100 94  80  
  Engine                   4    | .   14  10  5   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Core                     2    | .   .   .   3   .   2   2   .   5   6   6   6   6   6   6   5   5   5   2   .   .   .   .   .   .   2   .   
  Treads                   13   | .   28  28  36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   10  27  27  27  27  25  25  25  25  25  26  22  
  Flight                   8    | .   .   .   .   29  24  26  15  22  26  26  26  25  25  18  12  .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   14  12  9   14  14  15  15  6   6   6   12  12  12  12  10  11  11  11  11  14  15  10  5   9   7   2   
  Storage                  8    | .   14  11  9   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   
  Processor                9    | .   .   .   .   14  15  15  15  13  13  13  13  12  12  12  21  22  22  22  22  20  20  23  30  26  22  20  
  Hackware                 8    | .   .   .   .   6   7   7   7   20  20  20  20  18  18  18  16  16  16  16  16  20  20  20  20  20  18  16  
  Protection               3    | .   .   8   14  .   .   .   .   2   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               5    | .   15  11  8   .   .   .   .   2   6   6   6   .   .   .   .   .   .   .   .   .   .   .   2   5   2   .   
  Ballistic Gun            2    | .   .   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   5   5   5   5   4   2   .   .   .   
  Slashing Weapon          3    | .   .   .   .   3   2   6   .   5   6   6   6   11  12  5   5   5   4   5   5   4   5   4   5   5   4   3   
Peak Build Rating          144  | 9   10  22  35  37  34  34  28  52  52  54  53  56  62  59  87  86  87  90  94  107 107 107 115 115 130 144 
  Average Rating           42   | 5   9   17  28  28  27  31  25  42  52  52  53  55  57  46  73  86  85  87  93  104 107 105 111 114 119 104 
  On Entrance              60   | .   9   10  19  35  23  34  24  26  52  52  53  53  56  58  48  86  86  86  90  94  107 107 104 115 114 95  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 14  50  61  71  20  19  19  14  22  22  22  22  22  22  20  31  31  31  36  36  39  39  39  35  38  45  63  
  Greatest Support         99   | 40  40  66  92  17  20  20  12  26  26  26  26  26  26  20  55  55  55  55  55  55  55  55  80  55  99  99  
  Greatest Overweight (x)  5    | .   1   5   .   2   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         13   | 7   17  20  20  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             20   | .   11  20  20  20  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  9   9   10  10  9   10  
  Average Carried          12   | .   9   18  19  9   9   9   9   8   9   9   10  9   9   8   9   10  9   9   10  8   9   6   9   9   7   8   
  Final Capacity           20   | 8   20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            20   | .   11  20  20  10  10  9   10  9   9   10  10  10  10  9   10  10  10  10  10  9   9   6   10  9   8   5   

 Class Distribution 
--------------------
 29% | Hacker-Scout
 24% | Mutant
 24% | Scavenger-Mutant
  6% | Hacker-Mutant
  6% | Hacker-Sprinter
  5% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
  Scavenger-Scout | -7/Data Miner
  Scavenger-Scout | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
  Hacker-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Warlord
     Hacker-Ninja | -3/Proximity Caves
     Hacker-Ninja | -3/Research
    Hacker-Mutant | -3/Quarantine

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Matter Collected           4125 | 260  306  1175 586  280  145  .    53   59   .    20   .    59   112  52   162  103  245  .    40   47   48   168  .    60   20   125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7135 | 253  401  1881 1502 303  167  .    227  59   .    20   .    .    5    85   190  378  354  .    .    284  48   163  .    2    192  621  
  Parts                    395  | 29   24   129  95   18   4    .    7    11   .    2    .    .    .    3    13   5    7    .    .    20   1    1    .    2    5    19   
Haulers Intercepted        16   | .    2    6    5    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    1    .    7    .    .    .    .    .    .    4    .    5    1    .    .    .    .    1    .    2    .    .    
  Prevented                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Combat Hostiles Destroyed  99   | .   9   37  24  1   5   .   5   1   .   .   .   .   .   2   .   1   6   .   .   5   .   2   .   1   .   .   
  Melee                    2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     62   | .   5   32  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cannons                  8    | .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  AOE                      27   | .   1   2   .   .   5   .   5   .   .   .   .   .   .   2   .   .   6   .   .   5   .   1   .   .   .   .   
Classes Destroyed          15   | 3   5   3   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   13   | 1   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Builder                  5    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 9    | 7   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   6   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 12   | 1   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   
  Operator                 10   | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   
  Drone                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  15   | .   3   4   3   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Swarmer                  36   | .   3   9   11  .   3   .   4   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   
  Grunt                    38   | .   6   18  6   .   1   .   .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   9   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 4   4   9   10  2   5   .   4   1   .   1   .   .   .   2   1   1   5   .   .   6   .   2   .   1   2   4   
  Combat Bots Only         8    | .   3   4   8   1   5   .   4   1   .   .   .   .   .   2   .   1   5   .   .   5   .   2   .   1   .   .   
Max Kills in Single Turn   5    | 2   1   2   2   1   2   .   2   1   .   1   .   .   .   1   1   1   2   .   .   5   1   1   .   1   1   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   .   .   2   .   2   .   .   .   .   .   .   1   .   .   2   .   .   4   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Hostile Shots Fired        951   | .    46   216  119  37   30   6    5    6    .    .    .    .    .    23   .    1    3    .    .    1    .    40   4    .    47   367  
  Missed                   345   | .    7    54   31   19   13   3    3    .    .    .    .    .    .    9    .    .    1    .    .    1    .    17   1    .    20   166  
Damage Taken               8673  | .    457  2084 1092 157  201  142  72   95   .    .    .    .    .    263  .    23   17   .    .    .    .    426  60   .    569  3015 
  Core                     2161  | .    116  214  73   49   70   94   52   18   .    .    .    .    .    95   .    .    .    .    .    .    .    61   18   .    110  1191 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Regen/Repaired (Parts)   35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    
Core Remaining (%)         78    | 100  53   46   86   .    .    .    62   .    .    .    .    .    .    86   .    .    .    .    100  .    .    .    .    93   .    .    
Volleys Fired              347   | 15   51   150  82   .    6    .    5    .    .    .    .    .    .    3    3    4    10   .    .    3    4    5    .    2    4    .    
  Largest                  2     | 2    2    2    2    .    1    .    1    .    .    .    .    .    .    1    1    1    1    .    .    1    1    1    .    1    1    .    
  Hottest                  105   | 80   80   105  83   .    30   .    30   .    .    .    .    .    .    39   57   57   57   .    .    57   57   57   .    45   45   .    
Shots Fired                628   | 27   100  288  164  .    6    .    5    .    .    .    .    .    .    3    3    4    10   .    .    3    4    5    .    2    4    .    
  Gun                      521   | 27   66   258  164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    
  Cannon                   70    | .    34   24   .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    1    4    1    .    .    .    .    
  Launcher                 35    | .    .    6    .    .    6    .    5    .    .    .    .    .    .    3    .    .    9    .    .    2    .    4    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  264   | .    34   136  82   .    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    1    4    1    .    .    .    .    
  Thermal                  292   | 15   49   146  82   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                35    | .    .    6    .    .    6    .    5    .    .    .    .    .    .    3    .    .    9    .    .    2    .    4    .    .    .    .    
  Electromagnetic          29    | 12   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    
  Robot Hit Streak         16    | 6    10   15   12   .    10   .    12   .    .    .    .    .    .    14   16   3    4    .    .    1    .    6    .    1    3    .    
  Robot Miss Streak        7     | 1    3    4    7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    1    .    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           481   | 18   65   176  114  11   7    1    6    3    .    2    .    .    2    3    13   12   7    .    .    5    2    8    .    1    9    16   
  Core Hits                267   | 9    23   90   56   4    15   .    9    2    .    1    .    .    .    11   4    4    13   .    .    10   .    6    .    1    2    7    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    5    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   9     | .    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              160   | .    .    9    3    17   3    15   4    7    .    9    3    5    2    2    19   9    8    .    .    6    3    3    .    .    12   21   
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 157   | .    .    9    .    17   3    15   4    7    .    9    3    5    2    2    19   9    8    .    .    6    3    3    .    .    12   21   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    1    3    .    1    .    1    .    .    .    .    .    1    2    .    3    .    .    2    2    .    .    .    2    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16722 | 247  967  3322 2248 781  615  80   578  151  .    87   .    .    124  726  706  704  1597 .    .    750  162  896  .    47   695  1239 
  Guns                     5562  | 247  480  2443 2197 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   148  .    
  Cannons                  826   | .    439  257  .    .    .    .    .    .    .    .    .    .    .    .    .    63   39   .    .    .    .    28   .    .    .    .    
  Explosions               4348  | .    48   622  .    .    427  .    272  .    .    .    .    .    .    632  .    .    1189 .    .    484  .    587  .    .    87   .    
  Melee                    5986  | .    .    .    51   781  188  80   306  151  .    87   .    .    124  94   706  641  369  .    .    266  162  281  .    .    460  1239 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3099  | .    439  1386 1144 .    .    .    .    .    .    .    .    .    .    .    .    63   39   .    .    .    .    28   .    .    .    .    
  Thermal                  2928  | 105  376  1314 1053 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    
  Explosive                4220  | .    .    622  .    .    427  .    272  .    .    .    .    .    .    632  .    .    1189 .    .    404  .    587  .    .    87   .    
  Electromagnetic          294   | 142  152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   51    | .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5935  | .    .    .    .    781  188  80   306  151  .    87   .    .    124  94   706  641  369  .    .    266  162  281  .    .    460  1239 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 195   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   148  .    
Highest Corruption         17    | .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    
  Average Corruption       10    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  106   | .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
    Message Errors         26    | .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           17    | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       13    | .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      18    | .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      7     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        9     | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1816  | .    12   2    .    137  13   20   179  .    .    23   .    .    100  .    77   188  179  .    .    93   132  106  .    .    195  360  
  Projectiles              12    | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               155   | .    .    2    .    .    13   .    .    .    .    .    .    .    .    .    .    .    48   .    .    70   .    .    .    .    22   .    
  Melee                    1649  | .    .    .    .    137  .    20   179  .    .    23   .    .    100  .    77   188  131  .    .    23   132  106  .    .    173  360  
Knockbacks                 7     | .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      185   | .    .    143  .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    7     | .    .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        282   | 36   169  282  273  .    9    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    
  Average Temperature      64    | 11   72   61   71   .    7    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   1576  | .    198  759  297  42   57   .    .    18   .    .    .    .    .    135  .    .    .    .    .    .    .    .    .    .    21   49   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    2    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6784  | 250  800  3316 2368 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Peak Influence             496  | 45  338 438 496 233 .   .   .   215 10  56  .   .   .   .   104 .   .   .   .   219 .   .   .   .   437 467 
  Initial                  245  | .   29  .   172 183 .   .   .   150 10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   153 245 
  Average                  200  | 22  77  252 376 117 .   .   .   95  10  23  .   .   .   .   52  .   .   .   .   29  .   .   .   .   199 251 
Maximum Alert Level        2    | .   1   2   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   
  Low Security (%)         52   | 100 92  37  2   86  .   .   .   66  100 100 .   .   .   .   100 .   .   .   .   92  .   .   .   .   55  23  
  Level 1                  33   | .   7   49  53  13  .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   38  65  
  Level 2                  14   | .   .   12  44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   3   3   1   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Investigation            6    | .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   3   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Distress Signals           16   | .   3   3   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   19  52  36  5   7   4   3   4   6   1   .   .   .   5   6   2   .   .   .   2   .   5   9   2   31  32  
  Peak Tracking Total      17   | .   4   6   7   2   6   4   2   4   6   1   .   .   .   5   3   2   5   .   .   1   .   3   12  1   17  11  
  Tactical Retreats        18   | .   2   .   2   1   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Traps Triggered            10   | .   .   5   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Machines Disabled          8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   3   
  Max in Single Turn       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Machines Accessed          79   | .   6   8   7   4   2   3   .   5   .   5   .   1   .   .   6   .   .   5   .   4   1   .   8   .   5   9   
  Terminals                45   | .   5   8   7   3   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   9   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                216  | .   16  19  15  12  7   25  .   10  .   15  .   1   .   .   12  .   .   14  .   13  2   .   9   .   14  32  
  Successful               133  | .   6   8   4   5   7   25  .   7   .   7   .   1   .   .   9   .   .   14  .   7   2   .   9   .   7   15  
  Failed                   83   | .   10  11  11  7   .   .   .   3   .   8   .   .   .   .   3   .   .   .   .   6   .   .   .   .   7   17  
    Catastrophic           17   | .   .   6   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   1   9   5   2   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   1   .   .   1   .   5   18  
  Terminals                129  | .   13  19  15  9   .   .   .   3   .   11  .   .   .   .   7   .   .   .   .   9   .   .   .   .   11  32  
  Fabricators              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          9    | .   3   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             108  | .   4   7   3   4   7   25  .   1   .   5   .   1   .   .   2   .   .   14  .   4   2   .   9   .   5   15  
  Record                   29   | .   .   .   .   .   6   6   .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   .   7   .   .   2   
  Part Schematic           17   | .   .   .   .   .   .   12  .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Unreport Threat          9    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   
  Locate Traps             6    | .   2   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Refit                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                7    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Operators              4    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         47   | .   5   6   6   4   .   .   .   4   .   5   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   7   
  Full Trace Events        7    | .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   .   .   .   12  .   .   .   1   .   .   15  .   .   .   .   4   .   .   .   .   .   .   .   1   
  Parts Built              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Time                   304  | .   .   .   .   .   .   .   .   228 .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   10  .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       25   | .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Robot Analysis Total       145  | .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   1   .   1   .   .   .   .   2   1   1   .   1   .   .   1   .   .   3   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Turns Passed               15557 | 277  2062 2330 2467 621  503  75   427  911  60   156  361  1293 444  467  424  259  774  61   174  182  105  131  263  100  160  470  
Spaces Moved               13307 | 128  760  1046 778  852  365  131  531  314  184  315  268  624  1125 528  711  405  729  137  321  387  260  293  697  275  387  756  
  Core                     127   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  
  Treads                   2533  | 120  760  875  778  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   171   | .    .    171  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4911  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    383  405  729  137  321  387  260  293  697  275  387  637  
  Flight                   5565  | .    .    .    .    852  365  131  531  314  184  315  268  624  1125 528  328  .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            14    | 50   160  110  160  31   30   32   42   31   32   32   32   32   32   35   32   34   34   34   34   34   34   34   15   34   14   14   
  Average Speed            65    | 153  219  152  160  54   68   33   49   35   32   32   32   32   32   35   33   34   34   34   34   34   34   34   33   34   26   41   
  Slowest Speed            320   | 160  240  320  160  187  120  42   145  127  32   32   32   32   32   35   100  34   34   34   34   34   34   34   34   34   100  100  
  Overloaded Moves         261   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    135  105  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 8    96   86   55   31   34   81   62   7    85   14   50   57   87   78   16   66   66   61   41   14   57   58   95   52   20   78   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     40    | .    .    .    .    .    .    31   1    .    .    .    .    1    1    1    .    .    .    3    .    .    .    2    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    .    .    2    .    1    .    .    .    2    3    2    2    .    .    3    .    2    .    2    2    .    3    .    .    
Spaces Dug                 60    | .    .    13   2    5    .    .    4    3    .    5    3    5    .    1    9    .    1    .    .    2    1    .    .    .    5    1    
Terrain Destroyed          394   | .    6    28   2    5    31   .    27   3    .    5    3    5    .    33   9    3    112  .    .    25   7    60   .    4    25   1    
  Melee                    45    | .    .    3    2    5    .    .    .    3    .    5    3    5    .    1    8    .    1    .    .    2    1    .    .    .    5    1    
  Projectile               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    6    .    .    4    2    .    
  AOE                      332   | .    6    25   .    .    31   .    27   .    .    .    .    .    .    32   .    .    111  .    .    22   .    60   .    .    18   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Total                      19324 | 179  1051 1470 1841 981  609  147  688  1108 184  360  539  1709 1208 804  864  508  1234 153  385  424  267  314  724  278  420  875  
  Wait                     5050  | 30   224  154  909  52   214  .    138  769  1    26   268  1074 64   265  97   91   469  9    63   15   1    6    18   1    14   78   
  Move                     13282 | 127  759  1045 777  851  364  130  530  314  183  314  267  623  1124 527  710  404  728  136  320  386  259  292  696  274  386  756  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91    | .    10   27   11   4    5    .    1    4    .    3    .    2    1    2    6    .    5    2    .    1    .    .    3    .    1    3    
  Fast Attach              70    | 7    .    10   4    3    5    .    2    4    .    2    .    1    7    .    9    .    1    1    .    2    .    2    2    .    .    8    
  Attach                   68    | .    1    9    3    20   2    .    3    6    .    1    .    1    1    2    2    .    6    .    .    5    .    3    .    .    2    1    
  Detach                   35    | .    .    5    .    13   2    1    4    2    .    .    .    .    1    .    .    .    1    .    .    3    .    2    1    .    .    .    
  Swap                     96    | .    4    34   23   6    2    .    .    .    .    2    1    1    .    1    6    .    .    2    1    2    .    .    3    1    1    6    
  Drop                     123   | .    2    27   29   15   3    1    1    2    .    3    .    2    9    2    12   .    6    3    1    1    .    1    1    .    .    2    
  Fire                     347   | 15   51   150  82   .    6    .    5    .    .    .    .    .    .    3    3    4    10   .    .    3    4    5    .    2    4    .    
  Melee                    159   | .    .    9    3    17   3    15   4    7    .    9    3    5    1    2    19   9    8    .    .    6    3    3    .    .    12   21   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / *Qua)
-3/Quarantine (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
   278 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   370 | -10/Materials      | Discovered new exit (range 6)
   648 | -10/Materials      | Discovered new exit (range 4)
   747 | -10/Materials      | Discovered new exit (range 12)
   795 | -10/Materials      | Discovered new exit (range 14)
  1042 | -10/Materials      | Discovered new exit (range 16)
  2340 | -10/Materials      | Entered another Materials area
  2340 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2585 | -9/Materials       | System corruption reached 10%
  2615 | -9/Materials       | Lost 5 parts (1p2n1u1w)
  2734 | -9/Materials       | Discovered new exit (range 13)
  2893 | -9/Materials       | Build established: Scavenger-Mutant
  3125 | -9/Materials       | Discovered new exit (range 15)
  3481 | -9/Materials       | Build established: Mutant
  3762 | -9/Materials       | Discovered new exit (range 10)
  3768 | -9/Materials       | Core integrity fell below 50%
  4178 | -9/Materials       | Discovered new exit (range 10)
  4368 | -9/Materials       | Build established: Scavenger-Mutant
  4670 | -9/Materials       | Entered another Materials area
  4670 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4812 | -8/Materials       | Destroyed 8 combat bots
  6101 | -8/Materials       | Discovered new exit (range 16)
  6921 | -8/Materials       | Build established: Mutant
  7070 | -8/Materials       | First assault squad dispatched
  7137 | -8/Materials       | Entered Factory
  7137 | -7/Factory         | Evolved 2 slots: Utility x2
  7525 | -7/Factory         | Identified exit to Lower Caves
  7758 | -7/Factory         | Entered Lower Caves
  7761 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7794 | -7/Lower Caves     | Lost 3 parts (3n)
  8017 | -7/Lower Caves     | Build established: Scavenger-Mutant
  8091 | -7/Lower Caves     | A Commander dispatched an escort
  8095 | -7/Lower Caves     | Identified exit to Lower Caves
  8108 | -7/Lower Caves     | Learned Extension stockpile data
  8108 | -7/Lower Caves     | Learned Armory terminal intel
  8256 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  8261 | -7/Lower Caves     | Identified exit to Data Miner
  8261 | -7/Lower Caves     | Entered Data Miner
  8261 | -7/Data Miner      | Discovered new exit (range 6)
  8268 | -7/Data Miner      | Met Data Miner
  8273 | -7/Data Miner      | Learned location of Section 7 (-2)
  8273 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8280 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8286 | -7/Data Miner      | Interfaced with the Data Conduit
  8336 | -7/Data Miner      | Identified exit to Proximity Caves
  8336 | -7/Data Miner      | Entered Proximity Caves
  8358 | -6/Proximity Caves | Lost 3 parts (1p2n)
  8643 | -6/Proximity Caves | Spotter reported a threat
  8754 | -6/Proximity Caves | Discovered new exit (range 3)
  8754 | -6/Proximity Caves | Identified exit to Factory
  8763 | -6/Proximity Caves | Entered Factory
  8763 | -6/Factory         | Evolved 2 slots: Utility x2
  8764 | -6/Factory         | Loaded intel: 282 machine locations
  8778 | -6/Factory         | Discovered new exit (range 16)
  8864 | -6/Factory         | Fabricated Cld. Cesium-ion Thruster?
  9077 | -6/Factory         | Build established: Hacker-Mutant
  9500 | -6/Factory         | Fabricated Cld. Cesium-ion Thruster?
  9637 | -6/Factory         | Build established: Hacker-Sprinter
  9674 | -6/Factory         | Sucked down chute
  9674 | -6/Factory         | Entered Waste
  9684 | -6/Waste           | Spotted C-40 Crusher
  9686 | -6/Waste           | Spotted C-40 Crusher
  9700 | -6/Waste           | Spotted C-40 Crusher
  9705 | -6/Waste           | Spotted C-40 Crusher
  9706 | -6/Waste           | Spotted C-40 Crusher
  9706 | -6/Waste           | Spotted C-40 Crusher
  9727 | -6/Waste           | Discovered new exit (range 13)
  9734 | -6/Waste           | Identified exit to Factory
  9734 | -6/Waste           | Entered Factory
  9735 | -6/Factory         | Loaded intel: 245 machine locations
  9780 | -6/Factory         | Identified exit to Lower Caves
  9780 | -6/Factory         | Hacking Suite fried by hacking feedback
  9890 | -6/Factory         | Entered Lower Caves
 10138 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10213 | -6/Lower Caves     | Build established: Hacker-Scout
 10247 | -6/Lower Caves     | Discovered new exit (range 10)
 10251 | -6/Lower Caves     | Identified exit to Lower Caves
 10251 | -6/Lower Caves     | Entered another Lower Caves area
 10268 | -6/Lower Caves     | Discovered new exit (range 8)
 10290 | -6/Lower Caves     | Identified exit to Factory
 10737 | -6/Lower Caves     | Found Alien Artifact
 10737 | -6/Lower Caves     | Identified Core Expander
 10737 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 11510 | -6/Lower Caves     | Discovered new exit (range 9)
 11510 | -6/Lower Caves     | Spotted B-75 Beast
 11512 | -6/Lower Caves     | Identified exit to Zion
 11518 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11544 | -6/Lower Caves     | Entered Zion
 11614 | -6/Zion            | Found Prototype Device
 11614 | -6/Zion            | Identified Bomb Factory No. 2
 11665 | -6/Zion            | Given the Hacking Drone Bay
 11666 | -6/Zion            | Found Prototype Device
 11666 | -6/Zion            | Identified Hacking Drone Bay
 11694 | -6/Zion            | Found Prototype Launcher
 11694 | -6/Zion            | Identified Gui. Missile Launcher
 11712 | -6/Zion            | Met Imprinter
 11733 | -6/Zion            | Received a hallucinogenic algorithm
 11949 | -6/Zion            | Discovered new exit (range 16)
 11967 | -6/Zion            | Build established: Hacker-Sprinter
 11972 | -6/Zion            | Identified exit to Proximity Caves
 11980 | -6/Zion            | Found GAL Module
 11988 | -6/Zion            | Entered Proximity Caves
 12274 | -5/Proximity Caves | Build established: Hacker-Scout
 12450 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 12455 | -5/Proximity Caves | Entered Factory
 12455 | -5/Factory         | Evolved 2 slots: Utility x2
 12456 | -5/Factory         | Identified exit to Upper Caves
 12457 | -5/Factory         | Loaded intel: 286 machine locations
 12666 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
 12829 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 12868 | -5/Factory         | Discovered new exit (range 13)
 12879 | -5/Factory         | Entered Upper Caves
 12950 | -5/Upper Caves     | Learned Factory emergency access door positions
 13038 | -5/Upper Caves     | Discovered new exit (range 15)
 13041 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13115 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13138 | -5/Upper Caves     | Identified exit to Upper Caves
 13138 | -5/Upper Caves     | Entered another Upper Caves area
 13192 | -5/Upper Caves     | Discovered new exit (range 14)
 13204 | -5/Upper Caves     | Identified exit to Factory
 13899 | -5/Upper Caves     | Discovered new exit (range 16)
 13905 | -5/Upper Caves     | Identified exit to Zhirov
 13912 | -5/Upper Caves     | Entered Zhirov
 13912 | -5/Zhirov          | Discovered new exit (range 3)
 13919 | -5/Zhirov          | Met Zhirov
 13928 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13935 | -5/Zhirov          | Found Alien Artifact
 13935 | -5/Zhirov          | Identified Integrated Dissipator
 13935 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13959 | -5/Zhirov          | Found Alien Artifact
 13973 | -5/Zhirov          | Identified exit to Proximity Caves
 13973 | -5/Zhirov          | Entered Proximity Caves
 14015 | -4/Proximity Caves | Learned Research garrison access intel
 14138 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 14147 | -4/Proximity Caves | Entered Factory
 14147 | -4/Factory         | Evolved 2 slots: Utility x2
 14149 | -4/Factory         | Loaded intel: 225 machine locations
 14223 | -4/Factory         | Identified exit to Upper Caves
 14285 | -4/Factory         | Discovered new exit (range 7)
 14329 | -4/Factory         | Entered Upper Caves
 14429 | -4/Upper Caves     | Discovered new exit (range 18)
 14434 | -4/Upper Caves     | Identified exit to Upper Caves
 14434 | -4/Upper Caves     | Entered another Upper Caves area
 14507 | -4/Upper Caves     | Learned 12 Research zone layouts
 14540 | -4/Upper Caves     | Spotted B-86 Titan
 14559 | -4/Upper Caves     | Discovered new exit (range 14)
 14565 | -4/Upper Caves     | Identified exit to Warlord
 14565 | -4/Upper Caves     | Entered Warlord
 14592 | -4/Warlord         | Met Warlord
 14595 | -4/Warlord         | Opened Warlord's prototype stash
 14597 | -4/Warlord         | Found Spectral Analyzer
 14599 | -4/Warlord         | Found Prototype Hackware
 14617 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14667 | -4/Warlord         | Found Prototype Device
 14667 | -4/Warlord         | Identified Minesniffer Drone Bay
 14706 | -4/Warlord         | Found Prototype Energy Gun
 14706 | -4/Warlord         | Identified Vortex Rifle
 14709 | -4/Warlord         | Found Prototype Energy Gun
 14709 | -4/Warlord         | Identified Vortex Rail
 14791 | -4/Warlord         | Opened side exit
 14824 | -4/Warlord         | Discovered new exit (range 14)
 14827 | -4/Warlord         | Identified exit to Proximity Caves
 14828 | -4/Warlord         | Entered Proximity Caves
 14834 | -3/Proximity Caves | Spotter reported a threat
 14855 | -3/Proximity Caves | Lost 4 allies
 14925 | -3/Proximity Caves | Discovered new exit (range 10)
 14928 | -3/Proximity Caves | Identified exit to Research
 14928 | -3/Proximity Caves | Entered Research
 14928 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 14929 | -3/Research        | Identified exit to Armory
 14931 | -3/Research        | Loaded intel: 118 machine locations
 14932 | -3/Research        | Loaded intel: 4 garrison access locations
 14955 | -3/Research        | Spotted B-86 Titan
 15076 | -3/Research        | Discovered new exit (range 23)
 15088 | -3/Research        | Identified exit to Quarantine
 15088 | -3/Research        | Entered Quarantine
 15089 | -3/Quarantine      | Loaded intel: 66 machine locations
 15096 | -3/Quarantine      | Lost 5 parts (2p2u1w)
 15250 | -3/Quarantine      | Spotted Alpha 7
 15272 | -3/Quarantine      | Found Alien Artifact
 15272 | -3/Quarantine      | Identified Phase Redirector
 15320 | -3/Quarantine      | Found Alien Artifact
 15344 | -3/Quarantine      | Assembled infested ambush trap array
 15384 | -3/Quarantine      | Identified exit to Research
 15392 | -3/Quarantine      | Found Alien Artifact
 15392 | -3/Quarantine      | Identified Terrabomb
 15392 | -3/Quarantine      | Used Terrabomb
 15411 | -3/Quarantine      | Identified System Mapper
 15454 | -3/Quarantine      | Intercept squad dispatched
 15462 | -3/Quarantine      | Spotted Tracker
 15468 | -3/Quarantine      | Spotted Combat Programmer
 15502 | -3/Quarantine      | Core integrity fell below 50%
 15539 | -3/Quarantine      | Core integrity fell below 20%
 15550 | -3/Quarantine      | Lost 14 parts (2p6n5u1w)
 15558 | -3/Quarantine      | Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Last Messages 
---------------
15550_ Slug penetrates Wall. <x2>
15550_ Penetrated by EMDS Slug.
15551_ Knocked back. <x2>
15553_ P-80 Master resets X-82 Rainmaker, system
  corruption cleaned.
15554_ Slug penetrates Wall.
15554_ P-80 Master resets X-82 Rainmaker, system
  corruption cleaned.
15555_ Penetrated by Slug.
15555_ Knocked back.
15555_ Adv. ECM Suite destroyed.
15555_ Knocked back. <x4>
15557_ Penetrated by Slug.
15557_ Slug penetrates Wall.
15557_ Penetrated by Slug.
15557_ Slug penetrates Wall.
15557_ Hvy. Treads destroyed.
15557_ Penetrated by EMDS Slug.
15557_ R-10 Processor destroyed.
15558_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| """"""" "T" # "   " "" "" " "      "       "     # |
| """"""" """ # "   """"""""" "      "       ""    # |
| "    ""     # "   """"""""" "      "       ""    # |
| ""   """"#### "    """""""  "      "       ""    # |
| ""   "        "             "      "       "     # |
| "" ! "        "             "      "             # |
| "T   "        """""""""""""""      """"########### |
| #"   "                                ##?????????? |
| #"   "              ####""""""        #??????????? |
| #"  |""""""""""     "        "       ##??????????? |
| #    "" =  =  """""""   !  ! "       #?#######???? |
| ##+""""       +     #        "      ##?#     ##### |
|  %    +      ="""""""        "  ########           |
| ## #""""""""""#""""#"! ""T"" "  #                  |
| ## ##"""""""""#    #"  """"" "  # ######           |
|  # ###        #    #"        #### ##???#     ##/#+ |
| ?# #?#        #   !#""####+###     #???##   ##???? |
| ?# #?#        #    #            T  #????#   #????? |
| ?#  ?#        #    #            "  #????#   #????" |
| ?/  ?# """""  #    #               #????#   #????" |
| ?#  ?# """""  #    "   #######     #????#   #????" |
| ?#  ?#?" "    #    #   #?????#######????#   #????? |
| ?#  ?? """    #    #  =#????????????????#   #????? |
| ?#  ??       ?###### =%##?????#######???#   #????? |
| ?#   #####/########  p* #######     #???#=  #????? |
| ?#           p u     x   @     !!=  #####   ###### |
| ?#            p      x         !%/* &!c % $        |
| ?#                p  x         ]=! %############## |
| ?##+#####   ####### s  h#######     #????????????? |
| ????????#  *#?????##h  ##?????#######????????????? |
| ??""?""?# =%#??????#   #?????????????????????????? |
| ??""T""?# !=#?######   #?????????????????????????? |
| ???"""??#   #?     #   #?????????????????????????? |
| ????????#  !#   "" #   ##########????????????????? |
| ????????# % #  ""S #   #        #????????????????? |
| ????????#^^^+  ""  #   #  """   #????????????????? |
| """?????#^^^#      #   #  """ ! #????????????????? |
| """?????#=! #     !#   #  """   #????????????????? |
| "?T######   #?######   #       [#????????????????? |
| ???"        #??????#   +        #????????????????? |
| ???"        ########   #        #????????????????? |
| ???"                   #    "T" #????????????????? |
| "?T#T#####/#########   #    """ #????????????????? |
| """#?#        #?#####+#"#########????????????????? |
| """??#    """ ###         #??????????????????????? |
| ?????#=   "R" + +     """ #??????????????????????? |
| ?????#  / "   ###     "]" #??????????????????????? |
| ?????#        #?#     """ #??????????????????????? |
| ?????# """"" !#?#   "  "" #??????????????????????? |
| ?????# """""  #?#   """"" #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          36
Energy Capacity            355
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           15
Terrain Scan Range         18
Terrain Scan Density       410
ECM Strength               2
Jamming Range              12
Armor Coverage             600
Evasion (%)                74
Melee Accuracy             14
Recoil Reduction           4
Offensive Hacking          40
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
                     Shock Maul | -7/Data Miner | Free
             Arm. Medium Treads | -7/Data Miner | Free
            Imp. Kinecellerator | -7/Data Miner | Free
             Adv. Plasma Cannon | -7/Data Miner | Free
                    Power Sword | -7/Data Miner | Free
              Enh. Gauss Cannon | -7/Data Miner | Free
                       Wave Gun | -7/Data Miner | Free
           Adv. Power Amplifier | -7/Data Miner | Free
      Exp. Melee Analysis Suite | -6/Factory    | Hacked
                Antigrav System | -6/Zion       | Archive
   Magnetic Acceleration Cannon | -6/Zion       | Archive
        Adv. Signal Interpreter | -6/Zion       | Archive
                  Neutrino Core | -6/Zion       | Archive
              Adv. Focal Shield | -6/Zion       | Archive
             Imp. Weapon Cycler | -6/Zion       | Archive
 Imp. System Restoration Module | -6/Zion       | Archive
             Imp. Arc Projector | -6/Zion       | Archive
                   Focal Shield | -6/Zion       | Archive
              Imp. Trap Scanner | -6/Zion       | Archive
           Point Defense System | -6/Zion       | Archive
               Stasis Canceller | -6/Zion       | Archive
                 Mni. Drone Bay | -6/Zion       | Archive
               Flexi-carbon Leg | -6/Zion       | Archive
                 Centrium Wheel | -6/Zion       | Archive
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
                  Kinetic Spear | -3/Quarantine | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
    H-66 Slayer | -6/Zion       | Archive
   G-47 Trooper | -6/Zion       | Archive
    S-43 Plague | -3/Quarantine | Archive
 T-07 Excavator | -3/Quarantine | Archive

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -6/Factory 
 Cld. Cesium-ion Thruster | x1 | -6/Factory 
 Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Phase Redirector
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumJunkMicrothruster
  Manual?         0
Play Time         03:12:28
  Cumulative      193.1 hours
  Start           2024.09.30 @ 10:18:25
  End             2024.09.30 @ 17:29:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           39
  Adventurer      16
  Explorer        36
Win Type          -
  Total           26
  Types           16/5/2/1/0/0/1/1/0
Lore%             79
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3afd897-f490-45b2-a2f6-1c8dbd9612be