Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 20:11:11 Player: chandlerman Result: Destroyed by 16-ALH(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (3810) 3810 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 7553 Bonus ------- High Alert Combat Kills 318 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Location -7/Zion Parts ------- Power (2) Propulsion (3) Utility (5) Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Weapon Cycler Hacking Suite Weapon (3) Inventory (10) Light Angular Momentum Engine Compact Battery (300) Compact Battery (300) Hardened Medium Armor Plating Hardlight Generator Improved Shield Generator System Backup Module Proton Cannon Grenade Launcher Peak State ------------ Power Nuclear Core Nuclear Core Propulsion Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility Large Storage Unit Advanced Visual Processing Unit Kinecellerator Weapon Cycler Hacking Suite Weapon Flak Gun Flak Gun Flak Gun Inventory Nuclear Core Light Angular Momentum Engine Improved Heat Sink Compact Battery Compact Battery Long-range Tractor Beam Shock Rifle Heavy Ion Cannon Grenade Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 77 | 6 . 9 15 44 1 2 Power 11 | 1 . 1 3 5 1 . Engine 2 | 1 . 1 . . . . Core 9 | . . . 3 5 1 . Reactor . | . . . . . . . Propulsion 17 | 2 . . 3 12 . . Treads 10 | 2 . . . 8 . . Leg 5 | . . . 1 4 . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 . 5 4 6 . 1 Device 7 | . . 1 2 3 . 1 Storage 4 | 1 . 1 . 2 . . Processor 3 | . . 2 1 . . . Hackware 1 | . . . . 1 . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 32 | 2 . 3 5 21 . 1 Energy Gun 9 | . . 1 3 5 . . Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 13 | 2 . 1 2 8 . . Ballistic Cannon 3 | . . . . 3 . . Launcher 3 | . . 1 . 2 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . . . 6 19 1 8 Power 5 | . . . . 3 . 2 Propulsion 9 | . . . 2 4 . 3 Utility 7 | . . . 3 3 1 . Weapon 13 | . . . 1 9 . 3 Highest Loss Streak 12 | . . . 2 12 1 7 Average Slot Usage (%) 90 | . 85 88 90 91 85 85 Engine 2 | . 14 11 1 . . . Core 10 | . . . 7 14 12 14 Treads 12 | . 28 22 12 8 23 18 Leg 5 | . . . . 9 . . Wheel 1 | . . . 2 1 . . Device 9 | . . 2 13 10 11 7 Storage 9 | . 14 11 9 9 7 7 Processor 8 | . . 18 9 7 7 7 Hackware 2 | . . . . 4 7 7 Protection 2 | . . 1 7 . . . Energy Gun 3 | . . 2 8 2 . . Energy Cannon 1 | . . . . 2 . 6 Ballistic Gun 14 | . 28 18 18 11 7 6 Ballistic Cannon 1 | . . . . 2 7 6 Naked Turns . | . . . . . . . Heaviest Build 54 | 11 11 30 47 54 43 46 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 15 | . . . 15 12 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 Most Carried 10 | 4 4 6 10 10 10 9 Average Carried 7 | 1 3 3 7 8 10 8 Final Capacity 10 | . . . . . . 10 Final Carried 9 | . . . . . . 9 Class Distribution -------------------- 20% | Mutant 20% | Scavenger-Gunner 17% | Tank 15% | Gunner 11% | Skirmisher 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Zio Matter Collected 3351 | 228 110 185 756 1936 120 16 Remotely . | . . . . . . . Salvage Created 4766 | 63 110 205 1464 2774 89 61 Parts 229 | 3 10 12 72 122 7 3 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Combat Hostiles Destroyed 85 | . 3 7 26 44 4 1 Guns 57 | . 3 3 26 23 2 . Cannons 15 | . . . . 12 2 1 AOE 13 | . . 4 . 9 . . Classes Destroyed 14 | 1 2 2 4 4 . 1 Worker 15 | . . . 5 10 . . Builder 8 | . . . 2 6 . . Hauler 1 | . . 1 . . . . Recycler 10 | 1 . . 3 6 . . Operator 1 | . . . . 1 . . Watcher 8 | . 2 . 3 3 . . Swarmer 23 | . 3 4 9 3 4 . Grunt 35 | . . 3 11 21 . . Brawler 2 | . . . . 2 . . Duelist 2 | . . . . 2 . . Sentry 16 | . . . 5 11 . . Hunter 1 | . . . 1 . . . Programmer 5 | . . . . 5 . . Zionite 1 | . . . . . . 1 Thug 1 | . . . . . . 1 Best Kill Streak 14 | 1 5 4 14 9 2 1 Combat Bots Only 5 | . 3 4 5 4 2 1 Max Kills in Single Turn 4 | 1 2 4 2 3 1 1 Gunslinging 1 | . 1 . 1 . . . Exploded 4 | . . 4 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Damage Taken 4990 | . 125 217 1058 2752 85 753 Core 885 | . 28 18 126 551 . 162 Absorbed by Shields 114 | . . . 114 . . . Core Remaining (%) 90 | 100 88 95 77 . . . Volleys Fired 295 | 3 12 21 92 155 6 6 Largest 3 | 2 2 2 3 3 2 3 Hottest 158 | 40 40 73 109 158 72 137 Shots Fired 742 | 6 24 42 255 384 12 19 Gun 611 | 6 24 41 255 272 6 7 Cannon 106 | . . . . 88 6 12 Launcher 24 | . . 1 . 23 . . Special 1 | . . . . 1 . . Kinetic 543 | 6 24 40 184 264 12 13 Thermal 174 | . . 1 71 96 . 6 Explosive 24 | . . 1 . 23 . . Electromagnetic . | . . . . . . . Robot Hit Streak 36 | 4 5 17 36 25 22 17 Robot Miss Streak 7 | 1 3 1 3 7 4 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 . 7 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 586 | 4 12 35 215 291 10 19 Core Hits 362 | 2 6 13 70 248 12 11 Critical Hits 1 | . . 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11025 | 41 143 551 2900 6697 145 548 Guns 7766 | 41 143 416 2900 3975 81 210 Cannons 1717 | . . . . 1315 64 338 Explosions 1542 | . . 135 . 1407 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 7345 | 41 143 416 2140 4061 145 399 Thermal 2226 | . . . 760 1317 . 149 Explosive 1454 | . . 135 . 1319 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 9 9 Average Corruption 5 | . . . . 5 9 9 Corruption Purged . | . . . . . . . Effects 76 | . . . . 63 5 8 Message Errors 11 | . . . . 10 . 1 Matter Fused 14 | . . . . 12 1 1 Heat Flow Errors 9 | . . . . 8 1 . Energy Discharges 5 | . . . . 5 . . Parts Rejected 3 | . . . . 3 . . Data Loss (minor) 8 | . . . . 6 2 . Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . . 1 . 2 Targeting Errors 13 | . . . . 9 1 3 Weapon Failures 9 | . . . . 8 . 1 Overload Shots . | . . . . . . . Overflow Damage 69 | . . . . 69 . . Projectiles 29 | . . . . 29 . . Explosions 40 | . . . . 40 . . Melee . | . . . . . . . Knockbacks 8 | . . . . 5 2 1 Impact . | . . . . . . . Kinetic 8 | . . . . 5 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . 2 . 32 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 643 | . . . 96 643 233 461 Average Temperature 131 | . . . 29 147 66 216 Received Heat Transfer 1565 | . . 81 491 966 . 27 Effects 27 | . . . . 25 . 2 Shutdowns 10 | . . . . 9 . 1 Energy Bleed 1 | . . . . 1 . . Interference 8 | . . . . 8 . . Matter Decay 3 | . . . . 3 . . Short Circuit 2 | . . . . 2 . . Damage (major) 1 | . . . . . . 1 Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 3 . . Heat Transferred 4564 | . . . 2072 2270 . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Peak Influence 666 | 5 116 223 514 666 . . Average Influence 308 | 2 55 111 304 370 . . Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 26 | . . . . . . . Level 1 41 | . . . . . . . Level 2 31 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . . . 4 22 . . Investigation 4 | . . . 1 3 . . Extermination 4 | . . . . 4 . . Reinforcement 6 | . . . 1 5 . . Assault . | . . . . . . . Garrison 12 | . . . 2 10 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 6 9 34 54 6 4 Peak Tracking Total 8 | . 6 4 5 8 4 4 Tactical Retreats 5 | . . 2 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Traps Triggered 6 | . . 4 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Zio Machines Disabled 8 | . . . 1 7 . . Max in Single Turn 4 | . . . 1 4 . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Machines Accessed 13 | . 1 . 3 9 . . Terminals 5 | . . . 2 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . 2 . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 38 | . 1 . 16 21 . . Successful 20 | . 1 . 9 10 . . Failed 18 | . . . 7 11 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . . . 12 8 . . Fabricators 3 | . . . . 3 . . Repair Stations 6 | . . . . 6 . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . 4 2 . . Terminal Hacks 10 | . . . 8 2 . . Prototype ID Bank 2 | . . . 2 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 5 | . . . . 5 . . Scan Component 3 | . . . . 3 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 3 | . 1 . . 2 . . Report Inventory 3 | . 1 . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . . 3 7 . . Full Trace Events 3 | . . . . 3 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . 1 . . Matter 190 | . . . . 190 . . Time 95 | . . . . 95 . . Total Part Build Rating 5 | . . . . 5 . . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Zio Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Zio Turns Passed 3975 | 62 218 322 902 2273 88 110 Spaces Moved 1937 | 35 113 149 399 1144 45 52 Core 20 | 14 . . 2 4 . . Treads 1049 | 21 113 149 254 415 45 52 Legs 538 | . . . . 538 . . Wheels 330 | . . . 143 187 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 100 100 160 160 Average Speed 150 | 116 160 160 148 148 160 165 Slowest Speed 800 | 160 160 160 800 650 160 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 26 25 42 37 4 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . 8 . 84 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 92 | . . 8 . 84 . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Total 2455 | 51 126 190 526 1445 51 66 Wait 61 | . . 2 . 54 . 5 Move 1931 | 34 112 148 398 1143 44 52 Hop . | . . . . . . . Pick Up 65 | 8 2 7 16 31 . 1 Fast Attach 10 | . . . . 9 1 . Attach 41 | 6 . 5 8 20 . 2 Detach 1 | . . . . 1 . . Swap 26 | . . 4 7 15 . . Drop 25 | . . 3 5 17 . . Fire 295 | 3 12 21 92 155 6 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / [*Low]) -7/Lower Caves -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 63 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 10) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 544 | -9/Materials | Discovered new exit (range 5) 603 | -9/Materials | Entered another Materials area 603 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -8/Materials | Identified exit to Factory 868 | -8/Materials | Garrison activated, responded to threat 890 | -8/Materials | Build established: Tank 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1578 | -7/Factory | Discovered new exit (range 9) 1824 | -7/Factory | Lost 12 parts (1p2n2u7w) 2031 | -7/Factory | Repaired Aluminum Leg 2408 | -7/Factory | Build established: Scavenger-Skirmisher 2474 | -7/Factory | Garrison activated, responded to threat 2657 | -7/Factory | Discovered new exit (range 17) 2780 | -7/Factory | Build established: Gunner 2991 | -7/Factory | Garrison activated, responded to threat 2996 | -7/Factory | Core integrity fell below 50% 3181 | -7/Factory | Repaired Flak Cannon 3294 | -7/Factory | Garrison activated, responded to threat 3376 | -7/Factory | Build established: Scavenger-Gunner 3662 | -7/Factory | Fabricated Proton Cannon (x1) 3770 | -7/Factory | Discovered new exit (range 6) 3778 | -7/Factory | Entered Lower Caves 3860 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3866 | -7/Lower Caves | Entered Zion 3916 | -7/Zion | Attacked by Zionites 3933 | -7/Zion | Spotted IP-1K1(B) 3935 | -7/Zion | Spotted 16-ALH(B) 3952 | -7/Zion | Core integrity fell below 20% 3976 | -7/Zion | Destroyed by 16-ALH(B) with Heavy Battle Rifle Last Messages --------------- 03945_ System corrupted: Flak Gun targeting data glitched. 03945_ NW-SOL(g) knocked back. 03945_ NW-SOL(g) destroyed. 03948_ System Quarantine Field Array disabled. 03948_ System corrupted: Flak Cannon targeting data glitched. 03954_ System corrupted: Matter fused (-8). 03957_ System corrupted: Flak Cannon targeting data glitched. 03959_ System corrupted: Flak Cannon jammed. 03960_ Flak Gun destroyed. 03961_ Power failure, Lgt. Nuclear Core shutdown. 03962_ Overheating: Flak Cannon damaged (-4). 03962_ Nuclear Core destroyed. 03963_ Flak Cannon destroyed. 03963_ Hvy. Ion Cannon destroyed. 03967_ Penetrated by Slug. 03967_ Lgt. Treads destroyed. 03970_ Lgt. Nuclear Core destroyed. 03973_ Acquired Lgt. Angular Momentum Engine. 03973_ Lgt. Treads destroyed. 03974_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ???????????????????????????## ##???????????????? | | ??????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #?????????##????# | | ???????????????????????????## ####?????? ##?? | | ???????????????????????????? ??????? ##? | | ????????????????????????????# ???????? # | | ????????????????????????????# ????????? # | | ????????????????????????????# ?????????# | | ???????????####????????????## #??????### | | ???????????# "############# ##?????# | | ???????????# """"""""""""# ####### #? | | ?????????### BB"""" " """# #? | | ????"""""# BB ##z ## | | ????""" @%= ####### # | | ???""" BB ! ;#?????# ## | | ?????????# BB ;# ###?????# ##? | | ?????????### """""" """# ##???????# ##? | | ???????????# """"""""""""# ##???####?# ## | | ???????????# "############ ##???##""### # | | ???????????###????????????##?#####""""## ## # | | ????????????????????????????## #""""## ##?# | | ????????????????????????????# # """ #??? | | ?????????????????????????????# # X #????# | | ??????????????????????????????# ###????? | | ??????????????????????????????## ##??????? | | ???????????????????????????????# ###???????? | | ???????????????????????????????# # #?????????? | | ???????????????????????????????# ## #????????? | | ???????????????????????????????## ######????????? | | ????????????????????????????????# #?????????????? | | ???????????????????????????????## ##????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????## ##????????????? | | ??????????????????????????????## #????????????? | | ??????????????????????????????# ##????????????? | | ??????????????????????????????## #????????????? | | ??????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed GodFlyingWheel Manual? 0 Play Time 00:51:30 Cumulative 68.9 hours Start 2019.10.23 @ 19:11:49 End 2019.10.23 @ 20:11:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 26 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32be77b2-2eab-4676-9d61-4103443bb05f