Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 15:08:02 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (1348) 1348 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1402) 1402 TOTAL SCORE: 7250 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 2094 Friendly Fire -1106 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Propulsion Shielding > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Makeshift Sword Great Axe > --- INVENTORY (16) --- Wheel Wheel Power Amplifier Advanced Sensor Array Advanced Terrain Scan Processor Improved Weapon Shielding Makeshift System Restoration Module Storm Laser Improved EM Pulse Cannon Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Wheel Experimental Sensor Array Advanced Terrain Scan Processor Propulsion Shielding Improved Weapon Shielding Makeshift System Restoration Module Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Great Axe Greatsword [Rating: 48] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Storm Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . . 2 . . . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 139 | 5 9 1 2 25 26 34 2 7 11 17 Power 13 | 1 . . . 4 2 3 . 2 . 1 Engine 9 | 1 . . . 4 . 1 . 2 . 1 Core 4 | . . . . . 2 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 1 . . 7 1 2 . . 1 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 17 | 2 1 . . 7 1 2 . . 1 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 50 | 1 1 1 2 3 12 16 2 2 3 7 Device 21 | . . . 2 . 5 6 2 1 2 3 Storage 5 | 1 . 1 . 1 2 . . . . . Processor 5 | . 1 . . 1 1 2 . . . . Hackware . | . . . . . . . . . . . Protection 19 | . . . . 1 4 8 . 1 1 4 Artifact . | . . . . . . . . . . . Weapon 59 | 1 7 . . 11 11 13 . 3 7 6 Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon 9 | . . . . . 3 5 . . 1 . Ballistic Gun 26 | 1 5 . . 8 6 1 . . 2 3 Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 11 | . 2 . . 2 2 4 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 3 . 3 2 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 . . 1 . Parts Lost 7 | . . . . 6 . . . . . 1 Power 2 | . . . . 2 . . . . . . Propulsion 3 | . . . . 2 . . . . . 1 Utility 2 | . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 5 | . . . . 5 . . . . . 1 Average Slot Usage (%) 94 | . 91 100 90 89 98 95 92 91 92 99 Engine 7 | . 14 14 11 10 1 2 7 6 7 12 Core 1 | . . . . . 7 4 . . . . Wheel 17 | . 28 28 22 21 18 15 15 15 15 13 Device 5 | . . . 13 1 6 6 7 7 6 5 Storage 16 | . 14 24 22 22 18 15 15 15 15 13 Processor 16 | . 6 3 . 5 9 18 23 23 23 20 Protection 2 | . . . . 5 2 4 . . . 6 Energy Cannon 3 | . . . . . 7 6 7 1 . 4 Ballistic Gun 12 | . 24 28 22 20 27 11 . . 1 12 Slashing Weapon 9 | . . . . . . 7 15 21 19 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 10 13 16 18 32 60 60 60 60 65 72 Greatest Support 20 | 20 20 20 20 20 20 20 20 20 20 20 Greatest Overweight (x) 3 | . . . . 1 2 2 2 2 3 3 Average Overweight (x) 1 | . . . . . 1 2 2 2 2 3 Largest Inventory Capacity 16 | 6 6 8 8 10 16 16 16 16 16 16 Average Capacity 14 | 5 6 7 8 9 15 16 16 16 16 16 Most Carried 16 | 6 6 8 7 10 16 16 16 16 16 16 Average Carried 13 | 4 5 7 7 8 14 15 15 15 15 14 Final Capacity 16 | 6 6 8 8 10 16 16 16 16 16 16 Final Carried 16 | 6 6 8 7 10 16 16 16 16 16 14 Class Distribution -------------------- 73% | Mutant 13% | Gunner 7% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 2640 | 196 100 178 24 515 581 599 16 74 . 357 Remotely 92 | . . . 24 68 . . . . . . Salvage Created 2489 | . 88 123 . 727 771 537 . . 49 194 Parts 145 | . 8 10 . 52 51 16 . . 1 7 Haulers Intercepted 6 | . . . . 3 1 1 . . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 22 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 29 | . 2 . . 8 11 6 . . 1 1 Guns 11 | . . . . 3 4 3 . . . 1 Cannons 7 | . . . . . 4 2 . . 1 . AOE 11 | . 2 . . 5 3 1 . . . . Classes Destroyed 12 | . 5 1 . 4 . 2 . . . . Worker 19 | . 1 1 . 5 5 3 . . . 4 Builder 4 | . 1 . . 2 . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 6 | . . . . 3 1 1 . . . 1 Recycler 4 | . 1 1 . 1 1 . . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 9 | . 2 . . 3 3 . . . . 1 Grunt 12 | . . . . 7 2 3 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 11 | . . . . 2 6 2 . . 1 . Best Kill Streak 7 | . 5 3 . 7 6 3 . . 1 2 Combat Bots Only 4 | . 2 . . 4 3 2 . . 1 1 Max Kills in Single Turn 4 | . 2 1 . 4 2 2 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . 2 1 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Damage Taken 2019 | . 177 56 . 610 398 290 61 . 100 327 Core 319 | . 29 7 . 141 46 6 . . 18 72 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . 85 . 25 39 . . . 74 . Volleys Fired 131 | . 15 5 . 40 37 21 . . 2 11 Largest 4 | . 2 2 . 2 4 4 . . 3 3 Hottest 250 | . 40 40 . 62 145 138 . . 250 69 Shots Fired 341 | . 22 10 . 78 143 54 . . 4 30 Gun 268 | . 14 10 . 71 107 33 . . 3 30 Cannon 44 | . . . . 2 31 10 . . 1 . Launcher 29 | . 8 . . 5 5 11 . . . . Special . | . . . . . . . . . . . Kinetic 269 | . 14 10 . 73 107 33 . . 2 30 Thermal 1 | . . . . . . . . . 1 . Explosive 29 | . 8 . . 5 5 11 . . . . Electromagnetic 42 | . . . . . 31 10 . . 1 . Robot Hit Streak 13 | . 8 8 . 13 9 12 . . 6 9 Robot Miss Streak 3 | . 2 2 . 3 2 1 . . 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 207 | . 12 6 . 50 74 36 . . 2 27 Core Hits 124 | . 12 5 . 43 31 24 . . 1 8 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 42 | . . . . . . 18 1 . 5 18 Impact . | . . . . . . . . . . . Slashing 42 | . . . . . . 18 1 . 5 18 Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 5 . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . Damage Inflicted 6104 | . 463 71 . 1538 1471 1618 . . 93 850 Guns 2144 | . 111 71 . 693 712 283 . . 68 206 Cannons 816 | . . . . 21 511 259 . . 25 . Explosions 1628 | . 352 . . 824 248 204 . . . . Melee 1516 | . . . . . . 872 . . . 644 Ramming . | . . . . . . . . . . . Kinetic 2097 | . 111 71 . 714 712 283 . . . 206 Thermal 141 | . . . . . 73 . . . 68 . Explosive 1555 | . 352 . . 824 175 204 . . . . Electromagnetic 795 | . . . . . 511 259 . . 25 . Impact . | . . . . . . . . . . . Slashing 1516 | . . . . . . 872 . . . 644 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . Average Corruption 1 | . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 469 | . 40 . . . 9 250 . . . 170 Projectiles 28 | . . . . . 9 19 . . . . Explosions 40 | . 40 . . . . . . . . . Melee 401 | . . . . . . 231 . . . 170 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . 32 . . 77 9 6 . . . . Shots 6 | . 1 . . 2 2 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 258 | . 9 . . 6 258 135 . . 158 . Average Temperature 69 | . 9 . . 2 81 47 . . 63 . Received Heat Transfer 501 | . 24 6 . 162 162 78 12 . 36 21 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 200 | . . . . . 100 . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Peak Influence 1392 | . 207 160 52 1268 1392 1055 . . . 277 Average Influence 591 | . 91 143 28 814 933 848 . . . 86 Maximum Alert Level 4 | . 1 . . 4 4 3 . . . 1 Low Security (%) 31 | 100 76 100 100 6 . . . . . 75 Level 1 6 | . 23 . . 4 . . . . . 24 Level 2 13 | . . . . 29 27 11 . . . . Level 3 37 | . . . . 26 40 88 . . . . Level 4 11 | . . . . 33 31 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . . 1 7 6 3 . . . 3 Investigation 2 | . . . . 1 1 . . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 9 | . . . 1 3 2 1 . . . 2 Assault 3 | . . . . 2 . 1 . . . . Garrison 4 | . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 5 | . 1 . . 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 8 2 2 39 33 14 1 . 4 6 Peak Tracking Total 9 | . 3 2 1 9 7 5 1 . 3 4 Tactical Retreats 5 | . 1 . . 1 1 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 4 | . . . . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 13 | . 2 . . 2 3 1 . . . 5 Max in Single Turn 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 26 | . 4 . . 11 5 4 . . 1 1 Terminals 12 | . 2 . . 7 1 1 . . 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . 1 . . 1 . . . . . . Recycling Units 4 | . 1 . . 2 1 . . . . . Scanalyzers 4 | . . . . . 2 1 . . . 1 Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 78 | . 8 . . 21 24 21 . . 2 2 Successful 58 | . 5 . . 14 18 18 . . 2 1 Failed 20 | . 3 . . 7 6 3 . . . 1 Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 2 . . 5 2 1 . . . . Terminals 26 | . 4 . . 13 5 2 . . 2 . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 6 | . 2 . . 4 . . . . . . Recycling Units 6 | . 2 . . 2 2 . . . . . Scanalyzers 30 | . . . . . 14 14 . . . 2 Garrison Access 5 | . . . . 2 3 . . . . . Terminal Hacks 12 | . 1 . . 6 2 1 . . 2 . Record 2 | . . . . . . . . . 2 . Open Door 2 | . . . . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Locate Traps 3 | . . . . 1 1 1 . . . . Transport Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 6 | . 2 . . 4 . . . . . . Scan Component 3 | . 1 . . 2 . . . . . . Repair 3 | . 1 . . 2 . . . . . . Recycling Unit Hacks 4 | . 1 . . 2 1 . . . . . Process 1 | . . . . . 1 . . . . . Retrieve Components 3 | . 1 . . 2 . . . . . . Scanalyzer 28 | . . . . . 14 13 . . . 1 Insert Component 14 | . . . . . 7 6 . . . 1 Analyze 14 | . . . . . 7 7 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . 1 1 . . . . . Terminals 2 | . 1 . . 1 . . . . . . Botnet 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 4 . . 8 5 4 . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 6 6 . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 372 | . . . . . . 372 . . . . Time 132 | . . . . . . 132 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired 3 | . 1 . . 2 . . . . . . Time 103 | . 26 . . 77 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 232 | . . . . . 232 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . 3 . . 4 . . . . . . Parts Scanalyzed 12 | . . . . . 6 6 . . . . Part Schematics Acquired 12 | . . . . . 6 6 . . . . Parts Damaged 3 | . . . . . 1 2 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Total Allies 11 | . 1 . . 10 . . . . . . Largest Group 11 | . 1 1 1 11 4 1 1 1 1 1 Highest-Rated Group 154 | . 57 58 59 154 107 101 101 101 101 109 Highest-Rated Ally 109 | . 57 58 59 74 78 101 101 101 101 109 Total Orders . | . . . . . . . . . . . Ally Attacks 298 | . 2 1 7 118 82 27 . . 27 34 Total Damage 8672 | . 396 224 98 2072 1556 1172 . . 857 2297 Kills 93 | . 4 2 1 32 19 10 . . 9 16 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 6212 | 58 227 420 48 671 690 1155 419 1043 847 634 Spaces Moved 5103 | 49 190 465 40 486 467 859 408 1003 715 421 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 5100 | 46 190 465 40 486 467 859 408 1003 715 421 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 90 100 100 100 100 110 Average Speed 96 | 78 80 80 80 84 99 100 100 100 100 110 Slowest Speed 110 | 80 80 80 80 90 100 100 100 100 110 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 33 75 8 67 49 22 67 83 86 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 1 . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 6 | . . 2 . . . . 1 2 1 . Spaces Dug 83 | . . . . . 8 60 1 . 4 10 Terrain Destroyed 187 | . 28 . . 52 19 73 1 . 4 10 Melee 20 | . . . . . . 5 1 . 4 10 Projectile 1 | . . . . 1 . . . . . . AOE 166 | . 28 . . 51 19 68 . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Total 6056 | 66 244 504 55 666 598 1091 416 1046 831 539 Wait 515 | 5 17 29 14 92 44 127 4 23 92 68 Move 5093 | 48 189 464 39 485 466 858 407 1002 714 421 Hop . | . . . . . . . . . . . Pick Up 55 | 7 5 3 . 8 11 12 1 2 4 2 Fast Attach 32 | 5 3 1 1 8 5 5 . 4 . . Attach 18 | . 1 . 1 2 1 4 . . 5 4 Detach 18 | . 1 1 . 3 3 7 . 2 . 1 Swap 90 | . 5 . . 16 20 25 2 3 6 13 Drop 69 | 1 8 1 . 12 11 19 1 10 4 2 Fire 131 | . 15 5 . 40 37 21 . . 2 11 Melee 35 | . . . . . . 13 1 . 4 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 8) 212 | -10/Materials | Discovered new exit (range 7) 256 | -10/Materials | Repaired Lgt. Assault Rifle 286 | -10/Materials | Entered Mines 286 | -10/Mines | Accompanied by 1 ally 299 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 442 | -10/Mines | Discovered new exit (range 5) 445 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 455 | -10/Mines | Found Prototype Device 576 | -10/Mines | Discovered new exit (range 10) 706 | -10/Mines | Entered Materials 706 | -9/Materials | Accompanied by 1 ally 706 | -9/Materials | Evolved 2 slots: Utility x2 713 | -9/Materials | Discovered new exit (range 16) 754 | -9/Materials | Entered Storage 754 | -9/Storage | Accompanied by 1 ally 849 | -9/Storage | Lost 5 parts (1p2n2u) 888 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 923 | -9/Storage | Garrison activated, responded to threat 1071 | -9/Storage | Core integrity fell below 50% 1154 | -9/Storage | First assault squad dispatched 1239 | -9/Storage | Discovered new exit (range 7) 1316 | -9/Storage | Repaired Wheel 1369 | -9/Storage | Repaired Imp. Assault Rifle 1425 | -9/Storage | Entered Materials 1425 | -8/Materials | Accompanied by 4 allies 1425 | -8/Materials | Evolved 2 slots: Weapon x2 1472 | -8/Materials | Garrison activated, responded to threat 1815 | -8/Materials | Build established: Gunner 1901 | -8/Materials | Core integrity fell below 50% 1964 | -8/Materials | Identified Exp. Sensor Array 2079 | -8/Materials | Discovered new exit (range 16) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Accompanied by 1 ally 2115 | -7/Factory | Evolved 2 slots: Utility x2 2515 | -7/Factory | First assault squad dispatched 2649 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 2716 | -7/Factory | Discovered new exit (range 6) 2857 | -7/Factory | Identified exit to Lower Caves 2948 | -7/Factory | Discovered new exit (range 14) 2995 | -7/Factory | Build established: Mutant 2997 | -7/Factory | Identified exit to Factory 3077 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 3270 | -7/Factory | Entered Lower Caves 3270 | -7/Lower Caves | Accompanied by 1 ally 3341 | -7/Lower Caves | Spotted B-75 Beast 3398 | -7/Lower Caves | Learned Factory interactive machine intel 3561 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3563 | -7/Lower Caves | Identified exit to Zion 3689 | -7/Lower Caves | Entered Zion 3689 | -7/Zion | Accompanied by 1 ally 3768 | -7/Zion | Discovered new exit (range 9) 3776 | -7/Zion | Identified exit to Proximity Caves 4176 | -7/Zion | Learned 8 Factory zone layouts 4215 | -7/Zion | Visited the Megawrench Repair Shop 4215 | -7/Zion | Megawrench repaired 6 parts 4239 | -7/Zion | Received a visual enhancement algorithm 4401 | -7/Zion | Learned location of Warlord (-4) 4463 | -7/Zion | Learned location of Data Miner (-6) 4471 | -7/Zion | Given A8's code to call for help 4523 | -7/Zion | Found Prototype Energy Gun 4732 | -7/Zion | Entered Proximity Caves 4732 | -6/Proximity Caves | Accompanied by 1 ally 5445 | -6/Proximity Caves | Identified Storm Laser 5448 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5558 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5579 | -6/Proximity Caves | Entered Factory 5579 | -6/Factory | Accompanied by 1 ally 5579 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5581 | -6/Factory | Loaded intel: 43 interactive machine locations 5648 | -6/Factory | Discovered new exit (range 5) 5653 | -6/Factory | Identified exit to Lower Caves 5924 | -6/Factory | Discovered new exit (range 10) 5950 | -6/Factory | Identified exit to Factory 6186 | -6/Factory | Core integrity fell below 50% 6201 | -6/Factory | Core integrity fell below 20% 6209 | -6/Factory | Discovered exit to Factory (range 3) 6213 | -6/Factory | Core destroyed Last Messages --------------- 06130_ K-01 Serf destroyed. 06133_ Acquired 15 matter. 06134_ Extracted 3 matter. 06147_ Sneak attack on A-15 Conveyor. 06147_ Med. Treads severed. 06148_ A-15 Conveyor calls for reinforcements. 06148_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06156_ A-15 Conveyor destroyed. 06157_ Door malfunctions. 06165_ Acquired 90 matter. 06174_ Player 2 acquires Prototype Protection. 06180_ Dropped Greatsword. 06181_ Acquired Power Amplifier. 06203_ Connecting with Scanalyzer... >>Insert(Prototype Ballistic Gun) Scanning Faulty Imp. Heavy Machine Gun... Ready to analyze. 06203_ Dropped Faulty Imp. Heavy Machine Gun. 06209_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ??????# ???u????R????????????????? | | ??????# h ?????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????####/######+####???????????????????????????? | | ??????# !] !! # ? #???????????????????????????? | | ??????# ]@ # ? #???????????????????????????? | | ??????# !! # """ #???????????????????????????? | | ??????# !# """ #???????????????????????????? | | ??????# # """ #???????????????????????????? | | ??????# "" =# #???????????????????????????? | | ??????# "" # """ #???????????????????????????? | | ??????# """ # """ #???????????????????????????? | | ??????# """ # """ ##############??????????????? | | ??????# """ "/ ## ! #??????????????? | | ??????# # !## "" #??????????????? | | ??????# ! """ # "" """""" """#??????????????? | | ??????# """ ######## """""" [S"#??????????????? | | ??????# """ #??????# """""" """#??????????????? | | ??????# #??????# """""" """#??????????????? | | ??????# #??????# #??????????????? | | ??????# #??????#####+#######??????????????? | | ??????# #????????# #??????????????????? | | ??????##########?######## ############ | | ?????????????????# ! /@ < | | ?????????????????#! # ##############+##### | | ?????????????????# ??# ! #???????# | | ?????????????????# ????#######???????# | | ?????????????????#????????????????????# """ """ | | ?"?"??????????????????????????????????# """ """ | | ?"R"??????????????????????????????????# """ """ | | ?"""??????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 12 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . 1 1 . . . 2 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 96 | . 8 1 3 21 24 24 . . 1 14 Parts Lost 38 | . . . . 3 9 3 . . . 23 Damage Taken 5765 | . . 57 69 418 1317 679 . . 830 2395 Core 1396 | . . . 44 112 287 22 . . 133 798 Player 2/Cogmind (%) 81 | . . . 100 44 86 78 . . 88 91 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 8009 | . 396 224 98 1498 1467 1172 . . 857 2297 Player 2/Cogmind (%) 56 | . 46 75 100 49 49 42 . . 90 72 Combat Hostiles Destroyed 67 | . 2 2 1 16 17 9 . . 9 11 Player 2/Cogmind (%) 69 | . 50 100 100 66 60 60 . . 90 91 Game ------ Seed WarpLargeRegenerator Manual? 0 Play Time 01:30:41 Cumulative 201.9 hours Start 2020.09.07 @ 17:45:18 End 2020.09.08 @ 15:08:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 77 Rogue 41 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 025b986b-573b-4819-9c4e-542d8ed3bd26