Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 01:03:54 Player: mEkbOk Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4607) 4607 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1715) 1715 TOTAL SCORE: 10987 Bonus ------- High Alert Combat Kills 1118 Follower Combat Kills 21 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 24/100 System Corruption 2% Temperature Cool (72) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (5) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System Coolant Injector Coolant Injector Improved Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Neutrino Core System Restoration Module EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 119 | 6 7 5 1 1 47 33 6 3 6 4 Power 22 | 1 1 1 . 1 7 7 1 1 1 1 Engine 20 | 1 1 1 . 1 6 7 1 1 1 . Core 2 | . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 1 2 . . 8 10 1 . . . Treads 14 | 2 1 . . . 3 7 1 . . . Leg 7 | . . 2 . . 5 . . . . . Wheel 3 | . . . . . . 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 3 . . . 21 11 3 2 4 . Device 27 | . 2 . . . 14 4 2 2 3 . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . . . . 2 . . . . . Hackware 3 | . . . . . . 3 . . . . Protection 11 | . . . . . 5 4 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 28 | 2 2 2 1 . 11 5 1 . 1 3 Energy Gun 9 | 1 . . . . 5 2 . . 1 . Energy Cannon 14 | . 2 . 1 . 4 3 1 . . 3 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 Parts Lost 40 | . . 2 . 1 17 4 1 . . 15 Power 9 | . . 1 . 1 2 2 . . . 3 Propulsion 9 | . . 1 . . 3 2 . . . 3 Utility 12 | . . . . . 6 . 1 . . 5 Weapon 10 | . . . . . 6 . . . . 4 Highest Loss Streak 10 | . . 2 . 1 2 2 1 . . 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 95 98 94 85 92 96 100 100 100 78 Engine 14 | . 14 14 14 14 14 13 15 15 15 13 Treads 15 | . 27 5 . . 5 18 23 23 23 14 Leg 6 | . . 21 28 28 12 . . . . . Device 20 | . 8 14 14 14 19 22 23 23 29 23 Storage 3 | . 15 14 14 14 . . . . . . Processor 2 | . . . . . 8 . . . . . Hackware 3 | . . . . . . 8 8 7 . . Protection 4 | . . . . . 4 5 5 7 7 4 Energy Gun 6 | . . . . . 8 6 7 7 12 11 Energy Cannon 11 | . 13 14 14 14 8 11 15 15 9 8 Ballistic Gun 1 | . 14 5 . . . . . . . . Launcher 3 | . . 7 8 . 8 2 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 14 18 17 29 29 37 56 52 52 51 44 Greatest Support 84 | 40 40 40 20 20 40 84 84 76 76 76 Greatest Overweight (x) 3 | . . . 1 1 3 2 . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 7 5 5 5 5 5 5 Average Carried 5 | 3 6 5 6 6 4 4 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 4 8 5 7 6 5 5 5 5 5 1 Class Distribution -------------------- 25% | Mutant 23% | Tank 9% | Derelict-Tank 9% | Hacker-Skirmisher 7% | Skirmisher 6% | Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1674 | 207 168 119 . 20 600 397 55 20 60 28 Remotely . | . . . . . . . . . . . Salvage Created 5616 | . 444 142 . 41 2549 1009 125 719 . 587 Parts 272 | . 31 9 . 1 137 48 8 19 . 19 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 10 12 . 15 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 120 | . 9 5 . 9 54 22 4 5 . 12 Guns 35 | . 2 . . . 18 3 2 2 . 8 Cannons 47 | . 7 4 . 1 13 13 2 3 . 4 AOE 35 | . . 1 . 7 22 5 . . . . Classes Destroyed 19 | . 6 . . 2 7 2 1 . . 1 Worker 8 | . 1 . . . 6 1 . . . . Builder 5 | . . . . . 4 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 3 | . 1 . . . 1 1 . . . . Operator 3 | . 1 . . . . 2 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 3 | . 1 . . . 2 . . . . . Swarmer 21 | . 3 3 . . 3 6 3 . . 3 Grunt 61 | . 6 2 . . 38 7 . 3 . 5 Brawler 3 | . . . . . 2 1 . . . . Duelist 4 | . . . . . 1 . . 1 . 2 Protector 1 | . . . . . 1 . . . . . Sentry 11 | . . . . . 7 3 . . . 1 Demolisher 2 | . . . . 2 . . . . . . Hunter 5 | . . . . . 2 2 . 1 . . Programmer 3 | . . . . . . 3 . . . . Behemoth 1 | . . . . . . . 1 . . . Assembled 7 | . . . . 7 . . . . . . Best Kill Streak 10 | . 6 3 . 8 10 5 2 4 . 9 Combat Bots Only 9 | . 5 3 . 8 9 4 2 4 . 9 Max Kills in Single Turn 4 | . 1 1 . 4 4 3 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . 4 4 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 678 | . 42 25 . 25 237 194 14 26 . 115 Missed 202 | . 12 7 . 6 88 60 2 7 . 20 Damage Taken 7805 | . 387 205 . 561 2572 1600 293 343 . 1844 Core 1108 | . 77 15 . 20 289 291 37 28 . 351 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 480 | . . . . . 162 318 . . . . Core Remaining (%) 67 | 100 . . . 55 47 . . . . . Volleys Fired 281 | . 36 17 . 7 117 50 6 18 . 30 Largest 3 | . 2 2 . 1 3 3 3 3 . 3 Hottest 220 | . 76 76 . 100 158 210 210 210 . 220 Shots Fired 607 | . 52 32 . 7 219 139 18 54 . 86 Gun 284 | . 20 15 . . 128 50 6 18 . 47 Cannon 295 | . 32 17 . 7 68 84 12 36 . 39 Launcher 28 | . . . . . 23 5 . . . . Special . | . . . . . . . . . . . Kinetic 35 | . 20 15 . . . . . . . . Thermal 371 | . . . . 7 88 123 18 54 . 81 Explosive 28 | . . . . . 23 5 . . . . Electromagnetic 173 | . 32 17 . . 108 11 . . . 5 Robot Hit Streak 19 | . 9 8 . 2 19 17 5 17 . 11 Robot Miss Streak 8 | . 2 2 . 4 3 8 3 3 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 417 | . 37 21 . 2 167 87 9 33 . 61 Core Hits 283 | . 17 7 . 12 128 56 9 22 . 32 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . . 3 . 1 4 1 . . . 2 Burn 4 | . . . . . 2 . . . . 2 Meltdown 1 | . . . . 1 . . . . . . Corrupt 6 | . . 3 . . 2 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14145 | . 809 427 . 1053 6542 2787 257 821 . 1449 Guns 4327 | . 179 112 . . 1727 1053 117 364 . 775 Cannons 5115 | . 592 288 . 359 1344 1264 140 457 . 671 Explosions 4699 | . 38 27 . 694 3471 469 . . . . Melee . | . . . . . . . . . . . Ramming 4 | . . . . . . 1 . . . 3 Kinetic 291 | . 179 112 . . . . . . . . Thermal 8319 | . 38 27 . 1053 2359 2453 257 821 . 1311 Explosive 2483 | . . . . . 2272 211 . . . . Electromagnetic 3048 | . 592 288 . . 1911 122 . . . 135 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 . . 2 Average Corruption 1 | . . . . . . 1 1 . . 2 Corruption Purged 4 | . . . . . . 3 1 . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 544 | . 16 2 . 212 251 38 . 25 . . Projectiles 279 | . 16 2 . 203 22 11 . 25 . . Explosions 265 | . . . . 9 229 27 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 303 | . 36 . . . 253 14 . . . . Shots 11 | . 1 . . . 9 1 . . . . Rammed 6 | . . . . . . 1 . . . 5 Targets Rammed 6 | . . . . . . 1 . . . 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 242 | . 242 19 . 15 72 5 8 35 . 199 Average Temperature 71 | . 73 7 . 10 19 5 6 17 . 122 Received Heat Transfer 2844 | . 168 93 . 20 1314 522 36 135 . 556 Effects 2 | . 2 . . . . . . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 8 | . 5 . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . Parts Melted 29 | . . . . . 4 19 1 2 . 3 Heat Transferred 12272 | . 50 50 . 1040 3442 3827 435 1429 . 1999 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 . . 7 3 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 1475 | . 167 213 . 63 1475 777 . . . . Initial 670 | . . . . . 24 670 . . . . Average 473 | . 47 128 . 53 641 654 . . . . Maximum Alert Level 4 | . . 1 . . 4 3 . . . . Low Security (%) 42 | 100 100 77 . 100 32 . . . . . Level 1 3 | . . 22 . . 6 . . . . . Level 2 24 | . . . . . 9 70 . . . . Level 3 21 | . . . . . 29 29 . . . . Level 4 8 | . . . . . 21 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Squads Dispatched 30 | . 2 . . 1 16 10 . . . 1 Investigation 7 | . 1 . . . 2 4 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 9 | . 1 . . 1 5 2 . . . . Assault 5 | . . . . . 3 1 . . . 1 Garrison 6 | . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 16 8 . 22 80 27 4 5 . 21 Peak Tracking Total 16 | . 4 3 . 16 5 4 2 4 . 10 Tactical Retreats 11 | . . 2 . . 6 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . . 3 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 15 | . 3 . . . 10 2 . . . . Max in Single Turn 2 | . 2 . . . 2 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 37 | . 9 . 5 . 11 11 . 1 . . Terminals 19 | . 7 . . . 6 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . 1 . . . 2 1 . . . . Recycling Units 4 | . 1 . . . 2 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 128 | . 22 . 50 . 24 31 . 1 . . Successful 92 | . 8 . 50 . 16 17 . 1 . . Failed 36 | . 14 . . . 8 14 . . . . Catastrophic 13 | . 3 . . . 6 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 10 . 2 . 7 4 . 1 4 . Terminals 36 | . 15 . . . 10 11 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 21 | . 4 . . . 9 8 . . . . Recycling Units 8 | . 3 . . . 4 1 . . . . Scanalyzers 5 | . . . . . 1 4 . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 60 | . 4 . 50 . 3 2 . 1 . . Record 50 | . . . 49 . . . . 1 . . Part Schematic 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 16 | . . . . . 9 7 . . . . Scan Component 8 | . . . . . 4 4 . . . . Repair 7 | . . . . . 4 3 . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 . . . 3 1 . . . . Report Inventory 4 | . 1 . . . 2 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . . . . 1 4 . . . . Insert Component 3 | . . . . . 1 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . Track 3 | . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 29 | . 8 . . . 11 10 . . . . Full Trace Events 5 | . 1 . . . . 4 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 3 . . 14 . Parts Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 190 | . . . . . . 190 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired 7 | . . . . . 4 3 . . . . Time 260 | . . . . . 128 132 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . . Highest-Rated Group 40 | . . 40 40 24 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . Total Orders 6 | . . . 6 . . . . . . . STAY 3 | . . . 3 . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . Ally Attacks 15 | . . 7 . 8 . . . . . . Total Damage 157 | . . 73 . 84 . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 12940 | 86 1611 261 927 253 3179 2172 1900 604 1639 308 Spaces Moved 6011 | 50 589 160 663 114 1056 801 1148 330 994 106 Core 8 | 8 . . . . . . . . . . Treads 4385 | 42 589 9 . . 401 766 1148 330 994 106 Legs 1583 | . . 151 663 114 655 . . . . . Wheels 35 | . . . . . . 35 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 190 120 101 160 163 163 163 Average Speed 164 | 142 160 122 139 190 184 174 161 163 163 179 Slowest Speed 330 | 160 160 160 190 190 330 320 163 163 163 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 5 96 43 93 34 62 19 98 48 85 13 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 2 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . 1 . . 5 3 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 370 | . 1 2 . 59 254 40 3 6 . 5 Melee . | . . . . . . . . . . . Projectile 29 | . . . . 3 2 10 3 6 . 5 AOE 341 | . 1 2 . 56 252 30 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 8481 | 65 1206 193 667 130 2080 1456 1174 353 1013 144 Wait 1921 | . 556 9 . 9 805 529 9 . 4 . Move 6001 | 49 588 159 662 113 1055 800 1147 329 993 106 Hop . | . . . . . . . . . . . Pick Up 79 | 10 12 1 2 . 30 17 3 . 4 . Fast Attach 43 | . 3 . . . 16 18 1 2 3 . Attach 39 | 6 1 2 1 1 19 3 2 . . 4 Detach 1 | . . . 1 . . . . . . . Swap 37 | . 3 3 . . 12 12 3 1 3 . Drop 74 | . 7 2 1 . 26 26 3 3 6 . Fire 281 | . 36 17 . 7 117 50 6 18 . 30 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 13) 784 | -10/Materials | Discovered new exit (range 16) 1269 | -10/Materials | Discovered new exit (range 9) 1505 | -10/Materials | Discovered new exit (range 13) 1698 | -10/Materials | Entered Mines 1818 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1945 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1946 | -10/Mines | Discovered new exit (range 5) 1959 | -10/Mines | Entered Exiles 1959 | -10/Exiles | Accompanied by 3 allies 1975 | -10/Exiles | Discovered new exit (range 15) 1987 | -10/Exiles | Met 8R-AWN 2009 | -10/Exiles | Met EX-HEX 2069 | -10/Exiles | Met EX-DEC 2094 | -10/Exiles | Visited The Gauntlet 2258 | -10/Exiles | Learned location of Zion (-7) 2316 | -10/Exiles | Met EX-BIN 2331 | -10/Exiles | Aligned with FarCom system 2333 | -10/Exiles | Given EX-Vault access code 2401 | -10/Exiles | Opened EX-Vault 2411 | -10/Exiles | Found YOLO Cannon 2442 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2526 | -10/Exiles | Discovered new exit (range 14) 2886 | -10/Exiles | Left Exiles lab with YOLO Cannon 2886 | -10/Exiles | Entered Mines 2886 | -9/Mines | Accompanied by 3 allies 2887 | -9/Mines | Assembled infested the area 2929 | -9/Mines | Lost 3 allies 2935 | -9/Mines | Destroyed 8 combat bots 2986 | -9/Mines | Learned Materials emergency access door positions 3101 | -9/Mines | Discovered new exit (range 11) 3139 | -9/Mines | Entered Materials 3139 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3233 | -8/Materials | Repaired Aluminum Leg 3398 | -8/Materials | Garrison activated, responded to threat 3664 | -8/Materials | Discovered new exit (range 12) 3884 | -8/Materials | Build established: Scavenger-Skirmisher 4184 | -8/Materials | Garrison activated, responded to threat 4272 | -8/Materials | Build established: Skirmisher 4416 | -8/Materials | Destroyed 9 combat bots 5160 | -8/Materials | Build established: Gunner 5245 | -8/Materials | Repaired Mni. Grenade Launcher 5285 | -8/Materials | Repaired Particle Charger 5319 | -8/Materials | Repaired Particle Gun 5539 | -8/Materials | First assault squad dispatched 6124 | -8/Materials | Sterilization system engaged 6124 | -8/Materials | Non-combat units ordered to evacuate 6197 | -8/Materials | Core integrity fell below 50% 6224 | -8/Materials | Combat units ordered to evacuate 6318 | -8/Materials | Entered Factory 6318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6828 | -7/Factory | Build established: Bomber 7518 | -7/Factory | First assault squad dispatched 7605 | -7/Factory | Build established: Hacker-Skirmisher 7865 | -7/Factory | Repaired Med. Treads 7910 | -7/Factory | Repaired Med. Treads 7956 | -7/Factory | Repaired Imp. Cooling System 8244 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 8331 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 8363 | -7/Factory | Discovered new exit (range 8) 8398 | -7/Factory | Discovered new exit (range 5) 8490 | -7/Factory | Entered Lower Caves 8506 | -7/Lower Caves | Spotted B-75 Beast 8795 | -7/Lower Caves | Build established: Hacker-Gunner 8829 | -7/Lower Caves | Destroyed B-75 Beast 9114 | -7/Lower Caves | Build established: Tank 9604 | -7/Lower Caves | Discovered new exit (range 9) 10390 | -7/Lower Caves | Entered another Lower Caves area 10707 | -7/Lower Caves | Core integrity fell below 50% 10744 | -7/Lower Caves | Discovered new exit (range 6) 10943 | -7/Lower Caves | Learned Factory terminal intel 10994 | -7/Lower Caves | Entered Zion 11042 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11052 | -7/Zion | Discovered new exit (range 12) 11053 | -7/Zion | Given the Hacking Drone Bay 11054 | -7/Zion | Found Prototype Device 11055 | -7/Zion | Identified Hacking Drone Bay 11721 | -7/Zion | Rebuked by Imprinter 11849 | -7/Zion | Given A8's code to call for help 11867 | -7/Zion | Learned Factory emergency access door positions 11900 | -7/Zion | Build established: Derelict-Tank 12203 | -7/Zion | Learned location of Quarantine (-3) 12364 | -7/Zion | Opened final containment barrier to the Deep Caves 12387 | -7/Zion | Discovered new exit (range 5) 12390 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12633 | -7/Zion | Entered Proximity Caves 12635 | -6/Proximity Caves | Spotter reported a threat 12636 | -6/Proximity Caves | Spotter reported a threat 12689 | -6/Proximity Caves | Learned Factory terminal intel 12696 | -6/Proximity Caves | Spotted B-75 Beast 12773 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12861 | -6/Proximity Caves | Destroyed 9 combat bots 12869 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 12909 | -6/Proximity Caves | Core integrity fell below 20% 12941 | -6/Proximity Caves | Core destroyed Last Messages --------------- Slammed into G-67 Veteran. Destabilizing: System corrupted (+2). Corrupted Hvy. Laser self-destruct mechanism malfunctions. Coolant Injector destroyed. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. G-67 Veteran IFF system glitched. Slammed into G-67 Veteran. Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Slammed into G-67 Veteran. Destabilizing: Core damaged (-28). Hacking Drone Bay destroyed. Slammed into I-36 Angel. Adv. Heat Sink melted. G-67 Veteran destroyed. Beamcaster destroyed. Slammed into I-36 Angel. Destabilizing: Core damaged (-14). Map ----- +----------------------------------------------------+ | ??????#???????### ######### #?????????? | | ??????# ??????? 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Medium Laser | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Hacked Imp. Kinecellerator | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Force Field | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Imp. Deuterium Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Leap Before You Look Librarian Challenges ------------ None Game ------ Seed RocketRegenerativeStorm Manual? 0 Play Time 02:46:45 Cumulative 12.9 hours Start 2024.05.16 @ 18:25:41 End 2024.05.17 @ 01:03:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf6515a0-f7c3-4a55-a9d1-6db0f7e28e35