Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 22:45:29 Player: Burgers_Lettuce Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (197) 197 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2622 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 521/550 Matter 156/300 Energy 18/100 System Corruption 0% Temperature Cool (54) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Compact Wheel Armored Wheel > --- UTILITY (4) ------ Disposable Heat Sink Particle Charger Bomb Drone Bay (3/16) > --- WEAPON (3) ------- Shock Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY (4) ---- Particle Charger EM Pulse Gun Shock Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Disposable Heat Sink Particle Charger Bomb Drone Bay > --- WEAPON ----------- Shock Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Particle Charger EM Pulse Gun Shock Rifle Flak Cannon [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Bomb Drone Bay Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 25 | 7 2 . 3 7 6 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 3 . . 1 1 2 Treads 2 | 1 . . 1 . . Leg . | . . . . . . Wheel 5 | 2 . . . 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 . . 4 2 Device 3 | . . . . 1 2 Storage 1 | 1 . . . . . Processor 4 | . 1 . . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 1 . 2 1 2 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 . 1 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 Parts Lost 3 | . . . . 3 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . . 3 . Average Slot Usage (%) 93 | . 88 100 99 95 88 Engine 12 | . 14 14 14 14 8 Treads 12 | . 14 14 14 14 9 Wheel 14 | . 14 14 14 13 17 Device 8 | . . . . 1 26 Storage 8 | . 14 14 14 12 . Processor 7 | . 3 14 14 11 . Energy Gun 2 | . . . . . 8 Ballistic Gun 24 | . 28 28 27 26 18 Naked Turns . | . . . . . . Heaviest Build 29 | 10 10 9 9 20 29 Greatest Support 28 | 26 10 10 20 20 28 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 4 6 6 6 6 4 Average Carried 5 | 2 4 6 5 5 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 4 6 6 6 2 4 Class Distribution -------------------- 68% | Mutant 31% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 371 | 209 47 . . 115 . Remotely . | . . . . . . Salvage Created 283 | . 47 . . 138 98 Parts 13 | . 5 . . 5 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 7 | . 3 . . 3 1 Guns 6 | . 3 . . 3 . Classes Destroyed 5 | . 1 . . 2 2 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Swarmer 3 | . 3 . . . . Grunt 3 | . . . . 2 1 Brawler 1 | . . . . 1 . Best Kill Streak 3 | . 3 . . 3 3 Combat Bots Only 3 | . 3 . . 3 1 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 842 | . 145 . . 521 176 Core 185 | . 39 . . 117 29 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 . . . 37 . Volleys Fired 29 | . 9 . . 9 11 Largest 3 | . 2 . . 2 3 Hottest 93 | . 40 . . 40 93 Shots Fired 69 | . 18 . . 18 33 Gun 69 | . 18 . . 18 33 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | . 18 . . 18 22 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Robot Hit Streak 7 | . 3 . . 7 5 Robot Miss Streak 3 | . 3 . . 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 43 | . 8 . . 14 21 Core Hits 15 | . 4 . . 7 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 533 | . 84 . . 108 341 Guns 444 | . 84 . . 108 252 Cannons . | . . . . . . Explosions 89 | . . . . . 89 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 316 | . 84 . . 108 124 Thermal 89 | . . . . . 89 Explosive . | . . . . . . Electromagnetic 128 | . . . . . 128 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 199 | . . . . 12 199 Average Temperature 79 | . . . . 7 103 Received Heat Transfer 171 | . . . . 72 99 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 84 | . 84 32 . 70 77 Initial 32 | . . 32 . . . Average 31 | . 63 32 . 39 14 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | . 4 . . 5 6 Peak Tracking Total 5 | . 3 . . 3 5 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 7 | . 2 . . 1 4 Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 . . 1 9 Successful 13 | . 5 . . 1 7 Failed 3 | . 1 . . . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 5 | . 1 . 1 . 3 Terminals 5 | . 1 . . . 4 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 6 | . 5 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 1 1 Record 1 | . . . . . 1 Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 5 | . 4 . . . 1 Process 1 | . 1 . . . . Report Inventory 2 | . 1 . . . 1 Retrieve Matter 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 Terminals 3 | . 1 . . . 2 Botnet 2 | . 1 . . . 1 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 44 | . . . . . 44 Parts Recycled . | . . . . . . Recycled Matter 31 | . 31 . . . . Retrieved Matter 31 | . 31 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . . 2 . ROAM 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 10 | . . . . 10 . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches 16 | . . . . 16 . Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 1807 | 57 160 40 316 672 562 Spaces Moved 1142 | 48 157 50 289 405 193 Core 5 | 5 . . . . . Treads 447 | 1 . . 99 347 . Legs . | . . . . . . Wheels 690 | 42 157 50 190 58 193 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 Average Speed 114 | 78 80 80 107 149 97 Slowest Speed 160 | 160 80 80 160 160 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 36 21 63 80 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1579 | 63 175 49 295 454 543 Wait 364 | 5 4 . . 28 327 Move 1137 | 47 156 49 288 404 193 Hop . | . . . . . . Pick Up 10 | 3 2 . 1 1 3 Fast Attach 19 | 7 2 . 2 3 5 Attach . | . . . . . . Detach 3 | 1 1 . . 1 . Swap 6 | . . . 1 4 1 Drop 11 | . 1 . 3 4 3 Fire 29 | . 9 . . 9 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 4) 206 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Entered Mines 225 | -10/Mines | Learned location of Zion (-6) 255 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 255 | -10/Mines | Discovered new exit (range 5) 258 | -10/Mines | Entered Exiles 278 | -10/Exiles | Discovered new exit (range 15) 290 | -10/Exiles | Met 8R-AWN 303 | -10/Exiles | Met EX-HEX 311 | -10/Exiles | Build established: Mutant 341 | -10/Exiles | Met EX-BIN 357 | -10/Exiles | Aligned with FarCom system 358 | -10/Exiles | Given EX-Vault access code 395 | -10/Exiles | Opened EX-Vault 404 | -10/Exiles | Found Prototype Slashing Weapon 404 | -10/Exiles | Identified Longsword +1 420 | -10/Exiles | Found Prototype Processor 454 | -10/Exiles | Warned to stay clear of 0b10 Research branches 497 | -10/Exiles | Met EX-DEC 555 | -10/Exiles | Discovered new exit (range 11) 574 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 574 | -10/Exiles | Entered Mines 1008 | -9/Mines | Found the Drone Emporium 1019 | -9/Mines | Found Prototype Device 1149 | -9/Mines | Core integrity fell below 50% 1168 | -9/Mines | Lost 3 parts (1n1u1w) 1176 | -9/Mines | Identified 0b10 Alert Chip 1179 | -9/Mines | Identified Bomb Drone Bay 1237 | -9/Mines | Discovered new exit (range 10) 1246 | -9/Mines | Entered Materials 1246 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1542 | -8/Materials | Build established: Skirmisher 1808 | -8/Materials | Self-destructed Last Messages --------------- 01767_ T-07 Excavator is excavating. 01770_ U-05 Engineer lays Concrete. 01771_ K-01 Serf cleans the Terminal. 01793_ Connecting with Repair Station... >>Scan(Rnf. Ion Engine) Scanning Rnf. Ion Engine... Ready to Repair: Rnf. Ion Engine Rating: 2 Time: 32 >>Scan(Broken Rnf. Ion Engine) Scanning Broken Rnf. Ion Engine... Ready to Repair: Broken Rnf. Ion Engine Rating: 2 Time: 44 >>Repair Repairing Broken Rnf. Ion Engine... ETC: 44 01799_ Repair Station disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????s????????????? ???????????????? | | ????????????????????????????????Y ???????????????? | | ????????????????sss??????????????ss??????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????s???????????????? | | ????????????????????????????????# ???????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ???????????????????w????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ?????????Y??????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ??????????????????????########?## ##?????????????? | | ??????????????????????# #?# #?????????????? | | ??????????????????????# #?# #?????????????? | | ??????????????????????# """#?# #?????????????? | | ??????????????????????# R"#?# #?????????????? | | ??????????????????????# " "#?# #?????????????? | | ??????????????????????#= @ g #?# #?????????????? | | ????????????????????# ######+### #?????????????? | | ?????????????????# #????????####?? | | ?????????????????+ ######### ]]#?? | | ?????????????????# g !! ]]#?? | | ?????????????????# g ########### w ^!! !!#?? | | ?????????????????#?????Y???????# "" !!#?? | | ???????????????????????????????# "" !!#?? | | ???????????????????????????????# "T !!#?? | | ???????????????????????????????# "" ######?? | | ???????????????????????????"" + "" ######## | | ?????????????????????????? # # = | | ?????????????????????????? # + | | ????????????????????????????==?# %! # ! | | ???????????????????Y??????? =??# w! ######## | | ????????????????????????######## ! ######## | | ??????????????????????? !! | | ????????????????????????# g | | ????????????????????????+ g%* ! | | ????????????????????????######### ##### ######## | | ????????????????????????????????# ????# #??????? | | ????????????????????????????????# ????# #??????? | | ???????????????????????????????##+##### ######## | | ???????????????????????????????# [# # # | | ???????????????????????????????# # # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed CombatCorruptionMeganuke Manual? 0 Play Time 00:22:46 Cumulative 36.5 hours Start 2021.10.22 @ 22:18:28 End 2021.10.22 @ 22:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 419b3669-1ec4-4012-8fc8-267b393fa801