Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 19:06:25 Player: Bikerider58 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (760) 3800 Value Destroyed (50357) 50357 Prototype IDs (377) 7540 Alien Tech Used (18) 3600 Bonus (78767) 78767 TOTAL SCORE: 153964 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 28265 Follower Combat Kills 1172 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1070 Cogmind --------- Core Integrity 905/1850 Matter 170/300 Energy 747/770 System Corruption 0% +Membrane Temperature Cool (12) Movement Treading (143) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Experimental Thermal Generator Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Heavy Regenerative Plating 7V-RTL's Ultimate Field Architect God Chip A > --- WEAPON (5) ------- Long-range Gatling Laser Gatling Beam Enhanced Nova Cannon Enhanced Nova Cannon Z-bomb Delivery System > --- INVENTORY (25) --- Zero-point Reactor Zero-point Reactor Advanced Heavy Siege Treads Desublimator Experimental Power Amplifier Experimental Coolant Injector Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Spectral Analyzer Centrium Linked Plating Zionite Shade Armor Experimental Focal Shield Experimental Thermal Shield Experimental EM Shield Deep Network Scanner Long-range Tractor Beam Heavy Quantum Rifle Heavy Quantum Rifle Multirail Multirail Multirail A3's Sniper Rifle Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Experimental Transmission Jammer Zionite Shade Armor Heavy Regenerative Plating 7V-RTL's Ultimate Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Multirail Multirail Multirail > --- INVENTORY -------- Armored Heavy Treads Experimental Thermal Generator Experimental Energy Well Advanced Matter Compressor Long-range IFF Parser Long-range Terrain Scanner Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Graphene Brace Experimental EM Shield Advanced Point Defense System Long-range Tractor Beam High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Enhanced Nova Cannon Sigix Shearcannon Gamma Bomb Array Micro-nuke Launcher Plasma Cutter Sigix Broadsword [Rating: 277] Favorites ----------- Power Zero-point Reactor Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg Myomer Leg Wheel Armored Wheel Utility Huge Storage Unit Device 7V-RTL's Ultimate Field Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Architect God Chip A Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Multirail Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Multirail Ballistic Cannon Mass Driver Launcher Gamma Bomb Array Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 4 . . . . 2 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . 1 . . . . . 1 . . . . . . . Utility 9 | . . . . . 3 . . . 1 . . . . 1 1 . . . . . . 1 . . 2 . . Weapon 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Parts Attached 336 | 7 1 . . 2 38 12 5 7 16 3 16 3 1 20 40 4 . 9 10 1 16 9 24 25 16 38 13 Power 34 | 1 . . . 1 6 1 . . . . 3 1 . 1 4 . . 2 1 . 2 . 4 1 . 6 . Engine 12 | 1 . . . 1 4 1 . . . . 2 1 . . 2 . . . . . . . . . . . . Core 6 | . . . . . 2 . . . . . 1 . . 1 1 . . . 1 . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . 1 . . 2 . . 2 . 4 1 . 6 . Propulsion 67 | 2 . . . . 11 3 2 2 4 . 2 . . 3 15 1 . 5 2 1 3 . 4 2 1 4 . Treads 47 | 2 . . . . 9 3 2 2 3 . 2 . . 3 3 1 . . 2 1 3 . 4 2 1 4 . Leg 13 | . . . . . . . . . . . . . . . 8 . . 5 . . . . . . . . . Wheel 7 | . . . . . 2 . . . 1 . . . . . 4 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 141 | 2 1 . . . 10 2 3 3 8 3 5 . 1 10 11 3 . . 5 . 8 5 7 15 11 20 8 Device 80 | 1 . . . . 3 1 . 1 3 2 3 . 1 6 8 2 . . 3 . 7 2 5 10 6 10 6 Storage 6 | 1 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 . Processor 23 | . . . . . 2 1 1 . 2 . 1 . . 1 1 . . . . . . 2 . 4 2 6 . Hackware 4 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 Protection 27 | . . . . . 5 . 2 2 1 1 1 . . 2 2 1 . . 2 . . 1 . 1 2 3 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 94 | 2 . . . 1 11 6 . 2 4 . 6 2 . 6 10 . . 2 2 . 3 4 9 7 4 8 5 Energy Gun 25 | 1 . . . . 5 4 . . . . . . . 3 2 . . 2 . . . 1 1 3 . 1 2 Energy Cannon 11 | . . . . . . . . . . . 1 . . . 1 . . . . . . 1 2 1 1 4 . Ballistic Gun 31 | 1 . . . 1 4 . . 2 2 . 3 . . 2 4 . . . 1 . 3 . . 2 3 2 1 Ballistic Cannon 9 | . . . . . . . . . . . 2 1 . . 1 . . . 1 . . . 3 . . . 1 Launcher 7 | . . . . . . . . . 1 . . . . 1 1 . . . . . . 1 1 . . 1 1 Special Weapon 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . Impact Weapon 4 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . . . 4 5 . . . 1 . . . . 2 . . 1 1 . . . 11 10 4 4 8 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Parts Lost 65 | . . . . . 4 3 . . . 1 16 . . 4 20 . . . 1 . 2 . 5 3 1 3 2 Power 4 | . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . Propulsion 16 | . . . . . 1 . . . . . 3 . . 2 10 . . . . . . . . . . . . Utility 27 | . . . . . 2 2 . . . 1 4 . . 1 6 . . . 1 . 1 . 1 2 1 3 2 Weapon 18 | . . . . . 1 . . . . . 7 . . 1 3 . . . . . 1 . 4 1 . . . Highest Loss Streak 11 | . . . . . 2 3 . . . 1 11 . . 3 8 . . . 1 . 2 . 3 2 1 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Backups 20 | . 2 3 5 10 19 19 19 19 19 19 18 19 19 21 22 23 24 22 22 23 22 22 22 23 21 20 23 Power 1 | . . . 2 3 1 . . . . 1 . 1 1 1 . 2 2 2 1 . . 1 . . . 1 2 Propulsion 1 | . 1 1 1 2 2 3 3 3 4 4 2 1 2 1 . . 1 1 1 1 1 1 1 1 1 1 1 Utility 10 | . . 1 1 1 5 6 8 8 8 8 9 10 10 10 9 11 12 13 13 13 13 12 12 12 11 9 13 Weapon 5 | . . 1 1 2 7 7 6 4 2 3 2 2 3 6 8 6 6 3 3 4 4 4 4 4 6 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 84 | . . . . . 13 3 1 1 5 . . 3 . 4 7 1 . 3 . 2 2 2 7 4 3 8 15 Power 11 | . . . . . 3 . . . . . . . . 1 1 . . 1 . 1 1 . . . . 1 2 Propulsion 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 Utility 39 | . . . . . 1 1 1 1 4 . . 2 . 1 5 . . 2 . . 1 2 3 2 2 2 9 Weapon 29 | . . . . . 8 2 . . . . . 1 . 2 1 1 . . . 1 . . 4 1 1 4 3 Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 100 100 98 96 99 99 99 92 84 98 100 99 95 94 94 82 89 84 83 82 77 70 75 78 83 Engine 2 | . 14 14 14 14 6 5 9 9 6 6 5 6 6 3 5 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 5 5 6 5 7 9 12 10 8 7 9 11 Treads 15 | . 28 28 28 28 25 17 18 26 24 13 11 26 26 28 5 12 15 9 11 12 13 12 12 12 11 10 11 Wheel 1 | . . . . . 1 9 9 . . 6 4 . . . 2 7 5 3 . . . . . . . . . Device 14 | . 14 14 14 14 15 9 3 3 10 12 12 13 13 11 19 21 21 21 23 22 19 17 15 16 16 15 12 Storage 5 | . 14 14 14 14 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 12 | . . . . . 9 15 18 16 14 13 18 20 20 17 10 10 10 10 10 9 9 10 10 8 10 10 19 Protection 5 | . . . . . 9 8 14 16 6 6 . . . 4 5 5 5 5 3 4 4 4 . 3 6 7 5 Energy Gun 5 | . 14 14 14 7 13 11 18 . . . . . . 9 14 5 5 2 1 . 1 1 1 4 9 5 2 Energy Cannon 3 | . . . . . . . . . . . 2 . . 1 . 4 5 . 3 4 . 1 5 7 . 3 8 Ballistic Gun 8 | . 14 14 14 20 3 4 . 17 25 25 17 3 . 2 3 10 10 1 14 12 15 16 5 . 4 8 6 Ballistic Cannon 1 | . . . . . . . . . . . 1 13 20 6 . . . . . . . . 3 . . . . Peak Build Rating 277 | 7 7 7 8 15 32 33 34 36 60 68 63 67 68 88 134 120 119 141 141 157 164 179 247 254 277 273 270 Average Rating 160 | 5 7 7 7 11 29 30 32 33 54 60 52 62 67 81 109 116 118 107 136 153 156 173 214 239 265 261 264 On Entrance 96 | . 7 7 7 8 15 32 31 34 34 60 61 57 67 68 79 120 118 119 138 140 153 155 176 246 253 268 262 Avg Prop Armor Cover (%) 8 | . . . . . 14 12 10 9 9 8 8 . . . 8 8 1 1 1 . . . . . . 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 253 | 14 49 49 49 54 67 66 71 72 81 73 73 85 82 128 194 179 179 155 166 181 200 203 251 241 242 253 248 Greatest Support 270 | 40 40 40 40 40 60 20 12 68 108 28 106 106 106 146 136 110 110 146 157 200 225 225 270 270 260 265 260 Greatest Overweight (x) 12 | . 1 1 1 1 4 5 5 5 2 2 2 . . . 12 6 1 1 2 . . . 1 . . 1 . Average Overweight (x) . | . . 1 1 1 1 4 5 1 . 2 1 . . . 2 4 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 1 3 3 6 17 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 2 3 5 10 19 19 19 19 19 19 18 19 20 22 23 24 24 23 24 24 24 24 24 24 24 23 24 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 3 3 6 17 20 20 20 20 20 20 18 20 20 22 25 25 25 25 24 25 25 25 25 24 25 24 24 Class Distribution -------------------- 20% | Alien-Tank 16% | Scavenger-Tank 15% | Scavenger-Gunner 13% | Scavenger-Skirmisher 12% | Mutant 8% | Scavenger-Mutant 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Tank | -3/DSF Scavenger-Skirmisher | -2/Research Scavenger-Tank | -2/Quarantine Alien-Tank | -2/Section 7 Alien-Tank | -1/Access Alien-Tank | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Matter Collected 26627 | 268 42 . . 87 683 344 101 90 688 748 731 141 188 370 1663 100 103 415 711 . 1269 1178 2815 1241 3681 5725 3245 Remotely 10509 | . . . . . . . . . 294 69 281 . . . 622 . . . 391 . 855 439 1788 195 2296 2227 1052 Salvage Created 55579 | 141 42 . . 60 2136 910 298 . 769 753 469 129 293 261 3714 . 54 324 505 . 936 1188 1415 6194 10926 19614 4448 Parts 2151 | 9 1 . . 5 81 44 14 . 41 27 19 4 3 14 144 . 4 10 23 . 37 87 63 289 430 569 233 Haulers Intercepted 20 | . . . . . 4 3 . . 3 1 . . . . 2 . . . . . . 2 . 3 2 . . Recyclers Shooed 23 | . . . . . 1 3 1 . 1 1 . . . 3 9 . . . . . . . . . 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . . . 29 13 4 12 . . . 4 . 16 . . . . . . . . Prevented 18 | . . . . . . . . . . . . 1 . . . . 3 8 6 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 635 | . 1 . . 1 33 12 4 . 10 12 12 . 2 2 58 . 1 . 7 . 11 14 19 63 126 201 46 Melee 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Guns 507 | . 1 . . 1 31 10 4 . 7 10 10 . . 1 39 . . . 6 . 11 10 11 19 126 191 19 Cannons 65 | . . . . . . . . . . . 1 . 2 . . . 1 . . . . 1 7 30 . 1 22 AOE 31 | . . . . . . . . . 3 2 1 . . 1 15 . . . . . . 2 . 2 . 5 . Classes Destroyed 30 | 2 1 . . 1 8 . . . 2 1 1 . . 1 2 . . . 2 . 2 . 1 6 . . . Worker 34 | . . . . . 1 . . . . . . . . . 3 . . . . . . 4 . 1 9 16 . Builder 19 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . 4 . 1 11 . . Tunneler 7 | 3 . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . Hauler 20 | . . . . . 4 3 . . 3 1 . . . . 2 . . . . . . 2 . 3 2 . . Recycler 16 | 1 . . . . 2 2 1 . . . . . . . 3 . . . . . . . . 1 1 5 . Mechanic 17 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 13 . Operator 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 9 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 4 3 . Swarmer 55 | . . . . . . . . . 3 4 5 . . 1 18 . . . . . 3 3 . . 12 6 . Saboteur 19 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 11 . Grunt 209 | . 1 . . . 20 6 . . 2 6 2 . 2 . 21 . . . 3 . 3 3 8 19 43 70 . Brawler 33 | . . . . . 2 1 . . . . . . . . 4 . . . 1 . . . . 2 8 15 . Duelist 22 | . . . . . 1 . . . . . 1 . . . 2 . . . . . 1 . . 1 8 8 . Protector 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 8 . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sentry 37 | . . . . 1 8 5 4 . 2 1 1 . . . 2 . . . . . . . . 4 2 7 . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . Hunter 37 | . . . . . 2 . . . 2 . 2 . . 1 2 . . . . . . 1 . 7 9 11 . Programmer 69 | . . . . . . . . . 1 . . . . . 7 . 1 . . . . 6 . 10 11 33 . Heavy 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 2 . Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 31 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 30 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Striker 18 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 10 . Executioner 20 | . . . . . . . . . . . . . . . . . . . . . . . . 4 2 14 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 55 | 4 1 . . 1 4 4 2 . 4 5 4 . 2 1 9 . 1 . 4 . 6 7 5 15 55 36 5 Combat Bots Only 42 | . 1 . . 1 4 4 1 . 4 5 4 . 2 1 9 . 1 . 4 . 6 6 5 13 42 31 5 Max Kills in Single Turn 5 | 1 1 . . 1 2 1 1 . 2 2 1 . 1 1 3 . 1 . 1 . 2 2 2 2 4 5 2 Gunslinging 2 | . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 1 2 2 . Exploded 3 | . . . . . . . . . 2 2 1 . . 1 3 . . . . . . 2 . 1 . 3 . Melee 1 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Hostile Shots Fired 5032 | . 9 . . 4 170 42 10 . 99 61 244 . 8 106 316 . 4 . 60 . 198 79 163 835 747 625 1252 Missed 1581 | . 1 . . 1 48 13 4 . 36 19 80 . 2 40 94 . 1 . 5 . 46 18 36 188 176 156 617 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hits 3451 | . 8 . . 3 122 29 6 . 63 42 164 . 6 66 222 . 3 . 55 . 152 61 127 647 571 469 635 Melee 52 | . . . . . 15 1 . . . 1 3 . . . 2 . . . 1 . 2 . . 1 6 17 3 Projectile 3399 | . 8 . . 3 107 28 6 . 63 41 161 . 6 66 220 . 3 . 54 . 150 61 127 646 565 452 632 AOE 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Critical Strikes 195 | . . . . . 12 4 . . . 1 3 . . 1 17 . . . 3 . 6 6 7 37 30 27 41 Actively Blocked 34 | . . . . . . . . . . . . . . . . . . . . . 4 . 2 2 4 22 . Part Disruptions 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 2 9 2 Damage Taken 32770 | . 88 . . 45 2166 563 91 . 667 560 2443 . 136 1329 3585 . 47 . 1138 . 1493 1393 3113 5566 1958 2891 3498 Core 2592 | . 11 . . . 322 43 . . 11 6 214 . . 76 304 . . . 50 . 80 135 500 368 69 82 321 Absorbed by Shields 30412 | . . . . . . . . . . . . . . . 1056 . 16 . 199 . 733 . 77 4299 6526 6424 11082 Reduced by Siege Mode 1305 | . . . . . . . . . . . . . . . 5 . . . 20 . 125 . 237 480 147 189 102 Redirected to Core 431 | . . . . . . . . . . . . . . . . . . . . . . . 431 . . . . Redirected to Shielding 142 | . . . . . . . . . . . . . . . . . . . . . . . . . 142 . . Ignored by Resistances 23137 | . . . . . . . . . . . . . 27 . . . . . . . 636 89 1406 5807 5223 4832 5117 Regen/Repaired (Parts) 9420 | . . . . . . . . 460 . . . . . . 91 . . . . 85 . . 280 4854 637 2346 667 Core Remaining (%) 70 | 100 . . . 95 . . . 33 . . . . 72 92 . . . . 69 . 93 . . 32 . . 48 Volleys Fired 1667 | 17 9 . . 3 123 36 10 . 27 31 51 . 7 26 133 9 10 1 36 11 34 58 75 195 205 296 264 Largest 5 | 2 2 . . 2 2 2 2 . 4 4 4 . 2 4 4 1 4 1 4 1 4 5 5 3 5 5 5 Hottest 540 | 60 60 . . 60 122 116 116 . 100 100 163 . 94 276 318 90 236 . 184 90 186 260 235 360 390 540 515 Shots Fired 5889 | 34 18 . . 6 245 73 22 . 103 118 132 . 14 48 417 11 14 1 85 11 126 167 276 566 859 1271 1272 Gun 4521 | 34 18 . . 6 245 73 22 . 101 117 102 . . 28 392 1 4 . 67 . 123 139 202 254 853 1191 549 Cannon 1321 | . . . . . . . . . . . 28 . 14 18 7 10 10 . 18 11 3 26 74 308 6 66 722 Launcher 44 | . . . . . . . . . 2 1 2 . . 2 17 . . . . . . 2 . 3 . 14 1 Special 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . Kinetic 2502 | 17 9 . . 3 44 17 . . 101 117 116 . 14 18 102 . 3 . 49 . 109 125 175 . 391 593 499 Thermal 2002 | 17 9 . . 3 201 56 22 . . . 14 . . 28 297 11 11 . 36 11 17 40 101 308 6 42 772 Explosive 25 | . . . . . . . . . 2 1 2 . . . 17 . . . . . . 2 . . . . 1 Electromagnetic 19 | . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . 14 . Slashing 1338 | . . . . . . . . . . . . . . . . . . . . . . . . 254 462 622 . Robot Hit Streak 109 | 10 7 . . 8 29 36 29 . 45 10 20 . 6 7 22 . 10 11 12 . 22 25 54 26 109 99 61 Robot Miss Streak 10 | 4 1 . . 2 2 2 . . 3 2 5 . 4 5 5 . . . 10 . 3 3 2 4 6 5 4 Penetration Max 2 | . . . . . 1 . . . . . 1 . . 1 1 . . . . . 2 2 . 1 2 2 1 Secondary Targets 162 | . . . . . 4 1 . . 1 2 2 . . . 18 . . . 1 . 3 3 3 10 44 70 . Max Gunslinging Chain 3 | . . . . . 1 1 . . 1 1 1 . . . 3 . . . 1 . 1 1 1 1 2 2 . Shots Hit Robots 4452 | 19 15 . . 3 208 67 18 . 77 82 97 2 12 26 272 . 1 7 36 . 94 94 213 408 615 988 1098 Core Hits 3191 | 5 2 . . 2 76 27 7 . 36 38 36 2 5 6 145 . 1 3 16 . 34 36 75 175 556 1044 864 Critical Kills 55 | . . . . . . 1 . . . . . . . 1 6 . . . 1 . . 5 3 9 5 15 9 Critical Parts Destroyed 72 | . . . . . 2 1 . . 1 . 1 . . 4 19 . . . . . 3 5 5 . 9 14 8 Critical Strikes 225 | . . . . . 14 6 2 . 2 . 1 . . 5 34 . . 1 1 . 3 10 20 15 31 55 25 Burn 29 | . . . . . 12 4 2 . . . . . . . 6 . . . . . . . . . . . 5 Meltdown 14 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 5 Destroy 126 | . . . . . 1 . . . 2 . 1 . . 5 28 . . . 1 . 3 10 10 . 16 34 15 Blast 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Smash 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Sever 42 | . . . . . . . . . . . . . . . . . . . . . . . . 6 15 21 . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 114 | . . . . . 6 10 . . 2 . . 3 14 6 4 . . 6 5 2 . 5 3 18 18 12 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 40 | . . . . . 6 10 . . 2 . . 1 9 6 4 . . . . 2 . . . . . . . Slashing 50 | . . . . . . . . . . . . . . . . . . . . . . . 2 18 18 12 . Piercing 23 | . . . . . . . . . . . . 2 5 . . . . 6 5 . . 5 . . . . . Sneak Attacks 11 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 6 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 172458 | 244 181 . . 38 3682 1333 320 . 1454 1527 2125 128 642 981 9507 . 47 411 902 . 2728 3532 6547 17025 26236 52856 40012 Guns 122847 | 244 181 . . 38 3579 1066 320 . 1229 1411 1497 . . 629 6585 . . . 645 . 2728 2898 4399 6573 25519 47128 16178 Cannons 38426 | . . . . . . . . . . . 489 . 247 192 . . 47 . 195 . . 85 2148 8588 . 2601 23834 Explosions 5917 | . . . . . . . . . 184 116 139 . . 85 2799 . . . . . . 510 . 701 101 1282 . Melee 4990 | . . . . . 42 260 . . . . . 128 395 62 115 . . 411 62 . . . . 1136 542 1837 . Ramming 278 | . . . . . 61 7 . . 41 . . . . 13 8 . . . . . . 39 . 27 74 8 . Kinetic 73244 | 149 92 . . 28 619 230 . . 1229 1411 1787 . 247 360 1892 . . . 480 . 2439 2658 4580 . 13826 27133 14084 Thermal 47614 | 95 89 . . 10 2960 836 320 . . . 199 . . 461 4693 . 47 . 360 . 289 325 1967 8889 101 45 25928 Explosive 3748 | . . . . . . . . . 184 116 139 . . . 2799 . . . . . . 510 . . . . . Electromagnetic 1767 | . . . . . . . . . . . . . . 85 . . . . . . . . . 400 . 1282 . Impact 566 | . . . . . 42 260 . . . . . . 87 62 115 . . . . . . . . . . . . Slashing 44332 | . . . . . . . . . . . . . . . . . . . . . . . . 7709 12235 24388 . Piercing 909 | . . . . . . . . . . . . 128 308 . . . . 411 62 . . . . . . . . Highest Corruption 14 | . . . . . . 4 4 . 4 4 4 4 1 . 14 14 14 14 14 . . 4 4 1 . . . Average Corruption 6 | . . . . . . 3 4 . 3 4 4 4 1 . 11 14 14 14 14 . . 2 3 1 . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 378 | . . . . . . 10 22 . 27 27 25 . 3 . 56 30 27 20 52 . . 10 49 20 . . . Message Errors 93 | . . . . . . 1 2 . 9 8 8 . 1 . 14 6 6 5 14 . . 1 11 7 . . . Matter Fused 78 | . . . . . . 4 6 . 6 8 5 . 1 . 9 4 5 4 6 . . 3 11 6 . . . Heat Flow Errors 52 | . . . . . . 4 3 . 2 3 4 . . . 11 3 3 3 8 . . 1 5 2 . . . Energy Discharges 32 | . . . . . . . 2 . 4 2 . . . . 1 6 4 1 4 . . . 7 1 . . . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Parts Fused 4 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 1 . . . Data Loss (minor) 57 | . . . . . . . 6 . 3 3 4 . . . 6 6 7 4 9 . . 3 6 . . . . Data Loss (major) 11 | . . . . . . . . . 1 . 2 . 1 . 2 . . . 2 . . . 3 . . . . Misfires 18 | . . . . . . 1 2 . 1 1 1 . . . 2 2 1 . 3 . . 1 2 1 . . . Alerts 9 | . . . . . . . 1 . 1 . . . . . 1 3 . 2 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 20 | . . . . . . . . . . 2 1 . . . 7 . . . 5 . . . 3 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1328 | . . . . . 42 45 . . . . . . 66 48 112 . . 221 38 . . 6 82 210 272 126 60 Projectiles 314 | . . . . . . . . . . . . . 5 48 . . . . 38 . . . 82 81 . . 60 Explosions 127 | . . . . . . . . . . . . . . . 112 . . . . . . 6 . . . 9 . Melee 887 | . . . . . 42 45 . . . . . . 61 . . . . 221 . . . . . 129 272 117 . Knockbacks 13 | . . . . . 1 . . . . . 1 . 3 4 1 . . . . . . . 1 1 1 . . Impact 6 | . . . . . 1 . . . . . . . 1 1 1 . . . . . . . . 1 1 . . Kinetic 7 | . . . . . . . . . . . 1 . 2 3 . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . . 10 3 . . . . . . . . 43 . . . . . . . . . . 34 . Shots 14 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 12 . Rammed 21 | . . . . . 7 1 . . 4 . . . . 1 1 . . . . . . 2 . 1 3 1 . Targets Rammed 26 | . . . . . 8 1 . . 5 . . . . 1 2 . . . . . . 3 . 1 4 1 . Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crushed 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . 1 . . Highest Temperature 499 | . 42 . . 9 162 202 276 . 200 217 317 . 2 186 499 100 105 37 196 . 29 360 224 365 104 246 8 Average Temperature 70 | . 26 . . 9 37 39 80 . 56 39 72 . 2 61 179 46 62 37 65 . 9 101 72 86 44 76 8 Received Heat Transfer 4467 | . 48 . . 9 846 243 27 . 105 147 468 . 50 330 428 . . . 198 . 341 72 171 456 186 206 136 Effects 6 | . . . . . . . 1 . . . . . . . . . . . . . . 1 3 . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Interference 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . Siege Activations 75 | . . . . . . . . . . . . . . . 1 . . . 1 . 3 5 9 17 15 14 10 Total Turns 3652 | . . . . . . . . . . . . . . . 32 . . . 8 . 67 39 189 410 464 2264 179 Longest Duration 703 | . . . . . . . . . . . . . . . 32 . . . 8 . 45 13 35 136 126 703 32 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . 5 . Combat Hostiles 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 4 . Parts Fried 31 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 5 . 24 . Impact Corruptions 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted 20 | . . . . . 2 . . . . . . . . . 3 . . . . . . . . 10 . . 5 Combat Hostiles 20 | . . . . . 2 . . . . . . . . . 3 . . . . . . . . 10 . . 5 Parts Melted 139 | 1 . . . . 28 5 2 . . . . . . . 31 . . . . . . . 3 39 . . 30 Heat Transferred 43707 | 225 200 . . 25 7326 2072 814 . . . 222 . . 703 8102 . . . 259 . 444 333 2220 8046 50 9 12657 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 2 1 . . . . . . . 2 4 . . . . 2 2 2 2 5 5 5 . Low Security (%) 24 | 100 100 100 . 100 78 96 100 . 100 . . . . 16 25 . . . . . . . . 2 . . . Level 1 15 | . . . . . 15 3 . . . . . . . 46 12 . . . . . 41 41 61 34 . . . Level 2 12 | . . . . . 5 . . . . . . . . 37 18 . . . . 100 58 58 38 7 . . . Level 3 5 | . . . . . . . . . . . . . . . 14 . . . . . . . . 16 33 . . Level 4 5 | . . . . . . . . . . . . . . . 28 . . . . . . . . 14 26 . . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . 63 . High Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 40 36 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Peak Influence 7830 | 15 30 . . 20 412 205 109 . 111 . . . . 530 1489 . . . . 600 576 564 471 1730 4342 7830 . Initial 2778 | . . . . . . 167 69 . . . . . . 10 219 . . . . 600 307 324 315 207 1028 2778 . Average 1440 | 1 4 . . . 110 168 33 . 31 . . . . 333 671 . . . . 533 449 398 374 890 1936 5884 . Influence Increases 21159 | 20 30 . . 20 924 397 307 . 334 295 280 10 379 1018 2046 . 30 10 175 650 289 718 784 2199 3826 5685 733 Destroy 0b10 Robot/C 12100 | . 20 . . 20 660 240 80 . 200 220 240 . 160 360 1240 . 20 . 100 . 220 280 380 1320 2540 3800 . Destroy 0b10 Robot/NC 745 | 20 . . . . 50 30 5 . 25 5 . 10 10 5 55 . . 10 10 . 5 50 . 40 175 240 . Destroy Leader 2186 | . 10 . . . 150 76 . . 66 10 40 . 30 72 214 . 10 . 20 . 30 84 110 226 502 536 . Allied During Kill 638 | . . . . . . . . . . . . . 179 349 86 . . . . . . . . . 24 . . Successful Hack 169 | . . . . . 25 4 27 . 30 . . . . . . . . . . 24 . 28 24 7 . . . Select Force Hacks 180 | . . . . . . . 180 . . . . . . . . . . . . . . . . . . . . Disable Machine 1155 | . . . . . . 45 15 . . . . . . 15 180 . . . . . 15 90 195 240 90 150 120 Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . Destroy Structure 1881 | . . . . . 9 2 . . 13 . . . . 52 256 . . . . 26 4 126 75 246 300 159 613 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . . 600 . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . 15 . . . . . . . 15 . . 15 . . Lose Combat Pursuer 810 | . . . . . 30 . . . . 60 . . . . 15 . . . 45 . 15 45 . 120 180 300 . Active Sensor Use 500 | . . . . . . . . . . . . . . . . . . . . . . . . . . 500 . Influence Decreases 20446 | 20 30 . . 20 528 615 441 44 330 232 305 52 362 587 1008 936 473 117 175 240 123 734 975 854 1198 1904 8143 Entered New Map 12573 | . . . . . . 229 109 44 . 3 13 42 . 7 229 550 105 107 . . 103 252 245 162 686 1564 8123 Time Decay 7089 | 20 30 . . 20 488 356 332 . 330 219 178 10 362 470 559 386 368 10 175 140 . 482 680 662 502 310 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . Lost Part 594 | . . . . . 40 30 . . . 10 114 . . 40 200 . . . . . 20 . 50 30 10 30 20 Lost Ally 90 | . . . . . . . . . . . . . . 70 20 . . . . . . . . . . . . Squads Dispatched 158 | . 2 . . 1 6 6 . . 3 . . . . 7 17 . . . . 1 1 6 2 16 45 45 . Investigation 14 | . 1 . . 1 1 . . . 1 . . . . . 1 . . . . 1 . . 2 . . 6 . Extermination 17 | . . . . . . . . . 1 . . . . 1 3 . . . . . . 2 . 6 3 1 . Reinforcement 28 | . 1 . . . 2 2 . . . . . . . 4 5 . . . . . 1 3 . 5 3 2 . Assault 81 | . . . . . . . . . . . . . . 2 5 . . . . . . 1 . 4 33 36 . Garrison 15 | . . . . . 3 4 . . 1 . . . . . 3 . . . . . . . . . 4 . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 2 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Active Scanning Responses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 2 . . . 6 1 . . . . . . . 2 1 . . . . . . 2 . 4 1 24 . Communications Jammed 81 | . . . . . . . . . . . . . . . 4 . . . 2 . 4 9 . 27 31 4 . Distress Signals 64 | . . . . . . . . . . . . . . . 2 . . . . . . 9 . 23 26 4 . Times Spotted 949 | . 2 . . 1 53 18 3 . 11 18 13 . 8 26 72 . 1 . 12 . 13 22 21 84 167 276 128 Peak Tracking Total 24 | . 2 . . 2 6 6 1 . 3 5 7 . 5 7 6 . 1 . 4 . 4 7 5 12 13 24 5 Tactical Retreats 37 | . . . . . 2 . . . . 1 . . . . 1 . . . 1 . 1 3 . 5 8 15 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . 1 . . . 1 4 . . . . . . . . 2 . . . . . 1 . 2 1 . 1 . Indirectly 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Trap Hack Attempts 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Machines Disabled 83 | . . . . . . 3 1 . . . . . . 2 12 . . . . . 1 6 14 18 6 10 10 Max in Single Turn 2 | . . . . . . 1 1 . . . . . . 1 1 . . . . . 1 2 1 2 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 7 | . . . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Machines Accessed 60 | . 1 . 1 1 9 2 12 . 6 1 1 . . 2 2 . 1 4 . 4 . 5 3 3 . . 2 Terminals 22 | . 1 . . . 6 2 6 . 3 1 . . . . . . . . . 1 . 1 . 1 . . . Fabricators 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . Recycling Units 10 | . . . . . . . 6 . . . . . . 1 1 . . . . 1 . 1 . . . . . Scanalyzers 9 | . . . . . 2 . . . 1 . . . . . . . . . . 1 . 2 1 2 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 149 | . 1 . 1 1 22 6 22 . 16 1 1 . . 3 3 . 1 17 . 8 . 11 6 8 . . 21 Successful 99 | . 1 . 1 1 12 1 16 . 9 1 1 . . 1 1 . 1 17 . 3 . 4 3 5 . . 21 Failed 50 | . . . . . 10 5 6 . 7 . . . . 2 2 . . . . 5 . 7 3 3 . . . Catastrophic 7 | . . . . . 1 1 . . 3 . . . . . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 1 . . . 9 2 17 . 4 . . 1 . 12 4 . . . . 1 . 8 24 9 11 5 . Terminals 48 | . 1 . . . 12 6 16 . 6 1 . . . . . . . . . 2 . 2 . 2 . . . Fabricators 12 | . . . . . . . . . 8 . . . . 2 . . . . . . . 2 . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 . . . . Recycling Units 12 | . . . . . . . 6 . . . . . . 1 2 . . . . 2 . 1 . . . . . Scanalyzers 26 | . . . . . 6 . . . 2 . . . . . . . . . . 3 . 6 3 6 . . . Garrison Access 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . . . 1 1 2 . 3 . . 1 1 . . . . . 1 17 . 1 . . . 1 . . 21 Record 24 | . . . 1 . . . . . . 1 . . . . . . . 5 . . . . . . . . 17 Part Schematic 5 | . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 6 | . . . . . 1 . 1 . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 15 | . . . . . 5 . . . 1 . . . . . . . . . . 1 . 3 1 4 . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 13 | . . . . . 3 . . . 1 . . . . . . . . . . 1 . 3 1 4 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 1 . . . 5 1 13 . 3 . . . . . 1 . . . . 1 . 1 2 . . . . Terminals 17 | . 1 . . . 5 1 7 . 3 . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Skim 14 | . 1 . . . 5 1 5 . 2 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . Patch 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . Recycling Units 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . . . 6 2 6 . 6 . . . . 2 1 . . . . 2 . 5 2 1 . . . Full Trace Events 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . . . 1 . 1 . . . . 15 . . . . . 4 . . . . 22 12 . . . Parts Built 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Time 153 | . . . . . . . . . 153 . . . . . . . . . . . . . . . . . . Total Part Build Rating 34 | . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . Part Studies Acquired 13 | . . . . . 3 . . . 1 . . . . . . . . . . 1 . 3 1 4 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Total Allies 9 | . . . . . . . . . . . . 6 . 1 1 . . . . . . . . . 1 . . Largest Group 7 | . . . . . . . . . . . . 6 6 7 1 . . . . . . . . . 1 . . Highest-Rated Group 386 | . . . . . . . . . . . . 354 354 386 180 . . . . . . . . . 269 . . Highest-Rated Ally 269 | . . . . . . . . . . . . 96 96 96 180 . . . . . . . . . 269 . . Zionite Dispatches 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Ally Attacks 169 | . . . . . . . . . . . . . 46 70 46 . . . . . . . . . 7 . . Total Damage 5670 | . . . . . . . . . . . . . 1388 2259 1351 . . . . . . . . . 672 . . Kills 31 | . . . . . . . . . . . . . 6 18 4 . . . . . . . . . 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Active Infowar (turns) 22210 | 27 217 125 318 554 1074 . . 415 1285 1058 821 . 709 1086 653 916 854 496 1048 298 324 1245 1577 1727 2261 3122 . Optics 1681 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1677 . Sensors 6477 | . . . . . . . . . . . . . . 829 201 916 854 256 . 274 3 1051 918 766 409 . . A.S.S. 2393 | . . . . . . . . . . . . . . . . . . . . . . . . . 695 1698 . IFF 3205 | . . . . . . . . . . . . . . . . . . . 1017 171 5 547 49 454 959 3 . Terrain 10974 | . . . . . . . . 413 143 819 758 . 709 1010 533 913 849 489 962 298 30 677 775 381 1213 2 . Traps 322 | . . . . . . . . . 153 . . . . 132 . . . . . . 37 . . . . . . Seismic 5829 | 27 217 125 318 554 1074 . . 415 1228 1054 817 . . . . . . . . . . . . . . . . T.N.C. 332 | . . . . . . . . . 332 . . . . . . . . . . . . . . . . . . Jamming 7671 | . . . . . . . . . . . . . . . 425 . . . 813 298 324 1245 772 1339 1575 880 . Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . 2 1 1 . . . 1 . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . 1 . . . . . . . 1 6 2 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Turns Passed 43811 | 132 217 125 318 554 2453 819 1020 2266 1395 1058 1142 1923 834 1197 1658 916 859 496 1163 298 324 1245 2682 2501 2261 8608 5347 Spaces Moved 19972 | 46 88 53 132 221 951 331 592 1163 751 624 676 1141 387 625 530 425 324 201 408 147 88 513 1163 1014 831 3645 2902 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 16741 | 42 88 53 132 221 803 31 . 1072 673 . 124 1141 387 625 64 169 324 108 381 147 88 513 1163 1014 831 3645 2902 Legs 447 | . . . . . . . . . . . . . . . 327 . . 93 27 . . . . . . . . Wheels 2780 | . . . . . 148 300 592 91 78 624 552 . . . 139 256 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 150 150 165 160 130 130 115 160 160 160 160 175 246 116 116 163 160 160 155 143 143 143 143 Average Speed 164 | 150 215 240 240 240 188 171 165 193 156 130 135 160 160 160 193 203 246 207 234 163 162 160 184 145 143 147 143 Slowest Speed 410 | 160 240 240 240 240 240 280 165 213 160 130 160 160 160 160 410 246 246 246 320 163 163 160 235 160 151 245 143 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Exploration Rate (%) 52 | 4 18 20 49 44 85 44 95 56 14 74 76 89 61 21 17 70 52 60 60 6 75 23 89 65 24 72 98 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 19 | . . . 1 . 2 . 8 . . 1 1 2 . . . 1 . 3 . . . . . . . . . Known Exits Taken 16 | . . . . . 1 1 . . 1 1 1 . . 1 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 . . . 1 1 . . . . . . . . . . . . 1 . Scrap Searched 21 | . . . . 2 . . . 4 . 3 2 4 . . . 2 1 . 3 . . . . . . . . Spaces Dug 164 | . . . . . 4 2 . . 2 . 5 . 8 14 3 5 7 . 12 9 . 22 9 15 18 15 14 Terrain Destroyed 771 | . . . . . 4 2 . . 13 6 22 . 15 18 143 10 10 . 36 13 4 47 34 84 96 90 124 Melee 42 | . . . . . 4 2 . . 2 . . . 8 5 1 . . . . 2 . 1 . 4 13 . . Projectile 422 | . . . . . . . . . . . 15 . 7 13 23 10 10 . 36 11 2 29 32 50 18 63 103 AOE 214 | . . . . . . . . . 11 6 7 . . . 119 . . . . . . 16 . 30 24 . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Total 27013 | 71 98 52 134 239 1375 476 618 1184 917 819 826 1236 556 766 846 467 372 274 536 189 191 777 1534 1572 1404 6118 3366 Wait 3406 | 1 . . . . 147 45 3 . 81 138 64 69 141 19 42 17 34 4 31 11 18 99 137 137 208 1864 96 Move 19943 | 45 87 52 131 220 950 330 591 1162 750 623 675 1140 386 624 528 424 323 200 407 146 87 512 1162 1013 830 3644 2901 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 298 | 1 1 . 3 11 30 6 2 5 11 2 5 11 . 23 25 4 1 19 6 7 5 7 25 23 12 39 14 Fast Attach 224 | 7 . . . . 15 13 2 3 3 2 10 . . 4 23 2 . 6 12 . 11 3 22 31 7 28 20 Attach 136 | . . . . . 6 2 . 3 7 1 10 1 . 7 15 . . 7 5 2 2 2 12 15 7 29 3 Detach 58 | . . . . . 3 . . . 2 . 3 . . 2 5 . . 2 1 1 2 1 3 9 5 17 2 Swap 627 | . 1 . . 3 33 11 3 3 19 14 8 3 8 33 47 5 3 6 15 4 17 52 52 83 84 78 42 Drop 392 | . . . . 2 46 14 7 8 10 4 . 9 . 21 21 6 1 23 18 5 15 8 41 37 19 53 24 Fire 1667 | 17 9 . . 3 123 36 10 . 27 31 51 . 7 26 133 9 10 1 36 11 34 58 75 195 205 296 264 Melee 114 | . . . . . 6 10 . . 2 . . 3 14 6 4 . . 6 5 2 . 5 3 18 18 12 . Ram 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crush 22 | . . . . . 6 . . . 5 . . . . 1 1 . . . . . . 3 . 1 4 1 . Escape Stasis 14 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 5 6 . Rewire 7 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 . Trap 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 93 | . . . . . . 8 . . . . . . . . . . . . . . . 27 . 10 . 48 . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 3) 253 | -10/Materials | Met 8R-AWN 303 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 353 | -10/Mines | Followed 8R-AWN into the Mines 354 | -10/Mines | Met a Derelict bent on vengeance 434 | -10/Mines | Discovered new exit (range 5) 475 | -10/Mines | Entered Exiles 546 | -10/Exiles | Welcomed by 8R-AWN 584 | -10/Exiles | Met EX-HEX 678 | -10/Exiles | Met EX-DEC 692 | -10/Exiles | Learned location of Zion (-6) 766 | -10/Exiles | Discovered new exit (range 14) 793 | -10/Exiles | Entered Mines 844 | -9/Mines | Learned Materials interactive machine intel 894 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1071 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1094 | -9/Mines | Discovered new exit (range 13) 1267 | -9/Mines | Met a Derelict shopkeep closing up shop 1284 | -9/Mines | Found Powered Armor 1347 | -9/Mines | Entered Materials 1347 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1348 | -8/Materials | Loaded intel: 19 interactive machine locations 1602 | -8/Materials | Discovered new exit (range 9) 1652 | -8/Materials | Build established: Scavenger-Mutant 1945 | -8/Materials | Discovered new exit (range 4) 2620 | -8/Materials | Discovered new exit (range 16) 2815 | -8/Materials | Identified exit to Storage 2873 | -8/Materials | Discovered new exit (range 15) 3401 | -8/Materials | Garrison activated, responded to threat 3447 | -8/Materials | Learned location of 1 exit from Lower Caves 3517 | -8/Materials | Core integrity fell below 50% 3534 | -8/Materials | Learned 2 Storage zone layouts 3562 | -8/Materials | Learned location of Extension (-4) 3579 | -8/Materials | Identified exit to Factory 3588 | -8/Materials | Learned Factory trap positions 3589 | -8/Materials | Learned Factory trap positions 3595 | -8/Materials | Learned Storage garrison access intel 3800 | -8/Materials | Entered Storage 3801 | -8/Storage | Identified exit to Recycling 3802 | -8/Storage | Loaded intel: 1 garrison access location 4085 | -8/Storage | Garrison activated, responded to threat 4120 | -8/Storage | Lost 3 parts (1p2u) 4389 | -8/Storage | Build established: Mutant 4570 | -8/Storage | Garrison activated, responded to threat 4612 | -8/Storage | Used back door to open Recycling access 4619 | -8/Storage | Entered Recycling 5164 | -8/Recycling | Discovered new exit (range 16) 5294 | -8/Recycling | Learned location of 1 exit from Extension 5455 | -8/Recycling | Learned location of Storage (-8) 5500 | -8/Recycling | Learned location of Lower Caves (-7) 5538 | -8/Recycling | Learned 2 Lower Caves zone layouts 5601 | -8/Recycling | Scanned before Scraplab entrance 5624 | -8/Recycling | Entered Scraplab 5637 | -8/Recycling | Discovered new exit (range 2) 5639 | -8/Recycling | Entered Scraptown 5639 | -8/Scraptown | System corruption cleaned by C-Scrubber 5959 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6299 | -8/Scraptown | Visited Awakened 6325 | -8/Scraptown | Visited Shadow of the Wyrm 6349 | -8/Scraptown | Visited CR-KLE's Repair Center 6764 | -8/Scraptown | Visited Fellowship of the Rings 6821 | -8/Scraptown | Visited SPCMW 6851 | -8/Scraptown | Visited Symbiants 7283 | -8/Scraptown | CR-KLE repaired 6 parts 7392 | -8/Scraptown | Discovered new exit (range 13) 7905 | -8/Scraptown | Entered Factory 7905 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 7906 | -6/Factory | Identified exit to Lower Caves 7907 | -6/Factory | Loaded intel: 85 trap records 8055 | -6/Factory | Fabricated Imp. Medium Treads (x2) 8097 | -6/Factory | Fabricated Powered Armor (x2) 8480 | -6/Factory | Build established: Gunner 8504 | -6/Factory | Garrison activated, responded to threat 9041 | -6/Factory | Fabricated Adv. Component Analysis Suite? 9300 | -6/Factory | Entered Lower Caves 9301 | -6/Lower Caves | Identified exit to Lower Caves 9525 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9550 | -6/Lower Caves | Learned Factory stockpile data 9569 | -6/Lower Caves | Encountered a Warlord checkpoint 9773 | -6/Lower Caves | Build established: Skirmisher 10238 | -6/Lower Caves | Lost 3 allies 10358 | -6/Lower Caves | Entered another Lower Caves area 10359 | -6/Lower Caves | Identified exit to Zion 10411 | -6/Lower Caves | Encountered a Warlord checkpoint 10442 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10466 | -6/Lower Caves | Spotted B-75 Beast 10521 | -6/Lower Caves | Destroyed B-75 Beast 10550 | -6/Lower Caves | Lost 11 parts (2p2n3u4w) 10895 | -6/Lower Caves | Build established: Scavenger-Skirmisher 11291 | -6/Lower Caves | Lost 5 parts (1n1u3w) 11500 | -6/Lower Caves | Entered Zion 11553 | -6/Zion | System corruption cleaned by Quarantine Array 11640 | -6/Zion | Build established: Scavenger-Gunner 11704 | -6/Zion | Discovered new exit (range 16) 12194 | -6/Zion | Given A8's code to call for help 12584 | -6/Zion | Learned Factory emergency access door positions 12596 | -6/Zion | Found Unknown Piercing Weapon 12718 | -6/Zion | Learned Factory stockpile data 12722 | -6/Zion | Identified CR-A16's Pointy Stick 12834 | -6/Zion | Met Imprinter 12862 | -6/Zion | Imprinted 12865 | -6/Zion | Declared Zion's savior 13017 | -6/Zion | Build established: Scavenger-Mutant 13026 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13030 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13423 | -6/Zion | Entered Proximity Caves 13423 | -5/Proximity Caves | Accompanied by 6 allies 13873 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 13934 | -5/Proximity Caves | Discovered new exit (range 22) 14086 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14257 | -5/Proximity Caves | Entered Factory 14257 | -5/Factory | Accompanied by 6 allies 14257 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14258 | -5/Factory | Loaded intel: 107 trap records 14624 | -5/Factory | Retrieved Zion intel report: Guard Positions 14625 | -5/Factory | Zion Thermal Resupply teleported in 14990 | -5/Factory | Build established: Skirmisher 15179 | -5/Factory | Lost 3 allies 15212 | -5/Factory | Cargo convoy interrupted 15387 | -5/Factory | Discovered new exit (range 19) 15453 | -5/Factory | Identified exit to Factory 15454 | -5/Factory | Entered another Factory area 15454 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15477 | -4/Factory | Lost 3 parts (1n1u1w) 15646 | -4/Factory | Lost 8 parts (1p4n2u1w) 15807 | -4/Factory | Crushed by falling debris 15897 | -4/Factory | Zion hero teleported in (7V-RTL) 15897 | -4/Factory | Attached CPS modules to 7V-RTL 15926 | -4/Factory | Discovered new exit (range 14) 15951 | -4/Factory | Identified exit to Research 16072 | -4/Factory | Garrison activated, responded to threat 16075 | -4/Factory | System corruption reached 10% 16454 | -4/Factory | First assault squad dispatched 16548 | -4/Factory | Found Adv. Powered Armor 16566 | -4/Factory | Found Prototype Device 16566 | -4/Factory | Identified 7V-RTL's Ultimate Field 16575 | -4/Factory | Lost 4 parts (2n2u) 16619 | -4/Factory | Found Adv. Powered Armor 16713 | -4/Factory | Terminal network hard line cut 16761 | -4/Factory | Discovered new exit (range 17) 16770 | -4/Factory | Build established: Scavenger-Tank 16818 | -4/Factory | Discovered exit to Research (range 18) 16918 | -4/Factory | Destroyed 9 combat bots 17106 | -4/Factory | Identified exit to Upper Caves 17112 | -4/Factory | Entered Upper Caves 17418 | -4/Upper Caves | Build established: Scavenger-Skirmisher 17532 | -4/Upper Caves | Discovered new exit (range 16) 17800 | -4/Upper Caves | Identified exit to Upper Caves 18028 | -4/Upper Caves | Entered another Upper Caves area 18611 | -4/Upper Caves | Discovered new exit (range 22) 18884 | -4/Upper Caves | Identified exit to Zhirov 18887 | -4/Upper Caves | Entered Zhirov 18890 | -4/Zhirov | Discovered new exit (range 3) 18934 | -4/Zhirov | Met Zhirov 19003 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19040 | -4/Zhirov | Found Alien Artifact 19040 | -4/Zhirov | Identified Integrated Dissipator 19040 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19102 | -4/Zhirov | Attached CPS modules to Q680-i 19287 | -4/Zhirov | Found Alien Artifact 19379 | -4/Zhirov | Identified exit to Proximity Caves 19383 | -4/Zhirov | Entered Proximity Caves 19385 | -3/Proximity Caves | Spotted B-86 Titan 19448 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 19451 | -3/Proximity Caves | Destroyed B-86 Titan 19728 | -3/Proximity Caves | Spotter reported a threat 19754 | -3/Proximity Caves | Spotter reported a threat 19793 | -3/Proximity Caves | Spotter reported a threat 19875 | -3/Proximity Caves | Spotter reported a threat 20061 | -3/Proximity Caves | Discovered exit to Research (range 22) 20120 | -3/Proximity Caves | Found Alien Artifact 20120 | -3/Proximity Caves | Identified Core Expander 20120 | -3/Proximity Caves | Installed Core Expander, added new Utility slot 20410 | -3/Proximity Caves | Build established: Scavenger-Tank 20546 | -3/Proximity Caves | Entered Research 20546 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 20626 | -3/Research | Found Prototype Device 20640 | -3/Research | Identified Exp. Focal Shield 20796 | -3/Research | Search patrols dispatched 20844 | -3/Research | Identified exit to DSF 20844 | -3/Research | Entered DSF 20872 | -3/DSF | Additional patrols routed to DSF 21041 | -3/DSF | Discovered new exit (range 22) 21105 | -3/DSF | Sterilization system engaged 21125 | -3/DSF | Ambient heat levels rising (+10) 21140 | -3/DSF | Ambient heat levels rising (+10) 21155 | -3/DSF | Ambient heat levels rising (+10) 21167 | -3/DSF | Identified exit to Research 21168 | -3/DSF | Entered Research 21168 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21654 | -2/Research | Spotted B-90 Cyclops 21658 | -2/Research | Destroyed B-90 Cyclops 21845 | -2/Research | Found Prototype Device 21849 | -2/Research | Identified Thermal Barrier 21918 | -2/Research | First assault squad dispatched 22077 | -2/Research | Retrieved Zion intel report: Guard Positions 22169 | -2/Research | Discovered new exit (range 24) 22410 | -2/Research | Identified exit to Quarantine 22413 | -2/Research | Entered Quarantine 22452 | -2/Quarantine | Cryocooling Duct disabled 22466 | -2/Quarantine | Cryocooling Duct disabled 22467 | -2/Quarantine | Ambient heat levels rising (+20) 22467 | -2/Quarantine | Non-combat units ordered to evacuate 22481 | -2/Quarantine | Ambient heat levels rising (+20) 22481 | -2/Quarantine | Combat units ordered to evacuate 22493 | -2/Quarantine | Found Alien Artifact 22493 | -2/Quarantine | Identified Phase Armor 22581 | -2/Quarantine | Quarantine Guard activated 22632 | -2/Quarantine | Found Alien Slashing Weapon 22718 | -2/Quarantine | Spotted Quarantine Guard 22721 | -2/Quarantine | Build established: Scavenger-Skirmisher 22784 | -2/Quarantine | Destroyed Quarantine Guard 22941 | -2/Quarantine | Spotted Quarantine Guard 22952 | -2/Quarantine | Destroyed Quarantine Guard 22952 | -2/Quarantine | Spotted Quarantine Guard 22964 | -2/Quarantine | Destroyed Quarantine Guard 23006 | -2/Quarantine | Spotted Quarantine Guard 23014 | -2/Quarantine | Destroyed Quarantine Guard 23052 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 23082 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 23132 | -2/Quarantine | Found Alien Artifact 23171 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 23178 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23230 | -2/Quarantine | Spotted Quarantine Guard 23257 | -2/Quarantine | Destroyed Quarantine Guard 23282 | -2/Quarantine | Discovered new exit (range 11) 23282 | -2/Quarantine | Spotted Quarantine Guard 23304 | -2/Quarantine | Destroyed Quarantine Guard 23337 | -2/Quarantine | Found Alien Impact Weapon 23355 | -2/Quarantine | Spotted Quarantine Guard 23370 | -2/Quarantine | Spotted Quarantine Guard 23379 | -2/Quarantine | Destroyed Quarantine Guard 23389 | -2/Quarantine | Destroyed Quarantine Guard 23413 | -2/Quarantine | Lost 3 parts (3w) 23428 | -2/Quarantine | Identified exit to Access 23452 | -2/Quarantine | Spotted Quarantine Guard 23471 | -2/Quarantine | Build established: Scavenger-Tank 23511 | -2/Quarantine | Destroyed Quarantine Guard 23540 | -2/Quarantine | Found Gamma Bomb Array 23682 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 23863 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 23901 | -2/Quarantine | Terminal network hard line cut 24014 | -2/Quarantine | Spotted Quarantine Guard 24024 | -2/Quarantine | Destroyed Quarantine Guard 24054 | -2/Quarantine | Identified Core Stripper 24161 | -2/Quarantine | Spotted Fortress 24167 | -2/Quarantine | Destroyed Fortress 24187 | -2/Quarantine | Found Prototype Reactor 24187 | -2/Quarantine | Identified Vortex Chain Reactor 24192 | -2/Quarantine | Found Prototype Device 24193 | -2/Quarantine | Identified Exp. EM Shield 24202 | -2/Quarantine | Found Prototype Device 24209 | -2/Quarantine | Identified Exp. Force Field 24374 | -2/Quarantine | Identified Sigix Broadsword 24395 | -2/Quarantine | Found Alien Artifact 24396 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 24396 | -2/Quarantine | Warped through subspace 24514 | -2/Quarantine | Found Alien Artifact 24514 | -2/Quarantine | Identified Dimensional Node Initializer 24514 | -2/Quarantine | Initialized slip node 24518 | -2/Quarantine | Found Dimensional Node Initializer 24534 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24665 | -2/Quarantine | Build established: Tank 24808 | -2/Quarantine | Found Alien Artifact 24808 | -2/Quarantine | Identified Core Reset Matrix 24808 | -2/Quarantine | Identified Transdimensional Reconstructor 24808 | -2/Quarantine | Identified Subatomic Replicator 24808 | -2/Quarantine | Used Core Reset Matrix 24812 | -2/Quarantine | Detected hypermatrix surge 24812 | -2/Quarantine | Sensed 7 artifacts in vicinity 24814 | -2/Quarantine | Discovered exit to Access (range 8) 25089 | -2/Quarantine | Discovered new exit (range 5) 25089 | -2/Quarantine | Discovered new exit (range 6) 25089 | -2/Quarantine | Spotted Quarantine Guard 25089 | -2/Quarantine | Spotted Quarantine Guard 25093 | -2/Quarantine | Identified exit to Section 7 25095 | -2/Quarantine | Entered Section 7 25096 | -2/Section 7 | Detected hypermatrix surge 25096 | -2/Section 7 | Sensed 24 artifacts in vicinity 25179 | -2/Section 7 | Found Integrated Dissipator 25179 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25387 | -2/Section 7 | Spotted S7 Guard 25397 | -2/Section 7 | Attached CPS modules to S7 Guard 25418 | -2/Section 7 | Destroyed S7 Guard 25425 | -2/Section 7 | Found Prototype Protection 25425 | -2/Section 7 | Identified Hvy. Regenerative Plating 25443 | -2/Section 7 | Found Core Regenerator 25443 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 25463 | -2/Section 7 | Spotted S7 Guard 25503 | -2/Section 7 | Destroyed S7 Guard 25641 | -2/Section 7 | Discovered exit to Access (range 8) 25650 | -2/Section 7 | Spotted S7 Guard 25663 | -2/Section 7 | Destroyed S7 Guard 25673 | -2/Section 7 | Initialized slip node 25679 | -2/Section 7 | Found Core Membrane 25679 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 25701 | -2/Section 7 | Build established: Alien-Tank 25808 | -2/Section 7 | Found Integrity Redistributor 26293 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 26306 | -2/Section 7 | Found Prototype Device 26372 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 26372 | -2/Section 7 | Identified Exp. Transmission Jammer 26411 | -2/Section 7 | Spotted Executioner 26414 | -2/Section 7 | Spotted Executioner 26435 | -2/Section 7 | Destroyed Executioner 26439 | -2/Section 7 | Destroyed Executioner 26466 | -2/Section 7 | Found Prototype Processor 26466 | -2/Section 7 | Identified Exp. Core Analyzer 26595 | -2/Section 7 | First assault squad dispatched 26618 | -2/Section 7 | Found Sigix Sheargun 26622 | -2/Section 7 | Found Sigix Sheargun 26629 | -2/Section 7 | Terminal network hard line cut 26632 | -2/Section 7 | Found Sigix Sheargun 26643 | -2/Section 7 | Spotted Striker 26643 | -2/Section 7 | Spotted Striker 26657 | -2/Section 7 | Destroyed Striker 26661 | -2/Section 7 | Spotted Striker 26661 | -2/Section 7 | Spotted Striker 26664 | -2/Section 7 | Destroyed Striker 26667 | -2/Section 7 | Destroyed Striker 26680 | -2/Section 7 | Destroyed Striker 26710 | -2/Section 7 | Found Sigix Shearcannon 26792 | -2/Section 7 | Spotted Executioner 26792 | -2/Section 7 | Spotted Executioner 26803 | -2/Section 7 | Scanned by Researcher 26804 | -2/Section 7 | Intercept squad dispatched 26823 | -2/Section 7 | Spotted Tracker 26823 | -2/Section 7 | Spotted Tracker 26837 | -2/Section 7 | Destroyed Tracker 26848 | -2/Section 7 | Destroyed Executioner 26856 | -2/Section 7 | Destroyed Executioner 26866 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 26869 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-424) 26870 | -2/Section 7 | Core integrity fell below 50% 26882 | -2/Section 7 | Destroyed Tracker 26900 | -2/Section 7 | Spotted Combat Programmer 26906 | -2/Section 7 | Spotted Combat Programmer 26919 | -2/Section 7 | Destroyed Combat Programmer 26937 | -2/Section 7 | Destroyed Combat Programmer 26966 | -2/Section 7 | Destroyed 13 combat bots 26967 | -2/Section 7 | Found Prototype Processor 26967 | -2/Section 7 | Identified Exp. Targeting Computer 27045 | -2/Section 7 | Destroyed 7 combat bots 27137 | -2/Section 7 | Spotted B-99 Colossus 27182 | -2/Section 7 | Found Integrated Dissipator 27182 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27185 | -2/Section 7 | Found Integrated Dissipator 27185 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27188 | -2/Section 7 | Found Integrated Dissipator 27188 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27248 | -2/Section 7 | Destroyed B-99 Colossus 27283 | -2/Section 7 | Found Prototype Device 27283 | -2/Section 7 | Identified Exp. Thermal Shield 27289 | -2/Section 7 | Found Prototype Ballistic Gun 27289 | -2/Section 7 | Identified Multirail 27305 | -2/Section 7 | Found Multirail 27315 | -2/Section 7 | Found Multirail 27390 | -2/Section 7 | Found LRC Armor 27390 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 27399 | -2/Section 7 | Found LRC Energy Well 27399 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27458 | -2/Section 7 | Found Integrated Reactor 27458 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27587 | -2/Section 7 | Warped through subspace to slip node 27596 | -2/Section 7 | Entered Access 27596 | -1/Access | Evolved 2 slots: Utility x2 28088 | -1/Access | Build established: Alien-Assassin 28127 | -1/Access | Intercept squad dispatched 28137 | -1/Access | Spotted Tracker 28138 | -1/Access | Spotted Tracker 28145 | -1/Access | Destroyed Tracker 28153 | -1/Access | Destroyed Tracker 28166 | -1/Access | Retrieved Zion intel report: Branch Access 28166 | -1/Access | Identified exit to Command 28167 | -1/Access | Zion Experimental squad teleported in 28229 | -1/Access | Spotted Combat Programmer 28230 | -1/Access | Spotted Combat Programmer 28241 | -1/Access | Destroyed Combat Programmer 28263 | -1/Access | Destroyed Combat Programmer 28268 | -1/Access | Found Prototype Protection 28268 | -1/Access | Identified Zio. Weapon Casing 28271 | -1/Access | Found Prototype Protection 28271 | -1/Access | Identified Zio. Shade Armor 28281 | -1/Access | Found Zio. Shade Armor 28285 | -1/Access | Found Zio. Shade Armor 28561 | -1/Access | Energy Cycler disabled 28733 | -1/Access | Discovered new exit (range 8) 28825 | -1/Access | Found Prototype Device 28826 | -1/Access | Identified Adv. Kinecellerator 28837 | -1/Access | Found Multirail 28841 | -1/Access | Found Multirail 28846 | -1/Access | First assault squad dispatched 28848 | -1/Access | Found Adv. Kinecellerator 28872 | -1/Access | Intercept squad dispatched 28894 | -1/Access | Terminal network hard line cut 28896 | -1/Access | Spotted Tracker 28896 | -1/Access | Spotted Tracker 28898 | -1/Access | Spotted Tracker 28903 | -1/Access | Destroyed Tracker 28910 | -1/Access | Destroyed Tracker 28910 | -1/Access | Destroyed Tracker 28913 | -1/Access | Spotted Combat Programmer 28915 | -1/Access | Spotted Combat Programmer 28925 | -1/Access | Destroyed Combat Programmer 28934 | -1/Access | Build established: Alien-Tank 28952 | -1/Access | High security lockdown imminent 28975 | -1/Access | Spotted Combat Programmer 28975 | -1/Access | Destroyed Combat Programmer 28996 | -1/Access | Destroyed 15 combat bots 29032 | -1/Access | High security lockdown engaged 29138 | -1/Access | Found Unknown Device 29138 | -1/Access | Identified Launcher Loader 29162 | -1/Access | Found Prototype Device 29162 | -1/Access | Identified Active Sensor Suite 29181 | -1/Access | Spotted Investigator 29181 | -1/Access | Garrison activated, responded to threat 29195 | -1/Access | Destroyed Investigator 29309 | -1/Access | Spotted Executioner 29309 | -1/Access | Spotted Striker 29309 | -1/Access | Spotted Executioner 29313 | -1/Access | Destroyed Executioner 29320 | -1/Access | Destroyed Executioner 29320 | -1/Access | Garrison activated, responded to threat 29323 | -1/Access | Destroyed Striker 29400 | -1/Access | Destroyed 42 combat bots 29519 | -1/Access | Destroyed 29 combat bots 29609 | -1/Access | Spotted Striker 29615 | -1/Access | Destroyed Striker 29668 | -1/Access | Spotted Striker 29672 | -1/Access | Destroyed Striker 29675 | -1/Access | Destroyed Striker 29715 | -1/Access | Found Gamma Bomb Array+ 29777 | -1/Access | Sterilization system engaged 29857 | -1/Access | Entered Command 30107 | -1/Command | First assault squad dispatched 30537 | -1/Command | High security lockdown imminent 30560 | -1/Command | Retrieved Zion intel report: Active Terminals 30617 | -1/Command | High security lockdown engaged 30799 | -1/Command | Destroyed 14 combat bots 30858 | -1/Command | Spotted Investigator 30866 | -1/Command | Spotted Striker 30866 | -1/Command | Spotted Executioner 30866 | -1/Command | Destroyed Executioner 30872 | -1/Command | Spotted Executioner 30886 | -1/Command | Destroyed Executioner 30907 | -1/Command | Destroyed 13 combat bots 30961 | -1/Command | Destroyed Striker 31078 | -1/Command | Destroyed 30 combat bots 31207 | -1/Command | Spotted Executioner 31208 | -1/Command | Destroyed Executioner 31228 | -1/Command | Spotted Striker 31228 | -1/Command | Spotted Executioner 31228 | -1/Command | Spotted Striker 31228 | -1/Command | Spotted Executioner 31228 | -1/Command | Spotted Executioner 31238 | -1/Command | Destroyed Executioner 31248 | -1/Command | Destroyed Executioner 31262 | -1/Command | Destroyed Striker 31265 | -1/Command | Destroyed Striker 31279 | -1/Command | Destroyed Executioner 31299 | -1/Command | Found Adv. Kinecellerator 31300 | -1/Command | Destroyed 26 combat bots 31307 | -1/Command | Found Exp. Core Analyzer 31503 | -1/Command | Spotted Executioner 31504 | -1/Command | Spotted Striker 31508 | -1/Command | Destroyed Striker 31513 | -1/Command | Spotted Striker 31516 | -1/Command | Spotted Investigator 31525 | -1/Command | Destroyed Striker 31529 | -1/Command | Spotted Executioner 31530 | -1/Command | Spotted Striker 31536 | -1/Command | Destroyed Striker 31552 | -1/Command | Destroyed Executioner 31555 | -1/Command | Spotted Executioner 31567 | -1/Command | Destroyed Executioner 31571 | -1/Command | Destroyed Executioner 31575 | -1/Command | Spotted Executioner 31577 | -1/Command | Destroyed Executioner 31580 | -1/Command | Destroyed Executioner 31592 | -1/Command | Destroyed Investigator 31618 | -1/Command | Destroyed 31 combat bots 31640 | -1/Command | Spotted Executioner 31649 | -1/Command | Destroyed Executioner 31797 | -1/Command | Destroyed Striker 31804 | -1/Command | Spotted Executioner 31804 | -1/Command | Spotted Striker 31804 | -1/Command | Spotted Striker 31812 | -1/Command | Destroyed Striker 31825 | -1/Command | Destroyed Executioner 31832 | -1/Command | Destroyed Striker 31967 | -1/Command | Spotted Striker 31967 | -1/Command | Spotted Executioner 31970 | -1/Command | Destroyed Striker 31973 | -1/Command | Destroyed Executioner 32772 | -1/Command | Found Active Sensor Suite 33042 | -1/Command | Destroyed 7 combat bots 33060 | -1/Command | Spotted M Guard 33062 | -1/Command | Spotted M Guard 33186 | -1/Command | Spotted Combat Programmer 33186 | -1/Command | Spotted Combat Programmer 33201 | -1/Command | Destroyed Combat Programmer 33205 | -1/Command | Destroyed Combat Programmer 33227 | -1/Command | Destroyed M Guard 33228 | -1/Command | Destroyed M Guard 33228 | -1/Command | All MAIN.C guards destroyed 33248 | -1/Command | Found Corrupted Prototype Reactor 33248 | -1/Command | Identified Zero-point Reactor 33253 | -1/Command | Found Corrupted Zero-point Reactor 33258 | -1/Command | Found Corrupted Zero-point Reactor 33276 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-252) 33589 | -1/Command | Met MAIN.C 33606 | -1/Command | 0b10 Conduit disabled 33634 | -1/Command | Destroyed MAIN.C Shell 33636 | -1/Command | MAIN.C activated Command garrisons 33674 | -1/Command | Destroyed MAIN.C 33696 | -1/Command | Discovered new exit (range 46) 33696 | -1/Command | Discovered new exit (range 100) 33696 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 33938 | -1/Command | Build established: Scavenger-Tank 34682 | -1/Command | Found Exp. Armor Integrity Analyzer 34685 | -1/Command | Found Z-bomb Delivery System 35508 | -1/Command | Found Multirail 35717 | -1/Command | Build established: Alien-Tank 36628 | -1/Command | Build established: Scavenger-Tank 36935 | -1/Command | Found Exp. Targeting Computer 37261 | -1/Command | Found Exp. Focal Shield 37273 | -1/Command | Found Zero-point Reactor 37379 | -1/Command | Found Zero-point Reactor 37678 | -1/Command | Found Multirail 37702 | -1/Command | Found Multirail 37755 | -1/Command | Build established: Alien-Tank 37965 | -1/Command | Found Exp. Powered Armor 38238 | -1/Command | Build established: Scavenger-Tank 38442 | -1/Command | Found Exp. Targeting Computer 38460 | -1/Command | Warped through subspace to slip node 38460 | -1/Command | Discovered new exit (range 4) 38465 | -1/Command | Entered Access_0 38466 | -1/Access_0 | Sensed 2 artifacts in vicinity 38469 | -1/Access_0 | Met Architect 38474 | -1/Access_0 | Architect warped through subspace 38495 | -1/Access_0 | Destroyed A8 38517 | -1/Access_0 | Found Exp. Thermal Shield 38523 | -1/Access_0 | Architect warped through subspace 38567 | -1/Access_0 | Architect warped through subspace 38574 | -1/Access_0 | Found Exp. Weapon Cycler 38577 | -1/Access_0 | Found Prototype Device 38577 | -1/Access_0 | Identified Desublimator 38608 | -1/Access_0 | Architect warped through subspace 38650 | -1/Access_0 | Architect warped through subspace 38690 | -1/Access_0 | Architect warped through subspace 38730 | -1/Access_0 | Architect warped through subspace 38751 | -1/Access_0 | Build established: Scavenger-Gunner 38756 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 38765 | -1/Access_0 | Architect warped through subspace 38794 | -1/Access_0 | Architect warped through subspace 38815 | -1/Access_0 | Destroyed A6 38831 | -1/Access_0 | Architect warped through subspace 38866 | -1/Access_0 | Architect warped through subspace 38909 | -1/Access_0 | Architect warped through subspace 38943 | -1/Access_0 | Architect warped through subspace 38970 | -1/Access_0 | Architect warped through subspace 39001 | -1/Access_0 | Architect warped through subspace 39022 | -1/Access_0 | Architect warped through subspace 39062 | -1/Access_0 | Architect warped through subspace 39110 | -1/Access_0 | Architect warped through subspace 39126 | -1/Access_0 | Subspace Access Node disabled 39143 | -1/Access_0 | Architect warped through subspace 39168 | -1/Access_0 | Architect warped through subspace 39201 | -1/Access_0 | Architect warped through subspace 39234 | -1/Access_0 | Architect warped through subspace 39273 | -1/Access_0 | Architect warped through subspace 39303 | -1/Access_0 | Architect warped through subspace 39338 | -1/Access_0 | Architect warped through subspace 39375 | -1/Access_0 | Architect warped through subspace 39414 | -1/Access_0 | Architect warped through subspace 39434 | -1/Access_0 | Found Exp. Phase Shifter 39448 | -1/Access_0 | Architect warped through subspace 39463 | -1/Access_0 | A5 warped into view 39475 | -1/Access_0 | Destroyed A5 39480 | -1/Access_0 | Architect warped through subspace 39524 | -1/Access_0 | Architect warped through subspace 39533 | -1/Access_0 | Found Spectral Analyzer 39563 | -1/Access_0 | Architect warped through subspace 39613 | -1/Access_0 | Architect warped through subspace 39665 | -1/Access_0 | Architect warped through subspace 39717 | -1/Access_0 | Architect warped through subspace 39759 | -1/Access_0 | Architect warped through subspace 39795 | -1/Access_0 | Architect warped through subspace 39832 | -1/Access_0 | Architect warped through subspace 39863 | -1/Access_0 | Architect warped through subspace 39892 | -1/Access_0 | Architect warped through subspace 39926 | -1/Access_0 | Architect warped through subspace 39961 | -1/Access_0 | Architect warped through subspace 40007 | -1/Access_0 | Architect warped through subspace 40057 | -1/Access_0 | Architect warped through subspace 40093 | -1/Access_0 | Subspace Access Node disabled 40107 | -1/Access_0 | Architect warped through subspace 40128 | -1/Access_0 | A4 warped into view 40143 | -1/Access_0 | Destroyed A4 40168 | -1/Access_0 | Architect warped through subspace 40231 | -1/Access_0 | Architect warped through subspace 40266 | -1/Access_0 | Subspace Access Node disabled 40287 | -1/Access_0 | Architect warped through subspace 40351 | -1/Access_0 | Architect warped through subspace 40401 | -1/Access_0 | Architect warped through subspace 40442 | -1/Access_0 | Architect warped through subspace 40483 | -1/Access_0 | Architect warped through subspace 40533 | -1/Access_0 | Architect warped through subspace 40575 | -1/Access_0 | Architect warped through subspace 40625 | -1/Access_0 | Architect warped through subspace 40670 | -1/Access_0 | Architect warped through subspace 40710 | -1/Access_0 | Architect warped through subspace 40748 | -1/Access_0 | Architect warped through subspace 40779 | -1/Access_0 | Architect warped through subspace 40822 | -1/Access_0 | Architect warped through subspace 40848 | -1/Access_0 | Architect warped through subspace 40878 | -1/Access_0 | Architect warped through subspace 40914 | -1/Access_0 | Architect warped through subspace 40943 | -1/Access_0 | Architect warped through subspace 40978 | -1/Access_0 | Architect warped through subspace 41005 | -1/Access_0 | Destroyed A2 41010 | -1/Access_0 | Architect warped through subspace 41020 | -1/Access_0 | Architect warped through subspace 41032 | -1/Access_0 | Architect warped through subspace 41040 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 41051 | -1/Access_0 | Architect warped through subspace 41067 | -1/Access_0 | Architect warped through subspace 41100 | -1/Access_0 | Architect warped through subspace 41122 | -1/Access_0 | Architect warped through subspace 41146 | -1/Access_0 | Architect warped through subspace 41168 | -1/Access_0 | Singularity Gate disabled 41177 | -1/Access_0 | Architect warped through subspace 41200 | -1/Access_0 | Singularity Gate disabled 41201 | -1/Access_0 | Architect warped through subspace 41231 | -1/Access_0 | Architect warped through subspace 41256 | -1/Access_0 | Architect warped through subspace 41276 | -1/Access_0 | Architect warped through subspace 41295 | -1/Access_0 | Architect warped through subspace 41310 | -1/Access_0 | Architect warped through subspace 41331 | -1/Access_0 | Architect warped through subspace 41343 | -1/Access_0 | Architect warped through subspace 41367 | -1/Access_0 | Subspace Access Node disabled 41395 | -1/Access_0 | Destroyed Architect 41402 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 41405 | -1/Access_0 | Found Prototype Hackware 41410 | -1/Access_0 | Found Prototype Protection 41410 | -1/Access_0 | Identified Centrium Linked Plating 41729 | -1/Access_0 | A3 warped into view 41747 | -1/Access_0 | Destroyed A3 41755 | -1/Access_0 | Found Prototype Device 41755 | -1/Access_0 | Identified ST Field Compressor 41759 | -1/Access_0 | Found Prototype Ballistic Gun 41759 | -1/Access_0 | Identified A3's Sniper Rifle 41769 | -1/Access_0 | Found Deep Network Scanner 42102 | -1/Access_0 | Found Integrated Reactor 42102 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 43789 | -1/Access_0 | Identified Architect God Chip A 43802 | -1/Access_0 | Warped through subspace to slip node 43802 | -1/Access_0 | Discovered new exit (range 8) 43803 | -1/Access_0 | Core integrity fell below 50% 43812 | *** | Heading to fleet! Last Messages --------------- [REDACTED] >>Record! "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record! "Log L.XLJZXWC5" [REDACTED] >>Record! "Log L.Y1U23ASU" [REDACTED] 43463_ Acquired 10 matter. 43635_ Slug penetrates Wall. 43712_ Acquired 6 matter. 43789_ Identified Architect God Chip A. [Achievement: l33t h4x0r] 43802_ Warped through subspace, drawn to slip node. 43802_ EXIT=FOUND [Achievement: 100k Club] [Achievement: 150k Club] [Achievement: Collector] [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Coolant Potential 120 Energy Generation 109 Energy Capacity 1800 Matter Stores 300 Matter Capacity 700 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Power Amplification 40 Additional Mass Support 20 Base Temperature (-) 150 Armor Coverage 1950 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 100 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Flexi-carbon Leg | -2/Section 7 | Archive Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Cld. Impulse Thruster | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Molecular Scythe | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Exp. Transmission Jammer | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Exp. Heat Sink | -2/Section 7 | Archive Hds. Centrium Wheel | -2/Section 7 | Archive Robot Schematics ------------------ B-74 Champion | -2/Section 7 | Archive Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory | Authchip Powered Armor | x2 | -6/Factory | Authchip Adv. Component Analysis Suite | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Enh. Nova Cannon | -2/Section 7 | Hacked Quantum Reactor | -2/Section 7 | Hacked Gamma Bomb Array | -2/Section 7 | Hacked Micro-nuke Launcher | -2/Section 7 | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Expander Phase Armor Core Stripper Sigix Broadsword High-powered Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Core Regenerator Core Membrane Sigix Sheargun Subatomic Replicator Integrity Redistributor LRC Armor LRC Energy Well Integrated Reactor Transdimensional Reconstructor Sigix Shearcannon Achievements -------------- 100k Club 150k Club Artifact Hunter Collector Cool Guys Death Machine Follow The Leader Out Of My Way l33t h4x0r Challenges ------------ None Game ------ Seed ZioniteSpreadCorpse Manual? 0 Play Time 11:09:57 Cumulative 370.4 hours Start 2026.11.05 @ 23:58:08 End 2026.11.09 @ 19:06:25 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 132 Adventurer 5 Explorer 0 Win Type 2 Total 13 Types 5/0/4/1/0/0/1/0/1/1 Lore% 78 Gallery% 75 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2086ef34-2e5c-4941-a9c2-758a9a0d8ba2