Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.15 @ 21:19:10 Player: 0R-LIM Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (2981) 2981 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 7361 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Armored Wheel Enhanced Autogun Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Advanced Shield Generator > --- WEAPON ----------- Ion Cannon Heavy Phase Cannon Minigun Minigun > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Reinforced Fission Core Improved Medium Treads Wheel Wheel Wheel Wheel Armored Wheel Armored Wheel Plasma Rifle Wave Gun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Enhanced Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Medium Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . . 1 2 1 1 Weapon 2 | . . 1 . . . 1 Parts Attached 71 | 6 10 19 15 2 5 14 Power 11 | 1 1 2 2 . 2 3 Engine 6 | 1 1 2 1 . 1 . Core 5 | . . . 1 . 1 3 Reactor . | . . . . . . . Propulsion 25 | 2 6 8 5 . . 4 Treads 4 | . . . . . . 4 Leg . | . . . . . . . Wheel 19 | 2 6 6 5 . . . Hover 1 | . . 1 . . . . Flight 1 | . . 1 . . . . Utility 12 | 1 1 . 2 2 2 4 Device 4 | . . . . 1 1 2 Storage 2 | 1 1 . . . . . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 23 | 2 2 9 6 . 1 3 Energy Gun 6 | 1 . 5 . . . . Energy Cannon 3 | . 1 . 1 . . 1 Ballistic Gun 14 | 1 1 4 5 . 1 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . Parts Lost 29 | . 7 3 7 . 3 9 Power 4 | . 1 . . . 1 2 Propulsion 15 | . 5 3 6 . . 1 Utility 5 | . . . . . 1 4 Weapon 5 | . 1 . 1 . 1 2 Highest Loss Streak 3 | . 3 2 2 . 2 3 To Critical Strikes . | . . . . . . . Average Backups 16 | 2 9 18 18 19 17 16 Power 1 | . 1 1 2 2 . 1 Propulsion 4 | 1 4 5 4 4 6 6 Utility 2 | . 1 4 3 2 1 . Weapon 6 | . 2 7 8 10 9 8 Tool/Special . | . . . . . . . Unused Backups 41 | . 2 12 8 2 . 17 Power 3 | . . . 2 . . 1 Propulsion 20 | . 2 4 5 1 . 8 Utility 5 | . . 3 1 1 . . Weapon 13 | . . 5 . . . 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 93 97 98 97 99 83 Engine 7 | . 13 11 4 7 8 2 Core 2 | . . . 4 . 3 7 Treads 2 | . . . . . . 18 Wheel 26 | . 27 31 34 30 26 2 Device 3 | . . . . 5 13 12 Storage 17 | . 25 22 18 15 12 4 Protection 5 | . . . 8 13 13 6 Energy Gun 5 | . 4 15 4 . . . Energy Cannon 5 | . 2 6 3 7 6 8 Ballistic Gun 15 | . 18 11 18 15 13 11 Peak Build Rating 73 | 6 8 22 27 34 38 73 Average Rating 24 | 5 7 15 24 32 37 55 On Entrance 19 | . 6 8 20 27 34 38 Avg Prop Armor Cover (%) 6 | . . 6 . . . . Naked Turns 45 | . . . . . . 45 Heaviest Build 99 | 13 54 61 67 73 80 99 Greatest Support 120 | 32 32 30 52 40 40 120 Greatest Overweight (x) 8 | . 4 5 2 1 1 8 Average Overweight (x) 1 | . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 18 Most Carried 20 | 4 15 20 20 20 19 20 Average Carried 16 | 2 9 18 18 19 17 16 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 11 20 20 20 17 5 Class Distribution -------------------- 30% | Scavenger-Tank 24% | Mutant 23% | Gunner 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2052 | 217 285 408 652 97 111 282 Remotely . | . . . . . . . Salvage Created 4107 | . 878 1360 995 133 255 486 Parts 231 | . 52 82 71 3 5 18 Haulers Intercepted 5 | . 1 2 2 . . . Recyclers Shooed 6 | . 3 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 14 27 15 3 3 8 Guns 52 | . 10 22 14 3 1 2 Cannons 14 | . 1 5 1 . 2 5 AOE 3 | . 3 . . . . . Classes Destroyed 14 | . 9 2 1 . . 2 Worker 3 | . 2 1 . . . . Builder 7 | . 3 2 2 . . . Tunneler 1 | . 1 . . . . . Hauler 5 | . 1 2 2 . . . Recycler 5 | . 2 1 1 . 1 . Operator 3 | . 1 2 . . . . Watcher 6 | . 2 4 . . . . Swarmer 12 | . 3 7 . . 2 . Grunt 36 | . 11 10 7 3 1 4 Brawler 4 | . . 3 . . . 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . 7 4 . . . Specialist 4 | . . . 4 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 8 7 3 2 2 3 Combat Bots Only 5 | . 4 5 3 2 2 3 Max Kills in Single Turn 3 | . 3 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 464 | . 77 71 89 15 9 203 Missed 125 | . 23 17 17 6 4 58 Hits 339 | . 54 54 72 9 5 145 Melee 5 | . . 3 . . . 2 Projectile 334 | . 54 51 72 9 5 143 Critical Strikes 21 | . 1 3 8 . . 9 Actively Blocked 1 | . . . . . . 1 Damage Taken 5380 | . 698 650 1286 134 146 2466 Core 1640 | . 225 155 238 18 . 1004 Absorbed by Shields 282 | . . . . . 51 231 Redirected to Shielding 102 | . . . . . 20 82 Core Remaining (%) 70 | 100 10 61 56 97 100 . Volleys Fired 301 | . 110 88 64 11 11 17 Largest 4 | . 2 3 3 3 3 4 Hottest 200 | . 80 181 108 108 110 200 Shots Fired 715 | . 201 203 178 33 33 67 Gun 604 | . 194 162 171 22 22 33 Cannon 111 | . 7 41 7 11 11 34 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 446 | . 162 81 126 22 22 33 Thermal 237 | . 7 122 52 11 11 34 Explosive . | . . . . . . . Electromagnetic 32 | . 32 . . . . . Robot Hit Streak 20 | . 14 15 20 5 6 8 Robot Miss Streak 7 | . 7 3 3 2 3 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 448 | . 112 134 121 21 21 39 Core Hits 175 | . 51 54 36 8 7 19 Critical Kills 4 | . . 1 2 . . 1 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | . 2 6 6 . . 1 Burn 9 | . . 5 4 . . . Meltdown 1 | . . . . . . 1 Destroy 4 | . 1 1 2 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7225 | . 1146 2198 2022 433 408 1018 Guns 5632 | . 991 1836 1955 285 222 343 Cannons 1470 | . 52 362 67 139 186 664 Explosions 103 | . 103 . . . . . Melee . | . . . . . . . Ramming 20 | . . . . 9 . 11 Kinetic 3758 | . 706 827 1375 285 222 343 Thermal 3162 | . 155 1371 647 139 186 664 Explosive . | . . . . . . . Electromagnetic 285 | . 285 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 23 | . 6 . . . 15 2 Projectiles 17 | . . . . . 15 2 Explosions 6 | . 6 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . 36 . . 4 . . Shots 1 | . 1 . . . . . Rammed 2 | . . . . 1 . 1 Targets Rammed 2 | . . . . 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 532 | . 120 532 415 26 28 255 Average Temperature 111 | . 24 155 123 9 11 74 Received Heat Transfer 1636 | . 339 222 612 81 6 376 Effects 20 | . . 13 7 . . . Shutdowns 4 | . . 2 2 . . . Energy Bleed 2 | . . 2 . . . . Interference 12 | . . 8 4 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 13 | . . 6 2 . 1 4 Heat Transferred 6773 | . 261 3478 1665 222 296 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 82 | 100 100 37 88 100 100 100 Level 1 11 | . . 36 11 . . . Level 2 6 | . . 26 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 471 | . 115 471 248 43 40 92 Initial 189 | . . 25 189 32 16 . Average 106 | . 44 256 142 7 7 11 Influence Increases 2152 | . 488 856 470 81 65 192 Destroy 0b10 Robot/C 1400 | . 280 540 300 60 60 160 Destroy 0b10 Robot/NC 150 | . 60 60 25 . 5 . Destroy Leader 352 | . 76 142 94 20 . 20 Successful Hack 18 | . 2 . 16 . . . Disable Machine 45 | . . 15 30 . . . Destroy Structure 37 | . 10 9 5 1 . 12 Lose Combat Pursuer 150 | . 60 90 . . . . Influence Decreases 2152 | . 428 466 849 117 100 192 Entered New Map 354 | . . 35 261 39 19 . Time Decay 1570 | . 398 401 518 78 61 114 Lost Part 228 | . 30 30 70 . 20 78 Squads Dispatched 21 | . 4 1 5 6 1 4 Investigation 5 | . 3 1 1 . . . Extermination 2 | . . . . 1 . 1 Reinforcement 11 | . 1 . 4 2 1 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 2 5 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 28 44 17 13 14 25 Peak Tracking Total 15 | . 5 7 4 4 6 15 Tactical Retreats 7 | . 4 3 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 2 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 7 . 3 . . . Terminals 9 | . 6 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 16 . 8 . . . Successful 14 | . 7 . 7 . . . Failed 10 | . 9 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 14 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 . 7 . . . Record 7 | . 2 . 5 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 6 | . 5 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5670 | 76 1189 1294 1436 528 305 842 Spaces Moved 3566 | 65 760 771 1039 322 192 417 Core 21 | 2 . . . . . 19 Treads 335 | . . . . . . 335 Legs . | . . . . . . . Wheels 3210 | 63 760 771 1039 322 192 63 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 95 95 95 95 50 Average Speed 107 | 98 109 100 99 95 95 150 Slowest Speed 450 | 100 145 155 120 95 95 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 94 65 61 11 10 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . 9 . 1 . . 5 Melee . | . . . . . . . Projectile 6 | . . . 1 . . 5 AOE 9 | . 9 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4891 | 74 950 1138 1316 524 294 595 Wait 776 | . 54 201 140 183 85 113 Move 3560 | 64 759 770 1038 321 191 417 Hop . | . . . . . . . Pick Up 96 | 4 14 29 28 4 2 15 Fast Attach 22 | 6 2 4 4 . . 6 Attach 35 | . 6 8 10 2 5 4 Detach 11 | . . 5 4 . . 2 Swap 31 | . 3 14 5 . . 9 Drop 57 | . 2 19 23 2 . 11 Fire 301 | . 110 88 64 11 11 17 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Discovered new exit (range 3) 942 | -10/Materials | Lost 3 parts (1p2n) 952 | -10/Materials | Core integrity fell below 50% 1004 | -10/Materials | Core integrity fell below 20% 1134 | -10/Materials | Discovered new exit (range 11) 1143 | -10/Materials | Identified exit to Mines 1266 | -10/Materials | Entered another Materials area 1266 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1437 | -9/Materials | Discovered new exit (range 15) 1578 | -9/Materials | Build established: Gunner 1716 | -9/Materials | Discovered new exit (range 16) 2532 | -9/Materials | Discovered new exit (range 13) 2560 | -9/Materials | Entered another Materials area 2560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2877 | -8/Materials | Met 7R-MNS 2917 | -8/Materials | Discovered new exit (range 7) 3080 | -8/Materials | Build established: Scavenger-Tank 3396 | -8/Materials | Discovered new exit (range 10) 3972 | -8/Materials | Discovered new exit (range 14) 3996 | -8/Materials | Entered Factory 3996 | -7/Factory | Evolved 2 slots: Utility x2 3997 | -7/Factory | Caught up to 7R-MNS 4216 | -7/Factory | Garrison activated, responded to threat 4441 | -7/Factory | Discovered new exit (range 11) 4524 | -7/Factory | Entered another Factory area 4524 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4525 | -6/Factory | Caught up to 7R-MNS 4809 | -6/Factory | Discovered new exit (range 8) 4829 | -6/Factory | Entered another Factory area 4829 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5194 | -5/Factory | Build established: Tank 5570 | -5/Factory | Released all parts (12) 5593 | -5/Factory | Lost 3 parts (1p1u1w) 5632 | -5/Factory | Core integrity fell below 50% 5657 | -5/Factory | Core integrity fell below 20% 5667 | -5/Factory | Lost 3 parts (1p1n1w) 5671 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05580_ Acquired Rnf. Fission Core. 05581_ R-10 Processor collects Hvy. Missile Launcher. 05582_ K-01 Serf collects debris. 05582_ R-10 Processor collects Wheel. 05584_ R-10 Processor collects Enh. Gauss Cannon. 05585_ K-01 Serf collects debris. 05588_ Acquired Imp. Medium Treads. 05589_ K-01 Serf collects debris. 05591_ Acquired Gauss Rifle. 05593_ System corrupted: Component data lost. 05593_ K-01 Serf collects debris. 05603_ Imp. Medium Treads destroyed. 05612_ System corrupted: Component data lost. 05614_ Gauss Rifle destroyed. 05616_ R-10 Processor collects Minigun. 05636_ H|J1#:KFXELHSSJQA1G|PX LGT5&BIEXCLSB9 05636_ Rnf. Fission Core destroyed. 05638_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????#"""" #????????????????????????????? | | ?????????????#"""" #????????????????????????????? | | ?????????????#"""" #????????????????????????????? | | ?????????????#"""" ###########??????????????????? | | ?????????????# # ???????????????????? | | ################+#### """ ?????????????????????? | | + """"" ?????????????????????? | | ################ # """"" ? # ?????????????????? | | ???????????????# # # #T #?#???????????? | | ???????????????# # """ # ?????????? | | ???????????????# # """"" # ????????? | | #########??????# # """"" # ?????????? | | ######?# # + ??????????? | | %= ]! # # # """ # ???????????? | | """ # "" # # """"" ! # ????????????? | | """ # T" + # """"" + ?????????????? | | """ # "" # # # #?????????????? | | # # # # #?????????????? | | # ?# + # ^ #?????????????? | | ####### ######?# # [ # #?????????????? | | ??????? #??##### ###########x #?????????????? | | ??????# u k gggss@ssxgg +?????????????? | | ???????############+###########g####?????????????? | | #######?????????# # #?#[#????????????????? | | #?????????# """ # ###[###???????? ?? | | #?????????# """ # #= ![ ####### #? | | #?????????# """ # ] =#%[ ![ | | #?????????# # *%+]!==% | | #?????????# # =#!! [=%% !! | | """"" #?????????######## #%]=*!## % #? | | """"" #????????????????# ######## ! #? | | """"" #????????????????# [#???????? !! ##?? | | """"" #????????????????######???????? !! #??? | | """"" #???????????????????????????????!! +??? | | """"" #??????????????????????????????? #??? | | ????? #???????????????????????????????? #??? | | #????##???????????????????????????????? ???? | | ???????????????????????????????????????? ???? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Hey, That's Mine! One Hack Too Far Serviceable Loadout That Tickles Well Done Challenges ------------ None Game ------ Seed HypercooledDrainedHoverbase Manual? 0 Play Time 02:11:21 Cumulative 7.4 hours Start 2026.06.15 @ 08:39:46 End 2026.06.15 @ 21:19:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 5 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e2ab5c8-3a2f-47a6-88db-7f3670bbbcc7