Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 01:02:38

Player: Kenzurith

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (325)     1625
Value Destroyed (18413)    18413
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (9469)               9469
              TOTAL SCORE: 38047

 Bonus
-------
High Alert Combat Kills    3576
Follower Combat Kills      1679
Entered Garrisons          1400
Used RIF Installer         3500
Friendly Fire              -686

 Cogmind 
---------
Core Integrity             0/1600
Matter                     292/300
Energy                     99/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (16) -----
                Relay Coupler [Duelist] (17)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
          Micro Fission Core
       Improved Energy Well (600)
  High-capacity Matter Pod (200)
       Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
   Experimental Heat Sink
       Improved Energy Well
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Improved Weapon Shielding
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                Railgun
                Railgun
>               --- INVENTORY --------
                Biometal Heavy Treads
       Advanced Remote Datajack
                Power Sword
[Rating: 135]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   2   .   2   .   2   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  14   | .   .   2   1   .   2   .   .   .   2   .   2   .   2   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             542  | 1   3   25  15  34  39  27  3   32  5   29  41  28  69  45  82  22  26  16  
  Power                    41   | .   .   3   1   3   3   4   .   2   1   4   1   1   7   3   2   3   2   1   
    Engine                 16   | .   .   3   1   1   3   4   .   1   .   3   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   2   .   .   .   1   1   .   1   1   1   .   1   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   1   .   .   6   3   1   3   2   1   
  Propulsion               138  | .   .   4   6   10  18  6   1   14  2   10  5   4   14  7   19  3   9   6   
    Treads                 62   | .   .   4   6   10  7   2   .   1   1   1   .   .   1   4   8   3   9   5   
    Leg                    65   | .   .   .   .   .   7   4   1   12  .   9   5   4   10  3   10  .   .   .   
    Wheel                  10   | .   .   .   .   .   4   .   .   1   1   .   .   .   3   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  155  | .   3   4   3   7   7   9   .   3   2   5   22  13  17  11  23  8   14  4   
    Device                 53   | .   .   1   .   1   .   2   .   2   .   3   11  2   7   3   9   3   6   3   
    Storage                13   | .   3   2   .   .   1   .   .   1   .   .   3   .   1   .   2   .   .   .   
    Processor              17   | .   .   .   .   .   2   .   .   .   1   .   3   .   3   .   3   .   4   1   
    Hackware               39   | .   .   .   .   .   2   1   .   .   1   1   4   9   4   6   5   5   1   .   
    Protection             33   | .   .   1   3   6   2   6   .   .   .   1   1   2   2   2   4   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   208  | 1   .   14  5   14  11  8   2   13  .   10  13  10  31  24  38  8   1   5   
    Energy Gun             66   | .   .   8   2   7   4   .   1   2   .   8   8   3   4   7   9   .   .   3   
    Energy Cannon          13   | .   .   3   1   3   .   .   .   .   .   .   .   .   .   1   3   2   .   .   
    Ballistic Gun          52   | 1   .   3   2   4   6   4   .   1   .   .   5   2   5   3   11  4   1   .   
    Ballistic Cannon       23   | .   .   .   .   .   .   3   1   5   .   2   .   2   9   1   .   .   .   .   
    Launcher               9    | .   .   .   .   .   1   1   .   5   .   .   .   .   .   1   1   .   .   .   
    Special Weapon         38   | .   .   .   .   .   .   .   .   .   .   .   .   3   13  7   12  2   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   3   1   .   4   .   .   .   .   .   5   .   1   .   6   .   .   1   
Parts Lost                 137  | .   .   8   1   7   .   5   1   4   .   15  5   2   18  14  16  3   10  28  
  Power                    14   | .   .   1   .   .   .   1   .   1   .   2   .   .   2   3   1   .   1   2   
  Propulsion               26   | .   .   2   .   3   .   .   1   .   .   3   2   .   4   3   3   .   1   4   
  Utility                  60   | .   .   .   1   2   .   3   .   2   .   3   3   2   5   5   8   3   7   16  
  Weapon                   37   | .   .   5   .   2   .   1   .   1   .   7   .   .   7   3   4   .   1   6   
  Highest Loss Streak      21   | .   .   4   1   5   .   4   1   2   .   7   2   1   4   8   9   2   8   21  
Average Slot Usage (%)     94   | .   96  93  99  100 95  98  98  97  91  96  99  98  94  94  88  88  89  70  
  Engine                   3    | .   14  10  9   5   7   6   7   6   .   3   4   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   3   .   .   .   .   6   2   .   5   2   .   1   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   2   2   4   3   
  Treads                   7    | .   .   17  27  27  9   4   .   1   5   1   .   .   .   11  9   9   8   7   
  Leg                      8    | .   28  4   .   .   3   17  21  17  .   12  16  17  11  3   3   .   .   .   
  Wheel                    1    | .   .   .   .   .   3   .   .   1   6   2   .   .   2   .   .   .   .   .   
  Device                   7    | .   .   7   9   7   .   1   7   8   13  9   9   2   6   5   7   13  11  12  
  Storage                  19   | .   24  29  27  27  23  23  23  27  20  20  20  17  15  15  15  17  11  7   
  Processor                10   | .   .   .   .   .   6   15  15  15  19  20  17  4   7   5   12  14  15  10  
  Hackware                 13   | .   .   .   .   .   9   .   .   .   5   6   12  32  31  27  20  19  26  19  
  Protection               4    | .   .   .   9   10  13  12  7   .   .   2   1   4   2   8   3   .   1   1   
  Energy Gun               2    | .   .   8   8   5   .   .   1   1   6   6   5   1   .   4   2   .   .   2   
  Ballistic Gun            5    | .   28  6   .   9   14  3   .   1   6   1   4   2   4   2   4   7   8   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   11  12  11  .   4   .   3   4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 12  39  63  71  72  87  101 101 101 91  93  101 91  114 123 120 114 73  55  
  Greatest Support         150  | 20  20  40  60  60  60  60  50  50  28  55  50  55  70  76  140 150 150 150 
  Greatest Overweight (x)  6    | .   1   1   1   1   4   3   2   3   3   4   2   1   6   4   2   .   .   .   
  Average Overweight (x)   1    | .   .   .   1   .   2   2   1   2   3   1   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 24   | 6   16  22  22  22  24  24  24  24  24  24  24  24  24  24  24  24  12  4   
  Average Capacity         21   | 6   10  19  22  22  22  24  24  24  24  24  24  24  24  24  24  15  10  4   
  Most Carried             24   | 6   8   22  22  22  24  24  24  24  24  24  24  24  24  24  24  24  12  4   
  Average Carried          21   | 6   6   18  21  21  22  23  24  23  23  23  23  23  23  23  23  15  9   3   
  Final Capacity           24   | 6   16  22  22  22  24  24  24  24  24  24  24  24  24  24  24  12  4   4   
  Final Carried            24   | 6   8   22  22  22  24  24  24  24  24  24  24  24  24  24  24  12  4   4   

 Class Distribution 
--------------------
 32% | Botlord-Mutant
 32% | Scavenger-Mutant
 21% | Hauler-Mutant
  8% | Bothacker-Mutant
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
    Hauler-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  
Matter Collected           12551 | 200  84   251  110  534  287  1128 96   1073 329  642  825  577  1848 797  1812 586  874  498  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16770 | .    137  753  632  948  337  892  96   1030 329  881  1745 518  1678 442  2296 1227 1217 1612 
  Parts                    761   | .    3    49   24   47   25   44   7    53   10   30   59   15   58   23   111  66   65   72   
Haulers Intercepted        7     | .    .    2    .    .    1    .    .    .    .    .    2    .    1    .    1    .    .    .    
Recyclers Shooed           31    | .    .    .    2    .    .    .    .    .    3    .    3    .    6    .    6    .    1    10   
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Combat Hostiles Destroyed  256  | .   3   16  8   27  6   23  2   32  .   19  17  9   20  10  21  18  13  12  
  Melee                    6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   
  Guns                     148  | .   3   13  1   24  6   11  2   3   .   14  16  6   5   5   11  7   13  8   
  Cannons                  59   | .   .   3   7   3   .   8   .   14  .   5   1   2   7   5   1   3   .   .   
  AOE                      36   | .   .   .   .   .   .   3   .   15  .   .   .   .   8   .   4   6   .   .   
Classes Destroyed          16   | .   1   6   3   .   2   .   .   .   .   1   1   .   1   .   .   .   1   .   
  Worker                   14   | .   .   1   .   .   .   .   .   .   2   .   3   .   2   .   5   .   .   1   
  Builder                  13   | .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   6   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hauler                   7    | .   .   2   .   .   1   .   .   .   .   .   2   .   1   .   1   .   .   .   
  Recycler                 26   | .   .   .   2   .   .   .   .   .   2   .   5   .   5   .   6   .   1   5   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Swarmer                  52   | .   .   3   .   11  .   6   .   14  .   3   .   .   1   5   .   9   .   .   
  Grunt                    92   | .   3   8   .   8   1   7   2   17  .   9   6   4   3   .   6   8   4   6   
  Brawler                  8    | .   .   .   1   4   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Duelist                  9    | .   .   2   1   .   .   3   .   .   .   1   .   .   .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   32   | .   .   3   4   4   1   5   .   1   .   4   3   2   1   2   .   1   1   .   
  Hunter                   20   | .   .   .   2   .   .   1   .   .   .   .   2   3   4   2   6   .   .   .   
  Programmer               40   | .   .   .   .   .   4   1   .   .   .   .   6   .   10  .   6   .   7   6   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   
Best Kill Streak           9    | .   1   3   2   9   1   8   2   7   3   4   4   2   7   3   5   7   4   7   
  Combat Bots Only         9    | .   1   3   2   9   1   8   2   7   .   4   4   2   3   3   4   7   4   2   
Max Kills in Single Turn   4    | .   1   2   1   2   1   2   1   2   1   1   2   1   4   1   2   3   1   2   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  
Damage Taken               34270 | .    214  982  517  1373 570  2089 227  1120 14   2635 1483 781  3070 2813 5085 1781 3583 5933 
  Core                     5007  | .    43   176  73   144  96   263  52   165  .    382  346  124  356  390  368  152  261  1616 
  Absorbed by Shields      2189  | .    .    .    .    4    .    292  .    323  .    220  .    .    412  344  .    594  .    .    
  Reduced by Siege Mode    1136  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    260  54   547  275  
Core Remaining (%)         60    | 100  82   56   .    60   .    .    .    17   .    55   .    53   .    35   .    60   82   .    
Volleys Fired              1102  | .    22   56   26   59   26   74   8    83   19   80   69   55   126  51   143  75   64   66   
  Largest                  3     | .    2    2    2    2    2    2    2    2    1    2    2    2    2    2    2    2    2    3    
  Hottest                  169   | .    40   124  124  108  53   106  106  106  20   128  133  127  123  169  130  130  70   164  
Shots Fired                1844  | .    44   112  52   111  52   130  10   127  19   157  138  76   184  82   215  100  127  108  
  Gun                      1297  | .    44   97   26   97   52   64   6    19   19   100  131  41   79   48   176  65   127  106  
  Cannon                   434   | .    .    15   26   14   .    64   4    95   .    57   7    18   68   19   14   33   .    .    
  Launcher                 16    | .    .    .    .    .    .    2    .    13   .    .    .    .    .    .    1    .    .    .    
  Special                  97    | .    .    .    .    .    .    .    .    .    .    .    .    17   37   15   24   2    .    2    
  Kinetic                  1130  | .    44   34   .    58   52   128  4    104  .    79   69   29   131  15   125  65   127  66   
  Thermal                  501   | .    .    78   52   50   .    .    6    10   19   78   68   20   2    50   28   .    .    40   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          118   | .    .    .    .    3    .    2    .    13   .    .    1    10   14   4    38   33   .    .    
  Robot Hit Streak         37    | .    9    10   11   14   11   14   5    7    12   13   24   12   9    10   25   29   19   37   
  Robot Miss Streak        6     | .    1    3    3    4    1    3    5    6    1    4    3    3    4    5    4    3    2    2    
  Penetration Max          2     | .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    2    1    1    1    
  Secondary Targets        19    | .    .    1    .    6    .    5    .    .    .    .    .    .    .    1    3    .    3    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    1    .    1    .    
Shots Hit Robots           1411  | .    34   74   37   81   40   98   4    76   16   121  116  46   115  68   179  85   108  113  
  Core Hits                699   | .    11   32   15   47   17   43   4    51   9    71   86   18   59   22   69   63   39   43   
  Critical Hits            95    | .    1    2    4    2    .    7    .    5    .    2    5    3    14   2    26   6    7    9    
  Critical Kills           31    | .    .    .    2    1    .    2    .    1    .    2    .    1    3    .    8    2    4    5    
  Critical Parts Destroyed 60    | .    1    2    2    1    .    5    .    4    .    .    4    2    11   1    16   4    3    4    
Melee Attacks              53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   8    .    .    29   
  Thermal                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   8    .    .    29   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39640 | .    255  1053 726  1585 812  2383 152  3217 286  2875 3314 893  4901 1632 5108 3316 3191 3941 
  Guns                     23862 | .    255  841  260  1421 812  909  94   126  286  1670 3174 564  1455 701  4019 1365 3191 2719 
  Cannons                  8456  | .    .    212  466  163  .    1226 58   1726 .    1205 140  329  1177 441  319  994  .    .    
  Explosions               5413  | .    .    .    .    .    .    221  .    1365 .    .    .    .    2269 .    493  957  .    108  
  Melee                    1736  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    458  215  .    .    1063 
  Ramming                  141   | .    .    .    .    1    .    27   .    .    .    .    .    .    .    .    62   .    .    51   
  Kinetic                  21003 | .    255  188  .    607  812  2135 58   1797 .    1634 1341 471  2374 150  2739 1365 3191 1886 
  Thermal                  12243 | .    .    865  726  977  .    .    94   445  286  1241 1950 189  1577 982  1121 957  .    833  
  Explosive                587   | .    .    .    .    .    .    .    .    .    .    .    .    .    587  .    .    .    .    .    
  Electromagnetic          3930  | .    .    .    .    .    .    221  .    975  .    .    23   233  363  42   971  994  .    108  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1736  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    458  215  .    .    1063 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    .    2    3    3    3    .    .    3    3    17   17   28   28   10   30   
  Average Corruption       9     | .    .    .    .    .    1    2    3    3    .    .    1    3    11   17   15   28   2    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  521   | .    .    .    .    .    2    20   3    31   .    .    18   18   78   101  101  103  8    38   
    Message Errors         85    | .    .    .    .    .    .    3    1    6    .    .    5    6    17   21   7    14   2    3    
    Matter Fused           93    | .    .    .    .    .    .    6    .    5    .    .    5    4    22   17   17   15   .    2    
    Heat Flow Errors       39    | .    .    .    .    .    .    5    .    5    .    .    3    2    4    5    6    6    .    3    
    Energy Discharges      53    | .    .    .    .    .    .    1    1    9    .    .    1    2    2    14   9    11   2    1    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    1    .    .    
    Data Loss (minor)      44    | .    .    .    .    .    1    3    1    1    .    .    2    2    7    11   7    1    1    7    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    3    .    .    
    Misfires               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    5    3    .    2    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    
    Misdirections          50    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    10   11   17   .    6    
    Targeting Errors       108   | .    .    .    .    .    1    1    .    3    .    .    2    2    14   15   31   24   2    13   
    Weapon Failures        17    | .    .    .    .    .    .    1    .    2    .    .    .    .    1    2    2    8    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            639   | .    .    6    11   7    .    23   .    88   .    14   16   .    272  .    28   13   .    161  
  Projectiles              205   | .    .    6    11   7    .    23   .    52   .    14   16   .    70   .    6    .    .    .    
  Explosions               311   | .    .    .    .    .    .    .    .    36   .    .    .    .    202  .    22   13   .    38   
  Melee                    123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
Knockbacks                 53    | .    .    .    .    .    .    14   1    20   .    1    1    4    10   1    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  48    | .    .    .    .    .    .    14   1    18   .    1    1    4    8    1    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      554   | .    .    .    .    .    .    55   .    52   .    .    .    .    119  .    .    261  .    67   
  Shots                    13    | .    .    .    .    .    .    2    .    3    .    .    .    .    3    .    .    4    .    1    
  Rammed                   15    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    5    .    .    8    
Targets Rammed             15    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    5    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        323   | .    18   216  153  144  74   276  238  247  .    199  323  315  181  196  232  212  .    242  
  Average Temperature      72    | .    10   61   44   42   15   71   113  78   .    119  74   78   44   68   77   67   .    107  
  Received Heat Transfer   5262  | .    120  324  108  423  111  453  117  275  9    927  261  198  142  277  261  212  513  531  
Siege Activations          17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    5    5    
  Total Turns              351   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   44   138  93   
  Longest Duration         67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   18   67   35   
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    2    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    2    .    .    
  Parts Fried              21    | .    .    .    .    .    .    .    .    1    .    .    .    6    1    .    5    8    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             27    | .    .    7    2    3    .    .    .    .    1    1    7    1    .    3    2    .    .    .    
  Heat Transferred         17911 | .    .    2000 1369 1922 .    .    148  611  518  2178 3223 296  1100 1501 1212 649  .    1184 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15    | .    .    .    .    .    .    .    .    6    .    .    .    .    1    .    3    5    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  
Peak Influence             1172 | .    171  247  395  999  524  762  441  1172 665  862  626  655  1079 984  797  1117 725  442  
  Average Influence        574  | .    101  133  263  718  336  527  416  755  638  693  443  494  737  804  648  929  621  288  
Maximum Alert Level        4    | .    .    1    1    3    2    3    2    4    2    3    2    2    3    3    3    4    3    2    
  Low Security (%)         7    | 100  100  87   30   .    .    4    .    .    .    .    .    .    .    .    .    .    .    18   
  Level 1                  17   | .    .    12   69   7    76   5    47   6    .    .    14   23   16   .    .    .    .    76   
  Level 2                  44   | .    .    .    .    36   23   75   52   34   100  55   85   76   23   23   63   14   91   4    
  Level 3                  29   | .    .    .    .    56   .    14   .    48   .    44   .    .    60   76   36   75   8    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    10   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    2    1    4    .    4    .    .    .    1    .    5    .    14   .    14   .    3    5    
  Investigation            7    | .    1    1    1    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Extermination            19   | .    .    .    .    .    3    .    .    .    .    .    2    .    6    .    3    .    2    3    
  Reinforcement            14   | .    1    .    .    .    .    .    .    .    1    .    2    .    2    .    5    .    1    2    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    .    .    .    
  Garrison                 4    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    
Alert ID Control Effect    17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    .    3    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Distress Signals           23   | .   1   3   2   .   1   .   .   1   1   .   .   .   3   3   3   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              531  | .   8   26  13  28  13  28  2   72  6   23  22  22  73  25  73  36  17  44  
  Peak Tracking Total      10   | .   3   6   4   9   2   7   2   8   4   5   5   3   8   8   7   6   6   10  
  Tactical Retreats        66   | .   3   .   .   2   4   6   .   27  .   3   1   2   1   5   3   4   .   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Traps Triggered            57   | .   .   .   .   7   4   14  .   7   .   6   .   8   2   8   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Machines Disabled          63   | .   .   .   .   3   .   3   .   4   .   1   2   3   38  4   .   3   .   2   
  Max in Single Turn       9    | .   .   .   .   1   .   1   .   1   .   1   1   1   9   1   .   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           20   | .   .   .   .   3   .   3   .   3   .   1   .   3   .   4   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Machines Accessed          31   | .   5   5   2   .   5   .   1   .   1   .   4   .   3   .   2   .   2   1   
  Terminals                16   | .   4   2   .   .   4   .   .   .   .   .   2   .   2   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                77   | .   23  17  2   .   8   .   1   .   1   .   10  .   8   .   3   .   3   1   
  Successful               45   | .   11  13  2   .   4   .   1   .   1   .   5   .   3   .   2   .   3   .   
  Failed                   32   | .   12  4   .   .   4   .   .   .   .   .   5   .   5   .   1   .   .   1   
    Catastrophic           6    | .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   19  8   1   .   5   .   .   .   .   .   4   .   5   .   .   .   1   1   
  Terminals                49   | .   22  9   .   .   6   .   .   .   .   .   4   .   5   .   .   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          14   | .   .   .   1   .   2   .   1   .   1   .   4   .   3   .   2   .   .   .   
Terminal Hacks             11   | .   6   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Record                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   1   .   2   .   1   .   1   .   2   .   2   .   2   .   .   .   
  Unlock Access            7    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Coupler Status           4    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         13   | .   5   3   1   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Terminals                10   | .   4   2   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   
    Botnet                 9    | .   3   2   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   4   .   .   5   .   .   .   .   .   4   .   3   .   2   .   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Used RIF Installer         7    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              64   | .   .   .   .   .   .   .   .   .   .   .   .   9   17  13  19  5   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   63   | .   .   .   .   .   .   .   .   .   .   .   .   9   16  13  19  5   .   1   
  Autooverrided            14   | .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   4   3   .   .   
Robot Hacks Applied        59   | .   .   .   .   .   .   .   .   .   .   .   .   8   20  10  18  2   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  amplify_resonance        14   | .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   4   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            14   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   6   1   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           19   | .   .   .   .   .   .   .   .   .   .   .   .   7   6   1   4   .   .   1   
Relay Couplers Released    77   | .   .   .   .   11  .   12  .   11  .   4   .   12  .   16  2   9   .   .   
  Machine Destruction      77   | .   .   .   .   11  .   12  .   11  .   4   .   12  .   16  2   9   .   .   
  Attached                 39   | .   .   .   .   .   2   1   .   .   1   1   4   9   4   6   5   5   1   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  
Total Allies               46   | .    .    .    .    .    .    .    .    .    .    .    .    8    13   7    12   5    .    1    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    3    2    .    1    
  Highest-Rated Group      221  | .    .    .    .    .    .    .    .    .    .    .    .    116  145  58   221  64   .    48   
  Highest-Rated Ally       115  | .    .    .    .    .    .    .    .    .    .    .    .    29   58   58   115  64   .    48   
Total Orders               8    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    3    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  GUARD                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Ally Attacks               258  | .    .    .    .    .    .    .    .    .    .    .    .    40   59   7    112  30   .    10   
  Total Damage             8498 | .    .    .    .    .    .    .    .    .    .    .    .    549  1887 216  4676 768  .    402  
  Kills                    44   | .    .    .    .    .    .    .    .    .    .    .    .    2    9    1    22   7    .    3    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Acc 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  
Turns Passed               22192 | 43   357  1119 394  1378 1707 1637 107  1773 390  1499 2056 1258 1968 1744 1803 995  926  1038 
Spaces Moved               10992 | 35   204  470  151  617  1029 725  45   881  242  771  1042 630  1045 804  772  458  442  629  
  Core                     188   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    188  
  Treads                   4000  | .    .    359  151  617  231  51   .    .    .    1    .    .    .    652  613  458  442  425  
  Legs                     4973  | 35   204  111  .    .    153  626  45   601  .    510  1042 630  705  152  159  .    .    .    
  Wheels                   1815  | .    .    .    .    .    645  48   .    280  242  260  .    .    340  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Fastest Speed            40    | 120  120  150  180  160  120  120  153  120  130  120  153  150  115  153  150  160  145  40   
  Average Speed            156   | 120  129  172  180  179  144  182  181  163  130  144  162  152  141  172  163  161  153  115  
  Slowest Speed            250   | 120  150  180  180  180  240  210  185  210  130  240  185  153  240  250  180  165  160  157  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    25   38   10   65   17   86   1    74   7    92   16   83   29   99   18   77   12   19   
  Regions Visited          18
    Branch Regions         .
  Pre-discovered Areas     3     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 51    | .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    1    .    .    2    
Terrain Destroyed          289   | .    .    .    .    1    .    1    2    14   .    4    .    5    190  5    21   39   4    3    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Projectile               67    | .    .    .    .    1    .    1    2    2    .    4    .    5    33   5    5    4    4    1    
  AOE                      219   | .    .    .    .    .    .    .    .    12   .    .    .    .    157  .    15   35   .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Acc  
Total                      14296 | 35   265  685  229  774  1222 925  58   1083 298  1005 1257 868  1390 1060 1128 642  584  788  
  Wait                     745   | .    28   70   9    5    38   18   2    19   29   67   55   75   102  88   32   51   29   28   
  Move                     10978 | 34   203  469  151  616  1029 724  45   880  241  770  1042 629  1045 803  772  457  441  627  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  274   | .    4    38   11   21   25   8    .    8    1    18   18   18   24   18   37   13   8    4    
  Fast Attach              194   | .    2    8    3    2    19   15   1    12   3    9    16   5    22   14   28   11   13   11   
  Attach                   146   | .    .    10   4    13   12   6    .    5    1    15   9    6    21   13   18   1    7    5    
  Detach                   44    | .    1    4    1    .    5    4    .    2    .    3    1    4    6    6    2    2    .    3    
  Swap                     202   | 1    1    7    8    19   8    6    2    15   1    5    16   17   26   18   36   10   6    .    
  Drop                     343   | .    4    23   16   24   45   18   .    22   3    13   31   19   17   17   47   22   16   6    
  Fire                     1102  | .    22   56   26   59   26   74   8    83   19   80   69   55   126  51   143  75   64   66   
  Melee                    53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   8    .    .    29   
  Ram                      7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    2    
  Escape Stasis            195   | .    .    .    .    14   15   51   .    34   .    25   .    40   .    16   .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
    44 | -11/Scrapyard | Entered Materials
   197 | -10/Materials | Discovered new exit (range 13)
   318 | -10/Materials | Build established: Mutant
   401 | -10/Materials | Entered another Materials area
   401 | -9/Materials  | Evolved 2 slots: Utility x2
   655 | -9/Materials  | Lost 4 parts (2n2w)
   709 | -9/Materials  | Lost 3 parts (1p2w)
  1065 | -9/Materials  | Build established: Hauler-Mutant
  1334 | -9/Materials  | Discovered new exit (range 16)
  1520 | -9/Materials  | Entered another Materials area
  1520 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1607 | -8/Materials  | Garrison activated, responded to threat
  1914 | -8/Materials  | Identified exit to Garrison
  1914 | -8/Materials  | Entered Garrison
  1955 | -8/Garrison   | Build established: Scavenger-Mutant
  2154 | -8/Garrison   | Triggered checkpoint
  2154 | -8/Garrison   | Destroyed 9 combat bots
  2157 | -8/Garrison   | Lost 5 parts (2n1u2w)
  2222 | -8/Garrison   | Triggered checkpoint
  2288 | -8/Garrison   | Triggered checkpoint
  2408 | -8/Garrison   | Discovered new exit (range 11)
  2437 | -8/Garrison   | Installed Relay Interface Framework
  2516 | -8/Garrison   | Garrison Relay disabled
  2686 | -8/Garrison   | Discovered new exit (range 10)
  2744 | -8/Garrison   | Triggered checkpoint
  2764 | -8/Garrison   | Triggered checkpoint
  2860 | -8/Garrison   | Garrison Relay disabled
  3086 | -8/Garrison   | Triggered checkpoint
  3147 | -8/Garrison   | Garrison Relay disabled
  3292 | -8/Garrison   | Entered Factory
  3292 | -7/Factory    | Evolved 2 slots: Utility x2
  4070 | -7/Factory    | Build established: Hauler-Mutant
  4999 | -7/Factory    | Identified exit to Garrison
  4999 | -7/Factory    | Entered Garrison
  5056 | -7/Garrison   | Triggered checkpoint
  5079 | -7/Garrison   | Triggered checkpoint
  5131 | -7/Garrison   | Destroyed 8 combat bots
  5131 | -7/Garrison   | Lost 4 parts (1p2u1w)
  5391 | -7/Garrison   | Build established: Scavenger-Mutant
  5643 | -7/Garrison   | Discovered new exit (range 14)
  5754 | -7/Garrison   | Triggered checkpoint
  5808 | -7/Garrison   | Triggered checkpoint
  5842 | -7/Garrison   | Garrison Relay disabled
  5944 | -7/Garrison   | Triggered checkpoint
  6005 | -7/Garrison   | Garrison Relay disabled
  6055 | -7/Garrison   | Discovered new exit (range 10)
  6376 | -7/Garrison   | Triggered checkpoint
  6451 | -7/Garrison   | Garrison Relay disabled
  6516 | -7/Garrison   | Core integrity fell below 50%
  6530 | -7/Garrison   | Discovered new exit (range 15)
  6576 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  6595 | -7/Garrison   | Build established: Hauler-Mutant
  6636 | -7/Garrison   | Entered Factory
  6743 | -7/Factory    | Identified exit to Garrison
  6743 | -7/Factory    | Entered Garrison
  6822 | -7/Garrison   | Triggered checkpoint
  6960 | -7/Garrison   | Triggered checkpoint
  7012 | -7/Garrison   | Destroyed 7 combat bots
  7102 | -7/Garrison   | Triggered checkpoint
  7134 | -7/Garrison   | Discovered new exit (range 14)
  7408 | -7/Garrison   | Triggered checkpoint
  7496 | -7/Garrison   | Triggered checkpoint
  7568 | -7/Garrison   | Discovered new exit (range 14)
  7604 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  7672 | -7/Garrison   | Triggered checkpoint
  7708 | -7/Garrison   | Build established: Scavenger-Mutant
  7761 | -7/Garrison   | Garrison Relay disabled
  7966 | -7/Garrison   | Triggered checkpoint
  8038 | -7/Garrison   | Triggered checkpoint
  8049 | -7/Garrison   | Garrison Relay disabled
  8330 | -7/Garrison   | Triggered checkpoint
  8331 | -7/Garrison   | Garrison Relay disabled
  8351 | -7/Garrison   | Build established: Hauler-Mutant
  8378 | -7/Garrison   | Core integrity fell below 20%
  8516 | -7/Garrison   | Entered Factory
  8516 | -6/Factory    | Evolved 2 slots: Utility x2
  8898 | -6/Factory    | Identified exit to Garrison
  8906 | -6/Factory    | Entered Garrison
  8926 | -6/Garrison   | Triggered checkpoint
  8961 | -6/Garrison   | Spotted B-75 Beast
  9399 | -6/Garrison   | Destroyed B-75 Beast
  9460 | -6/Garrison   | Triggered checkpoint
  9586 | -6/Garrison   | Discovered new exit (range 5)
  9650 | -6/Garrison   | Triggered checkpoint
  9698 | -6/Garrison   | Triggered checkpoint
  9749 | -6/Garrison   | Build established: Scavenger-Mutant
  9753 | -6/Garrison   | Discovered new exit (range 13)
 10026 | -6/Garrison   | Triggered checkpoint
 10064 | -6/Garrison   | Discovered new exit (range 10)
 10080 | -6/Garrison   | Triggered checkpoint
 10165 | -6/Garrison   | Lost 7 parts (1p2n1u3w)
 10190 | -6/Garrison   | Garrison Relay disabled
 10248 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 10405 | -6/Garrison   | Entered Factory
 10405 | -5/Factory    | Evolved 2 slots: Utility x2
 10470 | -5/Factory    | Spotted B-75 Beast
 10713 | -5/Factory    | Discovered new exit (range 8)
 11051 | -5/Factory    | Build established: Hauler-Mutant
 11406 | -5/Factory    | Build established: Scavenger-Mutant
 12241 | -5/Factory    | Repaired Imp. Titanium Leg
 12368 | -5/Factory    | Build established: Bothacker-Mutant
 12461 | -5/Factory    | Identified exit to Garrison
 12461 | -5/Factory    | Entered Garrison
 12586 | -5/Garrison   | Triggered checkpoint
 12760 | -5/Garrison   | Garrison Relay disabled
 12966 | -5/Garrison   | Triggered checkpoint
 13016 | -5/Garrison   | Triggered checkpoint
 13016 | -5/Garrison   | Triggered checkpoint
 13056 | -5/Garrison   | Triggered checkpoint
 13065 | -5/Garrison   | Discovered new exit (range 5)
 13076 | -5/Garrison   | Build established: Botlord-Mutant
 13080 | -5/Garrison   | Expanded RIF knowledge: Autooverride
 13140 | -5/Garrison   | Triggered checkpoint
 13212 | -5/Garrison   | Triggered checkpoint
 13317 | -5/Garrison   | Garrison Relay disabled
 13464 | -5/Garrison   | Discovered new exit (range 10)
 13500 | -5/Garrison   | Garrison Relay disabled
 13719 | -5/Garrison   | Entered Factory
 13719 | -4/Factory    | Evolved 2 slots: Utility x2
 14369 | -4/Factory    | Lost 4 parts (1n2u1w)
 14498 | -4/Factory    | First assault squad dispatched
 14552 | -4/Factory    | System corruption reached 10%
 15133 | -4/Factory    | Lost 3 parts (1n1u1w)
 15197 | -4/Factory    | Lost 3 parts (1p1n1u)
 15420 | -4/Factory    | Spotted B-86 Titan
 15538 | -4/Factory    | Lost 3 parts (1u2w)
 15687 | -4/Factory    | Identified exit to Garrison
 15687 | -4/Factory    | Entered Garrison
 15687 | -4/Garrison   | Accompanied by 1 ally
 15764 | -4/Garrison   | Spotted B-86 Titan
 15897 | -4/Garrison   | Destroyed B-86 Titan
 15914 | -4/Garrison   | Found Hvy. Reflective Plating
 15926 | -4/Garrison   | Lost 5 parts (2p2u1w)
 15951 | -4/Garrison   | Triggered checkpoint
 16016 | -4/Garrison   | Core integrity fell below 50%
 16098 | -4/Garrison   | Lost 8 parts (3n3u2w)
 16160 | -4/Garrison   | Triggered checkpoint
 16194 | -4/Garrison   | Triggered checkpoint
 16288 | -4/Garrison   | Build established: Bothacker-Mutant
 16303 | -4/Garrison   | Discovered new exit (range 15)
 16329 | -4/Garrison   | Identified exit to Research
 16340 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 16390 | -4/Garrison   | Triggered checkpoint
 16421 | -4/Garrison   | Garrison Relay disabled
 16572 | -4/Garrison   | Triggered checkpoint
 16603 | -4/Garrison   | Garrison Relay disabled
 16632 | -4/Garrison   | Triggered checkpoint
 16853 | -4/Garrison   | Discovered exit to Research (range 15)
 16908 | -4/Garrison   | Build established: Botlord-Mutant
 17050 | -4/Garrison   | Garrison Relay disabled
 17088 | -4/Garrison   | Discovered exit to Research (range 8)
 17146 | -4/Garrison   | Triggered checkpoint
 17294 | -4/Garrison   | Triggered checkpoint
 17359 | -4/Garrison   | Garrison Relay disabled
 17431 | -4/Garrison   | Entered Research
 17431 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 17928 | -3/Research   | Spotted B-86 Titan
 17931 | -3/Research   | First assault squad dispatched
 17945 | -3/Research   | Assimilated Titan 8a with formatsys_high
 17954 | -3/Research   | Garrison activated, responded to threat
 18035 | -3/Research   | Lost 5 parts (1n2u2w)
 18378 | -3/Research   | Spotted B-86 Titan
 18408 | -3/Research   | Destroyed B-86 Titan
 18478 | -3/Research   | System corruption reached 10%
 18589 | -3/Research   | Lost 9 parts (1p1n5u2w)
 18954 | -3/Research   | Found Prototype Processor
 18954 | -3/Research   | Identified Spectral Analyzer
 19105 | -3/Research   | Build established: Scavenger-Mutant
 19234 | -3/Research   | Identified exit to Garrison
 19234 | -3/Research   | Entered Garrison
 19344 | -3/Garrison   | Triggered checkpoint
 19395 | -3/Garrison   | Garrison Relay disabled
 19430 | -3/Garrison   | Triggered checkpoint
 19511 | -3/Garrison   | Spotted B-86 Titan
 19532 | -3/Garrison   | Triggered checkpoint
 19536 | -3/Garrison   | Destroyed B-86 Titan
 19600 | -3/Garrison   | Destroyed 7 combat bots
 19696 | -3/Garrison   | Build established: Bothacker-Mutant
 19718 | -3/Garrison   | Garrison Relay disabled
 19746 | -3/Garrison   | Triggered checkpoint
 19861 | -3/Garrison   | Discovered new exit (range 8)
 19871 | -3/Garrison   | Identified exit to Research
 19882 | -3/Garrison   | Expanded RIF knowledge: Patrol Navigation
 19982 | -3/Garrison   | Triggered checkpoint
 19988 | -3/Garrison   | Triggered checkpoint
 19990 | -3/Garrison   | Triggered checkpoint
 20091 | -3/Garrison   | Triggered checkpoint
 20124 | -3/Garrison   | Garrison Relay disabled
 20149 | -3/Garrison   | Build established: Botlord-Mutant
 20172 | -3/Garrison   | Discovered exit to Research (range 13)
 20229 | -3/Garrison   | Entered Research
 20229 | -2/Research   | Evolved 2 slots: Utility x2
 20885 | -2/Research   | Spotted B-90 Cyclops
 20933 | -2/Research   | Destroyed B-90 Cyclops
 20963 | -2/Research   | Lost 8 parts (1p1n5u1w)
 21051 | -2/Research   | Discovered new exit (range 13)
 21094 | -2/Research   | System corruption reached 10%
 21150 | -2/Research   | Identified exit to Access
 21155 | -2/Research   | Entered Access
 21155 | -1/Access     | Evolved 2 slots: Weapon x2
 21595 | -1/Access     | Lost 4 parts (3u1w)
 21989 | -1/Access     | System corruption reached 10%
 22087 | -1/Access     | Core integrity fell below 50%
 22128 | -1/Access     | Core integrity fell below 20%
 22142 | -1/Access     | Lost 21 parts (2p3n12u4w)
 22166 | -1/Access     | System corruption reached 30%
 22193 | -1/Access     | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
22111_ Adv. Targeting Computer destroyed.
22126_ System corrupted: Component data lost.
22126_ Slammed into G-73 Enforcer.
22128_ U-05 Engineer destroyed.
22141_ System corrupted: Component data lost.
22142_ Slammed into A-15 Conveyor.
22151_ Slammed into W-44 Eye.
22155_ ALERT: Rogue bot located, Programmers report to Access Zone 7J.
22164_ Acquired Q-thruster.
22168_ P-80 Master resets P-80 Master, system corruption cleaned.
22171_ Q-thruster destroyed.
22181_ Slammed into K-01 Serf.
22181_ Destabilizing: Core damaged (-32).
22182_ Slammed into K-01 Serf.
22183_ System corrupted: Matter fused (-10).
22183_ Acquired 2 matter.
22190_ Penetrated by Slug.
22190_ Slug penetrates Wall. <x2>
22193_ Slug penetrates Door.
22193_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????######/#####????????????? |
| ?????????????????????????#           ????????????? |
| ?????????????????????????#           ????????????? |
| ?????????????????????????#            ???????????? |
| ?????????????????????????#            ???????????? |
| ?????????????????????????#           ?#??????????? |
| ?????????????????????????#            #??????????? |
| ?????????????????????????#            #??????????? |
| ?????????????????????????#    "" """  #??????????? |
| ?????????????????????????#    ""F"""  #### ##??### |
| ?????????????????????????#     """""  +     ???    |
| ???????????##   ####?????#            #????????    |
| ??????????#           ???#   ]        #???????#    |
| ??????????#o            ##+#####p##############    |
| ??????????+          R   @ =!g=u        g          |
| ??????????#                h=###############       |
| ??????????#                  #?????????????#       |
| ???????????                  #?????????????#   =   |
| ???????????                A #?????#####???#       |
| ????????????                 #?????#     ###       |
| ????????????                 +?????# T"            |
| ????????????   ####          #?????# ""            |
| ?????????????+????#          #?????#               |
| ??????????????????+   ####+###?????#!    #####     |
| ??????????????????###+?????????????### ##????##    |
| ?????????????????????????????????????#???###??#    |
| ?????????????????????????????????????????#   ?#    |
| ?????????????????????????????????????????#   ?#    |
| ?????????????????????????????????????????#    #    |
| ?????????????????????????????????????????#    #    |
| ?????????????????????????????????????????#    +    |
| ?????????????????????????????????????????# !  #    |
| ?????????????????????????????????????????#######   |
| ?????????????????????????????????????????#     #   |
| ?????????????????????????????????????????#     #   |
| ?????????????????????????????????????????#     #   |
| ?????????????????????????????????????????#     /   |
| ?????????????????????????????????????????#     #   |
| ?????????????????????????????????????????#     #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Coolant Potential          80
Energy Generation          25
Energy Capacity            950
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             25
Resistance: EM             20
Core Shielding             20
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40

 Item Schematics 
-----------------
      Cld. Ion Engine | -9/Materials | Scanalyzed
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
     Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pwned

 Challenges 
------------
None

 Game 
------
Seed              MachineTeslaProtomatter
  Manual?         0
Play Time         05:02:30
  Cumulative      184.5 hours
  Start           2020.06.30 @ 03:10:39
  End             2020.07.01 @ 01:02:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           94
  Adventurer      1
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             62
Gallery%          74
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81b28876-8db3-4ff0-b17f-75936da55036