Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 14:40:51 Player: Zish Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (2652) 2652 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1640) 1640 TOTAL SCORE: 8847 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 914 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 96/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Sensor Array > --- WEAPON (2) ------- Ripper (fused) > --- INVENTORY (5) ---- Light Fission Core VTOL Module Phase Cannon GAL Module Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Weight Redist. System Advanced Sensor Array Advanced Targeting Computer Insulated Plating Hardlight Generator > --- WEAPON ----------- Lightning Gun Phase Cannon > --- INVENTORY -------- VTOL Module Phase Cannon Proton Missile Launcher Ripper GAL Module [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Backup Propulsion I Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility Trap Extractor Device Trap Extractor Storage Small Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . . 2 Power 2 | . . 1 . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . 1 1 1 . . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 69 | 6 4 20 14 . . 3 . 5 2 15 Power 12 | 1 . 5 2 . . . . 2 . 2 Engine 7 | 1 . 5 1 . . . . . . . Core 5 | . . . 1 . . . . 2 . 2 Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 5 4 . . . . 1 2 2 Treads 5 | 2 . 3 . . . . . . . . Leg 3 | . . 2 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . 3 . . . . 1 2 2 Utility 15 | 1 1 3 2 . . 1 . 2 . 5 Device 11 | . 1 2 2 . . . . 1 . 5 Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 2 | . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 3 7 6 . . 2 . . . 6 Energy Gun 5 | 1 1 2 . . . 1 . . . . Energy Cannon 5 | . 2 . . . . . . . . 3 Ballistic Gun 3 | 1 . . 1 . . 1 . . . . Ballistic Cannon 4 | . . 2 2 . . . . . . . Launcher 5 | . . 2 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 1 2 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . Parts Lost 41 | . 2 9 18 . . . . . 1 11 Power 9 | . . 2 4 . . . . . . 3 Propulsion 12 | . . 3 5 . . . . . . 4 Utility 7 | . . . 4 . . . . . 1 2 Weapon 13 | . 2 4 5 . . . . . . 2 Highest Loss Streak 9 | . 1 3 9 . . . . . 1 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 1 6 6 6 2 2 3 4 3 3 3 Power . | . 1 . . . . 1 2 . 1 . Propulsion 1 | . 1 3 3 2 2 1 1 . . . Utility . | . 1 1 . . . . . . . . Weapon 1 | . 2 1 1 . . . 1 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 6 3 . . 1 2 . . 1 1 Power 3 | . 1 1 . . . 1 . . . . Propulsion 7 | . 3 2 . . . 1 . . . 1 Utility 1 | . . . . . 1 . . . . . Weapon 3 | . 2 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 90 87 34 61 66 69 88 84 60 Engine 7 | . 14 17 13 7 15 15 15 4 . . Core 7 | . . . 3 . . . . 10 15 13 Treads 5 | . 28 15 . . . . . . . . Leg 1 | . . 2 18 . . . . . . . Hover 7 | . . . . 7 15 15 15 15 . . Flight 5 | . . . 4 . . . . 5 22 14 Device 13 | . 12 20 22 7 7 7 7 13 7 11 Storage 3 | . 14 11 9 . . . . . . . Processor 3 | . . . . . . . . 6 7 3 Protection 9 | . . 1 . 3 7 12 15 15 15 5 Energy Gun 6 | . 7 7 3 7 15 14 7 7 7 2 Energy Cannon 1 | . 9 1 . . . . . . . 3 Ballistic Gun 5 | . 11 . . . . . 7 7 7 . Ballistic Cannon 1 | . . 7 7 . . . . . . . Peak Build Rating 49 | 6 9 15 29 9 10 19 19 34 34 49 Average Rating 24 | 4 8 11 18 7 9 13 19 31 33 32 On Entrance 13 | . 6 8 13 2 9 9 19 19 34 34 Avg Prop Armor Cover (%) 2 | . . . . . . . . 2 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 13 17 26 37 7 7 16 16 31 31 43 Greatest Support 40 | 40 40 40 30 12 12 12 12 12 15 26 Greatest Overweight (x) 7 | . . 7 4 . . 1 1 2 2 6 Average Overweight (x) 1 | . . . . . . . 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 2 3 5 4 5 5 5 Average Carried 4 | 1 6 6 6 2 2 3 4 3 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 2 2 2 4 4 4 4 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Matter Collected 1745 | 260 96 492 413 . 150 30 . 50 20 234 Remotely . | . . . . . . . . . . . Salvage Created 2916 | . 724 827 519 . . 47 . . . 799 Parts 176 | . 38 70 24 . . 6 . . . 38 Haulers Intercepted 3 | . . 2 1 . . . . . . . Recyclers Shooed 6 | . 2 . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 59 | . 14 25 13 . . . . . . 7 Melee 2 | . . 1 1 . . . . . . . Guns 20 | . 9 9 1 . . . . . . 1 Cannons 16 | . 3 4 9 . . . . . . . AOE 18 | . 2 11 1 . . . . . . 4 Classes Destroyed 14 | . 6 3 3 . . . . . . 2 Worker 11 | . 4 2 1 . . 1 . . . 3 Builder 9 | . 1 3 1 . . 1 . . . 3 Tunneler 1 | . . . . . . . . . . 1 Hauler 3 | . . 2 1 . . . . . . . Recycler 6 | . 2 . 2 . . . . . . 2 Watcher 6 | . 2 2 . . . . . . . 2 Swarmer 12 | . 6 6 . . . . . . . . Grunt 26 | . 8 10 7 . . . . . . 1 Duelist 4 | . . 1 2 . . . . . . 1 Sentry 9 | . . 8 . . . . . . . 1 Specialist 1 | . . . 1 . . . . . . . Hunter 5 | . . . 2 . . . . . . 3 Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 11 | . 4 11 7 . . 1 . . . 10 Combat Bots Only 7 | . 4 7 3 . . . . . . 2 Max Kills in Single Turn 6 | . 2 5 2 . . 1 . . . 6 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . 1 3 1 . . . . . . 1 Melee 1 | . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 422 | . 71 139 119 . . . . . . 93 Missed 121 | . 20 37 43 . . . . . . 21 Hits 301 | . 51 102 76 . . . . . . 72 Melee 5 | . . 4 . . . . . . . 1 Projectile 296 | . 51 98 76 . . . . . . 71 Critical Strikes 7 | . . 4 1 . . . . . . 2 Damage Taken 5402 | . 556 1379 1630 . . . . . 99 1738 Core 1620 | . 59 288 407 . . . . . . 866 Absorbed by Shields 120 | . . . . . . . . . . 120 Ignored by Resistances 8 | . . . . . . . . . . 8 Core Remaining (%) 66 | 100 76 28 26 . . . . . 100 . Volleys Fired 195 | . 62 63 44 . . 4 . . . 22 Largest 2 | . 2 2 2 . . 2 . . . 2 Hottest 140 | . 80 112 89 . . 85 . . . 140 Shots Fired 353 | . 122 115 77 . . 8 . . . 31 Gun 156 | . 84 39 21 . . 8 . . . 4 Cannon 156 | . 38 59 46 . . . . . . 13 Launcher 41 | . . 17 10 . . . . . . 14 Special . | . . . . . . . . . . . Kinetic 156 | . 62 47 47 . . . . . . . Thermal 102 | . 25 39 20 . . 5 . . . 13 Explosive 31 | . . 17 10 . . . . . . 4 Electromagnetic 64 | . 35 12 . . . 3 . . . 14 Robot Hit Streak 13 | . 13 13 7 . . 3 . . . 11 Robot Miss Streak 5 | . 4 5 3 . . 1 . . . 1 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 222 | . 72 71 51 . . 4 . . . 24 Core Hits 127 | . 32 46 27 . . 2 . . . 20 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . . 3 8 . . . . . . 1 Burn 2 | . . 1 1 . . . . . . . Blast 9 | . . 2 7 . . . . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 15 | . . 7 7 . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 15 | . . 7 7 . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7161 | . 1249 2306 1767 . . 58 . . . 1781 Guns 1283 | . 466 447 235 . . 58 . . . 77 Cannons 2322 | . 532 654 901 . . . . . . 235 Explosions 3293 | . 251 1137 483 . . . . . . 1422 Melee 244 | . . 68 147 . . . . . . 29 Ramming 19 | . . . 1 . . . . . . 18 Kinetic 1691 | . 261 529 901 . . . . . . . Thermal 2083 | . 549 481 235 . . 18 . . . 800 Explosive 1937 | . . 1137 483 . . . . . . 317 Electromagnetic 1187 | . 439 91 . . . 40 . . . 617 Impact . | . . . . . . . . . . . Slashing 244 | . . 68 147 . . . . . . 29 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 2 5 . . . . . . 6 Average Corruption 3 | . . 1 5 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . 5 6 . . . . . . 17 Message Errors 7 | . . . 1 . . . . . . 6 Matter Fused 7 | . . 2 3 . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . 1 1 . . . . . . 2 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . 2 1 . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 211 | . . 20 27 . . . . . . 164 Projectiles . | . . . . . . . . . . . Explosions 211 | . . 20 27 . . . . . . 164 Melee . | . . . . . . . . . . . Knockbacks 21 | . . 5 16 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 19 | . . 5 14 . . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 765 | . 38 97 63 . . . . . . 567 Shots 23 | . 1 4 2 . . . . . . 16 Rammed 3 | . . . 2 . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 477 | . 40 38 426 . . 27 . . . 477 Average Temperature 155 | . 11 15 249 . . 12 . . . 168 Received Heat Transfer 1021 | . 225 423 261 . . . . . . 112 Effects 32 | . . . 9 . . . . . . 23 Shutdowns 14 | . . . 3 . . . . . . 11 Energy Bleed 1 | . . . . . . . . . . 1 Interference 7 | . . . 1 . . . . . . 6 Matter Decay 2 | . . . 1 . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (major) 6 | . . . 4 . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 8 | . 1 . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . . Heat Transferred 3351 | . 929 1110 592 . . 74 . . . 646 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Maximum Alert Level 2 | . 1 2 1 . . . . . . 2 Low Security (%) 57 | 100 97 34 98 100 100 100 . . . . Level 1 17 | . 2 53 1 . . . . . . 7 Level 2 25 | . . 12 . . . . . . . 92 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 588 | . 209 446 221 78 23 164 . . . 588 Initial 495 | . . . 147 78 23 . . . . 495 Average 225 | . 78 250 117 74 10 72 . . . 488 Influence Increases 3770 | . 485 918 492 . . 185 . . 614 1076 Destroy 0b10 Robot/C 1680 | . 280 500 260 . . 80 . . 320 240 Destroy 0b10 Robot/NC 195 | . 45 45 25 . . 10 . . 10 60 Destroy Leader 400 | . 54 148 72 . . 10 . . 40 76 Allied During Kill 357 | . . . . . . 69 . . 244 44 Successful Hack 7 | . 2 . . . . 5 . . . . Disable Machine 270 | . 30 75 30 . . . . . . 135 Destroy Structure 336 | . 14 135 60 . . 11 . . . 116 Advance Influence 300 | . . . . . . . . . . 300 Partial Spotted 15 | . . 15 . . . . . . . . Lose Combat Pursuer 210 | . 60 . 45 . . . . . . 105 Influence Decreases 3193 | . 485 568 669 105 68 120 25 40 304 809 Entered New Map 523 | . . . 203 95 45 . 25 40 . 115 Time Decay 1976 | . 341 478 286 10 23 120 . . 254 464 Lost Part 410 | . 20 90 180 . . . . . 10 110 Lost Ally 160 | . . . . . . . . . 40 120 Purge Threat 124 | . 124 . . . . . . . . . Squads Dispatched 16 | . 2 3 4 . . . . . . 7 Investigation 6 | . 1 1 1 . . . . . . 3 Extermination 2 | . . . . . . . . . . 2 Reinforcement 7 | . 1 2 3 . . . . . . 1 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Distress Signals 5 | . 1 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 28 41 21 . . 4 . . 10 27 Peak Tracking Total 6 | . 6 6 4 . . 4 . . 4 5 Tactical Retreats 19 | . 3 7 3 . . . . . . 6 ECM-based Alert Blocks 12 | . . 11 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 7 | . . 5 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 18 | . 2 5 2 . . . . . . 9 Max in Single Turn 4 | . 1 1 1 . . . . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 14 | . 5 . 2 1 . 1 . 1 . 4 Terminals 8 | . 4 . 2 . . 1 . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . 13 . 3 1 . 2 . 4 . 10 Successful 19 | . 8 . 3 1 . 1 . 4 . 2 Failed 14 | . 5 . . . . 1 . . . 8 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . . . . 8 . 1 Terminals 17 | . 11 . 3 . . 2 . . . 1 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 6 Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 7 . 3 . . 1 . 4 . 1 Record 5 | . 3 . 2 . . . . . . . Part Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . . . Refit 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 . . . . 1 . . . 3 Full Trace Events 4 | . 1 . . . . . . . . 3 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 19 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Total Allies 34 | . . . . . 20 . . 14 . . Largest Group 22 | . . . . . 20 8 8 22 12 6 Highest-Rated Group 633 | . . . . . 570 196 196 633 328 189 Highest-Rated Ally 41 | . . . . . 35 35 35 41 35 35 Total Orders . | . . . . . . . . . . . Ally Attacks 112 | . . . . . . 15 . . 61 36 Total Damage 3945 | . . . . . . 566 . . 2849 530 Kills 34 | . . . . . . 4 . . 24 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Active Infowar (turns) 2153 | . . 1185 390 . . . . . . 578 Sensors 578 | . . . . . . . . . . 578 ECM 1575 | . . 1185 390 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Turns Passed 10521 | 122 1169 1428 636 30 71 388 11 4949 541 1176 Spaces Moved 5608 | 75 609 622 306 43 92 341 8 2311 443 758 Core 280 | 8 . 9 12 9 . . . . . 242 Treads 1191 | 67 609 515 . . . . . . . . Legs 353 | . . 98 255 . . . . . . . Wheels . | . . . . . . . . . . . Hover 2794 | . . . . 34 92 341 8 2311 8 . Flight 990 | . . . 39 . . . . . 435 516 Fastest Speed 29 | 50 160 160 29 50 76 76 156 156 109 34 Average Speed 169 | 148 160 177 142 70 76 107 156 213 111 126 Slowest Speed 400 | 160 160 400 330 76 76 156 156 236 236 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 36 | 4 77 49 22 2 67 13 3 91 52 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . . 3 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 359 | . 12 137 110 . . . . . . 100 Melee . | . . . . . . . . . . . Projectile 20 | . . . 16 . . . . . . 4 AOE 339 | . 12 137 94 . . . . . . 96 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Total 6278 | 83 697 818 417 43 93 357 7 2325 491 947 Wait 283 | . 2 81 31 . . . . . 40 129 Move 5599 | 74 608 621 305 43 91 340 7 2310 442 758 Hop . | . . . . . . . . . . . Pick Up 54 | 3 14 17 5 . 1 4 . 5 2 3 Fast Attach 34 | 5 2 6 5 . . 3 . 1 2 10 Attach 39 | 1 2 14 11 . . . . 4 . 7 Detach 13 | . . 1 1 . . 2 . 2 1 6 Swap 2 | . . 1 1 . . . . . . . Drop 41 | . 7 7 5 . 1 4 . 3 4 10 Fire 195 | . 62 63 44 . . 4 . . . 22 Melee 15 | . . 7 7 . . . . . . 1 Ram 3 | . . . 2 . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 418 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Discovered new exit (range 15) 1252 | -10/Materials | Discovered new exit (range 5) 1292 | -10/Materials | Entered another Materials area 1292 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1682 | -9/Materials | Destroyed 7 combat bots 2222 | -9/Materials | Lost 3 parts (1p1n1w) 2470 | -9/Materials | Core integrity fell below 50% 2484 | -9/Materials | Lost 3 parts (1p1n1w) 2688 | -9/Materials | Discovered new exit (range 12) 2720 | -9/Materials | Entered another Materials area 2720 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2817 | -8/Materials | Build established: Scavenger-Mutant 3172 | -8/Materials | Crushed by falling debris 3238 | -8/Materials | Discovered new exit (range 10) 3247 | -8/Materials | Lost 6 parts (1p2n1u2w) 3326 | -8/Materials | Core integrity fell below 50% 3356 | -8/Materials | Entered Factory 3356 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3370 | -7/Factory | Build established: Mutant 3386 | -7/Factory | Lost 9 parts (2p3n2u2w) 3386 | -7/Factory | Sucked down chute 3386 | -7/Factory | Entered Waste 3387 | -7/Waste | Joined by Warlord forces that had cleared the area 3444 | -7/Waste | Discovered new exit (range 13) 3457 | -7/Waste | Entered Factory 3457 | -7/Factory | Accompanied by 8 allies 3712 | -7/Factory | Discovered new exit (range 16) 3845 | -7/Factory | Entered Lower Caves 3845 | -7/Lower Caves | Accompanied by 8 allies 3846 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3856 | -7/Lower Caves | Entered Zion 3856 | -7/Zion | Accompanied by 8 allies 4005 | -7/Zion | Learned Factory machine intel 4424 | -7/Zion | Found GAL Module 4658 | -7/Zion | Met Imprinter 4690 | -7/Zion | Imprinted 4692 | -7/Zion | Declared Zion's savior 4823 | -7/Zion | Gained Derelict followers 4907 | -7/Zion | Learned location of Quarantine (-2) 5009 | -7/Zion | Learned location of Extension (-5) 6117 | -7/Zion | Received a hallucinogenic algorithm 6119 | -7/Zion | Ran a hallucination algorithm 6141 | -7/Zion | Discovered new exit (range 12) 6860 | -7/Zion | Ran a hallucination algorithm 6865 | -7/Zion | Ran a hallucination algorithm 7528 | -7/Zion | Gained Derelict followers 7809 | -7/Zion | Learned location of Warlord (-4) 7989 | -7/Zion | Learned Factory terminal intel 8805 | -7/Zion | Entered Proximity Caves 8805 | -6/Proximity Caves | Accompanied by 15 allies 8843 | -6/Proximity Caves | Lost 7 allies 8954 | -6/Proximity Caves | Learned Factory emergency access door positions 9021 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9150 | -6/Proximity Caves | Spotter reported a threat 9203 | -6/Proximity Caves | Spotter reported a threat 9316 | -6/Proximity Caves | Discovered new exit (range 10) 9346 | -6/Proximity Caves | Entered Factory 9346 | -6/Factory | Accompanied by 6 allies 9346 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9348 | -6/Factory | Loaded intel: 327 machine locations 9349 | -6/Factory | Loaded intel: 26 terminal locations 9696 | -6/Factory | First assault squad dispatched 9774 | -6/Factory | Build established: Scavenger-Mutant 10053 | -6/Factory | Core integrity fell below 50% 10104 | -6/Factory | Lost 9 parts (3p3n2u1w) 10185 | -6/Factory | Core integrity fell below 20% 10223 | -6/Factory | Build established: Mutant 10522 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10384_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8I. 10410_ System corrupted: Energy discharge (-36). 10450_ System corrupted: Component data lost. 10462_ Fusion Modulator explodes. 10462_ P-60 Hacker destroyed. 10462_ Lrn. Missile Launcher destroyed. 10462_ Destroyed Lrn. Missile Launcher. 10462_ Fusion Modulator explodes. 10477_ KCLP POZHME SBZ48F=EKEZCQJQQ/EIOI7NS 10502_ PX/X#PC3EW4JDABIAPW8H6TL, HCD5YDTE 10517_ System corrupted: Substantial component data lost. 10522_ C-45 Heavy ARC bursts open, deploying its payload. 10522_ X-72 Disruptor unfolds itself. 10522_ H-66 Slayer unfolds itself. 10522_ E-15 Imp unfolds itself. 10522_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????"""" """" # """ """ | | ??????????????????????????? # | | +??????????????????????#####"" ""+## """ """ | | ???????????????????????# = = "# """ """? ? | | ???????????????????????# "# """ """ ? | | +??????????????????????# " ? | | ???????????????????????# ! ?? | | ???????????????????????# ??? | | ???????????????????????# [ = ???? | | ???????????????????????# ????? | | ???????????????????????# [ ####???? | | ???????????????????????# #??????? | | ?????????????????????T?# #??"?"?? | | ???????????????# ??????# +??"?"?? | | ???????????????# ?????# * #??"?"?? | | ???????????????# ????#####"" #??"?"?? | | ???????????????# ???????##### # #??"?"?? | | ???????????????# ??????????###### #??"?"?? | | ?????????????### ################ #??"?"?? | | ???????????? #??"?"?? | | ???????????? ? #??"?"?? | | ??????????? ? #??????? | | ??????????? ? #??????? | | ??????????? ? %C ? ?? #??????? | | ??????????????????########x########### ?##??????? | | ??????????????????????# @xh #?????? #???????? | | ??????????????????????# e #?????? #???????? | | ??????????????????????# """" #?????? #???????? | | ???????????????""""???# """" #?????? #???????? | | ???????????????""""???# """" #?????? #???????? | | ???????????????""""???# """" #?????? #???????? | | ???????????????""""???# """" #?????? +???????? | | ???????????????""""???# """"????????? #???????? | | ?????????"?""??""""???# ???????????? #?"?"???? | | ?????????"R""?????????#####????????????#???"G"???? | | ?????????"""????????????????????????????????"????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 33 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 230 Resistance: EX 25 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Trap Extractor Capacity 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Gravmag System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive System Guard | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZipAlloyDrillbomb Manual? 0 Play Time 01:01:52 Cumulative 18.1 hours Start 2025.11.04 @ 17:01:39 End 2025.11.09 @ 14:40:51 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7842832c-1970-40cc-838b-b02f1522fc4a