Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 21:09:23 Player: Akl Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1618) 1618 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5953 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor Advanced Sensor Array Improved Transmission Jammer Focal Shield Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Assault Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Targeting Computer Target Analyzer Improved Transmission Jammer Focal Shield Datajack Mining Laser [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved System Restoration Module Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 . 1 . . 2 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 76 | 8 7 4 1 3 4 . 40 9 Power 12 | 1 1 . . 1 . . 8 1 Engine 6 | 1 1 . . . . . 3 1 Core 4 | . . . . 1 . . 3 . Reactor 2 | . . . . . . . 2 . Propulsion 22 | 4 2 2 1 . . . 10 3 Treads . | . . . . . . . . . Leg 8 | 2 . . . . . . 3 3 Wheel 8 | 2 . . . . . . 6 . Hover 1 | . . . . . . . 1 . Flight 5 | . 2 2 1 . . . . . Utility 19 | 1 3 1 . 1 2 . 8 3 Device 11 | . 2 . . . 2 . 4 3 Storage 2 | 1 1 . . . . . . . Processor 6 | . . 1 . 1 . . 4 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 1 . 1 2 . 14 2 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 14 | 1 1 . . . 2 . 8 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . 4 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 48 | . . 2 1 . 11 . 17 17 Power 9 | . . . . . 1 . 5 3 Propulsion 16 | . . 2 1 . 2 . 5 6 Utility 9 | . . . . . 4 . 2 3 Weapon 14 | . . . . . 4 . 5 5 Highest Loss Streak 12 | . . 2 1 . 6 . 5 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 5 | 1 3 4 4 4 3 1 6 9 Power . | . . . . . . . . . Propulsion . | . . 1 . . . . . . Utility 3 | . 1 1 2 2 1 . 2 7 Weapon 1 | . 1 2 1 . . . 1 . Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . 1 . . . 1 9 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . . . . . . . 8 Weapon 3 | . . . 1 . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 78 | . 90 92 75 73 46 16 78 94 Engine 3 | . 14 11 9 7 . . 2 4 Core 3 | . . . . 3 5 . 2 4 Reactor 2 | . . . . . . . 4 . Leg 5 | . 16 . . . . . 3 15 Wheel 6 | . . . . . . . 10 4 Flight 4 | . 11 31 21 15 12 . . . Device 6 | . 10 22 18 15 4 . 4 4 Storage 2 | . 9 . . . . 1 3 5 Processor 22 | . . 5 9 15 15 15 26 29 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 11 | . 18 22 9 7 1 . 9 20 Launcher 1 | . . . 9 7 6 . . . Impact Weapon 3 | . . . . . . . 6 . Peak Build Rating 72 | 6 9 13 15 21 24 6 56 72 Average Rating 37 | 4 7 12 13 18 15 5 42 64 On Entrance 13 | . 6 9 13 13 17 5 5 56 Avg Prop Armor Cover (%) 4 | . . 4 . . . . 4 5 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 13 18 7 7 13 14 . 41 47 Greatest Support 71 | 20 20 12 12 8 8 3 60 71 Greatest Overweight (x) 12 | 3 . . . 1 1 . 12 3 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 5 5 5 10 10 10 Average Capacity 7 | 7 7 5 5 5 5 5 7 9 Most Carried 10 | 3 5 5 5 5 5 2 10 10 Average Carried 6 | 1 3 4 4 4 3 1 6 9 Final Capacity 10 | 8 5 5 5 5 5 5 10 5 Final Carried 9 | 3 5 5 5 5 2 2 9 5 Class Distribution -------------------- 38% | Mutant 31% | Scavenger-Gunner 17% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1952 | 285 41 10 . 108 148 . 977 383 Remotely . | . . . . . . . . . Salvage Created 2125 | 136 41 41 . . 67 . 1392 448 Parts 91 | 10 7 3 . . 1 . 58 12 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 31 | . 3 3 . . 3 . 14 8 Melee 2 | . . . . . . . 2 . Guns 25 | . 3 3 . . . . 11 8 Cannons 1 | . . . . . . . 1 . AOE 3 | . . . . . 3 . . . Classes Destroyed 10 | 2 1 . . . 1 . 6 . Builder 3 | . . . . . . . 3 . Tunneler 3 | 2 . . . . . . 1 . Hauler 1 | . . . . . . . 1 . Recycler 4 | 1 . . . . . . 3 . Operator 1 | . . . . . . . 1 . Swarmer 6 | . 3 3 . . . . . . Grunt 14 | . . . . . 3 . 5 6 Sentry 3 | . . . . . . . 3 . Hunter 4 | . . . . . . . 2 2 Programmer 4 | . . . . . . . 4 . Best Kill Streak 5 | 3 3 3 . . 3 . 5 2 Combat Bots Only 3 | . 3 3 . . 3 . 3 2 Max Kills in Single Turn 2 | 1 1 2 . . 1 . 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 632 | . 22 26 1 9 54 8 288 224 Missed 218 | . 7 11 . 5 23 3 97 72 Hits 414 | . 15 15 1 4 31 5 191 152 Projectile 414 | . 15 15 1 4 31 5 191 152 AOE 3 | . . . . . . . 2 1 Critical Strikes 20 | . . . . . 4 . 7 9 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6968 | . 158 150 14 18 673 89 3095 2771 Core 2257 | . 64 15 . 18 263 89 793 1015 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 74 96 100 . . 47 6 . Volleys Fired 136 | 8 4 13 . . 11 . 73 27 Largest 4 | 2 2 2 . . 3 . 3 4 Hottest 121 | 70 70 40 . . 80 . 121 118 Shots Fired 344 | 16 8 26 . . 17 . 173 104 Gun 307 | 16 8 26 . . 7 . 146 104 Cannon 27 | . . . . . . . 27 . Launcher 10 | . . . . . 10 . . . Special . | . . . . . . . . . Kinetic 295 | 8 4 26 . . 7 . 146 104 Thermal 12 | 8 4 . . . . . . . Explosive 10 | . . . . . 10 . . . Electromagnetic 27 | . . . . . . . 27 . Robot Hit Streak 39 | 9 4 8 . . 5 . 16 39 Robot Miss Streak 8 | 2 1 8 . . 2 . 2 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . 1 1 . . . . 1 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 Shots Hit Robots 242 | 11 5 14 . . 12 . 135 65 Core Hits 103 | 6 3 4 . . 15 1 51 23 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . 4 1 Critical Strikes 9 | 2 . . . . . . 5 2 Burn 2 | 2 . . . . . . . . Destroy 6 | . . . . . . . 4 2 Smash 1 | . . . . . . . 1 . Melee Attacks 12 | . . . . . . . 12 . Impact 12 | . . . . . . . 12 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 5688 | 116 54 123 . . 623 13 3411 1348 Guns 4196 | 116 54 122 . . 166 . 2390 1348 Cannons 306 | . . . . . . . 306 . Explosions 627 | . . . . . 457 . 170 . Melee 507 | . . . . . . . 507 . Ramming 52 | . . 1 . . . 13 38 . Kinetic 4062 | 30 6 122 . . 166 . 2390 1348 Thermal 304 | 86 48 . . . . . 170 . Explosive 457 | . . . . . 457 . . . Electromagnetic 306 | . . . . . . . 306 . Impact 507 | . . . . . . . 507 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . 1 1 1 4 5 Average Corruption 1 | . 1 . . 1 1 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 3 . 14 . Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . 1 . 3 . Heat Flow Errors 4 | . . . . . 1 . 3 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 2 | . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 365 | . . . . . 30 . 335 . Projectiles . | . . . . . . . . . Explosions 124 | . . . . . 30 . 94 . Melee 241 | . . . . . . . 241 . Knockbacks 4 | . . . . . . . 4 . Impact 4 | . . . . . . . 4 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | . . . . . 39 6 108 . Shots 2 | . . . . . 1 . 1 . Rammed 6 | . . 2 . . . 2 2 . Targets Rammed 7 | . . 2 . . . 2 3 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 299 | 70 80 5 . . 299 . 236 271 Average Temperature 77 | 25 45 3 . . 162 . 61 130 Received Heat Transfer 1588 | . 12 60 9 . 472 45 690 300 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . . . 7 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 655 | 407 148 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 77 | 100 100 100 100 100 . . 61 100 Level 1 22 | . . . . . . . 38 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 329 | 5 100 72 55 74 . . 329 175 Initial 145 | . . 42 13 24 . . . 145 Average 112 | 1 40 29 28 25 . . 142 128 Influence Increases 1507 | 15 130 90 65 75 70 . 758 304 Destroy 0b10 Robot/C 620 | . 60 60 . . 60 . 280 160 Destroy 0b10 Robot/NC 60 | 15 . . . . . . 45 . Destroy Leader 162 | . 10 10 . . 10 . 102 30 Successful Hack 80 | . . 20 20 . . . 20 20 Disable Machine 105 | . . . . . . . 90 15 Destroy Structure 30 | . . . . . . . 26 4 Partial Spotted 45 | . 15 . 30 . . . . . Lose Combat Pursuer 405 | . 45 . 15 75 . . 195 75 Influence Decreases 1490 | 15 30 158 42 130 70 . 460 585 Entered New Map 261 | . . 58 19 31 . . . 153 Time Decay 889 | 15 30 80 13 99 50 . 340 262 Lost Part 340 | . . 20 10 . 20 . 120 170 Squads Dispatched 14 | . 1 2 . 2 . . 6 3 Investigation 6 | . . 1 . 1 . . 2 2 Extermination 4 | . . . . 1 . . 3 . Reinforcement 4 | . 1 1 . . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . 1 . 1 . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 13 9 2 7 4 4 31 31 Peak Tracking Total 15 | . 7 5 2 5 3 4 8 15 Tactical Retreats 12 | . 1 . 1 2 . . 5 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 7 | . . . . . . . 6 1 Max in Single Turn 3 | . . . . . . . 3 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 14 | . . 2 2 4 . . 3 3 Terminals 10 | . . 1 2 3 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . . 6 5 7 . . 10 8 Successful 21 | . . 4 5 3 . . 5 4 Failed 15 | . . 2 . 4 . . 5 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . . 3 5 5 . . 10 3 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . . 5 Recycling Units 2 | . . . . 2 . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . . 3 5 3 . . 5 2 Record 9 | . . . 1 1 . . 5 2 Open DSF 2 | . . . . 2 . . . . Alert Level 1 | . . 1 . . . . . . Maintenance Status 2 | . . 1 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . 2 1 3 . . 3 3 Full Trace Events 8 | . . 2 1 1 . . 2 2 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 50 | . . . . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 2435 | . 44 165 58 291 227 42 1040 568 Optics 2324 | . . 98 58 291 227 42 1040 568 Terrain 568 | . 43 165 58 291 11 . . . Seismic 564 | . 44 165 58 291 6 . . . Jamming 21 | . . . . . 21 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 3354 | 90 112 165 58 291 227 45 1798 568 Spaces Moved 2925 | 39 142 288 147 475 513 74 933 314 Core 309 | 10 . . . . 64 74 141 20 Treads . | . . . . . . . . . Legs 461 | 27 35 . . . . . 216 183 Wheels 689 | 2 . . . . . . 576 111 Hover . | . . . . . . . . . Flight 1466 | . 107 288 147 475 449 . . . Fastest Speed 30 | 50 37 32 30 34 34 50 50 50 Average Speed 88 | 122 57 34 32 54 37 50 154 119 Slowest Speed 650 | 200 120 37 34 114 114 50 650 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . 2 2 2 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 32 32 21 16 64 7 27 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 99 | . . . . . 79 . 20 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 99 | . . . . . 79 . 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 3406 | 67 162 327 154 509 534 81 1127 445 Wait 177 | . . 19 6 27 . 4 35 86 Move 2905 | 38 137 283 142 474 512 73 932 314 Hop 6 | . 2 2 2 . . . . . Pick Up 40 | 11 4 1 2 1 2 . 14 5 Fast Attach 48 | . 4 3 . 1 . . 34 6 Attach 35 | 8 2 2 1 2 7 1 9 3 Detach 13 | . 2 1 . 2 2 1 5 . Swap 5 | . 2 . . 1 . . 1 1 Drop 25 | 2 5 1 1 1 . . 12 3 Fire 136 | 8 4 13 . . 11 . 73 27 Melee 9 | . . . . . . . 9 . Ram 6 | . . 2 . . . 2 2 . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 367 | -9/Materials | Discovered new exit (range 3) 368 | -9/Materials | Entered another Materials area 368 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 419 | -8/Materials | Discovered new exit (range 18) 426 | -8/Materials | Entered Factory 426 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 429 | -7/Factory | Identified exit to DSF 665 | -7/Factory | Build established: Scavenger-Mutant 707 | -7/Factory | Discovered new exit (range 11) 710 | -7/Factory | Discovered new exit (range 18) 717 | -7/Factory | Entered Lower Caves 759 | -7/Lower Caves | Lost 4 parts (1p2u1w) 793 | -7/Lower Caves | Encountered a Warlord checkpoint 803 | -7/Lower Caves | Learned 4 Factory zone layouts 827 | -7/Lower Caves | Spotted B-75 Beast 848 | -7/Lower Caves | Learned 8 Factory zone layouts 928 | -7/Lower Caves | Discovered new exit (range 5) 942 | -7/Lower Caves | Lost 6 parts (2n1u3w) 944 | -7/Lower Caves | Entered another Lower Caves area 955 | -7/Lower Caves | Discovered new exit (range 8) 986 | -7/Lower Caves | Core integrity fell below 50% 989 | -7/Lower Caves | Entered Factory 989 | -6/Factory | Evolved 2 slots: Utility x2 990 | -6/Factory | Identified exit to Factory 990 | -6/Factory | Identified exit to Lower Caves 1045 | -6/Factory | Build established: Mutant 1516 | -6/Factory | Lost 5 parts (1p2u2w) 1579 | -6/Factory | Core integrity fell below 50% 2041 | -6/Factory | Build established: Gunner 2084 | -6/Factory | Core integrity fell below 20% 2200 | -6/Factory | Lost 3 parts (2p1w) 2551 | -6/Factory | Build established: Scavenger-Gunner 2764 | -6/Factory | Discovered exit to Factory (range 5) 2787 | -6/Factory | Entered another Factory area 2787 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2788 | -5/Factory | Identified exit to Extension 3345 | -5/Factory | Core integrity fell below 50% 3353 | -5/Factory | Core integrity fell below 20% 3355 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03328_ Hvy. Machine Gun destroyed. 03328_ Penetrated by Slug. 03328_ Adv. Cooling System destroyed. 03329_ Construction Platform disabled. 03330_ K-01 Serf collects debris. 03331_ Slug penetrates Wall. 03334_ U-05 Engineer builds a Wall. 03335_ K-01 Serf collects debris. 03335_ W-25 Informer sends out distress signal. 03338_ Slug penetrates Construction Platform. 03349_ Slug penetrates Wall. 03350_ Slug penetrates Construction Platform. 03350_ Penetrated by Slug. 03350_ Med. Storage Unit destroyed. 03352_ Slug penetrates Wall. 03352_ Knocked back. 03354_ K-01 Serf cleans the Construction Platform. 03354_ Slug penetrates Construction Platform. 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