Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 18:32:10 Player: s0lid Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (983) 983 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3778 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 13/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (7) ------ Cooling System Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Advanced Sensor Array Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Airjet > --- UTILITY ---------- Cooling System Small Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Wheel Cooling System Improved ECM Suite System Shield Remote Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 . 2 2 Weapon . | . . . . . . Parts Attached 85 | 6 5 11 4 7 52 Power 7 | 1 . . 2 1 3 Engine 5 | 1 . . 2 . 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 22 | 2 1 3 . 4 12 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 6 | 2 . . . . 4 Hover 3 | . . . . . 3 Flight 11 | . 1 3 . 4 3 Utility 18 | 1 1 1 . 1 14 Device 6 | . . . . . 6 Storage 2 | 1 . . . . 1 Processor 4 | . 1 1 . 1 1 Hackware 1 | . . . . . 1 Protection 5 | . . . . . 5 Artifact . | . . . . . . Weapon 38 | 2 3 7 2 1 23 Energy Gun 15 | 1 1 . 1 . 12 Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 5 | 1 1 1 . . 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher 12 | . 1 3 1 . 7 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 Parts Lost 32 | . . . 1 5 26 Power 5 | . . . 1 . 4 Propulsion 14 | . . . . 3 11 Utility 1 | . . . . . 1 Weapon 12 | . . . . 2 10 Highest Loss Streak 7 | . . . 1 2 7 Average Slot Usage (%) 90 | . 91 100 99 71 91 Engine 5 | . 14 11 10 . 2 Leg 2 | . . . . . 3 Wheel 6 | . 22 . . . 6 Hover 1 | . . . . . 1 Flight 13 | . 6 33 33 25 6 Device 7 | . . . . . 13 Storage 8 | . 14 11 11 9 6 Processor 21 | . 6 22 22 27 23 Protection 4 | . . . . . 8 Energy Gun 6 | . 7 . 2 1 8 Energy Cannon 1 | . . 3 8 6 . Ballistic Gun 3 | . 12 7 . . 2 Launcher 4 | . 9 10 10 . 2 Naked Turns . | . . . . . . Heaviest Build 26 | 12 13 14 16 11 26 Greatest Support 30 | 20 20 16 16 20 30 Greatest Overweight (x) 4 | 2 1 1 . 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 4 5 5 5 4 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 5 4 Class Distribution -------------------- 59% | Mutant 27% | Sprinter 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1170 | 217 7 . 204 36 706 Remotely . | . . . . . . Salvage Created 1019 | . 21 . 231 36 731 Parts 64 | . 4 . 14 1 45 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 21 | . 3 . 3 . 15 Guns 7 | . . . . . 7 AOE 14 | . 3 . 3 . 8 Classes Destroyed 10 | . 1 . 4 1 4 Worker 8 | . . . 2 . 6 Hauler 2 | . . . . . 2 Recycler 3 | . . . 1 . 2 Watcher 1 | . . . . 1 . Swarmer 6 | . 3 . . . 3 Grunt 5 | . . . 2 . 3 Duelist 1 | . . . 1 . . Sentry 4 | . . . . . 4 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 7 | . 3 . 4 1 7 Combat Bots Only 4 | . 3 . 3 . 4 Max Kills in Single Turn 3 | . 2 . 3 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3414 | . 82 109 60 430 2733 Core 819 | . 8 . . 101 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 96 . 100 81 . Volleys Fired 103 | . 2 7 14 4 76 Largest 2 | . 1 2 2 2 2 Hottest 160 | . 30 98 113 113 160 Shots Fired 132 | . 2 8 17 5 100 Gun 85 | . . . 1 1 83 Cannon 24 | . . 5 13 4 2 Launcher 22 | . 2 3 3 . 14 Special 1 | . . . . . 1 Kinetic 12 | . . . . . 12 Thermal 84 | . . 5 13 4 62 Explosive 22 | . 2 3 3 . 14 Electromagnetic 13 | . . . 1 1 11 Robot Hit Streak 41 | . . 3 7 5 41 Robot Miss Streak 4 | . . 1 2 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 98 | . . 3 12 4 79 Core Hits 81 | . 3 1 10 2 65 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3387 | . 123 91 442 128 2603 Guns 1661 | . . . 10 34 1617 Cannons 302 | . . 41 184 61 16 Explosions 1424 | . 123 50 248 33 970 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 223 | . . . . . 223 Thermal 1573 | . . 41 184 94 1254 Explosive 1391 | . 123 50 248 . 970 Electromagnetic 200 | . . . 10 34 156 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 146 | . . . 14 34 98 Projectiles 11 | . . . 11 . . Explosions 135 | . . . 3 34 98 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 481 | . . 15 49 51 366 Shots 13 | . . 1 1 1 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . . 118 177 36 273 Average Temperature 78 | . . 48 64 17 93 Received Heat Transfer 519 | . . 27 6 117 369 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 3118 | . . 74 333 161 2550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 265 | . 95 99 143 170 265 Average Influence 95 | . 48 58 78 95 116 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 96 Level 1 1 | . . . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 2 . 1 9 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 6 | . . 2 . 1 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 8 8 2 16 25 Peak Tracking Total 10 | . 4 7 3 10 6 Tactical Retreats 5 | . 1 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . . 1 . 1 3 Max in Single Turn 1 | . . 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 9 | . 2 1 . 2 4 Terminals 6 | . 2 . . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 24 | . 5 3 . 4 12 Successful 17 | . 2 3 . 2 10 Failed 7 | . 3 . . 2 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 6 | . 2 . . 2 2 Terminals 14 | . 5 . . 4 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 3 . . 6 Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . 1 . . 2 3 Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Locate Traps 2 | . . . . 1 1 Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . 3 . . 6 Insert Component 4 | . . 1 . . 3 Analyze 5 | . . 2 . . 3 Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks 3 | . 3 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 . 1 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . . 4 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 1 . . 3 Part Schematics Acquired 4 | . . 1 . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2275 | 58 273 155 245 219 1325 Spaces Moved 2287 | 55 296 218 356 260 1102 Core 59 | 7 . . . 30 22 Treads . | . . . . . . Legs 211 | . . . . . 211 Wheels 837 | 48 296 . . . 493 Hover . | . . . . . . Flight 1180 | . . 218 356 230 376 Fastest Speed 30 | 50 80 32 32 30 32 Average Speed 66 | 78 84 53 32 44 81 Slowest Speed 250 | 150 90 117 32 150 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 16 | . . 2 3 4 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 37 29 66 31 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 175 | . 21 24 37 3 90 Melee . | . . . . . . Projectile . | . . . . . . AOE 175 | . 21 24 37 3 90 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2865 | 67 320 245 466 355 1412 Wait 332 | . . 4 92 85 151 Move 2250 | 54 295 213 349 251 1088 Hop 16 | . . 2 3 4 7 Pick Up 30 | 7 9 2 . 2 10 Fast Attach 37 | 5 1 2 2 1 26 Attach 17 | 1 1 3 . 3 9 Detach 11 | . . 3 2 . 6 Swap 31 | . 3 6 2 3 17 Drop 30 | . 9 3 2 2 14 Fire 103 | . 2 7 14 4 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 28 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 6) 249 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 476 | -9/Materials | Discovered new exit (range 6) 487 | -9/Materials | Entered Mines 692 | -9/Mines | Discovered new exit (range 5) 732 | -9/Mines | Entered Materials 732 | -8/Materials | Evolved 2 slots: Utility x2 754 | -8/Materials | Build established: Sprinter 870 | -8/Materials | Discovered new exit (range 15) 951 | -8/Materials | Entered Factory 951 | -7/Factory | Evolved 2 slots: Utility x2 1280 | -7/Factory | Discovered new exit (range 11) 1366 | -7/Factory | Lost 5 parts (1p3n1w) 1614 | -7/Factory | Build established: Mutant 1791 | -7/Factory | Lost 5 parts (2n3w) 1801 | -7/Factory | Core integrity fell below 50% 1854 | -7/Factory | Lost 6 parts (2n4w) 2116 | -7/Factory | Identified exit to Garrison 2163 | -7/Factory | Discovered new exit (range 8) 2260 | -7/Factory | Core integrity fell below 20% 2276 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02241_ K-01 Serf collects debris. 02242_ Acquired 30 matter. 02245_ K-01 Serf collects debris. 02248_ C-30 ARC bursts open, deploying its payload. 02248_ S-27 Virus unfolds itself. 02248_ Wheel destroyed. 02248_ R-06 Scavenger collects Autogun. 02250_ Lgt. Angular Momentum Engine destroyed. 02253_ C-30 ARC bursts open, deploying its payload. 02253_ H-55 Commando unfolds itself. 02255_ Airjet destroyed. 02255_ Lightning Gun destroyed. 02256_ Penetrated by Slug. 02257_ Critical hit. 02257_ Flak Gun destroyed. 02259_ Wheel destroyed. 02262_ Slug penetrates Wall. 02265_ Imp. Utility Shielding destroyed. 02267_ Slug penetrates Wall. 02272_ Acquired Imp. Hover Unit. Map ----- +----------------------------------------------------+ | ???????? """ """ # #?????????????????????? | | ?????????""" 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""""" ?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ???""" ?????????????????????? | | ????????????? ??????" ????????????????????? | | ?????????????? ?????????" ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????##### ???????????????????? | | ?????????????????????????????!???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 18 Melee Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Hacked Hvy. Rocket Launcher | -7/Factory | Scanalyzed Wheel | -7/Factory | Scanalyzed Imp. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionForceFrame Manual? 0 Play Time 00:47:38 Cumulative 77.5 hours Start 2019.11.15 @ 17:45:30 End 2019.11.15 @ 18:32:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 49 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9fbb357e-c94b-4e2a-aef6-7255ef4066c2