Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 04:30:34 // Winter2022/Polymind

Player: Datagloves

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (14)      70
Value Destroyed (552)      552
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (12028)              12028
              TOTAL SCORE: 24960

 Bonus
-------
Polymind Skill             7225
Pacifist                   470
Follower Combat Kills      33
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     0/0
Energy                     56/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (1) ------
        (None)
>   --- WEAPON (0) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Transport Network Coupler
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Beam Splitter
           Beam Splitter
           Beam Splitter
           Beam Splitter
           Beam Splitter
           Beam Splitter
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Datajack
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Special Weapon           Welding Torch
  Impact Weapon            Great Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 34   | .   .   .   .   5   .   .   5   .   .   .   1   10  .   .   .   3   3   7   
  Power                    7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   3   
  Propulsion               14   | .   .   .   .   1   .   .   2   .   .   .   .   4   .   .   .   1   3   3   
  Utility                  6    | .   .   .   .   1   .   .   1   .   .   .   1   2   .   .   .   .   .   1   
  Weapon                   7    | .   .   .   .   3   .   .   1   .   .   .   .   2   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   .   .   3   .   .   4   .   .   .   1   5   .   .   .   3   3   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   100 100 100 93  80  81  64  28  28  28  87  73  100 100 100 75  33  66  
  Engine                   7    | .   15  14  14  4   .   1   8   .   .   .   12  13  .   .   .   .   1   13  
  Core                     5    | .   .   .   .   11  20  18  .   .   .   .   .   1   25  25  25  13  .   .   
  Treads                   3    | .   .   .   .   8   .   .   .   .   .   .   .   10  .   .   .   .   .   3   
  Leg                      5    | .   .   .   .   23  32  18  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   31  28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   5   23  
  Hover                    5    | .   .   .   .   .   .   2   16  .   .   .   25  8   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   3   50  50  50  44  21  .   
  Device                   9    | .   31  28  28  21  20  19  2   .   .   .   8   .   .   .   .   .   3   11  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  
  Processor                1    | .   3   14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hackware                 11   | .   .   .   .   .   .   2   28  28  28  28  27  16  .   .   .   .   .   .   
  Protection               1    | .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Energy Gun               3    | .   .   .   .   14  7   18  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   4   .   .   .   .   .   .   .   1   25  25  25  16  .   .   
  Special Weapon           1    | .   15  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   .   1   8   .   .   .   12  5   .   .   .   .   .   .   
Naked Turns                77   | .   .   .   .   6   .   .   .   .   .   .   1   8   .   .   .   .   .   62  
Heaviest Build             27   | 6   6   6   6   18  7   7   7   .   .   .   7   19  8   8   8   8   26  27  
  Greatest Support         65   | 20  20  20  20  40  20  14  14  3   3   3   14  40  8   8   8   8   64  65  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   .   .   .   1   1   1   1   1   1   1   1   1   .   .   .   .   6   10  
  Average Capacity         1    | .   .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   1   3   
  Most Carried             6    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           6    | .   .   .   .   1   1   1   1   1   1   1   1   .   .   .   .   .   6   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 41% | Operator
 16% | Grunt
 11% | Swarmer
  9% | Builder
  5% | Sentry
  5% | Brawler
  3% | Recycler

 Dominant Class 
----------------
 Tunneler | -10/Materials
  Builder | -9/Materials
  Builder | -9/Mines
    Grunt | -8/Materials
    Grunt | -7/Factory
    Grunt | -6/Factory
 Operator | -6/Lower Caves
 Operator | -6/Lower Caves
 Operator | -6/Data Miner
 Operator | -5/Proximity Caves
 Operator | -5/Factory
 Operator | -5/Upper Caves
  Swarmer | -5/Upper Caves
  Swarmer | -4/Factory
  Swarmer | -4/DSF
  Swarmer | -3/Research
  Swarmer | -2/Research
 Recycler | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Matter Collected           25   | .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            773  | .   .   .   .   335 .   .   .   .   .   .   .   438 .   .   .   .   .   .   
  Parts                    28   | .   .   .   .   21  .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Combat Hostiles Destroyed  13   | .   .   .   .   7   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     7    | .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          6    | .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    6    | .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Combat Bots Only         3    | .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  
Damage Taken               5868 | .    .    .    .    1055 .    28   473  .    .    26   44   1272 .    .    .    163  526  2281 
  Core                     2950 | .    .    .    .    202  .    8    328  .    .    26   .    409  .    .    .    87   282  1608 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   79   | .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  100  .    100  63   100  .    .    .    .    57   .    .    59   .    100  93   80   .    
Volleys Fired              39   | .    1    .    .    35   .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Largest                  2    | .    1    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hottest                  100  | .    100  .    .    79   .    .    .    .    .    .    .    23   .    .    .    .    .    .    
Shots Fired                56   | .    1    .    .    52   .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Gun                      55   | .    .    .    .    52   .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    17   .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Thermal                  36   | .    1    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    .    .    .    15   .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           55   | .    .    .    .    39   .    .    2    .    .    .    .    14   .    .    .    .    .    .    
  Core Hits                28   | .    .    .    .    23   .    .    .    .    .    .    .    3    .    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    3    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Burn                   3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    2    .    .    .    .    17   .    .    .    .    .    .    
  Impact                   16   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1165 | .    .    .    .    635  .    .    .    .    .    .    .    525  .    .    .    .    .    5    
  Guns                     665  | .    .    .    .    619  .    .    .    .    .    .    .    46   .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    479  | .    .    .    .    .    .    .    .    .    .    .    .    479  .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  226  | .    .    .    .    180  .    .    .    .    .    .    .    46   .    .    .    .    .    .    
  Thermal                  439  | .    .    .    .    439  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   479  | .    .    .    .    .    .    .    .    .    .    .    .    479  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    .    .    .    3    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    3    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            122  | .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    122  | .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             11   | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        280  | .    80   .    .    99   .    8    12   .    .    .    6    213  121  .    .    .    24   280  
  Average Temperature      60   | .    58   .    .    38   .    4    5    .    .    .    3    46   63   .    .    .    9    190  
  Received Heat Transfer   1020 | .    .    .    .    459  .    27   48   .    .    .    18   387  .    .    .    9    72   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1258 | .    .    .    .    1258 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Peak Influence             176  | .   3   .   .   130 58  43  .   .   .   .   63  .   .   19  13  51  176 93  
  Initial                  93   | .   .   .   .   .   58  28  .   .   .   .   .   .   .   14  13  6   28  93  
  Average                  40   | .   .   .   .   52  58  28  .   .   .   .   13  .   .   18  13  13  109 77  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   .   .   100 .   .   100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   4   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   .   .   .   17  .   3   5   .   .   1   7   18  .   .   .   5   11  12  
  Peak Tracking Total      10   | .   .   .   .   3   .   2   4   .   .   1   4   4   .   .   .   5   10  9   
  Tactical Retreats        15   | .   .   .   .   3   .   .   4   .   .   .   1   2   .   .   .   2   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Machines Accessed          28   | .   .   .   .   4   3   .   1   .   4   .   8   1   .   1   .   2   3   1   
  Terminals                18   | .   .   .   .   4   2   .   .   .   .   .   7   .   .   1   .   1   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                86   | .   .   .   .   9   7   .   1   .   31  .   24  1   .   1   .   2   9   1   
  Successful               59   | .   .   .   .   5   4   .   1   .   31  .   10  1   .   1   .   1   5   .   
  Failed                   27   | .   .   .   .   4   3   .   .   .   .   .   14  .   .   .   .   1   4   1   
    Catastrophic           4    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                40   | .   .   .   .   9   2   .   .   .   .   .   18  .   .   1   .   1   9   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             53   | .   .   .   .   5   .   .   1   .   31  .   8   1   .   1   .   1   5   .   
  Record                   22   | .   .   .   .   5   .   .   .   .   11  .   3   .   .   .   .   1   2   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   3   3   .   .   .   .   .   6   .   .   .   .   1   2   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     36   | .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   1   .   .   2   .   1   2   .   .   .   1   2   .   .   .   .   1   1   
  Non-combat               6    | .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   1   
  Combat                   5    | .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
Robot Hacks Applied        14   | .   1   .   .   4   .   1   2   .   .   .   1   2   .   .   .   .   1   2   
  parse_system             3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  map_walls                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_terminals           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  find_shortcuts           3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_garrison            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Total Allies               4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Highest-Rated Group      87   | .   .   .   31  31  .   .   .   .   .   .   87  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   .   29  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   6   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Total Damage             333  | .   .   .   .   105 .   .   .   .   .   .   228 .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Robot Analysis Total       133  | 1   1   .   .   2   .   1   .   .   128 .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   1   .   .   .   2   .   .   2   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Turns Passed               4050 | 11  113 73  243 619 189 132 462 207 62  201 315 674 127 54  19  92  140 317 
Spaces Moved               5823 | 21  134 92  296 410 157 121 852 413 124 386 352 816 397 168 58  282 355 389 
  Core                     1756 | 17  1   .   .   11  .   1   368 413 124 386 52  254 .   .   .   .   1   128 
  Treads                   211  | .   .   .   .   99  .   .   .   .   .   .   .   93  .   .   .   .   .   19  
  Legs                     525  | .   .   .   .   267 157 101 .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   825  | 4   133 92  296 33  .   .   .   .   .   .   .   .   .   .   .   .   25  242 
  Hover                    1164 | .   .   .   .   .   .   19  484 .   .   .   300 361 .   .   .   .   .   .   
  Flight                   1342 | .   .   .   .   .   .   .   .   .   .   .   .   108 397 168 58  282 329 .   
  Fastest Speed            32   | 50  50  80  80  50  120 50  50  50  50  50  50  32  32  32  32  32  35  50  
  Average Speed            64   | 55  79  80  80  124 120 109 53  50  50  50  55  74  32  32  32  32  39  80  
  Slowest Speed            160  | 80  80  80  80  160 120 120 100 50  50  50  56  160 32  32  32  35  100 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 3   23  15  68  42  4   4   93  64  73  55  11  84  41  4   66  8   11  11  
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     34   | .   .   .   .   .   .   .   .   .   33  .   .   .   1   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Unknown Exits Taken      14   | 1   1   1   1   1   1   1   1   1   1   1   .   .   1   .   .   1   1   .   
Scrap Searched             7    | .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Total                      6034 | 20  136 91  301 465 158 120 853 412 123 393 472 846 395 167 57  281 353 391 
  Wait                     156  | .   2   .   5   10  .   .   .   .   .   8   120 11  .   .   .   .   .   .   
  Move                     5801 | 20  133 91  295 409 156 120 851 412 123 385 351 815 394 167 57  281 352 389 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Pick Up                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     39   | .   1   .   .   35  .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Melee                    19   | .   .   .   .   .   .   .   2   .   .   .   .   17  .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: *Res / Arm)
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   12 | -11/Scrapyard      | Entered Materials
  114 | -10/Materials      | Discovered new exit (range 14)
  125 | -10/Materials      | Entered another Materials area
  185 | -9/Materials       | Discovered new exit (range 11)
  198 | -9/Materials       | Entered Mines
  256 | -9/Mines           | Learned Materials emergency access door positions
  389 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  422 | -9/Mines           | Discovered new exit (range 5)
  431 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  441 | -9/Mines           | Entered Materials
  441 | -8/Materials       | Accompanied by 1 ally
  719 | -8/Materials       | Lost 3 parts (1n2w)
 1042 | -8/Materials       | Discovered new exit (range 15)
 1060 | -8/Materials       | Entered Factory
 1159 | -7/Factory         | Discovered new exit (range 11)
 1206 | -7/Factory         | Repaired Broken Aluminum Leg?
 1249 | -7/Factory         | Entered another Factory area
 1330 | -6/Factory         | Discovered new exit (range 14)
 1381 | -6/Factory         | Entered Lower Caves
 1455 | -6/Lower Caves     | Spotted B-75 Beast
 1484 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1695 | -6/Lower Caves     | Lost 4 parts (1p2n1w)
 1834 | -6/Lower Caves     | Discovered new exit (range 14)
 1841 | -6/Lower Caves     | Learned 4 Factory zone layouts
 1843 | -6/Lower Caves     | Entered another Lower Caves area
 1843 | -6/Lower Caves     | Discovered new exit (range 11)
 1965 | -6/Lower Caves     | Discovered new exit (range 13)
 2050 | -6/Lower Caves     | Entered Data Miner
 2050 | -6/Data Miner      | Discovered new exit (range 6)
 2061 | -6/Data Miner      | Met Data Miner
 2067 | -6/Data Miner      | Interfaced with the Data Conduit
 2076 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2085 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2112 | -6/Data Miner      | Entered Proximity Caves
 2134 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 2154 | -5/Proximity Caves | Learned 12 Factory zone layouts
 2307 | -5/Proximity Caves | Discovered new exit (range 14)
 2313 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2313 | -5/Proximity Caves | Entered Factory
 2314 | -5/Factory         | Identified exit to Upper Caves
 2315 | -5/Factory         | Identified exit to Extension
 2316 | -5/Factory         | Loaded intel: 262 machine locations
 2540 | -5/Factory         | Fabricated G-50 Soldier?
 2625 | -5/Factory         | Discovered exit to Upper Caves (range 4)
 2628 | -5/Factory         | Entered Upper Caves
 2629 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2629 | -5/Upper Caves     | Identified exit to Upper Caves
 2671 | -5/Upper Caves     | Learned 4 Factory zone layouts
 2829 | -5/Upper Caves     | Attacked by a faux Warlord
 3113 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
 3258 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3302 | -5/Upper Caves     | Entered another Upper Caves area
 3356 | -5/Upper Caves     | Discovered new exit (range 15)
 3407 | -5/Upper Caves     | Spotted B-75 Beast
 3429 | -5/Upper Caves     | Entered Factory
 3431 | -4/Factory         | Loaded intel: 290 machine locations
 3434 | -4/Factory         | Identified exit to DSF
 3483 | -4/Factory         | Entered DSF
 3484 | -4/DSF             | Loaded intel: 3 machine locations
 3497 | -4/DSF             | Discovered new exit (range 15)
 3502 | -4/DSF             | Entered Research
 3503 | -3/Research        | Identified exit to Armory
 3504 | -3/Research        | Loaded intel: 105 machine locations
 3558 | -3/Research        | Discovered new exit (range 15)
 3594 | -3/Research        | Entered another Research area
 3595 | -2/Research        | Loaded intel: 112 machine locations
 3604 | -2/Research        | Lost 3 parts (1p1n1w)
 3620 | -2/Research        | Spotted B-90 Cyclops
 3729 | -2/Research        | Discovered new exit (range 5)
 3734 | -2/Research        | Entered Access
 3735 | -1/Access          | Loaded intel: 104 machine locations
 3756 | -1/Access          | Lost 3 parts (3n)
 3832 | -1/Access          | Spotted B-99 Colossus
 4015 | -1/Access          | Intercept squad dispatched
 4036 | -1/Access          | Spotted Tracker
 4037 | -1/Access          | Spotted Tracker
 4038 | -1/Access          | Core integrity fell below 50%
 4047 | -1/Access          | Core integrity fell below 20%
 4051 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Wheel destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Wheel destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
Lgt. Ion Engine destroyed.
Lost control of K-01 Serf.
Penetrated by Slug. <x5>
Connecting with Terminal...
Slug penetrates P-80 Master.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Slammed into H-88 Terminator. <x2>
Destabilizing: Core damaged (-80).
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          21
Energy Capacity            240
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Resistance: S              25
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Flexi-carbon Leg | -6/Data Miner | Free
                Imp. Energy Well | -6/Data Miner | Free
              Hvy. Proton Cannon | -6/Data Miner | Free
          Field Propulsion Array | -6/Data Miner | Free
               Quantum Capacitor | -6/Data Miner | Free
              Matter Neutralizer | -6/Data Miner | Free
 Imp. Launcher Guidance Computer | -6/Data Miner | Free
              Adv. Medium Treads | -6/Data Miner | Free
               Adv. Heavy Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 G-50 Soldier | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
20k Club
5k Club
Armchair Analyst
Dangerous Findings
Denied?
GoHome()
I'm Back, Baby!
Leap Before You Look
Librarian
My Command Is Your Wish
Slippery One
The Oracle
Tourist
Universal Adapter
Unlimited Data

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Res Acc 
Hosts                      12   | 1   1   .   .   2   .   1   .   .   .   .   1   3   .   .   .   .   1   2   
  Combat Hostiles          4    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Allies                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unique Host Classes        10   | 1   1   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   1   2   
Average Host Suspicion     56   | .   42  21  58  86  31  32  87  41  .   19  70  39  5   33  19  63  82  67  
  Unsuspicious Activity    167  | 2   2   .   .   11  .   .   10  .   .   .   38  98  .   .   .   .   2   4   
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        230  | .   .   .   .   82  .   .   .   .   .   .   85  63  .   .   .   .   .   .   
  Used                     164  | 5   5   .   .   53  .   7   .   .   .   .   7   72  .   .   .   .   5   10  
  Decayed                  58   | .   .   .   .   4   .   .   .   .   .   .   25  29  .   .   .   .   .   .   
  Highest Spend            51   | 5   5   .   .   30  .   7   .   .   .   .   7   51  .   .   .   .   5   5   
Top 5 Hosts by Kills:
  77-AYS(b) (-5/Upper Caves: 5)
  G-47 Trooper (-8/Materials: 4)
  Y-45 Defender (-8/Materials: 3)
  S-27 Virus (-5/Upper Caves: 1)

 Game 
------
Seed              FireMeleeAutocannon
  Manual?         0
Play Time         01:51:17
  Cumulative      12.8 hours
  Start           2023.01.01 @ 02:30:58
  End             2023.01.01 @ 04:30:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db894554-9ce3-4732-b086-0497d1554d77