Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 20:34:32 Player: Zurdo Result: Destroyed by AA-UNQ(s) with Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (830) 830 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 2585 Bonus ------- High Alert Combat Kills 106 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 77/100 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (8) ---- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beamcaster Phasing Sabre > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Light Assault Rifle Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 46 | 5 . 5 24 3 9 Power 6 | 1 . . 3 1 1 Engine 4 | 1 . . 2 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 21 | 2 . 2 11 2 4 Treads 5 | . . . 5 . . Leg 8 | . . . 2 2 4 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 6 | . . 2 4 . . Utility 3 | . . 1 2 . . Device . | . . . . . . Storage 2 | . . 1 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 . 2 8 . 4 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 2 7 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . . 13 . 4 Power 2 | . . . 1 . 1 Propulsion 8 | . . . 7 . 1 Utility 1 | . . . . . 1 Weapon 6 | . . . 5 . 1 Highest Loss Streak 8 | . . . 8 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 71 73 85 88 94 Engine 8 | . 14 14 7 11 7 Core 1 | . . . 2 . 3 Treads 9 | . . . 10 11 7 Leg 17 | . . . 3 22 35 Flight 8 | . . 23 20 . . Storage 10 | . . 2 11 11 11 Processor 9 | . . . 8 11 10 Energy Gun 6 | . 14 4 2 11 7 Ballistic Gun 13 | . 14 23 18 11 6 Naked Turns . | . . . . . . Heaviest Build 28 | 7 7 7 14 18 28 Greatest Support 65 | 20 20 20 60 15 65 Greatest Overweight (x) 4 | . . 1 4 4 1 Average Overweight (x) . | . . . . 3 . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 5 7 8 8 Most Carried 8 | 1 1 4 8 8 8 Average Carried 5 | . 1 2 5 5 8 Final Capacity 8 | 5 5 5 8 8 8 Final Carried 8 | 1 1 4 5 8 8 Class Distribution -------------------- 73% | Scavenger-Mutant 16% | Scavenger-Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 817 | 244 9 62 389 33 80 Remotely . | . . . . . . Salvage Created 1099 | 14 . 53 769 73 190 Parts 81 | 4 . 9 54 3 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 28 | . . 3 22 . 3 Melee 3 | . . . . . 3 Guns 25 | . . 3 22 . . Classes Destroyed 9 | 1 . 1 4 1 2 Tunneler 1 | 1 . . . . . Recycler 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 12 | . . 3 9 . . Grunt 8 | . . . 8 . . Brawler 1 | . . . 1 . . Sentry 4 | . . . 4 . . Thug 1 | . . . . . 1 Butcher 1 | . . . . . 1 Fireman 1 | . . . . . 1 Best Kill Streak 10 | 1 . 3 10 1 2 Combat Bots Only 9 | . . 3 9 . 2 Max Kills in Single Turn 1 | 1 . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 2199 | . . 42 1499 16 642 Core 435 | . . 20 339 . 76 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 92 . . . Volleys Fired 96 | 1 . 4 89 1 1 Largest 2 | 2 . 2 2 2 1 Hottest 85 | 70 . 70 85 85 75 Shots Fired 161 | 2 . 8 148 2 1 Gun 161 | 2 . 8 148 2 1 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 145 | 1 . 4 139 1 . Thermal 16 | 1 . 4 9 1 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | 1 . 2 23 3 . Robot Miss Streak 4 | . . 2 4 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 114 | 1 . 3 94 2 14 Core Hits 60 | 1 . 3 49 3 4 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 3 | 1 . . 1 . 1 Destroy 2 | 1 . . 1 . . Sever 1 | . . . . . 1 Melee Attacks 18 | . . . . . 18 Impact . | . . . . . . Slashing 16 | . . . . . 16 Piercing 2 | . . . . . 2 Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1524 | 25 . 37 907 27 528 Guns 989 | 25 . 37 906 21 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 528 | . . . . . 528 Ramming 7 | . . . 1 6 . Kinetic 881 | 13 . 12 848 8 . Thermal 108 | 12 . 25 58 13 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 460 | . . . . . 460 Piercing 68 | . . . . . 68 Highest Corruption 8 | . . . . . 8 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . . . . . 40 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 40 | . . . . . 40 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . 3 . Shots . | . . . . . . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 121 | 9 . 36 121 38 103 Average Temperature 21 | 6 . 19 15 24 53 Received Heat Transfer 945 | . . . 477 . 468 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 279 | 37 . 74 131 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 667 | 5 18 121 667 255 . Initial 255 | . 3 6 46 255 . Average 302 | . 5 85 465 187 . Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 30 | 100 100 100 11 33 . Level 1 36 | . . . 18 66 . Level 2 33 | . . . 69 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 5 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 3 5 42 1 8 Peak Tracking Total 8 | . 3 3 8 1 5 Tactical Retreats 8 | . . 1 7 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 3 | . . . 3 . . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . 5 . . Successful 3 | . . . 3 . . Failed 2 | . . . 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 3 . . Prototype ID Bank 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 1874 | 52 47 62 693 604 416 Spaces Moved 1300 | 52 49 96 650 240 213 Core 270 | 3 . . 42 225 . Treads 82 | . . . 82 . . Legs 234 | . . . 6 15 213 Wheels 101 | 49 49 3 . . . Hover . | . . . . . . Flight 613 | . . 93 520 . . Fastest Speed 31 | 50 80 37 31 120 120 Average Speed 111 | 78 80 39 62 245 161 Slowest Speed 280 | 80 80 120 280 250 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . 1 4 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 22 19 58 62 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 1542 | 58 56 111 808 251 258 Wait 60 | . 8 . 39 6 7 Move 1285 | 51 48 93 641 239 213 Hop 5 | . . 1 4 . . Pick Up 11 | 1 . 3 5 1 1 Fast Attach 25 | 5 . 4 11 1 4 Attach 8 | . . 1 7 . . Detach 1 | . . 1 . . . Swap 13 | . . . 6 2 5 Drop 18 | . . 4 5 . 9 Fire 96 | 1 . 4 89 1 1 Melee 18 | . . . . . 18 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 53 | -11/Junkyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 5) 100 | -10/Materials | Entered Mines 161 | -10/Mines | Discovered new exit (range 5) 162 | -10/Mines | Entered Materials 162 | -9/Materials | Evolved 2 slots: Propulsion x2 271 | -9/Materials | Discovered new exit (range 8) 457 | -9/Materials | Discovered new exit (range 12) 458 | -9/Materials | Build established: Scavenger-Sprinter 459 | -9/Materials | Discovered new exit (range 12) 522 | -9/Materials | Lost 3 parts (3n) 562 | -9/Materials | First assault squad dispatched 684 | -9/Materials | Core integrity fell below 50% 703 | -9/Materials | Core integrity fell below 20% 709 | -9/Materials | Lost 8 parts (1p3n4w) 743 | -9/Materials | Destroyed 9 combat bots 855 | -9/Materials | Entered Mines 888 | -9/Mines | Met a Derelict bent on vengeance 1006 | -9/Mines | Build established: Scavenger-Mutant 1148 | -9/Mines | Learned location of Zion (-7) 1344 | -9/Mines | Learned Materials emergency access door positions 1397 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1414 | -9/Mines | Discovered new exit (range 9) 1459 | -9/Mines | Entered Zion 1518 | -7/Zion | Discovered new exit (range 16) 1704 | -7/Zion | Found CR-A16's Pointy Stick 1708 | -7/Zion | Attacked by Zionites 1875 | -7/Zion | Destroyed by AA-UNQ(s) with Battle Rifle Last Messages --------------- 01807_ Critical hit (Burn: +80). 01808_ Critical hit (Burn: +37). 01808_ W9-CQQ(g) Lgt. Angular Momentum Engine severed. 01810_ Critical hit (Burn: +80). 01814_ Destroyed Flamer. 01823_ W9-CQQ(g) destroyed. 01823_ Critical hit (Burn: +80). 01833_ T2-F6I(i) destroyed. 01835_ Acquired 20 matter. 01842_ Dropped Carbon-fiber Leg. 01844_ Acquired 10 matter. 01846_ Acquired Beamcaster. 01859_ Imp. Targeting Computer destroyed. 01859_ Neutrino Core destroyed. 01859_ System corrupted by crushing effect (+3). 01859_ System corrupted by crushing effect (+2). 01865_ Phasing Sabre destroyed. 01865_ System corrupted by crushing effect (+3). 01868_ Knocked back. 01871_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ???????????????????????### ?????????????????????? | | ??????????????????????## ????????????????????? | | ??????????????????????? < ????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ???????????##????????? | | ???????????????????????? ???????????#"????????? | | ????????????????????????# ???????????# ####????? | | ????????????????????????# #???????????## ""###??? | | ?????????????????????#### #########?###" """##?? | | ????????????????????## ## ### ### | | ????????????????????# # | | ????????????????????# ## ## | | ????????????????????## ### ### #### | | ????????????????????## g #?# ##?###???# | | ????????????????????# #?## ##????????# | | ????????????????????# #??## #????????? | | ????????????????????# s ##???## #???#####? | | ????????????????????# @b ######?# #???#"""## | | ???????????????????## #?# #### #??#"%" # | | ???????????????????# #?# ###########[*= # | | ???????????????????## #?# #?# /[ | | ???????????"""""????### b #??# ### | | ?????????? ##### #### ## ###### # | | ?????????? ## #????## ## | | ?????????? * ##????## #? | | ?????????? #### =% = #????## #? | | ??????????""""""?????# ! #????# #? | | ?????????????????????# = #???# #? | | ?????????????????????# |%* ####??# ##? | | ?????????????????????# ### = #????# ??? | | ?????????????????????# ??# ####### #??? | | ?????????????????????# ??# ## ???? | | ?????????????????????###??# ???? | | ?????????????????????????## ???? | | ????????????????????????## #???? | | ????????????????????????# ### #????? | | ????????????????????????# #?########????? | | ????????????????????????# #?????????????? | | ????????????????????????# ## ###?????????????? | | ????????????????????????##?#### #???????????????? | | ?????????????????????????????## ##??????????????? | | ?????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingAerolevTorch Manual? 0 Play Time 00:22:06 Cumulative 9.8 hours Start 2023.07.12 @ 20:13:37 End 2023.07.12 @ 20:34:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a98c01-bd03-466e-9a99-c403cb2f3b99