Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 13:13:20 Player: Sunvar Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (102) 510 Value Destroyed (2716) 2716 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (11338) 11338 TOTAL SCORE: 26124 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 51 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1550/1600 Matter 260/300 Energy 51/200 System Corruption 0% Temperature Warm (179) Movement Flying (17) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Layered Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON (3) ------- Neutron Cannon Phasing Sabre Lance > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Improved Light Armor Plating Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Layered Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Neutron Cannon Phasing Sabre Lance > --- INVENTORY -------- Improved Cesium-ion Thruster Improved Light Armor Plating Transdimensional Reconstructor Sigix Containment Pod [Rating: 169] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 Utility 11 | . . 1 1 . 2 . . . . . . . . . 1 . . . . 2 . . . . 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 123 | . 7 31 14 10 7 . . 4 . 4 1 . . 1 8 . . 7 2 6 . . 6 1 5 3 1 5 Power 18 | . . 6 3 1 2 . . . . . . . . . 1 . . 1 . . . . . 1 1 1 . 1 Engine 9 | . . 6 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . 1 1 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 Propulsion 37 | . 4 12 9 3 1 . . . . 1 . . . . 1 . . 3 . . . . 2 . . . . 1 Treads 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | . 4 11 6 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . 1 3 1 1 . . . . 1 . . . . 1 . . 3 . . . . 2 . . . . 1 Utility 40 | . 2 4 . 4 4 . . 2 . 2 . . . . 3 . . 3 1 4 . . 4 . 3 1 1 2 Device 19 | . 1 1 . 1 2 . . 1 . 1 . . . . 2 . . 1 . 2 . . 2 . 1 1 1 2 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . 1 . 2 1 . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . Hackware 6 | . . . . . 1 . . 1 . . . . . . 1 . . 1 . 1 . . 1 . . . . . Protection 6 | . . 2 . 1 . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . 1 9 2 2 . . . 2 . 1 1 . . 1 3 . . . 1 2 . . . . 1 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . 7 . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Ballistic Gun 6 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 23 | . . 2 . 2 2 1 . 1 . 1 . . . . 3 . . 5 . . . . 4 . 1 1 . . Parts Lost 8 | . . 2 . 1 . . . . . . . . . 2 1 . . 1 . . . . . . . 1 . . Power 5 | . . 1 . 1 . . . . . . . . . 1 1 . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 2 . 1 . . . . . . . . . 2 1 . . 1 . . . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | . 8 14 14 5 4 5 5 5 5 4 5 5 5 5 4 5 5 5 5 4 5 5 5 5 4 4 3 3 Power 1 | . 1 2 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 2 | . 3 5 6 . . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . . Utility 2 | . . 2 2 1 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 1 2 2 2 2 1 2 2 1 Weapon 1 | . 2 3 4 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . 6 23 4 2 6 . . 1 . 1 . . . 1 2 . . 2 . 1 . . . . . . 3 1 Power 5 | . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 17 | . 2 8 3 . . . . . . . . . . 1 . . . 1 . 1 . . . . . . 1 . Utility 14 | . 1 3 . 2 4 . . . . 1 . . . . 2 . . 1 . . . . . . . . . . Weapon 14 | . 2 9 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 98 | . 93 99 98 99 99 98 92 97 100 94 100 100 100 99 95 94 94 94 97 98 100 100 100 100 99 98 100 92 Engine 3 | . 14 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 9 6 7 7 7 7 9 12 12 12 11 11 11 11 11 11 10 10 10 10 10 7 2 4 2 Leg 11 | . 28 33 33 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . 1 33 30 29 28 28 28 28 31 31 31 31 32 33 33 33 33 29 30 30 30 30 27 29 29 26 Device 10 | . 8 11 9 9 9 7 7 10 7 6 12 12 12 11 9 11 11 10 8 9 10 10 10 10 13 14 16 15 Storage 3 | . 14 11 9 1 . . . . . . . . . . . . . . . . . . . . . . . . Processor 12 | . . 9 9 16 22 22 21 21 21 17 12 12 12 12 11 11 11 11 11 10 10 10 10 10 12 12 12 11 Hackware 8 | . . . . . 6 7 7 8 14 12 12 12 12 12 15 16 16 16 16 20 20 20 20 20 18 16 16 15 Protection 2 | . . . 8 9 4 7 7 . . . . . . . . . . . 2 5 5 5 5 4 4 4 4 3 Energy Gun 1 | . 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 17 17 . . . . . . . . . . . 2 5 5 5 5 3 5 5 5 5 4 4 4 3 Ballistic Gun 2 | . 10 3 . 9 7 7 7 1 . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 5 7 6 6 6 6 11 4 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 2 . . . . . . . . Slashing Weapon 3 | . . . . 7 7 7 7 7 7 6 6 6 6 . . . . . 2 5 5 5 5 5 4 4 4 3 Piercing Weapon 1 | . . . . . . . . 6 7 . . . . . 1 . . . . 1 5 5 5 5 4 4 4 3 Peak Build Rating 169 | . 8 22 35 36 44 43 43 54 53 65 65 64 64 68 77 71 71 89 93 109 109 109 128 128 142 153 157 169 Average Rating 57 | . 6 17 28 32 41 42 43 51 53 59 64 64 64 66 72 71 71 79 89 101 109 109 113 127 137 149 149 153 On Entrance 71 | 6 6 8 19 30 33 43 43 43 53 53 65 64 64 64 61 71 71 71 87 92 109 109 109 128 128 139 148 150 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 13 30 43 44 37 20 20 20 21 20 26 26 26 26 26 28 26 26 26 33 34 34 34 34 36 38 40 38 42 Greatest Support 69 | 20 20 33 60 20 21 21 21 21 21 26 26 26 26 26 31 31 31 34 34 45 34 43 38 38 53 57 54 69 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 9 15 15 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 15 15 15 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | . 8 14 14 4 4 5 5 4 5 4 4 5 5 4 4 5 5 4 5 4 5 5 5 5 4 4 4 5 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 6 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 35% | Hacker-Scout 27% | Mutant 12% | Scout 10% | Hacker-Ninja 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 2374 | 162 186 579 100 349 130 20 . 30 10 90 20 . . 10 110 30 . 135 20 90 . . . . . 213 62 28 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4922 | . 338 2286 642 244 59 . . . . 124 . . . . 290 . 44 244 . 303 . . . . 112 88 108 40 Parts 197 | . 16 136 15 10 2 . . . . . . . . . 4 . . . . 5 . . . . 4 1 4 . Haulers Intercepted 21 | . 1 6 2 2 1 . . . . 1 . . . . 3 . . . . 3 . . . . 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 62 | . 7 45 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 13 | . 7 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 46 | . . 40 6 . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 11 | . 2 7 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Worker 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 6 2 2 1 . . . . 1 . . . . 3 . . . . 3 . . . . 1 1 . . Recycler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 9 | . . 5 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Swarmer 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 38 | . 7 23 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 6 4 1 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 1 1 1 Combat Bots Only 5 | . 2 5 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Hostile Shots Fired 386 | . 32 109 35 42 1 11 7 . 1 30 2 1 . 14 18 . 3 . . 14 . 12 . . . 25 16 13 Missed 166 | . 9 33 15 9 1 9 7 . . 22 2 . . 7 9 . . . . 5 . 7 . . . 14 8 9 Hits 220 | . 23 76 20 33 . 2 . . 1 8 . 1 . 7 9 . 3 . . 9 . 5 . . . 11 8 4 Melee 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 213 | . 23 69 20 33 . 2 . . 1 8 . 1 . 7 9 . 3 . . 9 . 5 . . . 11 8 4 AOE 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Critical Strikes 6 | . . 2 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage Taken 3710 | . 266 1128 319 560 62 20 . . 19 62 . 14 . 134 182 . 58 41 . 180 . 73 . . . 323 91 178 Core 669 | . 68 142 36 84 62 15 . . . 28 . . . 19 48 . . . . 38 . 30 . . . 49 . 50 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 345 | . . . . . . . . . . 19 . . . . . . . . . 153 . . 53 . 120 . . . Core Remaining (%) 88 | 100 72 64 . 78 . . . . 89 . . . . 94 . . . . 95 . . . . 94 100 . 96 96 Volleys Fired 236 | . 27 98 40 20 1 . . . . . . . . . 5 . . 6 . 2 1 2 . 9 3 1 . 21 Largest 2 | . 2 2 2 2 1 . . . . . . . . . 1 . . 1 . 1 1 1 . 1 1 1 . 1 Hottest 136 | . 90 136 136 40 25 . . . . . . . . . 90 . . 90 . 90 90 90 . 90 90 90 . 90 Shots Fired 414 | . 54 194 80 35 1 . . . . . . . . . 5 . . 6 . 2 1 2 . 9 3 1 . 21 Gun 105 | . 54 15 . 35 1 . . . . . . . . . . . . . . . . . . . . . . . Cannon 309 | . . 179 80 . . . . . . . . . . . 5 . . 6 . 2 1 2 . 9 3 1 . 21 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 75 | . 26 13 . 35 1 . . . . . . . . . . . . . . . . . . . . . . . Thermal 339 | . 28 181 80 . . . . . . . . . . . 5 . . 6 . 2 1 2 . 9 3 1 . 21 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 7 14 16 17 . . . . . . . . . . . . . 6 . . . . . 7 . . . . Robot Miss Streak 9 | . 2 9 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 289 | . 34 118 58 33 1 . . . . 4 . . . . 8 . 1 9 . 13 . . . 1 1 1 2 5 Core Hits 116 | . 16 63 19 7 1 . . . . . . . . . 1 . . 3 . 2 . . . . 1 1 1 1 Critical Kills 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 2 3 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 234 | . . . . 18 21 5 3 1 4 29 2 . . 7 29 . 1 3 2 28 4 3 . 3 17 11 10 33 Impact 57 | . . . . . . . . . . 19 2 . . 7 21 . 1 3 2 2 . . . . . . . . Slashing 110 | . . . . 18 21 5 3 . 1 6 . . . . . . . . . 20 3 3 . 2 8 3 3 14 Piercing 67 | . . . . . . . . 1 3 4 . . . . 8 . . . . 6 1 . . 1 9 8 7 19 Sneak Attacks 15 | . . . . 2 1 . . . . 1 . . . . 4 . . . . 4 . . . . 1 1 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 Damage Inflicted 8030 | . 448 2585 1191 752 72 . . . . 250 . . . . 480 . 116 714 . 802 . . . 40 76 125 126 253 Guns 1149 | . 448 127 . 574 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3929 | . . 2458 1191 . . . . . . . . . . . . . . 240 . . . . . 40 . . . . Explosions 197 | . . . . . . . . . . . . . . . . . . 197 . . . . . . . . . . Melee 2755 | . . . . 178 72 . . . . 250 . . . . 480 . 116 277 . 802 . . . . 76 125 126 253 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 914 | . 226 114 . 574 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4361 | . 222 2471 1191 . . . . . . . . . . . . . . 437 . . . . . 40 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 887 | . . . . . . . . . . 216 . . . . 229 . 116 277 . 49 . . . . . . . . Slashing 1114 | . . . . 178 72 . . . . 34 . . . . . . . . . 702 . . . . 76 . . 52 Piercing 754 | . . . . . . . . . . . . . . . 251 . . . . 51 . . . . . 125 126 201 Highest Corruption 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 2 . Average Corruption 1 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . Corruption Purged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 784 | . . 18 1 29 . . . . . 107 . . . . 91 . 103 254 . 123 . . . . . . . 58 Projectiles 77 | . . 18 1 . . . . . . . . . . . . . . 58 . . . . . . . . . . Explosions 147 | . . . . . . . . . . . . . . . . . . 147 . . . . . . . . . . Melee 560 | . . . . 29 . . . . . 107 . . . . 91 . 103 49 . 123 . . . . . . . 58 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . 84 433 132 . 204 . . . . 7 . . . . 38 . 6 26 . 81 8 67 . 38 14 271 191 311 Average Temperature 74 | . 28 102 41 . 72 . . . . 7 . . . . 13 . 6 12 . 50 6 25 . 19 7 141 99 101 Received Heat Transfer 1131 | . 144 342 171 306 . . . . 9 18 . . . 9 27 . 27 . . 51 . . . . . 18 . 9 Effects 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 2 . . . . 2 . . 1 . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Impact Corruptions 15 | . . . . . . . . . . 4 . . . . 4 . 4 2 . 1 . . . . . . . . Robots Melted 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7475 | . 740 4477 2146 . . . . . . . . . . . . . . 112 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Maximum Alert Level 3 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Low Security (%) 70 | . 100 36 . 86 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 77 100 100 Level 1 15 | . . 23 100 13 . . . . . . . . . . . . . . . . . . . . . 22 . . Level 2 11 | . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 3 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 779 | . 102 779 382 249 177 . . . . 65 . . . . 112 . . . . 84 . . . . 11 276 172 156 Initial 323 | . . 35 323 152 88 . . . . 22 . . . . . . . . . . . . . . . . 149 71 Average 163 | . 26 308 335 156 96 . . . . 22 . . . . 61 . . . . 9 . . . . 1 88 57 63 Influence Increases 4465 | . 231 1269 219 422 183 90 . . 60 249 45 30 . . 219 15 75 10 . 152 105 180 . . 54 333 202 322 Destroy 0b10 Robot/C 1260 | . 140 900 140 80 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 215 | . 5 85 25 20 5 . . . . 10 . . . . 15 . . 10 . 20 . . . . 5 5 5 5 Destroy Leader 340 | . 32 222 38 24 2 . . . . 4 . . . . 6 . . . . 6 . . . . 2 2 . 2 Allied During Kill 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 307 | . 8 12 . 27 68 . . . . 81 . . . . 34 . . . . 10 . . . . . 20 8 39 Disable Machine 180 | . . 15 15 30 30 . . . . 15 . . . . . . . . . 15 . . . . . 15 30 15 Destroy Structure 268 | . 1 5 1 11 18 . . . . 19 . . . . 44 . . . . 26 . . . . 32 21 9 81 Partial Spotted 300 | . . . . 60 . . . . . 75 . . . . 30 . . . . 15 . . . . 15 . . 105 Lose Combat Pursuer 1590 | . 45 30 . 165 60 90 . . 60 45 45 30 . . 90 15 75 . . 60 105 180 . . . 270 150 75 Influence Decreases 4430 | . 145 590 622 590 368 79 20 . 24 247 83 10 20 . 150 56 26 87 . 78 99 96 164 . 52 69 349 406 Entered New Map 1351 | . . 51 442 210 106 4 4 . . 14 15 . 20 . . 26 6 77 . . 29 16 164 . . 2 117 48 Time Decay 2503 | . 145 519 180 180 262 75 16 . 24 223 68 10 . . 140 30 20 10 . 78 70 80 . . 52 57 82 182 Lost Part 50 | . . 20 . 10 . . . . . . . . . . 10 . . . . . . . . . . 10 . . Lost Ally 50 | . . . . 40 . . . . . 10 . . . . . . . . . . . . . . . . . . Purge Threat 476 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . . 150 176 Squads Dispatched 36 | . 3 7 . 4 1 . . . . 3 . . . . 6 . . . . 2 . . . . 1 1 2 6 Investigation 9 | . 2 2 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 Extermination 9 | . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 3 Reinforcement 14 | . 1 3 . 1 . . . . . 1 . . . . 3 . . . . 1 . . . . . 1 1 2 Assault 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 14 | . 1 4 2 2 . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 19 61 11 25 2 11 2 . 4 7 3 6 . 3 14 4 5 . . 14 3 12 . . 2 23 16 14 Peak Tracking Total 13 | . 5 4 4 6 5 9 1 . 4 4 3 3 . 3 8 5 5 . . 7 7 5 . . 2 13 11 6 Tactical Retreats 40 | . 2 1 . 5 1 3 . . 1 2 2 1 . . 4 1 1 . . 1 3 2 . . . 3 4 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 14 | . 1 4 . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 15 | . . 1 1 2 2 . . . . 1 . . . . . . . 2 . 1 . . . 1 . 1 2 1 Max in Single Turn 2 | . . 1 1 1 1 . . . . 1 . . . . . . . 2 . 1 . . . 1 . 1 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 90 | . 4 7 . 8 13 . . . . 10 . . 3 . 5 . . 4 . 8 1 . 6 . 2 4 9 6 Terminals 64 | . 4 7 . 8 9 . . . . 8 . . . . 5 . . . . 5 . . . . . 3 9 6 Fabricators 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Total Hacks 257 | . 15 25 . 21 31 . . . . 22 . . 24 . 15 . . 17 . 20 1 . 17 . 5 9 21 14 Successful 163 | . 7 10 . 10 14 . . . . 15 . . 24 . 10 . . 17 . 14 1 . 17 . 3 3 12 6 Failed 94 | . 8 15 . 11 17 . . . . 7 . . . . 5 . . . . 6 . . . . 2 6 9 8 Catastrophic 12 | . 1 . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 134 | . 15 18 . 14 24 . . . . 11 . . . . 9 . . . . 11 . . 1 . . 6 15 10 Terminals 172 | . 15 25 . 21 24 . . . . 16 . . . . 15 . . . . 13 . . . . . 8 21 14 Fabricators 6 | . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 12 | . . . . . 2 . . . . 3 . . . . . . . . . 4 . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 1 . . Terminal Hacks 94 | . 1 3 . 3 2 . . . . 3 . . 24 . 5 . . 17 . 3 1 . 17 . . 2 9 4 Record 27 | . . . . . . . . . . . . . 6 . 1 . . 5 . . . . 12 . . . 3 . Part Schematic 15 | . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 13 | . . . . . 1 . . . . . . . 3 . . . . 4 . . . . 5 . . . . . Open Door 5 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Level Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . Terminal Index 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unreport Threat 5 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 2 Locate Traps 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Recall Extermination 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 9 | . . . . . 1 . . . . 2 . . . . . . . . . 4 . . . . 2 . . . Scan Component 5 | . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . Repair 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Seal Access 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Unauthorized Hacks 50 | . 6 7 . 7 9 . . . . 7 . . . . 5 . . . . 4 . . . . . . 3 2 Terminals 48 | . 6 7 . 7 7 . . . . 7 . . . . 5 . . . . 4 . . . . . . 3 2 Assimilate 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Botnet 16 | . 2 2 . 1 2 . . . . 1 . . . . . . . . . 3 . . . . . . 3 2 Skim 30 | . 4 5 . 6 5 . . . . 5 . . . . 4 . . . . 1 . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 5 . 4 10 . . . . 9 . . . . 5 . . . . 5 . . . . 2 2 5 6 Full Trace Events 6 | . 1 2 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . 16 . 1 . . 11 . . . . 4 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Parts Repaired 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . Time 216 | . . . . . . . . . . 35 . . . . . . . . . 159 . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total Allies 4 | . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . Largest Group 2 | . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . 26 . 12 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . 26 . 12 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . 16 . . . . . . . 1 . . . . . . . . . . . . . . . . Total Damage 333 | . . . . 320 . . . . . . . 13 . . . . . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Active Infowar (turns) 8162 | . 339 1692 . 265 561 163 235 265 531 575 383 73 20 357 346 72 54 90 137 436 158 171 129 128 299 120 180 383 Optics 5864 | . . . . . 559 163 235 265 531 575 383 73 20 357 346 72 54 90 137 436 158 171 129 128 299 120 180 383 Sensors 5767 | . . . . 2 560 163 235 265 531 566 383 73 20 343 280 72 54 88 137 427 158 171 129 128 299 120 180 383 Seismic 2031 | . 339 1692 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 3479 | . . . . 263 561 163 235 265 531 512 . . . . . . . . . . . . . . 266 120 180 383 Jamming 129 | . . . . . 4 . . . . 9 . . . . 62 . . 2 . 9 . . 1 12 4 2 . 24 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 1 1 2 . 1 . . 1 . . 2 . 1 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 9632 | . 579 2437 375 375 561 163 235 265 531 575 383 73 20 357 346 72 54 90 137 436 158 171 129 128 299 120 180 383 Spaces Moved 14765 | 1 297 1080 144 564 966 409 455 818 549 1180 513 264 77 425 753 311 230 182 318 805 445 262 556 289 886 487 584 915 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Legs 1519 | 1 297 1080 141 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13245 | . . . 3 563 966 409 455 818 549 1180 513 264 77 425 753 311 230 182 318 805 445 262 556 289 886 487 584 915 Fastest Speed 5 | 120 120 120 101 31 29 29 29 29 29 26 26 26 26 26 22 22 22 20 20 6 20 11 20 20 20 5 6 5 Average Speed 38 | 120 135 182 136 37 29 29 29 29 29 27 26 26 26 26 22 22 22 21 20 19 20 19 20 20 20 16 19 16 Slowest Speed 190 | 120 190 190 190 170 31 29 29 29 29 29 26 26 26 26 22 22 22 26 20 20 20 20 20 20 20 20 20 20 Overloaded Moves 120 | . . . . . . . . . . . . . . . . . . . . 6 . 18 . . . 34 24 38 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . 5 2 . . . . 13 . . . . 3 . 1 . . 4 . . . 1 2 3 3 8 Potential Cave-ins 10 | . . . . . . . . . . . . . . . 2 . . . . . . . . 5 . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 53 84 11 83 27 61 59 82 62 27 69 54 73 75 32 64 48 60 55 17 72 48 79 57 25 20 64 28 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 10 | . . . . . 3 . . 1 . . . . 1 . . . . 3 . . 1 . 1 . . . . . Known Exits Taken 24 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . . 2 2 4 . . 2 1 . 4 . 2 2 . 4 . 2 . . 1 . . . . Spaces Dug 151 | . . . . 11 18 5 3 . 3 19 2 . . 7 20 . . . 2 11 3 3 . 2 15 6 3 18 Terrain Destroyed 188 | . . . . 11 18 5 3 . 3 19 2 . . 7 25 . . . 2 13 4 5 . 9 16 7 3 36 Melee 145 | . . . . 11 18 5 3 . 3 19 2 . . 7 20 . . . 2 11 3 3 . 1 13 6 3 15 Projectile 43 | . . . . . . . . . . . . . . . 5 . . . . 2 1 2 . 8 3 1 . 21 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total 17842 | . 421 1376 251 667 1206 444 552 843 913 1373 757 267 76 656 868 313 229 221 386 1033 507 374 573 342 981 506 637 1070 Wait 2223 | . 79 68 24 30 169 28 95 15 362 167 240 4 . 218 55 3 . . 64 184 59 108 1 42 57 5 40 106 Move 14647 | . 296 1079 143 553 961 408 454 817 548 1154 512 263 76 424 746 310 227 181 317 796 444 261 555 286 881 480 577 898 Hop 44 | . . . . 5 2 . . . . 12 . . . . 3 . 1 . . 4 . . . 1 2 3 3 8 Pick Up 82 | . 8 25 7 5 11 . . 2 . 2 1 . . 2 7 . . 4 . 2 . . . . 2 1 3 . Fast Attach 75 | . 1 7 1 12 3 2 . 3 . 4 . . . 1 8 . . 9 2 5 . . 6 . 6 2 . 3 Attach 28 | . . 3 3 3 3 . . 1 . 3 . . . . 4 . . 2 . 1 . . . . 1 3 1 . Detach 16 | . . 3 . 2 1 . . . . 3 . . . . 1 . . . . . . . 2 . 1 1 1 1 Swap 93 | . 6 44 12 3 4 . . . . 3 1 . . . 2 . . 3 . 3 . . 3 2 1 1 2 3 Drop 161 | . 4 49 21 16 12 1 . 4 . 2 1 . . 3 10 . . 13 1 3 . . 6 . 6 1 3 5 Fire 236 | . 27 98 40 20 1 . . . . . . . . . 5 . . 6 . 2 1 2 . 9 3 1 . 21 Melee 202 | . . . . 18 21 5 3 1 3 23 2 . . 7 27 . 1 3 2 24 3 3 . 2 14 8 7 25 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . 18 . . . . . . . . . . . . . . 9 . . . . 7 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Tes) -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 7) 339 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -9/Materials | Discovered new exit (range 14) 1089 | -9/Materials | Build established: Scavenger-Mutant 1458 | -9/Materials | Build established: Mutant 1857 | -9/Materials | Discovered new exit (range 10) 2271 | -9/Materials | Discovered new exit (range 10) 2580 | -9/Materials | First assault squad dispatched 3017 | -9/Materials | Entered another Materials area 3017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3052 | -8/Materials | Build established: Scavenger-Mutant 3205 | -8/Materials | Discovered new exit (range 9) 3392 | -8/Materials | Entered Storage 3517 | -8/Storage | Met a pair of Derelict thieves 3662 | -8/Storage | Discovered new exit (range 16) 3767 | -8/Storage | Identified exit to Factory 3767 | -8/Storage | Entered Factory 3767 | -7/Factory | Evolved 2 slots: Utility x2 3810 | -7/Factory | Discovered new exit (range 19) 3866 | -7/Factory | Identified exit to Factory 4067 | -7/Factory | Build established: Scout 4082 | -7/Factory | Discovered new exit (range 20) 4098 | -7/Factory | Identified exit to Lower Caves 4172 | -7/Factory | Learned location of Proximity Caves (-6) 4223 | -7/Factory | Learned location of Zion (-7) 4328 | -7/Factory | Entered Lower Caves 4348 | -7/Lower Caves | Spotted B-75 Beast 4399 | -7/Lower Caves | Encountered a Warlord checkpoint 4456 | -7/Lower Caves | Discovered new exit (range 5) 4457 | -7/Lower Caves | Identified exit to Lower Caves 4466 | -7/Lower Caves | Found Alien Artifact 4466 | -7/Lower Caves | Identified Core Expander 4466 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 4483 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4491 | -7/Lower Caves | Entered another Lower Caves area 4538 | -7/Lower Caves | Encountered a Warlord checkpoint 4539 | -7/Lower Caves | Learned location of 1 exit from Factory 4665 | -7/Lower Caves | Spotted B-75 Beast 4716 | -7/Lower Caves | Discovered new exit (range 5) 4725 | -7/Lower Caves | Identified exit to Zion 4726 | -7/Lower Caves | Entered Zion 4741 | -7/Zion | Found CR-A16's Pointy Stick 4749 | -7/Zion | Given A8's code to call for help 4749 | -7/Zion | Discovered new exit (range 9) 4777 | -7/Zion | Found Prototype Special Weapon 4777 | -7/Zion | Identified RU-N14's Throwing Claymores 4779 | -7/Zion | Found RU-N14's Throwing Claymores 4801 | -7/Zion | Found Prototype Device 4815 | -7/Zion | Identified Phasing AFG 4861 | -7/Zion | Learned location of Armory (-3) 4991 | -7/Zion | Identified exit to Proximity Caves 4991 | -7/Zion | Entered Proximity Caves 4992 | -6/Proximity Caves | Learned Factory stockpile data 5235 | -6/Proximity Caves | Build established: Hacker-Scout 5320 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5522 | -6/Proximity Caves | Entered Factory 5522 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5523 | -6/Factory | Identified exit to Factory 5580 | -6/Factory | Repaired Imp. Cesium-ion Thruster 5617 | -6/Factory | Discovered new exit (range 19) 5678 | -6/Factory | Identified exit to Lower Caves 6097 | -6/Factory | Entered Lower Caves 6100 | -6/Lower Caves | Encountered a Warlord checkpoint 6449 | -6/Lower Caves | Found DCF Scrap (16 items) 6455 | -6/Lower Caves | Discovered new exit (range 5) 6456 | -6/Lower Caves | Identified exit to Lower Caves 6480 | -6/Lower Caves | Entered another Lower Caves area 6526 | -6/Lower Caves | Encountered a Warlord checkpoint 6550 | -6/Lower Caves | Discovered new exit (range 15) 6553 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6553 | -6/Lower Caves | Identified exit to Data Miner 6553 | -6/Lower Caves | Entered Data Miner 6553 | -6/Data Miner | Discovered new exit (range 6) 6555 | -6/Data Miner | Identified exit to Proximity Caves 6558 | -6/Data Miner | Met Data Miner 6564 | -6/Data Miner | Lost 3 allies 6565 | -6/Data Miner | Learned location of Section 7 (-2) 6565 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6567 | -6/Data Miner | Received God Mode back door access code from Data Miner 6573 | -6/Data Miner | Entered Proximity Caves 6882 | -5/Proximity Caves | Learned Factory garrison access intel 6928 | -5/Proximity Caves | Discovered exit to Factory (range 3) 6930 | -5/Proximity Caves | Entered Factory 6930 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6931 | -5/Factory | Identified exit to Upper Caves 6932 | -5/Factory | Loaded intel: 4 garrison access locations 6988 | -5/Factory | Spotted B-75 Beast 7168 | -5/Factory | Identified exit to Extension 7219 | -5/Factory | Discovered new exit (range 5) 7219 | -5/Factory | Identified exit to Factory 7276 | -5/Factory | Entered Upper Caves 7279 | -5/Upper Caves | Ambushed by wild Derelicts 7314 | -5/Upper Caves | Encountered a Warlord checkpoint 7335 | -5/Upper Caves | Discovered new exit (range 16) 7339 | -5/Upper Caves | Identified exit to Upper Caves 7348 | -5/Upper Caves | Entered another Upper Caves area 7360 | -5/Upper Caves | Encountered a Warlord checkpoint 7377 | -5/Upper Caves | Discovered new exit (range 20) 7381 | -5/Upper Caves | Identified exit to Zhirov 7384 | -5/Upper Caves | Learned Factory terminal intel 7387 | -5/Upper Caves | Learned Factory garrison access intel 7402 | -5/Upper Caves | Entered Zhirov 7402 | -5/Zhirov | Discovered new exit (range 3) 7403 | -5/Zhirov | Identified exit to Proximity Caves 7407 | -5/Zhirov | Met Zhirov 7411 | -5/Zhirov | Learned location of Quarantine (-2) 7411 | -5/Zhirov | Learned location of Testing (-3) 7411 | -5/Zhirov | Learned location of Command (-1) 7413 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7418 | -5/Zhirov | Found Alien Artifact 7418 | -5/Zhirov | Identified Integrated Dissipator 7418 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7483 | -5/Zhirov | Found Alien Artifact 7492 | -5/Zhirov | Entered Proximity Caves 7629 | -4/Proximity Caves | Entered Factory 7629 | -4/Factory | Evolved 2 slots: Utility x2 7630 | -4/Factory | Loaded intel: 26 terminal locations 7631 | -4/Factory | Loaded intel: 4 garrison access locations 7725 | -4/Factory | Repaired Imp. Cesium-ion Thruster 7742 | -4/Factory | Identified exit to Upper Caves 7816 | -4/Factory | Repaired Neutron Cannon 7994 | -4/Factory | Fabricated Exp. Optical Array? 8065 | -4/Factory | Entered Upper Caves 8219 | -4/Upper Caves | Discovered new exit (range 20) 8223 | -4/Upper Caves | Identified exit to Upper Caves 8223 | -4/Upper Caves | Entered another Upper Caves area 8224 | -4/Upper Caves | Encountered a Warlord checkpoint 8224 | -4/Upper Caves | Discovered new exit (range 15) 8366 | -4/Upper Caves | Learned Research security intel 8374 | -4/Upper Caves | Discovered new exit (range 13) 8382 | -4/Upper Caves | Identified exit to Warlord 8394 | -4/Upper Caves | Entered Warlord 8413 | -4/Warlord | Learned 4 Armory zone layouts 8413 | -4/Warlord | Learned 4 Research zone layouts 8413 | -4/Warlord | Learned 4 Command zone layouts 8413 | -4/Warlord | Learned Factory garrison access intel 8413 | -4/Warlord | Learned Research garrison access intel 8480 | -4/Warlord | Opened Warlord's prototype stash 8486 | -4/Warlord | Found Prototype Hackware 8486 | -4/Warlord | Identified Ghost Barrier 8496 | -4/Warlord | Found Prototype Processor 8496 | -4/Warlord | Identified Exp. Targeting Computer 8502 | -4/Warlord | Met Warlord 8520 | -4/Warlord | Discovered new exit (range 12) 8521 | -4/Warlord | Identified exit to Proximity Caves 8523 | -4/Warlord | Entered Proximity Caves 8644 | -3/Proximity Caves | Discovered new exit (range 9) 8646 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8651 | -3/Proximity Caves | Identified exit to Research 8651 | -3/Proximity Caves | Entered Research 8651 | -3/Research | Evolved 2 slots: Utility x2 8652 | -3/Research | Identified exit to Research 8652 | -3/Research | Identified exit to Testing 8654 | -3/Research | Loaded intel: 3 garrison access locations 8678 | -3/Research | Spotted B-86 Titan 8807 | -3/Research | Repaired Lyr. Light Armor Plating 8950 | -3/Research | Entered another Research area 8950 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8965 | -2/Research | Spotted B-90 Cyclops 9000 | -2/Research | Discovered new exit (range 21) 9005 | -2/Research | Build established: Hacker-Ninja 9019 | -2/Research | Identified exit to Access 9039 | -2/Research | Identified exit to Quarantine 9040 | -2/Research | Spotted B-90 Cyclops 9070 | -2/Research | Entered Quarantine 9078 | -2/Quarantine | Found Alien Reactor 9104 | -2/Quarantine | Found Alien Artifact 9139 | -2/Quarantine | Met incapacitated Sigix Warrior 9139 | -2/Quarantine | Lockdown squad dispatched 9140 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9140 | -2/Quarantine | Unlocked Sigix quarantine chamber 9141 | -2/Quarantine | Found Sigix Containment Pod 9159 | -2/Quarantine | Spotted Lightning 9159 | -2/Quarantine | Spotted Lightning 9159 | -2/Quarantine | Spotted Lightning 9250 | -2/Quarantine | Entered Access 9250 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9251 | -1/Access | Identified exit to Command 9399 | -1/Access | Spotted B-99 Colossus 9574 | -1/Access | Identified exit to Surface 9633 | *** | Destroyed 0b10! Last Messages --------------- Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. 09577_ Dropped Mic. Nuclear Core. 09600_ R-10 Processor collects Mic. Nuclear Core. 09615_ U-05 Engineer forms the Earth. 09616_ U-05 Engineer builds a Wall. 09617_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4U. 09623_ Triggered Hellfire Trap. 09623_ An explosion rips through the floor. 09623_ K-01 Serf destroyed. 09625_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09625_ K-01 Serf collects debris. 09628_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09629_ The Access Shell folds into the floor. 09631_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. Map ----- +----------------------------------------------------+ | ??????????# # #???# #?????????????????? | | ??????????# ##### #?????????????????? | | ??????????# ## #???????""????????? | | ??????????# # #???????""????????? | | ??????????# # ###?????""????????? | | ??????????# * ##?????T????????? | | ??????????# **""" +????""????????? | | ??????????# ""*F"" ##????""????????? | | ??????????# ? """""" #?????""????????? | | ????????????] """" # s #???????????????? | | ??????????? ## k #???????????????? | | ??????????# ??# ######+########## | | ??????????############+## = s | | ????????+ s u s | | ???????????###########################s ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????#s #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ k #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 33 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Weapon Shielding 90 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- Imp. System Restoration Module | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Microactuators | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Cld. VTOL Module | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Exp. Optical Array | x1 | -4/Factory Repaired ---------- Imp. Cesium-ion Thruster | 68% | -6/Factory Imp. Cesium-ion Thruster | 23% | -4/Factory Neutron Cannon | 33% | -4/Factory Lyr. Light Armor Plating | 50% | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellTerrainTube Manual? 0 Play Time 02:35:12 Cumulative 206.5 hours Start 2025.06.18 @ 08:47:45 End 2025.06.21 @ 13:13:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type 3 Total 15 Types 8/0/3/4/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 809870af-1bc2-43fe-bed6-8ee3022b1c6d