Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 01:14:21 Player: Yallen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2929) 2929 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 7366 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 487 Friendly Fire -211 Cogmind --------- Core Integrity 0/850 Matter 11/450 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Matter Pod Advanced Visual Processing Unit > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (15) --- Improved Titanium Leg Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Improved Hacking Suite System Shield System Restoration Module Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Matter Pod Advanced Visual Processing Unit Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Layered Medium Armor Plating Improved Hacking Suite System Restoration Module Gauss Rifle Heavy Machine Gun Mini Assault Cannon [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Advanced Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . 2 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 92 | 6 4 1 13 6 20 33 9 Power 12 | 1 . . 1 . 2 6 2 Engine 8 | 1 . . 1 . 1 4 1 Core 1 | . . . . . 1 . . Reactor 3 | . . . . . . 2 1 Propulsion 21 | 2 . . 5 2 2 8 2 Treads 12 | 2 . . 5 2 2 1 . Leg 9 | . . . . . . 7 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 4 1 . 4 12 9 1 Device 6 | . 3 . . . 1 2 . Storage 5 | 1 1 . . . 1 2 . Processor 3 | . . 1 . 1 1 . . Hackware . | . . . . . . . . Protection 18 | . . . . 3 9 5 1 Artifact . | . . . . . . . . Weapon 27 | 2 . . 7 . 4 10 4 Energy Gun 4 | . . . 2 . 1 1 . Energy Cannon 3 | . . . 1 . . 2 . Ballistic Gun 15 | 2 . . 4 . 3 5 1 Ballistic Cannon 5 | . . . . . . 2 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 1 5 . Parts Lost 21 | . . . . . 3 1 17 Power 4 | . . . . . 1 . 3 Propulsion 6 | . . . . . . . 6 Utility 5 | . . . . . 2 . 3 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 17 | . . . . . 1 1 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 93 88 97 100 99 99 77 Engine 9 | . 14 11 11 9 12 7 3 Core 1 | . . . . . 1 2 . Treads 17 | . 28 22 30 27 23 3 . Leg 8 | . . . . . . 22 17 Device 5 | . 8 11 11 9 4 3 4 Storage 10 | . 14 11 11 9 7 12 13 Processor 9 | . . 11 11 9 9 10 6 Protection 12 | . . . . 18 23 12 8 Energy Cannon 2 | . . . 7 9 1 . . Ballistic Gun 13 | . 28 22 14 9 13 10 3 Ballistic Cannon 3 | . . . . . . 8 13 Naked Turns . | . . . . . . . . Heaviest Build 71 | 10 16 16 23 32 66 71 71 Greatest Support 80 | 40 40 40 60 62 62 80 66 Greatest Overweight (x) 9 | . . . . . 1 3 9 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 12 | 7 8 10 10 10 12 15 15 Most Carried 15 | 5 8 7 10 10 15 15 14 Average Carried 11 | 1 3 7 8 9 11 13 11 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 14 | 1 8 7 10 10 14 14 7 Class Distribution -------------------- 48% | Scavenger-Mutant 23% | Tank 13% | Mutant 6% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Low Matter Collected 3263 | 244 128 . 208 84 565 1731 303 Remotely . | . . . . . . . . Salvage Created 3496 | . 287 . 446 120 868 1420 355 Parts 177 | . 18 . 24 8 43 73 11 Haulers Intercepted 10 | . 1 . 5 . 2 2 . Recyclers Shooed 4 | . 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 50 | . 3 . 2 2 11 23 9 Guns 25 | . 3 . . 2 11 7 2 Cannons 24 | . . . 2 . . 15 7 AOE 1 | . . . . . . 1 . Classes Destroyed 13 | . 4 . 3 1 4 . 1 Worker 9 | . . . . 1 1 7 . Builder 6 | . . . 2 . . 4 . Tunneler 3 | . . . . . 1 2 . Hauler 10 | . 1 . 5 . 2 2 . Recycler 7 | . 1 . . . 5 1 . Operator 1 | . . . 1 . . . . Watcher 3 | . 2 . . . . 1 . Grunt 31 | . 3 . 1 2 5 15 5 Brawler 2 | . . . . . . . 2 Duelist 5 | . . . . . 3 1 1 Sentry 6 | . . . 2 . . 3 1 Hunter 2 | . . . . . 1 1 . Programmer 5 | . . . . . 2 3 . Best Kill Streak 6 | . 3 . 3 3 5 6 4 Combat Bots Only 5 | . 2 . 1 2 5 4 4 Max Kills in Single Turn 2 | . 1 . 2 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Damage Taken 6658 | . 271 . 44 110 825 2095 3313 Core 1044 | . 53 . . 61 62 200 668 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 139 | . . . . 5 45 30 59 Regen/Repaired (Parts) 190 | . . . . . . 190 . Core Remaining (%) 91 | 100 78 . 100 88 91 . . Volleys Fired 259 | . 36 . 25 8 54 94 42 Largest 3 | . 2 . 2 2 2 3 3 Hottest 144 | . 40 . 91 91 91 126 144 Shots Fired 625 | . 72 . 49 16 109 272 107 Gun 389 | . 72 . 32 8 108 148 21 Cannon 236 | . . . 17 8 1 124 86 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 584 | . 72 . 32 8 108 257 107 Thermal 41 | . . . 17 8 1 15 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 8 . 5 5 10 20 6 Robot Miss Streak 11 | . 2 . 3 1 5 11 7 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 386 | . 49 . 23 10 90 170 44 Core Hits 225 | . 18 . 15 6 84 82 20 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 8 | . . . . . 1 4 3 Destroy 2 | . . . . . 1 1 . Blast 6 | . . . . . . 3 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8321 | . 403 . 452 196 1619 4317 1334 Guns 4564 | . 403 . 238 115 1612 1961 235 Cannons 3538 | . . . 203 81 . 2155 1099 Explosions 201 | . . . . . . 201 . Melee . | . . . . . . . . Ramming 18 | . . . 11 . 7 . . Kinetic 7389 | . 403 . 238 115 1612 3687 1334 Thermal 713 | . . . 203 81 . 429 . Explosive 201 | . . . . . . 201 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 1 1 4 Average Corruption 1 | . . . . . 1 1 2 Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . 4 1 6 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . 1 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 2 | . . . . . 2 . . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 109 | . . . . . . 109 . Projectiles 94 | . . . . . . 94 . Explosions 15 | . . . . . . 15 . Melee . | . . . . . . . . Knockbacks 30 | . . . . . 1 19 10 Impact 1 | . . . . . 1 . . Kinetic 27 | . . . . . . 17 10 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 80 | . . . . . . 80 . Shots 2 | . . . . . . 2 . Rammed 5 | . . . 4 . 1 . . Targets Rammed 5 | . . . 4 . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 654 | . 17 . 168 162 87 596 654 Average Temperature 150 | . 9 . 49 61 26 168 325 Received Heat Transfer 2539 | . 126 . 9 63 72 852 1417 Effects 53 | . . . . . . 28 25 Shutdowns 13 | . . . . . . 8 5 Energy Bleed 6 | . . . . . . 4 2 Interference 12 | . . . . . . 7 5 Matter Decay 4 | . . . . . . 2 2 Short Circuit 1 | . . . . . . 1 . Damage (minor) 5 | . . . . . . 2 3 Damage (major) 9 | . . . . . . 4 5 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1205 | . . . 407 148 . 650 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Peak Influence 512 | . 121 . 380 245 181 512 . Initial 160 | . . . . 160 111 66 . Average 161 | . 40 . 222 170 81 231 . Maximum Alert Level 2 | . . . 1 1 . 2 . Low Security (%) 72 | 100 100 100 34 93 100 60 . Level 1 16 | . . . 65 6 . 9 . Level 2 10 | . . . . . . 30 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 . 6 1 6 6 . Investigation 2 | . . . 2 . . . . Extermination 4 | . . . . . 2 2 . Reinforcement 8 | . 2 . 1 1 1 3 . Assault 1 | . . . . . . 1 . Garrison 6 | . . . 3 . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Distress Signals 2 | . . . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 9 3 16 5 12 27 11 Peak Tracking Total 10 | . 3 3 3 3 3 4 10 Tactical Retreats 3 | . . . . . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Low Machines Disabled 17 | . . . 2 1 1 12 1 Max in Single Turn 8 | . . . 1 1 1 8 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Machines Accessed 18 | . 1 1 5 . 7 4 . Terminals 16 | . 1 1 5 . 6 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 38 | . 2 1 8 . 17 10 . Successful 19 | . 1 1 4 . 6 7 . Failed 19 | . 1 . 4 . 11 3 . Catastrophic 3 | . . . 1 . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 2 1 8 . 14 6 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 14 | . 1 1 4 . 5 3 . Record 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Alert Level 2 | . . . . . 1 1 . Locate Traps 5 | . . 1 1 . 1 2 . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 4 . 6 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 118 | . . . . . . 118 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Total Allies 11 | . . . 11 . . . . Largest Group 10 | . . . 10 1 . . . Highest-Rated Group 140 | . . . 140 100 . . . Highest-Rated Ally 100 | . . . 100 100 . . . Total Orders . | . . . . . . . . Ally Attacks 103 | . . . 103 . . . . Total Damage 1303 | . . . 1303 . . . . Kills 21 | . . . 21 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Low Turns Passed 6559 | 89 440 80 1184 315 1925 2271 255 Spaces Moved 3473 | 57 207 50 663 173 1046 1222 55 Core 16 | 13 . . . . . . 3 Treads 2341 | 44 207 50 663 173 1046 158 . Legs 1116 | . . . . . . 1064 52 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 120 190 Average Speed 157 | 134 160 160 160 157 163 147 217 Slowest Speed 500 | 160 160 160 160 160 240 330 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 27 7 67 14 21 21 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . . . . 34 27 Melee . | . . . . . . . . Projectile 40 | . . . . . . 13 27 AOE 21 | . . . . . . 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Total 4084 | 69 258 50 740 201 1150 1510 106 Wait 72 | . . . . . . 72 . Move 3466 | 56 206 49 662 172 1045 1221 55 Hop . | . . . . . . . . Pick Up 114 | 7 10 . 20 9 20 48 . Fast Attach . | . . . . . . . . Attach 38 | 6 1 1 2 2 7 12 7 Detach . | . . . . . . . . Swap 54 | . 3 . 11 4 13 21 2 Drop 76 | . 2 . 16 6 10 42 . Fire 259 | . 36 . 25 8 54 94 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . 4 . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 90 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 16) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 546 | -9/Materials | Discovered new exit (range 12) 610 | -9/Materials | Entered Storage 667 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 979 | -9/Storage | Met 01-MTF 1145 | -9/Storage | Build established: Scavenger-Mutant 1594 | -9/Storage | Garrison activated, responded to threat 1725 | -9/Storage | Discovered new exit (range 18) 1794 | -9/Storage | Entered Materials 1794 | -8/Materials | Accompanied by 1 ally (01-MTF) 1794 | -8/Materials | Evolved 2 slots: Utility x2 1799 | -8/Materials | 01-MTF left 2049 | -8/Materials | Discovered new exit (range 18) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2184 | -7/Factory | Found Powered Armor 3466 | -7/Factory | Garrison activated, responded to threat 3964 | -7/Factory | Discovered new exit (range 5) 4034 | -7/Factory | Entered another Factory area 4034 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4629 | -6/Factory | Build established: Tank 6103 | -6/Factory | Repaired Hrd. Medium Armor Plating 6134 | -6/Factory | First assault squad dispatched 6187 | -6/Factory | Repaired F-cell Engine 6272 | -6/Factory | Discovered new exit (range 10) 6305 | -6/Factory | Entered Lower Caves 6377 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6455 | -6/Lower Caves | Core integrity fell below 50% 6463 | -6/Lower Caves | Core integrity fell below 20% 6560 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06511_ Slug penetrates Wall. 06513_ Critical hit (Burn: +37). 06514_ Acquired 4 matter. 06515_ Critical hit (Burn: +37). 06516_ Acquired 5 matter. 06522_ Slug penetrates Wall. 06524_ Lgt. Angular Momentum Engine destroyed. 06525_ Acquired 5 matter. 06527_ Acquired 7 matter. 06530_ Acquired 5 matter. 06532_ Gauss Rifle destroyed. 06534_ Mni. Assault Cannon destroyed. 06534_ Critical hit (Burn: +37). 06538_ Carbon-fiber Leg destroyed. 06539_ System corrupted: Component data lost. 06540_ Slug penetrates Wall. 06540_ Critical hit (Burn: +37). 06542_ Acquired 8 matter. 06549_ Acquired 4 matter. 06556_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ###????????????????????????????????? | | ????????????# ##??????????????????????????????? | | ????????????? #?????????????????????????????? | | ??????????????# ##?????????????????????#?????? | | ??????????????# ???????????????????? #?????? | | ??????????????# ???????????????????? #?????? | | ???????????????# #???????##????????? #?????? | | ?????????????????? ##????? ##???????? #?????? | | ????????????????????# ###### ####????# #?????? | | ?????????????????????# #;;##; #???# ###???? | | ??????????????????????# % ;##### #### | | ????????? ######### %%%%## %! | | ????????# %%% % * % g% #???????? | | ?????????????# #######; ;;;;% ##???????? | | ???????????????#YY" %; * ;; "# ########### | | ???????????????# ; != # ## # | | ?????????????# " # @;%##?# | | ?????????? " #"##%#;% #??# ######## | | ????????? # ?# #####??# ####### | | ?????????# ??#"??# #??????# | | ??????????#????#???#" #??????# # | | ?????????????????? #??????## ########## ## | | ????????????????? #####???????# ##????????####? | | ????????????????####????????????# #??????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 665 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 850 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilActiveTorch Manual? 0 Play Time 00:59:15 Cumulative 16.0 hours Start 2023.05.30 @ 00:15:14 End 2023.05.30 @ 01:14:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ce939df-c73b-4f14-b15d-a31473e9a17c