Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.14 @ 20:30:06 Player: Vizer Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1793) 1793 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 5171 Bonus ------- High Alert Combat Kills 183 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 289/290 System Corruption 6% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Plasma Cannon Heavy Assault Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Improved Titanium Leg Improved Targeting Computer Hardened Light Armor Plating Improved EM Shotgun Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . 2 . . . Weapon 3 | . . 1 . 2 . . Parts Attached 58 | 6 4 15 10 9 11 3 Power 7 | 1 . 4 1 . 1 . Engine 7 | 1 . 4 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 4 4 3 3 1 Treads . | . . . . . . . Leg 13 | . . 3 4 3 3 . Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 11 | 1 2 . 4 . 2 2 Device 3 | . . . 2 . . 1 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 23 | 2 2 7 1 6 5 . Energy Gun 11 | 1 1 3 1 2 3 . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 9 | 1 1 4 . 1 2 . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 26 | . . 2 1 . 19 4 Power 1 | . . . . . 1 . Propulsion 8 | . . 1 . . 4 3 Utility 6 | . . . . . 5 1 Weapon 11 | . . 1 1 . 9 . Highest Loss Streak 7 | . . 2 1 . 7 2 Average Slot Usage (%) 82 | . 98 98 100 98 83 33 Engine 8 | . 14 11 9 7 6 7 Leg 17 | . . 16 27 23 21 9 Wheel 5 | . 28 15 . . . . Device 3 | . . . 7 7 6 . Storage 7 | . 14 11 9 7 6 . Processor 9 | . 12 11 10 7 7 15 Protection 4 | . . . 9 7 6 . Energy Gun 9 | . 14 15 14 17 6 . Energy Cannon 1 | . . . . 2 3 . Ballistic Gun 10 | . 13 16 12 8 11 . Ballistic Cannon 1 | . . . . 6 2 . Naked Turns . | . . . . . . . Heaviest Build 50 | 12 18 24 32 50 50 16 Greatest Support 60 | 26 26 36 40 57 60 35 Greatest Overweight (x) 4 | 3 4 2 1 1 . 4 Average Overweight (x) . | 1 1 . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 4 Average Capacity 7 | 5 6 8 8 8 7 4 Most Carried 8 | 1 6 8 8 8 8 1 Average Carried 5 | . 2 6 6 7 6 1 Final Capacity 8 | 6 8 8 8 8 4 4 Final Carried 8 | . 6 7 8 8 2 1 Class Distribution -------------------- 42% | Scavenger-Gunner 35% | Mutant 18% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 1457 | 199 133 231 108 104 652 30 Remotely . | . . . . . . . Salvage Created 2319 | . 383 398 470 104 964 . Parts 116 | . 13 37 20 11 35 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 46 | . 3 13 7 3 20 . Guns 34 | . 3 13 7 1 10 . Cannons 12 | . . . . 2 10 . Classes Destroyed 11 | . 5 2 . 1 3 . Worker 1 | . 1 . . . . . Builder 1 | . . . . 1 . . Hauler 2 | . 1 . 1 . . . Recycler 4 | . 3 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 13 | . 3 8 . 2 . . Grunt 22 | . . 1 4 1 16 . Brawler 1 | . . . . . 1 . Sentry 8 | . . 4 3 . 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . 9 5 4 4 6 . Combat Bots Only 6 | . 3 5 4 3 6 . Max Kills in Single Turn 3 | . 3 1 1 2 1 . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 3968 | . 116 382 363 235 2099 773 Core 796 | . 9 31 44 . 285 427 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 96 92 92 . . . Volleys Fired 124 | . 14 28 19 5 58 . Largest 5 | . 2 3 3 4 5 . Hottest 239 | . 65 113 133 196 239 . Shots Fired 390 | . 28 82 54 20 206 . Gun 317 | . 28 82 54 10 143 . Cannon 73 | . . . . 10 63 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 204 | . 14 33 24 10 123 . Thermal 92 | . . 3 19 5 65 . Explosive . | . . . . . . . Electromagnetic 94 | . 14 46 11 5 18 . Robot Hit Streak 21 | . 5 11 21 9 20 . Robot Miss Streak 4 | . 3 4 4 2 4 . Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 253 | . 17 47 39 14 136 . Core Hits 109 | . 10 20 28 4 47 . Critical Hits 10 | . 1 . 1 1 7 . Critical Kills 5 | . 1 . 1 . 3 . Critical Parts Destroyed 5 | . . . . 1 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4110 | . 341 475 628 240 2426 . Guns 2952 | . 245 475 628 93 1511 . Cannons 988 | . . . . 147 841 . Explosions 149 | . 96 . . . 53 . Melee . | . . . . . . . Ramming 21 | . . . . . 21 . Kinetic 2192 | . 131 284 302 107 1368 . Thermal 1177 | . 96 18 173 100 790 . Explosive . | . . . . . . . Electromagnetic 720 | . 114 173 153 33 247 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 4 6 Average Corruption 4 | . . . . . 3 4 Corruption Purged . | . . . . . . . Effects 27 | . . . . . 19 8 Message Errors 9 | . . . . . 4 5 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 7 | . . . . . 6 1 Data Loss (minor) 2 | . . . . . 1 1 Targeting Errors 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 3 | . 3 . . . . . Projectiles . | . . . . . . . Explosions 3 | . 3 . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . 1 3 . Impact . | . . . . . . . Kinetic 4 | . . . . 1 3 . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . 9 . Shots . | . . . . . . . Rammed 5 | . . . . . 5 . Targets Rammed 7 | . . . . . 7 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 543 | . 21 294 191 202 543 . Average Temperature 121 | . 10 99 59 122 179 . Received Heat Transfer 1323 | . . 90 135 36 1062 . Effects 17 | . . . . . 17 . Shutdowns 2 | . . . . . 2 . Energy Bleed 3 | . . . . . 3 . Interference 4 | . . . . . 4 . Matter Decay 1 | . . . . . 1 . Damage (major) 7 | . . . . . 7 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1904 | . 100 20 205 200 1379 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 876 | . 146 451 387 245 876 474 Initial 459 | . . 61 190 175 171 459 Average 405 | . 46 345 267 186 616 453 Maximum Alert Level 3 | . . 2 1 1 3 2 Low Security (%) 26 | 100 100 9 16 83 3 . Level 1 21 | . . 61 83 16 12 2 Level 2 34 | . . 28 . . 42 97 Level 3 17 | . . . . . 42 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . . 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 5 15 7 3 28 5 Peak Tracking Total 7 | . 4 5 6 3 7 3 Tactical Retreats 5 | . . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . . . . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 7 | . 4 1 . 2 . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 23 | . 12 4 . 7 . . Successful 16 | . 6 4 . 6 . . Failed 7 | . 6 . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 9 | . 9 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 3 . . 5 . . Scanalyzers 4 | . . 4 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 5 | . 5 . . . . . Record 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 . . 5 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Matter 2 | . . . . 2 . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 1 . 1 . . Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 17 | . . . . 17 . . Retrieved Matter 17 | . . . . 17 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 2913 | 71 344 384 222 294 1187 411 Spaces Moved 1731 | 41 195 218 104 203 701 269 Core 162 | 29 76 . . . . 57 Treads . | . . . . . . . Legs 1346 | . . 126 104 203 701 212 Wheels 223 | 12 119 92 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 86 120 120 125 125 Average Speed 131 | 153 148 106 120 126 129 151 Slowest Speed 250 | 200 250 180 150 150 130 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 36 21 12 6 72 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . 2 . . . 5 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . 2 . . . 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 2089 | 47 220 307 159 230 854 272 Wait 110 | . . 37 12 1 60 . Move 1723 | 40 194 217 103 202 698 269 Hop . | . . . . . . . Pick Up 23 | 1 6 3 6 3 4 . Fast Attach 20 | 5 1 4 2 4 2 2 Attach 18 | 1 1 2 2 2 9 1 Detach 6 | . 1 . 1 3 1 . Swap 21 | . 2 9 7 3 . . Drop 24 | . 1 7 7 7 2 . Fire 124 | . 14 28 19 5 58 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . . . . . 7 . Crush . | . . . . . . . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 5) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 747 | -9/Materials | Discovered new exit (range 10) 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Utility x2 939 | -8/Materials | Discovered new exit (range 3) 1022 | -8/Materials | Entered Factory 1022 | -7/Factory | Evolved 2 slots: Weapon x2 1290 | -7/Factory | Identified exit to Garrison 1316 | -7/Factory | Entered Garrison 1460 | -7/Garrison | Triggered checkpoint 1573 | -7/Garrison | Build established: Scavenger-Gunner 1853 | -7/Garrison | Discovered new exit (range 8) 1872 | -7/Garrison | Triggered checkpoint 2068 | -7/Garrison | Discovered new exit (range 12) 2144 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2242 | -7/Garrison | Triggered checkpoint 2364 | -7/Garrison | Triggered checkpoint 2397 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2398 | -7/Garrison | Lost 7 parts (1p3n1u2w) 2442 | -7/Garrison | Lost 3 parts (3u) 2487 | -7/Garrison | Discovered new exit (range 12) 2503 | -7/Garrison | Entered Factory 2619 | -7/Factory | Build established: Mutant 2685 | -7/Factory | Core integrity fell below 50% 2871 | -7/Factory | Core integrity fell below 20% 2914 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02773_ Nuclear Reactor explodes. 02773_ H-55 Commando destroyed. 02775_ The unstable cave ceiling collapses. 02780_ Nuclear Reactor explodes. 02781_ Acquired 15 matter. 02782_ The unstable cave ceiling collapses. 02794_ V:ZPM7|KNDDON> JN7W<#CKP 02818_ The unstable cave ceiling collapses. 02824_ System corrupted: Energy discharge (-75). 02860_ L#1WUGG/JBIC6DHX EFN0,PV 02862_ The unstable cave ceiling collapses. 02873_ R-06 Scavenger destroyed. 02875_ The unstable cave ceiling collapses. 02885_ R-06 Scavenger collects Tractor Beam. 02888_ R-06 Scavenger collects Lgt. Ion Engine. 02891_ Acquired 15 matter. 02891_ R-06 Scavenger collects Com. Wheel. 02894_ The unstable cave ceiling collapses. 02895_ R-06 Scavenger collects Sml. Storage Unit. 02905_ 287UJRJJ3MB WXR5H%FQC8OAX1LW/TEFN%CPSZ2 Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????? | | ?# #?????????????????????????????? | | ?# #???#######???????????????????? | | ?# #?### ########????????????? | | ?# #?# #????????????? | | ?# #?# #????????????? | | ?# ### ##???????????? | | ?# ## #???????????? | | ?# ## # #???????????? | | ########+######### #???????????? | | ^ # #???????????? | | #???????????? | | # #???????????? | | #???????????? | | # #???????????? | | ##+### ##???????????? | | # # # ## # #????????????? | | "" # ###????????????? | | "" # ###??????????????? | | "" # #????????????????? | | # #????????????????? | | "" # %p #????????????????? | | "" # ######### ##############?????? | | "" # # # o # #?????? | | # # " # # """ """ ! #?????? | | # # " + @ "R """ #?????? | | # # " # #m""" """ #?????? | | # #!!! " # # """ !!#?????? | | # #### #!!! "?# # """ !!#?????? | | # #??# #!!! 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"????# #????????????? | | ??????? ????# #????????????? | | ???????###????##################????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 43 Targeting Accuracy 12 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperNetworkActivator Manual? 0 Play Time 01:27:31 Cumulative 9.3 hours Start 2021.02.14 @ 17:07:55 End 2021.02.14 @ 20:30:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfd9a378-f343-4f71-8e9a-57524306231e