Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.14 @ 20:30:06

Player: Vizer

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (55)      275
Value Destroyed (1793)     1793
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (383)                383
              TOTAL SCORE: 5171

 Bonus
-------
High Alert Combat Kills    183
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     289/290
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (4) ------
    Improved Targeting Computer
    Improved Targeting Computer
>            --- WEAPON (5) -------
                 (None)
>            --- INVENTORY (4) ----
    Improved Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
           Plasma Cannon
     Heavy Assault Rifle
           Gauss Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Targeting Computer
  Hardened Light Armor Plating
  Improved EM Shotgun
     Heavy Assault Rifle
[Rating: 44]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   3    | .   .   1   .   2   .   .   
Parts Attached             58   | 6   4   15  10  9   11  3   
  Power                    7    | 1   .   4   1   .   1   .   
    Engine                 7    | 1   .   4   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   4   4   3   3   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    13   | .   .   3   4   3   3   .   
    Wheel                  3    | 2   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  11   | 1   2   .   4   .   2   2   
    Device                 3    | .   .   .   2   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              3    | .   1   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   7   1   6   5   .   
    Energy Gun             11   | 1   1   3   1   2   3   .   
    Energy Cannon          2    | .   .   .   .   2   .   .   
    Ballistic Gun          9    | 1   1   4   .   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 26   | .   .   2   1   .   19  4   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               8    | .   .   1   .   .   4   3   
  Utility                  6    | .   .   .   .   .   5   1   
  Weapon                   11   | .   .   1   1   .   9   .   
  Highest Loss Streak      7    | .   .   2   1   .   7   2   
Average Slot Usage (%)     82   | .   98  98  100 98  83  33  
  Engine                   8    | .   14  11  9   7   6   7   
  Leg                      17   | .   .   16  27  23  21  9   
  Wheel                    5    | .   28  15  .   .   .   .   
  Device                   3    | .   .   .   7   7   6   .   
  Storage                  7    | .   14  11  9   7   6   .   
  Processor                9    | .   12  11  10  7   7   15  
  Protection               4    | .   .   .   9   7   6   .   
  Energy Gun               9    | .   14  15  14  17  6   .   
  Energy Cannon            1    | .   .   .   .   2   3   .   
  Ballistic Gun            10   | .   13  16  12  8   11  .   
  Ballistic Cannon         1    | .   .   .   .   6   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             50   | 12  18  24  32  50  50  16  
  Greatest Support         60   | 26  26  36  40  57  60  35  
  Greatest Overweight (x)  4    | 3   4   2   1   1   .   4   
  Average Overweight (x)   .    | 1   1   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   4   
  Average Capacity         7    | 5   6   8   8   8   7   4   
  Most Carried             8    | 1   6   8   8   8   8   1   
  Average Carried          5    | .   2   6   6   7   6   1   
  Final Capacity           8    | 6   8   8   8   8   4   4   
  Final Carried            8    | .   6   7   8   8   2   1   

 Class Distribution 
--------------------
 42% | Scavenger-Gunner
 35% | Mutant
 18% | Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar Fac 
Matter Collected           1457 | 199 133 231 108 104 652 30  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2319 | .   383 398 470 104 964 .   
  Parts                    116  | .   13  37  20  11  35  .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           3    | .   .   2   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  46   | .   3   13  7   3   20  .   
  Guns                     34   | .   3   13  7   1   10  .   
  Cannons                  12   | .   .   .   .   2   10  .   
Classes Destroyed          11   | .   5   2   .   1   3   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 4    | .   3   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  13   | .   3   8   .   2   .   .   
  Grunt                    22   | .   .   1   4   1   16  .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   4   3   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   9   5   4   4   6   .   
  Combat Bots Only         6    | .   3   5   4   3   6   .   
Max Kills in Single Turn   3    | .   3   1   1   2   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Damage Taken               3968 | .    116  382  363  235  2099 773  
  Core                     796  | .    9    31   44   .    285  427  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  96   92   92   .    .    .    
Volleys Fired              124  | .    14   28   19   5    58   .    
  Largest                  5    | .    2    3    3    4    5    .    
  Hottest                  239  | .    65   113  133  196  239  .    
Shots Fired                390  | .    28   82   54   20   206  .    
  Gun                      317  | .    28   82   54   10   143  .    
  Cannon                   73   | .    .    .    .    10   63   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  204  | .    14   33   24   10   123  .    
  Thermal                  92   | .    .    3    19   5    65   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          94   | .    14   46   11   5    18   .    
  Robot Hit Streak         21   | .    5    11   21   9    20   .    
  Robot Miss Streak        4    | .    3    4    4    2    4    .    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           253  | .    17   47   39   14   136  .    
  Core Hits                109  | .    10   20   28   4    47   .    
  Critical Hits            10   | .    1    .    1    1    7    .    
  Critical Kills           5    | .    1    .    1    .    3    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4110 | .    341  475  628  240  2426 .    
  Guns                     2952 | .    245  475  628  93   1511 .    
  Cannons                  988  | .    .    .    .    147  841  .    
  Explosions               149  | .    96   .    .    .    53   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    .    21   .    
  Kinetic                  2192 | .    131  284  302  107  1368 .    
  Thermal                  1177 | .    96   18   173  100  790  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          720  | .    114  173  153  33   247  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    4    6    
  Average Corruption       4    | .    .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    19   8    
    Message Errors         9    | .    .    .    .    .    4    5    
    Matter Fused           3    | .    .    .    .    .    2    1    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      7    | .    .    .    .    .    6    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    
    Targeting Errors       3    | .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            3    | .    3    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               3    | .    3    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    1    3    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    1    3    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    .    9    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    5    .    
Targets Rammed             7    | .    .    .    .    .    7    .    
  Kicked                   2    | .    .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        543  | .    21   294  191  202  543  .    
  Average Temperature      121  | .    10   99   59   122  179  .    
  Received Heat Transfer   1323 | .    .    90   135  36   1062 .    
  Effects                  17   | .    .    .    .    .    17   .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Energy Bleed           3    | .    .    .    .    .    3    .    
    Interference           4    | .    .    .    .    .    4    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Damage (major)         7    | .    .    .    .    .    7    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         1904 | .    100  20   205  200  1379 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Peak Influence             876  | .   146 451 387 245 876 474 
  Initial                  459  | .   .   61  190 175 171 459 
  Average                  405  | .   46  345 267 186 616 453 
Maximum Alert Level        3    | .   .   2   1   1   3   2   
  Low Security (%)         26   | 100 100 9   16  83  3   .   
  Level 1                  21   | .   .   61  83  16  12  2   
  Level 2                  34   | .   .   28  .   .   42  97  
  Level 3                  17   | .   .   .   .   .   42  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Distress Signals           3    | .   1   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              63   | .   5   15  7   3   28  5   
  Peak Tracking Total      7    | .   4   5   6   3   7   3   
  Tactical Retreats        5    | .   .   .   .   .   5   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Traps Triggered            5    | .   .   .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Disabled          2    | .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Accessed          7    | .   4   1   .   2   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                23   | .   12  4   .   7   .   .   
  Successful               16   | .   6   4   .   6   .   .   
  Failed                   7    | .   6   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   5   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             5    | .   5   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   5   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   .   2   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   1   .   1   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   
  Recycled Matter          17   | .   .   .   .   17  .   .   
  Retrieved Matter         17   | .   .   .   .   17  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Turns Passed               2913 | 71   344  384  222  294  1187 411  
Spaces Moved               1731 | 41   195  218  104  203  701  269  
  Core                     162  | 29   76   .    .    .    .    57   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1346 | .    .    126  104  203  701  212  
  Wheels                   223  | 12   119  92   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   86   120  120  125  125  
  Average Speed            131  | 153  148  106  120  126  129  151  
  Slowest Speed            250  | 200  250  180  150  150  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    36   21   12   6    72   7    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          7    | .    2    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      7    | .    2    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Total                      2089 | 47  220 307 159 230 854 272 
  Wait                     110  | .   .   37  12  1   60  .   
  Move                     1723 | 40  194 217 103 202 698 269 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  23   | 1   6   3   6   3   4   .   
  Fast Attach              20   | 5   1   4   2   4   2   2   
  Attach                   18   | 1   1   2   2   2   9   1   
  Detach                   6    | .   1   .   1   3   1   .   
  Swap                     21   | .   2   9   7   3   .   .   
  Drop                     24   | .   1   7   7   7   2   .   
  Fire                     124  | .   14  28  19  5   58  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   .   7   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   13  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])
-7/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Discovered new exit (range 5)
  416 | -10/Materials | Entered another Materials area
  416 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  747 | -9/Materials  | Discovered new exit (range 10)
  800 | -9/Materials  | Entered another Materials area
  800 | -8/Materials  | Evolved 2 slots: Utility x2
  939 | -8/Materials  | Discovered new exit (range 3)
 1022 | -8/Materials  | Entered Factory
 1022 | -7/Factory    | Evolved 2 slots: Weapon x2
 1290 | -7/Factory    | Identified exit to Garrison
 1316 | -7/Factory    | Entered Garrison
 1460 | -7/Garrison   | Triggered checkpoint
 1573 | -7/Garrison   | Build established: Scavenger-Gunner
 1853 | -7/Garrison   | Discovered new exit (range 8)
 1872 | -7/Garrison   | Triggered checkpoint
 2068 | -7/Garrison   | Discovered new exit (range 12)
 2144 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2242 | -7/Garrison   | Triggered checkpoint
 2364 | -7/Garrison   | Triggered checkpoint
 2397 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2398 | -7/Garrison   | Lost 7 parts (1p3n1u2w)
 2442 | -7/Garrison   | Lost 3 parts (3u)
 2487 | -7/Garrison   | Discovered new exit (range 12)
 2503 | -7/Garrison   | Entered Factory
 2619 | -7/Factory    | Build established: Mutant
 2685 | -7/Factory    | Core integrity fell below 50%
 2871 | -7/Factory    | Core integrity fell below 20%
 2914 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02773_ Nuclear Reactor explodes.
02773_ H-55 Commando destroyed. <x2>
02775_ The unstable cave ceiling collapses. <x2>
02780_ Nuclear Reactor explodes. <x2>
02781_ Acquired 15 matter.
02782_ The unstable cave ceiling collapses. <x3>
02794_ V:ZPM7|KNDDON> JN7W<#CKP
02818_ The unstable cave ceiling collapses.
02824_ System corrupted: Energy discharge (-75).
02860_  L#1WUGG/JBIC6DHX EFN0,PV 
02862_ The unstable cave ceiling collapses.
02873_ R-06 Scavenger destroyed.
02875_ The unstable cave ceiling collapses.
02885_ R-06 Scavenger collects Tractor Beam.
02888_ R-06 Scavenger collects Lgt. Ion Engine.
02891_ Acquired 15 matter.
02891_ R-06 Scavenger collects Com. Wheel.
02894_ The unstable cave ceiling collapses.
02895_ R-06 Scavenger collects Sml. Storage Unit.
02905_ 287UJRJJ3MB WXR5H%FQC8OAX1LW/TEFN%CPSZ2

 Map 
-----
+----------------------------------------------------+
| ?#            #??????????????????????????????      |
| ?#            #??????????????????????????????      |
| ?#            #???#######????????????????????      |
| ?#            #?###     ########?????????????      |
| ?#            #?#              #?????????????      |
| ?#            #?#              #?????????????      |
| ?#            ###              ##????????????      |
| ?#            ##                #????????????      |
| ?#            ##  #             #????????????      |
| ########+#########              #????????????      |
|        ^          #             #????????????      |
|                                 #????????????      |
|                   #             #????????????      |
|                                 #????????????      |
|                   #             #????????????      |
| ##+###                         ##????????????      |
|      #            #   #   ## # #?????????????      |
| ""   #                       ###?????????????      |
| ""   #                     ###???????????????      |
| ""   #                     #?????????????????      |
|      #                     #?????????????????      |
| ""   #             %p      #?????????????????      |
| ""   #     #########     ##############??????      |
| ""   #     #       # o   #            #??????      |
|      #     #     " #     # """ """ !  #??????      |
|      #     #     " +     @ "R  """    #??????      |
|      #     #     " #     #m""" """    #??????      |
|      #     #!!!  " #     # """      !!#??????      |
| # ####     #!!!  "?#     #     """  !!#??????      |
| # #??#     #!!!  "?#     #     """    #??????      |
| # ####     #     ??#     #     """    #??????      |
|            #     ??#     #            #??????      |
|            #    ???#     #            #??????      |
|            #    ???#     #            #??????      |
|            #   ????#     #            #??????      |
|            ###?????#     #########/####??????      |
| ########+#+#??########+#+#######?# #?????????      |
| ??????     ???#                ### #?????????      |
| ???? """ """ ?#              T +   #?????????      |
| ??"" """ """  #                #####?????????      |
| ?""" """ """  #   """""""      #?????????????      |
| ?             #   """""""      #?????????????      |
| ?    """ """  #   """""""      #?????????????      |
| ?!!???"" ""???#   """""""      #?????????????      |
| ???????" "????#                #?????????????      |
| ???????   ????#                #?????????????      |
| ???????###????##################?????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                43
Targeting Accuracy         12

 Item Schematics 
-----------------
        Beam Rifle | -9/Materials | Scanalyzed
 Hvy. EM Pulse Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperNetworkActivator
  Manual?         0
Play Time         01:27:31
  Cumulative      9.3 hours
  Start           2021.02.14 @ 17:07:55
  End             2021.02.14 @ 20:30:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfd9a378-f343-4f71-8e9a-57524306231e