Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 13:32:31 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2472) 2472 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 7974 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 645/850 Matter 249/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Treads Medium Treads Wheel > --- UTILITY (5) ------ Advanced Targeting Computer Improved Melee Analysis Suite Target Analyzer Core Analyzer > --- WEAPON (5) ------- Axe > --- INVENTORY (4) ---- Aluminum Leg Improved Heat Sink Advanced Heat Sink Thermal Defense Suite Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Target Analyzer Core Analyzer Thermal Defense Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Cooled Pulse Rifle Minigun High-powered Shotgun > --- INVENTORY -------- Advanced Treads Medium Treads Aluminum Leg Wheel Advanced Heat Sink Target Analyzer Target Analyzer Heavy Machine Gun Axe Spear [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . . Utility 3 | . . . . . . . 1 . 2 . Weapon 3 | . . . 1 . . . . 2 . . Parts Attached 68 | 7 1 2 6 1 3 2 3 12 23 8 Power 9 | 1 . . . 1 1 . 1 1 3 1 Engine 5 | 1 . . . 1 1 . 1 1 . . Core 2 | . . . . . . . . . 1 1 Reactor 2 | . . . . . . . . . 2 . Propulsion 15 | 3 . . 2 . . 1 2 4 . 3 Treads 8 | 1 . . 1 . . . 2 2 . 2 Leg . | . . . . . . . . . . . Wheel 7 | 2 . . 1 . . 1 . 2 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 . . 2 . 1 . . 3 5 2 Device 3 | . . . . . . . . . 3 . Storage 3 | 1 . . . . 1 . . . 1 . Processor 7 | . . . 2 . . . . 2 1 2 Hackware 1 | . . . . . . . . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 1 2 2 . 1 1 . 4 15 2 Energy Gun 12 | . . . 1 . . 1 . 1 8 1 Energy Cannon 2 | . 1 1 . . . . . . . . Ballistic Gun 11 | 2 . 1 1 . 1 . . 1 4 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 4 | . . . . . . . . 2 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . Parts Lost 22 | . . 1 4 . . 1 . 1 12 3 Power 4 | . . . . . . . . . 3 1 Propulsion 3 | . . . 2 . . . . . 1 . Utility 2 | . . . 1 . . . . . 1 . Weapon 13 | . . 1 1 . . 1 . 1 7 2 Highest Loss Streak 6 | . . 1 4 . . 1 . 1 6 2 Average Slot Usage (%) 80 | . 85 85 97 66 67 86 80 81 88 57 Engine 11 | . 14 14 10 11 11 11 18 15 8 . Treads 11 | . 14 14 20 11 11 11 14 10 6 10 Wheel 9 | . 14 14 11 11 11 20 12 6 5 3 Device 1 | . . . . . . . . . 2 3 Storage 8 | . 14 14 10 . 1 11 9 7 9 3 Processor 12 | . . . 11 11 11 11 9 12 19 18 Energy Gun 6 | . . . 10 . . 4 9 8 12 3 Energy Cannon 1 | . 12 14 . . . . . . . . Ballistic Gun 13 | . 16 14 22 22 22 17 9 15 16 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 12 15 15 12 5 32 34 41 50 70 34 Greatest Support 78 | 32 16 16 40 16 16 26 56 78 28 78 Greatest Overweight (x) 4 | . . . . . 1 1 4 4 2 3 Average Overweight (x) . | . . . . . . 1 2 1 1 . Largest Inventory Capacity 16 | 6 6 6 6 4 10 10 10 10 16 10 Average Capacity 9 | 5 6 6 5 4 4 10 10 10 12 7 Most Carried 14 | 4 6 6 5 3 4 6 10 10 14 10 Average Carried 7 | 2 5 5 4 3 3 5 7 9 9 6 Final Capacity 10 | 6 6 6 4 4 10 10 10 10 10 4 Final Carried 10 | 4 6 6 4 3 4 5 10 10 10 4 Class Distribution -------------------- 43% | Mutant 30% | Gunner 18% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Matter Collected 1243 | 116 20 200 72 . . 79 . 157 389 210 Remotely . | . . . . . . . . . . . Salvage Created 2768 | . 20 182 144 . . 302 153 832 1008 127 Parts 145 | . 3 13 15 . . 15 5 45 46 3 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented 6 | . . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 54 | . 1 8 6 . . 6 3 12 16 2 Melee 1 | . 1 . . . . . . . . . Guns 48 | . . 4 6 . . 6 3 12 16 1 Cannons 4 | . . 4 . . . . . . . . AOE 1 | . . . . . . . . . . 1 Classes Destroyed 14 | . 1 1 1 . . 1 . 9 1 . Worker 4 | . . . . . . . . 3 1 . Builder 2 | . . . . . . 1 . . 1 . Tunneler 1 | . . . . . . . . 1 . . Hauler 1 | . . . . . . . . 1 . . Recycler 1 | . . . . . . . . 1 . . Operator 2 | . . . . . . . . 2 . . Watcher 1 | . . . . . . . . 1 . . Swarmer 11 | . 1 6 4 . . . . . . . Grunt 30 | . . 2 1 . . 6 3 5 13 . Brawler 2 | . . . 1 . . . . . 1 . Duelist 2 | . . . . . . . . . 1 1 Sentry 6 | . . . . . . . . 4 1 1 Hunter 1 | . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 5 | . 1 3 4 . . 4 3 5 4 1 Combat Bots Only 4 | . 1 3 4 . . 3 3 3 4 1 Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 3 3 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Damage Taken 3222 | . 165 259 334 . . 188 167 414 1420 275 Core 413 | . 27 69 38 . . 33 18 23 153 52 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 . 61 . . . 82 96 96 . . Volleys Fired 116 | . 2 25 16 . . 16 7 14 32 4 Largest 5 | . 2 2 3 . . 1 1 2 5 2 Hottest 202 | . 76 76 80 . . 65 65 85 202 99 Shots Fired 398 | . 4 47 48 . . 50 21 63 156 9 Gun 374 | . 2 25 48 . . 50 21 63 156 9 Cannon 24 | . 2 22 . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 277 | . 2 25 32 . . 47 14 49 104 4 Thermal 97 | . . . 16 . . 3 7 14 52 5 Explosive . | . . . . . . . . . . . Electromagnetic 24 | . 2 22 . . . . . . . . Robot Hit Streak 33 | . 2 7 6 . . 22 31 33 17 3 Robot Miss Streak 6 | . 1 4 2 . . 2 2 1 6 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Autonomous 107 | . . . . . . 34 14 35 24 . Shots Hit Robots 294 | . 2 27 23 . . 46 18 54 118 6 Core Hits 154 | . 1 11 9 . . 13 7 38 73 2 Critical Hits 7 | . . . . . . 1 . 3 3 . Critical Kills 2 | . . . . . . . . 1 1 . Critical Parts Destroyed 4 | . . . . . . 1 . 1 2 . Melee Attacks 10 | . . . . . . . . 3 7 . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . Piercing 8 | . . . . . . . . 3 5 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6079 | . 24 342 204 . . 993 376 1767 2238 135 Guns 5352 | . 15 147 204 . . 993 376 1305 2177 135 Cannons 195 | . . 195 . . . . . . . . Explosions 462 | . . . . . . . . 462 . . Melee 39 | . . . . . . . . . 39 . Ramming 31 | . 9 . . . . . . . 22 . Kinetic 4228 | . 15 147 147 . . 949 298 1124 1452 96 Thermal 1124 | . . . 57 . . 44 78 181 725 39 Explosive 462 | . . . . . . . . 462 . . Electromagnetic 195 | . . 195 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 39 | . . . . . . . . . 39 . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 8 8 Average Corruption 7 | . . . . . . . . . 5 8 Corruption Purged . | . . . . . . . . . . . Effects 36 | . . . . . . . . . 18 18 Message Errors 9 | . . . . . . . . . 4 5 Matter Fused 8 | . . . . . . . . . 4 4 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . 3 1 Data Loss (minor) 4 | . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . 5 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 94 | . . 12 . . . . . 82 . . Projectiles 12 | . . 12 . . . . . . . . Explosions 82 | . . . . . . . . 82 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . 4 . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 5 | . 1 . . . . . . . 4 . Targets Rammed 5 | . 1 . . . . . . . 4 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | . 30 188 177 . . 45 210 102 345 127 Average Temperature 79 | . 16 70 88 . . 23 102 37 110 59 Received Heat Transfer 852 | . . 51 78 . . 99 90 141 324 69 Effects 2 | . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 2159 | . . . 125 . . 111 185 407 1257 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Peak Influence 652 | . 65 287 215 79 . 149 124 652 637 . Initial 319 | . . 25 37 79 . . . . 319 . Average 225 | . 10 118 113 79 . 77 36 333 454 . Maximum Alert Level 2 | . . 1 1 . . . . 2 2 . Low Security (%) 59 | 100 100 87 94 100 . 100 100 33 . . Level 1 7 | . . 12 5 . . . . . 25 . Level 2 33 | . . . . . . . . 66 74 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . . . . 1 . 4 3 . Investigation 1 | . . . . . . . . 1 . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 4 | . . . . . . 1 . 1 2 . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Distress Signals 5 | . 2 . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 13 11 11 . . 6 5 18 26 6 Peak Tracking Total 10 | . 10 3 6 . . 3 3 3 5 3 Tactical Retreats 7 | . 1 . 1 . . . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Traps Triggered 4 | . . . . . . . . 1 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Machines Disabled 13 | . . 2 . . . . . 11 . . Max in Single Turn 3 | . . 1 . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Machines Accessed 8 | . . . 2 . 1 . 1 4 . . Terminals 6 | . . . 2 . . . 1 3 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 21 | . . . 3 . 1 . 2 15 . . Successful 8 | . . . 1 . 1 . . 6 . . Failed 12 | . . . 2 . . . 2 8 . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . 1 . . Manual 16 | . . . 3 . 1 . . 12 . . Terminals 17 | . . . 3 . . . 2 12 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . . 1 . 1 . . 3 . . Part Schematic 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . Terminals 1 | . . . . . . . . 1 . . Botnet 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 5 | . . . 1 . . . 1 3 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . 1 . . Matter 146 | . . . . . . . . 146 . . Time 36 | . . . . . . . . 36 . . Total Part Build Rating 3 | . . . . . . . . 3 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . Highest-Rated Group 51 | . . 51 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . 12 . . . . . . . . Total Damage 83 | . . 83 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Turns Passed 4329 | 61 68 490 246 19 251 487 485 909 770 543 Spaces Moved 3059 | 48 59 400 188 19 244 271 227 597 409 597 Core 405 | 4 . . 24 . . . . . . 377 Treads 334 | . . . 2 . . . 38 138 29 127 Legs . | . . . . . . . . . . . Wheels 2320 | 44 59 400 162 19 244 271 189 459 380 93 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 50 100 100 100 100 110 110 50 Average Speed 107 | 95 100 100 94 100 101 101 121 127 123 86 Slowest Speed 200 | 100 100 100 160 100 110 110 180 180 200 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 21 84 39 4 62 70 24 22 13 67 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . Scrap Searched 5 | . . 1 . . . . . . . 4 Spaces Dug 7 | . . . . . . . . 3 4 . Terrain Destroyed 80 | . . . . . . 24 9 35 12 . Melee 7 | . . . . . . . . 3 4 . Projectile 46 | . . . . . . 24 9 5 8 . AOE 27 | . . . . . . . . 27 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Total 3877 | 59 64 447 226 19 247 469 429 720 582 615 Wait 556 | . . 18 12 . . 179 185 74 88 . Move 3049 | 47 58 399 187 18 243 270 226 596 408 597 Hop . | . . . . . . . . . . . Pick Up 35 | 5 1 2 2 . . 2 5 7 10 1 Fast Attach 30 | 5 1 . 2 . 2 1 2 5 10 2 Attach 26 | 1 . 1 3 1 . 1 1 6 7 5 Detach 10 | . 1 . . . 1 . 2 4 2 . Swap 12 | 1 . 1 1 . 1 . . 1 6 1 Drop 28 | . . 1 3 . . . 1 10 8 5 Fire 116 | . 2 25 16 . . 16 7 14 32 4 Melee 10 | . . . . . . . . 3 7 . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 16) 130 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 324 | -10/Mines | Learned location of 1 exit from Materials 598 | -10/Mines | Discovered new exit (range 14) 620 | -10/Mines | Entered Materials 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 621 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Discovered exit to Materials (range 5) 834 | -9/Materials | Identified exit to Mines 866 | -9/Materials | Entered Mines 867 | -9/Mines | Assembled infested the area 880 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 880 | -9/Mines | Discovered new exit (range 5) 883 | -9/Mines | Identified exit to Exiles 885 | -9/Mines | Entered Exiles 893 | -9/Exiles | Lost 4 parts (2n1u1w) 913 | -9/Exiles | Met 8R-AWN 927 | -9/Exiles | Met EX-HEX 956 | -9/Exiles | Met EX-BIN 968 | -9/Exiles | Aligned with FarCom system 969 | -9/Exiles | Given EX-Vault access code 992 | -9/Exiles | Opened EX-Vault 1004 | -9/Exiles | Found AWS/Gauss 1025 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1057 | -9/Exiles | Met EX-DEC 1123 | -9/Exiles | Discovered new exit (range 14) 1135 | -9/Exiles | Identified exit to Mines 1136 | -9/Exiles | Left Exiles lab with AWS/Gauss 1136 | -9/Exiles | Entered Mines 1610 | -8/Mines | Discovered exit to Materials (range 15) 1623 | -8/Mines | Entered Materials 1623 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1739 | -8/Materials | Build established: Skirmisher 2040 | -8/Materials | Discovered new exit (range 15) 2057 | -8/Materials | Identified exit to Factory 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Weapon x2 2277 | -7/Factory | Build established: Mutant 2345 | -7/Factory | Central database locked down 2415 | -7/Factory | Local fabrication network quarantined 2423 | -7/Factory | Fabricated Adv. Targeting Computer? 2983 | -7/Factory | Identified exit to Factory 3017 | -7/Factory | Entered another Factory area 3017 | -6/Factory | Evolved 2 slots: Utility x2 3170 | -6/Factory | Build established: Gunner 3367 | -6/Factory | First assault squad dispatched 3566 | -6/Factory | Lost 4 parts (2p2w) 3754 | -6/Factory | Discovered new exit (range 15) 3787 | -6/Factory | Entered Lower Caves 3810 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 3999 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4055 | -6/Lower Caves | Learned Factory emergency access door positions 4066 | -6/Lower Caves | Build established: Mutant 4189 | -6/Lower Caves | Encountered a Warlord checkpoint 4254 | -6/Lower Caves | Spotted B-75 Beast 4330 | -6/Lower Caves | Self-destructed Last Messages --------------- 04215_ Found Matter Filter. 04215_ Found Arm. Leg. 04215_ Found Flexi-carbon Leg. 04215_ Found Shock Absorption System. 04215_ Found 29 Matter. 04216_ Searching scrap... 04216_ Found Hvy. Pick. 04216_ Found Magnetic Acceleration Cannon. 04216_ Found Cesium-ion Thruster. 04216_ Found Imp. Melee Analysis Suite. 04216_ Found 14 Matter. 04216_ Searching scrap... 04216_ Found Mak. Flight Unit. 04216_ Found Imp. Transmission Jammer. 04216_ Found Mak. Axe. 04217_ Acquired Imp. Melee Analysis Suite. 04219_ Acquired 29 matter. 04241_ VL1LJRJJP9M95QNXM1>LTLUBN 04272_ System corrupted: Component data lost. 04321_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????###?# ###? #? | | ????????????????????????????????????????# #??? ## | | ????????????????????????????????????????# #??? # # | | ????????????????????????????????????????# #??# # | | ???????????????????????????????????????## ### #? | | ???????????????????????????????????????# # ### | | ?????????????????????????????????????## ## | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# ## #??? | | ?????????????????????????????????????## #?# #### | | ??????????????????????????????????????###??# | | ????????????????????? ##???????????###????# | | ???????????????????? ??????????## ##??# """ " | | ????????????????????# ??????????# #??# """ " | | ???????????????????## ??????????# #??# """ " | | ??????????????????## ???????????# #### " | | ?????????????????## ???????????# """" | | ?????????????????# ???????????## """" | | ????????????????## ##??????????## ## """ | | ???????????????## ####???????## ## | | ???????????????# ##?????## #### ## | | ????????????????# #????## ##???###? | | ?????????????????# ####### ##??###??? | | ??????????????????# ## ##??# ##?? | | ??????????????????# #??# #?? | | ?????????????????## @ h #?# ##? | | ????????????????## ##### ## ## | | ???????????????## #???# | | ???????????????# ##??## | | ???????????????## #??## ## | | ????????????????### ### ##??# #### ##?? | | ??????????????????# ### #??###???# #???# ##??? | | ??????????????????# #?# %#????????# #????###???? | | ????????????????### ### #????????# #??????????? | | ???????????????## #??????### ###????????? | | ???????????????# ## #?????## ##???????? | | ???????????????# ## #?????# ##??????? | | ???????????????# ## ## #?????# ## ##?####? | | ???????????????# ?## ## ######## ### ## | | ???????????????##??# # # # # | | ???????????????????# ### # # ## | | ???????????????????## % ##########?## ##? | | ????????????????????#######???????????## #### #?? | | ???????????????????????????????????????####??###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityRemoteFirepult Manual? 0 Play Time 01:29:17 Cumulative 51.2 hours Start 2021.03.09 @ 15:59:16 End 2021.03.10 @ 13:32:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d5aa613-dc41-4f1a-8dbb-dd9ff81e4f9a