Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 16:05:14 Player: BOTHUNTER Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (279) 279 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 2944 Bonus ------- Follower Combat Kills 261 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 69/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Weight Redist. System Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- Barrage Gun Axe > --- INVENTORY (8) ---- Hacking Drone Bay Phasing AFG Advanced Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Signal Interpreter Phasing AFG > --- WEAPON ----------- Remote Datajack Axe > --- INVENTORY -------- Weight Redist. System Improved Sensor Array Advanced Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Self-destruct Interrupter [Rating: 29] Favorites ----------- Power None Propulsion Makeshift Flight Unit Flight Unit Makeshift Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 20 | 1 4 1 3 . 9 2 Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . 1 . . 1 . Utility 10 | . 2 . 2 . 5 1 Device 6 | . 1 . 1 . 3 1 Storage 1 | . . . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 8 | 1 2 . 1 . 3 1 Energy Gun 1 | 1 . . . . . . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 5 | . 1 . 1 1 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . 1 . . 1 . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . 1 . 1 2 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 52 | . 44 42 41 35 56 65 Flight 3 | . . . 10 . 4 . Device 10 | . 13 . 2 2 11 20 Storage 7 | . . . 2 11 11 11 Processor 10 | . 7 14 11 11 11 11 Protection 2 | . . . . . 4 . Special Weapon 2 | . . . . . 3 10 Impact Weapon 8 | . 19 28 14 11 2 . Slashing Weapon 5 | . . . . . 8 11 Naked Turns . | . . . . . . . Heaviest Build 14 | 2 7 6 8 8 14 12 Greatest Support 14 | 3 3 4 10 3 14 14 Greatest Overweight (x) 3 | . 2 1 1 2 2 3 Average Overweight (x) . | . . 1 . 2 . 1 Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 Average Capacity 7 | 5 5 5 5 8 8 8 Most Carried 8 | 4 5 5 6 6 8 8 Average Carried 5 | 2 4 5 5 6 6 7 Final Capacity 8 | 5 5 5 8 8 8 8 Final Carried 8 | 4 5 5 6 6 8 7 Class Distribution -------------------- 85% | Mutant 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 403 | 210 21 24 . 20 95 33 Remotely . | . . . . . . . Salvage Created 430 | 116 206 44 8 33 . 23 Parts 14 | 3 6 3 . 1 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 3 2 . 3 . 1 Melee 4 | . 1 1 . 2 . . Guns 2 | . 1 . . . . 1 Classes Destroyed 8 | 2 4 2 . . . . Worker 1 | . 1 . . . . . Builder 1 | . . 1 . . . . Tunneler 2 | 1 1 . . . . . Recycler 1 | 1 . . . . . . Operator 2 | . 1 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . . 2 . 3 . 1 Grunt 3 | . 3 . . . . . Best Kill Streak 3 | 2 3 2 1 2 . 1 Combat Bots Only 2 | . 2 2 . 2 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 964 | . 122 98 116 317 . 311 Core 491 | . 23 63 78 205 . 122 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 65 . . . . Volleys Fired 27 | 6 15 . . . 1 5 Largest 1 | 1 1 . . . 1 1 Hottest 40 | 40 40 . . . 5 28 Shots Fired 27 | 6 15 . . . 1 5 Gun 26 | 6 15 . . . . 5 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 1 | . . . . . 1 . Kinetic 5 | . . . . . . 5 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 21 | 6 15 . . . . . Robot Hit Streak 13 | 4 13 . . . 1 2 Robot Miss Streak 2 | 2 2 . . . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 36 | 4 17 3 1 6 1 4 Core Hits 11 | 2 6 1 . . . 2 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 4 | . 2 . 1 1 . . Critical Strikes 5 | . 2 1 1 1 . . Smash 5 | . 2 1 1 1 . . Melee Attacks 42 | . 11 13 7 7 2 2 Impact 38 | . 11 13 7 7 . . Slashing 4 | . . . . . 2 2 Piercing . | . . . . . . . Sneak Attacks 3 | . 1 1 . 1 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1194 | 57 508 194 63 268 . 104 Guns 293 | 57 170 . . . . 66 Cannons . | . . . . . . . Explosions 62 | . 62 . . . . . Melee 839 | . 276 194 63 268 . 38 Ramming . | . . . . . . . Kinetic 66 | . . . . . . 66 Thermal 62 | . 62 . . . . . Explosive . | . . . . . . . Electromagnetic 227 | 57 170 . . . . . Impact 801 | . 276 194 63 268 . . Slashing 38 | . . . . . . 38 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 425 | . 170 103 63 89 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 425 | . 170 103 63 89 . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 15 | 15 15 . . . . . Average Temperature 8 | 10 8 . . . . . Received Heat Transfer 105 | . 75 . 18 . . 12 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 10 | . 5 3 . 2 . . Impact Corruptions 19 | . 5 4 4 6 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 196 | 10 196 96 140 174 . . Initial 54 | . 6 5 37 54 . . Average 72 | 2 85 31 67 107 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 14 3 13 8 . 11 Peak Tracking Total 11 | . 5 3 11 4 . 6 Tactical Retreats 6 | . 1 1 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 2 . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 7 . 6 . . . Successful 10 | . 5 . 5 . . . Failed 3 | . 2 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 4 . 2 . 1 . Terminals 13 | . 7 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . 3 . . . Robot Analysis 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Track 1 | . 1 . . . . . Botnet 2 | . . . 2 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 841 | . . . . . . 841 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2208 | 41 473 123 117 54 1256 144 Spaces Moved 1776 | 47 310 57 151 24 1080 107 Core 1191 | 47 310 53 11 24 645 101 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 585 | . . 4 140 . 435 6 Fastest Speed 40 | 50 50 100 40 150 55 55 Average Speed 89 | 50 95 101 54 150 91 106 Slowest Speed 200 | 50 150 120 120 150 150 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 45 11 24 11 90 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . . . 4 . Spaces Dug 12 | . 2 7 3 . . . Terrain Destroyed 16 | . 6 7 3 . . . Melee 12 | . 2 7 3 . . . Projectile . | . . . . . . . AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2283 | 57 454 100 169 30 1344 129 Wait 407 | . 111 31 8 . 245 12 Move 1763 | 46 309 56 143 23 1079 107 Hop 3 | . . . 3 . . . Pick Up 12 | 4 3 . 2 . 3 . Fast Attach 14 | 1 4 1 2 . 5 1 Attach 6 | . . . 1 . 4 1 Detach 4 | . . . 1 . 3 . Swap . | . . . . . . . Drop 8 | . 3 . 2 . 2 1 Fire 27 | 6 15 . . . 1 5 Melee 39 | . 9 12 7 7 2 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 42 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 9) 514 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Entered Mines 548 | -10/Mines | Met a Derelict bent on vengeance 632 | -10/Mines | Discovered new exit (range 5) 637 | -10/Mines | Identified exit to Materials 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Utility x2 751 | -9/Materials | Discovered new exit (range 9) 755 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Entered Mines 783 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 799 | -9/Mines | Core integrity fell below 50% 803 | -9/Mines | Assembled infested the area 805 | -9/Mines | Identified exit to Zion 809 | -9/Mines | Entered Zion 1132 | -7/Zion | Learned location of Recycling (-7) 1176 | -7/Zion | Received a hallucinogenic algorithm 1236 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1330 | -7/Zion | Learned Factory emergency access door positions 1349 | -7/Zion | Learned location of Warlord (-4) 1641 | -7/Zion | Found Prototype Device 1641 | -7/Zion | Identified Phasing AFG 1740 | -7/Zion | Given A8's code to call for help 1749 | -7/Zion | Learned location of 1 exit from Factory 1755 | -7/Zion | Given the Hacking Drone Bay 1756 | -7/Zion | Found Prototype Device 1797 | -7/Zion | Imprinted 1799 | -7/Zion | Declared Zion's savior 2008 | -7/Zion | Discovered new exit (range 16) 2016 | -7/Zion | Identified exit to Proximity Caves 2061 | -7/Zion | Build established: Derelict-Mutant 2065 | -7/Zion | Entered Proximity Caves 2065 | -6/Proximity Caves | Accompanied by 4 allies 2194 | -6/Proximity Caves | Core integrity fell below 20% 2209 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02187_ S-27 Virus unfolds itself. 02187_ S-27 Virus destroyed. 02189_ 46-QJI(M) destroyed. 02192_ S-27 Virus destroyed. 02193_ Acquired 10 matter. 02195_ CG-6NZ(M) destroyed. 02195_ S-27 Virus destroyed. 02195_ AG-RAL(M) destroyed. 02197_ Dropped Remote Datajack. 02198_ Acquired Corrupted Barrage Gun. 02198_ Integrated Corrupted Barrage Gun (+1). 02201_ S-27 Virus destroyed. 02202_ Acquired 18 matter. 02202_ Lgt. Nuclear Core fries itself beyond repair. 02204_ Acquired 4 matter. 02204_ S-27 Virus destroyed. 02205_ Lgt. Nuclear Core fries itself beyond repair. 02205_ Destroyed VTOL Module. 02206_ Acquired 1 matter. 02208_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | "#####?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ##????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###??????????????? ???????????????????????????? | | ##????????????????# ?????????????????????????? | | ##??####??????##### ??????????????????????????? | | ##??## ##??#### ??? ?????????????????????? | | #??## #??? #??# ?????????????????????? | | #??# #???# #??# ?????????????????????? | | #??# ##??# #??# #????????????????????? | | #??# ##?? #??# #????????????????????? | | #??# ##?? #??# #????????????????????? | | #??# ##?# #???# #????????????????????? | | #??## ## #?# #????# #????????????????????? | | ##??# ## ##?# #?????# #######++#???????????? | | ##?# ## ### ##????? [=% ????????????? | | ### #### ###### %%[%???????????????? | | #??## !##[ s#??????????????????? | | #???# | @%!= #??????????????????? | | ######???# ## [%=M!%% ##?????????????????? | | #????????# ### ### ! = ##????????????????? | | #???????# ##?## ##?## #????????????????? | | #??????# #???# #???# #????????????????? | | #?????# ##??# ??# ######????????????????? | | ####??####???# ##?# #?????????????????????? | | ##???????# ##??# #?????????????????????? | | #??????# #???# ?????????????????????? | | #?????# #???# ?????????????????????? | | #?????## ##???# ????????????????????? | | ### ##??????####?????## #????????????????????? | | ???####?????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Med. Treads | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ G-73 Enforcer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveReinforcedMembrane Manual? 0 Play Time 00:43:49 Cumulative 157.3 hours Start 2022.03.20 @ 22:34:59 End 2022.03.21 @ 16:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 210 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 983baa8d-7ead-4462-abc5-79dda4dcab77