Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 21:46:23 Player: Anting Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (79) 395 Value Destroyed (2072) 2072 Prototype IDs (32) 640 Alien Tech Used (5) 1000 Bonus (15907) 15907 TOTAL SCORE: 29314 Bonus ------- Pacifist 200 High Alert Combat Kills 239 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Met MAIN.C 5000 Met Warlord at Command 2000 Friendly Fire -32 Cogmind --------- Core Integrity 0/1600 Matter 261/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Advanced Terrain Scan Processor Core Analyzer Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Electron Diverter Electron Diverter Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Cloaking Device Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Light Quantum Reactor Advanced Sensor Array Makeshift ECM Suite Phase Armor [Rating: 166] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Armor Weapon Great Axe Energy Gun Vortex Rail Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 . 2 2 2 . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . 2 . . 1 1 . . 1 . . . . . . . . . . . 1 . 1 . Utility 10 | . . . . 2 1 1 . . . . . . . 2 . . . . 2 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 172 | 4 2 2 . 29 6 5 . 5 17 2 2 10 1 20 3 1 4 . 5 9 4 13 7 21 Power 23 | . . . . 2 1 1 . 1 4 . . . . 5 . . . . 1 . . 4 1 3 Engine 8 | . . . . 1 1 . . 1 2 . . . . 2 . . . . . . . . . 1 Core 4 | . . . . 1 . 1 . . 2 . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . 3 . . . . 1 . . 4 1 2 Propulsion 44 | 2 2 2 . 11 1 1 . 1 5 1 . 3 . 1 . 1 . . 1 2 3 . 1 6 Treads 9 | . 2 2 . 5 . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 5 1 1 . 1 5 1 . 3 . 1 . 1 . . 1 2 3 . 1 4 Utility 85 | . . . . 10 3 2 . 3 8 1 2 4 1 14 2 . 3 . 3 5 1 9 5 9 Device 58 | . . . . 3 3 1 . 3 6 1 2 3 1 11 1 . 2 . 1 4 1 8 4 3 Storage 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . 4 . . . . . . . 1 . 3 1 . . . . . . . . 1 Hackware 7 | . . . . . . . . . 2 . . . . . . . . . 2 1 . 1 . 1 Protection 8 | . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 20 | 2 . . . 6 1 1 . . . . . 3 . . 1 . 1 . . 2 . . . 3 Energy Gun 9 | . . . . . . . . . . . . 3 . . 1 . 1 . . 1 . . . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 2 . . . . 2 . . 6 . 4 . . 2 . . 3 1 4 . 1 Parts Lost 50 | . . . . 11 . . . . 2 . . . . 1 . . . . . . 1 2 10 23 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Propulsion 20 | . . . . 4 . . . . 1 . . . . . . . . . . . . 1 6 8 Utility 22 | . . . . 4 . . . . 1 . . . . 1 . . . . . . . 1 4 11 Weapon 6 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 17 | . . . . 4 . . . . 2 . . . . 1 . . . . . . 1 1 8 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 57 66 66 83 92 93 93 93 92 93 94 98 100 98 98 100 94 100 98 100 97 92 84 56 Engine 3 | . . . . 6 . 1 . 3 6 5 5 5 5 4 . . . . . . . . . . Core 1 | . . . . . 6 4 6 3 3 5 5 5 5 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 4 10 10 10 10 9 9 8 7 7 1 Treads 7 | . 21 44 44 27 . . . . . . . . . . . . . . . . . . . . Leg 1 | . 7 . . 6 . . . . . . . . . . . . . . . . . . . 5 Flight 26 | . . . . 1 38 40 40 40 39 40 41 41 41 36 36 36 36 36 33 33 33 33 28 14 Device 15 | . . . . 3 23 25 26 26 22 23 23 19 17 20 21 21 21 21 19 19 20 18 20 7 Storage 1 | . . . . 7 . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . 10 12 6 6 6 5 5 5 8 11 14 15 15 15 15 14 14 13 13 12 14 Hackware 5 | . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 12 14 13 13 12 7 Protection 2 | . . . . 9 . 5 6 6 . . . . . . . . . . . . . . . 2 Energy Gun 1 | . . . . . . . . . . . . 4 5 5 3 5 . 5 4 4 2 . . 3 Ballistic Cannon 1 | . . . . 5 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 9 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 . Peak Build Rating 166 | 4 4 6 6 28 34 40 39 47 68 69 69 97 97 121 122 123 124 124 141 147 154 155 166 144 Average Rating 80 | 2 3 5 6 23 31 38 39 41 60 68 66 88 97 111 119 123 114 124 136 141 150 145 152 103 On Entrance 74 | . 4 4 6 6 28 34 39 39 47 59 69 69 97 97 121 122 123 124 124 141 142 150 143 72 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 3 3 3 3 45 12 24 24 24 27 23 23 32 32 43 42 42 42 42 45 45 46 40 42 44 Greatest Support 63 | 3 3 3 3 63 22 26 26 28 38 38 38 42 42 51 43 43 43 43 45 45 53 59 61 55 Greatest Overweight (x) 2 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 5 5 5 13 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 5 4 5 15 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 2 4 3 4 12 4 4 5 4 4 4 4 4 5 4 5 5 4 5 4 5 4 4 4 2 Final Capacity 15 | 5 5 5 5 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 3 5 3 5 9 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 3 . Class Distribution -------------------- 23% | Scout 18% | Hacker-Ninja 15% | Mutant 11% | Scavenger-Ninja 10% | Scavenger-Mutant 8% | Ninja 7% | Hacker-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scavenger-Ninja | -4/Proximity Caves Scavenger-Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 2533 | 198 . . 11 1023 88 72 . . 210 . 75 106 . 106 129 10 . . 75 35 132 55 14 194 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2652 | . . . 11 1567 88 17 . . 195 . . 79 . 91 6 . . . 49 35 412 52 14 36 Parts 162 | . . . 3 93 6 2 . . 10 . . 6 . 7 . . . . 4 4 14 8 3 2 Haulers Intercepted 6 | . . . . 4 . . . . . . . . . . . . . . . . 2 . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . 4 . 1 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 33 | . . . . 33 . . . . . . . . . . . . . . . . . . . . Melee 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . . . 19 . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . . . 1 13 . . . . . . . 1 . . . . . . . . . . . . Worker 10 | . . . . 3 . 1 . . . . . . . 2 . . . . 2 . 1 . 1 . Builder 6 | . . . . 4 . . . . 1 . . . . . . . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . 4 . . . . . . . . . . . . . . . . 2 . . . Recycler 4 | . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . . 2 . . . . 2 . . . . . . . . . . . . 2 . 1 Watcher 10 | . . . . 2 1 . . . . . . . . 1 . . . . . 1 5 . . . Swarmer 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . Grunt 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . . . 1 10 1 1 . . 3 . . . . 1 . . . . 2 1 3 1 1 1 Combat Bots Only 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 3 | . . . 1 3 1 1 . . 1 . . 1 . 1 1 . . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Hostile Shots Fired 631 | . . 10 6 195 . . . 3 39 3 6 . 2 3 14 . . 2 . 2 9 29 120 188 Missed 262 | . . 3 4 59 . . . 3 22 2 6 . 2 . 10 . . 1 . . 3 19 57 71 Damage Taken 8852 | . . 120 21 1997 . 168 . . 275 18 . . . 55 76 . . 28 . 49 168 500 1198 4179 Core 2144 | . . 16 9 226 . 132 . . 13 . . . . . . . . . . . 73 54 405 1216 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 100 | . . . . . . 14 . . . . . 43 . 19 . . . . . . . 24 . . Core Remaining (%) 90 | 100 100 . 93 58 100 . . 84 . . . . 98 . . . . 100 . 100 . 76 . . Volleys Fired 117 | . . . 1 95 . . . . . . . 2 . . . 1 . 3 . . . . . 15 Largest 2 | . . . 2 1 . . . . . . . 1 . . . 1 . 1 . . . . . 2 Hottest 130 | . . . 40 60 . . . . . . . 45 . . . 45 . 45 . . . . . 130 Shots Fired 121 | . . . 2 95 . . . . . . . 2 . . 1 2 . 3 . . . . . 16 Gun 27 | . . . 2 1 . . . . . . . 2 . . 1 2 . 3 . . . . . 16 Cannon 90 | . . . . 90 . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . . . 2 91 . . . . . . . . . . . . . . . . . . . . Thermal 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 Explosive 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . 2 . . 1 2 . 3 . . . . . . Robot Hit Streak 12 | . . . 1 12 . . . . . . . . . . 4 . . . . . . . . 5 Robot Miss Streak 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 146 | . . . 1 89 2 3 . . 5 . . 1 . 3 1 . . . 2 2 22 5 1 9 Core Hits 84 | . . . 1 53 2 1 . . 2 . . 1 . 2 1 . . . 2 2 10 2 . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . 12 . 1 . . . . . . . . . . . . . . 3 . . 1 Blast 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . 1 . 1 . . . . . . . . . . . . . . 3 . . 1 Melee Attacks 240 | . . . . 32 7 4 . 1 25 2 1 2 9 27 . 4 . 8 9 13 41 22 31 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 240 | . . . . 32 7 4 . 1 25 2 1 2 9 27 . 4 . 8 9 13 41 22 31 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . 7 1 2 . . 3 . . 1 . 2 . . . . 2 1 7 2 1 . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage Inflicted 8570 | . . . 11 5118 106 170 . . 390 . . 80 . 274 33 . . . 174 128 1302 335 72 377 Guns 379 | . . . 11 6 . . . . . . . . . . 33 . . . . . . . . 329 Cannons 3111 | . . . . 3111 . . . . . . . . . . . . . . . . . . . . Explosions 786 | . . . . 786 . . . . . . . . . . . . . . . . . . . . Melee 4276 | . . . . 1197 106 170 . . 390 . . 80 . 274 . . . . 174 128 1302 335 72 48 Ramming 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . Kinetic 3128 | . . . 11 3117 . . . . . . . . . . . . . . . . . . . . Thermal 329 | . . . . . . . . . . . . . . . . . . . . . . . . 329 Explosive 673 | . . . . 673 . . . . . . . . . . . . . . . . . . . . Electromagnetic 113 | . . . . 113 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4276 | . . . . 1197 106 170 . . 390 . . 80 . 274 . . . . 174 128 1302 335 72 48 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 33 | . . . . . . . . . . . . . . . 33 . . . . . . . . . Highest Corruption 15 | . . . . . . . 9 9 1 1 1 1 . 4 4 4 4 4 . 5 . 2 . 15 Average Corruption 3 | . . . . . . . 9 9 1 1 1 1 . 4 4 4 4 4 . 5 . 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . 2 1 4 1 1 . 2 2 5 . 1 . 5 . . . 13 Message Errors 8 | . . . . . . . . 2 . 1 1 . . 1 . 1 . . . 1 . . . 1 Matter Fused 9 | . . . . . . . . . 1 2 . 1 . . . . . 1 . 1 . . . 3 Heat Flow Errors 6 | . . . . . . . . . . . . . . 1 1 1 . . . 1 . . . 2 Energy Discharges 4 | . . . . . . . . . . 1 . . . . . 2 . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Misfires 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 697 | . . . . 359 . 41 . . 104 . . . . 58 . . . . . . 52 51 32 . Projectiles 261 | . . . . 261 . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 436 | . . . . 98 . 41 . . 104 . . . . 58 . . . . . . 52 51 32 . Knockbacks 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . 76 . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . . . . 273 . 148 93 117 235 84 56 126 . 171 176 127 . . . 200 11 8 384 97 Average Temperature 66 | . . . . 60 . 60 48 42 104 32 25 40 . 66 79 68 . . . 110 5 8 187 41 Received Heat Transfer 1257 | . . 39 6 765 . . . . 54 27 . . . 12 . . . . . . 27 . 27 300 Effects 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 211 | . . . . . . . . . . . . . . . . . . . . . . . . 211 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 1030 | . . 135 117 771 350 145 80 70 732 . . . . 201 . . . . 625 432 478 676 1030 930 Initial 659 | . . . 52 45 350 105 50 56 34 . . . . . . . . . 600 273 184 268 405 659 Average 320 | . . 43 84 287 254 120 65 61 291 . . . . 79 . . . . 580 342 330 387 616 757 Maximum Alert Level 3 | . . . . 3 1 . . . 3 . . . . 1 . . . . 2 2 2 2 3 3 Low Security (%) 41 | 100 100 100 100 48 . 100 100 100 51 . . . . 99 . . . . . . 4 . . . Level 1 22 | . . . . 18 100 . . . 19 . . . . . . . . . . 87 59 47 . . Level 2 25 | . . . . 27 . . . . 28 . . . . . . . . . 100 12 36 52 74 24 Level 3 9 | . . . . 5 . . . . 1 . . . . . . . . . . . . . 25 75 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . . 6 1 1 . . 5 . . . . 5 . . . . . 1 4 6 2 4 Investigation 18 | . . . . 1 1 1 . . 5 . . . . 5 . . . . . . 1 2 1 1 Extermination 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Reinforcement 10 | . . . . 2 . . . . . . . . . . . . . . . . 3 3 1 1 Assault 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 26 | . . 1 . 3 . . . . 2 . . 1 . 1 . . . . 1 . 8 1 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 1 9 6 70 1 5 5 2 46 2 5 . 1 14 4 . . 7 2 8 25 31 58 30 Peak Tracking Total 25 | . . 5 3 8 1 7 5 2 10 2 4 . 1 5 4 . . 5 2 5 13 13 25 10 Tactical Retreats 50 | . . 2 1 4 . . . . 12 . 2 . 1 3 . . . . . 2 3 3 12 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 16 | . . 1 . . . 3 . . 2 . . . . 3 . . . . . . . 1 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 7 2 . 1 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 11 | . . . . 5 . . . . . . . 1 . . . . . . . 2 . 3 . . Max in Single Turn 1 | . . . . 1 . . . . . . . 1 . . . . . . . 1 . 1 . . Garrison Access 5 | . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 83 | . 1 . . 6 2 3 . 1 12 . . 3 . 15 . 1 4 . 2 7 3 10 8 5 Terminals 53 | . 1 . . 4 2 2 . 1 7 . . . . 6 . . . . 2 6 1 9 7 5 Fabricators 6 | . . . . . . . . . 2 . . . . 3 . . . . . . 1 . . . Repair Stations 5 | . . . . . . 1 . . . . . . . 3 . . . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . . 1 . . . . 3 . . . . . 1 1 . 1 . Total Hacks 221 | . 2 . . 16 7 9 . 2 31 . . 9 . 32 . 1 17 . 11 30 7 23 15 9 Successful 119 | . . . . 7 3 4 . 2 11 . . 9 . 18 . 1 17 . 6 15 2 12 7 5 Failed 102 | . 2 . . 9 4 5 . . 20 . . . . 14 . . . . 5 15 5 11 8 4 Catastrophic 20 | . 1 . . 3 1 . . . 2 . . . . 4 . . . . 2 . 1 1 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 2 . . 12 7 6 . 1 11 . . . . 11 . . . . 9 14 2 12 . 3 Terminals 146 | . 2 . . 13 7 6 . 2 16 . . . . 16 . . . . 11 27 3 21 13 9 Fabricators 15 | . . . . . . . . . 6 . . . . 6 . . . . . . 3 . . . Repair Stations 10 | . . . . . . 3 . . . . . . . 5 . . . . . . . 2 . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Garrison Access 15 | . . . . 1 . . . . 3 . . . . 5 . . . . . 3 1 . 2 . Terminal Hacks 74 | . . . . 3 1 . . 1 1 . . 9 . 5 . 1 17 . 5 11 1 7 7 5 Record 18 | . . . . . . . . . . . . 8 . . . . 5 . . . . 3 . 2 Part Schematic 6 | . . . . . . . . 1 . . . . . . . . 4 . . 1 . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 7 | . . . . . . . . . . . . 1 . . . 1 . . . . . 1 3 1 Level Access Points 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 Branch Access Points 6 | . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 1 . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . Locate Traps 4 | . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . Security Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Hauler Manifests 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Zone Layout 6 | . . . . . . . . . . . . . . 2 . . . . 1 2 . . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . . . . 4 . . . . 5 . . . . . . . . . . Load Schematic 5 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . Build 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 2 . . . . . . . 3 . . . . . . . 2 . . Scan Component 4 | . . . . . . 1 . . . . . . . 2 . . . . . . . 1 . . Repair 3 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . Seal Access 5 | . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . Unauthorized Hacks 19 | . . . . 1 2 2 . 1 2 . . . . 4 . . . . 1 3 . 3 . . Terminals 19 | . . . . 1 2 2 . 1 2 . . . . 4 . . . . 1 3 . 3 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 17 | . . . . 1 2 2 . 1 2 . . . . 3 . . . . 1 2 . 3 . . Operators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . . Used 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Hacking Detections 62 | . 1 . . 4 2 3 . 1 12 . . . . 13 . . . . 2 7 2 5 6 4 Full Trace Events 17 | . . . . 1 1 1 . . 5 . . . . 5 . . . . . . . 2 1 1 Feedback Events 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 1 1 . . . . . . . 4 . . 1 . . . . Parts Built 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 421 | . . . . . . . . . 168 . . . . 253 . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . 12 . . . . 12 . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . Time 143 | . . . . . . 19 . . . . . . . 62 . . . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 13 | . . . . . . 1 1 . . . . 2 . . . . . . . 1 . . . 8 Largest Group 8 | . . . . . . 1 2 . . . . 2 . . . . . . . 1 . . . 8 Highest-Rated Group 130 | . . . . . . 26 57 . . . . 130 . . . . . . . 26 . . . 113 Highest-Rated Ally 65 | . . . . . . 26 31 . . . . 65 . . . . . . . 26 . . . 15 Total Orders 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . STAY 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Ally Attacks 36 | . . . . . . . . . . . . . . . . . . . . . . . . 36 Total Damage 988 | . . . . . . . . . . . . . . . . . . . . . . . . 988 Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . . 1 . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 7706 | 30 45 109 45 1744 165 141 20 61 638 709 140 386 477 702 71 133 47 103 114 357 377 269 331 492 Spaces Moved 15841 | 39 73 191 80 853 523 295 85 197 2077 579 441 944 729 1911 284 347 199 261 465 872 1550 875 1219 752 Core 515 | 39 73 191 80 123 . . . . . . . . . . . . . . . . . . . 9 Treads 570 | . . . . 570 . . . . . . . . . . . . . . . . . . . . Legs 164 | . . . . 159 . . . . . . . . . . . . . . . . . . . 5 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14592 | . . . . 1 523 295 85 197 2077 579 441 944 729 1911 284 347 199 261 465 872 1550 875 1219 738 Fastest Speed 8 | 50 50 50 50 50 26 23 23 23 19 19 19 17 17 11 17 17 17 17 17 17 14 8 11 32 Average Speed 27 | 50 50 50 50 154 26 23 23 23 22 19 19 18 17 16 17 17 17 17 17 17 14 14 15 44 Slowest Speed 260 | 50 50 50 50 260 26 29 23 23 23 23 19 21 17 17 17 17 17 17 17 90 17 17 32 150 Overloaded Moves 80 | . . . . . . . . . . . . . . 1 . . . . . . . 14 65 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . . . 2 . 1 12 1 . 3 . 2 . . . . . 16 40 4 12 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 45 | 4 21 29 39 68 16 7 83 4 51 58 64 91 85 41 41 60 63 60 17 74 40 68 31 31 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . . . . Known Exits Taken 18 | . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . . . . . 2 2 . 1 . 2 2 . . . . . . . . Spaces Dug 145 | . . . . 10 3 1 . 1 18 2 1 1 9 21 . 9 . 5 6 7 15 9 27 . Terrain Destroyed 218 | . . . . 77 3 1 . 1 18 2 1 3 9 21 3 9 . 5 6 7 15 9 27 1 Melee 128 | . . . . 1 3 1 . 1 18 2 1 1 9 21 . 4 . 2 6 7 15 9 27 . Projectile 51 | . . . . 37 . . . . . . . 2 . . 3 5 . 3 . . . . . 1 AOE 39 | . . . . 39 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 18499 | 49 82 203 82 1097 544 362 84 210 2193 1171 493 1146 1064 2238 305 411 211 301 483 1038 1583 975 1293 881 Wait 1968 | . . 10 . 50 . 30 . . 62 590 49 161 326 251 17 59 . 30 . 155 25 46 42 65 Move 15651 | 38 72 190 79 852 522 291 84 194 2054 576 440 938 728 1905 283 346 198 260 464 845 1487 865 1198 742 Hop 67 | . . . . . . 2 . 1 10 1 . 2 . 2 . . . . . 10 22 4 8 5 Pick Up 91 | 7 5 . 2 19 3 3 . 3 8 . 1 2 . 10 . . 2 . 3 . 1 9 . 13 Fast Attach 75 | . . . . 12 2 1 . 3 9 . . 9 . 9 2 . 5 . . 6 3 6 4 4 Attach 72 | 4 2 2 . 15 3 3 . 1 5 1 . . . 7 . . . . 3 . 1 6 2 17 Detach 9 | . . . . 4 . . . . 2 . . . . . . . . . . . . 1 1 1 Swap 31 | . . . . 2 1 1 . 1 3 1 2 1 1 4 1 1 . . 2 3 . 6 1 . Drop 105 | . 3 . . 14 7 3 . 6 15 . . 12 . 12 2 . 6 . 2 6 2 7 6 2 Fire 117 | . . . 1 95 . . . . . . . 2 . . . 1 . 3 . . . . . 15 Melee 238 | . . . . 32 6 3 . 1 25 2 1 2 9 27 . 4 . 8 9 13 41 22 31 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . 18 . . . . . . . 11 . . . . . . . 3 . 15 Rewire 25 | . . . . . . 7 . . . . . 17 . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 12) 76 | -10/Materials | Entered another Materials area 76 | -9/Materials | Evolved 2 slots: Propulsion x2 165 | -9/Materials | Discovered new exit (range 7) 185 | -9/Materials | Entered Mines 194 | -9/Mines | Learned location of Zion (-6) 220 | -9/Mines | Discovered new exit (range 12) 222 | -9/Mines | Learned 2 Materials zone layouts 230 | -9/Mines | Entered Materials 230 | -8/Materials | Evolved 2 slots: Utility x2 231 | -8/Materials | Identified exit to Factory 319 | -8/Materials | Build established: Mutant 587 | -8/Materials | Garrison activated, responded to threat 1279 | -8/Materials | Build established: Scavenger-Mutant 1830 | -8/Materials | First assault squad dispatched 1914 | -8/Materials | Lost 4 parts (1p1n1u1w) 1916 | -8/Materials | Destroyed 8 combat bots 1974 | -8/Materials | Entered Factory 1974 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -7/Factory | Discovered new exit (range 16) 2062 | -7/Factory | Identified exit to Factory 2139 | -7/Factory | Entered another Factory area 2139 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2259 | -6/Factory | Repaired Imp. Terrain Scanner 2280 | -6/Factory | Sucked down chute 2280 | -6/Factory | Entered Waste 2281 | -6/Waste | Met a frightened Derelict 2286 | -6/Waste | Spotted C-40 Crusher 2291 | -6/Waste | Spotted C-40 Crusher 2291 | -6/Waste | Spotted C-40 Crusher 2291 | -6/Waste | Spotted C-40 Crusher 2292 | -6/Waste | Spotted C-40 Crusher 2295 | -6/Waste | 1 allies followed down the chute 2295 | -6/Waste | EMP discharged 2297 | -6/Waste | Discovered new exit (range 11) 2297 | -6/Waste | Spotted C-40 Crusher 2300 | -6/Waste | Identified exit to Factory 2300 | -6/Waste | Entered Factory 2359 | -6/Factory | Discovered new exit (range 3) 2359 | -6/Factory | Identified exit to Factory 2361 | -6/Factory | Entered another Factory area 2361 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2409 | -5/Factory | Identified exit to Upper Caves 2643 | -5/Factory | Spotted B-75 Beast 2834 | -5/Factory | Hacking Suite fried by hacking feedback 2927 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 2937 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 2945 | -5/Factory | Discovered new exit (range 14) 2961 | -5/Factory | Search patrols dispatched 2999 | -5/Factory | Entered Upper Caves 3138 | -5/Upper Caves | Build established: Scout 3706 | -5/Upper Caves | Discovered new exit (range 13) 3708 | -5/Upper Caves | Identified exit to Upper Caves 3708 | -5/Upper Caves | Entered another Upper Caves area 3714 | -5/Upper Caves | Discovered new exit (range 9) 3774 | -5/Upper Caves | Learned Factory terminal intel 3846 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3847 | -5/Upper Caves | Discovered new exit (range 4) 3848 | -5/Upper Caves | Identified exit to Warlord 3848 | -5/Upper Caves | Entered Warlord 3855 | -5/Warlord | Discovered new exit (range 12) 3860 | -5/Warlord | System corruption cleaned by Quarantine Array 3920 | -5/Warlord | Visited the Vortex Lab 3921 | -5/Warlord | Found Prototype Energy Gun 3921 | -5/Warlord | Identified Vortex Shotgun 3923 | -5/Warlord | Found Prototype Energy Gun 3923 | -5/Warlord | Identified Vortex Rail 3943 | -5/Warlord | Warlord's base attacked by MAIN.C 3961 | -5/Warlord | Met Warlord 3986 | -5/Warlord | Found Prototype Processor 3986 | -5/Warlord | Identified Spectral Analyzer 3991 | -5/Warlord | Found Prototype Processor 4222 | -5/Warlord | Warlord forces counterattacked 4234 | -5/Warlord | Identified exit to Proximity Caves 4234 | -5/Warlord | Entered Proximity Caves 4235 | -4/Proximity Caves | Lost 8 allies 4314 | -4/Proximity Caves | Learned 4 Research zone layouts 4599 | -4/Proximity Caves | Spotted B-86 Titan 4709 | -4/Proximity Caves | Discovered new exit (range 7) 4710 | -4/Proximity Caves | Identified exit to Factory 4711 | -4/Proximity Caves | Entered Factory 4711 | -4/Factory | Evolved 2 slots: Utility x2 4711 | -4/Factory | Identified Exp. Targeting Computer 4712 | -4/Factory | Loaded intel: 26 terminal locations 4809 | -4/Factory | Identified exit to Upper Caves 4809 | -4/Factory | Identified exit to Armory 4910 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 5012 | -4/Factory | Spotted B-86 Titan 5065 | -4/Factory | Build established: Scavenger-Ninja 5170 | -4/Factory | Identified exit to Research 5191 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 5301 | -4/Factory | Repaired Lgt. Antimatter Reactor 5413 | -4/Factory | Entered Upper Caves 5420 | -4/Upper Caves | Ambushed by research squad 5482 | -4/Upper Caves | Discovered new exit (range 12) 5484 | -4/Upper Caves | Identified exit to Upper Caves 5484 | -4/Upper Caves | Entered another Upper Caves area 5615 | -4/Upper Caves | Discovered new exit (range 13) 5617 | -4/Upper Caves | Identified exit to Zhirov 5617 | -4/Upper Caves | Entered Zhirov 5618 | -4/Zhirov | Discovered new exit (range 3) 5626 | -4/Zhirov | Learned location of Quarantine (-2) 5626 | -4/Zhirov | Learned location of Testing (-3) 5626 | -4/Zhirov | Learned location of Command (-1) 5631 | -4/Zhirov | Found Alien Artifact 5631 | -4/Zhirov | Identified Integrated Reactor 5631 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5654 | -4/Zhirov | Found Alien Artifact 5663 | -4/Zhirov | Identified exit to Proximity Caves 5664 | -4/Zhirov | Entered Proximity Caves 5667 | -3/Proximity Caves | Spotter reported a threat 5667 | -3/Proximity Caves | Spotter reported a threat 5737 | -3/Proximity Caves | Spotter reported a threat 5759 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5761 | -3/Proximity Caves | Spotter reported a threat 5766 | -3/Proximity Caves | Discovered exit to Research (range 3) 5767 | -3/Proximity Caves | Entered Research 5767 | -3/Research | Evolved 2 slots: Utility x2 5772 | -3/Research | Discovered new exit (range 21) 5781 | -3/Research | Spotted B-86 Titan 5854 | -3/Research | Identified exit to Testing 5881 | -3/Research | Entered Testing 5886 | -3/Testing | Found Prototype Ballistic Gun 5886 | -3/Testing | Identified Hyp. Multirail 5928 | -3/Testing | Discovered new exit (range 18) 6089 | -3/Testing | Identified exit to Research 6096 | -3/Testing | Build established: Hacker-Ninja 6131 | -3/Testing | Search patrols dispatched 6238 | -3/Testing | Entered Research 6238 | -2/Research | Warlord forces began assault on 0b10 6238 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6239 | -2/Research | Identified exit to Quarantine 6348 | -2/Research | Research machine network offline 6377 | -2/Research | Discovered new exit (range 23) 6387 | -2/Research | Lost 5 allies 6435 | -2/Research | Spotted B-90 Cyclops 6571 | -2/Research | Met up with Warlord 6611 | -2/Research | Discovered exit to Quarantine (range 12) 6615 | -2/Research | Entered Quarantine 6631 | -2/Quarantine | Found Alien Artifact 6631 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 6631 | -2/Quarantine | Warped through subspace 6700 | -2/Quarantine | Repaired Lrn. Sensor Array 6724 | -2/Quarantine | Scanned by Researcher 6727 | -2/Quarantine | Warped through subspace 6760 | -2/Quarantine | Found Alien Artifact 6761 | -2/Quarantine | Identified Terrabomb 6761 | -2/Quarantine | Used Terrabomb 6768 | -2/Quarantine | Found Terrabomb 6773 | -2/Quarantine | Crushed by falling debris 6777 | -2/Quarantine | Met incapacitated Sigix Warrior 6777 | -2/Quarantine | Lockdown squad dispatched 6783 | -2/Quarantine | Used Terrabomb 6821 | -2/Quarantine | Identified exit to Access 6826 | -2/Quarantine | Found Alien Artifact 6831 | -2/Quarantine | Found Prototype Hackware 6831 | -2/Quarantine | Identified Exp. System Shield 6867 | -2/Quarantine | Found Alien Artifact 6868 | -2/Quarantine | Identified Core Reset Matrix 6868 | -2/Quarantine | Identified Phase Armor 6868 | -2/Quarantine | Used Core Reset Matrix 6872 | -2/Quarantine | Sensed 9 artifacts in vicinity 6882 | -2/Quarantine | Discovered exit to Access (range 13) 6884 | -2/Quarantine | Entered Access 6884 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6957 | -1/Access | Identified exit to Command 7006 | -1/Access | Lost 4 allies 7134 | -1/Access | Search patrols dispatched 7180 | -1/Access | Spotted B-99 Colossus 7182 | -1/Access | Spotted B-99 Colossus 7215 | -1/Access | Entered Command 7234 | -1/Command | Lost 8 parts (5n3u) 7326 | -1/Command | Disengaged cave seal 7330 | -1/Command | Lost 6 parts (1n4u1w) 7330 | -1/Command | Welcomed Warlord to Command 7336 | -1/Command | Found Unknown Protection 7337 | -1/Command | Identified Adv. Powered Armor 7339 | -1/Command | Found Adv. Powered Armor 7340 | -1/Command | Found Adv. Powered Armor 7422 | -1/Command | Identified exit to Surface 7469 | -1/Command | Spotted M Guard 7469 | -1/Command | Spotted Combat Programmer 7492 | -1/Command | First assault squad dispatched 7534 | -1/Command | Spotted M Guard 7578 | -1/Command | Warlord destroyed during the assault 7591 | -1/Command | Spotted Combat Programmer 7609 | -1/Command | Met MAIN.C 7612 | -1/Command | Lost 10 allies 7615 | -1/Command | 0b10 Conduit disabled 7638 | -1/Command | Core integrity fell below 50% 7641 | -1/Command | System corruption reached 10% 7666 | -1/Command | Emitted hypermatrix ping 7671 | -1/Command | Assembled emerged from beneath the floor 7697 | -1/Command | Core integrity fell below 20% 7707 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 07680_ EMDS Slug penetrates as-22054. 07680_ as-22054 destroyed. 07680_ Centrium Leg destroyed. 07682_ as-00803 destroyed. 07682_ as-92988 destroyed. 07685_ EMDS Slug penetrates as-23099. 07685_ as-23099 destroyed. 07686_ System corrupted: Heat flow error (+146). 07686_ as-33531 destroyed. 07689_ EMDS Slug penetrates 0b10 Conduit. 07689_ as-40339 destroyed. 07693_ as-97324 destroyed. 07696_ Triangulator destroyed. 07697_ Acquired 19 matter. 07700_ Imp. Q-thruster destroyed. 07700_ Mak. ECM Suite destroyed. 07703_ Acquired 10 matter. 07704_ System corrupted: Matter fused (-6). 07704_ Acquired 18 matter. 07707_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######################??????????? | | ????????????????#"""" " "" " #??????????? | | ????????????????#"" p #??????????? | | ????????????????#" """ " ############ | | ????????????????# """"""""" / | | ????????????????#" " "" / | | ????????????????#"" """""" / | | ????????????????# """""" ############ | | ????????????????# " " "" #??????????? | | ????????????????# " " #??????????? | | ????????????????# MMM ""#??????????? | | ????????????????# " "MMM """""""#??????????? | | ????????????????# % @MMM"""""""""#??????????? | | ????????????????#%% %"""""""""""#??????????? | | ????????????????# % " " " " #??????????? | | ????????????????# " " " " #??????????? | | ????????????????" " " " """" " #??????????? | | ????????????????" " " " " """" #??????????? | | ????????????????" " " " " #??????????? | | ????????????????# """" """ " #??????????? | | ????????????????# " """ " """"""""#??????????? | | ????????????????# """ " " " ????????????? | | ????????????????######################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 61 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Armor Coverage 800 Evasion (%) 76 Melee Accuracy 18 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Core Reset Matrix Phase Armor Achievements -------------- False Reunion Meet Your Maker Speed Demon Challenges ------------ None Game ------ Seed AutogunGammaCleaver Manual? 0 Play Time 03:16:08 Cumulative 95.4 hours Start 2025.02.23 @ 18:02:34 End 2025.02.23 @ 21:46:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 56 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82eecf9f-d349-4ddd-9b7c-c1f38fe4e000