Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 17:53:38 Player: Skergy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (17) 85 Value Destroyed (407) 407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5912 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 150/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Weight Redist. System Advanced ECM Suite Improved Phase Shifter Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Nuclear Pulse Thruster > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scan Processor Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Medium Matter Pod High-capacity Matter Pod Improved Light Armor Plating Gauss Cannon Rocket Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Weight Redist. System Storage Medium Matter Pod Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . . Power 2 | . . . . . 1 . . . 1 . . Propulsion 4 | . . 2 . . . 2 . . . . . Utility 5 | . . . 2 2 . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 60 | 10 11 6 2 11 4 12 . . 2 1 1 Power 4 | 1 1 . . 1 . 1 . . . . . Engine 2 | 1 . . . . . 1 . . . . . Core 2 | . 1 . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | 7 4 3 2 . . 4 . . 1 1 1 Treads . | . . . . . . . . . . . . Leg 7 | 5 . . . . . . . . . 1 1 Wheel 2 | 2 . . . . . . . . . . . Hover 6 | . . 3 . . . 2 . . 1 . . Flight 8 | . 4 . 2 . . 2 . . . . . Utility 16 | . 3 1 . 6 1 5 . . . . . Device 9 | . 2 1 . 2 . 4 . . . . . Storage 1 | . 1 . . . . . . . . . . Processor 3 | . . . . 2 1 . . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 2 | . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 3 2 . 4 3 2 . . 1 . . Energy Gun 3 | 2 1 . . . . . . . . . . Energy Cannon 3 | . . . . . 3 . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . Ballistic Cannon 4 | . 1 1 . 1 . . . . 1 . . Launcher 3 | . 1 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 21 | . 1 . 4 6 4 3 . 1 . 2 . Power 3 | . . . . 1 1 1 . . . . . Propulsion 10 | . 1 . 3 3 . 2 . 1 . . . Utility 4 | . . . 1 2 . . . . . 1 . Weapon 4 | . . . . . 3 . . . . 1 . Highest Loss Streak 6 | . 1 . 4 6 2 1 . 1 . 2 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 37 | . 91 89 60 39 34 25 29 27 24 11 . Engine 1 | . 9 . . . . . . . . . . Core 2 | . 4 11 9 5 4 . . . . . . Leg 1 | . 9 . . . . . . . . . . Hover 2 | . . 17 10 . . . 11 9 6 1 . Flight 4 | . 14 22 18 7 . 1 . . . . . Device 6 | . 20 22 14 7 6 2 . . . . . Processor 7 | . . . . 7 10 11 11 11 10 4 . Hackware 1 | . . . . . . 3 5 5 5 2 . Protection 1 | . . . . 1 6 . . . . . . Energy Gun 1 | . 12 . . . . . . . . . . Ballistic Cannon 2 | . 7 11 9 2 . . . . 1 2 . Launcher 1 | . 6 5 . . . . . . . . . Naked Turns 155 | . . . . . . . . . . 59 96 Heaviest Build 24 | 6 13 14 10 15 24 14 . . 7 7 . Greatest Support 40 | 20 20 18 19 19 9 40 40 40 31 20 25 Greatest Overweight (x) 4 | . 2 1 . 1 2 4 . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 5 5 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 4 4 5 5 5 4 5 5 Class Distribution -------------------- 89% | Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Matter Collected 839 | 300 63 18 . 258 . 198 . . . 2 . Remotely . | . . . . . . . . . . . . Salvage Created 470 | 37 290 31 . 88 . 24 . . . . . Parts 28 | 2 15 8 . . . 3 . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 10 | 1 8 . . . . 1 . . . . . Guns 1 | 1 . . . . . . . . . . . Cannons 3 | . 3 . . . . . . . . . . AOE 6 | . 5 . . . . 1 . . . . . Classes Destroyed 6 | 1 2 3 . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . Recycler 3 | . 2 . . 1 . . . . . . . Operator 2 | . . 1 . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . Grunt 7 | 1 5 . . . . 1 . . . . . Best Kill Streak 10 | 1 10 3 . 1 . 1 . . . . . Combat Bots Only 8 | 1 8 . . . . 1 . . . . . Max Kills in Single Turn 2 | 1 2 2 . 1 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Hostile Shots Fired 388 | 7 28 4 36 16 63 89 19 6 . 5 115 Missed 154 | 1 10 3 17 . 21 45 5 2 . 1 49 Damage Taken 4319 | 68 266 14 227 493 604 1170 198 76 . 157 1046 Core 2645 | 21 90 14 86 167 298 735 56 19 . 157 1002 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 56 | . . . . . 56 . . . . . . Core Remaining (%) 69 | 91 55 96 84 76 64 . . 19 . . . Volleys Fired 51 | 5 21 5 . . 14 5 . . . 1 . Largest 2 | 2 2 2 . . 2 1 . . . 1 . Hottest 150 | 90 69 69 . . 150 46 . . . 48 . Shots Fired 68 | 10 31 6 . . 15 5 . . . 1 . Gun 10 | 10 . . . . . . . . . . . Cannon 42 | . 21 5 . . 15 . . . . 1 . Launcher 16 | . 10 1 . . . 5 . . . . . Special . | . . . . . . . . . . . . Kinetic 27 | . 21 5 . . . . . . . 1 . Thermal 10 | 10 . . . . . . . . . . . Explosive 16 | . 10 1 . . . 5 . . . . . Electromagnetic 15 | . . . . . 15 . . . . . . Robot Hit Streak 5 | 2 5 2 . . 2 3 . . . . . Robot Miss Streak 7 | 3 3 3 . . 7 . . . . 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 35 | 5 19 2 . 3 5 1 . . . . . Core Hits 31 | 2 15 3 . . 1 7 . . . 1 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 3 | . 1 . . 1 . . . . . 1 . Blast 2 | . 1 . . . . . . . . 1 . Smash 1 | . . . . 1 . . . . . . . Melee Attacks 3 | . . . . 3 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1656 | 67 760 98 . 78 96 512 . . . 30 15 Guns 67 | 67 . . . . . . . . . . . Cannons 405 | . 258 21 . . 96 . . . . 30 . Explosions 1076 | . 502 77 . . . 497 . . . . . Melee 78 | . . . . 78 . . . . . . . Ramming 30 | . . . . . . 15 . . . . 15 Kinetic 309 | . 258 21 . . . . . . . 30 . Thermal 67 | 67 . . . . . . . . . . . Explosive 1076 | . 502 77 . . . 497 . . . . . Electromagnetic 96 | . . . . . 96 . . . . . . Impact 78 | . . . . 78 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . 1 4 2 2 2 . 17 18 Average Corruption 6 | . . . . 1 3 2 2 2 . 9 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . 1 4 1 . . . 4 7 Message Errors 5 | . . . . . 1 . . . . 1 3 Matter Fused 1 | . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . 1 . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 99 | . 14 . . 78 6 1 . . . . . Projectiles 15 | . 9 . . . 6 . . . . . . Explosions 6 | . 5 . . . . 1 . . . . . Melee 78 | . . . . 78 . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 36 | . 23 . . . . 6 . . . . 7 Shots 4 | . 4 . . . . . . . . . . Rammed 8 | . . . . . . 5 . . . . 3 Targets Rammed 8 | . . . . . . 5 . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 373 | 142 278 14 . . 264 373 . . . . . Average Temperature 93 | 65 117 10 . . 44 193 . . . . . Received Heat Transfer 822 | 36 141 9 54 . 255 207 84 36 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . Heat Transferred 174 | 174 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Peak Influence 464 | 20 295 255 151 73 35 464 380 199 92 47 70 Initial 335 | . 13 124 107 68 35 . 335 199 92 32 4 Average 157 | 2 102 196 122 48 21 320 346 196 92 20 16 Maximum Alert Level 2 | . 1 1 . . . 2 1 . . . . Low Security (%) 62 | 100 71 55 100 100 100 14 . 100 100 100 100 Level 1 28 | . 28 44 . . . 58 100 . . . . Level 2 8 | . . . . . . 27 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 2 1 3 . 1 . . 2 Investigation 3 | . . . 1 . . 1 . . . . 1 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 6 | . 1 . . 1 1 1 . 1 . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Distress Signals 4 | . . . 1 1 . 2 . . . . . Communications Jammed 2 | . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . 2 . . . . . Times Spotted 110 | 1 11 4 10 8 3 49 4 3 . 6 11 Peak Tracking Total 15 | 1 4 3 10 5 2 15 4 2 . 6 8 Tactical Retreats 17 | . . . 1 1 . 13 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Traps Triggered 6 | . . 1 . 1 1 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Machines Disabled 3 | . 2 . . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Machines Accessed 12 | . 2 2 2 . . 4 . . . . 2 Terminals 8 | . 1 2 1 . . 2 . . . . 2 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 35 | . 10 8 5 . . 7 . . . . 5 Successful 18 | . 7 3 3 . . 4 . . . . 1 Failed 17 | . 3 5 2 . . 3 . . . . 4 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 3 2 . . . . . . . . 2 Terminals 27 | . 6 8 3 . . 5 . . . . 5 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 12 | . 4 3 1 . . 3 . . . . 1 Record 10 | . 4 3 . . . 2 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 10 | . 2 2 1 . . 3 . . . . 2 Full Trace Events 7 | . 2 2 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . no_distress 1 | . . . . 1 . . . . . . . check_alert 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 8 . Total Damage 240 | . . . . . . . . . . 240 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Turns Passed 1747 | 108 177 94 73 120 253 564 73 27 33 123 102 Spaces Moved 2832 | 72 162 205 206 225 304 1041 128 48 50 207 184 Core 1213 | 14 1 . . 104 304 473 . . . 137 180 Treads . | . . . . . . . . . . . . Legs 100 | 53 40 . . . . . . . . 3 4 Wheels 5 | 5 . . . . . . . . . . . Hover 384 | . . 3 . . . 88 128 48 50 67 . Flight 1130 | . 121 202 206 121 . 480 . . . . . Fastest Speed 29 | 50 32 32 29 29 50 40 56 56 56 50 50 Average Speed 52 | 103 57 33 32 42 70 49 56 57 59 57 51 Slowest Speed 250 | 120 195 120 35 115 150 250 56 60 60 150 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . . . 9 . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 6 27 20 23 8 9 30 33 2 2 85 7 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 119 | . 40 9 . . . 70 . . . . . Melee . | . . . . . . . . . . . . Projectile 1 | . 1 . . . . . . . . . . AOE 118 | . 39 9 . . . 70 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Fac Was Fac Total 3009 | 91 217 222 203 247 325 1075 128 47 53 210 191 Wait 13 | . 3 . 1 1 2 5 . . . . 1 Move 2799 | 71 161 204 188 224 303 1034 127 47 50 206 184 Hop 11 | . . . 8 . . 3 . . . . . Pick Up 17 | 3 6 3 2 1 . 1 . . . 1 . Fast Attach 45 | 7 6 5 2 7 4 11 . . 1 1 1 Attach 8 | . 3 . . 3 . 1 . . 1 . . Detach 15 | 2 4 1 . 3 1 4 . . . . . Swap 7 | 3 2 1 . 1 . . . . . . . Drop 30 | . 11 3 2 4 1 6 . . 1 1 1 Fire 51 | 5 21 5 . . 14 5 . . . 1 . Melee 3 | . . . . 3 . . . . . . . Ram 9 | . . . . . . 5 . . . . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Destroyed 8 combat bots 283 | -10/Materials | Discovered new exit (range 9) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x2 371 | -9/Materials | Discovered new exit (range 4) 380 | -9/Materials | Entered another Materials area 380 | -8/Materials | Evolved 2 slots: Utility x2 439 | -8/Materials | Discovered new exit (range 16) 453 | -8/Materials | Entered Factory 453 | -7/Factory | Evolved 2 slots: Utility x2 466 | -7/Factory | Lost 4 parts (3n1u) 476 | -7/Factory | Assembled infested ambush trap array 534 | -7/Factory | Garrison activated, responded to threat 545 | -7/Factory | Discovered new exit (range 19) 547 | -7/Factory | Lost 6 parts (1p3n2u) 573 | -7/Factory | Entered another Factory area 573 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 729 | -6/Factory | Build established: Mutant 812 | -6/Factory | Discovered new exit (range 6) 826 | -6/Factory | Entered another Factory area 826 | -5/Factory | Evolved 2 slots: Propulsion x2 1126 | -5/Factory | Search patrols dispatched 1205 | -5/Factory | Spotted B-75 Beast 1316 | -5/Factory | Core integrity fell below 50% 1382 | -5/Factory | Discovered new exit (range 19) 1390 | -5/Factory | Identified exit to Garrison 1390 | -5/Factory | Entered Garrison 1412 | -5/Garrison | Triggered checkpoint 1429 | -5/Garrison | Spotted B-75 Beast 1444 | -5/Garrison | Triggered checkpoint 1451 | -5/Garrison | Discovered new exit (range 19) 1463 | -5/Garrison | Entered Factory 1483 | -5/Factory | Discovered new exit (range 13) 1489 | -5/Factory | Core integrity fell below 20% 1490 | -5/Factory | Entered another Factory area 1490 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1523 | -4/Factory | Sucked down chute 1523 | -4/Factory | Entered Waste 1524 | -4/Waste | Met a frightened Derelict 1534 | -4/Waste | Spotted C-40 Crusher 1537 | -4/Waste | Spotted C-40 Crusher 1538 | -4/Waste | EMP discharged 1540 | -4/Waste | Spotted C-40 Crusher 1544 | -4/Waste | Spotted C-40 Crusher 1576 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1582 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1601 | -4/Waste | Spotted C-40 Crusher 1604 | -4/Waste | Spotted C-40 Crusher 1638 | -4/Waste | EMP discharged 1638 | -4/Waste | System corruption reached 10% 1641 | -4/Waste | Discovered new exit (range 11) 1646 | -4/Waste | Entered Factory 1704 | -4/Factory | Core integrity fell below 50% 1730 | -4/Factory | Core integrity fell below 20% 1748 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Penetrated by Slug. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. O-24 Administrator locks terminal. Penetrated by Slug. System corrupted: Energy discharge (-23). R-10 Processor collects Autogun. Slug penetrates Wall. R-10 Processor collects VTOL Module. Penetrated by Slug. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ????????????????????????????????????#T"#?????????? | | ??????????????????????????????????### "#########?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ?????????????? ??????????????????# #?? | | ????????????? ?????????????????# ##? | | ????????????? ????????####????# T#? | | ???????????? ???????#""#????# #? | | ???????????? ########T"###### ### | | ???????????? ## | | ??????????? ## | | ??????????? ## | | ?????????? ## | | ??????????? ## | | ???????????????###### h ################ ## | | ????????????????????# # ! ?# ## | | ????????????????????# # ]]] ?# ## | | ????????????????????# h # ]]= ??# ## | | ????????????????????# # ]]= ??# ## | | ????????????????????# # ???# ## | | ????????????????????# # """"""""" ## ## | | ????????????????????# # ## ## | | ????????????????????# @###+############ ### | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# % | | ????????????????????# | | ????????????????????#########+##############+##### | | ????????????????????????????????????# ! | | ????????????????????????????????????# | | ????????????????????????????????????# """" """ "" | | ????????????????????????????????????# """" """ "" | | ????????????????????????????????????# """" """ "" | | ????????????????????????????????????# """" "" | | ????????????????????????????????????# = | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????############## | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Power Shielding 66 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Librarian Made in Tau Ceti IV One Hack Too Far Oops Slippery One System Compromised Challenges ------------ None Game ------ Seed RegenerativeMeleeDevice Manual? 0 Play Time 01:23:53 Cumulative 4.7 hours Start 2024.05.19 @ 16:09:22 End 2024.05.19 @ 17:53:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b96a038d-404c-4641-9f21-cf2fd89cecb0