Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 21:35:15 Player: Hemlokk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (692) 692 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 5449 Bonus ------- Follower Combat Kills 227 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Terrain Scan Processor Advanced Terrain Scan Processor System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Thermal Defense Suite Improved Recalibrator Hypervelocity Coil Gun Enhanced Gauss Cannon GAL Module Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Antigrav System VTOL Module > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Advanced Sensor Array Terrain Scan Processor Focal Shield Improved Thermal Defense Suite System Shield Drone Bay > --- WEAPON ----------- Heavy Gatling Laser Hypervelocity Coil Gun > --- INVENTORY -------- Focal Shield Improved Recalibrator Improved Field Recycling Unit Improved Assault Rifle GAL Module [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Cooling System Device Cooling System Storage Medium Matter Pod Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Scatter Rocket Array Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . . . 3 2 Weapon 1 | . . . . . . 1 . Parts Attached 97 | 6 10 20 4 8 6 18 25 Power 16 | 1 2 5 . . 2 3 3 Engine 11 | 1 2 5 . . 1 2 . Core 5 | . . . . . 1 1 3 Reactor . | . . . . . . . . Propulsion 25 | 2 3 7 1 1 4 3 4 Treads 1 | . . . . . . . 1 Leg 1 | . . . . . . . 1 Wheel 10 | 2 . 5 1 1 1 . . Hover 3 | . . . . . . 2 1 Flight 10 | . 3 2 . . 3 1 1 Utility 31 | 1 3 2 1 3 . 8 13 Device 16 | . 1 1 . 1 . 4 9 Storage 3 | 1 1 1 . . . . . Processor 5 | . . . 1 . . 2 2 Hackware 3 | . . . . 1 . . 2 Protection 4 | . 1 . . 1 . 2 . Artifact . | . . . . . . . . Weapon 25 | 2 2 6 2 4 . 4 5 Energy Gun 4 | . 1 1 . . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 1 4 1 . . . 2 Ballistic Cannon 2 | . . . . . . . 2 Launcher 5 | . . 1 1 . . 3 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 4 . . . 2 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 30 | . . 3 3 . 2 3 19 Power 4 | . . . . . . . 4 Propulsion 9 | . . 2 1 . 1 1 4 Utility 14 | . . 1 2 . 1 1 9 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 10 | . . 1 3 . 2 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 88 93 87 89 86 64 57 Engine 9 | . 14 10 11 11 11 9 . Wheel 16 | . 8 26 31 24 21 . . Hover 1 | . . . . . . 9 3 Flight 2 | . 19 2 . . . 4 3 Device 15 | . 12 20 13 14 10 15 18 Storage 1 | . 4 7 2 . . . . Processor 4 | . . . 6 4 . 6 10 Hackware 5 | . . . . 5 11 6 6 Protection 4 | . 4 3 . 5 10 3 . Energy Gun 1 | . 7 2 2 . . . 1 Ballistic Gun 9 | . 17 17 17 12 10 . . Launcher 1 | . . 1 2 . . 4 . Impact Weapon 3 | . . . . 5 10 . . Piercing Weapon 1 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 38 | 10 11 20 20 20 20 38 38 Greatest Support 42 | 26 26 42 36 38 38 32 38 Greatest Overweight (x) 6 | . . 2 . . 6 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 6 | 3 6 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 Class Distribution -------------------- 46% | Mutant 31% | Derelict-Mutant 12% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1198 | 181 212 341 151 47 73 . 193 Remotely . | . . . . . . . . Salvage Created 933 | . 131 577 81 . . 49 95 Parts 60 | . 13 36 3 . . 6 2 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 14 | . . . . . . . 14 Retrieved Matter 363 | . . . . . . . 363 Parts Self-Destructed 19 | . . . . . 19 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 27 | . 5 14 3 . . 3 2 Guns 18 | . 5 9 2 . . . 2 AOE 9 | . . 5 1 . . 3 . Classes Destroyed 9 | . 2 6 1 . . . . Builder 2 | . . 1 1 . . . . Hauler 3 | . 1 2 . . . . . Recycler 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 16 | . 5 7 . . . 3 1 Grunt 8 | . . 5 2 . . . 1 Brawler 1 | . . . 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 1 | . . 1 . . . . . Best Kill Streak 5 | . 5 4 4 . . 3 1 Combat Bots Only 5 | . 5 4 3 . . 3 1 Max Kills in Single Turn 3 | . 1 3 1 . . 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 4252 | . 100 566 67 . 457 783 2279 Core 1499 | . 40 115 21 . 134 175 1014 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 47 | . . 47 . . . . . Core Remaining (%) 73 | 100 84 . . . 32 79 . Volleys Fired 94 | . 29 39 7 . . 2 17 Largest 2 | . 2 2 2 . . 1 2 Hottest 135 | . 60 60 56 . . 50 135 Shots Fired 162 | . 49 78 12 . . 2 21 Gun 143 | . 49 73 7 . . . 14 Cannon 7 | . . . . . . . 7 Launcher 12 | . . 5 5 . . 2 . Special . | . . . . . . . . Kinetic 114 | . 33 59 7 . . . 15 Thermal 6 | . . . . . . . 6 Explosive 12 | . . 5 5 . . 2 . Electromagnetic 30 | . 16 14 . . . . . Robot Hit Streak 10 | . 5 10 6 . . 7 8 Robot Miss Streak 11 | . 6 3 2 . . 9 11 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 107 | . 24 51 9 . 3 2 18 Core Hits 55 | . 8 30 7 . . 4 6 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 6 | . . . . . . . 6 Destroy 5 | . . . . . . . 5 Blast 1 | . . . . . . . 1 Melee Attacks 8 | . . . . 2 6 . . Impact 8 | . . . . 2 6 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2447 | . 280 1101 433 . 137 135 361 Guns 1156 | . 256 630 94 . . . 176 Cannons 129 | . . . . . . . 129 Explosions 969 | . 24 471 339 . . 135 . Melee 137 | . . . . . 137 . . Ramming 56 | . . . . . . . 56 Kinetic 867 | . 128 462 94 . . . 183 Thermal 208 | . 24 62 . . . . 122 Explosive 883 | . . 409 339 . . 135 . Electromagnetic 296 | . 128 168 . . . . . Impact 137 | . . . . . 137 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 5 | . . . . . . . 5 Corruption Purged 7 | . . . . . . . 7 Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . . . 18 Message Errors 5 | . . . . . . . 5 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 39 | . . 25 8 . . 5 1 Projectiles . | . . . . . . . . Explosions 38 | . . 25 8 . . 5 . Melee 1 | . . . . . . . 1 Knockbacks 2 | . . . . . 2 . . Impact 2 | . . . . . 2 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 643 | . . 99 25 . . 492 27 Shots 24 | . . 3 1 . . 20 . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 223 | . 8 9 . . . 18 223 Average Temperature 49 | . 3 4 . . . 18 95 Received Heat Transfer 423 | . . 132 24 . 45 105 117 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 350 | . 50 100 . . . . 200 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 325 | . 196 325 173 . . 169 132 Initial 82 | . . 82 65 . . . 82 Average 104 | . 122 193 139 . . 30 73 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 87 | 100 100 56 100 . . 100 100 Level 1 12 | . . 43 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . 2 . . . 1 1 Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . 2 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 8 | . 3 . . . . 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 9 21 3 . 12 14 48 Peak Tracking Total 23 | . 4 6 3 . 6 11 23 Tactical Retreats 13 | . 1 . . . 1 4 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 3 6 . . . 3 1 Terminals 11 | . 3 6 . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 8 19 . . . 3 2 Successful 15 | . 2 10 . . . 2 1 Failed 17 | . 6 9 . . . 1 1 Catastrophic 3 | . 2 1 . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 2 7 . 1 . 2 . Terminals 29 | . 8 19 . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 7 . . . 1 . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Scanalyzer Index 1 | . . 1 . . . . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . . Terminals 3 | . . 3 . . . . . Track 1 | . . 1 . . . . . Botnet 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 5 . . . 2 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 12 . . . Largest Group 12 | . . . . 12 11 . . Highest-Rated Group 281 | . . . . 281 261 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . 51 . . Total Damage 836 | . . . . . 836 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 4313 | 53 209 667 163 1347 636 544 694 Spaces Moved 4476 | 46 225 398 168 1469 689 839 642 Core 110 | 1 . 1 . . 1 . 107 Treads 87 | . . . . . . . 87 Legs 55 | . . . . . . . 55 Wheels 2728 | 45 51 356 168 1469 639 . . Hover 1021 | . . . . . . 628 393 Flight 475 | . 174 41 . . 49 211 . Fastest Speed 32 | 50 37 37 80 80 32 32 50 Average Speed 80 | 89 49 87 81 87 88 59 93 Slowest Speed 350 | 100 100 150 86 90 350 126 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . 1 . . . . 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 36 36 48 88 75 21 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . . Spaces Dug 4 | . . . . 2 . . 2 Terrain Destroyed 124 | . 3 56 55 2 . 5 3 Melee 2 | . . . . 2 . . . Projectile 3 | . . . . . . . 3 AOE 119 | . 3 56 55 . . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4991 | 54 280 647 180 1537 712 873 708 Wait 217 | . 2 159 . 45 . 5 6 Move 4455 | 45 222 397 167 1468 688 826 642 Hop 7 | . 1 . . . . 6 . Pick Up 35 | 3 5 11 1 4 3 4 4 Fast Attach 65 | 6 8 12 2 6 2 13 16 Attach 19 | . 2 3 . 1 2 4 7 Detach 16 | . 2 2 . 1 2 3 6 Swap 13 | . . 5 2 1 2 1 2 Drop 59 | . 9 19 1 9 7 9 5 Fire 94 | . 29 39 7 . . 2 17 Melee 8 | . . . . 2 6 . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 17) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Build established: Scavenger-Mutant 784 | -9/Materials | Discovered new exit (range 10) 846 | -9/Materials | Discovered new exit (range 16) 930 | -9/Materials | Entered Mines 1004 | -9/Mines | Lost 3 parts (1n2u) 1011 | -9/Mines | Discovered new exit (range 13) 1027 | -9/Mines | Learned Materials stockpile data 1036 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1043 | -9/Mines | Discovered new exit (range 15) 1091 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1093 | -9/Mines | Entered Zion 1115 | -7/Zion | Build established: Mutant 1169 | -7/Zion | Learned location of Testing (-2) 1178 | -7/Zion | Learned Factory terminal intel 1220 | -7/Zion | Learned location of Quarantine (-3) 1277 | -7/Zion | Received a hallucinogenic algorithm 1308 | -7/Zion | Found CR-A16's Pointy Stick 1570 | -7/Zion | Learned location of Data Miner (-6) 1649 | -7/Zion | Gained Derelict followers 1816 | -7/Zion | Gained Derelict followers 1844 | -7/Zion | Discovered new exit (range 15) 1890 | -7/Zion | Found GAL Module 2005 | -7/Zion | Build established: Derelict-Mutant 2440 | -7/Zion | Entered Proximity Caves 2440 | -6/Proximity Caves | Accompanied by 11 allies 2452 | -6/Proximity Caves | Learned Factory stockpile data 3060 | -6/Proximity Caves | Core integrity fell below 50% 3074 | -6/Proximity Caves | Discovered new exit (range 5) 3076 | -6/Proximity Caves | Entered Factory 3076 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3078 | -6/Factory | Loaded intel: 26 terminal locations 3110 | -6/Factory | Discovered new exit (range 11) 3140 | -6/Factory | Found Prototype Launcher 3140 | -6/Factory | Identified Scatter Rocket Array 3354 | -6/Factory | Found Prototype Launcher 3354 | -6/Factory | Identified Rocket Array 3452 | -6/Factory | Build established: Mutant 3603 | -6/Factory | Lost 3 parts (1n1u1w) 3605 | -6/Factory | Discovered new exit (range 22) 3620 | -6/Factory | Entered another Factory area 3620 | -5/Factory | Spotted B-75 Beast 3620 | -5/Factory | Evolved 2 slots: Utility x2 3804 | -5/Factory | Lost 10 parts (2p2n4u2w) 4236 | -5/Factory | Core integrity fell below 50% 4290 | -5/Factory | Lost 5 parts (1p2n2u) 4294 | -5/Factory | Cargo convoy interrupted 4307 | -5/Factory | Build established: Hacker-Mutant 4308 | -5/Factory | Core integrity fell below 20% 4314 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04293_ P-70 Sage unfolds itself. 04293_ H-66 Slayer unfolds itself. 04293_ M-28 Smith unfolds itself. 04294_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04294_ C-30 ARC bursts open, deploying its payload. 04294_ H-66 Slayer unfolds itself. 04294_ P-70 Sage unfolds itself. 04294_ X-72 Disruptor unfolds itself. 04294_ X-67 Chaingunner unfolds itself. 04294_ E-15 Imp unfolds itself. [Achievement: Hunted] 04299_ K-01 Serf cleans the Assembly Bed. 04300_ Mic. Fission Core blown off. 04300_ Focal Shield blown off. 04300_ E-15 Imp destroyed. 04311_ Adv. System Shield destroyed. 04314_ K-01 Serf cleans the DSF Access. 04314_ Penetrated by Slug. 04314_ Acquired 95 matter. 04314_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?# #???????????????????????????????????????????? | | ?+ /???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | #??????????????????????? ???????????????????? | | #?????????????????????? ????????????????????? | | #?????????????????????? ????????????????????? | | ## #?????????????????????? ????????????????????? | | ?# #????????????????????? ?????????????????????? | | ?# #???????????????####?? ?????????????????????? | | ?# #?????????????###T ### ?????????????????????? | | ## #########????## ??????????????????????? | | ??????????????????????? | | ## #########?????# ???? ?????????????????? | | ####/########??????# ?? ??????????????????? | | #??????# ?????????????????????? | | [ #??????# #???????????????????????? | | ######## #???????????????????????? | | """" """" # #???????????????????????? | | """" """" # ######??????????????????? | | """" """" h @ +??????????????????? | | """" """" # m % ######??????????????????? | | """" """" # xh x #???????????????????????? | | """" """" #####/####+#######???????????????????? | | = #???# #???????????????????? | | !%/ #???# #???????????????????? | | !* #???# #???????????????????? | | #####/###/###???# #???????????????????? | | ????# ??# #?????# #???????????????????? | | ????#???# #?????# #???????????????????? | | ????????# #???### #???????????????????? | | ????????# #???# # ! #???????????????????? | | ????????# #????#" #???????????????????? | | ???????## ##???## #???????????????????? | | ## ###### #???????????????????? | | / #???????????????????? | | #### ###################???????????????????? | | ??????## ##?????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ????????#+#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 285 Additional Mass Support 6 Armor Coverage 100 Resistance: KI 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 11 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Spy I'm Back, Baby! Robot Respite Universal Adapter Challenges ------------ None Game ------ Seed KineticMolecularScanner Manual? 0 Play Time 01:39:12 Cumulative 15.5 hours Start 2022.08.31 @ 19:47:49 End 2022.08.31 @ 21:35:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 1 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08444f41-faf5-4b1c-a5bf-f53e5a06353f