Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 11:50:48

Player: Nika Jay

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (193)     965
Value Destroyed (6122)     6122
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (2939)               2939
              TOTAL SCORE: 19246

 Bonus
-------
High Alert Combat Kills    29
Follower Combat Kills      1995
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -985

 Cogmind 
---------
Core Integrity             1050/1450
Matter                     275/300
Energy                     240/240
System Corruption          11%
Temperature                Cool (-200)
Movement                   Hovering (66)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION (6) ---
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
        Combat Linear Gravjet
>              --- UTILITY (13) -----
      Advanced Cryofiber Web
      Advanced Heat Sink
         Large Storage Unit
               Quantum Shading Machine
  Experimental Weapon Shielding
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Graphene Brace
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
      Enhanced Quantum Rifle
               Plasma Sword
>              --- INVENTORY (15) ---
               Quantum Reactor
         Light Quantum Reactor
       Compact Wheel
        Combat Airjet
      Advanced Heat Sink
    Long-range Proton Cannon
               Nova Cannon
               KE Penetrator
               KE Penetrator
    Long-range Missile Launcher
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
         Large Storage Unit
      Advanced Reaction Control System
  Experimental Utility Shielding
               Centrium Medium Armor Plating
               Graphene Brace
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Advanced Variable Charge Gun
               Plasma Sword
>              --- INVENTORY --------
        Combat Airjet
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Weapon Shielding
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
    Long-range Proton Cannon
    Long-range Missile Launcher
      Improved Plasma Cutter
[Rating: 146]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             233  | 7   1   8   6   .   .   2   10  14  3   12  2   9   37  13  6   7   8   47  10  4   27  
  Power                    27   | 1   .   1   1   .   .   .   1   .   1   2   .   4   4   2   .   .   .   4   .   1   5   
    Engine                 7    | 1   .   1   1   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   1   .   2   3   2   .   .   .   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   1   5   
  Propulsion               57   | 2   .   2   2   .   .   .   7   2   .   2   .   3   13  .   .   .   2   11  1   .   10  
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   .   .   .   .   .   7   2   .   2   .   3   8   .   .   .   .   1   .   .   .   
    Wheel                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   10  1   .   10  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | 2   1   2   2   .   .   1   2   9   .   2   .   1   12  8   2   5   2   22  5   3   10  
    Device                 39   | 1   .   2   .   .   .   1   1   4   .   1   .   1   5   5   .   2   .   8   2   3   3   
    Storage                7    | 1   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   3   .   3   1   .   .   
    Protection             32   | .   .   .   1   .   .   .   1   1   .   1   .   .   4   2   2   .   1   11  2   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   .   3   1   .   .   1   .   3   2   6   2   1   8   3   4   2   4   10  4   .   2   
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   1   .   2   
    Energy Cannon          32   | .   .   .   .   .   .   .   .   1   2   3   2   .   8   1   3   1   3   6   2   .   .   
    Ballistic Gun          9    | 2   .   3   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   4   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   7   .   .   .   .   
Parts Lost                 40   | .   .   5   .   .   .   .   .   .   1   4   .   3   8   .   .   .   .   .   .   .   19  
  Power                    6    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   
  Propulsion               19   | .   .   2   .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   10  
  Utility                  11   | .   .   1   .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   5   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   5   .   .   .   .   .   .   1   3   .   2   3   .   .   .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 94  97  100 100 100 95  97  99  99  85  99  90  100 100 99  99  97  99  100 94  
  Engine                   3    | .   14  11  11  11  11  11  9   7   6   6   7   4   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   6   6   6   6   3   5   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   6   
  Treads                   1    | .   .   6   11  11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   28  13  .   .   .   .   35  30  30  29  30  30  24  .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   6   20  22  22  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   33  33  33  32  34  31  28  24  
  Device                   10   | .   14  13  11  11  11  11  9   11  15  15  15  14  12  13  13  10  6   4   5   14  14  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   4   4   
  Processor                2    | .   .   .   .   .   .   .   .   9   7   7   7   7   4   .   .   .   .   .   .   .   .   
  Hackware                 15   | .   .   .   .   .   .   .   .   4   7   7   7   7   9   20  20  21  26  27  29  28  24  
  Protection               6    | .   .   .   9   11  11  11  13  8   7   6   7   7   1   6   6   6   5   4   11  9   9   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   6   11  14  .   14  12  12  10  13  12  8   2   .   .   
  Ballistic Gun            4    | .   28  28  22  22  22  22  18  7   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   
Peak Build Rating          146  | 7   8   8   19  19  19  21  30  48  45  46  46  47  70  73  80  83  81  96  111 125 146 
  Average Rating           65   | 6   7   7   14  19  19  19  27  39  44  43  38  44  66  69  72  78  80  90  107 123 136 
  On Entrance              48   | .   7   8   8   19  19  19  21  30  45  44  46  46  43  70  70  76  81  81  95  109 125 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 15  20  20  41  41  41  42  46  53  55  59  55  57  64  60  58  59  57  61  57  55  74  
  Greatest Support         82   | 20  20  20  20  20  20  20  59  64  64  68  68  68  81  60  60  60  60  72  72  70  82  
  Greatest Overweight (x)  3    | .   .   1   3   2   2   2   2   .   .   1   .   .   1   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  
  Average Capacity         14   | 7   8   10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 2   10  10  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  14  14  
  Average Carried          13   | 1   5   9   12  15  15  15  14  14  13  12  14  14  13  14  14  14  14  14  14  13  11  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   10  9   15  15  15  15  15  15  13  14  14  15  15  15  15  15  15  15  15  14  11  

 Class Distribution 
--------------------
 32% | Hacker-Mutant
 25% | Scavenger-Mutant
 22% | Mutant
 19% | Wizard-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension
    Hacker-Mutant | -6/Cetus
    Hacker-Mutant | -6/Archives
    Hacker-Mutant | -6/Hub_04(d)
    Hacker-Mutant | -5/Factory
    Wizard-Mutant | -4/Factory
    Wizard-Mutant | -3/Research
    Wizard-Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -3   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Res  
Matter Collected           6231 | 432  214  222  111  48   .    98   165  264  110  242  .    204  2377 183  480  84   59   571  115  40   212  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9165 | 265  254  338  207  48   .    120  165  264  77   455  .    424  2909 454  226  434  458  839  276  167  785  
  Parts                    423  | 22   26   19   18   7    .    14   11   18   6    15   .    11   93   23   4    19   14   43   11   12   37   
Haulers Intercepted        10   | .    1    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    2    .    .    .    .    
Recyclers Shooed           11   | .    1    2    .    .    .    .    2    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    6    9    .    11   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Combat Hostiles Destroyed  98   | .   9   4   4   4   .   5   .   4   1   10  .   10  12  3   6   2   1   10  1   3   9   
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   7   
  Guns                     29   | .   9   4   4   4   .   5   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  38   | .   .   .   .   .   .   .   .   3   .   5   .   7   12  3   2   2   1   3   .   .   .   
  AOE                      11   | .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   2   .   .   2   .   .   .   
Classes Destroyed          17   | 3   3   2   1   .   .   1   .   1   1   3   .   .   1   .   .   .   .   1   .   .   .   
  Worker                   22   | 1   2   1   .   .   .   .   .   1   .   .   .   .   5   1   .   .   3   4   2   1   1   
  Builder                  5    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Tunneler                 14   | 9   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   10   | .   1   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   2   .   .   .   .   
  Recycler                 20   | 1   .   1   .   .   .   .   2   .   .   .   .   .   12  1   .   .   .   2   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   9   1   1   .   .   2   
  Watcher                  9    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   3   1   .   1   .   
  Swarmer                  28   | .   9   .   .   4   .   4   .   .   .   1   .   3   3   .   .   .   1   .   .   3   .   
  Grunt                    28   | .   .   3   4   .   .   .   .   .   .   6   .   7   4   .   1   .   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   1   .   .   .   .   .   1   .   1   .   .   3   3   .   2   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   
  Programmer               16   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   6   1   .   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           7    | 3   3   2   3   4   .   3   1   1   1   6   .   3   7   2   4   2   3   3   1   3   3   
  Combat Bots Only         6    | .   3   2   3   4   .   3   .   1   1   6   .   3   4   2   3   2   1   3   1   3   3   
Max Kills in Single Turn   3    | 1   2   1   2   1   .   1   1   1   1   2   .   1   2   1   1   1   3   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Res  
Hostile Shots Fired        892   | .    43   38   13   23   .    19   .    14   27   46   .    78   142  93   39   2    6    41   12   11   245  
  Missed                   300   | .    7    7    3    8    .    2    .    2    10   12   .    28   50   33   17   1    3    18   4    2    93   
Damage Taken               10450 | .    289  422  125  122  .    194  .    196  370  899  .    847  920  598  390  24   140  587  360  261  3706 
  Core                     1300  | .    58   82   22   7    .    55   .    16   65   148  .    90   87   56   97   .    32   61   24   .    400  
  Absorbed by Shields      195   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   170  .    .    .    .    .    .    
  Redirected to Shielding  327   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   27   280  
  Regen/Repaired (Parts)   1531  | .    .    .    .    .    .    .    .    .    .    .    .    .    87   .    .    .    .    1243 .    .    201  
Core Remaining (%)         81    | 100  .    44   .    .    .    79   100  .    .    .    .    54   .    .    .    .    68   93   97   100  .    
Volleys Fired              509   | 27   34   30   9    8    .    12   8    29   8    26   .    45   92   32   24   36   19   25   23   6    16   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    .    2    2    2    2    2    2    2    1    1    1    
  Hottest                  240   | 40   40   43   48   48   .    53   53   93   93   130  .    130  155  155  240  155  155  180  90   80   240  
Shots Fired                950   | 54   68   59   18   16   .    24   16   47   16   47   .    88   184  63   48   72   38   48   23   6    15   
  Gun                      312   | 54   68   59   18   16   .    24   16   18   8    .    .    .    .    .    1    .    .    .    9    6    15   
  Cannon                   620   | .    .    .    .    .    .    .    .    29   8    42   .    86   184  63   36   72   38   48   14   .    .    
  Launcher                 18    | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    11   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  281   | 54   68   59   18   16   .    24   16   18   8    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  651   | .    .    .    .    .    .    .    .    29   8    42   .    86   184  63   37   72   38   48   23   6    15   
  Explosive                18    | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    11   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 9    10   12   5    6    .    8    4    8    4    20   .    14   20   11   13   10   10   8    .    .    7    
  Robot Miss Streak        8     | 2    8    3    2    2    .    1    2    4    4    2    .    2    3    5    2    4    2    2    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           641   | 36   36   43   12   9    .    16   9    27   10   37   .    22   125  36   37   46   25   42   9    6    58   
  Core Hits                305   | 12   15   16   8    4    .    8    3    9    6    24   .    16   61   12   29   16   17   21   4    6    18   
  Critical Kills           6     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    1    1    .    3    4    1    7    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    
    Destroy                3     | .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    1    7    
Melee Attacks              141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   20   14   71   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   20   14   71   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    1    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21759 | 430  461  588  206  152  .    229  181  703  307  1548 .    875  3924 1369 1753 1478 1150 2747 563  318  2777 
  Guns                     3082  | 430  461  568  206  152  .    229  181  278  135  .    .    .    .    .    .    .    .    .    .    .    442  
  Cannons                  11157 | .    .    .    .    .    .    .    .    408  172  894  .    561  3869 1369 869  1478 781  756  .    .    .    
  Explosions               2893  | .    .    .    .    .    .    .    .    .    .    654  .    304  .    .    884  .    365  686  .    .    .    
  Melee                    4521  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1305 563  318  2335 
  Ramming                  106   | .    .    20   .    .    .    .    .    17   .    .    .    10   55   .    .    .    4    .    .    .    .    
  Kinetic                  2640  | 430  461  568  206  152  .    229  181  278  135  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  12285 | .    .    .    .    .    .    .    .    408  172  894  .    561  3869 1369 869  1478 781  1442 .    .    442  
  Explosive                1842  | .    .    .    .    .    .    .    .    .    .    654  .    304  .    .    884  .    .    .    .    .    .    
  Electromagnetic          365   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    365  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4521  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1305 563  318  2335 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    10   10   14   14   14   1    1    6    6    9    7    2    .    11   
  Average Corruption       5     | .    .    .    .    .    .    .    .    7    10   11   14   14   1    1    2    4    1    4    2    .    4    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  245   | .    .    .    .    .    .    .    .    32   21   23   7    55   12   17   6    5    8    38   10   .    11   
    Message Errors         61    | .    .    .    .    .    .    .    .    6    4    9    3    15   1    3    1    2    2    7    3    .    5    
    Matter Fused           64    | .    .    .    .    .    .    .    .    8    7    7    2    13   5    3    2    1    .    11   2    .    3    
    Heat Flow Errors       31    | .    .    .    .    .    .    .    .    7    1    2    1    3    1    5    2    1    1    6    1    .    .    
    Energy Discharges      26    | .    .    .    .    .    .    .    .    5    3    1    1    8    1    2    .    .    2    3    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
    Data Loss (minor)      31    | .    .    .    .    .    .    .    .    4    3    3    .    3    1    4    .    1    3    6    2    .    1    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    1    2    .    .    3    1    .    .    .    .    1    1    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    2    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    1    1    1    .    2    1    .    .    .    .    .    1    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
Overflow Damage            882   | .    .    .    .    .    .    .    .    .    .    14   .    40   10   32   51   130  30   381  58   .    136  
  Projectiles              229   | .    .    .    .    .    .    .    .    .    .    14   .    .    10   32   .    130  30   13   .    .    .    
  Explosions               144   | .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    51   .    .    60   .    .    .    
  Melee                    509   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    308  58   .    136  
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      451   | .    .    .    .    .    .    .    .    .    .    171  .    84   .    .    .    .    100  96   .    .    .    
  Shots                    9     | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    1    1    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             16    | .    .    5    .    .    .    .    .    3    .    .    .    1    6    .    .    .    1    .    .    .    .    
  Kicked                   15    | .    .    5    .    .    .    .    .    3    .    .    .    1    6    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276   | 6    .    6    71   32   .    32   28   265  154  249  218  146  231  276  159  170  198  251  201  .    196  
  Average Temperature      54    | 6    .    3    24   19   .    14   12   75   56   50   120  40   48   94   55   44   89   60   109  .    97   
  Received Heat Transfer   1302  | .    .    189  60   .    .    .    .    .    48   234  .    192  210  129  .    9    .    24   18   9    180  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    1    .    2    .    .    1    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    
  Parts Melted             51    | .    .    .    .    .    .    .    .    .    .    1    .    .    26   4    3    8    1    4    .    .    4    
  Heat Transferred         16515 | .    .    .    .    .    .    .    .    518  222  1221 .    777  5573 1810 1294 2103 1155 1433 .    .    409  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Res  
Peak Influence             1207 | 55   279  164  60   99   .    185  129  66   .    .    .    .    489  207  494  503  1207 661  287  85   160  
  Initial                  590  | .    .    34   .    9    .    .    72   .    .    .    .    .    103  165  2    197  105  590  133  3    41   
  Average                  192  | 24   114  118  25   66   .    123  105  20   .    .    .    .    213  72   332  412  864  266  110  32   93   
Maximum Alert Level        4    | .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    2    2    4    2    1    .    .    
  Low Security (%)         63   | 100  92   100  100  100  .    100  100  100  .    .    .    .    39   72   32   3    .    34   91   100  100  
  Level 1                  25   | .    7    .    .    .    .    .    .    .    .    .    .    .    59   27   21   21   5    49   8    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   74   16   16   .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    .    .    .    .    .    .    .    4    .    1    .    .    8    1    2    .    6    7    4    2    4    
  Investigation            10   | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    2    .    1    3    .    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    1    .    2    
  Reinforcement            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    4    1    2    2    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Distress Signals           15   | .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   2   1   2   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   13  7   9   4   .   5   2   10  1   13  .   18  18  11  12  23  21  26  6   11  25  
  Peak Tracking Total      10   | .   4   4   3   4   .   3   2   2   1   10  .   8   3   3   5   1   5   5   2   4   9   
  Tactical Retreats        21   | .   1   2   1   .   .   1   .   .   .   3   .   3   1   .   .   .   1   1   3   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Traps Triggered            15   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   2   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Machines Disabled          30   | .   .   .   1   .   .   3   .   1   .   .   .   .   5   2   1   2   11  4   .   .   .   
  Max in Single Turn       9    | .   .   .   1   .   .   1   .   1   .   .   .   .   1   1   1   1   9   3   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   3   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Machines Accessed          95   | .   6   .   6   .   2   .   3   7   .   1   4   1   13  2   3   1   5   22  10  4   5   
  Terminals                55   | .   5   .   4   .   .   .   3   5   .   .   .   1   6   2   3   .   4   9   6   3   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   1   
  Recycling Units          8    | .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   2   .   .   
Total Hacks                449  | .   13  .   17  .   5   .   12  11  .   1   30  1   40  3   7   25  19  118 68  42  37  
  Successful               293  | .   4   .   6   .   5   .   6   3   .   1   30  1   19  1   .   25  6   83  49  32  22  
  Failed                   153  | .   8   .   11  .   .   .   6   8   .   .   .   .   21  2   7   .   13  34  19  9   15  
    Catastrophic           21   | .   1   .   2   .   .   .   .   2   .   .   .   .   4   .   3   .   .   4   3   .   2   
  Database Lockouts        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Manual                   205  | .   11  .   10  .   1   .   5   8   .   .   .   .   23  1   1   .   3   47  37  39  19  
  Terminals                262  | .   11  .   10  .   .   .   12  9   .   .   .   1   18  3   7   .   17  59  48  37  30  
  Fabricators              11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Repair Stations          41   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   28  .   .   7   
  Recycling Units          31   | .   2   .   5   .   .   .   .   1   .   .   .   .   6   .   .   .   .   7   5   5   .   
  Scanalyzers              27   | .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  11  .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   4   4   .   .   
Terminal Hacks             172  | .   4   .   2   .   5   .   6   1   .   1   30  1   5   1   .   25  5   27  23  23  13  
  Record                   53   | .   .   .   .   .   4   .   .   .   .   .   11  1   .   .   .   25  .   5   3   1   3   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   1   1   3   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   5   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     7    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   1   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminal Index           5    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Unreport Threat          13   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   6   .   2   .   
  Locate Traps             7    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   2   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Dispatch Records         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Repair Station Hacks       30   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   21  .   .   5   
  Scan Component           17   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   11  .   .   3   
  Repair                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   10  .   .   2   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 27   | .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  11  .   .   
  Insert Component         10   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   4   .   .   
  Analyze                  17   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   7   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
Unauthorized Hacks         48   | .   .   .   2   .   .   .   .   1   .   .   .   .   6   .   .   .   1   13  12  9   4   
  Terminals                28   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   8   6   4   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Botnet                 9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   2   2   1   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Skim                   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   4   3   .   
    Monitor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   
    Reject                 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   
    Recyclers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   
    Mask                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         70   | .   6   .   5   .   .   .   2   6   .   .   .   .   11  1   3   .   5   15  7   4   5   
  Full Trace Events        8    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   3   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   1   .   .   .   .   .   .   .   10  .   3   .   .   .   .   4   5   3   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   258  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   258 .   .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   
Parts Repaired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   10  .   .   2   
  Time                     833  | .   .   .   .   .   .   .   .   .   .   .   .   .   70  .   .   .   .   704 .   .   59  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           10   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   4   .   .   
  Part Schematics Acquired 10   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Res  
Total Allies               18   | .    .    3    .    .    .    .    .    .    .    2    .    .    1    7    5    .    .    .    .    .    .    
  Largest Group            8    | .    .    3    3    .    .    .    .    .    .    2    2    2    1    6    8    8    7    5    .    .    .    
  Highest-Rated Group      758  | .    .    76   76   .    .    .    .    .    .    32   32   32   99   372  758  758  606  475  .    .    .    
  Highest-Rated Ally       159  | .    .    31   31   .    .    .    .    .    .    16   16   16   99   159  159  152  96   96   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               276  | .    .    .    9    .    .    .    .    .    .    .    .    23   2    19   60   21   94   48   .    .    .    
  Total Damage             9877 | .    .    .    129  .    .    .    .    .    .    .    .    216  158  986  1661 863  4333 1531 .    .    .    
  Kills                    62   | .    .    .    1    .    .    .    .    .    .    .    .    1    1    4    8    2    26   19   .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Res Res 
Robot Analysis Total       10   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   5   .   
Derelict Logs Recovered    7    | .   .   1   .   2   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Res  
Turns Passed               19315 | 460  453  427  445  385  518  329  410  1384 536  690  159  1355 2504 1315 301  481  714  3886 1328 311  924  
Spaces Moved               15166 | 285  268  275  292  329  470  238  267  984  396  429  115  842  1697 1265 272  407  618  3591 1102 378  646  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4750  | 278  268  101  .    .    .    .    264  984  396  429  115  842  1073 .    .    .    .    .    .    .    .    
  Wheels                   1506  | .    .    174  292  329  470  238  3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8903  | .    .    .    .    .    .    .    .    .    .    .    .    .    624  1265 272  407  618  3591 1102 378  646  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  95   95   110  110  110  110  125  125  125  130  125  68   68   68   68   68   65   60   60   56   
  Average Speed            87    | 118  120  104  101  110  110  110  122  125  125  129  130  126  104  68   68   68   68   65   60   60   63   
  Slowest Speed            200   | 120  120  120  125  110  110  110  125  125  125  200  130  130  200  68   68   68   141  68   65   60   143  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 9    33   57   30   95   87   52   19   20   67   60   74   70   30   72   80   98   42   48   26   12   11   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     7     | .    .    .    .    1    1    .    .    .    1    .    1    1    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    .    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             9     | .    .    3    .    1    .    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 82    | .    .    .    .    .    .    .    .    3    .    .    .    7    6    .    .    .    .    19   32   6    9    
Terrain Destroyed          456   | .    .    .    .    .    .    1    .    6    .    24   .    46   24   6    87   10   168  37   32   6    9    
  Melee                    35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   11   5    7    
  Projectile               121   | .    .    .    .    .    .    1    .    6    .    4    .    19   24   6    2    10   5    20   21   1    2    
  AOE                      300   | .    .    .    .    .    .    .    .    .    .    20   .    27   .    .    85   .    163  5    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Res  
Total                      19957 | 350  334  354  427  337  471  284  340  1091 421  511  126  1046 2245 1664 338  541  870  5030 1713 434  1030 
  Wait                     3557  | 30   17   34   100  1    .    31   32   46   13   31   5    142  372  241  27   79   220  1295 552  31   258  
  Move                     15145 | 284  267  274  291  328  469  237  266  983  395  428  114  841  1696 1264 271  406  617  3590 1101 377  646  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  129   | 2    11   1    12   .    1    .    12   5    .    2    2    3    23   13   5    6    2    16   3    1    9    
  Fast Attach              66    | 7    .    3    2    .    .    .    .    6    1    .    .    .    5    .    .    2    3    24   2    .    11   
  Attach                   50    | .    .    2    1    .    .    .    5    .    2    4    2    1    12   1    .    .    .    3    4    2    11   
  Detach                   9     | .    .    .    1    .    .    .    .    1    1    .    1    .    2    .    .    1    .    .    1    .    1    
  Swap                     117   | .    1    3    3    .    .    2    5    8    .    8    .    8    20   12   6    5    5    20   4    2    5    
  Drop                     122   | .    4    2    8    .    1    2    12   10   1    .    2    5    17   17   5    6    3    21   3    1    2    
  Fire                     509   | 27   34   30   9    8    .    12   8    29   8    26   .    45   92   32   24   36   19   25   23   6    16   
  Melee                    141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   20   14   71   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     15    | .    .    5    .    .    .    .    .    3    .    .    .    1    6    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    
  Rewire                   31    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    19   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
   461 | -11/Scrapyard      | Entered Materials
   462 | -10/Materials      | Build established: Mutant
   800 | -10/Materials      | Discovered new exit (range 9)
   813 | -10/Materials      | Central database locked down
   914 | -10/Materials      | Entered Mines
   990 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1133 | -10/Mines          | Core integrity fell below 50%
  1169 | -10/Mines          | Lost 5 parts (1p2n1u1w)
  1249 | -10/Mines          | Learned Materials emergency access door positions
  1308 | -10/Mines          | Discovered new exit (range 15)
  1322 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1341 | -10/Mines          | Entered Materials
  1341 | -9/Materials       | Accompanied by 3 allies
  1341 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1346 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1437 | -9/Materials       | Build established: Scavenger-Mutant
  1629 | -9/Materials       | Identified exit to Mines
  1786 | -9/Materials       | Entered Mines
  1839 | -9/Mines           | Learned location of Zion (-6)
  1898 | -9/Mines           | Learned 2 Materials zone layouts
  1940 | -9/Mines           | Discovered new exit (range 10)
  1985 | -9/Mines           | Discovered new exit (range 10)
  2079 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2165 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2166 | -9/Mines           | Discovered new exit (range 5)
  2171 | -9/Mines           | Entered Exiles
  2199 | -9/Exiles          | Met 8R-AWN
  2214 | -9/Exiles          | Met EX-HEX
  2258 | -9/Exiles          | Met EX-BIN
  2333 | -9/Exiles          | Met EX-DEC
  2391 | -9/Exiles          | Aligned with FarCom system
  2393 | -9/Exiles          | Given EX-Vault access code
  2418 | -9/Exiles          | Opened EX-Vault
  2426 | -9/Exiles          | Found Skeleton Box
  2450 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2523 | -9/Exiles          | Visited The Gauntlet
  2679 | -9/Exiles          | Discovered new exit (range 10)
  2689 | -9/Exiles          | Left Exiles lab with Skeleton Box
  2689 | -9/Exiles          | Entered Mines
  3012 | -8/Mines           | Discovered new exit (range 5)
  3018 | -8/Mines           | Entered Materials
  3018 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3129 | -8/Materials       | Identified exit to Storage
  3170 | -8/Materials       | Discovered new exit (range 10)
  3428 | -8/Materials       | Entered Factory
  3428 | -7/Factory         | Evolved 2 slots: Utility x2
  3919 | -7/Factory         | Discovered new exit (range 6)
  4141 | -7/Factory         | Identified exit to Factory
  4276 | -7/Factory         | Build established: Mutant
  4534 | -7/Factory         | System corruption reached 10%
  4801 | -7/Factory         | Discovered new exit (range 9)
  4812 | -7/Factory         | Entered Lower Caves
  4947 | -7/Lower Caves     | Spotted B-75 Beast
  5045 | -7/Lower Caves     | Destroyed B-75 Beast
  5222 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5329 | -7/Lower Caves     | Discovered new exit (range 15)
  5348 | -7/Lower Caves     | Entered another Lower Caves area
  5426 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5475 | -7/Lower Caves     | Learned Factory stockpile data
  5554 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5626 | -7/Lower Caves     | Lost 3 parts (1n2u)
  5897 | -7/Lower Caves     | Found Prototype Device
  6022 | -7/Lower Caves     | Discovered new exit (range 11)
  6038 | -7/Lower Caves     | Entered Data Miner
  6038 | -7/Data Miner      | Accompanied by 2 allies
  6041 | -7/Data Miner      | Discovered new exit (range 6)
  6066 | -7/Data Miner      | Met Data Miner
  6093 | -7/Data Miner      | Learned location of Section 7 (-2)
  6093 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6115 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6197 | -7/Data Miner      | Entered Proximity Caves
  6197 | -6/Proximity Caves | Accompanied by 2 allies
  6667 | -6/Proximity Caves | Spotted B-75 Beast
  6789 | -6/Proximity Caves | Build established: Scavenger-Mutant
  6862 | -6/Proximity Caves | Learned Factory garrison access intel
  6894 | -6/Proximity Caves | Learned location of Extension (-6)
  6971 | -6/Proximity Caves | Found DCF Scrap (11 items)
  7538 | -6/Proximity Caves | Discovered exit to Factory (range 7)
  7552 | -6/Proximity Caves | Entered Factory
  7552 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7554 | -6/Factory         | Loaded intel: 4 garrison access locations
  7557 | -6/Factory         | Identified Heart of Steel
  8374 | -6/Factory         | Lost 3 parts (2n1w)
  8622 | -6/Factory         | Lost 3 parts (2n1u)
  8894 | -6/Factory         | Build established: Mutant
  9222 | -6/Factory         | Heart of Steel transformed into Warbot
  9517 | -6/Factory         | Identified exit to Lower Caves
  9517 | -6/Factory         | Identified exit to Extension
  9740 | -6/Factory         | Build established: Hacker-Mutant
  9993 | -6/Factory         | Repaired Broken Hvy. Plasma Cannon
 10056 | -6/Factory         | Entered Extension
 10056 | -6/Extension       | Accompanied by 1 ally (Warbot)
 10187 | -6/Extension       | Rescued a captive Derelict
 10219 | -6/Extension       | Rescued a captive Derelict
 10776 | -6/Extension       | Spotted B-75 Beast
 10789 | -6/Extension       | Allies destroyed B-75 Beast
 10816 | -6/Extension       | Spotted B-75 Beast
 10832 | -6/Extension       | Allies destroyed B-75 Beast
 10918 | -6/Extension       | Discovered new exit (range 3)
 11074 | -6/Extension       | Discovered new exit (range 16)
 11075 | -6/Extension       | Discovered new exit (range 15)
 11106 | -6/Extension       | Rescued a captive Derelict
 11233 | -6/Extension       | Rescued A7
 11371 | -6/Extension       | Entered Cetus
 11371 | -6/Cetus           | Accompanied by 6 allies (incl. A7, Warbot)
 11376 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 11382 | -6/Cetus           | Spotted Cetus Guard
 11382 | -6/Cetus           | Spotted Cetus Guard
 11384 | -6/Cetus           | Destroyed Cetus Guard
 11393 | -6/Cetus           | Allies destroyed Cetus Guard
 11396 | -6/Cetus           | Destroyed Cetus Guard
 11402 | -6/Cetus           | Spotted Cetus Guard
 11409 | -6/Cetus           | Destroyed Cetus Guard
 11454 | -6/Cetus           | Started Cetus Manufacturing Module
 11479 | -6/Cetus           | Manufactured an Enhanced Grunt
 11492 | -6/Cetus           | Discovered new exit (range 15)
 11504 | -6/Cetus           | Manufactured an Enhanced Grunt
 11514 | -6/Cetus           | Spotted Cetus Guard
 11514 | -6/Cetus           | Spotted Cetus Guard
 11519 | -6/Cetus           | Spotted Cetus Guard
 11524 | -6/Cetus           | Spotted Cetus Guard
 11529 | -6/Cetus           | Manufactured an Enhanced Grunt
 11529 | -6/Cetus           | Destroyed Cetus Guard
 11534 | -6/Cetus           | Allies destroyed Cetus Guard
 11537 | -6/Cetus           | Allies destroyed Cetus Guard
 11540 | -6/Cetus           | Allies destroyed Cetus Guard
 11542 | -6/Cetus           | Discovered new exit (range 16)
 11548 | -6/Cetus           | Met Revision 17
 11554 | -6/Cetus           | Manufactured an Enhanced Grunt
 11579 | -6/Cetus           | Manufactured an Enhanced Grunt
 11592 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 11672 | -6/Cetus           | Entered Archives
 11672 | -6/Archives        | Accompanied by 8 allies (incl. A7, Warbot)
 11677 | -6/Archives        | Received a hacking code to weaken MAIN.C
 11733 | -6/Archives        | Discovered new exit (range 15)
 11777 | -6/Archives        | Unable to access archive contents
 11784 | -6/Archives        | Unable to access archive contents
 11790 | -6/Archives        | Unable to access archive contents
 11793 | -6/Archives        | Discovered new exit (range 16)
 11797 | -6/Archives        | Unable to access archive contents
 11900 | -6/Archives        | Discovered new exit (range 14)
 12153 | -6/Archives        | Entered Hub_04(d)
 12153 | -6/Hub_04(d)       | Accompanied by 7 allies (Warbot)
 12418 | -6/Hub_04(d)       | Discovered new exit (range 15)
 12646 | -6/Hub_04(d)       | Network Hub disabled
 12853 | -6/Hub_04(d)       | First assault squad dispatched
 12867 | -6/Hub_04(d)       | Entered Factory
 12867 | -5/Factory         | Accompanied by 5 allies (Warbot)
 12867 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12985 | -5/Factory         | Repaired Centrium Medium Armor Plating
 13036 | -5/Factory         | Repaired Cmb. Airjet
 13088 | -5/Factory         | Repaired Cmb. Airjet
 13133 | -5/Factory         | Repaired Imp. Cooling System
 13243 | -5/Factory         | Repaired Centrium Medium Armor Plating
 13298 | -5/Factory         | Identified exit to Upper Caves
 13439 | -5/Factory         | Repaired Broken Adv. Variable Charge Gun
 13963 | -5/Factory         | Found Hvy. Reflective Plating
 14164 | -5/Factory         | Lost 4 allies
 14171 | -5/Factory         | Central database locked down
 14411 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
 14547 | -5/Factory         | Assembled infested ambush trap array
 14623 | -5/Factory         | Discovered new exit (range 4)
 14664 | -5/Factory         | Learned Research trap positions
 14808 | -5/Factory         | Learned 2 Extension zone layouts
 14866 | -5/Factory         | Learned Armory emergency access door positions
 14872 | -5/Factory         | Repaired Centrium Medium Armor Plating
 14914 | -5/Factory         | Identified exit to Factory
 14937 | -5/Factory         | Found Quantum Capacitor
 14951 | -5/Factory         | Loaded intel: 3 garrison access locations
 14997 | -5/Factory         | Learned Factory garrison access intel
 15050 | -5/Factory         | Repaired Quantum Capacitor
 15051 | -5/Factory         | Learned location of Testing (-3)
 15450 | -5/Factory         | Repaired Imp. Cooling System
 15817 | -5/Factory         | Fabricated Cmb. Gravmag System?
 15860 | -5/Factory         | Build established: Wizard-Mutant
 15990 | -5/Factory         | Repaired Centrium Medium Armor Plating
 16443 | -5/Factory         | Fabricated Exp. Utility Shielding?
 16753 | -5/Factory         | Entered another Factory area
 16753 | -4/Factory         | Evolved 2 slots: Utility x2
 16754 | -4/Factory         | Loaded intel: 4 garrison access locations
 17042 | -4/Factory         | Identified exit to Upper Caves
 17042 | -4/Factory         | Identified exit to Armory
 17503 | -4/Factory         | Identified exit to Research
 17593 | -4/Factory         | Learned location of 1 exit from Upper Caves
 17673 | -4/Factory         | Learned Quarantine stockpile data
 17745 | -4/Factory         | Learned location of 1 exit from Proximity Caves
 17805 | -4/Factory         | Learned Quarantine emergency access door positions
 17892 | -4/Factory         | Learned Quarantine stockpile data
 17918 | -4/Factory         | Learned location of 3 exits from Factory
 17952 | -4/Factory         | Learned Research repair station intel
 17995 | -4/Factory         | Learned Research trap positions
 18081 | -4/Factory         | Entered Research
 18081 | -3/Research        | Evolved 2 slots: Utility x2
 18082 | -3/Research        | Identified exit to Research
 18083 | -3/Research        | Loaded intel: 112 trap records
 18084 | -3/Research        | Loaded intel: 4 repair station locations
 18281 | -3/Research        | Revision forces began assault on 0b10
 18293 | -3/Research        | Identified exit to Testing
 18293 | -3/Research        | Central database locked down
 18377 | -3/Research        | Lost 4 allies
 18392 | -3/Research        | Entered another Research area
 18392 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 18393 | -2/Research        | Loaded intel: 73 trap records
 18498 | -2/Research        | Repaired Exp. Utility Shielding
 18532 | -2/Research        | Repaired Adv. Variable Charge Gun
 18827 | -2/Research        | Lost 4 parts (1p3n)
 18892 | -2/Research        | Identified exit to Access
 18901 | -2/Research        | Lost 5 parts (3n2u)
 19036 | -2/Research        | Lost 6 parts (1p2n3u)
 19244 | -2/Research        | System corruption reached 10%
 19316 | -2/Research        | Self-destructed

 Last Messages 
---------------
19249_ Imp. Antigrav System melted.
19249_ K-01 Serf collects debris. <x3>
19255_ Cmb. Gravmag System destroyed.
19258_ PG/Y3RAGY| #AVNP1YBV>FSLNC,|KARWQ#>P:%
19260_ P-80 Master destroyed.
19261_ K-01 Serf collects debris. <x2>
19262_ Acquired 37 matter.
19265_ K-01 Serf collects debris. <x2>
19267_ Acquired Mic. Antimatter Reactor.
19268_ K-01 Serf collects debris. <x2>
19282_ System corrupted: Matter fused (-5).
19297_ Acquired Quantum Shading Machine.
19303_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
19305_ 1GSGLUSV TE<2JWBDAAQR
19309_ Penetrated by Slug.
19309_ Knocked back. <x3>
19313_ Slug penetrates Wall.
19314_ Knocked back.
19315_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????^????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????^???? |
| ????????????????????? ??????????????????????????^? |
| ???????????????????   ???????????????????????????? |
| ??????????????????#    ??????????????????????????? |
| ??????????????????#    ?????w????????????????????? |
| ??????????????????#    ??????????????????????????? |
| ??????????????????#    ??????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    ############??????????????? |
| ?????????????????##    ##      !! #??????????????? |
| ?????????  g?????#      #      !! #??????????????? |
| ????????     #####      #         #??????????????? |
| ????????    ggY     H   #@        #??????????????? |
| #???????      cl        c  ""T""  #??????????????? |
| #??????????????###         """"" ?????*??????????? |
| #????????????????#               ????????????????? |
| #????????????????##               #??????????????? |
| #?????????????????#   #####;#######??????????????? |
| ########??????????## %#????##????????????????????? |
| #      #???????????# %#??????????????????????????? |
| #     !#############% #??????????????????????????? |
| #                     #??????????????????????????? |
| #                 %   #??????????????????????????? |
| #      #######+########????????????????????????#?? |
| #      #????     ????????????????????????????? ??? |
| ###  ###??       ! ?????????????????????????# ???? |
| ??#  #???#         #???????????????????????# #???? |
| ??#  #???#         #??????????????????????# #????? |
| ??#  ###############??????????????????#### #?????? |
| ??#  ##            #??????????????????# # #??????? |
| ??#  ##            #?????????????###??#  #???????? |
| ??#  ##   """""""  #???????????########"#?????#### |
| ??#  ##    """"""  #???????????#        #?????#    |
| ??#  ##    """"""  #???????????#        #?????#    |
| ###  ##|           #???????????#     """#?????#""  |
|       #!           #???????????#    ="""#?????#""  |
| ^     #%*%"""""""  #???????????#  % %"""#?????#"T  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          65
Energy Generation          45
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    20
Base Temperature (-)       200
Armor Coverage             450
Power Shielding            66
Utility Shielding          90
Weapon Shielding           90
Evasion (%)                65
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          48
Defensive Hacking          26

 Item Schematics 
-----------------
                Seismic Detector | -9/Materials  | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
        Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Exp. Utility Shielding | -7/Data Miner | Free
              Imp. Lightning Gun | -7/Data Miner | Free
              Arm. Medium Treads | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
                   Hyp. Coil Gun | -7/Data Miner | Free
               Hvy. Phase Cannon | -7/Data Miner | Free
                  Mni. Drone Bay | -7/Data Miner | Free
                  Imp. Heat Sink | -6/Factory    | Scanalyzed
                Ion Burst Cannon | -6/Factory    | Scanalyzed
                     Cmb. Airjet | -6/Factory    | Hacked
              Imp. System Shield | -5/Factory    | Scanalyzed
   Centrium Medium Armor Plating | -5/Factory    | Scanalyzed
             Cmb. Gravmag System | -5/Factory    | Hacked
               Quantum Capacitor | -5/Factory    | Scanalyzed
                Enh. Nova Cannon | -4/Factory    | Hacked
        Adv. Variable Charge Gun | -4/Factory    | Scanalyzed
              Adv. Cryofiber Web | -4/Factory    | Scanalyzed
           Exp. Weapon Shielding | -4/Factory    | Scanalyzed
              Lrn. Proton Cannon | -4/Factory    | Scanalyzed
             Cmb. Linear Gravjet | -3/Research   | Hacked
              Adv. Hacking Suite | -3/Research   | Hacked
              Adv. System Shield | -3/Research   | Hacked

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
      H-55 Commando | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
    Cmb. Gravmag System | x2 | -5/Factory 
    Cmb. Gravmag System | x2 | -5/Factory 
 Exp. Utility Shielding | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              HeavyGuidanceStorage
  Manual?         0
Play Time         06:16:37
  Cumulative      106.3 hours
  Start           2025.01.11 @ 19:31:54
  End             2025.01.19 @ 11:50:48
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           51
  Adventurer      2
  Explorer        2
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          58
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e861e661-66e4-4626-9988-af4b8f589eae